King of the Hill objective has been rethemed and renamed to "Unstable Rift"
NEWUnstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
REWORKUnstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
2056 exact values
- All heroes (59) · Level 10: souls needed: 5400 → 4600
- All heroes (59) · Level 11: souls needed: 6200 → 5300
- All heroes (59) · Level 12: souls needed: 7100 → 6000
- All heroes (59) · Level 13: souls needed: 8000 → 6800
- All heroes (59) · Level 14: souls needed: 9000 → 7600
- All heroes (59) · Level 15: souls needed: 10000 → 8400
- All heroes (59) · Level 16: souls needed: 11000 → 9200
- All heroes (59) · Level 17: souls needed: 12000 → 10100
- All heroes (59) · Level 18: souls needed: 13200 → 11000
- All heroes (59) · Level 19: souls needed: 14500 → 11900
- All heroes (59) · Level 2: souls needed: 300 → 200
- All heroes (59) · Level 20: souls needed: 16000 → 12800
- All heroes (59) · Level 21: souls needed: 17500 → 13800
- All heroes (59) · Level 22: souls needed: 19000 → 14900
- All heroes (59) · Level 23: souls needed: 20500 → 16100
- All heroes (59) · Level 24: souls needed: 22000 → 17400
- All heroes (59) · Level 25: souls needed: 23500 → 18900
- All heroes (59) · Level 26: souls needed: 25000 → 20600
- All heroes (59) · Level 27: souls needed: 26500 → 22500
- All heroes (59) · Level 28: souls needed: 28000 → 24600
- All heroes (59) · Level 29: souls needed: 29500 → 26900
- All heroes (59) · Level 3: souls needed: 600 → 500
- All heroes (59) · Level 30: souls needed: 31000 → 29400
- All heroes (59) · Level 31: souls needed: 32500 → 32100
- All heroes (59) · Level 32: souls needed: 34000 → 35000
- All heroes (59) · Level 33: souls needed: 35500 → 38100
- All heroes (59) · Level 34: souls needed: 37000 → 41400
- All heroes (59) · Level 35: souls needed: 38500 → 44900
- All heroes (59) · Level 36: souls needed: 40000 → 48600
- All heroes (59) · Level 5: souls needed: 1500 → 1400
- All heroes (59) · Level 6: souls needed: 2200 → 2000
- All heroes (59) · Level 7: souls needed: 3000 → 2600
- All heroes (59) · Level 8: souls needed: 3800 → 3200
- All heroes (59) · Level 9: souls needed: 4600 → 3900
- Objective bounties · Tier1 Kill Souls: 1500 → 1250
- Objective bounties · Tier2 Kill Souls: 4000 → 3500
NEWThe team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
UIAny players in the Unstable Rift Zone are now revealed on the minimap
Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
DOWNUnstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
DOWNUrn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.Orb Spawn Offset Random XYZ 0.508m→0.254m
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
DELUrn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
REWORKUrn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
2056 exact values
- All heroes (59) · Level 10: souls needed: 5400 → 4600
- All heroes (59) · Level 11: souls needed: 6200 → 5300
- All heroes (59) · Level 12: souls needed: 7100 → 6000
- All heroes (59) · Level 13: souls needed: 8000 → 6800
- All heroes (59) · Level 14: souls needed: 9000 → 7600
- All heroes (59) · Level 15: souls needed: 10000 → 8400
- All heroes (59) · Level 16: souls needed: 11000 → 9200
- All heroes (59) · Level 17: souls needed: 12000 → 10100
- All heroes (59) · Level 18: souls needed: 13200 → 11000
- All heroes (59) · Level 19: souls needed: 14500 → 11900
- All heroes (59) · Level 2: souls needed: 300 → 200
- All heroes (59) · Level 20: souls needed: 16000 → 12800
- All heroes (59) · Level 21: souls needed: 17500 → 13800
- All heroes (59) · Level 22: souls needed: 19000 → 14900
- All heroes (59) · Level 23: souls needed: 20500 → 16100
- All heroes (59) · Level 24: souls needed: 22000 → 17400
- All heroes (59) · Level 25: souls needed: 23500 → 18900
- All heroes (59) · Level 26: souls needed: 25000 → 20600
- All heroes (59) · Level 27: souls needed: 26500 → 22500
- All heroes (59) · Level 28: souls needed: 28000 → 24600
- All heroes (59) · Level 29: souls needed: 29500 → 26900
- All heroes (59) · Level 3: souls needed: 600 → 500
- All heroes (59) · Level 30: souls needed: 31000 → 29400
- All heroes (59) · Level 31: souls needed: 32500 → 32100
- All heroes (59) · Level 32: souls needed: 34000 → 35000
- All heroes (59) · Level 33: souls needed: 35500 → 38100
- All heroes (59) · Level 34: souls needed: 37000 → 41400
- All heroes (59) · Level 35: souls needed: 38500 → 44900
- All heroes (59) · Level 36: souls needed: 40000 → 48600
- All heroes (59) · Level 5: souls needed: 1500 → 1400
- All heroes (59) · Level 6: souls needed: 2200 → 2000
- All heroes (59) · Level 7: souls needed: 3000 → 2600
- All heroes (59) · Level 8: souls needed: 3800 → 3200
- All heroes (59) · Level 9: souls needed: 4600 → 3900
- Objective bounties · Tier1 Kill Souls: 1500 → 1250
- Objective bounties · Tier2 Kill Souls: 4000 → 3500
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies
DOWNAfter 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit locationOrb Spawn Offset Random XYZ 0.508m→0.254m
DOWNUrn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.Gravity Scale 1→0
DOWNThere are two debug commands you can use to test these out citadel_force_spawn_idol - This spawns the Urn citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timerOrb Spawn Offset Random XYZ 0.508m→0.254m