Mid Lane Rework (between Guardians)
LINK
| NERF | Distance Above Ground | 2m→0.5m-75.0% | |
| NERF | Head Shot Bonus Damage (boon scaling) | 5→3-40.0% | |
| NERF | Heal Per Headshot (boon scaling) | 0.1→0.06-40.0% | |
| NERF | Turret Health (boon scaling) | 20→12-40.0% | |
| NERF | Health per boon | 73→44-39.7% |
Valve's patch notes do not mention these changes; every line below is read from the game files.
| animation | +0 | −0 | ~1 |
| data | +0 | −0 | ~96 |
| hero_model | +0 | −0 | ~77 |
| material | +29 | −1 | ~1 |
| model | +18 | −0 | ~17 |
| npc_model | +0 | −0 | ~2 |
| other | +2 | −0 | ~0 |
| particles | +7 | −0 | ~6 |
| sound | +5 | −1 | ~27 |
| ui | +2 | −8 | ~71 |
Hero model folders touched: abrams, astro, bebop, chrono, digger, dynamo, hornet_v3, inferno_v4, kelvin_v2, lash_v2, mcginnis, mirage_v2, nano, shiv, viper, viscous, warden, wraith_gen_man, yamato_v2
Also 186 visual / audio / UI / technical data fields (see the build pages).