Gameplay data

121
Hyper Beam1NERFChannel Duration10s→11s+10.0%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.AbilityChannelTime.m_strValue10 → 11file diff ↗
Hook1NEWTrooper Hit Radius0.3048m
abilities.vdata › citadel_ability_hook › m_flTrooperHitRadius— → 12file diff ↗
Sticky Bomb11NERFBonus Damage % Per Player Hit4→3-25.0%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.BonusDamagePctPerPlayerHit.m_strValue4 → 3file diff ↗DELBonus Max Stacks15
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.BonusMaxStacks.m_strValue15 → —file diff ↗
Guided OwlTechnical (1)
MECHBehaviour−require ability button to cancel
abilities.vdata › ability_guided_arrow › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPAC… → "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPAC…file diff ↗This update's notes: no line mentions this
1
Fire Scarabs1NEWPenetration100
abilities.vdata › mirage_fire_beetles › m_mapWeaponInfos.primary.m_flPenetrationPercent— → 100file diff ↗This update's notes: no line mentions this
1
Base stats1BUFFMove Speed8.3m/s→9m/s+8.4%
heroes.vdata › hero_hornet › m_mapStartingStats.EMaxMoveSpeed8.3 → 9file diff ↗Technical (1)
NEWDuration · Function Disabledyes
abilities.vdata › upgrade_self_bubble › m_mapAbilityProperties.AbilityDuration.m_subclassScaleFunction.m_bFunctionDisabled— → truefile diff ↗This update's notes: no line mentions thisNERFCooldown0s→1.5s
abilities.vdata › upgrade_tech_damage_pulse › m_mapAbilityProperties.AbilityCooldown.m_strValue0 → 1.5file diff ↗NERFPulse Damage (spirit scaling)0.33→0.3-9.1%
abilities.vdata › upgrade_tech_damage_pulse › m_mapAbilityProperties.DamagePulseAmount.m_subclassScaleFunction.m_flStatScale0.33 → 0.3file diff ↗DELPulse Rate1.5
abilities.vdata › upgrade_tech_damage_pulse › m_mapAbilityProperties.PulseRate.m_strValue1.5 → —file diff ↗Cosmetic fields changed: ui 3.
Text changes1
- Sticky Bomb · descriptionAttach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit (Max [Bonus Max Stacks] Stacks). Lose [Bonus Loss Per Death] Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.→Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit. Lose [Bonus Loss Per Death] Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.
Game files26
- data+0 / −0 / ~2
- particles+0 / −0 / ~6
- sound+0 / −0 / ~18