Patches

2024-10-11update

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builds: 5249, 5250, 5251, 5254, 5257, 5258, 5259 · official notes
7Buffs
5Nerfs
4New
2Removed
1Other
4 exact in the notes4 covered by a general line11 not in patch notes1 of them in game rules & map objects2 bug fixes3 notes we couldn't match
Bebop
122
FIXFixed some hook bugs causing it to sometimes not grab heroes near cover but still in collision range
Sticky Bomb12
DELNo longer has a cap (was 15 stacks)Bonus Max Stacks 15 removed
NERFScaling per hero reduced from 4% to 3% (previous uncapped was 2.5%)
DELStill loses 2 stacks on deathBonus Max Stacks 15 removed
Grapple Arm1
NEWHook collision against troopers reduced to 12 (default is 33)Trooper Hit Radius 0.3048m
Melee
Hook no longer kills troopers (so you can bomb/uppercut/melee them)
Hyper Beam1
NERFDuration increased from 10s to 11s
Vindicta
1
BUFFMovespeed increased from 8.3 to 9
REWORKTorment Pulse now scales with cooldown again
3 exact values
  • Torment Pulse · Cooldown: 0s → 1.5s
  • Torment Pulse · Pulse Damage (spirit scaling): 0.33 → 0.3
  • Torment Pulse · Max Frequency: 1.5s removed
NERFTorment Pulse Spirit power scaling reduced from 0.33 to 0.3
FIXFixed Ethereal Shift scaling with duration
Pause no longer restricted before 3 minutes (we plan to bring this back in the future, but we want to allow this for now while we are early and have technical issues sometimes)
Updated Heavy Barrage sound

Biggest changes

Bullet DanceHazeNERFBullet Evasion25%→0%-100.0%
FlightVindictaBUFFAir Drag1→1.5+50.0%
Goo BallViscousBUFFStun Duration0.5s→0.7s+40.0%
Toxic BulletsBUFFBuildup Per Shot0.68%→0.92%+35.3%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes9

Items1

Game rules & map objects1

Bebop
121
Hook1
NEWTrooper Hit Radius0.3048m
Hyper Beam1
NERFChannel Duration10s→11s+10.0%
Sticky Bomb11
NERFSticky Bomb Damage4%→3%-25.0%
DELBonus Max Stacks15
Grey Talon
11
Guided Owl
Technical (1)
Rain of Arrows11
Haze
1
Bullet Dance1
Lady Geist
2
Life Drain2
Mirage
1
Fire Scarabs1
Vindicta
3
Base stats1
BUFFMove Speed8.3m/s→9m/s+8.4%
Flight2
Viscous
1
Goo Ball1
Ethereal Shift
Technical (1)
Torment Pulse
21
NERFCooldown0s→1.5s
NERFPulse Damage (spirit scaling)0.33→0.3-9.1%
DELMax Frequency1.5s
Toxic Bullets
1
Drop Soul Urn
1
Packed files: added / removed / modified
data+0−0~8
hero_model+0−0~50
model+3−0~0
particles+1−0~10
sound+8−0~21
ui+0−0~5

Hero model folders touched: archer, astro, atlas_detective_v2, bebop, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_v2, lash_v2, mirage, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tengu, thumper, tokamak, vindicta, viscous, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato_v2

Also 29 visual / audio / UI / technical data fields (see the build pages).

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