Replaced the recent soul duplication hotfix with new behavior. Pre 10 min, lanes now always split orbs when there are more heroes than the assigned participants for that lane (3+ people in a dual lane, 2+ people in a solo). Previously it only split with 3+ people regardless of the lane, which is what allowed soul abuses when dipping into a solo lane.
Private lobbies can now assign players to duo and solo lanes
FIXFixed some recent bugs with Vindicta Flight that could cause some large bursts in a direction
FIXFixed being able to shoot while using Ethereal Shift and flying with Vindicta
Veil Walker
1
NERFFire Rate reduced from 30% to 20%
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.