Unstable Rift comeback resist max values now scale over the course of the game. Previously the max values were 35%. Now it is 10% + 1% per minute (around ~20% for the first one), with an upper limit of 40% at 30 minutes.
DELRemoved a fixed amount of extra bonus souls you would get for being behind even a very slightly amount in net worth for both hero kill bounties as well as Unstable Rift bounties (this had a larger impact on the early to mid game)
Slightly reduced comeback bounties in general (this is in addition to the above change)
A portion of the comeback souls earned by players above enemy teams average net worth is instead distributed via the tick gold system that is given to the lowest 2 players (70% of the extra comeback value goes to them)
UPGuardian bounty increased by 10%
UPWalker bounty increased by 5%
DOWNShare for objectives bounty to nearby heroes reduced from 30% to 25% (the remaining gets split between all 6 players)
Respawn Time at 20 minutes increased from 35s to 38s (does not affect the max values later on, just a little higher earlier)
Using parry now pauses reloading
NEWParrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
5 exact values
- Dash · Parry Cancel Air Glide Duration: 0.4s
- Dash · Parry Cancel Air Gravity Scale: 0.3
- Dash · Parry Cancel Slide Duration: 0.4s
- Dash · Parry Cancel Slide Friction: -90%
- Dash · Parry Cancel Speed Scale: 0.4
Getting stunned now pauses your reload rather than restarting it
Breakables in the underground tunnels initial spawn time increased from 3m to 5m
Breakables in the underground tunnels respawn rate increased from 3m to 5m
REWORKAll move slow values reduced by ~20% globally
108 exact values
- Sticky Bomb · Movement Slow: 20% → 16%
- Captivating Read · Movement Slow: 45% → 36%
- Burrow · Spin Slow: 10% → 8%
- Crackshot · Fading Movement Slow: 50% → 40%
- Crackshot · T1: Fading Movement Slow: 25% → 20%
- Naptime · Move/Dash Slow: 25% → 20%
- Pillow Toss · Fading Movement Slow: 45% → 36%
- Aura of Suffering · T1: Movement Slow: 25% → 20%
- Pain Battery · T1: Movement Slow: 40% → 32%
- Soul Exchange · Enemy Movement Slow: 70% → 56%
- Frost Grenade · Movement Slow: 40% → 32%
- Arctic Beam · Max Movement Slow: 20% → 16%
- Arctic Beam · Min Slow: 30% → 24%
- Arctic Beam · T1: Max Movement Slow: 25% → 20%
- Flog · T1: Enemy Movement Slow: 35% → 28%
- Grand Finale! · Movement Slow: 25% → 20%
- Grand Finale! · T1: Movement Slow: 25% → 20%
- Back Off! · Movement Slow: 40% → 32%
- Borrowed Decree · Movement Slow: 80% → 64%
- Jar of Dead · T2: Movement Slow: 30% → 24%
- Rain of Arrows · T1: Movement Slow: 30% → 24%
- Witching Hour · Movement Slow: 60% → 48%
- Choking Incense · T2: Movement Slow: 20% → 16%
- Sleep Dagger · T3: Movement Slow: 50% → 40%
- Fixation · T1: Movement Slow: 15% → 12%
- Sand Blast · T2: Movement Slow: 30% → 24%
- Bottled Phantasmicide · Move Speed (spirit scaling): 0.279 → 0.187
- Shining Wonder · Movement Slow: 40% → 32%
- Shining Wonder · T1: Movement Slow: 20% → 16%
- Love Bites · T1: Movement Slow: 30% → 24%
- Screwjab Dagger · Movement Slow per Stack: 15% → 12%
- Hook Blade · T2: Movement Slow: 35% → 28%
- Petrifying Bola · Movement Slow: 50% → 40%
- Alchemical Flask · Movement Slow: 20% → 16%
- Tail Whack · T2: Movement Slow: 40% → 32%
- Entangling Bola · Movement Slow: 20% → 16%
- Entangling Bola · T1: Movement Slow: 25% → 20%
- Trackingbomb · Movement Slow: 20% → 16%
- Hyper Beam · Movement Slow: 25% → 20%
- Shoulder Charge · T1: Movement Slow: 40% → 32%
- Card Trick · Movement Slow: 30% → 24%
- Time Wall · Movement Slow: 80% → 64%
- Climb rope · Climb Rope Slow On Hit › % Multiplier End: 20 → 16
- Climb rope · Climb Rope Slow On Hit › % Multiplier Start: 80 → 64
- Spectral Wall · Movement Slow: 20% → 16%
- Spectral Wall · T3: Movement Slow: 30% → 24%
- Flying Slash · Movement Slow: 50% → 40%
- Grapple Arm · Movement Slow: 90% → 72%
- Ground Strike · T2: Enemy Movement Slow: 50% → 40%
- Death Slam · Movement Slow: 50% → 40%
- Lightning Ball · T2: Movement Slow: 35% → 28%
- Mantle · Mantle Slow On Hit › % Multiplier End: 20 → 16
- Mantle · Mantle Slow On Hit › % Multiplier Start: 80 → 64
- Power Slash · T1: Movement Slow: 40% → 32%
- Telekinesis · Movement Slow: 40% → 32%
- Heavy Barrage · T1: Movement Slow: 30% → 24%
- Serrated Knives · Movement Slow: 35% → 28%
- Kinetic Pulse · T2: Movement Slow: 30% → 24%
- Air Drop · T2: Movement Slow: 40% → 32%
- Djinn's Mark · T1: Movement Slow: 60% → 48%
NERFAll ground dash slows reduced by ~10% globally
14 exact values
- Itani Lo Sahn · Dash Distance: -30% → -26%
- Arctic Beam · Max Dash Slow: -20% → -18%
- Sleep Dagger · T3: Dash Distance: -50% → -45%
- Sand Blast · T2: Dash Distance: -30% → -26%
- Shining Wonder · Dash Distance: -25% → -22%
- Shining Wonder · T1: Dash Distance: -15% → -14%
- Hyper Beam · Dash Distance: -40% → -36%
- Vortex Web · Dash Distance: -40% → -36%
- Colossus · Dash Distance: -25% → -22%
- Slowing Hex · Dash Distance: -30% → -26%
- Haunting Shot · Dash Distance: -40% → -36%
- Haunting Shot · Enhanced: Dash Distance: -10% → -9%
- Slowing Bullets · Dash Distance: -22% → -20%
- Weighted Shots · Dash Distance: -22% → -20%
Slows now also affect air drag by 35% of the slow value (convar citadel_enable_slows_affect_air_drag to toggle the slow drag behavior on and off)
Dashes and light melee's no longer pause your gun's cycle time (this is a general change that affects high-cycle time weapons the most like Silver or Abrams)