Patches

2025-02-25update

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builds: 5496, 5497, 5498, 5500, 5501, 5504, 5506, 5509 · official notes
21Buffs
27Nerfs
45New
16Removed
4Reworks
14Other
Holliday3Haze2Mirage2Bebop1Kelvin1Lady Geist1+3 in development
20 exact in the notes30 covered by a general line25 not in patch notes11 of them in game rules & map objects52 on heroes in development19 in the game's code69 bug fixes72 notes we couldn't match
MAPToday's update introduces a reworked map layout, alongside a variety of improvements and bug fixes.
The map has been redesigned around being 3 lanes rather than 4. This has a large range of accompanying map-wide changes regarding visuals, building layouts, pathways, neutral camps, air vents, breakables, powerup buffs, juke spots, mid boss, etc.
UIAdded a new feature called "Explore Map" where you can run around an empty city to test movement and navigation. You can find this under the 'Play' menu.
Troopers no longer need to be last hit by a player in order to generate souls, as long as you are nearby. Troopers no longer have the "near death" flashing behavior.
Soul Orb lifetime in the air reduced significantly.
Soul Orb denies changed from 65/35% to 50/50%.
Soul Orb physical radius increased by 10%.
Reduced horizontal movement of soul orbs from troopers.
VISUALGaining souls from kills now shows a visual effect of souls flying towards you.
BUFFDefault sprint speed increased from 0.5 to 1.0.
Sprint disable duration reduced from 5s to 4s when dealing/taking damage with heroes.
Sprint disable duration reduced from 5s to 0.5s when dealing/taking damage with non-heroes.
Sinner's Sacrifice no longer grants a random Golden Statue buff.
NEWSinner's Sacrifice now has a looping timing window where if you kill it with a Heavy Melee (there are visual and audio cues), you will receive 3 Golden Statue buffs. Alternatively, a last hit with Light Melee will only give 1 Golden Statue Buff.
PERFAdded support for DLSS as an FSR2 alternative for temporal anti aliasing and upscaling. Requires an NVIDIA 2x-class GPU or above.
PERFFor Vulkan users, upgraded FSR2 to AMD's new FSR3 temporal upscaler for sharper and more temporally stable output.
PERFEnabled NVIDIA Reflex and AMD Anti-Lag 2.0 for reduced latency.
PERFClient performance improvements.
Bicubic filtering for lightmaps at higher shadow quality settings.
PERFImprove how we preload units to prevent shader compilation during gameplay.
PERFHero shader improvements.
PERFVarious netcode improvements
PERFIncreased tick rate from 60hz to 64hz to improve the precision of certain game calculations.
PERFImproved client reporting to prevent incorrect prediction offsets to the server.
PERFImproved accuracy of server lag compensation to prevent bullets from reporting false hit detection against enemies further in the past.
PERFImproved timing of server lag compensation to engage during the first phase of bullet creation which previously could have resulted in bullets originating from different positions on the server and client.
Improved accuracy of Soul Orb hitboxes to ensure they are in the correct position during client bullet prediction.
Improved various close range abilities having casting errors (Sticky Bomb, Soul Exchange, Combo, etc).
REWORKIncreased post-laning trooper bounty to match the previous 4 lane global economy.
22 exact values
  • Neutral base · Soul Bounty: 110 → 100
  • Neutral gargoyle · Soul Bounty: 210 → 190
  • Neutral trashbug · Soul Bounty: 42 → 38
  • Gutter Ghoul II · Soul Bounty: 84 → 76
  • Gutter Ghoul III · Soul Bounty: 210 → 190
  • Gutter Ghoul I · Soul Bounty: 42 → 38
  • Neutral whack a ghost · Soul Bounty: 84 → 76
  • Super neutral herotest · Soul Bounty: 42 → 38
  • 7 neutrals · Bounty Growth per Minute: 1.2 → 1.08
  • Small soul pickup · Souls Amount: 30 → 28.5
  • Small soul pickup · Souls Per Minute Amount: 2.5 → 2.38
  • Sinner's Sacrifice · Soul Bounty: 330 → 300
  • Sinner's Sacrifice · Bounty Growth per Minute: 1.2 → 1.08
  • Neutral vault · Soul Bounty: 330 → 300
  • Neutral vault · Bounty Growth per Minute: 1.2 → 1.08
Changed flex slot requirements:
1st flex slot changed from 3 Guardians down to 2 Guardians.
2nd flex slot changed from 2 Walkers down to 1 Walker.
The last 2 flex slots are unchanged.
BUFFSmall Neutral Camp respawn time reduced from 4 minutes to 3 minutes.
BUFFMid Neutral Camp respawn time reduced from 6 minutes to 5 minutes.
NERFNeutrals soul values reduced by 10% (overall camp count and frequency has been increased).
UPSide Walkers HP increased from 5,175 to 7,000.
UPMid Walkers HP increased from 8,000 to 9,000.
UPMid Boss HP and HP growth increased by 30%.
BUFFOuter Zipline speed increased by 15%.
DOWNBreakable soul values reduced by 5%.
MAPAll juke spots now have veils (the dead end closets with the mystery man infront).
BUFFGun Powerup min/max Fire Rate increased from 10/30% to 15/35%.
FIXFixed Gun Powerup not scaling Ammo to 60% as intended.
NEWAdded a new Mid Boss Rejuvenator Symbol with three visual states (not spawned, under 1 min from spawn, and spawned).
The new large amount of breakables in the mid boss middle area now initially spawn at the same time as mid boss.
Holliday
3
Bounce Pad2
NERFDamage reduced from 120 to 90.
NERFT3 stun duration reduced from +1.25s to +1s.
Spirit Lasso1
NERFDamage reduced from 120 to 90.
Superior Stamina
1
DELNo longer gives 7% fire rate.
NEWNow visualizes the amount of damage reduced by resistances or shields.
UIIncoming Damage UI now visualizes general damage reduction and amplification.
NEWNow shows the number of instances of damage done by each ability.
UIDamage Report no longer clears immediately upon respawn, but instead will keep the data from your previous life with an added "(Last Life)" label.
UIBreaking secondary stats out in the client Damage Report. (i.e. Shiv Serrated Knives now shows damage from initial hit and damage-over-time).
UIDefaulting damage report to compact mode when you initially take damage.
UIA variety of UI bugfixes and polish changes.
UIAdded the ability to right click on the header of a build category to add all items in that category to your Quickbuy queue.
UIQuickbuy's default behavior is going back to showing purchase prompts when the item is actually purchased. A settings option has been added to show purchase prompts when the item is queued.
FIXFixed a bug where you could queue an item that was a component of an item you already own.
FIXFixed several bugs that caused items to be skipped when purchasing items with the Auto Buy option enabled.
FIXFixed a bug where purchasing an item would clear the item search box in the shop.
FIXFixed Steam profanity filter not being consistently applied to user-authored text in builds (names, descriptions, annotations).
UIYou can now create builds on the dashboard.
UIYou can now create ability builds by clicking on the ability icons in the skill build area (which is the only way you can do it on the dashboard) in addition to skilling them up in sandbox mode (where both work).
FIXFixed a bug where dragging and dropping items while editing a build would remove the annotation from the item.
UIReworking default builds to assume items are bought in specified order.
UIUpdated Hero default builds.
UIAdded Suggested AP path for Haze, Paradox, Shiv, and Yamato.
Ziplines are now curved.
If a player abandons a match before the 5 minute mark, the game will now bring up a green hud message: "This game will not be scored. It is now safe to leave." If the abandon occurs after 5 minutes, the hud message will be: "This match can be abandoned without a penalty, but leaving will result in a loss.".
Updated regular damage and headshot damage sounds; damage dealt to NPCs is now quieter.
Players no longer collide with Bosses to prevent some unintended interactions.
Crouch toggle now ends on a failed dash.
NEWAdded positional tier 1 Guardian death sounds.
NEWAdded sounds for tier 1 Guardian melee swing, melee slam, and melee hit.
NEWAdded sounds for tier 1 Guardian activate from idle and deactivate to idle animations.
NEWAdded positional Walker death sounds.
Adjusted what counts as a headshot when shooting through non-head hitboxes.
Reduce duration of buff effect for gaining Ability Points.
BOTSMade bots better at purchasing and upgrading items.
BOTSMade bots better at not getting stuck in walls.
Adding support for pinging Ability 1-4 to be "almost ready" with supporting vo.
Updated voice lines for having many souls to trigger at 6k, instead of 6.2k.
Elevated ability hit confirmation sounds in the mix.
Players can no longer shoot or reload their weapon while climbing a rope.
Mix updates to deprioritize NPC, currency, and other sounds in base.
Updated volume for Paradox and Viscous' Select/Unselect lines increased to match the rest of the roster.
NEWAdded an effect for when you break bridge Powerups.
Window materials now feature imposter interiors and improved glass reflection.
MAPAdded new signage to the world.
NEWAdded new railing smartprop to the world.
MAPAdded new buildings for the city backdrop.
NEWAdded under construction suspension bridge to yellow lane.
Improved blending of character and world shadows.
NEWAdded Bull/Bear statues to the jungle lane street for landmark callouts.
BOTSChanged minimum bot difficulty for some heroes.
NEWAdded chimes and bird sounds behind park gate.
NEWAdded neutral camp spawn sound.
NEWAdded permanent powerup spawn sound.
Abrams
VISUALUpdated playable model with latest art, animation, and vfx content.
NEWNew Siphon run locomotion.
NEWNew stand and crouch idles.
VISUALNew book model.
VISUALNew run stop animations.
VISUALNew shop UI animations.
VISUALNew jump animation Set.
NEWNew run locomotion.
NEWAdded new zoomed run set.
VISUALAdded new stagger animation.
Re-authored crouch locomotion to match faster speeds.
Authored new stand and crouch turn set.
SOUNDUpdated vo - remastering pass, no new content.
VISUALAdded ambient effects to book.
VISUALImproved Abrams zipline animations.
Seismic Impact
VISUALImproved camera animations during Seismic Impact.
Siphon Life
VISUALBuff effect revisions to unify theme better.
Shoulder Charge
FIXFixed Shoulder Charge acting like it's modifying your movespeed on the hud active player stats.
Bebop
Disjoints now break hook tracking.
Uppercut now only locks out player movement until the top of the launch 'arc'.
Bomb now favors applying to the Hook target for 0.25s after Hooking.
Uppercut T2 Perk revision to buff effects to make them more apparent when Bebop has extra gun damage.
SOUNDWhen Bebop hooks an NPC, only Bebop will hear the hook success sound to make it less confusing for teammates/opponents.
Sticky Bomb
DELWeapon changes to scale beam visual impact based on dps of weapon.Duration · Subclass Scale Function
Hyper Beam
VISUALVisual revision to starting point to hook up better to rest of beam.
NEWNow has updated ground effects.
Sticky Bomb
VISUALAnd Uppercut effects revisions to help clarify damage areas.
FIXFixed casting errors that would sometimes happen with Sticky Bomb
Calico
SOUNDUpdated vo - largely remastering pass, but some new content including lines to match her updated kit.
VISUALNew simulation on cat tail. New upwards and downwards animation.
NEWNew Calico slide animation.
Gloom Bombs
VISUALNow has updated vfx.
Leaping Slash
VISUALNow has updated vfx.
Ava
Updated Neutral Soul Orbs location while controlling Ava.
VISUALAdded new Ava run and jump animations.
Return to Shadows
VISUALNow has updated vfx.
FIXFix Return to Shadows not breaking boxes on its damage portions.
Dynamo
SOUNDUpdated vo - largely remastering pass, but some new content.
VISUALRevision to adjust tracer properties as fire rate increases, simplify impacts.
VISUALReload effects revisions.
Quantum Entanglement
Improve logic around traces for teleports specifically to address Quantum Entanglement teleporting players out of the map.
Grey Talon
FIXFixed a bug that caused Grey Talon's Owl explosion sound to not be heard by the caster if they detonated it early with a keypress.
SOUNDUpdated vo - largely remastering pass, but some new content.
Guided Owl
Accelerate has been updated from M1 to 'W' by default.
FIXFixed Spirit power bonus from Guided Owl always being visible in the active player stats.
Spirit Snare
VISUALBetter visual feedback for Spirit Snare when triggered.
Haze
Adjusted hitboxes to added backpack.
SOUNDUpdated to use the new weapon gun audio system.
Sleep Dagger
VISUALNow has updated vfx.
Bullet Dance
FIXFixed Haze getting stuck during Bullet Dance cast pose if she died during use.
Holliday
1
Spirit Lasso
NEWNow has a cast bar on the hud during wind-up.
Bounce Pad1
NERFNew in-air looping sound added to the first time she uses a bounce pad.T3: Duration 1.25s→1s
Crackshot
SOUNDUpdated vo - some new content, including increased variety of Crackshot lines.
Infernus
SOUNDUpdated vo - remastering pass, no new content.
Flame Dash
Speed boost has been updated from M1 to 'W' by default.
NEWNow shows the speed boost in the active stats area.
Concussive Combustion
Reduced chances of ground trace missing ground and improved perf.
Ivy
VISUALAdjusted hitboxes to conform to model.
Kelvin
Frozen Shelter
Updated to use triggers rather than cancel, to match behavior of other un-summons.
FIXFixed aoe abilities going through Frozen Shelter.
Lady Geist
2
SOUNDUpdated vo - largely remastering pass, some new content.
VISUALTracer revisions to lower visual noise when close to tracer.
Life Drain2
NERFIs no longer cancellable.
1 exact value
  • Life Drain · Behaviour: +channel can't be cancelled
NERFNo longer slows you down if it's not draining life from an enemy.
1 exact value
  • Life Drain · Behaviour: +channel can't be cancelled
Soul Exchange
FIXFixed Soul Exchange flashing on left of hud for <1s.
FIXFixed casting errors that would sometimes happen with Soul Exchange
McGinnis
SOUNDUpdated to use the new weapon gun audio system.
SOUNDUpdated vo - largely remastering pass, but some new content.
VISUALNew tracer and muzzle flash effects.
Heavy Barrage
VISUALLaunch effects revisions.
Effect addition to connect projectiles in space to the hero better.
Mirage
2
VISUALUpdated with new custom animations.
Coattail sim has been added.
VISUALAdded new spawn animation.
Fire Scarabs
DELNo longer causes Magic Carpet to be cancelled.
NEWNow works with "No Cooldowns" set in Hero Testing.
VISUALDebuff and buff effects revisions.
Dust Devil2
NERFTornado cast delay increased from 0.0s to 0.1s.
NERFTornado now destroys breakable props.
1 exact value
  • Tornado · Interrupted by: +chained
Djinn's Mark
SOUNDAdjusted Djinn's Mark consume activation sound so it's not too loud if used on many enemies at the same time.
Traveler
VISUALNow has a custom animation on his destination model.
Mo & Krill
FIXFixed bonus health not showing from ultimate when hovering Mo & Krill on the scoreboard.
Burrow
Fixing Burrow acting like it was modifying movement speed (without casting it) in the active player stats.
Combo
FIXFixed casting errors that would sometimes happen with Combo
Pocket
VISUALAdjusted hitboxes to conform to model.
SOUNDUpdated vo - remastering pass, no new content.
Seven
FIXFixed sometimes being stuck in skeletal form forever.
Static Charge
VISUALEffect revisions to make aoe act as a warning for the timing better by ramping up visibility towards the end.
Shiv
SOUNDUpdated vo - remastering pass, no new content.
Slice and Dice
Is no longer cancellable.
Killing Blow
VISUALDebuff indicator effect revisions to remove arrow and add a brief debuff effect on the victim.
Sinclair
VISUALUpdated model with new wand weapon.
VISUALMoved to a new animation set.
FIXFixed Sinclair keeping some passive bonuses from stolen ultimates after they've been used.
FIXFixed enemy Mo & Krill getting buffs from copied ult.
FIXFixed issue if both Sinclair and enemy Mo & Krill are using their ultimates at the same time (when one ended, both would end).
Don't show stat changes for abilities that are stolen from using ultimate when previewing items in the shop.
Spectral Assistant
VISUALNow has updated vfx.
Spectral Assistant's bullets updated to come out of the turret's muzzle position.
FIXFixed Spectral Assistant firing effects to not track with projectile.
Rabbit Hex
SOUNDAdded warning sound for Sinclair's rabbit hex when placed.
Vexing Bolt
Increased volume of Vexing Bolt projectile loop and redirect.
Redirect telegraph now displays on vertical geometry.
Vindicta
SOUNDUpdated vo - largely remastering pass, but some new content.
Assassinate
FIXFixed getting stuck zoomed in if you tried to use Assassinate while getting stunned or silenced.
Viscous
NEWNew weapon firing effects and updated projectile.
The Cube
FIXFixed a bug that allowed you to kill your teammates coming out of The Cube.
Vyper
SOUNDUpdated to use the new weapon gun audio system.
SOUNDUpdated vo - lots of new content for everyone's favorite sleazebag criminal.
Petrifying Bola
SOUNDExplode and direct hit sounds updated to make it clearer when you get a direct hit.
Warden
Binding Word
VISUALUpdated Binding Word visual ring to be more apparent.
Yamato
Power Slash
SOUNDAdjusted volume of Power Slash hit confirm sound to give better feedback to the attacker.
Crimson Slash
Adjusted slash effects height to be better aligned to crosshair.
Yamato
VISUALUpdate model to show default Yamato body for all effects.
Lurker's Ambush
1
REWORKThe spit debuff is now a heavy slow rather than an immobilize, and its damage is dealt over the effect's duration rather than all on initial impact.
10 exact values
  • Lurker's Ambush · Channel Time For Max Debuff: 1.5
  • Lurker's Ambush · Channel Time For Max Immobilize: 2.5 removed
  • Lurker's Ambush · Max Slow Duration: 3.5s
  • Lurker's Ambush · Debuff Min Duration: 1s
  • Lurker's Ambush · Enemy Movement Slow: 60%
  • Lurker's Ambush · Max Immobilize: 3s removed
  • Lurker's Ambush · Min Immobilize: 1s removed
  • Lurker's Ambush · Non Latched Duration: 50%
  • Lurker's Ambush · T2: Max Slow Duration: 1s
  • Lurker's Ambush · T3: Max Immobilize: 1s removed
Fathom
SOUNDAdded unique footstep sfx.
Lurker's Ambush
11
REWORKThe active's duration and damage are halved if Fathom is not latched to a wall while casting.
7 exact values
  • Lurker's Ambush · Max Slow Duration: 3.5s
  • Lurker's Ambush · Debuff Min Duration: 1s
  • Lurker's Ambush · Max Immobilize: 3s removed
  • Lurker's Ambush · Min Immobilize: 1s removed
  • Lurker's Ambush · Non Latched Duration: 50%
  • Lurker's Ambush · T2: Max Slow Duration: 1s
  • Lurker's Ambush · T3: Max Immobilize: 1s removed
REWORKShortened the channel time required for max duration/damage.
10 exact values
  • Lurker's Ambush · Channel Move Speed: 1.27m/s → 5m/s
  • Lurker's Ambush · Channel Time For Max Debuff: 1.5
  • Lurker's Ambush · Channel Time For Max Immobilize: 2.5 removed
  • Lurker's Ambush · Max Slow Duration: 3.5s
  • Lurker's Ambush · Debuff Min Duration: 1s
  • Lurker's Ambush · Max Immobilize: 3s removed
  • Lurker's Ambush · Min Immobilize: 1s removed
  • Lurker's Ambush · Non Latched Duration: 50%
  • Lurker's Ambush · T2: Max Slow Duration: 1s
  • Lurker's Ambush · T3: Max Immobilize: 1s removed
Reefdweller Harpoon
FIXFixed it failing to cast if you were sliding while casting.
Fathom
Scalding Spray
VISUALNow has new vfx.
VISUALNow has a new animation.
SOUNDRemastered sounds for Scalding Spray and Breach abilities for better feedback.
FIXFixed a bug that caused Scalding Spray sound to be too quiet for the victim in certain situations.
Raven
1
SOUNDInitial gun weapon audio.
FIXFixed bugs preventing his vo from playing as intended.
Umbrella Maneuver1
REWORKUpdated animation set - Polished 8-way sprint, Aims, Parries, Air Dash, Ground Dash, Jumps, Reloads.
9 exact values
  • Umbrella Maneuver · Air Hang › Air Drag: no limit
  • Umbrella Maneuver · Air Hang › Air Speed: no limit
  • Umbrella Maneuver · Air Hang › Fall Speed: 0.254m/s
  • Umbrella Maneuver · Watcher › Air Hang › Air Drag: no limit removed
  • Umbrella Maneuver · Watcher › Air Hang › Air Speed: no limit removed
  • Umbrella Maneuver · Watcher › Air Hang › Fall Speed: 0.254m/s removed
  • Umbrella Maneuver · Air Speed Max: 3.81m/s
  • Umbrella Maneuver · Air Attack Duration: 2s removed
Blindside
SOUNDAdded sounds to Blindside debuff hit, loop, and end.
Trapper
1
VISUALAdjusted hitboxes to better conform to his model.
SOUNDNew sounds added for all of Trapper's abilities.
NEWNow traps new vermin and bought a new coat.
Bottled Phantasmicide1
REWORKReworked Bottled Phantasmicide and Silktrap.
4 exact values
  • Bottled Phantasmicide · Activation: press → instant cast
  • Bottled Phantasmicide · Damage Per Second · Subclass Scale Function: {}
  • Silktrap · Behaviour: +always preview radius
  • Silktrap · Damage · Subclass Scale Function: {}
Active Reload
SOUNDNow plays a sound when entering the active window.
Arcane Surge
SOUNDAdded activation sound.
Debuff Remover
SOUNDAdded cast and buff sounds.
Fortitude
VISUALEffects revisions.
Healing Rite
VISUALRevision to buff and cast to look less modern.
Knockdown
VISUALUpdated vfx.
Magic Carpet
FIXFixed a bug that caused the ambient sound to not loop properly.
Majestic Leap
SOUNDNew sounds added to differentiate them from Holliday's bounce pad.
Clean up buff effect after launch.
FIXFixed showing an extra cancel hint.
Mystic Reverb
NEWArea effect now applies the intended slow debuff.
DELNo longer triggers off Pocket's Affliction.
Quicksilver Reload
SOUNDAdded new sound to proc.
Rescue Beam
FIXFixed the UI prompt getting stuck when moving too far away from the other player.
FIXFixed heroes sometimes getting dropped to the ground while under the effect of Rescue Beam.
Surge of Power
SOUNDAdded new proc and end sounds.
Spellslinger Headshot
NEWNow keeps the Soul Shredder Bullets passive buffs.
Spirit Snatch
VISUALNow has new vfx.
FIXFixed a rare case where the cooldown was displaying incorrectly.
Tesla Bullets
VISUALEffect revisions.
Torment Pulse
SOUNDAdded new proc sound.
Veil Walker
VISUALAdded new vfx.
SOUNDAdded proc sound.
NEWAdded Switch Pro default configs for [ Standard | Gyro | Gyro + FlickStick ].
UIChanged the default suggested SteamInput config to Gyro Enabled (with standard stick controls).
Minor fix for glyph size inside settings keybinding popup.
NEWAdded option to use regular face button glyphs vs. universal glyphs.
UICamera movement between crouching and standing is smoother and quicker.
FIXFixed a performance issue when zipline hint appears.
UITweaks/remake of mouse button glyphs.
UIAdded Japanese localization support.
UIAdding support for keybind glyphs in non-English languages.
UIApplied regional number formatting in several areas that were previously not respecting localization language.
FIXFixed many instances of truncated text in localization languages.
Allowed room for 3-line Hero Labs descriptions in languages that needed additional space.
UIPrevented zip line boost prompt from wrapping to a second line and being cut off in some languages.
FIXFixed an issue in some languages where longer text in the menu that appears after hitting Esc in a match was wrapping to a second line and overlapping other menu items.
FIXFixed clipping of chat wheel label text in languages where additional space was required.
UISlightly expanded width of keybinding setting rows to allow more space for the Reset label, which did not previously fit in some languages.
UIAdded a width limit for popup window titles to correspond to the width limit already present for the body of those messages.
FIXFixed issue where text in Asian fonts was being clipped at the bottom of search fields and on the Builds tab label.
UIAdded missing Spirit Snare, Flying Cloak, and Colossus modifier labels.
FIXFixed an issue in the Custom Match lobby UI where the length of certain labels caused the Copy Party Code and Show Party Code elements not to render at all. This was preventing players in Ukrainian, Polish, and Italian from being able to see or share party codes for custom matches.
FIXFixed 'Unstick Hero' and 'Suicide' buttons not working properly.
FIXFixed a few cases of the camera getting stuck zoomed out.
FIXFixed powerups from breakables sometimes not being able to be picked up.
FIXFixed not being able to stop death replay.
FIXFixed death replay not working if you try to play it right after you die.
FIXFixed Pause not working while you're dead.
FIXFixed Urn return location looking active on the minimap when no one is holding the urn.
FIXFixed players getting killed by Bosses showing "Unknown" in the kill feed.
FIXFixed long outstanding bug where sometimes you couldn't drag an item to an active item slot.
FIXFixed console getting bound to ` repeatedly.
FIXFixed active items sometimes not showing correct cooldown.
FIXFixed turrets shooting midboss if it's invulnerable to them (i.e. an enemy or ally was in the pit, they would shoot it but do no damage). It will shoot the mid boss if you're in the pit (which will allow them to damage mid boss). Same treatment for Weakened Patron.
FIXFixed a bug with targeting previews for aoes sometimes not showing up.
FIXFixed a bug that caused looping audio sources to be inaudible if the listener was too far away when the sound started.
FIXFixed tether getting removed then applied every frame if Ivy was above the bridge and target is below the bridge (or vice versa) causing the vfx to flicker.
FIXFixed a rare bug where an incorrect voice line would play.
FIXFixed a rare bug that could cause a response voice line to not play.
FIXFixed Urn return music not playing.
FIXFixed Rejuvenator drop music playing in Sandbox.
FIXFixed damage audio not playing in replay and for spectator.
FIXFixed the case where multiple shields of the same type weren't stacking correctly.
FIXFixed Weapon Damage % stats not breaking out Golden Statue and tier bonuses correctly in the tooltip.
Potential fix for roster getting cleared if your game crashed.
PERFBullets now record their lag compensation amount and stay at the same offset rather than tracking the client's latency per tick.
FIXFixed Walker stomp sometimes not hitting nearby units on an elevation.
FIXFixed Walker backdoor protection sometimes mistriggering from other lanes.
FIXFixed a bug where abilities could mispredict a successful cast if the target is dashing past the caster.
FIXFixed a bug where abilities could mispredict a successful cast if the target is an ally.
FIXFixed an exploit that allowed players to 'secure' their souls by buying and refunding an item.
FIXFixed Cancel button not working when waiting to spectate a match.
Prevented cooldown timers from displaying 0.0 briefly at the end of the countdown.
FIXFixed an issue causing extraneous blank lines to be appended to pings when individual lines of ping text were long.

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes6

Items3

Units5

Game rules & map objects11

Abrams
Shoulder Charge
Technical (2)
Bebop
1
Exploding Uppercut1
Sticky Bomb
Fathom
102228
Breach1
NEWWall Impact Look Ahead Distance2.54m
Lurker's Ambush82118
NEWChannel Time For Max Debuff1.5
NEWDamage Per Second60
NEWDamage Per Second (spirit scaling)0.7
NEWDebuff Min Duration1s
NEWDebuff › Applies+slowed
NEWEnemy Movement Slow60%
NEWMax Slow Duration3.5s
NEWNon Latched Duration50%
REWORKT2 upgradeMax Health Regen 2%→Max Slow Duration 1s
REWORKT3 upgradeMax Immobilize 1s→Max Health Regen 2%
BUFFChannel Move Speed1.27m/s→5m/s+293.7%
NERFPellets per Shot5→1-80.0%
DELChannel Time For Max Immobilize2.5
DELImmobilize › Applies−rooted
DELMax Damage125
DELMax Damage (spirit scaling)1.25
DELMax Immobilize3s
DELMin Immobilize1s
DELMinimum Damage50
DELMinimum Damage (spirit scaling)0.5
Scalding Spray111
NEWWeapon Damage Gain Per Sec (spirit scaling)0.04
BUFFT3: Damage Per Second45→55+22.2%
NERFWeapon Damage Gain Per Sec7%→5%-28.6%
Grey Talon
Rain of Arrows
Technical (1)
Haze
2
Bullet Dance2
Holliday
3
Bounce Pad2
NERFStomp Damage120→90-25.0%
NERFT3: Duration1.25s→1s-20.0%
Spirit Lasso1
NERFDamage120→90-25.0%
Technical (1)
Infernus
Flame Dash
Technical (1)
Ivy
Air Drop
Technical (2)
Kelvin
1
Frozen Shelter1
NEWAdded to the game files
Ice Path
Technical (1)
Lady Geist
1
Life Drain1
NERFBehaviour+channel can't be cancelled
Lash
Death Slam
Technical (1)
McGinnis
Cancel Fissure Wall
Mirage
2
Tornado2
NERFCast Delay0s→0.1s
NERFInterrupted by+chained
Technical (1)
Mo & Krill
Base stats
Technical (1)
Raven
16731
Revelation4
BUFFDamage Per Second (spirit scaling)0.5→0.7+40.0%
BUFFRadius13m→15m+15.4%
BUFFT1: Radius3m→5m+66.7%
BUFFT3: Damage Per Second40→50+25.0%
Umbrella Maneuver1521
NEWAir Speed Max3.81m/s
NEWAmmo1
NEWBullet Gravity0.3
NEWBullet Lifetime5s
NEWBullet Radius0.6096m
NEWBullet Radius Vs World0.1778m
NEWExplosion Radius5m
NEWFall Speed Max1.52m/s
NEWFalloff Endno limit
NEWFalloff Startno limit
NEWHit Once Across All Bulletsyes
NEWMax Range254m
NEWPellet Scatter Factor2
NEWT2: Damage50
NEWTime Before Projectile Launch1.25
NERFBullet Velocity254m/s→203.2m/s-20.0%
NERFDamage (spirit scaling)1.6→1.5-6.3%
DELAir Attack Duration2s
Technical (18)
NEWPellet pattern0, 0
NEWPellet pattern-5, 0
NEWPellet pattern6, 0
NEWPellet pattern-6, 0
NEWPellet pattern7, 0
NEWPellet pattern-7, 0
NEWPellet pattern8, 0
NEWPellet pattern-8, 0
NEWPellet pattern1, 0
NEWPellet pattern-1, 0
NEWPellet pattern2, 0
NEWPellet pattern-2, 0
NEWPellet pattern3, 0
NEWPellet pattern-3, 0
NEWPellet pattern4, 0
NEWPellet pattern-4, 0
NEWPellet pattern5, 0
MECHBehaviour+displays damage impact+projectile
Umbrella Gun131
NEWBurst Interval0.1s
BUFFAmmo9→20+122.2%
BUFFBurst Size1→2+100.0%
BUFFFire Interval0.55s→0.22s-60.0%
NERFBullet Damage27→10.8-60.0%
Trapper
524321
Bottled Phantasmicide122211
NEWMove Speed (spirit scaling)0.3
REWORKT1 upgradeSpirit Damage Reduction -20→Movement Slow 20%
REWORKT3 upgradeDamage Per Second 100→Spirit Resist -25%
BUFFInitial Radius4.5m→6m+33.3%
BUFFMovement Slow20%→25%+25.0%
NERFCooldown25s→30s+20.0%
NERFDamage Per Second50→0-100.0%
DELDamage Per Second (spirit scaling)0.5
MECHActivationpress→instant cast
Technical (1)
NEWDamage Per Second · Subclass Scale Function{}
Silktrap4211
NEWDamage Per Second40
NEWDamage Per Second (spirit scaling)0.3
NEWT3: Debuff Duration2s
NEWTick Rate0.5
BUFFDebuff Duration2s→3s+50.0%
BUFFWeb Duration60s→120s+100.0%
NERFDamage200→0-100.0%
DELDamage (spirit scaling)1.3
Technical (2)
NEWDamage · Subclass Scale Function{}
MECHBehaviour+always preview radius
Vindicta
Flight
Technical (1)
Viscous
Goo Ball
12 heroes
1
18 heroes
1
24 heroes
26 heroes
1
BUFFSprint Speed0.5m/s→1m/s+100.0%
Hyperline
1
BUFFZip Speed Outer21.13m/s→24.31m/s+15.0%
All melee attacks (41)
7 neutrals
1
NERFBounty Growth per Minute1.2→1.08-10.0%
EMP Grenade
Lighting Scroll
1
Majestic Leap
Technical (1)
Majestic Leap - Disabled
Technical (1)
Soul Explosion
1
Spirit Burn
1
Superior Stamina
1
DELFire Rate7%
Walker
12
UPHealth8000→9000+12.5%
Walker
12
UPHealth5175→7000+35.3%
Walker
12
UPHealth8000→9000+12.5%
Walker
12
UPHealth5175→7000+35.3%
Trooper siege
1
Neutral base
1
NERFSoul Bounty110→100-9.1%
Neutral gargoyle
1
NERFSoul Bounty210→190-9.5%
Sinner's Sacrifice
22
NERFBounty Growth per Minute1.2→1.08-10.0%
NERFSoul Bounty330→300-9.1%
Neutral trashbug
1
NERFSoul Bounty42→38-9.5%
Gutter Ghoul II
1
NERFSoul Bounty84→76-9.5%
Gutter Ghoul III
1
NERFSoul Bounty210→190-9.5%
Gutter Ghoul I
1
NERFSoul Bounty42→38-9.5%
Neutral vault
2
NERFBounty Growth per Minute1.2→1.08-10.0%
NERFSoul Bounty330→300-9.1%
Neutral whack a ghost
1
NERFSoul Bounty84→76-9.5%
Mid-Boss
2
UPHealth per Minute425→550+29.4%
UPStarting Health6000→7800+30.0%
Super neutral herotest
1
NERFSoul Bounty42→38-9.5%
Burrow
1
NEWAdded to the game files
Cancel Flame Dash
1
Drop Soul Urn
1
Gun
3
BUFFPowerup: Fire Rate (early game)10→15+50.0%
BUFFPowerup: Fire Rate (late game)30→35+16.7%
Mud Shield
1
Alt weapon
1
Soul Urn rules
1
Rejuvenator rules
1
Soul Urn pickup aura
Technical (2)
Neutral camp (tier II)
1
BUFFSpawn Interval360s→300s-16.7%
Neutral camp (tier I)
1
BUFFSpawn Interval240s→180s-25.0%
Small soul pickup
2
DOWNSouls Amount30→28.5-5.0%
DOWNSouls Per Minute Amount2.5→2.38-5.0%
Soul orb (siege trooper)
1
Soul orb spawner
13
Soul orb (trooper)
13
Packed files: added / removed / modified
animation+71−3~14
data+0−2~92
hero_model+206−3~774
material+285−114~80
model+429−14~397
npc_model+3−0~178
other+17−1~36
particles+327−22~216
sound+10868−13722~40068
ui+50−5~108

Hero model folders touched: abrams, archer, astro, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, herald, hornet_v3, inferno_v4, kali, kelvin, kelvin_v2, lash_v2, magician, magician_v2, mirage, mirage_v2, nano, operative, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, trapper, vandal, vindicta, viper, viscous, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato_v2

Also 605 visual / audio / UI / technical data fields (see the build pages).

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