111 exact values
- All heroes (36) · Level 21: gives a boon: yes
- All heroes (36) · Level 22: gives a boon: yes
- All heroes (36) · Level 23: gives a boon: yes
64 exact values
- Holliday · Bullet damage per boon: 1.9 → 1.49
- Abrams · Bullet damage per boon: 0.32 → 0.2514
- Bebop · Bullet damage per boon: 0.373 → 0.2931
- Bebop · Weapon range per boon: 2.5m → 1.96m
- Bebop · Bullet resist per boon: 1.6% → 1.26%
- Bomber · Bullet damage per boon: 0.159 → 0.1249
- Paradox · Bullet damage per boon: 0.42 → 0.33
- Dynamo · Bullet damage per boon: 0.9 → 0.7071
- McGinnis · Bullet damage per boon: 0.44 → 0.3457
- Lady Geist · Bullet damage per boon: 2.1 → 1.65
- Seven · Bullet damage per boon: 0.76 → 0.5971
- Haze · Bullet damage per boon: 0.285 → 0.2239
- Vindicta · Bullet damage per boon: 1 → 0.7857
- Infernus · Bullet damage per boon: 0.36 → 0.2829
- Mo & Krill · Bullet damage per boon: 0.25 → 0.1964
- Lash · Bullet damage per boon: 0.9 → 0.7071
- Calico · Bullet damage per boon: 0.159 → 0.1249
- Grey Talon · Bullet damage per boon: 1.8 → 1.41
- Shiv · Bullet damage per boon: 0.4 → 0.3143
- Fathom · Bullet damage per boon: 0.73 → 0.5736
- Pocket · Bullet damage per boon: 0.4 → 0.3143
- Ivy · Bullet damage per boon: 0.5 → 0.3929
- Tokamak · Bullet damage per boon: 0.8487 → 0.6668
- Viscous · Bullet damage per boon: 1.1 → 0.8643
- Warden · Bullet damage per boon: 1.2 → 0.9429
- Wraith · Bullet damage per boon: 0.48 → 0.3771
- Wrecker · Bullet damage per boon: 1.58 → 1.24
- All heroes (36) · Melee damage per boon: 3.4 → 2.67
1 exact value
- Headhunter · Component Items: High-Velocity Rounds → Headshot Booster
2 exact values
- Pristine Emblem · Component Items: High-Velocity Rounds
- Pristine Emblem · Bullet Velocity: 35%
Spirit Resist 45% removed
1 exact value
- Shadow Weave · Item slot: Vitality → Weapon
1 exact value
- Siphon Bullets · Item slot: Weapon → Vitality
Spirit Resist 6% removed
Spirit Resist 12% removed
1 exact value
- Rain of Arrows · Behaviour: +self-cast
2 exact values
- Stone Form · Behaviour: −castable during other actions
- Stone Form · Can target: +all enemies
3 exact values
- Static Charge · Behaviour: +self-cast
- Static Charge · Stun Duration: 1.1s → 0.9s
- Static Charge · T3: Stun Duration: 1.1s → 0.9s
2 exact values
- Static Charge · Behaviour: +self-cast
1 exact value
- The Cube · Behaviour: +can set quick cast +use instant cast unit target ui
1 exact value
- Goo Ball · Behaviour: −channelled
- Added keybind indicator for hero-specific binds showing which keys have been bound for that hero
- Private lobbies now support post-game and replays properly
- Can now mute and report enemy players using ESC while in-game
- Updated the game access invite UI to make it clear when users have been accepted (in most cases we look into where a user said their friend wasn't accepted, the user was actually accepted but they never claimed the game on the Steam notifications side)
- Added voice indicators for when players are speaking in party and team chat (green for party, white for team)
- Updated Player Card and action menu when clicking on a player in the friend list or ESC menu
- Party Code is now hidden when you enable Streamer Mode
- Added Spectator Fog of War toggle (hotkeys available in settings)
- Added Italian localization
- Lighting improvements in map
- Picking up a powerup will now list all the stats they modify in the HUD instead of a generic name like 'Casting' or 'Gun'
- Spirit scaling is now always shown on the tooltips without needing to hold alt/tab
- Updated Viscous icon to look more different from Dynamo
- Music and Sound effects will now pause during game pause
- Added timer sound to the last couple seconds of Flying Cloak
- Wall Jumps now use better animations to communicate directionality
- Improved preloading during queue time
- Updated Lightning Ball effects to reduce some visual noise
- No longer play low ammo sounds when firing while sliding
- Minimap line colors now match the color of the hero drawing them
- Updated Flying Strike effects to reduce some visual noise
- Updated Sleep Dagger projectile, impact and sleeping debuff visuals
- Abrams now has a new custom heavy melee animation
- Updated Haze VO
- Improved read on the connecting rope for Flying Strike and reduced visual obstruction of the ending slash
- Music bug fixes for replay and spectating
- Timing critical music and sfx will pause and resume in response to game pause
- Added Rejuv drop on a loop in the sandbox mode
- Added infinite ammo option to sandbox ("No Reload")
Biggest changes
| BUFF | Bullet Damage | 4.7→18+283.0% | |
| BUFF | Debuff Duration | 4s→14s+250.0% | |
| BUFF | Bullet Radius | 0.0762m→0.2032m+166.7% | |
| BUFF | Bullet Velocity | 320.04m/s→828.04m/s+158.7% | |
| BUFF | Bullet damage per boon | 0.4→1+150.0% | |
| NERF | Bullet Evasion Duration | 3.5s→0s-100.0% | |
| NERF | Bullet Evasion Chance | 50%→0%-100.0% | |
| NERF | Health Steal Per Sec | 20→0-100.0% | |
| NERF | Lifesteal | 40%→0%-100.0% | |
| BUFF | Cast Delay | 0.3s→0s-100.0% | |
| NERF | Target Bullet Evasion Chance | 100→0-100.0% | |
| BUFF | Cooldown | 37s→0.5s-98.6% | |
| NERF | Launch Window | 20s→5s-75.0% | |
| NERF | Radius | 4m→1m-75.0% | |
| NERF | Pellets per Shot | 4→1-75.0% | |
| BUFF | Lifesteal vs Non-Heroes | 15%→25%+66.7% | |
| NERF | Duration | 2s→0.75s-62.5% | |
| BUFF | Max Marks | 5x→8x+60.0% | |
| NERF | Lift Up Time | 0.6s→0.3s-50.0% |
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes85
- NEWGrey Talon · Rain of Arrows: Alt Jump Speed added (10m/s)
- BUFFGrey Talon · The Mourning Comes: Bullet Damage increased from 22 to 24.75
- NEWHaze · Bullet Dance: Override Bullet Radius added (10)
- NEWIvy · Stone Form: Drag › Force Distance Scale added (10)
- NEWIvy · Stone Form: Drag › Vertical Offset added (-5.08m)
- NEWIvy · Stone Form: Collide Radius added (2.03m)
- NEWKelvin · Expedition's End: Crit Scale added (-20%)
- BUFFMirage: Bullet damage per boon increased from 0.4 to 1
- ONMirage: In Development changed from yes to no
- MECHMirage: Kit: Ultimate changed from Djinn Bomb to Traveler
- DELMirage · Djinn Bomb: removed from the game
- DELMirage · Djinn's Chains: removed from the game
- NEWMirage · Djinn's Mark: Base Damage added (16)
- NEWMirage · Djinn's Mark: Base Damage (spirit scaling) added (0.4)
- NEWMirage · Djinn's Mark: Reveal Duration added (2s)
- REWORKMirage · Djinn's Mark: T1 upgrade reworked: Bullet Evasion Chance 30% → Movement Slow 80%, Slow Duration 0.5s
- REWORKMirage · Djinn's Mark: T2 upgrade reworked: Escalating Spirit Damage 10 → Base Damage 10, Djinn's Mark Duration 4s
- REWORKMirage · Djinn's Mark: T3 upgrade reworked: Cooldown -19s → Max Marks 4x
- BUFFMirage · Djinn's Mark: Cooldown reduced from 37s to 0.5s
- BUFFMirage · Djinn's Mark: Max Marks increased from 5x to 8x
- NERFMirage · Djinn's Mark: Per Target Cooldown increased from 2s to 2.5s
- NERFMirage · Djinn's Mark: Djinn's Mark Duration reduced from 8s to 4.5s
- NERFMirage · Djinn's Mark: Bullet Evasion Duration reduced from 3.5s to 0s
- NERFMirage · Djinn's Mark: Bullet Evasion Chance reduced from 50% to 0%
- DELMirage · Djinn's Mark: Spirit Damage removed (was 20)
- DELMirage · Djinn's Mark: Spirit Damage (spirit scaling) removed (was 0.2)
- DELMirage · Djinn's Mark: Escalating Spirit Damage removed (was 15)
- DELMirage · Djinn's Mark: Escalating Spirit Damage (spirit scaling) removed (was 0.15)
- DELMirage · Djinn's Mark: Radius removed (was 10m)
- NEWMirage · Fire Scarabs: Bullet Resist added (-10%)
- NEWMirage · Fire Scarabs: Max HP Steal Per Bullet added (90)
- NEWMirage · Fire Scarabs: Max HP Steal Per Bullet (spirit scaling) added (0.9)
- NEWMirage · Fire Scarabs: Hero Stack added (3)
- NEWMirage · Fire Scarabs: Max Stacks added (1)
- NEWMirage · Fire Scarabs: Non Hero Stack added (1)
- NEWMirage · Fire Scarabs: Steal Duration added (14s)
- REWORKMirage · Fire Scarabs: T1 upgrade reworked: Charges 2 → Cooldown -15s
- REWORKMirage · Fire Scarabs: T2 upgrade reworked: Lifesteal 40%, Lifesteal vs Non-Heroes 15% → Bullet Resist -15%
- REWORKMirage · Fire Scarabs: T3 upgrade reworked: Health Steal Per Sec 40 → Max HP Steal Per Bullet 70
- BUFFMirage · Fire Scarabs: Charges increased from 3 to 4
- BUFFMirage · Fire Scarabs: Health Steal Per Sec (spirit scaling) increased from 0.3 to 0.35
- BUFFMirage · Fire Scarabs: Debuff Duration increased from 4s to 14s
- BUFFMirage · Fire Scarabs: Cooldown reduced from 35s to 32s
- BUFFMirage · Fire Scarabs: Lifesteal vs Non-Heroes increased from 15% to 25%
- BUFFMirage · Fire Scarabs: Bullet Radius increased from 0.6604m to 0.889m
- NERFMirage · Fire Scarabs: Health Steal Per Sec reduced from 20 to 0
- NERFMirage · Fire Scarabs: Lifesteal reduced from 40% to 0%
- NERFMirage · Fire Scarabs: Launch Window reduced from 20s to 5s
- NERFMirage · Fire Scarabs: Radius reduced from 4m to 1m
- NEWMirage · Promises Kept: Recoil Recovery Delay Factor added (0.8)
- BUFFMirage · Promises Kept: Standing Spread reduced from 1.5 to 1.2
- BUFFMirage · Promises Kept: Bullet Damage increased from 4.7 to 18
- BUFFMirage · Promises Kept: Bullet Radius increased from 0.0762m to 0.2032m
- BUFFMirage · Promises Kept: Bullet Velocity increased from 320.04m/s to 828.04m/s
- BUFFMirage · Promises Kept: Ammo increased from 14 to 16
- NERFMirage · Promises Kept: Fire Interval increased from 0.27s to 0.35s
- NERFMirage · Promises Kept: Recoil Recovery Speed reduced from 10 to 5
- NERFMirage · Promises Kept: Recoil Speed increased from 1 to 6
- NERFMirage · Promises Kept: Shoot Spread Penalty Decay reduced from 5 to 2.5
- NERFMirage · Promises Kept: Pellets per Shot reduced from 4 to 1
- NERFMirage · Promises Kept: Reload Time increased from 2.35s to 2.6s
- MECHMirage · Promises Kept: Aiming Shoot Spread Penalty changed from 0–0.9 to 0–0.5
- MECHMirage · Promises Kept: Standing Move Spread Penalty changed from 0–0.2 to 0–1.2
- MECHMirage · Promises Kept: Standing Shoot Spread Penalty changed from 0–0.9 to 0–0.5
- NEWMirage · Tornado: Projectile Think Interval added (0.01s)
- NEWMirage · Tornado: Bullet Evasion Duration added (3.5s)
- NEWMirage · Tornado: Bullet Evasion Chance added (30%)
- REWORKMirage · Tornado: T3 upgrade reworked: Spirit Resist -15% → Bullet Evasion Chance 20%
- BUFFMirage · Tornado: Cast Delay reduced from 0.3s to 0s
- BUFFMirage · Tornado: Damage increased from 60 to 70
- BUFFMirage · Tornado: Lift Duration increased from 1.25s to 1.5s
- NERFMirage · Tornado: Duration reduced from 2s to 0.75s
- NERFMirage · Tornado: Damage (spirit scaling) reduced from 0.9828 to 0.7
- NERFMirage · Tornado: Lift Up Time reduced from 0.6s to 0.3s
- NERFMirage · Tornado: Target Bullet Evasion Chance reduced from 100 to 0
- NERFMirage · Tornado: Tornado Speed reduced from 30.48m/s to 26.67m/s
- NERFMirage · Tornado: T1: Lift Duration reduced from 0.75s to 0.5s
- MECHMirage · Tornado: Behaviour: +movement ability
- NEWMirage · Traveler: added to the game
- BUFFVindicta · Wallflower's Revenge: Bullet Damage increased from 13 to 15
- NEWViscous · The Cube: T2: Purge Debuffs added (1)
- NEWYamato · Flying Strike: Grapple Speed added (50.8m/s)
- DELYamato · Flying Strike: Jump Pitch removed (was -35)
- DELYamato · Flying Strike: Jump Speed removed (was 38.1m/s)
- DELYamato · Shadow Transformation: Buff Duration removed (was 20s)
Items9
- NEWConjure Missiles: added to the game
- NEWHex-Sealed Knuckles: added to the game
- NEWHexafoil Ward: added to the game
- NEWPatron's Healing: added to the game
- MECHVampiric Burst: Behaviour: −channelled
- NEWWarp Stone: Velocity Scale added (0.75)
- DELWarp Stone: Targeting Cone Angle removed (was 45)
- DELWarp Stone: Teleport Distance removed (was 3.05m)
- DELZip Line Mastery: removed from the game
Units7
- UPBase Guardian: DPS vs Heroes increased from 28 to 88
- UPGuardian: DPS vs Heroes increased from 28 to 88
- NEWItem pickup rejuv herotest: added to the game
- DELTrooper zip line: Zip Mastery Acceleration Wait Time removed (was 2s)
- DELTrooper zip line: Zip Mastery Damage Cooldown removed (was 3s)
- DELTrooper zip line: Zip Mastery Extra Acc removed (was 150)
- DELTrooper zip line: Zip Mastery Extra Speed Bonus removed (was 125)
Game rules & map objects16
- NEWAll melee attacks (36): Slide melee › Is Heavy Attack: now
- NEWAll melee attacks (36): Slide melee › Trigger added (heavy)
- NEWAll melee attacks (36): Slide melee › Cooldown On Hit added (1s)
- NEWAll melee attacks (36): Slide melee › Cooldown On Miss added (1s)
- NEWAll melee attacks (36): Slide melee › Knock Up Strength added (200)
- NEWAll melee attacks (36): Slide melee › Movement Acc added (3000)
- DELAll melee attacks (36): Heavy melee › Attack Event Time removed (was 0.95s)
- NEWHerotest orbspawner: First Spawn Time added (180s)
- NEWHerotest orbspawner: Spawn Rate added (2)
- NEWHerotest orbspawner: Souls Value added (10)
- DELHyperline: Zip Mastery Acceleration Wait Time removed (was 2s)
- DELHyperline: Zip Mastery Damage Cooldown removed (was 3s)
- DELHyperline: Zip Mastery Extra Acc removed (was 150)
- DELHyperline: Zip Mastery Extra Speed Bonus removed (was 125)
- NEWSoul orb spawner: added to the game
- NEWStunned: Gravity Scale added (2)
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- Nekomata Ward · descriptionSend out Ava to attack a nearby enemy. Targetted enemies have reduced healing and give health to Ava and [Hero name] when damanged by them. Ava is only active when [Hero name] is nearby. · While nearby Press [3] to recall Ava, Ava regains health while recalled.→Deploy Ava to focus on a nearby enemy. Targetted enemies have reduced healing and give health to [Hero name] when damaged by any ally. Ava is only active when [Hero name] is nearby. · While nearby Press [3] to recall Ava, Ava regains health while recalled.
- Rain of Arrows · descriptionLaunches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [[In mantle]] to cancel the glide.→Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. · Alt-Cast for reduced jump height. · Press [[In mantle]] to cancel the glide.
- abilitybuttonhint casticedomeNEW Cast Frozen Shelter
- abilitybuttonhint castonselfNEW Cast on Self
- Stat signNEW +
- Stat nameDEL Bonus Damage Per Hero
- bonusammoNEW Bonus Ammo!
- Stat nameDEL Bonus Courage
- Stat nameDEL Movement Slow
- Stat unitDEL %
- Pulse Grenade · T3 descriptionNEW +[Pulse Damage] Pulse Damage and +[Pulse Grenade Damage Amplification Per Stack]% Damage Amp per stack.
- Shadow Transformation · descriptionBecome infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.→Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.
- Lightning Ball · T3 description+[DPS] DPS→+[DPS] DPS and +[Shock Radius]m radius
- Static Charge · descriptionApply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius.→Apply a charge to a target enemy hero. After a short duration, the static charge stuns and damages enemies within the radius. · Alt-Cast to cast on yourself.
- Entangling Thorns · T3 description+[DPS] DPS→+[DPS] DPS and +[Radius]m Radius
- botmatchmodal descNEW Select your Difficulty:
- confirm reset keybindingsAre you sure you want to reset your keybindings to default?→Are you sure you want to reset your keybindings (including hero specific keybinds) to default?
- confirm reset keybindings for defaultNEW Are you sure you want to reset your default keybindings back to the default binds?
- confirm reset keybindings for heroNEW Are you sure you want to reset your keybindings for this hero to default?
- duplicatekeybinddescboundmultipleis bound to commands:→is bound to multiple commands:
- friendscategory invitedInvited→Invite Pending
- friendscategory invitesentNEW Invite Granted
- herobuilds alltimefavoriteNEW All Time
- herobuilds dailyfavoriteNEW Trending
- herobuilds newNEW New
- herobuilds oldNEW Old
- herobuilds oldbuttontooltipNEW This build has not been updated recently
- herobuilds weeklyfavoriteNEW Popular
- hotkeys tooltip perunithotkeysEnable/Disable Unit Specific Keybinds→Enable/Disable Hero Specific Keybinds
- HUD · rideziplineHOLD [ [Jump key] ] to Ride→HOLD [ [In zipline] ] to Ride
- keybind minimap view amber teamNEW Amber Minimap View
- keybind minimap view sapphire teamNEW Sapphire Minimap View
- keybind minimap view spectator teamNEW Both Team's Minimap View
- keybind minimap view targets teamNEW Target's Minimap View
- keybind ziplineNEW Zipline
- Party · createprivatelobbyNEW Create Private Lobby
- playercontextmenu audiovolumeNEW Audio Volume
- playerlist enemyNEW Enemy Team
- playerlist teammatesNEW Teammates
- privatelobby bot easyBot: Easy→Bots: Easy
- privatelobby bot hardBot: Hard→Bots: Hard
- privatelobby bot mediumBot: Medium→Bots: Medium
- privatelobby cheats offNEW Cheats Disabled
- privatelobby cheats onNEW Cheats Enabled
- privatelobby inviteInvite→Invite Friends
- privatelobby joinJoin→Unassign Self
- privatelobby leaveprompt bodyAre you sure you want to leave this private lobby?→Are you sure you want to leave this custom match?
- privatelobby leaveprompt exitLeave Lobby→Leave Custom Match
- privatelobby leaveprompt titleLeave Private Lobby→Leave Custom Match
- privatelobby pagetitlePrivate Lobby→Custom Match
- privatelobby publiclyvisible offNEW Visible Only to Players
- privatelobby publiclyvisible onNEW Visible to Everyone
- privatelobby randomlanes offSpecify Lane Players→Specify Lane Assignments
- privatelobby randomlanes onRandomize Lane Players→Default Lane Assignments
- reportplayer reason cheatingissueNEW Cheating
- rostermode coopbotmmCoop Bot Matchmaking→Play Against Bots
- rostermode matchmakingMatchmaking→Play Deadlock
- rostermode party coopbotmmParty Coop Bot Matchmaking→Play Against Bots
- rostermode party matchmakingParty Matchmaking→Play Deadlock
- rostermode privateboteasyPrivate Bot Match - Easy→Private Bots - Easy
- rostermode privatebothardPrivate Bot Match - Hard→Private Bots - Hard
- rostermode privatebotmediumPrivate Bot Match - Medium→Private Bots - Medium
- serverregion 0NEW Auto Select Region
- serverregion 1NEW US West
- serverregion 11NEW South Africa
- serverregion 14NEW Chile
- serverregion 19NEW Japan
- serverregion 2NEW US East
- serverregion 21NEW Spain
- serverregion 22NEW US South West
- serverregion 23NEW US South East
- serverregion 24NEW Hong Kong
- serverregion 27NEW US North Central
- serverregion 28NEW Poland
- serverregion 3NEW France
- serverregion 38NEW Argentina
- serverregion 39NEW South Korea
- serverregion 44NEW Finland
- serverregion 45NEW England
- serverregion 5NEW Singapore
- serverregion 7NEW Australia
- serverregion 8NEW Sweden
- serverregion 9NEW Italy
- Settings · ability quickcast tooltipNEW Toggle to enable/disable quickcast for this specific ability/item
- Settings · fps maxMaximum frames per second allowed→In-Game Maximum frames per second
- Settings · per unit hotkeysUnit Specific Hotkeys→Hero Specific Hotkeys
- Settings · quick cast descNEW Quickcast options for [Ability name]:
- Settings · quick cast global descNEW Change Quick Cast Mode for all hero abilities:
- Settings · quick cast items descNEW Quickcast options for active items:
- Settings · quick cast set successNEW Quick Cast Mode for all hero abilities set successfully.
- Settings · quick cast successNEW Success
- Settings · quickcast defaultNEW Ability Default
- Settings · quickcast disabledNEW Quick Cast Disabled
- Settings · quickcast enabledNEW Quick Cast Enabled
- Settings · quickcast item defaultNEW Item Default
- Settings · quickcast select optionNEW Select Option...
- Shop · abilityisimbuedNEW Ability is imbued
- Shop · destroy itemNEW Destroy Item?
- Shop · destroy item confirmNEW Are you sure you want to sell item [Item name] for {i:item_sell_amount} souls (half the purchase price)?
- viewmatchid inflight bodyNEW This match is still being played. Would you like to spectate this match?
- viewmatchid inflight titleNEW Match is still active
- ziplineboost activeNEW Active
- citael privatelobbymodal createnewbuttonNEW Create new Custom Match
- citael privatelobbymodal joincodeNEW Join existing via Code
- Stat nameDEL Damage Shared
- Stat unitDEL %
- Stat nameDEL Delay
- Stat unitDEL s
- Stat nameNEW Heal Amount
- Mirage · playstyle[playstyle info here]→Mirage can envelop himself in a violent tornado to catch up to enemies and lift them up. His scarabs help him sustain against multiple enemies, and he's always ready to help an ally or punish an enemy anywhere.
- Mirage · roleFires off barrages while evading shots→Times his shots and catches fleeing targets
- Yamato · lore犯罪組織のボスの家に生まれたカオリと兄のヤマトは、 父の死後、セブンスムーンの運営を引き継ぐ運命に あることをずっと自覚していた。彼らは何年もの間、 二頭体制で組織を運営し、利益と成功をもたらし、 アメリカへの進出も計画していた。 計画は単純だった。カオリは日本に残って国内を 統制し、ヤマトはアメリカに渡り国際的な拠点を 作るはずだった。兄妹にとって不運だったのは、 カオリが日本で指揮をとるという計画を快く 思わない部下たちがいたことだった。 反逆は迅速かつ暴力的だった。ヤマトが命を犠牲に してカオリを守ったおかげで、カオリは一握りの 部下たちと共に日本からアメリカへ逃れることができた。 アメリカに到着したカオリとその一行を迎え入れたのは、 ヤマトを出迎えるはずの人物だった。その男は 日本人の名前には馴染みがなく、カオリのことを 「ヤマト」と呼んだ。カオリは間違いを正そうかと思ったが、 兄→犯罪組織のボスの家に生まれた花桜梨とその兄の 大和にとって、父の死後に「セブンスムーン」の跡目を 継ぐのは自明のことでもあった。 そして何年もの間、 かれらは対等の立場で組織を率いて利益と成功を もたらし、やがてはアメリカへの進出をも目論むように なった。 思い描いていた計画は単純で、 大和がアメリカに渡って 花桜梨の国際的な存在感を高め、その間花桜梨は日本に 残って国内を統制する、といったものだった。 兄妹に とって不運だったのは、花桜梨が日本で指揮をとると いう計画を快く思わない部下たちがいたことだった。 そして迅速かつ暴力的な形で、反乱は発生した。 大和は花桜梨を守るために命を落とし、花桜梨と数人の 忠実な部下たちは、その大和の犠牲のおかげもあって、 日本からアメリカへと逃げ延びることに成功した。 アメリカに着いた花桜梨たちを出迎えたのは、 本来であれば大和が会う予定となっていた男で
- herotesting unlimitedammoNEW No Reload
- herotesting unlockflexUnlock Flex Slots→Flex Slots
- hud spectate minimap viewNEW Minimap View
- hud spectate minimap view amberNEW Amber
- hud spectate minimap view both teamsNEW Both Teams
- hud spectate minimap view sapphireNEW Sapphire
- hud spectate minimap view target teamNEW Target's
- Stat nameDEL Max Lifetime
- Stat nameDEL Max Targets
- menu bot customNEW Custom Match
- menu bot practicePrivate Bot Match→Private Bots
- menu botmatchmakingPublic Bot Match→Play Against Bots
- menu play botmatchmaking descJump in queue and find other players to battle bots with.→Play a match against Bots alongside other players
- menu play bots easy descPlay a Normal game against bots. Available for solo players or with a group.→Play a private match against bots
- menu play bots hard descDEL Play a Hard game against bots. Available for solo players or with a group.
- menu play custom game descNEW Create or join a custom match for up to 12 players
- menu play matchmakingQueue up for a Standard Match against other players online.→Play a standard match against other players
- menu play sandbox descFreely test your character's movement, abilities, and builds.→Test Hero abilities, movement, and items
- menu play unavailable in partyNEW Unavailable while in Party
- Djinn BombDEL Djinn Bomb
- Djinn Bomb · descriptionDEL Launch a slow projectile that you can activate anywhere along its path to detonate it, dealing damage to enemies caught in its radius. Deals bonus damage for each additional hero hit.
- Djinn Bomb · quipDEL [short desc]
- Djinn's ChainsDEL Djinn's Chains
- Djinn's Chains · descriptionDEL Target an enemy hero, tethering it to up to two other enemy heroes nearby. Tethered heroes have their movement constrained to each other, have reduced bullet resistance, and suffer a portion of the damage any of the other tethered heroes receive. The primary target receives a heavy slow that it recovers from over a short time.
- Djinn's Chains · quipDEL [short desc]
- Bullet BurstDEL Bullet Burst
- Bullet Burst · descriptionDEL After a short delay, fire multiple bullets at all enemies in a cone ahead of you. These shots have bullet lifesteal.
- Bullet Burst · quipDEL Fire a burst of bullets after a short delay
- Bullet Burst · T3 descriptionDEL +[Shot Count] Shot
- Fire Scarabs · descriptionStart launching fire scarabs. Each scarab can be launched separately, applying a lifesteal over time to enemies they hit. Once the launch window ends, this ability goes on cooldown.→Start launching fire scarabs. Each scarab can be launched separately, stealing max health from enemies and applying bullet resist reduction. Cannot apply multiple scarabs to the same enemy. The health gain from hitting heroes is 3x as effective as against non-heroes.
- Fire Scarabs · quipSend out scarabs that lifesteal from enemies→Send out scarabs that steal life from enemies
- Fire Scarabs · T2 descriptionDEL +[Healing Factor]% Heal vs Heroes
- Djinn's MarkTempest Ward→Djinn's Mark
- Djinn's Mark · descriptionYou become enveloped in a whirlwind that provides bullet evasion and movement speed.→Active: Consume multiplier of Djinn's Mark to deal its damage now.
- Djinn's Mark · passive descriptionPassive: Your next shot is amplified with Spirit Damage. Each amplified shot that hits the same target increases the Spirit Damage dealt.→Passive: Your shots apply an increasing multiplier on the target. When the multiplier on a target expires or you reach the max, it's consumed and the target suffers Spirit Damage and is briefly revealed on the map. The final damage is the base damage times the multiplier.
- Djinn's Mark · quipEvade bullets and move faster→Apply procs of escalating damage
- Djinn's Mark · T1 descriptionNEW Apply [Movement Speed Slow]% Slow for [Slow Duration]s whenever you increase the multiplier
- Djinn's Mark · T2 descriptionNEW +[Victim Stack Duration]s Multiplier Duration and +[Proc Damage Base] Base Damage
- Sunfire CataclysmDEL Sunfire Cataclysm
- Sunfire Cataclysm · descriptionDEL After a delay, deal damage to all enemies in the targeted area and pull them in towards the center of the cast location.
- Sunfire Cataclysm · quipDEL Pull in and damage enemies in the area
- Sunfire Cataclysm · T3 descriptionDEL Applies EMP for [EMP Duration On Target]s to targets
- TravelerNEW Traveler
- Traveler · descriptionNEW Channeled. Target an ally or visible enemy hero on the minimap, then teleport to where they were when your channel started. After teleporting, you gain movement speed as well as fire rate until your next reload.
- Traveler · movespeedNEW Traveler - Bonus Movement
- Traveler · quipNEW Teleport to an ally or enemy hero
- Dust Devil · descriptionSend out a tornado that damages enemies and lifts them up in the air. While they're up in the air, targets will fully evade all bullets.→Transform yourself into a tornado that travels forward, damaging enemies and lifting them up in the air. After emerging from the tornado you gain bullet evasion.
- Dust Devil · quipSend out a tornado that lifts enemies→Transform yourself into a tornado that lifts enemies
- Stat nameNEW Max Multiplier
- Stat unitNEW x
- Stat nameNEW Max Health Steal
- mirageteleportmovespeed conditionalNEW After Teleport
- mirage fire scarabs health gainNEW Fire Scarabs
- mirage fire scarabs health lossNEW Fire Scarabs
- mirage sand phantom passive victimTempest Ward Stacks→Djinn's Mark Multiplier
- mirage sunfire cataclysmDEL Sunfire Cataclysm
- mirage sunfire cataclysm empDEL Silence (Sunfire Cataclysm)
- Stat nameDEL Movement Slow Duration
- Stat unitDEL s
- Stat nameDEL Movement Slow
- Stat unitDEL %
- npe bots modal buttonNEW Got it!
- npe heroes modal buttonNEW Got it!
- Stat nameDEL Delay After Cast
- Stat nameNEW Base Damage
- Stat nameNEW Bullet Resist
- Stat unitNEW %
- Stat signNEW +
- Stat nameNEW Reveal Duration
- Stat unitNEW s
- Stat nameProc Cooldown→Cooldown Between Multiplier
- Stat nameDEL Shots
- Stat nameNEW Increased Respawn Time
- Stat unitNEW s
- Stat signNEW +
- Stat nameNEW Label!
- Stat signNEW +
- Stat nameNEW Multiplier Required for Slow
- Stat nameDEL Stamina Regen Penalty
- Stat nameNEW Stamina Regen
- Stat unitNEW %
- Stat nameNEW Stored Spirit Damage
- Ammo Scavenger · descriptionAny time you secure or deny a Soul you get ammo back and gain stacking Spirit Power.→Any time you secure or deny a Soul from an entity you get ammo back and gain stacking Spirit Power.
- Heal on level/heal on level buffNEW Heal On Level
- Patron's Healing · buffNEW Heal On Level
- Patron's Healing · descriptionNEW When you receive a Boon, automatically heal.
- Melee Charge · descriptionYour next Heavy Melee attack against an enemy deals increased damage and reloads your weapon instantly.→Your next Heavy Melee attack against an enemy deals increased damage and either reload your weapon instantly or give you up to +100% bonus ammo. · Only activates when Bonus Ammo is not full.
- Quicksilver Reload · descriptionImbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip.→Imbue an ability with bonus Spirit Damage on the first hit. When the ability is used, your weapon is reloaded and has a Fire Rate bonus for that clip. · Only activates when Ammo is not full.
- Restorative Locket · active descriptionConsume all stacks to heal target ally. If used at max stacks it replenishes a stamina point on the target. Can be self-cast.→Consume all stacks to heal target ally and replenish a stamina point. Can be self-cast.
- Spellshield/modifier spellshield buffNEW Hexafoil Ward
- Spellshield/modifier spellshield linger buffNEW Hexafoil Ward Broken!
- Hexafoil Ward · descriptionNEW Block the next Spirit Damage or Debuff, preventing its effects. Only regenerates outside of combat.
- Hexafoil Ward · shieldNEW Anti-Spirit Sigil
- Superacolytes glove/modifier superacoloytes gloveNEW Knuckles Unsealed!
- Hex-Sealed Knuckles · descriptionNEW After dealing an accumulated [Stored Spirit Damage] spirit damage, your next Heavy Melee Attack deals an additional [Stored Spirit Damage] spirit damage.
- Unstoppable · descriptionSuppress negative status effects and become Immune to Stun, Silence, Sleep, Root, and Disarm.→Temporarily suppress negative status effects and become immune to Stun, Silence, Sleep, Root, and Disarm. · Cannot be used while Stunned or Slept.
- Veil Walker · descriptionWalking through a cosmic veil grants you Stealth, increased Movement Speed, restores all Bullet and Spirit Shields, and grants bonus Fire Rate for your next magazine.→Walking through a cosmic veil grants you Stealth, increased Movement Speed and restores all Bullet and Spirit Shields.
- Stat nameNEW Multiplier Duration
- Stat unitNEW s
- The Cube · descriptionEncase the target in a cube of restorative goo that purges debuffs, protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [[In mantle]] to escape early.→Encase the target in a cube of restorative goo that protects from damage, and increases health regen. Target is unable to take any new actions while cubed. Can be used on self. Press [[In mantle]] to escape early.
- The Cube · T2 descriptionNEW Removes all Debuffs and [Ability Cooldown]s Ability Cooldown
- Stat nameDuration→Bullet Evasion Duration
- Stat nameHyperline Speed→Zipline Speed
| animation | +22 | −7 | ~9 |
| data | +1 | −0 | ~77 |
| hero_model | +97 | −5 | ~595 |
| material | +72 | −24 | ~684 |
| model | +133 | −92 | ~1185 |
| npc_model | +46 | −1 | ~306 |
| other | +10 | −0 | ~22 |
| particles | +137 | −4 | ~125 |
| sound | +644 | −15 | ~2336 |
| ui | +15 | −2 | ~54 |
Hero model folders touched: archer, astro, atlas_detective, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_explorer, kelvin_v2, lash, lash_v2, mirage, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, vindicta, viscous, viscous_v2, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato, yamato_v2
Also 441 visual / audio / UI / technical data fields (see the build pages).