FIXFixed some cases where slows could cause your speed to fall below the 2 m/s minimum
FIXFixed slow percentage calculations being based off of assuming min speed is 0 rather than 2 (in effect this reduces how strong slows are)
T4 items cost reduced from 6.2k to 6k
Shield duration to not take damage before regenerating increased from 18s to 30s
FIXFixed Ethereal Shift not canceling abilities like Flight
FIXFixed various bugs with Arcane Surge
Tick gold increased from 2/1% to 2.5/1.5%
Restorative Shot
1
NERFCooldown increased from 6s to 7s
Spellslinger Headshots
2
BUFFCooldown is now on a per target basis rather than on the item itself (this is a buff/flexibility improvement)Cooldown 1.5s→0s
BUFFSpirit Amp per headshot increased from 3% to 4%
FIXFixed the base Spirit Amp requiring a headshot (this fix was released recently)
Knockdown
1
REWORKStun duration reduced form 0.75s to 0.5s for ground targets (airborne values adjusted to be similar to before)Max Bonus Duration 1s→1.5s Stun Duration 0.75s→0.5s
Veil Walker
211
MECHNow a T4 itemItem Tier 3→4
BUFFShields increased from 250 to 300
BUFFInvisibility and speed duration increased from 5s to 7s
NERFInitial fade out time reduced from 1s to the previous 0.25s value
Alchemical Fire
1
NERFBase DPS reduced from 55 to 50
Infernus
1
Flame Dash1
NERFT3 changed Charge Time increased from 15s to 18s
Mirage
1
Fire Scarabs1
NERFT2 reduced from -10% Bullet Resist to -8%
Vindicta
2
Assassinate2
NERFBase damage reduced from 120 to 100
NERFBonus damage reduced from 120 to 100
Warden
11
NERFBullet damage growth reduced from 0.94 to 0.9
Last Stand1
NEWNow does 40% less damage to objectives (similar to various other abilities)Boss Damage 60%
Yamato
11
Shadow Transformation11
NERFBullet and Spirit Resist reduced from 45% to 40%
BUFFT3 increased from 15% to 20% Resist
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes2
BUFFInfernus · Flame Dash: Duration increased from 0s to 3s
DELInfernus · Flame Dash: Dash Time removed (was 3s)
Items1
NEWSpellslinger Headshots: Max Frequency added (1.5s)
Game rules & map objects1
MECHItem price per tier: value: #5 6200 → 6000
Infernus
111
Flame Dash111
BUFFDuration0s→3s
NERFT3: Charge Delay15s→18s+20.0%
DELDash Time3s
Mirage
1
Fire Scarabs1
NERFT2: Bullet Resist-10%→-8%-20.0%
Vindicta
2
Assassinate2
NERFDamage120→100-16.7%
NERFMax Bonus Damage120→100-16.7%
Warden
11
Base stats1
NERFBullet damage per boon0.9429→0.9-4.5%
Last Stand1
NEWBoss Damage60%
Yamato
22
Shadow Transformation22
BUFFT3: Bullet Resist15%→20%+33.3%
BUFFT3: Spirit Resist15%→20%+33.3%
NERFBullet Resist45%→40%-11.1%
NERFSpirit Resist45%→40%-11.1%
Alchemical Fire
1
NERFDamage Per Second55→50-9.1%
Knockdown
11
BUFFMax Bonus Duration1s→1.5s+50.0%
NERFStun Duration0.75s→0.5s-33.3%
Restorative Shot
1
NERFCooldown6s→7s+16.7%
Spellslinger Headshots
12
NEWMax Frequency1.5s
BUFFCooldown1.5s→0s-100.0%
BUFFSpirit Amp Per Headshot3%→4%+33.3%
Veil Walker
311
BUFFBullet Shield Health250→300+20.0%
BUFFInvisibility Duration5s→7s+40.0%
BUFFSpirit Shield Health250→300+20.0%
NERFReveal On Damage Duration1s→0.25s-75.0%
MECHItem Tier3→4
Item price per tier
1
MECHvalue#5 6200 → 6000
Ethereal Shift · descriptionYou enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist.→You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist. · Cancels any active ability.
Packed files: added / removed / modified
data
+0
−0
~3
Also 49 visual / audio / UI / technical data fields (see the build pages).