Patches

2025-06-17update

◀ OlderNewer ▶
builds: 5668, 5672, 5674, 5675, 5679 · official notes
7Buffs
160Nerfs
22New
6Removed
11Other
38 exact in the notes143 covered by a general line22 not in patch notes4 of them in game rules & map objects3 on heroes in development1 in the game's code2 bug fixes10 notes we couldn't match
Mid Lane Rework (between Guardians)
LINK
MAPRemoved the Arch Monument.
MAPRemoved the rope entrances to Mid Boss.
MAPRemoved barrels and kiosk low cover.
MAPReplaced bridge with a larger version.
MAPAdded stairway entrance to Mid Boss.
MAPMoved the veil areas to fit with the new bridge.
MAPVeil areas connect to Mid Boss.
MAPExtended the wall cover further toward the bridge.
Mid Boss Changes
LINK
MAPStarted Mid Boss Sewer theming.
MAPAdded connection from the rope shafts to upper area of Mid Boss.
MAPIncrease height of entrances to rope shafts from Mid Boss.
MAPAdded sloped mounds on side of stairs from the pit.
MAPAdjusted breakables that were spread out in the underground
REWORKFlex Slot changed from "Two Guardians" to "Three Guardians"
4 exact values
  • Objective bounties · Tier1 Kill Souls: 175 → 1650
  • Objective bounties · Tier1 Soul Orbs: 100 → 0
  • Objective bounties · Tier2 Kill Souls: 500 → 4500
  • Objective bounties · Tier2 Soul Orbs: 250 → 0
REWORKFlex Slot changed from "Two Walker" to "Three Walkers"
4 exact values
  • Objective bounties · Tier1 Kill Souls: 175 → 1650
  • Objective bounties · Tier1 Soul Orbs: 100 → 0
  • Objective bounties · Tier2 Kill Souls: 500 → 4500
  • Objective bounties · Tier2 Soul Orbs: 250 → 0
REWORKGuardian and Walker total bounty is now split with all nearby players (including players that have done damage to it within 20s). Nearby players get 40% and the rest is split evenly with all 6 players (including those nearby).
1756 exact values
  • All heroes (52) · Level 10: souls needed: 5200 → 5400
  • All heroes (52) · Level 11: souls needed: 6000 → 6200
  • All heroes (52) · Level 12: souls needed: 6800 → 7100
  • All heroes (52) · Level 13: souls needed: 7600 → 8000
  • All heroes (52) · Level 14: souls needed: 8400 → 9000
  • All heroes (52) · Level 15: souls needed: 9200 → 10200
  • All heroes (52) · Level 16: souls needed: 10000 → 11600
  • All heroes (52) · Level 17: souls needed: 11000 → 13200
  • All heroes (52) · Level 18: souls needed: 13000 → 15000
  • All heroes (52) · Level 19: souls needed: 15000 → 17000
  • All heroes (52) · Level 2: souls needed: 400 → 300
  • All heroes (52) · Level 20: souls needed: 17000 → 19000
  • All heroes (52) · Level 21: souls needed: 19000 → 21000
  • All heroes (52) · Level 22: souls needed: 21000 → 23000
  • All heroes (52) · Level 23: souls needed: 23000 → 25000
  • All heroes (52) · Level 24: souls needed: 25000 → 27000
  • All heroes (52) · Level 25: souls needed: 27000 → 29000
  • All heroes (52) · Level 26: souls needed: 29000 → 31000
  • All heroes (52) · Level 27: souls needed: 31000 → 33000
  • All heroes (52) · Level 28: souls needed: 33000 → 35000
  • All heroes (52) · Level 29: souls needed: 35000 → 37000
  • All heroes (52) · Level 3: souls needed: 800 → 600
  • All heroes (52) · Level 30: souls needed: 37000 → 39000
  • All heroes (52) · Level 31: souls needed: 39000 → 41000
  • All heroes (52) · Level 32: souls needed: 41000 → 43000
  • All heroes (52) · Level 33: souls needed: 43000 → 45000
  • All heroes (52) · Level 34: souls needed: 44000 removed
  • All heroes (52) · Level 35: souls needed: 45000 removed
  • All heroes (52) · Level 36: souls needed: 46000 removed
  • All heroes (52) · Level 37: souls needed: 47000 removed
  • All heroes (52) · Level 4: souls needed: 1200 → 900
  • All heroes (52) · Level 8: souls needed: 3500 → 3800
  • All heroes (52) · Level 9: souls needed: 4500 → 4600
  • Objective bounties · Souls Per Orb: 40 → 0
  • Objective bounties · Base Guardians Kill Souls: 85 → 750
  • Objective bounties · Base Guardians Soul Orbs: 40 → 0
  • Objective bounties · Tier1 Kill Souls: 175 → 1650
  • Objective bounties · Tier1 Soul Orbs: 100 → 0
  • Objective bounties · Tier2 Kill Souls: 500 → 4500
  • Objective bounties · Tier2 Soul Orbs: 250 → 0
+1696 more
Trooper damage to Walkers reduced from 80 DPS to 60 DPS
Hero Kill bounty increased from 250->1800 to 300->2000 (over 40 minutes, previously over 45 minutes)
Killing heroes no longer spawns orbs, instead the souls are directly awarded to the killer and assisters
Destroying objectives no longer spawns orbs, instead the souls are directly awarded to the killer and their team
Trooper base bounty reduced from 132 to 120
Trooper bounty growth per minute increased from 1 to 1.5
NERFTime holding Urn before taking damage reduced from 90s to 45s (1% max health damage per second)
NERFTime Urn will Autorun back to Home regardless of nearby players reduced from 75s to 45s
NERFTime an Urn will wait for a nearby player to pick it up reduced from 20s to 12sexact: 20→12
REWORKCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
2955 exact values
  • All heroes (52) · Level 10: gives a boon: yes
  • All heroes (52) · Level 10: souls needed: 5200 → 5400
  • All heroes (52) · Level 11: souls needed: 6000 → 6200
  • All heroes (52) · Level 12: souls needed: 6800 → 7100
  • All heroes (52) · Level 13: gives a boon: yes
  • All heroes (52) · Level 13: souls needed: 7600 → 8000
  • All heroes (52) · Level 14: souls needed: 8400 → 9000
  • All heroes (52) · Level 15: gives a boon: yes
  • All heroes (52) · Level 15: souls needed: 9200 → 10200
  • All heroes (52) · Level 16: souls needed: 10000 → 11600
  • All heroes (52) · Level 17: souls needed: 11000 → 13200
  • All heroes (52) · Level 18: souls needed: 13000 → 15000
  • All heroes (52) · Level 19: souls needed: 15000 → 17000
  • All heroes (52) · Level 2: gives a boon: yes
  • All heroes (52) · Level 2: ability points: 1 removed
  • All heroes (52) · Level 2: souls needed: 400 → 300
  • All heroes (52) · Level 20: ability points: 1
  • All heroes (52) · Level 20: souls needed: 17000 → 19000
  • All heroes (52) · Level 21: souls needed: 19000 → 21000
  • All heroes (52) · Level 22: souls needed: 21000 → 23000
  • All heroes (52) · Level 23: souls needed: 23000 → 25000
  • All heroes (52) · Level 24: souls needed: 25000 → 27000
  • All heroes (52) · Level 25: souls needed: 27000 → 29000
  • All heroes (52) · Level 26: souls needed: 29000 → 31000
  • All heroes (52) · Level 27: souls needed: 31000 → 33000
  • All heroes (52) · Level 28: gives a boon: yes
  • All heroes (52) · Level 28: souls needed: 33000 → 35000
  • All heroes (52) · Level 29: souls needed: 35000 → 37000
  • All heroes (52) · Level 3: gives a boon: yes
  • All heroes (52) · Level 3: souls needed: 800 → 600
  • All heroes (52) · Level 30: gives a boon: yes
  • All heroes (52) · Level 30: souls needed: 37000 → 39000
  • All heroes (52) · Level 31: souls needed: 39000 → 41000
  • All heroes (52) · Level 32: gives a boon: yes
  • All heroes (52) · Level 32: souls needed: 41000 → 43000
  • All heroes (52) · Level 33: gives a boon: yes
  • All heroes (52) · Level 33: souls needed: 43000 → 45000
  • All heroes (52) · Level 34: ability points: 1 removed
  • All heroes (52) · Level 34: souls needed: 44000 removed
  • All heroes (52) · Level 35: ability points: 1 removed
  • All heroes (52) · Level 35: souls needed: 45000 removed
  • All heroes (52) · Level 36: ability points: 1 removed
  • All heroes (52) · Level 36: souls needed: 46000 removed
  • All heroes (52) · Level 37: ability points: 1 removed
  • All heroes (52) · Level 37: souls needed: 47000 removed
  • All heroes (52) · Level 4: ability points: 1
  • All heroes (52) · Level 4: souls needed: 1200 → 900
  • All heroes (52) · Level 5: gives a boon: yes
  • All heroes (52) · Level 7: gives a boon: yes
  • All heroes (52) · Level 8: gives a boon: yes
  • All heroes (52) · Level 8: souls needed: 3500 → 3800
  • All heroes (52) · Level 9: souls needed: 4500 → 4600
  • Holliday · Bullet damage per boon: 1.72 → 1.08
  • Holliday · Health per boon: 65 → 41
  • Abrams · Bullet damage per boon: 0.2263 → 0.14
  • Abrams · Health per boon: 78 → 49
  • Base · Health per boon: 97 → 60
  • Bebop · Health per boon: 87 → 54
  • Bebop · Weapon range per boon: 1.96m → 1.22m
  • Boho · Bullet damage per boon: 0.72 → 0.45
+2895 more
UPWalker HP increased by 10%
Walker Spirit Resist reduced from 40% to 30%
Soul Orb auto claim radius reduced from 40m to 35m
NERFHeadshot multiplier reduced from 1.9x to 1.8x
FIXFixed some issues with hitting troopers while on ziplines
FIXFix potential prediction issue on guns, causing clients' spread to potentially decay faster
DOWNRejuv drop duration reduced from 9s to 8s
Opening Rounds
DELNo longer works against objectives
Extra Regen
1
NERFRegen reduced from 3.5 to 3
Healing Booster
1
NERFRegen reduced from 3.5 to 3
Enchanter's Emblem
1
NERFSpirit Resistance reduced from 18% to 15%
Fortitude
1
NERFDamage taken cooldown increased from 12s to 14s
Bullet Resilience
1
NERFHealth threshold for bonus resistance reduced from 35% to 30%
Spirit Resilience
1
NERFHealth threshold for bonus resistance reduced from 35% to 30%
Rescue Beam
1
NERFCooldown increased from 30s to 60s
Radiant Regeneration
3
NERFRegen reduced from 5 HP to 4
NERFHealing on ability cast reduced from 100 to 70
REWORKHealing on ability cast now scales with Boons (1.5)
3 exact values
  • Radiant Regeneration · Healing on Ability Cast: 100 → 70
  • Radiant Regeneration · Healing on Ability Cast · Specific Stat Scale Type: EHealingOutput → ELevelUpBoons
  • Radiant Regeneration · Healing on Ability Cast (boon scaling): 1.5
Tankbuster only goes on cooldown when it affects players (no longer goes on cooldown if an ability hits a trooper)
Superior Cooldown
1
NERFCooldown Reduction reduced from 25% to 24%
Calico
4
NERFBase Health reduced from 700 to 650
NERFBase Health Growth reduced by 13%
Ava
MECHNo longer automatically breaks boxes, instead you can use the melee hotkey to do a pounce attack to break them
1 exact value
  • Ava · Behaviour: +require ability button to cancel
Leaping Slash1
NERFMelee multiplier has been reduced from 1.6 to 1.3
Return to Shadows1
NERFT3 reduced from +30% Amp to +24%
NERFKelvin Arctic Beam cooldown increased from 24s to 25s
Kelvin
2
Arctic Beam2
NERFT1 reduced from -7.5s Cooldown to -7s
NERFT3 range reduced from 13m to 10m
Lady Geist
12
Johann's Gift1
NERFBase bullet damage reduced from 26 to 23
Life Drain1
BUFFSelf slow increased from 25% to 40%
Soul Exchange1
NERFCast range reduced from 7m to 6m
Viscous
2
Goo Ball1
Hitbox size increased a bit (easier to hit him)
NERFDamage reduced from 140 to 120
Splatter1
NERFSecond bounce damage has been reduced from 70% damage to 50% damage. Damage is now 100%, 50%, 50% for first, second and third hit.
Warden
121
Last Stand121
DELNo longer gets reduced cooldown when interruptedCooldown On Interrupt 30s removed
NERFDPS reduced from 90 to 80
NERFT2 DPS reduced from +60 to +50
BUFFSpirit scaling increased from 1.4 to 1.6
Wraith
14
NERFBase health reduced from 700 to 650
NERFBullet damage growth reduced by 18%
Card Trick11
NERFDamage reduced from 70 to 60
BUFFSpirit scaling increased from 0.84 to 1.1
NEWT3 now also applies a 25% Slow for 1s
Full Auto1
NERFT2 reduced from 4 Spirit Damage to 3
Project Mind
Improved teleport targeting to remove cases where Wraith would clip nearby geo unintentionally

Biggest changes

TornadoMirageNERFDistance Above Ground2m→0.5m-75.0%
HeadhunterNERFHead Shot Bonus Damage (boon scaling)5→3-40.0%
HeadhunterNERFHeal Per Headshot (boon scaling)0.1→0.06-40.0%
Mini TurretMcGinnisNERFTurret Health (boon scaling)20→12-40.0%
ViscousNERFHealth per boon73→44-39.7%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes12

Items5

Units1

Game rules & map objects4

Abrams
2
Base stats2
NERFBullet damage per boon0.2263→0.14-38.1%
NERFHealth per boon78→49-37.2%
Bebop
3
Base stats3
NERFHealth per boon87→54-37.9%
NERFWeapon range per boon1.96m→1.22m-37.9%
Boho
2
Base stats2
NERFBullet damage per boon0.72→0.45-37.5%
NERFHealth per boon47→29-38.3%
Bomber
1
Base stats1
NERFBullet damage per boon0.1124→0.07-37.7%
Bookworm
2
Base stats2
NERFBullet damage per boon0.72→0.45-37.5%
NERFHealth per boon47→29-38.3%
Calico
26
Base stats3
NERFBullet damage per boon0.07→0.044-37.1%
NERFHealth per boon69→37-46.4%
NERFMax Health700→650-7.1%
Ava1
Technical (1)
MECHBehaviour+require ability button to cancel
Leaping Slash1
NERFImpact Damage (light melee damage scaling)1.6→1.3-18.8%
Queen of Shadows1
Return to Shadows1
NERFT3: Damage30%→24%-20.0%
Catform pounce1
Ava · trigger
Doorman
2
Base stats2
NERFBullet damage per boon0.72→0.45-37.5%
NERFHealth per boon47→29-38.3%
Drifter
2
Base stats2
NERFBullet damage per boon0.2469→0.15-39.2%
NERFHealth per boon85→53-37.6%
Dynamo
3
Base stats3
NERFBullet damage per boon0.6364→0.4-37.1%
NERFBullet resist per boon1%→0.625%-37.5%
NERFHealth per boon94→59-37.2%
Fathom
2
Base stats2
NERFBullet damage per boon0.315→0.2-36.5%
NERFHealth per boon87→54-37.9%
Frank
2
Base stats2
NERFBullet damage per boon0.81→0.5-38.3%
NERFHealth per boon105→50-52.4%
Generic Person
1
Base stats1
NERFHealth per boon97→60-38.1%
Grey Talon
2
Base stats2
NERFBullet damage per boon1.46→0.91-37.6%
NERFHealth per boon60→38-36.7%
Gunslinger
1
Base stats1
NERFBullet damage per boon1.34→0.84-37.5%
Haze
2
Base stats2
NERFHealth per boon53→33-37.7%
Holliday
2
Base stats2
NERFBullet damage per boon1.72→1.08-37.2%
NERFHealth per boon65→41-36.9%
Infernus
2
Base stats2
NERFBullet damage per boon0.2546→0.16-37.1%
NERFHealth per boon62→39-37.1%
Ivy
3
Base stats3
NERFBullet damage per boon0.26→0.16-38.5%
NERFHealth per boon71→44-38.0%
NERFMelee damage per boon2.15→1.34-37.7%
Kelvin
6
Base stats3
NERFBullet damage per boon0.6→0.38-36.7%
NERFHealth per boon92→58-37.0%
NERFSpirit resist per boon1%→0.625%-37.5%
Arctic Beam3
NERFCooldown24s→25s+4.2%
NERFT1: Cooldown-7.5s→-7s-6.7%
NERFT3: Extra Beam Range13m→10m-23.1%
Lady Geist
14
Base stats2
NERFBullet damage per boon1.38→0.86-37.7%
NERFHealth per boon82→51-37.8%
Life Drain1
BUFFMove Speed Reduction25→40+60.0%
Soul Exchange1
NERFCast Range7m→6m-14.3%
Johann's Gift1
NERFBullet Damage26→23-11.5%
Lash
2
Base stats2
NERFBullet damage per boon0.5→0.31-38.0%
NERFHealth per boon81→50-38.3%
McGinnis
4
Base stats3
NERFBullet damage per boon0.29→0.18-37.9%
NERFHealth per boon84→52-38.1%
NERFSpirit resist per boon1%→0.625%-37.5%
Mini Turret1
Mirage
3
Base stats2
NERFBullet damage per boon0.9→0.56-37.8%
NERFHealth per boon71→44-38.0%
Tornado1
Mo & Krill
2
Base stats2
NERFBullet damage per boon0.1→0.063-37.0%
NERFHealth per boon101→63-37.6%
Paradox
2
Base stats2
NERFBullet damage per boon0.405→0.25-38.3%
NERFHealth per boon75→47-37.3%
Pocket
2
Base stats2
NERFBullet damage per boon0.32→0.2-37.5%
NERFHealth per boon58→36-37.9%
Priest
2
Base stats2
NERFBullet damage per boon0.6→0.37-38.3%
NERFHealth per boon105→44-58.1%
Punkgoat
2
Base stats2
NERFBullet damage per boon0.2469→0.18-27.1%
NERFHealth per boon85→53-37.6%
Raven
2
Base stats2
NERFBullet damage per boon1.17→0.73-37.6%
NERFHealth per boon81→51-37.0%
Seven
2
Base stats2
NERFBullet damage per boon0.5374→0.34-36.7%
NERFHealth per boon66→41-37.9%
Shield Guy
1
Base stats1
NERFBullet damage per boon0.1124→0.07-37.7%
Shiv
2
Base stats2
NERFBullet damage per boon0.22→0.14-36.4%
NERFHealth per boon77→48-37.7%
Sinclair
2
Base stats2
NERFBullet damage per boon0.8→0.5-37.5%
NERFHealth per boon61→38-37.7%
Skyrunner
2
Base stats2
NERFBullet damage per boon0.6364→0.4-37.1%
NERFHealth per boon81→51-37.0%
Swan
2
Base stats2
NERFBullet damage per boon0.405→0.25-38.3%
NERFHealth per boon95→59-37.9%
TargetDummy
1
Base stats1
NERFHealth per boon97→60-38.1%
Tokamak
1
Base stats1
NERFBullet damage per boon0.6002→0.38-36.7%
Trapper
2
Base stats2
NERFBullet damage per boon0.324→0.2-38.3%
NERFHealth per boon105→66-37.1%
VampireBat
2
Base stats2
NERFBullet damage per boon0.405→0.25-38.3%
NERFHealth per boon50→31-38.0%
Vandal
2
Base stats2
NERFBullet damage per boon0.3536→0.22-37.8%
NERFHealth per boon85→53-37.6%
Vindicta
2
Base stats2
NERFBullet damage per boon0.72→0.45-37.5%
NERFHealth per boon47→29-38.3%
Viscous
5
Base stats2
NERFBullet damage per boon0.72→0.45-37.5%
Goo Ball2
NERFDamage140→120-14.3%
Splatter1
NERFSecond Hit Damage70%→50%-28.6%
Vyper
2
Base stats2
NERFBullet damage per boon0.28→0.18-35.7%
NERFHealth per boon53→33-37.7%
Warden
141
Base stats2
NERFBullet damage per boon0.6→0.38-36.7%
NERFHealth per boon92→58-37.0%
Last Stand121
BUFFDPS (spirit scaling)1.4→1.6+14.3%
NERFDPS90→80-11.1%
NERFT2: DPS60→50-16.7%
DELCooldown On Interrupt30s
Wraith
215
Base stats3
NERFBullet damage per boon0.351→0.18-48.7%
NERFHealth per boon57→35-38.6%
NERFMax Health700→650-7.1%
Card Trick211
BUFFDamage (spirit scaling)0.837→1.1+31.4%
NERFDamage70→60-14.3%
Full Auto1
NERFT2: Spirit Damage Per Bullet4→3-25.0%
Wrecker
1
Base stats1
NERFBullet damage per boon1.12→0.7-37.3%
Yamato
2
Base stats2
NERFHealth per boon71→44-38.0%
10 heroes
1
NERFHealth per boon97→61-37.1%
All heroes (51)
1
NERFMelee damage per boon2.53→1.58-37.5%
All heroes (52)
143275
NEWLevel 2–33: gives a boon · 12 rows
NEWLevel 10: gives a boonyes
NEWLevel 13: gives a boonyes
NEWLevel 15: gives a boonyes
NEWLevel 28: gives a boonyes
NEWLevel 2: gives a boonyes
NEWLevel 30: gives a boonyes
NEWLevel 32: gives a boonyes
NEWLevel 33: gives a boonyes
NEWLevel 3: gives a boonyes
NEWLevel 5: gives a boonyes
NEWLevel 7: gives a boonyes
NEWLevel 8: gives a boonyes
NEWLevel 20: ability points1
NEWLevel 4: ability points1
REWORKLevel 2–33: souls needed · 29 rows-25% … +20%
BUFFLevel 2: souls needed400→300-25.0%
BUFFLevel 3: souls needed800→600-25.0%
BUFFLevel 4: souls needed1200→900-25.0%
NERFLevel 10: souls needed5200→5400+3.8%
NERFLevel 11: souls needed6000→6200+3.3%
NERFLevel 12: souls needed6800→7100+4.4%
NERFLevel 13: souls needed7600→8000+5.3%
NERFLevel 14: souls needed8400→9000+7.1%
NERFLevel 15: souls needed9200→10200+10.9%
NERFLevel 16: souls needed10000→11600+16.0%
NERFLevel 17: souls needed11000→13200+20.0%
NERFLevel 18: souls needed13000→15000+15.4%
NERFLevel 19: souls needed15000→17000+13.3%
NERFLevel 20: souls needed17000→19000+11.8%
NERFLevel 21: souls needed19000→21000+10.5%
NERFLevel 22: souls needed21000→23000+9.5%
NERFLevel 23: souls needed23000→25000+8.7%
NERFLevel 24: souls needed25000→27000+8.0%
NERFLevel 25: souls needed27000→29000+7.4%
NERFLevel 26: souls needed29000→31000+6.9%
NERFLevel 27: souls needed31000→33000+6.5%
NERFLevel 28: souls needed33000→35000+6.1%
NERFLevel 29: souls needed35000→37000+5.7%
NERFLevel 30: souls needed37000→39000+5.4%
NERFLevel 31: souls needed39000→41000+5.1%
NERFLevel 32: souls needed41000→43000+4.9%
NERFLevel 33: souls needed43000→45000+4.7%
NERFLevel 8: souls needed3500→3800+8.6%
NERFLevel 9: souls needed4500→4600+2.2%
NERFSpirit power per boon2→1.25-37.5%
DELLevel 2: ability points1
DELLevel 34–37 removed · 4 rows
DELLevel 34 removed1 ability point · 44000 souls
DELLevel 35 removed1 ability point · 45000 souls
DELLevel 36 removed1 ability point · 46000 souls
DELLevel 37 removed1 ability point · 47000 souls
All abilities (260)
1
All guns (75)
2
NERFHeadshot Multiplier1.9→1.8-5.3%
NERFHeadshot Multiplier (far)1.9→1.8-5.3%
15 units
1
DOWNDPS vs Walker80→60-25.0%
Bullet Resilience
1
NERFHealth Threshold35→30-14.3%
Cultist Sacrifice
2
Enchanter's Emblem
1
NERFSpirit Resist18%→15%-16.7%
Extra Regen
1
NERFHealth Regen3.5→3-14.3%
Fortitude
1
NERFRestore Delay12s→14s+16.7%
Headhunter
2
Healing Booster
1
NERFHealth Regen3.5→3-14.3%
Healing Nova
1
Radiant Regeneration
12
NEWHealing on Ability Cast (boon scaling)1.5
NERFHealing on Ability Cast100→70-30.0%
NERFRegeneration5HP/s→4HP/s-20.0%
Technical (1)
MECHHealing on Ability Cast · Specific Stat Scale TypeEHealingOutput→ELevelUpBoons
Rescue Beam
1
NERFCooldown30s→60s+100.0%
Spirit Resilience
1
NERFHealth Threshold35→30-14.3%
Superior Cooldown
1
NERFAbility Cooldown Reduction25%→24%-4.0%
Walker
1
UPHealth7700→8500+10.4%
Walker
1
Walker
1
UPHealth7700→8500+10.4%
Walker
1
Casting
2
Drop Soul Urn
1
NERFTime To Damage90s→45s-50.0%
Gun
2
Movement
2
Survival
2
Objective bounties
143
UPBase Guardians Kill Souls85→750+782.4%
DOWNBase Guardians Soul Orbs40→0-100.0%
DOWNSouls Per Orb40→0-100.0%
UPTier1 Kill Souls175→1650+842.9%
DOWNTier1 Soul Orbs100→0-100.0%
UPTier2 Kill Souls500→4500+800.0%
DOWNTier2 Soul Orbs250→0-100.0%
Rejuvenator rules
1
DOWNRejuvinator Drop Duration9s→8s-11.1%
Soul Urn carrier
2
NERFAuto Run Time75s→45s-40.0%
NERFWait Time Limit20→12-40.0%
Packed files: added / removed / modified
animation+0−0~1
data+0−0~96
hero_model+0−0~77
material+29−1~1
model+18−0~17
npc_model+0−0~2
other+2−0~0
particles+7−0~6
sound+5−1~27
ui+2−8~71

Hero model folders touched: abrams, astro, bebop, chrono, digger, dynamo, hornet_v3, inferno_v4, kelvin_v2, lash_v2, mcginnis, mirage_v2, nano, shiv, viper, viscous, warden, wraith_gen_man, yamato_v2

Also 186 visual / audio / UI / technical data fields (see the build pages).

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