Heroes / Bebop
Bebop

Bebop

First seen 2024-06-06
Patches
some changes not in patch notes
880
Health
52
+HP / boon
2.5
HP Regen
6.45m/s
Move Speed
4m/s
Sprint
3
Stamina
0.182/s
Stamina Regen
0.72s
Ground Dash
0.51s
Air Dash
63
Light Melee
116
Heavy Melee
1.58
+Melee / boon
1.1
+Spirit / boon
Weapon
Humble Pie
Fires a continuous beam with no bullet travel
59.3DPS
107.2Max DPS
4.98Bullet dmg
11.9Bullets/s
66Ammo
2.35sReload
0.12+Bullet DMG / boon
9.01Max Bullet DMG
5.54sFull Clip
2.35sFull Reload
1.65Headshot ×
0.08sFire Interval
508m/sBullet Speed
3Bullet Radius
0.05Spread
0.8Bullet Gravity
2sBullet Lifetime
32mMax Range
20mFalloff Start
50.8mFalloff End
1.5m+Range / boon

Abilities

Exploding Uppercut
Cooldown 22s
Deal melee damage to nearby enemies and apply knockback. When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. Exploding Uppercut can be used on allies.
Uppercut Damage0.01+1×Light Melee Damage
Area Damage75+0.6×Spirit
Fire Rate-14%−0.186×Spirit
Landing Radius14m
T1Cooldown -11s
T2On Hero Hit: Gain fast spin-up time, 2x weapon range and +30% weapon damage for 9s
T3On Hero Hit: Set Grapple Arm cooldown to 0 and restores +18% of your missing health
Sticky Bomb
Cooldown 18sRange 6mDuration 3.5s
Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. Stacks diminish by half after 60 hits and 7 kills
Fuse Time3.5s
Damage85+1.5×Spirit
Sticky Bomb Damage+1%+0.0015×Spirit
Sticky Bomb Damage+2.5%+0.01×Spirit
T1Cooldown -8s
T2Damage +85
T3On Cast: +5m Move Speed and +25% Debuff Resistance for 6s
Grapple Arm
Cooldown 23sRange 30mCast time 0.1s
Launch out a mechanical hand that pulls the first character it hits, reeling them in. Grapple Arm can be used on allies.
T1+20% weapon damage against victims for 6s
T2Cast Range +30m
T3Cooldown -11.5s
Hyper Beam
Cooldown 120sCast time 1sChannel 11s
Channel a powerful torrent of energy that deals spirit damage and applies slow.
Damage Per Second160+2.511×Spirit
Movement Slow20%
Beam Length70m
Beam Width2.9m
T1Cooldown -20s
T2Damage Per Second +108
T3Hyper Beam heals Bebop for 65% of its damage on Heroes. 20% on non-hero

Stats

Vitality

+Bullet Resist / boon0.3
+Spirit Resist / boon0

History

Exploding Uppercut12
Grapple Arm11
15 changes for all heroes see Hero progression ›15
Patch notesAll move slow values reduced by ~20% globally
Patch notesAll ground dash slows reduced by ~10% globally
Grapple Arm1
NERFMovement Slow90%→72%-20.0%
Hyper Beam2
NERFDash Distance-40%→-36%-10.0%
NERFMovement Slow25%→20%-20.0%
Sticky Bomb1
NERFMovement Slow20%→16%-20.0%
Base stats2
NERFAir Dash Duration shared ×11 heroes0.49s→0.51s+4.1%
NERFGround Dash Duration shared ×10 heroes0.7s→0.72s+2.9%
Patch notesHealth per boon reduced by 5%
Patch notesAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Base stats1
NERFHealth per boon55→52-5.5%
Hyper Beam2
NERFCooldown105s→120s+14.3%
NERFT1: Cooldown-25s→-20s-20.0%
34 changes for all heroes see Hero progression ›295
Exploding Uppercut1
BUFFT3: Missing HP Heal17%→18%+5.9%
Sticky Bomb1
REWORKT3 upgradeFire Rate 20%, Move Speed Duration 5s→Move Speed Duration 6s, Debuff Resist 25%
TEXTT3 description changed

On Cast: +5m Move Speed and +20% Fire Rate for 5s

On Cast: +5m Move Speed and +25% Debuff Resistance for 6s

Patch notesHP per boon reduced by 3
Patch notesBase HP reduced by 10 for all heroes
Base stats3
NERFBullet damage per boon0.139→0.115-17.3%
NERFHealth per boon58→55-5.2%
NERFMax Health890→880-1.1%
Exploding Uppercut1
NERFT2: Buff Base Weapon40%→30%-25.0%
Sticky Bomb1
BUFFT2: Damage75→85+13.3%
19 changes for all heroes see Hero progression ›946
Patch notesReduced bullet damage growth by 10% for the following heroes: Bebop, Pocket, Vyper
Patch notesReduced bullet damage growth by 5% for the following heroes: Victor
Patch notesIncreased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
Patch notesBase health per boon reduced by 7
Base stats2
NERFBullet damage per boon0.154→0.139-9.7%
NERFHealth per boon65→58-10.8%
38 changes for all heroes see Hero progression ›317
Humble Pie2
BUFFNo Wind Up Time0.1s→0.05s-50.0%
BUFFWindup Time0.5s→0.3s-40.0%
Sticky Bomb111
NEWSelf Damage20%
NERFRadius10m→8m-20.0%
Grapple Arm11
NEWDamage (light melee damage scaling)0.7
Patch notesNow deals light melee damage (0.7 scaling)
Base stats1
BUFFHealth Regen1.5→2.5+66.7%
Patch notesHero health growth increased by +3 and 4%
Base stats1
BUFFHealth per boon60→65+8.3%
Hyper Beam1
15 changes for all heroes see Hero progression ›510
Patch notesHero health increased growth by +4 and 8%
Patch notesHero base health increased by 40
Base stats2
BUFFHealth per boon52→60+15.4%
BUFFMax Health850→890+4.7%
10 changes for all heroes see Hero progression ›10
Exploding Uppercut1
NERFT3: Missing HP Heal20%→17%-15.0%
Sticky Bomb24
BUFFFuse Time3s→3.5s+16.7%
NERFRadius12m→10m-16.7%
NERFSticky Bomb Damage (spirit scaling) · per player hit0.002→0.0015-25.0%
NERFSticky Bomb Damage (spirit scaling) · per player killed0.012→0.01-16.7%
Sticky Bomb122
NEWT3: Fire Rate20%
BUFFT3: Move Speed Duration3s→5s+66.7%
NERFSticky Bomb Damage (spirit scaling) · per player hit0.0025→0.002-20.0%
NERFSticky Bomb Damage (spirit scaling) · per player killed0.015→0.012-20.0%
TEXTT3 description changed

On Cast: +5m/s for 3s

On Cast: +5m Move Speed and +20% Fire Rate for 5s

Exploding Uppercut11
REWORKT3 upgradeClip Size Bonus 100→Missing HP Heal 20%
TEXTT3 description changed

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip

On Hero Hit: Set Grapple Arm cooldown to 0 and restores +20% of your missing health

Sticky Bomb14
BUFFT2: Damage70→75+7.1%
NERFBehaviour−self-cast
NERFCan target−allied bosses−allied buildings−allied minions−allied props
NERFOn Hit Diminish100→60-40.0%
NERFOn Kill Diminish10→7-30.0%
TEXTDescription changed

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself. · Stacks diminish by half after 100 hits and 10 kills

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Stacks diminish by half after 60 hits and 7 kills

Patch notesNow drops on the ground and continues counting down when dispelled
Patch notesCan no longer be selfcast
Patch notesStacks now diminish after 60 hits and 7 kills (rather than 100/10)
Hyper Beam1
Hyper Beam1
1 change for all abilities & items see Movement & combat ›1
1 change for all melee attacks see Movement & combat ›1
Base stats1
BUFFStamina Cooldown6s→5.5s+9.1%
Patch notesStamina regeneration cooldown improved from 6s to 5.5s
Sticky Bomb22
NEWOn Hit Diminish100
NEWOn Kill Diminish10
BUFFDamage75→85+13.3%
BUFFT2: Damage60→70+16.7%
TEXTDescription changed

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself.

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself. · Stacks diminish by half after 100 hits and 10 kills

Patch notesBase damage increased from 70 to 80
Patch notesStacks now count for half for each stack after a certain threshold (100 on hit and 10 on kill)
Base stats21
BUFFHealth per boon46→52+13.0%
BUFFStamina2→3+50.0%
NERFStamina Cooldown4.55s→6s-24.2%
Patch notesStamina regeneration cooldown increased from 4.55s to 6s
Sticky Bomb214
NEWSticky Bomb Damage (spirit scaling) · per player hit0.0025
NEWSticky Bomb Damage (spirit scaling) · per player killed0.015
NERFDamage100→75-25.0%
NERFSticky Bomb Damage · per player hit1.5%→1%-33.3%
NERFSticky Bomb Damage · per player killed4%→2.5%-37.5%
NERFT2: Damage63→60-4.8%
Patch notesBase move speed reduced by 0.1 (except for heroes lower than 6.5)
Base stats2
NERFMove Speed6.55m/s→6.45m/s-1.5%
11 changes for all heroes see Hero progression ›110
Patch notesHero base health increased by 50
Base stats1
BUFFMax Health800→850+6.2%
Humble Pie1
1 change for all heroes see Hero progression ›1
Patch notesBase gun damage and gun damage growth increased by 10% (excluding Paige)
Patch notesWeapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Patch notesBullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Patch notesReduced all AP damage upgrades by 10%
Base stats11
BUFFBullet damage per boon0.14→0.154+10.0%
NERFHealth per boon54→46-14.8%
Humble Pie1
BUFFBullet Damage4.77→5.25+10.0%
Exploding Uppercut11
BUFFArea Damage (spirit scaling)0.4875→0.6+23.1%
NERFCooldown19s→22s+15.8%
Sticky Bomb11
REWORKT3 upgradeDebuff Duration 5s, Damage -30%→Move Speed Duration 3s, Movement Speed Bonus 5m/s
NERFT2: Damage70→63-10.0%
TEXTT3 description changed

On Attach: -30% Outgoing Damage for 5s

On Cast: +5m/s for 3s

Hyper Beam11
NERFDamage Per Second190→160-15.8%
21 changes for all heroes see Hero progression ›2181
2 changes for all guns see Movement & combat ›2
Base stats2
BUFFBullet damage per boon0.13→0.14+7.7%
BUFFWeapon range per boon1.22m→1.5m+22.9%
Exploding Uppercut2
BUFFCooldown21s→19s-9.5%
BUFFT1: Cooldown-10.5s→-11s+4.8%
Hyper Beam1
BUFFCooldown120s→105s-12.5%
Exploding Uppercut2
TEXTDescription changed

Deal melee damage to nearby enemies and send them flying back. · · When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. · · Exploding Uppercut can be used on allies.

Deal melee damage to nearby enemies and apply knock back. · · When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. · · Exploding Uppercut can be used on allies.

TEXTT2 description changed

On Hero Hit: Gain fast spin-up time, 2x range, and +40% weapon damage for 9s

On Hero Hit: Gain fast spin-up time, 2x weapon range and +40% weapon damage for 9s

TEXTT3 description changed

On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip

On Hero Hit: Set Grapple Arm cooldown to 0 and add +100% bullets to your current clip

Sticky Bomb
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself.

Attach a bomb that explodes after a delay, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself.

Grapple Arm
TEXTDescription changed

Launch out a mechanical hand that grabs the first character it hits, reeling them in. · · Grapple Arm can be used on allies.

Launch out a mechanical hand that pulls the first character it hits, reeling them in. · · Grapple Arm can be used on allies.

TEXTT1 description changed

Bebop deals 20% more weapon damage against hooked enemies for 6s

+20% weapon damage against victims for 6s

1 change for all abilities & items see Movement & combat ›1
2 changes for all melee attacks see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Base stats2
Base stats211
NEWAir Dash Duration shared ×7 heroes0.51s
NEWGround Dash Duration shared ×7 heroes0.74s
BUFFBullet resist per boon0%→0.3%
DELBullet Resist10%
Exploding Uppercut2
NERFT2: Boost Duration12s→9s-25.0%
NERFT2: Buff Base Weapon50%→40%-20.0%
Grapple Arm2
NERFT1: Bullet Amp25→20-20.0%
NERFT1: Bullet Amp Duration10s→6s-40.0%
Hyper Beam1
2 changes for all heroes see Hero progression ›2
1 change for all guns see Movement & combat ›1
5 changes for all melee attacks see Movement & combat ›14
Patch notesBullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
Humble Pie1
NERFFire Interval0.08s→0.084s+5.0%
Exploding Uppercut1
Sticky Bomb2
Hyper Beam4
NERFCooldown110s→120s+9.1%
11 changes for all heroes see Hero progression ›101
1 change for all abilities see Movement & combat ›1
Patch notesCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Base stats3
NERFHealth per boon87→54-37.9%
NERFWeapon range per boon1.96m→1.22m-37.9%
50 changes for all heroes see Hero progression ›143285
2 changes for all guns see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Grapple Arm2
Hyper Beam1
BUFFCooldown130s→110s-15.4%
1 change for all heroes see Hero progression ›1
Patch notesSpirit Power scaling globally reduced by -7%
Exploding Uppercut2
NERFArea Damage (spirit scaling)0.5242→0.4875-7.0%
Sticky Bomb1
NERFDamage (spirit scaling)1.2→1.12-7.0%
Hyper Beam1
NERFDamage Per Second (spirit scaling)2.7→2.51-7.0%
Sticky Bomb · ability bebop stickybomb22
NERFBonus Damage (spirit scaling)2→1.86-7.0%
NERFDamage (spirit scaling)0.8→0.744-7.0%
10 changes for all heroes see Hero progression ›10
Patch notesAll hero stats rebalanced alongside the shop rework.
Base stats21
BUFFHealth per boon41→87+112.2%
BUFFMax Health650→800+23.1%
NERFBullet damage per boon0.297→0.2-32.7%
Humble Pie1
Exploding Uppercut111
TEXTDescription changed

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

Deal melee damage to nearby enemies and send them flying back. · · When they land, they deal spirit damage and apply reduced fire rate to other nearby enemies. · · Exploding Uppercut can be used on allies.

TEXTT2 description changed

On Uppercut enemy Hero, gain fast spin-up time, 2x range, and +50% weapon damage for 12s

On Hero Hit: Gain fast spin-up time, 2x range, and +50% weapon damage for 12s

TEXTT3 description changed

On Uppercut enemy Hero, set Hook cooldown to 0 and instantly +100% bullets to your current clip

On Hero Hit: Set Grapple Arm cooldown to 0 and instantly +100% bullets to your current clip

Sticky Bomb11
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · · Gain +1.5% bomb damage for every enemy hero hurt. · Gain +4% bomb damage for every enemy hero killed within 12s of taking bomb damage. · · Hold [[Key alt cast]] to attach the Sticky Bomb to yourself.

Attach a Sticky Bomb to a nearby target that explodes, dealing spirit damage to nearby enemies. · · If the bomb hits or kills a hero, you gain permanent bonus damage on Sticky Bomb. · · Hold [Alt Cast] to attach the Sticky Bomb to yourself.

TEXTT3 description changed

On Attach, target deals -30% less damage for 5s

On Attach: -30% Outgoing Damage for 5s

Grapple Arm1115611
NEWCancel Hook Duration0.2s
NEWHook Impact Delay0.5s
DELEnd Of Hook Command Restrict Linger0.25
TEXTNameHook→Grapple Arm
TEXTDescription changed

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Launch out a mechanical hand that grabs the first character it hits, reeling them in. · · Grapple Arm can be used on allies.

Patch notesHook: Reworked code to reduce mispredicts.
Patch notesHook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
Hyper Beam12
TEXTDescription changed

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Channel a powerful torrent of energy that deals spirit damage and applies slow.

Sticky Bomb · ability bebop stickybomb21
75 changes for all heroes see Hero progression ›40629
Base stats3
NERFHealth Regen3→1.5-50.0%
NERFSpirit resist per boon1%→0%-100.0%
NERFStamina3→2-33.3%
Base stats1
Base stats1
Base stats1
NOTEDisjoints now break hook tracking.
Exploding Uppercut1
Hyper Beam
NEWNow has updated ground effects.
Patch notesAll objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Exploding Uppercut1
Hyper Beam1
DELBoss Damage20%
1 change for all guns see Movement & combat ›1
1 change for all abilities & items see Movement & combat ›1
Patch notesAll heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)
Base stats1
NERFBullet damage per boon0.33→0.297-10.0%
Humble Pie1
NERFBullet Damage5.3→4.77-10.0%
Exploding Uppercut1
NERFT2: Buff Base Weapon60%→50%-16.7%
Sticky Bomb2
NERFDamage120→110-8.3%
NERFT2: Damage80→75-6.2%
Grapple Arm1
NERFT1: Bullet Amp30→25-16.7%
Base stats1
Sticky Bomb8
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · · Gain +1.5% bomb damage for every enemy hero hurt. · Gain +4% bomb damage for every enemy hero killed within 12s of taking bomb damage. · · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · · Gain +1.5% bomb damage for every enemy hero hurt. · Gain +4% bomb damage for every enemy hero killed within 12s of taking bomb damage. · · Hold [[Key alt cast]] to attach the Sticky Bomb to yourself.

Grapple Arm1
NEWOn target › Return Delay Ally0.2
TEXTT1 description changed

Bebop deals 30% more bullet damage against hooked enemies for 10s

Bebop deals 30% more weapon damage against hooked enemies for 10s

Patch notesHook delay reduced when pulling allies
Humble Pie1
NERFFalloff Start shared ×46 guns22m→19.99m-9.1%
Grapple Arm1
MECHOn target › Applies−controls locked
Patch notesHook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
Hyper Beam12
NERFT3: Beam Lifesteal100→80-20.0%
NERFT3: Beam Lifesteal Non Hero33%→25%-24.2%
1 change for all heroes see Hero progression ›1
2 changes for all melee attacks see Movement & combat ›2
Sticky Bomb121
NEWT3: Damage Penalty-30%
BUFFSticky Bomb Damage · per player hit1%→1.5%+50.0%
BUFFT3: Debuff Duration3.5s→5s+42.9%
NERFSticky Bomb Damage · per player killed5%→4%-20.0%
TEXTT3 description changed

On Attach, disarms the target for 3.5s

On Attach, target deals -30% less damage for 5s

Patch notesT3 changed from Disarm to -30% Damage Penalty for 5s (similar to Inhibitor's debuff)
Grapple Arm11
NEWDamage (light melee damage scaling)2
NERFDamage40→10-75.0%
Patch notesHook damage now has spirit scaling of 2x
Hyper Beam1
NEWCancel Cooldown3s
Patch notesNow goes on cooldown for 3 seconds when canceled during precast
Sticky Bomb11
NERFSticky Bomb Damage · per player hit5%→1%-80.0%
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +5% bomb damage for every enemy hero killed within 12s of taking bomb damage. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · · Gain +1% bomb damage for every enemy hero hurt. · Gain +5% bomb damage for every enemy hero killed within 12s of taking bomb damage. · · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Sticky Bomb141
BUFFCooldown19s→18s-5.3%
BUFFDamage (spirit scaling)0.9173→1.2+30.8%
BUFFSticky Bomb Damage · per player hit3%→5%+66.7%
BUFFT1: Cooldown-7.5s→-8s+6.7%
DELBonus Loss Per Death20
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +3% bomb damage for every enemy hero hit. Lose 20% of Stacks on death (Rounded up). · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +5% bomb damage for every enemy hero killed within 12s of taking bomb damage. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Patch notesStacks no longer decrease on death
Base stats111
NEWSpirit resist per boon1%
BUFFBullet damage per boon0.2931→0.33+12.6%
NERFBullet resist per boon1.26%→0%-100.0%
Patch notesNo longer gains 1% Bullet Resist per boon
Sticky Bomb1
BUFFBonus Loss Per Death2→20+900.0%
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +3% bomb damage for every enemy hero hit. Lose 2 Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +3% bomb damage for every enemy hero hit. Lose 20% of Stacks on death (Rounded up). · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Patch notesNow loses 20% of your stacks on death (rounds up)
Grapple Arm1
NEWReturn Speed Non Player97.79m/s
Patch notesHook now returns troopers 75% faster than normal
20 changes for all heroes see Hero progression ›614
Sticky Bomb11
NERFSticky Bomb Damage · per player hit4%→3%-25.0%
DELBonus Max Stacks15
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +4% bomb damage for every enemy hero hit (Max 15 Stacks). Lose 2 Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +3% bomb damage for every enemy hero hit. Lose 2 Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Patch notesNo longer has a cap (was 15 stacks)
Patch notesStill loses 2 stacks on death
Grapple Arm1
NEWTrooper Hit Radius0.3048m
Patch notesHook collision against troopers reduced to 12 (default is 33)
Hyper Beam1
NERFChannel Duration10s→11s+10.0%
Patch notesAll heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Patch notesBebop: Uppercut now applies a 15% Fire Rate slow in the landing radius for 5s. Scales with Spirit Power (0.2)
Base stats1
BUFFMove Speed6.25m/s→6.55m/s+4.8%
Exploding Uppercut3
NEWFire Rate (spirit scaling) · slow0.2
NEWFire Rate Slow15%
NEWFire Rate Slow Duration5s
TEXTDescription changed

Deal Light Melee damage to nearby units and send them flying back, causing area damage where they land. Does not damage allies.

Deal Light Melee damage to nearby units and send them flying back, causing area damage and fire rate slow where they land. Does not damage allies.

Sticky Bomb21
NEWBonus Loss Per Death2
NEWBonus Max Stacks15
BUFFSticky Bomb Damage · per player hit2.5%→4%+60.0%
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +4% bomb damage for every enemy hero hit (Max 15 Stacks). Lose 2 Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Patch notesNow loses 2 stacks on death
Grapple Arm2
BUFFCan target+enemy troopers
BUFFCast Range25m→30m+20.0%
Patch notesHook now also hits enemy troopers, killing them instantly
Hyper Beam21
NERFChannel Duration8s→10s+25.0%
NERFMovement Slow30%→25%-16.7%
DELChannel Duration (spirit scaling)0.06
Patch notesDuration no longer scales with Spirit Power
1 change for all heroes see Hero progression ›1
Sticky Bomb1
Patch notesNon-Health boon bonuses rescaled over the 14 levels (same total as before)
Base stats3
NERFBullet damage per boon0.373→0.2931-21.4%
NERFBullet resist per boon1.6%→1.26%-21.4%
NERFWeapon range per boon2.5m→1.96m-21.4%
Sticky Bomb1
Grapple Arm1
NERFCast Range30m→25m-16.7%
Hyper Beam1
BUFFChannel Duration (spirit scaling)0.08→0.06-25.0%
4 changes for all heroes see Hero progression ›31
7 changes for all melee attacks see Movement & combat ›61
Hyper Beam6
NERFBeam End Radius5m→4m-20.0%
NERFCooldown117s→130s+11.1%
NERFDamage Per Second220→205-6.8%
NERFDamage Per Second (spirit scaling)3→2.7-10.0%
NERFMovement Slow40%→30%-25.0%
NERFT1: Cooldown-38s→-30s-21.1%
Exploding Uppercut2
Sticky Bomb21
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.

Grapple Arm14
BUFFFriendly Hook Ignore Range3m→8m+166.7%
NERFCast Range35m→30m-14.3%
TEXTDescription changed

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing. · Cast using [[Key alt cast]] to target friendly heroes.

Launch out a hook that grabs and reels in the first hero it hits and deals damage to enemies. Target will be placed where you are facing.

Patch notesReverted recent change to make hook have an alternate cast mode to pierce through allies/enemies
Hyper Beam12
NEWBeam End Radius5m
Patch notesNow does splash damage around a 5m area the beam connects to on the ground (can be used to fish heroes out of cover in some areas)
Humble Pie1
BUFFMax Range30m→32m+6.7%
Sticky Bomb
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit. · You can cast Sticky Bomb on yourself using [[Key alt cast]].

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit.

Grapple Arm11
BUFFBehaviour+alt-cast
NERFFriendly Hook Ignore Range8m→3m-62.5%
TEXTDescription changed

Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. · Target will be placed where you are facing.

Launch out a hook that grabs and reels in the first enemy hero it hits, dealing damage. Target will be placed where you are facing. · Cast using [[Key alt cast]] to target friendly heroes.

Patch notesHook now only targets enemies when used by default. If you use with alt cast (middle mouse) it will be ally only mode.
39 changes for all heroes see Hero progression ›11226
Patch notesImproved visibility of AOE around Bebop while casting Hyper Beam
Base stats121
NEWWeapon range per boon2.5m
BUFFBullet Resist0%→10%
BUFFHealth Regen2.5→3+20.0%
NERFBullet resist per boon2.5%→1.6%-36.0%
Humble Pie11
BUFFMove Speed while Shooting55%→70%+27.3%
NERFMax Range50.8m→30m-40.9%
Exploding Uppercut121
BUFFLanding Radius10m→14m+40.0%
BUFFT1: Cooldown-10s→-11s+10.0%
DELCan Melee While Zoomedno longer
Patch notesNow has a slight angle limitation to prevent straight-up direction
Sticky Bomb2
BUFFBehaviour+alt-cast
BUFFRadius10m→12m+20.0%
TEXTDescription changed

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit.

Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain +2.5% bomb damage for every enemy hero hit. · You can cast Sticky Bomb on yourself using [[Key alt cast]].

Patch notesCan now be cast on self using alt cast hotkey
Grapple Arm11
BUFFT2: Cast Range25m→30m+20.0%
NERFCast Range40m→35m-12.5%
Hyper Beam131
NEWBeam Close Damage75%
BUFFBeam Close Radius4.5m→5m+11.1%
BUFFDamage Per Second (spirit scaling)2.4→3+25.0%
NERFT2: Damage Per Second140→100-28.6%
Patch notesTurn rate improved by 10%
Patch notesNearby damage now does 25% less than the full amount
2 changes for all heroes see Hero progression ›2
Base stats1
BUFFBullet resist per boon2%→2.5%+25.0%
Exploding Uppercut11
Hyper Beam11
NEWChannel Duration (spirit scaling)0.08
BUFFDamage Per Second (spirit scaling)2.2→2.4+9.1%
Patch notesDuration now scales with Spirit (0.08)
1 change for all heroes see Hero progression ›1
Base stats111
NEWBullet resist per boon2%
BUFFHealth Regen1→2.5+150.0%
DELBullet Resist24%
Humble Pie1
BUFFAmmo63→66+4.8%
Exploding Uppercut1
NERFToss Velocity25m/s→20m/s-20.0%
Grapple Arm1
NERFProjectile › Speed76.2m/s→72.39m/s-5.0%
Hyper Beam12
NEWBeam Close Radius4.5m
BUFFDamage Per Second (spirit scaling)1.97→2.2+11.9%
BUFFT2: Damage Per Second120→140+16.7%
Patch notesHyperbeam is now very wide in the area right in front of the hero, then narrows into the current size a few meters away
3 changes for all heroes see Hero progression ›3
Humble Pie1
BUFFAmmo60→63+5.0%
1 change for all guns see Movement & combat ›1
Base stats1
NERFHealth Regen2→1-50.0%
Hyper Beam1
BUFFBeam Length60m→70m+16.7%
1 change for all guns see Movement & combat ›1
Humble Pie1
BUFFReload Time shared ×6 guns2.5s→2.35s-6.0%
2 changes for all melee attacks see Movement & combat ›2
Grapple Arm1
NERFProjectile › Trigger Radius0.9144m→0.8382m-8.3%
Hyper Beam1
NERFCooldown100s→110s+10.0%
1 change for all melee attacks see Movement & combat ›1
Hyper Beam1
Patch notesHeroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
Base stats1
BUFFHealth per boon shared ×19 heroes36→41+13.9%
Sticky Bomb1
NERFDamage130→120-7.7%
Grapple Arm1
NERFProjectile › Trigger Radius1.02m→0.9144m-10.0%
TEXTDescription changed

Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy.

Launch out a hook that grabs and reels in the first enemy or friendly hero it hits, dealing damage if the target is an enemy. · Target will be placed where you are facing.

Hyper Beam4
BUFFDamage Per Second210→220+4.8%
BUFFDash Distance-30%→-40%+33.3%
BUFFMovement Slow30%→40%+33.3%
BUFFTracking Speed45→51.75+15.0%
TEXTDescription changed

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Charge up your laser to unleash a powerful torrent of energy that deals damage and slows enemies' movement and dashes. You have slow movement and turn rate for the duration. If activated in the air, you will hover while unleashing the beam.

Patch notesTracking speed increased by 10%
Hyper Beam1
NEWDash Distance-30%
Patch notesSlow now affects stamina dashes
8 changes for all heroes see Hero progression ›8