Builds / Build 5090

Build 5090

Tracked 2024-08-23 01:56 UTC · game build date Aug 22 2024 18:50:00 · part of 2024-08-22 update · tracker commit ↗ · file diffs: abilities.vdata ↗
7
entities with gameplay changes
14
gameplay fields
4
text changes
0
console variables

Gameplay data

Ivy
1
Air Drop1
MECHGrab › Applies+no melee+silenced
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_nEnabledStateMask"MODIFIER_STATE_SHOOTING_DISABLED" → "MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_SILENCED"file diff ↗
Shiv
1
Bloodletting1
NERFIncoming Damage Deferred40%→35%-12.5%
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DamagePctDeferred.m_strValue40 → 35file diff ↗
Parry
3
abilities.vdata › citadel_ability_melee_parry › m_flBossVictimCalmTime— → 2.25file diff ↗This update's notes: no line mentions this
NEWBoss Victim No Melee Time7s
abilities.vdata › citadel_ability_melee_parry › m_flBossVictimNoMeleeTime— → 7file diff ↗
abilities.vdata › citadel_ability_melee_parry › m_ParryBossVictimNoMeleeModifier.m_nEnabledStateMask— → "MODIFIER_STATE_MELEE_DISABLED"file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › citadel_ability_melee_parry › m_ParryBossVictimCalmModifier.m_nEnabledStateMask— → "MODIFIER_STATE_AI_FORCE_CALM"file diff ↗This update's notes: no line mentions this
Reactive Barrier
1
NERFCooldown20s→30s+50.0%
abilities.vdata › upgrade_vex_barrier › m_mapAbilityProperties.AbilityCooldown.m_strValue20 → 30file diff ↗
Return Fire
1
NERFBullet Damage Returned80%→70%-12.5%
abilities.vdata › upgrade_return_fire › m_mapAbilityProperties.BulletDamageReflectedPct.m_strValue80 → 70file diff ↗
Silence Glyph
5
NERFCast Range40m→25m-37.5%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.AbilityCastRange.m_strValue"40m" → "25m"file diff ↗
NERFDamage150→100-33.3%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.Damage.m_strValue150 → 100file diff ↗
NERFDamage (spirit scaling)1.5→1-33.3%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale1.5 → 1file diff ↗
NERFSpirit Shield Health225→200-11.1%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue225 → 200file diff ↗
NERFSprint Speed2m/s→1m/s-50.0%
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"2m" → "1m"file diff ↗
Siphon Bullets
1
NEWStack Lost Per Death2
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.StackLostPerDeath.m_strValue— → 2file diff ↗

Cosmetic fields changed: ui 2.

Text changes4
  • Air Drop · descriptionTake flight with an Ally or a bomb. Ally gains bullet resist while flying. Drop your ally or bomb to cause a large explosion that causes movement slow. [Hero name] and ally gain a bullet shield when flying ends. · Fast cast time when targetting an ally, long on self. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally/bomb.→Take flight with an Ally or a bomb. Ally gains bullet resist but cannot attack or use abilities while lifted. Drop your ally or bomb to cause a large explosion that causes movement slow. [Hero name] and ally gain a bullet shield when flying ends. · Fast cast time when targetting an ally, long on self. · [[Iv attack]] to accelerate flying speed. · [[Iv attack2]] to drop ally/bomb.
  • airlift allyAir Drop - [[In mantle]] To Drop→Air Drop
  • Siphon Bullets · desc passive2Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and they take it back if they kill you.→Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose [Stack Lost Per Death] stacks if you die.
  • Silence Wave · descriptionFires a projectile which silences and damages the target and reduces its Spirit Resist. Silence does not interrupt channeling abilities.→Fires a projectile which silences and damages the target. Silence does not interrupt channeling abilities.
Game files2
  • data+0 / −0 / ~2
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