Gameplay data

12
Shoulder Charge1NERFT1: Movement Slow40%→32%-20.0%
abilities.vdata › citadel_ability_bull_charge › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 32file diff ↗
Seismic Impact1NERFT3: Immunity Duration6s→5s-16.7%
abilities.vdata › citadel_ability_bull_leap › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{ImmunityDuration}.m_strBonus6 → 5file diff ↗
Infernal Resilience1BUFFT3: Damage Regenerated8%→9%+12.5%
abilities.vdata › citadel_ability_passive_beefy › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{RegenIncomingDamagePercent}.m_strBonus8 → 9file diff ↗
1
Itani Lo Sahn1NERFDash Distance-30%→-26%-13.3%
abilities.vdata › ability_fencer_ultimate › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-30 → -26file diff ↗
4
Sticky Bomb1NERFMovement Slow20%→16%-20.0%
abilities.vdata › ability_bebop_stickybomb2 › m_mapAbilityProperties.MoveSpeedSlowPct.m_strValue20 → 16file diff ↗
Hyper Beam2NERFDash Distance-40%→-36%-10.0%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-40 → -36file diff ↗NERFMovement Slow25%→20%-20.0%
abilities.vdata › citadel_ability_bebop_laser_beam › m_mapAbilityProperties.SlowPercent.m_strValue25 → 20file diff ↗
Grapple Arm1NERFMovement Slow90%→72%-20.0%
abilities.vdata › citadel_ability_hook › m_mapAbilityProperties.SlowPercent.m_strValue90 → 72file diff ↗
1
Silence Contraptions1NERFT1: Movement Slow40%→26%-35.0%
abilities.vdata › cadence_ability_silencecontraptions › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 26file diff ↗
Base stats1NERFStamina Cooldown5s→5.3s-5.7%
heroes.vdata › hero_unicorn › m_mapStartingStats.EStaminaRegenPerSecond0.2 → 0.18867file diff ↗
Shining Wonder6NERFBounce Range16.5m→15.5m-6.1%
abilities.vdata › ability_unicorn_dazzlingorb › m_mapAbilityProperties.BounceRadius.m_strValue"16.5m" → "15.5m"file diff ↗NERFDash Distance-25%→-22%-12.0%
abilities.vdata › ability_unicorn_dazzlingorb › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-25 → -22file diff ↗NERFMovement Slow40%→32%-20.0%
abilities.vdata › ability_unicorn_dazzlingorb › m_mapAbilityProperties.SlowPercent.m_strValue40 → 32file diff ↗NERFT1: Dash Distance-15%→-14%-6.7%
abilities.vdata › ability_unicorn_dazzlingorb › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-15 → -14file diff ↗NERFT1: Movement Slow20%→16%-20.0%
abilities.vdata › ability_unicorn_dazzlingorb › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus20 → 16file diff ↗NERFT3: Bounces8→6-25.0%
abilities.vdata › ability_unicorn_dazzlingorb › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{MaxBounces}.m_strBonus8 → 6file diff ↗
Radiant Daggers1NERFT2: Impact Damage80→70-12.5%
abilities.vdata › ability_unicorn_luminousstrike › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{ImpactDamage}.m_strBonus80 → 70file diff ↗
Dazzling Trick1NERFCooldown34s→38s+11.8%
abilities.vdata › ability_unicorn_prismaticguard › m_mapAbilityProperties.AbilityCooldown.m_strValue34 → 38file diff ↗
Light Eater2NERFSpirit Lifesteal20%→18%-10.0%
abilities.vdata › ability_unicorn_radiantblast › m_mapAbilityProperties.AbilityLifestealPercentHero.m_strValue20 → 18file diff ↗NERFT3: Damage25→22-12.0%
abilities.vdata › ability_unicorn_radiantblast › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{Damage}.m_strBonus25 → 22file diff ↗
1
Kinetic Pulse1NERFT2: Movement Slow30%→24%-20.0%
abilities.vdata › citadel_ability_stomp › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
1
Lurker's Ambush1NERFEnemy Movement Slow60%→40%-33.3%
abilities.vdata › fathom_lurkers_ambush › m_mapAbilityProperties.EnemySlowPct.m_strValue60 → 40file diff ↗
Base stats1BUFFHealth per boon33→35+6.1%
heroes.vdata › hero_necro › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL33 → 35file diff ↗
Back Off!1NERFMovement Slow40%→32%-20.0%
abilities.vdata › ability_necro_coffin › m_mapAbilityProperties.SlowPercent.m_strValue40 → 32file diff ↗
Borrowed Decree1NERFMovement Slow80%→64%-20.0%
abilities.vdata › ability_necro_gravestone › m_mapAbilityProperties.SlowPercent.m_strValue80 → 64file diff ↗
Jar of Dead1NERFT2: Movement Slow30%→24%-20.0%
abilities.vdata › ability_necro_hauntingskull › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
1
Rain of Arrows1NERFT1: Movement Slow30%→24%-20.0%
abilities.vdata › ability_power_jump › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
Knockbackblast1NERFMovement Slow30%→20%-33.3%
abilities.vdata › gunslinger_knockbackblast › m_mapAbilityProperties.SlowPercent.m_strValue30 → 20file diff ↗
113
Sleep Dagger2NERFT3: Dash Distance-50%→-45%-10.0%
abilities.vdata › ability_sleep_dagger › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-50 → -45file diff ↗NERFT3: Movement Slow50%→40%-20.0%
abilities.vdata › ability_sleep_dagger › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{SlowPercent}.m_strBonus50 → 40file diff ↗
Fixation111NEWHeadshot Stacks3
abilities.vdata › ability_stacking_damage › m_mapAbilityProperties.HeadshotStacks.m_strValue— → 3file diff ↗BUFFT3: Weapon Damage (weapon damage scaling)0.0003→0.00035+16.7%
abilities.vdata › ability_stacking_damage › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DamageBonusFixedPerStack|EAddToScale|EBaseWeaponDamageIncrease}.m_strBonus0.0003 → 0.00035file diff ↗NERFT1: Movement Slow15%→12%-20.0%
abilities.vdata › ability_stacking_damage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus15 → 12file diff ↗
Base stats1BUFFHealth per boon41→43+4.9%
heroes.vdata › hero_astro › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL41 → 43file diff ↗
Crackshot22NEWT2: Bullet Resist-6%
abilities.vdata › ability_crackshot › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{BulletResistReduction}.m_strBonus— → -6file diff ↗NEWT2: Bullet Resist Reduction Duration5s
abilities.vdata › ability_crackshot › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{BulletResistReductionDuration}.m_strBonus— → 5file diff ↗NERFFading Movement Slow50%→40%-20.0%
abilities.vdata › ability_crackshot › m_mapAbilityProperties.FadingSlowPercent.m_strValue50 → 40file diff ↗NERFT1: Fading Movement Slow25%→20%-20.0%
abilities.vdata › ability_crackshot › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{FadingSlowPercent}.m_strBonus25 → 20file diff ↗
Spirit Lasso1BUFFBounce Pad Extend Duration1s→1.25s+25.0%
abilities.vdata › ability_gravity_lasso › m_mapAbilityProperties.BouncePadExtendDuration.m_strValue1 → 1.25file diff ↗
3
Air Drop1NERFT2: Movement Slow40%→32%-20.0%
abilities.vdata › citadel_ability_tengu_airlift › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 32file diff ↗
Stone Form2NERFRadius6m→5.75m-4.2%
abilities.vdata › citadel_ability_tengu_stone_form › m_mapAbilityProperties.Radius.m_strValue"6m" → "5.75m"file diff ↗NERFT1: Max Health Heal7%→6%-14.3%
abilities.vdata › citadel_ability_tengu_stone_form › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MaxHealthRegen}.m_strBonus7 → 6file diff ↗
15
Frozen Shelter1BUFFHealth Regen (spirit scaling)0→0.2
abilities.vdata › ability_ice_dome › m_mapAbilityProperties.BonusHealthRegen.m_subclassScaleFunction.m_flStatScale0 → 0.2file diff ↗
Frost Grenade1NERFMovement Slow40%→32%-20.0%
abilities.vdata › ability_ice_grenade › m_mapAbilityProperties.SlowPercent.m_strValue40 → 32file diff ↗
Arctic Beam4NERFMax Dash Slow-20%→-18%-10.0%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.MaxGroundDashReductionPercent.m_strValue-20 → -18file diff ↗NERFMax Movement Slow20%→16%-20.0%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.MaxSlowPercent.m_strValue20 → 16file diff ↗NERFMin Slow30%→24%-20.0%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.MinSlowPercent.m_strValue30 → 24file diff ↗NERFT1: Max Movement Slow25%→20%-20.0%
abilities.vdata › ability_icebeam › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MaxSlowPercent}.m_strBonus25 → 20file diff ↗
23
Essence Bomb1BUFFT3: Blood Spill DPS26%→30%+15.4%
abilities.vdata › ability_blood_bomb › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{BloodSpillDPSPercent}.m_strBonus26 → 30file diff ↗
Malice1NERFMovement Slow15%→12%-20.0%
abilities.vdata › ability_blood_shards › m_mapAbilityProperties.MoveSpeedPenaltyPerStack.m_strValue15 → 12file diff ↗This update's notes: no line mentions this
Soul Exchange1NERFEnemy Movement Slow70%→56%-20.0%
abilities.vdata › ability_health_swap › m_mapAbilityProperties.EnemySlowPct.m_strValue70 → 56file diff ↗
Life Drain11BUFFT3: Damage Per Second (spirit scaling)0.3→0.45+50.0%
abilities.vdata › ability_life_drain › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{LifeDrainPerSecond}.m_strBonus0.3 → 0.45file diff ↗NERFMove Speed Reduction40→32-20.0%
abilities.vdata › ability_life_drain › m_mapAbilityProperties.MoveSpeedReduction.m_strValue40 → 32file diff ↗This update's notes: no line mentions this
59
Flog14BUFFAttack Angle38º→40º+5.3%
abilities.vdata › ability_lash_flog › m_mapAbilityProperties.TargetingConeAngle.m_strValue38 → 40file diff ↗NERFHeal vs heroes50%→40%-20.0%
abilities.vdata › ability_lash_flog › m_mapAbilityProperties.HealPctVsHeroes.m_strValue50 → 40file diff ↗NERFT1: Enemy Movement Slow35%→28%-20.0%
abilities.vdata › ability_lash_flog › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{EnemySlowPct}.m_strBonus35 → 28file diff ↗NERFT3: Attack Angle40º→25º-37.5%
abilities.vdata › ability_lash_flog › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{TargetingConeAngle}.m_strBonus40 → 25file diff ↗NERFT3: Heal vs heroes20%→15%-25.0%
abilities.vdata › ability_lash_flog › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{HealPctVsHeroes}.m_strBonus20 → 15file diff ↗
Grapple1NERFT2: Bonus Duration10s→6s-40.0%
abilities.vdata › citadel_ability_lash › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{WeaponDamageBonusDuration}.m_strBonus10 → 6file diff ↗
Ground Strike41BUFFT3: Damage Per Meter (% of base)113%→120%+6.2%
abilities.vdata › citadel_ability_lash_down_strike › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{StompDamagePerMeterPrimary|EMultiplyBase}.m_strBonus113 → 120file diff ↗BUFFT3: Damage Per Meter (spirit scaling)0.03255→0.04+22.9%
abilities.vdata › citadel_ability_lash_down_strike › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{StompDamagePerMeterPrimary|EAddToScale|ETechPower}.m_strBonus0.03255 → 0.04file diff ↗BUFFT3: Damage Per Meter (spirit scaling) (Street Brawl)0.0293→0.036+22.9%
abilities.vdata › citadel_ability_lash_down_strike › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{StompDamagePerMeterPrimary|EAddToScale|ETechPower}.m_strStreetBrawlBonus0.029295 → 0.036file diff ↗This update's notes: no line mentions thisBUFFT3: Stomp Damage Per Meter Secondary (% of base)113%→120%+6.2%
abilities.vdata › citadel_ability_lash_down_strike › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{StompDamagePerMeterSecondary|EMultiplyBase}.m_strBonus113 → 120file diff ↗NERFT2: Enemy Movement Slow50%→40%-20.0%
abilities.vdata › citadel_ability_lash_down_strike › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{EnemySlowPct}.m_strBonus50 → 40file diff ↗
Death Slam1NERFMovement Slow50%→40%-20.0%
abilities.vdata › citadel_ability_lash_ultimate › m_mapAbilityProperties.SlowPercent.m_strValue50 → 40file diff ↗
Tale of The Tape2NERFFalloff End54m→48m-11.1%
abilities.vdata › citadel_weapon_lash_set › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange2125.98 → 1889.76file diff ↗NERFFalloff Start18m→16m-11.1%
abilities.vdata › citadel_weapon_lash_set › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange708.66 → 629.92file diff ↗
Spectral Wall2NERFMovement Slow20%→16%-20.0%
abilities.vdata › citadel_ability_fissure_wall › m_mapAbilityProperties.SlowPercent.m_strValue20 → 16file diff ↗NERFT3: Movement Slow30%→24%-20.0%
abilities.vdata › citadel_ability_fissure_wall › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
Heavy Barrage2NERFT1: Enemy Dash Slow-18%→-16%-11.1%
abilities.vdata › citadel_ability_rocket_barrage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{EnemyDashSlowPercent}.m_strBonus-18 → -16file diff ↗This update's notes: no line mentions thisNERFT1: Move Slow30%→24%-20.0%
abilities.vdata › citadel_ability_rocket_barrage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MoveSlowPercent}.m_strBonus30 → 24file diff ↗
1
Love Bites1NERFT1: Movement Slow30%→24%-20.0%
abilities.vdata › ability_vampirebat_lovebites › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
1
Djinn's Mark1NERFT1: Movement Slow60%→48%-20.0%
abilities.vdata › mirage_sand_phantom › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MovementSpeedSlow}.m_strBonus60 → 48file diff ↗
3
Burrow1NERFSpin Slow10%→8%-20.0%
abilities.vdata › ability_burrow › m_mapAbilityProperties.SpinSlowPercent.m_strValue10 → 8file diff ↗
Sand Blast2NERFT2: Dash Distance-30%→-26%-13.3%
abilities.vdata › ability_throw_sand › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-30 → -26file diff ↗NERFT2: Movement Slow30%→24%-20.0%
abilities.vdata › ability_throw_sand › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
Base stats1BUFFHeavy Melee per Spirit0.3→0.45+50.0%
heroes.vdata › hero_bookworm › m_mapScalingStats.EHeavyMeleeDamage.flScale0.3 → 0.45file diff ↗
Captivating Read21BUFFT1: Cooldown-11s→-14s+27.3%
abilities.vdata › ability_bookworm_aoemagic › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-11 → -14file diff ↗BUFFT3: Radius1m→2m+100.0%
abilities.vdata › ability_bookworm_aoemagic › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{Radius}.m_strBonus"1m" → "2m"file diff ↗NERFMovement Slow45%→36%-20.0%
abilities.vdata › ability_bookworm_aoemagic › m_mapAbilityProperties.SlowPercent.m_strValue45 → 36file diff ↗
21
Kinetic Carbine11NERFMin Damage (weapon damage scaling)25→10-60.0%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.MinBonusBulletDamage.m_subclassScaleFunction.m_flStatScale25 → 10file diff ↗DELT3: Min Damage (weapon damage scaling)55
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{MinBonusBulletDamage}.m_strBonus55 → —file diff ↗This update's notes: no line mentions this
Time Wall1NERFMovement Slow80%→64%-20.0%
abilities.vdata › citadel_ability_chrono_time_wall › m_mapAbilityProperties.MovementSlowPct.m_strValue80 → 64file diff ↗
2
Barrage1NERFMovement Slow30%→24%-20.0%
abilities.vdata › synth_barrage › m_mapAbilityProperties.MoveSlowPercent.m_strValue30 → 24file diff ↗
Enchanter's Satchel1NERFT3: Movement Slow40%→32%-20.0%
abilities.vdata › synth_pulse › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{MoveSlowPercent}.m_strBonus40 → 32file diff ↗
1
Revelation1NERFMovement Slow25%→16%-36.0%
abilities.vdata › operative_revelation › m_mapAbilityProperties.SlowPercent.m_strValue25 → 16file diff ↗
2
Naptime1NERFMove/Dash Slow25%→20%-20.0%
abilities.vdata › ability_familiar_ability01 › m_mapAbilityProperties.MoveSpeedAndDashSlowPct.m_strValue25 → 20file diff ↗
Pillow Toss1NERFFading Movement Slow45%→36%-20.0%
abilities.vdata › ability_familiar_ability02 › m_mapAbilityProperties.FadingSlowPercent.m_strValue45 → 36file diff ↗
Lil HelpersTechnical (1)
MECHBehaviour+use instant cast unit target ui
abilities.vdata › ability_familiar_helpinghands › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAV… → "CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SPRINT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CAST | CITADEL_ABILITY_BEHAV…file diff ↗This update's notes: no line mentions this
1
Lightning Ball1NERFT2: Movement Slow35%→28%-20.0%
abilities.vdata › citadel_ability_lightning_ball › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus35 → 28file diff ↗
Base stats1BUFFAlt-fire damage per boon0.2→0.24+20.0%
heroes.vdata › hero_shiv › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE0.2 → 0.24file diff ↗
Serrated Knives212NEWCurrent Health Damage3.5%
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.FullRageCurrentHealthDamagePct.m_strValue— → 3.5file diff ↗NEWCurrent Health Damage (spirit scaling)0.01
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.FullRageCurrentHealthDamagePct.m_subclassScaleFunction.m_flStatScale— → 0.01file diff ↗NERFMovement Slow35%→28%-20.0%
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.MovementSlow.m_strValue35 → 28file diff ↗DELImpact Radius10m
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.AOERadius.m_strValue"10m" → —file diff ↗This update's notes: no line mentions thisDELRicochet Count1
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.RicochetCount.m_strValue1 → —file diff ↗This update's notes: no line mentions this
Alt weapon1BUFFBullet Damage4.36→4.53+3.9%
abilities.vdata › citadel_weapon_shiv_alt › m_mapWeaponInfos.primary.m_flBulletDamage4.36 → 4.53file diff ↗
Base stats2BUFFHealth per boon28→31+10.7%
heroes.vdata › hero_werewolf › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL28 → 31file diff ↗BUFFSprint Speed1.5m/s→2.5m/s+66.7%
heroes.vdata › hero_werewolf › m_mapStartingStats.ESprintSpeed1.5 → 2.5file diff ↗
Tail Whack1NERFT2: Movement Slow40%→32%-20.0%
abilities.vdata › ability_werewolf_cripplingslash › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 32file diff ↗
Boot Kick1NERFCan target−enemy minions−neutrals−enemy props−enemy troopers
abilities.vdata › ability_werewolf_kickflip › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY" → "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_BUILDING_ENEMY"file diff ↗
Entangling Bola131NEWGravity Scale100%
abilities.vdata › ability_werewolf_netshot › m_mapAbilityProperties.GravityScale.m_strValue— → 100file diff ↗NERFCan target−enemy buildings−enemy creeps−enemy minions−enemy props
abilities.vdata › ability_werewolf_netshot › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY" → "CITADEL_UNIT_TARGET_HERO_ENEMY"file diff ↗NERFMovement Slow20%→16%-20.0%
abilities.vdata › ability_werewolf_netshot › m_mapAbilityProperties.SlowPercent.m_strValue20 → 16file diff ↗NERFT1: Movement Slow25%→20%-20.0%
abilities.vdata › ability_werewolf_netshot › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus25 → 20file diff ↗MECHDebuff › Applies+pulled to the ground
abilities.vdata › ability_werewolf_netshot › m_DebuffModifier.m_nEnabledStateMask"MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_STAMIN… → "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SPRINT_DISABLED | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODIFIER_STATE_SLOWED | MODIFIER_STATE_STAMIN…file diff ↗
Trackingbomb1NERFMovement Slow20%→16%-20.0%
abilities.vdata › ability_werewolf_trackingbomb › m_mapAbilityProperties.MoveSpeedSlowPct.m_strValue20 → 16file diff ↗
Grand Finale!2NERFMovement Slow25%→20%-20.0%
abilities.vdata › ability_magician_bigbolt › m_mapAbilityProperties.SlowPercent.m_strValue25 → 20file diff ↗NERFT1: Movement Slow25%→20%-20.0%
abilities.vdata › ability_magician_bigbolt › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus25 → 20file diff ↗
5
Bottled Phantasmicide3NERFMove Speed (spirit scaling)0.279→0.187-33.0%
abilities.vdata › ability_trapper_poisonjar › m_mapAbilityProperties.SlowPercent.m_subclassScaleFunction.m_flStatScale0.279 → 0.187file diff ↗NERFMovement Slow25%→16%-36.0%
abilities.vdata › ability_trapper_poisonjar › m_mapAbilityProperties.SlowPercent.m_strValue25 → 16file diff ↗NERFT1: Movement Slow20%→14%-30.0%
abilities.vdata › ability_trapper_poisonjar › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus20 → 14file diff ↗
Pest Barrier1NERFMovement Slow30%→20%-33.3%
abilities.vdata › ability_trapper_spidershield › m_mapAbilityProperties.SlowPercent.m_strValue30 → 20file diff ↗
Silktrap1NERFMovement Slow99%→66%-33.3%
abilities.vdata › ability_trapper_webwall › m_mapAbilityProperties.SlowPercent.m_strValue99 → 66file diff ↗
42
Witching Hour1
NERFMovement Slow60%→48%-20.0%
abilities.vdata › ability_priest_barrage › m_mapAbilityProperties.SlowPercent.m_strValue60 → 48file diff ↗
Choking Incense1NERFT2: Movement Slow20%→16%-20.0%
abilities.vdata › ability_priest_silencebomb › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus20 → 16file diff ↗
Ira Domini4NEWExpress Shot Disabledyes
abilities.vdata › citadel_weapon_priest_crossbow › m_mapWeaponInfos.primary.m_bExpressShotDisabled— → truefile diff ↗NEWRicochet Bullet Speed101.6m/s
abilities.vdata › citadel_weapon_priest_crossbow › m_flRicochetBulletSpeed— → 4000file diff ↗NEWSplit Shot Angles37
abilities.vdata › citadel_weapon_priest_crossbow › m_mapWeaponInfos.primary.m_flSplitShotAngles— → 37file diff ↗NEWSplit Shots Max3
abilities.vdata › citadel_weapon_priest_crossbow › m_mapWeaponInfos.primary.m_iSplitShotsMax— → 3file diff ↗
4
Aura of Suffering2NERFT1: Enemy Dash Slow-25%→-22%-12.0%
abilities.vdata › ability_frank_painaura › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{EnemyDashSlowPercent}.m_strBonus-25 → -22file diff ↗This update's notes: no line mentions thisNERFT1: Movement Slow25%→20%-20.0%
abilities.vdata › ability_frank_painaura › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus25 → 20file diff ↗
Shocking Reanimation1NERFEnemy Dash Slow-30%→-26%-13.3%
abilities.vdata › ability_frank_revive › m_mapAbilityProperties.EnemyDashSlowPercent.m_strValue-30 → -26file diff ↗This update's notes: no line mentions this
Pain Battery1NERFT1: Movement Slow40%→32%-20.0%
abilities.vdata › ability_frank_shocktarget2 › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 32file diff ↗
Base stats1NERFAlt-fire damage per boon1.6→1.44-10.0%
heroes.vdata › hero_viscous › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE1.6 → 1.44file diff ↗
Goo Ball1NEWT3: Damage (spirit scaling)0.2
abilities.vdata › viscous_goo_bowling_ball › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{Damage}.m_strBonus— → 0.2file diff ↗
Splatter11BUFFDetonate Cooldown0.15s→0.12s-20.0%
abilities.vdata › viscous_goo_grenade › m_mapAbilityProperties.DetonateCooldown.m_strValue0.15 → 0.12file diff ↗NERFT1: Radius2m→1.5m-25.0%
abilities.vdata › viscous_goo_grenade › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{Radius}.m_strBonus"2m" → "1.5m"file diff ↗
The Cube1NERFCast Range26m→20m-23.1%
abilities.vdata › viscous_restorative_goo › m_mapAbilityProperties.AbilityCastRange.m_strValue"26m" → "20m"file diff ↗
Puddle Punch2NERFCooldown21s→24s+14.3%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCooldown.m_strValue21 → 24file diff ↗NERFPunch Roll Slow-40→-36-10.0%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.PunchRollSlow.m_strValue-40 → -36file diff ↗This update's notes: no line mentions this
5
Screwjab Dagger1NERFMovement Slow per Stack15%→12%-20.0%
abilities.vdata › ability_viper_debuffdagger › m_mapAbilityProperties.SlowPercentPerStack.m_strValue15 → 12file diff ↗
Hook Blade1NERFT2: Movement Slow35%→28%-20.0%
abilities.vdata › ability_viper_hookdagger › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SlowPercent}.m_strBonus35 → 28file diff ↗
Petrifying Bola2NERFCooldown105s→115s+9.5%
abilities.vdata › ability_viper_petrifybola › m_mapAbilityProperties.AbilityCooldown.m_strValue105 → 115file diff ↗NERFMovement Slow50%→40%-20.0%
abilities.vdata › ability_viper_petrifybola › m_mapAbilityProperties.SlowPercent.m_strValue50 → 40file diff ↗
Slither1NERFT3: Buff Duration5s→4s-20.0%
abilities.vdata › ability_viper_snakedash › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{BuffDuration}.m_strBonus5 → 4file diff ↗
Base stats3NERFBullet damage per boon0.28→0.25-10.7%
heroes.vdata › hero_warden › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.28 → 0.25file diff ↗NERFBullets per sec per Spirit0.01→0.008-20.0%
heroes.vdata › hero_warden › m_mapScalingStats.ERoundsPerSecond.flScale0.01 → 0.008file diff ↗This update's notes: no line mentions thisNERFFire Rate per Spirit0.25→0.21-16.0%
heroes.vdata › hero_warden › m_mapScalingStats.EFireRate.flScale0.25 → 0.21file diff ↗
Alchemical Flask12BUFFProjectile › Up Speed5.08m/s→6.99m/s+37.5%
abilities.vdata › ability_warden_crowd_control › m_projectileInfo.m_flUpSpeed200 → 275file diff ↗This update's notes: no line mentions thisNERFMovement Slow20%→16%-20.0%
abilities.vdata › ability_warden_crowd_control › m_mapAbilityProperties.MoveSpeedSlowPct.m_strValue20 → 16file diff ↗NERFProjectile › Speed25.4m/s→17.78m/s-30.0%
abilities.vdata › ability_warden_crowd_control › m_projectileInfo.m_flSpeed1000 → 700file diff ↗
Willpower2NERFT3: Barrier (spirit scaling)2.7→2.1-22.2%
abilities.vdata › ability_warden_high_alert › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{CombatBarrier}.m_strBonus2.7 → 2.1file diff ↗NERFT3: Debuff Resist40%→30%-25.0%
abilities.vdata › ability_warden_high_alert › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{StatusResistancePercent}.m_strBonus40 → 30file diff ↗
17
Card Trick6NERFBullet and Spirit Resist Reduction-8%→-7%-12.5%
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.DiamondResistShred.m_strValue-8 → -7file diff ↗NERFHeal75→60-20.0%
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.HeartHeal.m_strValue75 → 60file diff ↗NERFHeal (spirit scaling)0.75→0.5-33.3%
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.HeartHeal.m_subclassScaleFunction.m_flStatScale0.75 → 0.5file diff ↗NERFMovement Slow30%→24%-20.0%
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.ClubSlowPercent.m_strValue30 → 24file diff ↗NERFT3: Bullet and Spirit Resist Reduction-5%→-4%-20.0%
abilities.vdata › citadel_ability_card_toss › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DiamondResistShred}.m_strBonus-5 → -4file diff ↗NERFT3: Movement Slow20%→12%-40.0%
abilities.vdata › citadel_ability_card_toss › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{ClubSlowPercent}.m_strBonus20 → 12file diff ↗This update's notes: no line mentions this
Telekinesis1NERFMovement Slow40%→32%-20.0%
abilities.vdata › citadel_ability_psychic_lift › m_mapAbilityProperties.SlowPercent.m_strValue40 → 32file diff ↗
Full Auto1BUFFSpirit Damage Per Bullet (spirit scaling)0.03→0.045+50.0%
abilities.vdata › citadel_ability_wraith_rapidfire › m_mapAbilityProperties.MagicDamagePerBullet.m_subclassScaleFunction.m_flStatScale0.03 → 0.045file diff ↗
4
Bio Blast2NERFEnemy Slow per hit10%→7%-30.0%
abilities.vdata › ability_scrap_blast › m_mapAbilityProperties.EnemyMoveSlow.m_strValue10 → 7file diff ↗NERFT3: Enemy Slow per hit20%→13%-35.0%
abilities.vdata › ability_scrap_blast › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{EnemyMoveSlow}.m_strBonus20 → 13file diff ↗
Astral Walk1NERFEnemy Movement Slow60%→40%-33.3%
abilities.vdata › ability_wrecker_teleport › m_mapAbilityProperties.EnemySlowPct.m_strValue60 → 40file diff ↗
Overload1NERFMovement Slow50%→34%-32.0%
abilities.vdata › citadel_ability_wrecker_garbage_suck › m_mapAbilityProperties.SlowPercent.m_strValue50 → 34file diff ↗
112
Flying Slash11BUFFDamage (light melee damage scaling)1→1.2+20.0%
abilities.vdata › citadel_ability_flying_strike › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale1 → 1.2file diff ↗NERFMovement Slow50%→40%-20.0%
abilities.vdata › citadel_ability_flying_strike › m_mapAbilityProperties.SlowPercent.m_strValue50 → 40file diff ↗
Crimson Slash1NEWT3: Heal on hero hit (spirit scaling)0.4
abilities.vdata › citadel_ability_healing_slash › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{HealFixedHealth}.m_strBonus— → 0.4file diff ↗
Power Slash1NERFT1: Movement Slow40%→32%-20.0%
abilities.vdata › citadel_ability_power_slash › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus40 → 32file diff ↗NEWParry Cancel Air Glide Duration0.4s
abilities.vdata › citadel_ability_dash › m_flParryCancelAirGlideDuration— → 0.4file diff ↗NEWParry Cancel Air Gravity Scale0.3
abilities.vdata › citadel_ability_dash › m_flParryCancelAirGravityScale— → 0.3file diff ↗NEWParry Cancel Slide Duration0.4s
abilities.vdata › citadel_ability_dash › m_flParryCancelSlideDuration— → 0.4file diff ↗NEWParry Cancel Slide Friction-90%
abilities.vdata › citadel_ability_dash › m_flParryCancelSlideFrictionPercent— → -90file diff ↗NEWParry Cancel Speed Scale0.4
abilities.vdata › citadel_ability_dash › m_flParryCancelSpeedScale— → 0.4file diff ↗NERFMovement Slow30%→24%-20.0%
abilities.vdata › @shared › m_mapAbilityProperties.SlowPercent.m_strValue30 → 24file diff ↗NERFMovement Slow35%→28%-20.0%
abilities.vdata › @shared › m_mapAbilityProperties.SlowPercent.m_strValue35 → 28file diff ↗BUFFClimb Rope Slow On Hit › % Multiplier End20→16-20.0%
abilities.vdata › citadel_ability_climb_rope › m_ClimbRopeSlowOnHitModifier.m_flPercentageMultiplierEnd20 → 16file diff ↗BUFFClimb Rope Slow On Hit › % Multiplier Start80→64-20.0%
abilities.vdata › citadel_ability_climb_rope › m_ClimbRopeSlowOnHitModifier.m_flPercentageMultiplierStart80 → 64file diff ↗BUFFMantle Slow On Hit › % Multiplier End20→16-20.0%
abilities.vdata › citadel_ability_mantle › m_MantleSlowOnHitModifier.m_flPercentageMultiplierEnd20 → 16file diff ↗BUFFMantle Slow On Hit › % Multiplier Start80→64-20.0%
abilities.vdata › citadel_ability_mantle › m_MantleSlowOnHitModifier.m_flPercentageMultiplierStart80 → 64file diff ↗NERFMovement Slow60%→48%-20.0%
abilities.vdata › upgrade_arctic_blast › m_mapAbilityProperties.SlowPercent.m_strValue60 → 48file diff ↗BUFFDuration14s→20s+42.9%
abilities.vdata › upgrade_bulletshredimbue › m_mapAbilityProperties.AbilityDuration.m_strValue14 → 20file diff ↗NERFMax Movement Slow75%→60%-20.0%
abilities.vdata › upgrade_capacitor › m_mapAbilityProperties.MaxSlowPercent.m_strValue75 → 60file diff ↗NERFMovement Slow60%→48%-20.0%
abilities.vdata › upgrade_cold_front › m_mapAbilityProperties.MovementSpeedSlow.m_strValue60 → 48file diff ↗NERFDash Distance-25%→-22%-12.0%
abilities.vdata › upgrade_colossus › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-25 → -22file diff ↗NERFBonus Souls180%→170%-5.6%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusSoulsPct.m_strValue180 → 170file diff ↗BUFFDuration10s→12s+20.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityDuration.m_strValue10 → 12file diff ↗NERFBleed Damage2.6→1.95-25.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_strValue2.6 → 1.95file diff ↗NERFBleed Damage (spirit scaling)0.004→0.003-25.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_subclassScaleFunction.m_flStatScale0.004 → 0.003file diff ↗NERFEnhanced: Bleed Damage0.5→0.375-25.0%
abilities.vdata › upgrade_rupture › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{DotHealthPercent}.m_strBonus0.5 → 0.375file diff ↗NEWUltimate Cooldown Reduction10%
abilities.vdata › upgrade_diviners_kevlar › m_mapAbilityProperties.UltimateCooldownReduction.m_strValue— → 10file diff ↗BUFFCast Range20m→25m+25.0%
abilities.vdata › upgrade_focus_lens › m_mapAbilityProperties.AbilityCastRange.m_strValue"20m" → "25m"file diff ↗BUFFDamage On Expire30%→35%+16.7%
abilities.vdata › upgrade_focus_lens › m_mapAbilityProperties.PercentDamage.m_strValue30 → 35file diff ↗BUFFMax Health Regen2%→2.25%+12.5%
abilities.vdata › upgrade_chonky › m_mapAbilityProperties.HealLifePercentOutOfCombat.m_strValue2 → 2.25file diff ↗NERFBonus Souls Per Minute90→80-11.1%
abilities.vdata › upgrade_goose_egg › m_mapAbilityProperties.BonusGoldPerMinute.m_strValue90 → 80file diff ↗NERFDamage Penalty-10%→-15%+50.0%
abilities.vdata › upgrade_goose_egg › m_mapAbilityProperties.OutgoingDamagePenaltyPercent.m_strValue-10 → -15file diff ↗NERFDash Distance-40%→-36%-10.0%
abilities.vdata › upgrade_eldritch_shot › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-40 → -36file diff ↗NERFEnhanced: Dash Distance-10%→-9%-10.0%
abilities.vdata › upgrade_eldritch_shot › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-10 → -9file diff ↗NERFEnhanced: Movement Slow10%→8%-20.0%
abilities.vdata › upgrade_eldritch_shot › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MovementSpeedSlow}.m_strBonus10 → 8file diff ↗NERFMovement Slow40%→32%-20.0%
abilities.vdata › upgrade_eldritch_shot › m_mapAbilityProperties.MovementSpeedSlow.m_strValue40 → 32file diff ↗BUFFBullet Resist-9%→-10%+11.1%
abilities.vdata › upgrade_hollow_point_rounds › m_mapAbilityProperties.BulletArmorReduction.m_strValue-9 → -10file diff ↗BUFFBullet Lifesteal25%→28%+12.0%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.BulletLifestealPercent.m_strValue25 → 28file diff ↗BUFFSpirit Lifesteal25%→28%+12.0%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.AbilityLifestealPercentHero.m_strValue25 → 28file diff ↗BUFFHeal on Melee Hit100→120+20.0%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.LifestealHeal.m_strValue100 → 120file diff ↗BUFFHeal on Melee Hit (boon scaling)1.5→1.75+16.7%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.LifestealHeal.m_subclassScaleFunction.m_flStatScale1.5 → 1.75file diff ↗BUFFMelee Hit Heal30%→35%+16.7%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.LifestealHealPercent.m_strValue30 → 35file diff ↗NERFMovement Slow60%→48%-20.0%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.SlowPercent.m_strValue60 → 48file diff ↗NERFDash Distance-12%→-10%-16.7%
abilities.vdata › upgrade_ultimate_burst › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-12 → -10file diff ↗This update's notes: no line mentions thisNERFMovement Slow80%→64%-20.0%
abilities.vdata › upgrade_ultimate_burst › m_mapAbilityProperties.SlowPercent.m_strValue80 → 64file diff ↗NERFMovement Slow on Spirit Damage30%→24%-20.0%
abilities.vdata › upgrade_ultimate_burst › m_mapAbilityProperties.MovementSpeedSlow.m_strValue30 → 24file diff ↗NERFMovement Slow40%→32%-20.0%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.SlowPercent.m_strValue40 → 32file diff ↗NERFBase Bullet Damage25%→20%-20.0%
abilities.vdata › upgrade_ethereal_bullets › m_mapAbilityProperties.BulletsBonusMagicDamage.m_strValue25 → 20file diff ↗NERFBase Bullet Damage (spirit scaling)0.49→0.38-22.4%
abilities.vdata › upgrade_ethereal_bullets › m_mapAbilityProperties.BulletsBonusMagicDamage.m_subclassScaleFunction.m_flStatScale0.49 → 0.38file diff ↗NERFMovement Slow40%→32%-20.0%
abilities.vdata › upgrade_mystic_reverb › m_mapAbilityProperties.MovementSpeedSlow.m_strValue40 → 32file diff ↗NERFDash Distance-12%→-10%-16.7%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-12 → -10file diff ↗This update's notes: no line mentions thisNERFEnhanced: Movement Slow15%→12%-20.0%
abilities.vdata › upgrade_magic_slow › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MovementSpeedSlow}.m_strBonus15 → 12file diff ↗NERFMovement Slow30%→24%-20.0%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.MovementSpeedSlow.m_strValue30 → 24file diff ↗NERFMovement Slow50%→40%-20.0%
abilities.vdata › upgrade_phantom_strike › m_mapAbilityProperties.SlowPercent.m_strValue50 → 40file diff ↗NERFEnhanced: Movement Slow5%→4%-20.0%
abilities.vdata › upgrade_close_quarter_combat › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus5 → 4file diff ↗NERFMovement Slow25%→20%-20.0%
abilities.vdata › upgrade_close_quarter_combat › m_mapAbilityProperties.SlowPercent.m_strValue25 → 20file diff ↗NERFHealing on Ability Cast (boon scaling)2→1.7-15.0%
abilities.vdata › upgrade_resonant_healing › m_mapAbilityProperties.HealingPerCast.m_subclassScaleFunction.m_flStatScale2 → 1.7file diff ↗NERFCast Range35m→32m-8.6%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.AbilityCastRange.m_strValue"35m" → "32m"file diff ↗NERFHeal Per Stack (boon scaling)0.5→0.45-10.0%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.HealPerStack.m_subclassScaleFunction.m_flStatScale0.5 → 0.45file diff ↗NERFRadius35m→32m-8.6%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.Radius.m_strValue"35m" → "32m"file diff ↗NEWComponent ItemsSprint Boots
abilities.vdata › upgrade_cloaking_device_active › m_vecComponentItems— → ["upgrade_sprint_booster"]file diff ↗BUFFCooldown45s→37s-17.8%
abilities.vdata › upgrade_cloaking_device_active › m_mapAbilityProperties.AbilityCooldown.m_strValue45 → 37file diff ↗BUFFSprint Speed1.5m/s→2m/s+33.3%
abilities.vdata › upgrade_cloaking_device_active › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"1.5m" → "2m"file diff ↗NERFDash Distance-22%→-20%-9.1%
abilities.vdata › upgrade_slowing_bullets › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-22 → -20file diff ↗NERFEnhanced: Dash Distance-10%→-8%-20.0%
abilities.vdata › upgrade_slowing_bullets › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-10 → -8file diff ↗This update's notes: no line mentions thisNERFEnhanced: Movement Slow20%→16%-20.0%
abilities.vdata › upgrade_slowing_bullets › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus20 → 16file diff ↗NERFCooldown27s→29s+7.4%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.AbilityCooldown.m_strValue27 → 29file diff ↗NERFDash Distance-30%→-26%-13.3%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-30 → -26file diff ↗NERFEnhanced: Movement Slow10%→8%-20.0%
abilities.vdata › upgrade_containment › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus10 → 8file diff ↗NERFMovement Slow20%→16%-20.0%
abilities.vdata › upgrade_containment › m_mapAbilityProperties.SlowPercent.m_strValue20 → 16file diff ↗BUFFBuildup Per Shot0.75%→1.08%+44.0%
abilities.vdata › upgrade_tech_overflow › m_mapAbilityProperties.BuildUpPerShot.m_strValue0.75 → 1.08file diff ↗NERFFire Rate30%→25%-16.7%
abilities.vdata › upgrade_tech_overflow › m_mapAbilityProperties.BonusFireRate.m_strValue30 → 25file diff ↗NERFSpirit Power40→30-25.0%
abilities.vdata › upgrade_tech_overflow › m_mapAbilityProperties.BonusSpirit.m_strValue40 → 30file diff ↗NERFCurrent Health Bonus Damage8%→7.5%-6.2%
abilities.vdata › upgrade_magic_shock › m_mapAbilityProperties.CurrentHealthDamage.m_strValue8 → 7.5file diff ↗BUFFBleed Damage (spirit scaling)0.005→0.006+20.0%
abilities.vdata › upgrade_toxic_bullets › m_mapAbilityProperties.DotHealthPercent.m_subclassScaleFunction.m_flStatScale0.005 → 0.006file diff ↗NERFSouls per Minute18→16-11.1%
abilities.vdata › upgrade_trophy_collector › m_mapAbilityProperties.StackingGoldPerMinute.m_strValue18 → 16file diff ↗NERFOut of Combat Regen2→0-100.0%
abilities.vdata › upgrade_veil_walker › m_mapAbilityProperties.OutOfCombatHealthRegen.m_strValue2 → 0file diff ↗NERFSpirit Power10→6-40.0%
abilities.vdata › upgrade_veil_walker › m_mapAbilityProperties.SpiritPower.m_strValue10 → 6file diff ↗NERFSprint Speed2m/s→0m/s-100.0%
abilities.vdata › upgrade_veil_walker › m_mapAbilityProperties.BonusSprintSpeed.m_strValue"2m" → "0m"file diff ↗DELComponent ItemsSprint Boots
abilities.vdata › upgrade_veil_walker › m_vecComponentItems["upgrade_sprint_booster"] → —file diff ↗NERFDash Distance-40%→-36%-10.0%
abilities.vdata › upgrade_aoe_root › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-40 → -36file diff ↗NERFEnhanced: Movement Slow15%→12%-20.0%
abilities.vdata › upgrade_aoe_root › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus15 → 12file diff ↗NERFBullet Resist-13%→-12%-7.7%
abilities.vdata › upgrade_headshot_booster2 › m_mapAbilityProperties.BulletResistReduction.m_strValue-13 → -12file diff ↗NERFDash Distance-22%→-20%-9.1%
abilities.vdata › upgrade_weighted_shots › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-22 → -20file diff ↗NERFEnhanced: Dash Distance-10%→-8%-20.0%
abilities.vdata › upgrade_weighted_shots › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{GroundDashReductionPercent}.m_strBonus-10 → -8file diff ↗This update's notes: no line mentions thisNERFEnhanced: Movement Slow20%→16%-20.0%
abilities.vdata › upgrade_weighted_shots › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus20 → 16file diff ↗NERFMovement Slow15%→12%-20.0%
abilities.vdata › upgrade_imbued_ability › m_mapAbilityProperties.SlowPercent.m_strValue15 → 12file diff ↗NERFMovement Slow20%→16%-20.0%
abilities.vdata › upgrade_long_range_slowing_tech › m_mapAbilityProperties.SlowPercent.m_strValue20 → 16file diff ↗NERFMovement Slow15%→12%-20.0%
abilities.vdata › upgrade_slowing_tech › m_mapAbilityProperties.SlowPercent.m_strValue15 → 12file diff ↗
NEWComeback Aura › Resist Max At Start10
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flResistMaxAtStart— → 10file diff ↗This update's notes: no line mentions thisNEWComeback Aura › Resist Max Cap40
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flResistMaxCap— → 40file diff ↗This update's notes: no line mentions thisNEWComeback Aura › Resist Max Per Minute1
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flResistMaxPerMinute— → 1file diff ↗This update's notes: no line mentions thisDELComeback Aura › Bullet Resist35
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flBulletResist35 → —file diff ↗This update's notes: no line mentions thisDELComeback Aura › Spirit Resist35
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flTechResist35 → —file diff ↗This update's notes: no line mentions thisDELComeback Aura › Status Resist35
misc.vdata › citadel_koth_cashin › m_ComebackAuraModifier.m_modifierProvidedByAura.m_flStatusResist35 → —file diff ↗This update's notes: no line mentions thisDELComeback Bounty170
misc.vdata › citadel_koth_cashin › m_iComebackBounty170 → —file diff ↗This update's notes: no line mentions thisNEWAdded to the game files · 6 fields
All fields (6)
NEWvalue #1 › Initial Spawn Time180s
NEWvalue #1 › Respawn Interval180s
NEWvalue #2 › Initial Spawn Time300s
NEWvalue #2 › Respawn Interval300s
NEWvalue #3 › Initial Spawn Time600s
NEWvalue #3 › Respawn Interval180s
DOWNNear Player Split30%→25%-16.7%
generic_data.vdata › m_ObjectiveParams › m_NearPlayerSplitPct30 → 25file diff ↗UPTier1 Kill Souls1250→1375+10.0%
generic_data.vdata › m_ObjectiveParams › m_nTier1GoldKill1250 → 1375file diff ↗UPTier2 Kill Souls3500→3675+5.0%
generic_data.vdata › m_ObjectiveParams › m_nTier2GoldKill3500 → 3675file diff ↗NERFStun › Slow › Movement Speed Slow30%→24%-20.0%
modifiers.vdata › modifier_citadel_catapult_damage_watcher › m_StunModifier.m_SlowModifier.m_vecScriptValues{MODIFIER_VALUE_MOVEMENT_SPEED_SLOW_PERCENT}.m_value30 → 24file diff ↗Cosmetic fields changed: ui 14, visual 1.
Text changes14
- Crackshot · T2 descriptionNEW +[Damage] Damage and [Bullet Resist Reduction]% Bullet Resist for [Bullet Resist Reduction Duration]s
- Frozen Shelter · T3 descriptionPurges non-ult debuffs for you and your allies. · +[Bonus Health Regen] Health Regen that now scales with Spirit→Purges non-ult debuffs for you and your allies. · +[Bonus Health Regen] Health Regen and increased Spirit Scaling
- Fixation · descriptionShooting a target increases your bullet damage on that target. Gain one stack per bullet hit, two if the hit is a headshot.→Shooting a target increases your bullet damage on that target. Gain one stack per bullet hit, three if the hit is a headshot.
- Ground Strike · T3 descriptionDamage Per Meter +110% and improved scaling→Damage Per Meter +120% and improved scaling
- Serrated Knives · max rage description· Ultimate Unlock: While rage is full knives will ricochet to another enemy and apply a slow to enemies they bleed.→· Ultimate Unlock: While rage is full knives deal [Full Rage Current Health Damage Pct]% of the target's current health as damage on impact and apply a slow to enemies they bleed.
- Stat nameNEW Current Health Damage
- Stat unitNEW %
- Stat nameNEW Current Health Damage
- crackshot bullet resist reductionNEW -Bullet Resist
- Stat nameNEW Ultimate Cooldown Reduction
- Stat unitNEW %
- Stat nameNEW Ultimate Cooldown Reduction
- Stat signNEW [Sign]
- Goo Ball · T3 description+[Ability Duration]s Duration and +[Stun Duration]s Stun Duration→+[Ability Duration]s Duration, +[Stun Duration]s Stun Duration, and +[Damage scale] Spirit Scaling
Console variables6
- add
citadel_comeback_redirect_fraction — Fraction of the comeback souls earned by a player above the enemy team's average net worth that is redirected to the tick gold pool for the two lowest net worth teammates0.7 - add
citadel_enable_slows_affect_air_drag — Whether slows affect air dragtrue - change
citadel_player_spawn_time_max_ramp_135→38 - change
citadel_player_spawn_time_min_ramp_235→38 - add
citadel_slow_air_drag_penalty_scale — Fraction of an active movement slow that is also applied as additional air drag0.35 - add
citadel_tick_gold_comeback_redirect_payout — Fraction of the redirected comeback souls pool paid out to the two lowest net worth players each period1
Game files5