1 exact value
- Slowing Hex · Component Items: Enduring Spirit
Bonus Health 75
T3: Damage Penalty -30%
4 exact values
- Bullet Dance · Behaviour: −channelled
- Bullet Dance · Interrupted by: +out of the game
- Bullet Dance · Channel Duration · Scaling Stats: −etechpower
- Bullet Dance · Duration · Specific Stat Scale Type: ETechDuration → ETechPower
4 exact values
- Bullet Dance · Behaviour: −channelled
- Bullet Dance · Interrupted by: +out of the game
- Bullet Dance · Channel Duration · Scaling Stats: −etechpower
- Bullet Dance · Duration · Specific Stat Scale Type: ETechDuration → ETechPower
1 exact value
- Ground Strike · Behaviour: +castable on ziplines
1 exact value
- Ground Strike · Behaviour: +castable on ziplines
3 exact values
- Time Wall · Charges: 1 → 0
- Time Wall · Charge Delay: 8s → 0s
- Time Wall · T2: Charges: 1 removed
Health Regen (spirit scaling) 0.2
3 exact values
- Goo Ball · Ball Hit Radius: 1.8m
- Goo Ball · Ball Radius: 1.6m → 1.4m
- Goo Ball · Ball Scale: 2 removed
3 exact values
- Goo Ball · Ball Hit Radius: 1.8m
- Goo Ball · Ball Radius: 1.6m → 1.4m
- Goo Ball · Ball Scale: 2 removed
1 exact value
- Shadow Transformation · Buff › Applies: −cannot die
Duration On Kill 2s
- Added Trapper to Hero Labs
- Added support for Hero Labs in Private Lobbies, Private Bot Games and Sandbox that can be used at any time
- Various adjustments to Experimental Heroes are listed in the in-game notes for Hero Labs
- Added Quickbuy - You can now right-click items in the shop to add them to your Quickbuy queue. When you return to the shop, you will automatically purchase the items you can afford in your set order. An indicator on the hud will light up when you can afford the next item on your list. In Settings you may change the purchase mode to use a hotkey while in range of the shop rather than auto-purchase.
- The shaders, map and various other resources will now pre-compile on the dashboard to improve loading times when getting into a match. This also reduces in-game hitching in some cases.
- Added a visual indicator when browsing builds that shows which item types are most present in the build (Weapon, Vitality, Spirit).
- Added checkbox in settings to force the game to take focus when the game is unpaused
- You can now hover party members on the dashboard while in queue to view their roster
- Active Reload indicator UI slightly adjusted
- Added a Social tab to the Settings dialog. This contains Streamer Mode, added support for Steam content filtering settings and a new setting to adjust incoming chat visibility.
- Hero Stats on the left side of the hud are now hidden by default, and can be viewed by holding ALT or TAB. When a stat is temporarily increased or decreased, it will show by default for the duration.
- Added hover tooltip descriptions to stats on the left side of the hud
- Added an ambient looping sound for each bridge powerup
- Added new zipline animation for Vindicta
- Looped music will resume playing if interrupted by a transient cue
- Various bug fixes for looping sound effects and ones that are sometimes stuck playing every frame for a period of time
- Improved animation readability for Mo & Krill heavy melee
- Reduced visual clutter on Seven's tracers with high fire rate
- Reduced visual clutter on Wraith's tracers with high fire rate
- Added missing lean animation near walls for Mirage
- New sounds added to Yamato’s Power Slash, Flying Strike, and Shadow Transformation abilities
- New sounds added to Lash’s Ground Strike and Flog abilities
- Renamed "Mouse Wheel" to "Chat Wheel"
- - Added a "Replay Controls" action set - Allow Steam Deck to see the Key Bindings Screen - Improved Glyph Swapping behavior when mixing controller and keyboard inputs - Added Controller tab to house Controller specific options.
- - Added Glyph Locking options{ Automatic | Keyboard & Mouse Only | Game Pad Only } - Fixed crash in spectator mode when querying controller button state - Fixed Controller not working until loading a level - Official Steam Input configs for SteamDeck and DualSense have been updated - Note: Legacy Analog Modes have been removed/replaced in favor of new Camera specific Steam Input modes. Some users may need to re-bind their joysticks/gyros.
- Redesigned the warehouse interior to allow entry from the front of the Tenements and Music Hall buildings
- New Hotel building art pass
Biggest changes
| BUFF | Channel Duration | 3s→0s-100.0% | |
| NERF | Increased Respawn Time | 15s→30s+100.0% | |
| BUFF | Bullet Lifesteal (spirit scaling) | 0.18→0.3+66.7% | |
| NERF | Targets Hit Per Shot | 2→1-50.0% |
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes18
- BUFFAbrams · Melee: Heavy melee › Cooldown On Hit reduced from 1.03s to 0.9s
- BUFFAbrams · Melee: Heavy melee › Cooldown On Miss reduced from 1.03s to 0.9s
- BUFFAbrams · Melee: Air heavy melee › Cooldown On Hit reduced from 1.03s to 0.9s
- BUFFAbrams · Melee: Air heavy melee › Cooldown On Miss reduced from 1.03s to 0.9s
- BUFFAbrams · Melee: Slide melee › Cooldown On Hit reduced from 1.15s to 1s
- BUFFAbrams · Melee: Slide melee › Cooldown On Miss reduced from 1.15s to 1s
- BUFFHaze · Bullet Dance: Channel Duration reduced from 3s to 0s
- BUFFHaze · Bullet Dance: Duration increased from 0s to 3s
- NERFHaze · Bullet Dance: Targets Hit Per Shot reduced from 2 to 1
- BUFFIvy · Watcher's Covenant: Bullet Lifesteal (spirit scaling) increased from 0.18 to 0.3
- BUFFKelvin: Bullet damage per boon increased from 0.707 to 0.71
- NEWLash · Ground Strike: Drag › Force Distance Scale added (10)
- NEWLash · Ground Strike: Drag › Forward Offset added (5.08m)
- NEWLash · Ground Strike: Drag › Vertical Offset added (-5.08m)
- NEWLash · Ground Strike: Collide Radius added (2.03m)
- NEWVindicta · Assassinate: No Charge Damage added (25%)
- NEWVindicta · Assassinate: Full Charge Time added (1s)
- NEWWraith · The Rake: Bullets To Fully Claim Orb added (3)
Items2
- NEWHealing Nova: Ability Range added (8%)
- NERFSoul Rebirth: Increased Respawn Time increased from 15s to 30s
Units12
- DOWN19 units: Damage Resist vs Guardian reduced from 28% to 0%
- UP20 units: Damage Resist vs Base Guardian increased from 0% to 67.5%
- DOWN20 units: Damage Resist at most vs Walker reduced from -30% to -40%
- UP20 units: Time to most Damage Resist vs Walker increased from 840s to 960s
- UPBase Guardian: DPS vs Heroes increased from 106 to 116
- UPGuardian: DPS vs Heroes increased from 106 to 116
- NERFNeutral gargoyle: Soul Bounty reduced from 220 to 210
- NERFNeutral trashbug: Soul Bounty reduced from 44 to 42
- NERFNeutral whack a ghost: Soul Bounty reduced from 88 to 84
- NEWSinner's Sacrifice: Spawn Breakables On Death added (yes)
- NEWSpider animating: added to the game
- NERFSuper neutral herotest: Soul Bounty reduced from 44 to 42
Game rules & map objects1
- MECHRejuvenator rules: Trooper Health Mult: #1 1.5 → 1.95 · #2 1.7 → 2.2 · #3 1.9 → 2.5
Technical (3)
Technical (1)
Technical (1)
Technical (1)
Technical (1)
Technical (1)
Technical (1)
- Bounce Pad · descriptionDrop a bounce pad in the world that sends you and other heroes flying. You will stomp down on landing, dealing damage to any nearby enemies.→Drop a bounce pad in the world that sends you and other heroes flying. You will Stomp on landing, dealing damage to any nearby enemies. · · The Stomp can only occur once per Bounce Pad.
- Bounce Pad · T1 descriptionYou and allies gain a +[Speed On Land]m/s movement speed bonus for [Speed On Land Duration]s on landing→You and allies gain a +[Speed On Land]m/s move speed bonus for [Speed On Land Duration]s on landing
- Arctic Beam · descriptionShoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced movement speed while using Arctic Beam. The beam may also claim Souls.→Shoot freezing cold energy out in front of you, damaging targets and building up movement and fire rate slow against them the longer you sustain the beam on them. You have reduced move speed while using Arctic Beam. The beam may also claim Souls.
- Life Drain · descriptionCreate a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your movement speed is reduced by half. · [Alt-Cast] to give health to friendly Heroes. · Press [[In ability2]] to cancel.→Create a tether that drains enemy health over time and heals you. Target must be in line of sight and within max range to drain. You can shoot and use other abilities during the drain, but your move speed is reduced by half. · [Alt-Cast] to give health to friendly Heroes. · Press [[In ability2]] to cancel.
- Grand Finale!NEW Grand Finale!
- Grand Finale! · descriptionNEW Prepare three AMAZING bolts of magic. Each bolt applies a Fading Slow and deals Spirit Damage, increased for every bolt fired.
- Grand Finale! · T3 descriptionNEW +[Damage Per Shot] Damage Per Bolt. Refund [Bolt Refund Per Kill] Bolt per Kill
- Spectral Assistant · descriptionSummon an Assistant at the target location. They mimic your attacks, throwing cards that deal Spirit Damage. · · Press [[In ability2]] to swap positions with your Assistant.→Summon an Assistant at the targeted location. The Assistant attacks whenever you fire your weapon, dealing Damage. · · While the Assistant is out, you can press [[In ability2]] to swap positions with your Assistant. This effect can only happen once. · · Casting Spectral Assistant also reloads your weapon.
- Vexing Bolt · descriptionFire a bolt of magic that deals Spirit Damage and applies a Fading Slow. · · Press [[In ability1]] to redirect the bolt towards your crosshairs.→Fire a bolt of magic that deals Spirit Damage and applies a Fire Rate Slow. · · Press [[In ability1]] to redirect the bolt towards your crosshairs.
- Vexing Bolt · T3 description+[Projectile Redirect Count] Max Redirects and +[Damage] Damage→Increased Bolt Velocity and +[Damage] Damage
- Propulsion gel · descriptionFire a wave of propulsion gel that grants increased movement speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them→Fire a wave of propulsion gel that grants increased move speed for allies. Unit's hit by the gel wave will be covered by gel and leave a trail behind them
- Sleep Dagger · T3 descriptionApplies [Bullet Resist Reduction]% Bullet Resist for [Bullet Resist Reduction Duration]s on wake-up.→Applies [Bullet Resist Reduction]% Bullet Resist and [Fire Rate Slow]% Fire Rate Slow for [Bullet Resist Reduction Duration]s on wake-up.
- Teammate armor buff · T1 descriptionAdd movement speed bonus effect +[Speed Bonus]m/s→Add move speed bonus effect +[Speed Bonus]m/s
- Spectral SilkNEW Spectral Silk
- Trapper fear/trapper fear modifierNEW Fear
- Spectral Silk · descriptionNEW Dealing Spirit Damage builds an increasing Slow. Once full, the buildup is consumed to apply an Immobilize and a burst of Spirit Damage. · · This effect has a cooldown per target.
- Bottled PhantasmicideNEW Bottled Phantasmicide
- Bottled Phantasmicide · descriptionNEW Throw a jar that leaves a pool of poison, dealing Damage and Slowing. The pool spreads over time, growing in size.
- Trapper spiderjarNEW Jar of Terror
- Trapper spiderjar · descriptionNEW Throw a jar that detonates on impact, dealing Spirit Damage. The jar releases Spiders that chase nearby enemies, dealing additional Spirit Damage. · · Spiders can be shot and destroyed by enemies.
- Trapper spiderjar · T3 descriptionNEW Spiders steal +[Spirit Res Stolen Per Stack]% Spirit Resist for [Spirit Steal Duration]s
- Pest BarrierNEW Pest Barrier
- Pest Barrier · descriptionNEW Apply a barrier to a target ally, granting Spirit Shield. As long as the shield holds, it periodically deals Spirit Damage and Slows.
- Crawling PlagueNEW Crawling Plague
- Trapper spiderwave/trapper stealspirit buffNEW Spidertide
- Trapper spiderwave/trapper stealspirit debuffNEW Spidertide
- Crawling Plague · descriptionNEW Release a wave of spectral spiders that chase enemies and explode, dealing Spirit Damage. · · Hit enemies are poisoned, temporarily losing Spirit and Spirit Resist. This effect can stack multiple times.
- Crawling Plague · T2 descriptionNEW Additional -[Spirit Reduced Per Stack] Spirit and -[Spirit Reduced Per Stack]% Spirit Resistance
- Crawling Plague · T3 descriptionNEW Summon +[Spider Count] Spiders
- SilktrapNEW Silktrap
- Trapper webwall/modifier webwall debuffNEW Webbed
- Silktrap · descriptionNEW Create a thread of web between two surfaces. Enemies who touch the web take Damage and are Slowed.
- Silktrap · T3 descriptionNEW The Web also Disarms for [Disarm Duration]s
- Screwjab Dagger · T3 description+[Slow Duration] Slow Duration and remove [Stamina Reduction] Stamina→+[Slow Duration]s Slow Duration and remove [Stamina Reduction] Stamina
- Slither · T3 description+[Slide Resist]% Tech & Bullet Resist while Sliding→+[Slide Resist]% Spirit & Bullet Resist while Sliding
- Alchemical Flask · descriptionThrow a flask that damages, slows movement, and reduces the weapon damage and of enemies it hits.→Throw a flask that damages, slows movement, and reduces the weapon damage of enemies it hits.
- Willpower · descriptionGain a spirit shield and bonus movement speed.→Gain a spirit shield and bonus move speed.
- Willpower · quipGain a spirit shield and movement speed→Gain a spirit shield and move speed
- Last Stand · descriptionAfter charging for [Ability Cast Delay]s, release pulses that damage enemies and heal you based on the damage done. · While channeling Last Stand you are have greatly increased bullet resist.→After charging for [Ability Cast Delay]s, release pulses that damage enemies and heal you based on the damage done. · While channeling Last Stand you are have greatly increased bullet and spirit resist.
- Last Stand · T3 descriptionDEL [Ability Cooldown]s Cooldown and Gain Unstoppable Status Resist while channeling.
- Wrecker salvage/modifier wrecker salvageNEW Tethered
- Consume · descriptionStuns an enemy trooper or NPC, damaging them while held. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently→Latches onto an Enemy, damaging them while attached. A successful kill provides a fire rate bonus, and restores a Bio Blast charge. This bonus stacks independently.
- Consume · T1 descriptionDEL [Salvage Bonus Health] health restored per kill.
- Consume · T3 descriptionNEW +[Ability Unit Target Limit] additional targets
- Wrecking Ball · descriptionCreate a large ball of scrap that can be thrown, damaging and stunning anything it hits. The ball takes time to create and you move slower while carrying it.→Create a large ball of scrap that can be thrown, damaging and stunning the first enemy hit. The ball takes time to create and you move slower while carrying it.
- abilitybuttonhint icepathdownNEW Pitch Down
- abilitybuttonhint icepathupNEW Pitch Up
- abilitybuttonhint magicboltredirectNEW Redirect Bolt
- abilitybuttonhint magicianbigboltfireNEW Fire Bolt
- Stat nameMovement Speed→Move Speed
- affectedproperty new valueNEW [Val New][Val Postfix]
- Stat nameNEW Ball Radius
- Stat unitNEW m
- Stat nameMovement Speed→Move Speed
- Stat nameNEW Proc Damage
- Stat nameNEW Spirit Damage Threshold
- Kinetic Carbine · descriptionStart charging your weapon and gain increased movement speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. · · You can slow time on yourself by pressing [[Iv attack2]] while an empowered shot is available.→Start charging your weapon and gain increased move speed once it's fully charged. Your next shot will release the energy, dealing spirit damage and applying a time stop to the enemy hit. The damage dealt is an amplification of your current weapon damage. · · You can slow time on yourself by pressing [[Iv attack2]] while an empowered shot is available.
- Time Wall · descriptionCreate a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will take damage as a percentage of their max health and be briefly slowed.→Create a time warping wall that stops time for all enemy projectiles and bullets that touch it. Enemies that touch the wall will be briefly slowed.
- Time Wall · T2 descriptionNEW Timewall deals [Damage Pct Per Wall Hit]% Max Health Damage
- Shadow Transformation · descriptionBecome infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, and you gain immunity to negative status effects. You are unable to die in this mode.→Become infused with [Hero name]'s shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, gain immunity to negative status effects, damage resists and Heal. · Duration is extended if [Hero name] gets a hero kill.
- Sticky Bomb · T3 descriptionOn Attach, disarms the target for [Debuff Duration]s→On Attach, target deals [Outgoing Damage Penalty Percent]% less damage for [Debuff Duration]s
- Quantum Entanglement · description[Hero name] briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max [Fire Rate Bonus Duration Max]s). Can be cast with [[Key alt cast]] to also bring nearby allies and give them half fire rate bonus.→[Hero name] briefly disappears into the void and then reappears a short distance away. On reappearing, your weapon is reloaded and has a fire rate bonus for the next clip (Max [Fire Rate Bonus Duration Max]s). Can be Alt-Cast to also bring nearby allies and give them half fire rate bonus.
- dashboard compilingshadersNEW Preloading Map and Compiling Shaders {d:prewarm_progress} of {d:prewarm_progress_total}
- dashboard compilingshaders descNEW Completed {d:prewarm_progress} of {d:prewarm_progress_total}
- dashboard compilingshaders play tooltipNEW Waiting For Map Preload and Shader Compiling To Finish.
- dashboard compilingshaders titleNEW Pre-loading Map and Shaders
- graphicssettingswarning titleNEW Graphics Settings Recommendation
- HUD · quickbuyNEW Quickbuy
- HUD · quickbuy emptyNEW Add to Quickbuy with
- HUD · quickbuy instructionalNEW Add/Remove from Quickbuy with
- HUD · quickbuy instructional readyNEW Press [[Key purchase quickbuy]] to Purchase
- HUD · quickbuy itemsreadyNEW {i:items_ready}
- HUD · quickbuy modcostNEW {i:mod_cost}
- HUD · quickbuy modnameNEW [Mod name]
- HUD · quickbuy queuesizeNEW {i:queue_size}
- HUD · quickbuy shortNEW Quick · Buy
- HUD · quickbuy toastlabelNEW Item Purchased
- HUD · quickbuy tooltipNEW You click to buy any of these items or press [[Key purchase quickbuy]] while in range of the shop to buy your next quickbuy item.
- HUD · quickbuy tooltip autobuyNEW When you are in range of the shop and can afford this item, it will be purchased (this ignored when free pruchasing, such as in Sandbox Mode, is enabled).
- HUD · quickbuy tooltip emptyNEW Use [M2] to add or remove items from your Quickbuy queue, [Ctrl] + [M2] will remove all items and start fresh with your new selection.
- HUD · recentpurchasesNEW Recent Purchases:
- keybind adsZoom→Alt-Fire
- keybind mouse wheelMouse Wheel→Chat Wheel
- keybind purchase quickbuyNEW Purchase Quickbuy
- lowlatencyvsyncrecommendation nvidiaNEW It looks like you have NVIDIA G-Sync enabled but not both V-Sync and NVIDIA Reflex. Enabling all three settings together is recommended for an optimal gameplay experience.
- matchdetails team resultDEL [Team name] · [Outcome label]
- matchdetails team results bottomNEW [Outcome label]
- matchdetails team results topNEW [Team name]
- Matchmaking · stopped headerNEW Removed from match making
- Matchmaking · stopped reason herolabsclosedNEW Hero Labs match making is now closed.
- Matchmaking · stopped reason rankedclosedNEW Ranked match making is now closed.
- Matchmaking · stopped reason unspecifiedNEW You have been removed from match making.
- Matchmaking · stopped reason versionupdatedNEW Your client version is no longer compatible, and you have been removed from match making. Please restart the game to update your client.
- privatelobby experimental heroes offNEW Experimental Heroes Disabled
- privatelobby experimental heroes onNEW Experimental Heroes Enabled
- purchasemessage[Target] [Persona] [Sold Or Purchased Text] [Message]→[Param 1]
- quickbuy auto buy enableNEW Quickbuy Auto Purchase
- quickbuy auto buy enable tooltipNEW If enabled, continually check if you can afford the next item in your quickbuy queue and purchase it if you are within range of a shop.
- refreshraterecommendationNEW It looks like your display has a {d:max_refresh_rate} Hz mode but it's currently running at {d:curr_refresh_rate} Hz. Using the highest refresh rate your display supports is generally recommended for an optimal gameplay experience.
- scoreboard obj damageNEW Obj Dmg:
- Settings · active window unpauseNEW Force Game Focus when Game is Unpaused
- Settings · active window unpause tooltipNEW Turn this on to focus the game window into focus when the game is about to unpause.
- Settings · chatNEW Chat
- Settings · chat filter allow friendlyFriendly players (friends, party members, and guild members)→Friendly players (friends, party members)
- Settings · chat filter onlyfriendsOnly show chat from friends, party, and guild→Only show chat from friends and party
- Settings · contextual slot invalidNEW No Context Pings
- Settings · crosshair static pip gapNEW Static Pip Gap
- Settings · dfaoDistance Field AO→Distance Field Shadows
- Settings · distancefield reflectionsDEL Distance Field Reflections
- Settings · distancefield reflections descDEL WIP feature using distance fields for specular occlusion. Performance degrades with more characters on screen but should improve in future updates. · · Performance cost: heavy/varies
- Settings · distancefield shadowsDEL Distance Field Shadows
- Settings · distancefield shadows descDEL Dynamic objects cast shadows in cheaper non-shadow mapped lights. · · Performance cost: moderate/varies
- Settings · fogqualityNEW Fog Quality
- Settings · fogquality descNEW Lower settings reduce volumetric fog resolution to improve performance on lower-end systems.
- Settings · fogquality highNEW High
- Settings · fogquality lowNEW Low
- Settings · glyph lock modeNEW Glyph Mode
- Settings · glyph lock mode gamepadNEW GamePad only
- Settings · glyph lock mode kbmNEW Keyboard & Mouse only
- Settings · glyph lock mode offNEW Automatic
- Settings · glyph lock mode tooltip gamepadNEW Only GamePad glyphs will be displayed (note: a controller must be connected)
- Settings · glyph lock mode tooltip kbmNEW Only Keyboard and Mouse Glyphs will be displayed.
- Settings · glyph lock mode tooltip offNEW Binding Glyphs Automatically change based on the source of the last button pressed.
- Settings · gsyncNEW NVIDIA G-Sync:
- Settings · gsync disabledNEW Disabled
- Settings · gsync enabledNEW Enabled
- Settings · gsync infoNEW NVIDIA G-Sync allows a display to dynamically change its refresh rate to match the game's frame rate where possible, resulting in a smoother visual experience. It is only available on certain displays and is most effective when the game's frame rate is below the display mode's maximum refresh rate. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game
- Settings · socialNEW Social
- Settings · steam inputNEW Controller Settings
- Settings · steam input no controllerNEW Controller(s) not detected
- Settings · steam input open configuratorNEW Open Steam Input Configurator
- Settings · steam text filterNEW Steam Text Filter Settings
- Settings · steaminputNEW Controller
- steamshare desc allied objectivedestroyedNEW Your %victim_name% has been destroyed
- steamshare desc death playerNEW You were killed by %killer_name%
- steamshare desc enemy objectivedestroyedNEW Enemy %victim_name% has been destroyed
- steamshare desc kill playerNEW You killed %victim_name%
- steamshare title allied objectivedestroyedNEW Allied %victim_name%
- steamshare title death playerNEW Death
- steamshare title enemy objectivedestroyedNEW Enemy %victim_name%
- steamshare title kill playerNEW Kill
- variablerefreshraterecommendation nvidiaNEW It looks like you have a display that supports NVIDIA G-Sync but it's not currently enabled. Enabling G-Sync is recommended for an optimal gameplay experience. It can be enabled outside the game using the NVIDIA Control Panel. You may need to restart the game before changes take effect.
- weapon hero trapper setNEW Civil Servant
- Stat nameNEW Consume Heal Percentage
- Stat unitNEW %
- Stat nameBonus Damage→Bonus Weapon Damage
- Stat signNEW +
- Stat nameNEW Damage Gain per Bolt
- Stat nameEnemy Move Slow→Enemy Movement Slow
- Stat nameMovement Speed→Move Speed
- Stat nameNEW Dash Distance
- Stat unitNEW %
- Stat nameHealing From NPCs→Healing From NPCs / Orbs
- Sinclair · loreHenry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutal love of stage magic sparked a whirlwind roma→Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutual love of stage magic sparked a whirlwind rom
- Trapper · loreNEW An employee of the New York Municipal Coven; Trapper spends his days building Spirit Urns, luring giant rats, and capturing various invasive species from The Outer Planes. It's not a particularly glamorous job, and he really hates working with spiders, but those Knickerbocker season tickets don't pay for themselves.
- Trapper · playstyleNEW The Trapper can infest the battlefield with their haunted spiders, leaving latent curses in key areas. If you let the Trapper have their way, you won't be able to navigate the map without springing some sort of trap.
- Trapper · roleNEW Entrap enemies and control space
- ignoreNEW Ignore
- Stat nameImpact Move Slow→Impact Movement Slow
- Stat nameNEW Jar Damage
- menu botmatchmaking countDEL [Mm coopbot count] In Queue
- Traveler · descriptionChanneled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.→Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain move speed as well as fire rate until your next reload.
- hook bonus movespeedHook Movement Speed→Hook Move Speed
- nikuman self buff+Movement Speed→+Move Speed
- uppercut movespeedUppercut Movement Speed→Uppercut Move Speed
- Stat nameMove speed bonus→Move Speed bonus
- Stat nameMove Slow→Movement Slow
- Stat nameMovement speed penalty while shooting reduction→move speed penalty while shooting reduction
- Cheat Death · T2 description+[Bonus Move Speed]% Bonus Movement speed when Cheat Death activates.→+[Bonus Move Speed]% Bonus move speed when Cheat Death activates.
- Stat nameNEW Time on Kill
- Stat unitNEW s
- Stat signNEW +
- Stat nameNEW Shield Spirit Resist
- Stat unitNEW %
- Stat nameMovement Speed Bonus→Move Speed Bonus
- Stat nameNEW Spiders Released
- Stat nameNEW Spider Damage
- Stat nameNEW Spider Life Time
- Stat unitNEW s
- Stat nameNEW Spider Chase Distance
- Stat unitNEW m
- Stat nameNEW Spirit Reduction
- Stat nameNEW Spirit Resist Reduction
- Stat unitNEW %
- Stat nameSpirit Power Steal Duration→Spirit Debuff Duration
- statdesc ammodescNEW Ammo - The number of shots in your gun before requiring a reload
- statdesc bulletevationdescNEW Bullet Evasion - Percentage chance of dodging incoming bullets
- statdesc fireratedescNEW Fire Rate - Percentage modification to your gun's rate of fire
- statdesc healingboostdescNEW Healing Effectiveness - Percentage modification to the effectiveness of your healing abilities
- statdesc movespeeddescNEW Move Speed - Your current movement speed.
- statdesc spiritlifestealdescNEW Spirit Lifesteal - Amount of health you regain from dealing Spirit Damage
- statdesc spiritpowerdescNEW Spirit Power - Increases the effectiveness of your Abilities and Items
- statdesc spiritresistdescNEW Spirit Armor - Your resistance to incoming Spirit Damage
- statdesc weapondamagedescNEW Weapon Damage - Percentage modification to the damage of your Gun and Melee attacks
- statdesc weaponlifestealdescNEW Weapon Lifesteal - Amount of health you regain from dealing Weapon Damage
- statdesc weaponresistdescNEW Bullet Armor - Your resistance to incoming Bullet Damage
- Stat nameNEW Magic Bolts
- Ability speed · descriptionIncreases your movement speed while using any movement-based ability→Increases your move speed while using any movement-based ability
- Ablative Coat · innateIncreases your forward movement speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s→Increases your forward move speed over time. If Ablative Coat is reduced to 0 Bullet Resist, taking damage will reset the effect for 1.5s
- Smoke · descriptionGive you and teammates invisibility and a movement speed bonus. Attacking or taking damage will remove the invisibility. · Cast delay: [Ability Cast Delay]s.→Give you and teammates invisibility and a move speed bonus. Attacking or taking damage will remove the invisibility. · Cast delay: [Ability Cast Delay]s.
- Fortitude · high health passive descriptionWhen you are above [Health Threshold]% health, you have bonus Weapon Damage and Movement Speed.→When you are above [Health Threshold]% health, you have bonus Weapon Damage and Move Speed.
- Colossus · descriptionGain Bullet and Spirit Resist, and slow the movement and dash speed of enemies nearby. Your model size grows by 20%.→Gain Bullet and Spirit Resist, and slow the move and dash speed of enemies nearby. Your model size grows by 20%.
- Slowing Hex · descriptionDeals Spirit Damage and Slows targets movement and dashes. Also Silences their movement-based items and abilities. · Does not affect target's stamina usage.→Deals Spirit Damage, Slows targets movement and dashes. Also Silences their movement-based items and abilities. · Does not affect target's stamina usage.
- Lucky Shot · descriptionYour bullets have a chance to be empowered, causing them to deal bonus damage and Slow on hit.→Your bullets have a chance to be empowered, causing them to deal bonus weapon damage and Slow on hit. · Bonus damage cannot Crit.
- Heroic Aura · active descriptionProvides bonus Movement Speed and Fire Rate to you and nearby allies.→Provides bonus Move Speed and Fire Rate to you and nearby allies.
- Fleetfoot · active descriptionGain bonus Movement Speed and Ammo.→Gain bonus Move Speed and Ammo.
- Fleetfoot · passive descriptionRemoves the Movement Speed penalty while shooting.→Removes the Move Speed penalty while shooting.
- Galvanic Storm · passive2When your spirit barrier is destroyed, you are empowered, granting [Buff Damage Mult]x shock damage and increased movement speed→When your spirit barrier is destroyed, you are empowered, granting [Buff Damage Mult]x shock damage and increased move speed
- Mystic Slow · descriptionWhen the target takes Spirit Damage, they have their Movement Speed and Fire Rate reduced.→When the target takes Spirit Damage, they have their Move Speed and Fire Rate reduced.
- Surge of Power · descriptionImbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed and maintain full speed while attacking.→Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Move Speed and maintain full speed while attacking.
- Metal Skin · descriptionBecome immune to bullets and melee attacks.→Become immune to bullets.
- Phantom Strike · descriptionTeleport to an enemy target, applying Disarm, Slow, and dealing damage.→Teleport to an enemy target, dealing damage, applying Disarm, Slow, and pulls them to the ground.
- Dispel Magic · active descriptionPurge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. · Cannot be used while Stunned or Slept.→Purge all negative effects currently applied to you. If any effects were removed, gain a move speed bonus. · Cannot be used while Stunned or Slept.
- Divine Barrier (old) · descriptionProvide the target with Bullet Shield, Spirit Shield, and Movement Speed. Can be self-cast.→Provide the target with Bullet Shield, Spirit Shield, and Move Speed. Can be self-cast.
- Ethereal Shift · descriptionYou enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you gain movement speed and spirit resist.→You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you gain move speed and spirit resist.
- Sprint Boots · descriptionIncreases your forward movement speed over time. Taking damage resets the effect for 1.5s→Increases your forward move speed over time. Taking damage resets the effect for 1.5s
- Stabilizer · descriptionRemoves the movement speed penalty while shooting, and increases bullet speed.→Removes the move speed penalty while shooting, and increases bullet speed.
- Toxic Bullets · descriptionYour bullets build up a Bleed on enemies, causing them to lose a percentage of their current health over time. Also applies Healing Reduction on the bleeding target.→Your bullets build up a Bleed on enemies, causing them to lose a percentage of their Max Health over time. Also applies Healing Reduction on the bleeding target.
- Veil Walker · descriptionWalking through a cosmic veil grants you Stealth, increased Movement Speed and restores all Bullet and Spirit Shields.→Walking through a cosmic veil grants you Stealth, increased Move Speed and restores all Bullet and Spirit Shields.
- Reactive Barrier · descriptionAutomatically deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.→Automatically restores one stamina and deploy temporary Bullet and Spirit Shields when you are movement locked, Stunned, Chained, Immobilized, or Slept.
- The Cube · buff descriptionAfter exiting the cube, the target has increased movement speed and stamina recovery for a short duration.→After exiting the cube, the target has increased move speed and stamina recovery for a short duration.
- The Cube · T1 descriptionIncreases Movement Speed and Stamina Recovery→Increases Move Speed and Stamina Recovery
- Stat nameNEW Max Web Distance
- Stat unitNEW m
- Stat nameNEW Web Duration
- Stat unitNEW s
- Assassinate · descriptionUse your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than [Low Health Enemy Threshold Pct]% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.→Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after [Time To Full Charge]s of being scoped. Does bonus damage to enemies with less than [Low Health Enemy Threshold Pct]% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
- Stat nameBonus Damage→Max Bonus Damage
- Stat nameNEW No Charge Damage
- Stat unitNEW %
- Stat nameNEW Full Charge Time
- Stat unitNEW s
- HUD · quickbuy tooltip autobuyWhen you are in range of the shop and can afford this item, it will be purchased (this ignored when free pruchasing, such as in Sandbox Mode, is enabled).→When you are in range of the shop and can afford this item, it will be purchased (this is ignored when free purchasing, such as in Sandbox Mode, is enabled).
- gameui disconnect steamdeny miscDisconnected from gameserver. Miscellanous Steam incompatibility.→Disconnected from gameserver. Miscellaneous Steam incompatibility.
| animation | +31 | −24 | ~14 |
| data | +0 | −0 | ~85 |
| hero_model | +39 | −14 | ~814 |
| material | +176 | −390 | ~853 |
| model | +182 | −101 | ~813 |
| npc_model | +19 | −25 | ~246 |
| other | +2 | −0 | ~29 |
| particles | +71 | −0 | ~50 |
| sound | +36 | −0 | ~46 |
| ui | +11 | −0 | ~132 |
Hero model folders touched: archer, astro, atlas_detective, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_explorer, kelvin_v2, lash, lash_v2, magician, mirage, mirage_v2, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tengu, thumper, tokamak, trapper, vandal, vindicta, viper, viscous, viscous_v2, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato, yamato_v2
Also 293 visual / audio / UI / technical data fields (see the build pages).