FIXFixed High-Velocity Mag affecting some abilities
8Nerfs
4New
1Other
7 exact in the notes4 covered by a general line2 not in patch notes2 of them in game rules & map objects3 bug fixes
Silence Glyph
NERFDamage reduced from 150 to 100
NERFSpirit damage scaling reduced from 1.5 to 1.0
NERFCast range reduced from 40m to 25m
NERFSprint reduced from 2 to 1
NERFSpirit Shield reduced from +225 to +200
Reactive Barrier
NERFCooldown increased from 20s to 30s
Return Fire
NERFBullet damage returned reduced form 80% to 70%Bullet Damage Returned 80%→70%
NEWDying with Siphon Bullets stacks will now cause you to lose 2 stacks no matter who killed you (rather than returning 1 only if the victim killed you back)Stack Lost Per Death 2
FIXFixed Siphon Bullets acting as spirit damage for procs
Ivy
MECHNow silences the ally being carried until they are released
1 exact value
- Air Drop · Grab › Applies: +no melee +silenced
Shiv
NERFIncoming damage deferred reduced from 40% to 35%
FIXFixed shotgun heroes applying buildup effects like toxic bullets instantly on ricocheted enemies
NEWParrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there afterBoss Victim No Melee Time 7s
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Game rules & map objects2
- NEWParry: Parry Boss Victim No Melee › Applies: +no melee
- NEWParry: Boss Victim Calm Time added (2.25s)
Ivy
MECHGrab › Applies+no melee+silenced
Shiv
NERFIncoming Damage Deferred40%→35%-12.5%
Parry
NEWBoss Victim Calm Time2.25s
NEWBoss Victim No Melee Time7s
NEWParry Boss Victim No Melee › Applies+no melee
Technical (1)
NEWParry Boss Victim Calm › AppliesAi Force Calm
Reactive Barrier
NERFCooldown20s→30s+50.0%
Return Fire
NERFBullet Damage Returned80%→70%-12.5%
Silence Glyph
NERFCast Range40m→25m-37.5%
NERFDamage150→100-33.3%
NERFDamage (spirit scaling)1.5→1-33.3%
NERFSpirit Shield Health225→200-11.1%
NERFSprint Speed2m/s→1m/s-50.0%
Siphon Bullets
NEWStack Lost Per Death2
- Air Drop · descriptionTake flight with an Ally or a bomb. Ally gains bullet resist while flying. Drop your ally or bomb to cause a large explosion that causes movement slow. [Hero name] and ally gain a bullet shield when flying ends. · Fast cast time when targetting an ally, long on self. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally/bomb.→Take flight with an Ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that causes movement slow. [Hero name] and ally gain a bullet shield when flying ends. · Fast cast time when targetting an ally, long on self. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally/bomb.
- airlift allyAir Drop - [[In mantle]] To Drop→Air Drop
- Siphon Bullets · desc passive2Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and they take it back if they kill you.→Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose [Stack Lost Per Death] stacks if you die.
- Silence Wave · descriptionFires a projectile which silences and damages the target and reduces its Spirit Resist. Silence does not interrupt channeling abilities.→Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
- playtestwarningbodyDeadlock is still early in development, with a lot of temporary art and experimental gameplay. Do not share anything about the game with anyone.→Welcome to Deadlock. This game is early in development, with a lot of temporary art and experimental gameplay. All feedback welcome!
| data | +0 | −0 | ~2 |
Also 6 visual / audio / UI / technical data fields (see the build pages).