Infernus
1
NEWNow has 30% Slow Resistance
| Climb rope | BUFF | Climb Speed Down | 12m/s→14m/s+16.7% |
| BUFF | Ammo per Shot | 6→5-16.7% | |
| NERF | Toss Speed | 17.78m/s→15.88m/s-10.7% | |
| Climb rope | BUFF | Activate Range | 2.29m→2.4m+5.0% |
Valve's patch notes do not mention these changes; every line below is read from the game files.
| animation | +10 | −0 | ~1 |
| data | +0 | −0 | ~9 |
| hero_model | +0 | −0 | ~172 |
| model | +261 | −0 | ~8 |
| npc_model | +10 | −0 | ~1 |
| other | +0 | −0 | ~1 |
| sound | +0 | −0 | ~3 |
| ui | +0 | −0 | ~2 |
Hero model folders touched: archer, astro, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_v2, lash_v2, mirage, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, vindicta, viscous, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato_v2
Also 6 visual / audio / UI / technical data fields (see the build pages).