Gameplay data

2
Assassinate2NEWFull Charge Time1s
abilities.vdata › citadel_ability_hornet_snipe › m_mapAbilityProperties.TimeToFullCharge.m_strValue— → 1file diff ↗This update's notes: no line mentions thisNEWNo Charge Damage25%
abilities.vdata › citadel_ability_hornet_snipe › m_mapAbilityProperties.MinChargeDamagePercent.m_strValue— → 25file diff ↗This update's notes: no line mentions thisCosmetic fields changed: ui 2.
Text changes6
- Assassinate · descriptionUse your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after 1s of being scoped. Does bonus damage to enemies with less than [Low Health Enemy Threshold Pct]% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.→Use your scoped rifle to fire a powerful shot over long distances. Deal only partial damage until fully charged after [Time To Full Charge]s of being scoped. Does bonus damage to enemies with less than [Low Health Enemy Threshold Pct]% health remaining. Landing a killing blow on a player with Assassinate grants you bonus souls.
- Stat nameBonus Damage→Max Bonus Damage
- Stat nameNEW No Charge Damage
- Stat unitNEW %
- Stat nameNEW Full Charge Time
- Stat unitNEW s
Game files5
- data+0 / −0 / ~1
- particles+0 / −0 / ~2
- ui+0 / −0 / ~2