Patches

2026-06-30update

◀ OlderNewer ▶
builds: 6601, 6603 · official notes
94Buffs
161Nerfs
39New
13Removed
8Reworks
27Other
94 exact in the notes179 covered by a general line69 not in patch notes45 of them in game rules & map objects1 bug fix23 notes we couldn't match
King of the Hill objective has been rethemed and renamed to "Unstable Rift"
NEWUnstable Rift no longer requires an Urn delivery to trigger the start of the event. It now has a variable start time of +/- 1 minute. There is a global announcement 25s before it spawns. 60s before that there is also an in-world only visual effect to let you know which lane it'll randomly spawn in.
Unstable Rift spawn interval increased from every 6 minutes to every 7 minutes
REWORKUnstable Rift comeback bonuses (resists in the area, extra comeback bounty, and trailing/leading team claiming timer) now all scale linearly based on the amount of NW they are trailing (scales from no bonus at 0% NW behind to full bonus at 15% NW behind)
2056 exact values
  • All heroes (59) · Level 10: souls needed: 5400 → 4600
  • All heroes (59) · Level 11: souls needed: 6200 → 5300
  • All heroes (59) · Level 12: souls needed: 7100 → 6000
  • All heroes (59) · Level 13: souls needed: 8000 → 6800
  • All heroes (59) · Level 14: souls needed: 9000 → 7600
  • All heroes (59) · Level 15: souls needed: 10000 → 8400
  • All heroes (59) · Level 16: souls needed: 11000 → 9200
  • All heroes (59) · Level 17: souls needed: 12000 → 10100
  • All heroes (59) · Level 18: souls needed: 13200 → 11000
  • All heroes (59) · Level 19: souls needed: 14500 → 11900
  • All heroes (59) · Level 2: souls needed: 300 → 200
  • All heroes (59) · Level 20: souls needed: 16000 → 12800
  • All heroes (59) · Level 21: souls needed: 17500 → 13800
  • All heroes (59) · Level 22: souls needed: 19000 → 14900
  • All heroes (59) · Level 23: souls needed: 20500 → 16100
  • All heroes (59) · Level 24: souls needed: 22000 → 17400
  • All heroes (59) · Level 25: souls needed: 23500 → 18900
  • All heroes (59) · Level 26: souls needed: 25000 → 20600
  • All heroes (59) · Level 27: souls needed: 26500 → 22500
  • All heroes (59) · Level 28: souls needed: 28000 → 24600
  • All heroes (59) · Level 29: souls needed: 29500 → 26900
  • All heroes (59) · Level 3: souls needed: 600 → 500
  • All heroes (59) · Level 30: souls needed: 31000 → 29400
  • All heroes (59) · Level 31: souls needed: 32500 → 32100
  • All heroes (59) · Level 32: souls needed: 34000 → 35000
  • All heroes (59) · Level 33: souls needed: 35500 → 38100
  • All heroes (59) · Level 34: souls needed: 37000 → 41400
  • All heroes (59) · Level 35: souls needed: 38500 → 44900
  • All heroes (59) · Level 36: souls needed: 40000 → 48600
  • All heroes (59) · Level 5: souls needed: 1500 → 1400
  • All heroes (59) · Level 6: souls needed: 2200 → 2000
  • All heroes (59) · Level 7: souls needed: 3000 → 2600
  • All heroes (59) · Level 8: souls needed: 3800 → 3200
  • All heroes (59) · Level 9: souls needed: 4600 → 3900
  • Objective bounties · Tier1 Kill Souls: 1500 → 1250
  • Objective bounties · Tier2 Kill Souls: 4000 → 3500
+1996 more
NEWThe team that secures the Unstable Rift now also has a wave of 5 Rift Troopers sent down from the rift location. When trailing, spawns up to 12 troopers instead (using the same linear ramp from 0% NW to -15% NW)
Rift Troopers drop no souls when killed
Rift Troopers spawn with 100% extra health and damage (they also look larger and have custom VFX). Their bonus health and damage grow slightly per event (first one is 100%, then 120%, 140%, etc)
UIAny players in the Unstable Rift Zone are now revealed on the minimap
Unstable Rift bounty increased by 35% (to account for the 35% loss with no urn runner bounty, overall objective bounty is unchanged)
DOWNUnstable Rift no longer grants +1 permanent buff to each player (there is also no +3 buffs to the urn runner)
DOWNUrn running is now its own objective. Spawns on either end of the map (where the previous neutral pickup locations were), and gets delivered to the opposite end. Spawns at 10/15/20/25/etc.Orb Spawn Offset Random XYZ 0.508m→0.254m
Urn runner is no longer revealed and is not disarmed or silenced (going through a doorway or mirage teleport still drops it)
Urn cannot be manually dropped. It gets dropped when you get hit with a light or heavy melee, are stunned or are killed. It stays where it drops and does not walk back home.
Urn runner can no longer parry
DELUrn bounty value starts decaying after 45s from being picked up. It drains gradually over another 45s and then the urn is removed when the bounty is empty.
Urn is deposited immediately at the drop off point.
REWORKUrn bounty when deposited is worth 250 + 70/min for just the urn runner. Still has the comeback bounty component. Upon deposit all of the souls are released as orbs into the air (if another ally secures the orbs, they share the bounty with the urn runner).
2056 exact values
  • All heroes (59) · Level 10: souls needed: 5400 → 4600
  • All heroes (59) · Level 11: souls needed: 6200 → 5300
  • All heroes (59) · Level 12: souls needed: 7100 → 6000
  • All heroes (59) · Level 13: souls needed: 8000 → 6800
  • All heroes (59) · Level 14: souls needed: 9000 → 7600
  • All heroes (59) · Level 15: souls needed: 10000 → 8400
  • All heroes (59) · Level 16: souls needed: 11000 → 9200
  • All heroes (59) · Level 17: souls needed: 12000 → 10100
  • All heroes (59) · Level 18: souls needed: 13200 → 11000
  • All heroes (59) · Level 19: souls needed: 14500 → 11900
  • All heroes (59) · Level 2: souls needed: 300 → 200
  • All heroes (59) · Level 20: souls needed: 16000 → 12800
  • All heroes (59) · Level 21: souls needed: 17500 → 13800
  • All heroes (59) · Level 22: souls needed: 19000 → 14900
  • All heroes (59) · Level 23: souls needed: 20500 → 16100
  • All heroes (59) · Level 24: souls needed: 22000 → 17400
  • All heroes (59) · Level 25: souls needed: 23500 → 18900
  • All heroes (59) · Level 26: souls needed: 25000 → 20600
  • All heroes (59) · Level 27: souls needed: 26500 → 22500
  • All heroes (59) · Level 28: souls needed: 28000 → 24600
  • All heroes (59) · Level 29: souls needed: 29500 → 26900
  • All heroes (59) · Level 3: souls needed: 600 → 500
  • All heroes (59) · Level 30: souls needed: 31000 → 29400
  • All heroes (59) · Level 31: souls needed: 32500 → 32100
  • All heroes (59) · Level 32: souls needed: 34000 → 35000
  • All heroes (59) · Level 33: souls needed: 35500 → 38100
  • All heroes (59) · Level 34: souls needed: 37000 → 41400
  • All heroes (59) · Level 35: souls needed: 38500 → 44900
  • All heroes (59) · Level 36: souls needed: 40000 → 48600
  • All heroes (59) · Level 5: souls needed: 1500 → 1400
  • All heroes (59) · Level 6: souls needed: 2200 → 2000
  • All heroes (59) · Level 7: souls needed: 3000 → 2600
  • All heroes (59) · Level 8: souls needed: 3800 → 3200
  • All heroes (59) · Level 9: souls needed: 4600 → 3900
  • Objective bounties · Tier1 Kill Souls: 1500 → 1250
  • Objective bounties · Tier2 Kill Souls: 4000 → 3500
+1996 more
Urn runner gets +4 permanent buffs on deposit
Urn is now louder when it talks and is easier to hear by nearby enemies
DOWNAfter 3 Minutes from spawn the Urn will start walking very slowly on his own towards the deposit locationOrb Spawn Offset Random XYZ 0.508m→0.254m
DOWNUrn runner's passive bonuses while holding it now scales based on how behind you are, rather than being on or off (same as the Unstable Rift 0%-15% NW linear scaling). Bonuses are the same as the previous urn runner bonuses.Gravity Scale 1→0
DOWNThere are two debug commands you can use to test these out citadel_force_spawn_idol - This spawns the Urn citadel_koth_dev_test_spawn - This moves your hero and spawns the Unstable Rift in the early warning state then quickly transitions to the 25s broadcasted timerOrb Spawn Offset Random XYZ 0.508m→0.254m
REWORKReworked Boon reward table
NERFHealth per boon reduced by 5%
57 exact values
  • Holliday · Health per boon: 43 → 41
  • Abrams · Health per boon: 52 → 49
  • Base · Health per boon: 65 → 62
  • Bebop · Health per boon: 55 → 52
  • Boho · Health per boon: 65 → 62
  • Paradox · Health per boon: 48 → 46
  • The Doorman · Health per boon: 44 → 42
  • Dynamo · Health per boon: 64 → 61
  • Rem · Health per boon: 29 → 28
  • Apollo · Health per boon: 47 → 45
  • McGinnis · Health per boon: 55 → 52
  • Fortuna · Health per boon: 37 → 35
  • Victor · Health per boon: 36 → 34
  • Generic Person · Health per boon: 65 → 62
  • Lady Geist · Health per boon: 54 → 51
  • Seven · Health per boon: 43 → 41
  • Graf · Health per boon: 31 → 29
  • Haze · Health per boon: 35 → 33
  • Vindicta · Health per boon: 29 → 28
  • Infernus · Health per boon: 41 → 39
  • Kelvin · Health per boon: 63 → 60
  • Mo & Krill · Health per boon: 68 → 65
  • Lash · Health per boon: 53 → 50
  • Sinclair · Health per boon: 40 → 38
  • Mirage · Health per boon: 47 → 45
  • Calico · Health per boon: 39 → 37
  • Graves · Health per boon: 35 → 33
  • Raven · Health per boon: 54 → 51
  • Grey Talon · Health per boon: 40 → 38
  • Venator · Health per boon: 45 → 43
  • Billy · Health per boon: 56 → 53
  • Shiv · Health per boon: 48 → 46
  • Skyrunner · Health per boon: 54 → 51
  • Fathom · Health per boon: 57 → 54
  • Swan · Health per boon: 64 → 61
  • Pocket · Health per boon: 38 → 36
  • TargetDummy · Health per boon: 65 → 62
  • Ivy · Health per boon: 47 → 45
  • Trapper · Health per boon: 71 → 67
  • Celeste · Health per boon: 35 → 33
  • Mina · Health per boon: 28 → 27
  • Vandal · Health per boon: 56 → 53
  • Vyper · Health per boon: 37 → 35
  • Viscous · Health per boon: 47 → 45
  • Warden · Health per boon: 63 → 60
  • Silver · Health per boon: 29 → 28
  • Wraith · Health per boon: 37 → 35
  • Yamato · Health per boon: 47 → 45
  • 9 heroes · Health per boon: 66 → 63
REWORKAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
69 exact values
  • Rallying Charge · Cooldown: 190s → 220s
  • Rallying Charge · T2: Cooldown: -50s → -45s
  • Bullet Dance · Cooldown: 145s → 165s
  • Bullet Dance · T3: Cooldown: -75s → -65s
  • Hotel Guest · Cooldown: 120s → 140s
  • Hotel Guest · T1: Cooldown: -25s → -20s
  • Naptime · Cooldown: 175s → 200s
  • Naptime · T3: Cooldown: -65s → -55s
  • Itani Lo Sahn · Cooldown: 125s → 145s
  • Itani Lo Sahn · T2: Cooldown: -40s → -35s
  • Concussive Combustion · Cooldown: 165s → 190s
  • Concussive Combustion · T2: Cooldown: -75s → -65s
  • Shocking Reanimation · Cooldown: 240s → 275s
  • Shocking Reanimation · T3: Cooldown: -110s → -95s
  • Spirit Lasso · Cooldown: 115s → 130s
  • Spirit Lasso · T3: Cooldown: -50s → -40s
  • Guided Owl · Cooldown: 110s → 125s
  • Guided Owl · T2: Cooldown: -45s → -40s
  • Soul Exchange · Cooldown: 190s → 220s
  • Soul Exchange · T1: Cooldown: -60s → -50s
  • Frozen Shelter · Cooldown: 170s → 195s
  • Frozen Shelter · T1: Cooldown: -25s → -20s
  • Return to Shadows · Cooldown: 100s → 115s
  • Return to Shadows · T1: Cooldown: -25s → -20s
  • Borrowed Decree · Cooldown: 120s → 140s
  • Borrowed Decree · T1: Cooldown: -20s → -15s
  • Ira Domini · Cooldown: 140s → 160s
  • Chain Gang · Cooldown: 150s → 175s
  • Chain Gang · T2: Cooldown: -50s → -40s
  • Combo · Cooldown: 130s → 150s
  • Combo · T2: Cooldown: -35s → -30s
  • Shining Wonder · Cooldown: 140s → 160s
  • Shining Wonder · T3: Cooldown: -35s → -30s
  • Nox Nostra · Cooldown: 130s → 150s
  • Nox Nostra · T2: Cooldown: -55s → -45s
  • Petrify · Cooldown: 60s → 70s
  • Last Stand · Cooldown: 155s → 180s
  • Last Stand · T2: Cooldown: -35s → -30s
  • Lycan Curse · Cooldown: 70s → 80s
  • Hyper Beam · Cooldown: 105s → 120s
  • Hyper Beam · T1: Cooldown: -25s → -20s
  • Seismic Impact · Cooldown: 185s → 215s
  • Seismic Impact · T1: Cooldown: -35s → -30s
  • Paradoxical Swap · Cooldown: 95s → 110s
  • Paradoxical Swap · T2: Cooldown: -35s → -30s
  • Assassinate · Cooldown: 50s → 55s
  • Assassinate · T1: Cooldown: -20s → -15s
  • Shadow Transformation · Cooldown: 130s → 150s
  • Shadow Transformation · T2: Cooldown: -25s → -20s
  • Death Slam · Cooldown: 150s → 170s
  • Death Slam · T2: Cooldown: -40s → -35s
  • Telekinesis · Cooldown: 130s → 150s
  • Telekinesis · T2: Cooldown: -50s → -45s
  • Heavy Barrage · Cooldown: 175s → 200s
  • Heavy Barrage · T2: Cooldown: -55s → -45s
  • Singularity · Cooldown: 230s → 265s
  • Killing Blow · Cooldown: 125s → 145s
  • Killing Blow · T2: Cooldown: -30s → -25s
  • Storm Cloud · Cooldown: 180s → 205s
  • Air Drop · Cooldown: 85s → 100s
+9 more
DOWNRejuv buff duration reduced from 4 minutes to 3
Respawn ramp changed from 8-30s from 5-19m to 8-35s from 5-20m
DOWNGuardian bounty reduced from 1500 to 1250
DOWNWalker bounty reduced from 4000 to 3500
First blood bounty reduced from 150 to 125
Base kill bounty reduced from 250 to 200 (max is still 2200 at 40m)
Trooper bounty rescaled from 116 + 1.16/m to 100 + 2/m (less before 20m, more after)
Trooper bounty ratio in the deniable flying orb increased from 40% to 50%
Minimum unsecured souls allowed to drop reduced from 150 to 50 + 5/min
Dash Jump input window increased from 0.2s to 0.25s duration (start time: 0.3s to end time: 0.55s)
BUFFDash Jump distance increased from 18m to 19m
BUFFDash Jump vertical impulse increased from 400 to 425
MAPJump Pads on top of the double sinner buildings have been removed
Hovering an item in the shop now shows you a preview for your investment bars
Street Brawl No longer locks you out of getting off the zipline in the first few seconds
Street Brawl Increased item randomness a bit
Street Brawl Fixed Enhanced Sharpshooter and Enhanced Spiritual Overflow not maintaining the bonuses from their enhanced components
Mystic Shot
1
NERFCooldown increased from 8s to 9s
Toxic Bullets
1
BUFFBleed damage increased from 1.7% to 1.9%
Scourge
1
NERFMax Health DPS reduced from 3.5% to 2.6%
Max Health DPS now scales with spirit power (0.0055)
Cursed Relic
1
NERFDamage Penalty increased from -10% to -14%
Abrams
2
Siphon Life1
NERFT3 reduced from +3m Radius to +2m
Shoulder Charge1
NERFT3 reduced from -20s Cooldown to -18s
Apollo
6
Riposte2
BUFFT1 increased from -7s Cooldown to -8s
BUFFGrace window to target after channel increased from +1s to +1.3s
Riposte target select2
BUFFRiposte cast range increased from 25m to 35m
BUFFRiposte targeting angle increased from 70 to 90
Flawless Advance1
BUFFHeal on hero hit spirit scaling increased from 1 to 1.3
Itani Lo Sahn1
BUFFT3 increased from +40% Bonus Damage to +50%
Billy
14
NERFBullet damage per boon reduced by 10%
Bashdown2
NERFMelee scaling reduced from 1.1 to 0.9
NERFT3 reduced from 60% Heavy Melee damage to 50%
Rising Ram11
NERFT3 Max HP Damage reduced from 10% to 8%
BUFFT3 Max HP Damage spirit scaling increased from 0.017 to 0.035 (break even at 111 spirit power)
Celeste
5
Dazzling Trick1
BUFFCooldown reduced from 35s to 32s
Radiant Daggers2
BUFFBuff duration increased from 25s to 30s
BUFFSpirit scaling increased from 0.56 to 0.63
Shining Wonder2
BUFFBounce range increased from 15.5m to 16.5m
BUFFDamage increased by 10%
Doorman
1
Doorway1
NERFCooldown increased from 40s to 45s
Drifter
41
Health per boon increased from 41 to 43 (global hp boon reduction is after this)
Rend3
BUFFCast time reduced from 0.5s to 0.4s
BUFFPost cast time reduced from 0.5s to 0.4s
BUFFT2 increased from -7s Cooldown to -8s
Bloodscent11
CHANGEDT1 increased from +2m/s while near an isolated enemy to +3m/s
BUFFT2 increased from 18% missing health heal to +24%
Dynamo
1
Rejuvenating Aurora1
BUFFRegeneration increased from 25/s to 30/s
Grey Talon
2
Rain of Arrows1
NERFCooldown increased from 23s to 25s
Guided Owl1
NERFPermanent spirit bonus reduced from 10 to 8
Holliday
3
Powder Keg3
Velocity reduced slightly
NERFCharge delay increased from 7s to 7.5s
NERFSpirit scaling reduced from 1.4 to 1.2
NERFT3 reduced from +100 Damage to +80
Haze
3
Sleep Dagger2
BUFFT1 increased from -8% Bullet Resist to -10%
BUFFT2 increased from -17s Cooldown to -18s
Smoke Bomb1
BUFFT3 increased from +40% Bullet Lifesteal to +50%
Ivy
3
Entangling Thorns1
BUFFSpirit scaling increased from 0.45 to 0.55
Kudzu Connection1
BUFFReplicated Healing per boon scale increased from +0.5 to +0.85
Air Drop1
BUFFCooldown reduction when used on allies increased from -25% to -30%
Lash
2
Ground Strike1
BUFFCooldown reduced from 21s to 18s
Flog1
BUFFAngle increased from 30 to 38
Mina
13
Rake1
BUFFMissing health as damage increased from 5% to 6%
Sanguine Retreat1
NEWT3 now also increases range by +3m
Nox Nostra2
BUFFDamage increased from 4.45 to 4.6
BUFFT1 damage increased from +1.74 to +1.9
Mo & Krill
3
Sand Blast2
BUFFT2 slow increased from -25% to -30%
BUFFT3 increased from -20s Cooldown to -25s
Combo1
BUFFBonus max health per kill increased from 30+1/boon to 40+2/boon
Paige
241
BUFFHealth per boon increased from 29 to 33exact: 29→31
Bookwyrm21
REWORKT1 changed from "+2s Trail Duration and +1m Radius" to "-12s Cooldown"
3 exact values
  • Bookwyrm · T1: Cooldown: -12s
  • Bookwyrm · T1: Trail Duration: 2s removed
  • Bookwyrm · T1: Radius: 1m removed
REWORKT2 changed from "+10m Range and -12s Cooldown" to "+1 Charge, +1m Radius and +2s Trail Duration"
5 exact values
  • Bookwyrm · T2: Charges: 1
  • Bookwyrm · T2: Cooldown: -12s removed
  • Bookwyrm · T2: Dragon Travel Range: 10m removed
  • Bookwyrm · T2: Trail Duration: 2s
  • Bookwyrm · T2: Radius: 1m
REWORKBookworm T3 changed from "+100 Damage, +30 DPS and +1 Charge" to "+100 Damage, +30 DPS and +12m Travel Range"T3: Charges 1 removed
T3: Dragon Travel Range 12m
Plot Armor2
BUFFT1 fire rate spirit scaling increased from 0.13 to 0.16
BUFFT3 increased from 75% Barrier to 100%
Rallying Charge1
Is now properly counted as a "miss" (for the -50% CD Reduction) if the only thing that was impacted were non-heroes
BUFFT3 Max Amp increased from +50% to +70%
Paradox
2
Kinetic Carbine2
NEWT2 now also increases move speed spirit scaling (0.06)T2: Bonus Speed (spirit scaling) 0.06%
NEWT3 changed from affecting Max Damage Scaling to affecting both Min and Max Damage ScalingT3: Min Damage (weapon damage scaling) 55
Pocket
2
NERFBullet damage per boon reduced from 0.16 to 0.14
Flying Cloak1
NERFT3 reduced from -12s Cooldown to -11s
Rem
141
Tag Along2
NERFHealing per second spirit scaling reduced from 0.66 to 0.4
NERFT3 missing health spirit scaling reduced from +0.02 to +0.016
Lil Helpers121
NERFSpirit Resist reduced from 15% to 12%
NEWT1 changed from "+1 Helper" to "+1 Helper and +1.5m/s Move Speed"T1: Move Speed 1.5m/s
REWORKT2 changed from "+8% Spirit Resist and +1.5m/s Move Speed" to "+1 Helper and +15% Trooper Damage and Resist"T2: Move Speed 1.5m/s removed
T2: Helper Count 1
NERFT3 changed from "+2 Helpers and +20% Trooper Damage and Resist" to "+1 Helper and +15% Spirit Resist"T3: Helper Count 2→1
Seven
112
Lightning Ball1
BUFFCharge delay reduced from 7s to 6s
Storm Cloud12
NERFTime to expand increased from 1.5s to 3.5s
NERFDamage interval increased from 0.25s to 0.3s (DPS unchanged)
NEWT2 now also increases Initial Radius by +5m
Shiv
2653
REWORKAlt Fire damage now has a custom value per boon (+0.2)Alt-fire damage per boon 0→0.2
Health per boon 48→46
BUFFAlt Fire knockback movement is now disabled by slowing hex stateAlt-fire damage per boon 0→0.2
Alt weapon1
NERFAlt Fire ammo consumed per shot increased from 3 to 5
Serrated Knives1
BUFFCooldown reduced from 18s to 16s
Slice and Dice11
NERFNow deals +25 light melee damage (75 total) instead of 60 spirit damageImpact Damage (spirit scaling) 1.44→1
DELChanged from -6% Spirit Resist to +4% Damage Amp
Bloodletting11
REWORKT2 changed from "+15% Incoming Damage Deferred" to "+35% Deferred Damage Cleared"T2: Incoming Damage Deferred 15% removed
T2: Deferred Damage Cleared 35%
REWORKT3 changed from "+50% Deferred Damage Cleared" to "+15% Incoming Damage Deferred"T3: Incoming Damage Deferred 15%
T3: Deferred Damage Cleared 50% removed
Killing Blow1331
BUFFNow deals damage to troopers and neutrals along the way
1 exact value
  • Killing Blow · Can target: +neutrals +enemy troopers
REWORKExecuting a hero now instantly fills the rage barFull Rage Damage Bonus 12%→8%
T2: Full Rage Damage Bonus 10%→16%
DELNow has the T3 "recast within 20s on a hero kill" as part of the base abilityT3: Recast Window 20s removed
NERFFull Rage Damage Bonus reduced from +12% to +8%
NERFRange reduced from 18m to 12m
NEWT1 now also increases range by +6m
BUFFT2 increased from +10% Full Rage Bonus Damage to +16%
BUFFT3 increased from +5% Enemy health Threshold to +10%
Vindicta
4
Stake1
BUFFT2 reduced from -20s Cooldown to -22s
Crow Familiar2
BUFFT2 increased from -12s Cooldown to -16s
BUFFCollision radius between each crow increased slightlyBullet Radius 0.508m→0.6604m
Assassinate1
BUFFMax Bonus Damage spirit scaling increased from 2 to 2.3
Viscous
21
Splatter1
NERFT3 spirit scaling reduced from +1.1 to +1.0
Puddle Punch1
BUFFT3 increased from -12s Cooldown to -14s
Goo Ball1
BUFFT3 increased from +6s Duration to +7s
Vyper
11
Screwjab Dagger1
NEWT3 now also reduces charge delay from 4s to 2s
Slither1
BUFFT3 spirit scaling increased from 0.6 to 0.8
Warden
21
NERFBullet damage per boon reduced from 0.34 to 0.28
Willpower2
BUFFT2 increased from -22s Cooldown to -24s
BUFFT3 increased from +2.5 spirit power scaling to +2.7

Biggest changes

Slice and DiceShivNERFImpact Damage60→25-58.3%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes16

Items4

Units3

Game rules & map objects35

Console variables11

Abrams
5
Base stats1
NERFHealth per boon52→49-5.8%
Seismic Impact2
NERFCooldown185s→215s+16.2%
NERFT1: Cooldown-35s→-30s-14.3%
Shoulder Charge1
NERFT3: Cooldown-20s→-18s-10.0%
Siphon Life1
NERFT3: Radius3m→2m-33.3%
Airheart
1
Base stats1
Apollo
63
Base stats1
NERFHealth per boon47→45-4.3%
Flawless Advance1
BUFFT1: Heal on hero hit (spirit scaling)1→1.3+30.0%
Itani Lo Sahn12
BUFFT3: Bonus Damage40%→50%+25.0%
NERFCooldown125s→145s+16.0%
NERFT2: Cooldown-40s→-35s-12.5%
Riposte2
BUFFDash Grace Window1→1.3+30.0%
BUFFT1: Cooldown-7s→-8s+14.3%
Riposte target select2
BUFFCast Range25m→35m+40.0%
BUFFTargeting Cone Angle70→90+28.6%
Bebop
3
Base stats1
NERFHealth per boon55→52-5.5%
Hyper Beam2
NERFCooldown105s→120s+14.3%
NERFT1: Cooldown-25s→-20s-20.0%
Billy
17
Base stats2
NERFBullet damage per boon0.142→0.127-10.6%
NERFHealth per boon56→53-5.4%
Bashdown2
NERFMelee Damage (light melee damage scaling)1.1→0.9-18.2%
NERFT3: Heavy Melee Damage (spirit scaling)0.6→0.5-16.7%
Chain Gang2
NERFCooldown150s→175s+16.7%
NERFT2: Cooldown-50s→-40s-20.0%
Rising Ram11
BUFFT3: Deal Max Health Damage Pct (spirit scaling)0.017→0.035+105.9%
NERFT3: Deal Max Health Damage10%→8%-20.0%
Boho
1
Base stats1
NERFHealth per boon65→62-4.6%
Calico
3
Base stats1
NERFHealth per boon39→37-5.1%
Return to Shadows2
NERFCooldown100s→115s+15.0%
NERFT1: Cooldown-25s→-20s-20.0%
Celeste
83
Base stats1
NERFHealth per boon35→33-5.7%
Dazzling Trick1
BUFFCooldown35s→32s-8.6%
Radiant Daggers2
BUFFBuff Duration25s→30s+20.0%
BUFFImpact Damage (spirit scaling)0.56→0.63+12.5%
Shining Wonder52
BUFFBounce Range15.5m→16.5m+6.5%
BUFFDamage (spirit scaling)0.73→0.8+9.6%
NERFCooldown140s→160s+14.3%
NERFT3: Cooldown-35s→-30s-14.3%
Drifter
421
Bloodscent11
BUFFT2: Missing Health as Healing18%→24%+33.3%
CHANGEDT1: Move Speed2m/s→3m/s
Eternal Night2
NERFCooldown125s→145s+16.0%
NERFT2: Cooldown-45s→-40s-11.1%
Rend3
BUFFAbility Post Cast Duration0.5s→0.4s-20.0%
BUFFCast Delay0.5s→0.4s-20.0%
BUFFT2: Cooldown-7s→-8s+14.3%
Druid
1
Base stats1
Dynamo
12
Base stats1
NERFHealth per boon64→61-4.7%
Rejuvenating Aurora1
BUFFHealth Restored25/s→30/s+20.0%
Singularity1
NERFCooldown230s→265s+15.2%
Fathom
1
Base stats1
NERFHealth per boon57→54-5.3%
Fortuna
1
Base stats1
NERFHealth per boon37→35-5.4%
Generic Person
1
Base stats1
NERFHealth per boon65→62-4.6%
Graf
1
Base stats1
NERFHealth per boon31→29-6.5%
Graves
3
Base stats1
NERFHealth per boon35→33-5.7%
Borrowed Decree2
NERFCooldown120s→140s+16.7%
NERFT1: Cooldown-20s→-15s-25.0%
Grey Talon
5
Base stats1
NERFHealth per boon40→38-5.0%
Guided Owl3
NERFCooldown110s→125s+13.6%
NERFSpirit Power Per Kill10→8-20.0%
NERFT2: Cooldown-45s→-40s-11.1%
Rain of Arrows1
NERFCooldown23s→25s+8.7%
Haze
33
Base stats1
NERFHealth per boon35→33-5.7%
Bullet Dance2
NERFCooldown145s→165s+13.8%
NERFT3: Cooldown-75s→-65s-13.3%
Sleep Dagger2
BUFFT1: Bullet Resist-8%→-10%+25.0%
BUFFT2: Cooldown-17s→-18s+5.9%
Smoke Bomb1
BUFFT3: Bullet Lifesteal40→50+25.0%
Holliday
8
Base stats1
NERFHealth per boon43→41-4.7%
Powder Keg5
NERFCharge Delay7s→7.5s+7.1%
NERFExplosion Damage (spirit scaling)1.4→1.2-14.3%
NERFT3: Explosion Damage100→80-20.0%
Spirit Lasso2
NERFCooldown115s→130s+13.0%
NERFT3: Cooldown-50s→-40s-20.0%
Infernus
3
Base stats1
NERFHealth per boon41→39-4.9%
Concussive Combustion2
NERFCooldown165s→190s+15.2%
NERFT2: Cooldown-75s→-65s-13.3%
Ivy
32
Base stats1
NERFHealth per boon47→45-4.3%
Air Drop11
BUFFCooldown Reduction % On Others25→30+20.0%
NERFCooldown85s→100s+17.6%
Entangling Thorns1
BUFFDamage Per Second (spirit scaling)0.45→0.55+22.2%
Kudzu Connection1
BUFFReplicated Healing (boon scaling)0.5→0.85+70.0%
Kelvin
3
Base stats1
NERFHealth per boon63→60-4.8%
Frozen Shelter2
NERFCooldown170s→195s+14.7%
NERFT1: Cooldown-25s→-20s-20.0%
Lady Geist
3
Base stats1
NERFHealth per boon54→51-5.6%
Soul Exchange2
NERFCooldown190s→220s+15.8%
NERFT1: Cooldown-60s→-50s-16.7%
Lash
23
Base stats1
NERFHealth per boon53→50-5.7%
Death Slam2
NERFCooldown150s→170s+13.3%
NERFT2: Cooldown-40s→-35s-12.5%
Flog1
BUFFAttack Angle30º→38º+26.7%
Ground Strike1
BUFFCooldown21s→18s-14.3%
McGinnis
3
Base stats1
NERFHealth per boon55→52-5.5%
Heavy Barrage2
NERFCooldown175s→200s+14.3%
NERFT2: Cooldown-55s→-45s-18.2%
Mina
133
Base stats1
NERFHealth per boon28→27-3.6%
Nox Nostra22
BUFFDamage4.45→4.6+3.4%
BUFFT1: Damage1.74→1.9+9.2%
NERFCooldown130s→150s+15.4%
NERFT2: Cooldown-55s→-45s-18.2%
Rake1
BUFFMissing Health Damage5%→6%+20.0%
Sanguine Retreat1
NEWT3: Cast Range3m
Mirage
13
Base stats1
NERFHealth per boon47→45-4.3%
Traveler12
NERFCooldown120s→140s+16.7%
NERFT3: Cooldown-80s→-70s-12.5%
Mo & Krill
53
Base stats1
NERFHealth per boon68→65-4.4%
Combo22
BUFFBonus Max Health Per Kill30→40+33.3%
BUFFBonus Max Health Per Kill (boon scaling)1→2+100.0%
NERFCooldown130s→150s+15.4%
NERFT2: Cooldown-35s→-30s-14.3%
Sand Blast3
BUFFT2: Dash Distance-25%→-30%+20.0%
BUFFT2: Movement Slow25%→30%+20.0%
BUFFT3: Cooldown-20s→-25s+25.0%
Opera
1
Base stats1
Paige
342
Base stats1
BUFFHealth per boon29→31+6.9%
Bookwyrm3
REWORKT3 upgradeCharges 1→Dragon Travel Range 12m
Plot Armor2
BUFFT1: Fire Rate (spirit scaling)0.13→0.16+23.1%
BUFFT3: Bonus Targets Barrier75%→100%+33.3%
Rallying Charge12
BUFFT3: Max Amp50%→70%+40.0%
NERFCooldown190s→220s+15.8%
NERFT2: Cooldown-50s→-45s-10.0%
Paradox
23
Base stats1
NERFHealth per boon48→46-4.2%
Kinetic Carbine2
NEWT2: Bonus Speed (spirit scaling)0.06%
NEWT3: Min Damage (weapon damage scaling)55
Paradoxical Swap2
NERFCooldown95s→110s+15.8%
NERFT2: Cooldown-35s→-30s-14.3%
Pocket
5
Base stats2
NERFBullet damage per boon0.16→0.14-12.5%
NERFHealth per boon38→36-5.3%
Affliction2
NERFCooldown150s→170s+13.3%
NERFT1: Cooldown-40s→-35s-12.5%
Flying Cloak1
NERFT3: Cooldown-12s→-11s-8.3%
Raven
1
Base stats1
NERFHealth per boon54→51-5.6%
Rem
126
Base stats1
NERFHealth per boon29→28-3.4%
Lil Helpers121
NEWT1: Move Speed1.5m/s
REWORKT2 upgradeMove Speed 1.5m/s, Spirit Resist Gain 8%→Helper Count 1, Infest Damage Taken 15%
REWORKT3 upgradeHelper Count 2, Infest Damage Taken 20%→Helper Count 1, Spirit Resist Gain 15%
NERFSpirit Resist Gain15%→12%-20.0%
Naptime2
NERFCooldown175s→200s+14.3%
NERFT3: Cooldown-65s→-55s-15.4%
Tag Along2
NERFHealth Restored (spirit scaling)0.66→0.4-39.4%
NERFT3: Missing Health Burst (spirit scaling)0.02%→0.016%-20.0%
Seven
114
Base stats1
NERFHealth per boon43→41-4.7%
Lightning Ball1
BUFFCharge Delay7s→6s-14.3%
Storm Cloud13
NEWT2: Initial Radius5m
NERFCooldown180s→205s+13.9%
NERFDamage Interval0.25s→0.3s+20.0%
NERFExpand time1.5s→3.5s+133.3%
Shiv
23681
Base stats11
BUFFAlt-fire damage per boon0→0.2
NERFHealth per boon48→46-4.2%
Bloodletting2
REWORKT2 upgradeIncoming Damage Deferred 15%→Deferred Damage Cleared 35%
REWORKT3 upgradeDeferred Damage Cleared 50%→Incoming Damage Deferred 15%
Killing Blow1441
NEWT1: Cast Range6m
BUFFCan target+neutrals+enemy troopers
BUFFT2: Full Rage Damage Bonus10%→16%+60.0%
BUFFT3: Enemy health threshold5%→10%+100.0%
NERFCast Range18m→12m-33.3%
NERFCooldown125s→145s+16.0%
NERFFull Rage Damage Bonus12%→8%-33.3%
NERFT2: Cooldown-30s→-25s-16.7%
DELT3: Recast Window20s
Serrated Knives1
BUFFCooldown18s→16s-11.1%
Slice and Dice112
REWORKT2 upgradeSpirit Resist -6%→Damage Amplification 4%
NERFImpact Damage (spirit scaling)1.44→1-30.6%
Technical (2)
Alt weapon1
NERFAmmo per Shot3→5+66.7%
Silver
2
Base stats1
NERFHealth per boon29→28-3.4%
Lycan Curse1
NERFCooldown70s→80s+14.3%
Sinclair
2
Base stats1
NERFHealth per boon40→38-5.0%
The Great Homonculus!1
Skyrunner
1
Base stats1
NERFHealth per boon54→51-5.6%
Swan
1
Base stats1
NERFHealth per boon64→61-4.7%
TargetDummy
1
Base stats1
NERFHealth per boon65→62-4.6%
Testhero
1
Base stats1
The Doorman
4
Base stats1
NERFHealth per boon44→42-4.5%
Doorway1
NERFCooldown40s→45s+12.5%
Hotel Guest2
NERFCooldown120s→140s+16.7%
NERFT1: Cooldown-25s→-20s-20.0%
Trapper
1
Base stats1
NERFHealth per boon71→67-5.6%
Vandal
1
Base stats1
NERFHealth per boon56→53-5.4%
Venator
2
Base stats1
NERFHealth per boon45→43-4.4%
Ira Domini1
NERFCooldown140s→160s+14.3%
Victor
3
Base stats1
NERFHealth per boon36→34-5.6%
Shocking Reanimation2
NERFCooldown240s→275s+14.6%
NERFT3: Cooldown-110s→-95s-13.6%
Vindicta
43
Base stats1
NERFHealth per boon29→28-3.4%
Assassinate12
BUFFMax Bonus Damage (spirit scaling)2→2.3+15.0%
NERFCooldown50s→55s+10.0%
NERFT1: Cooldown-20s→-15s-25.0%
Crow Familiar2
BUFFBullet Radius0.508m→0.6604m+30.0%
BUFFT2: Cooldown-12s→-16s+33.3%
Stake1
BUFFT2: Cooldown-20s→-22s+10.0%
Viscous
24
Base stats1
NERFHealth per boon47→45-4.3%
Goo Ball12
BUFFT3: Duration6s→7s+16.7%
NERFCooldown130s→150s+15.4%
NERFT1: Cooldown-30s→-25s-16.7%
Puddle Punch1
BUFFT3: Cooldown-12s→-14s+16.7%
Splatter1
NERFT3: Damage (spirit scaling)1.1→1-9.1%
Vyper
112
Base stats1
NERFHealth per boon37→35-5.4%
Petrify1
NERFCooldown60s→70s+16.7%
Screwjab Dagger1
NEWT3: Charge Delay-2s
Slither1
BUFFT3: Barrier (spirit scaling)0.6→0.8+33.3%
Warden
24
Base stats2
NERFBullet damage per boon0.34→0.28-17.6%
NERFHealth per boon63→60-4.8%
Last Stand2
NERFCooldown155s→180s+16.1%
NERFT2: Cooldown-35s→-30s-14.3%
Willpower2
BUFFT2: Cooldown-22s→-24s+9.1%
BUFFT3: Barrier (spirit scaling)2.5→2.7+8.0%
Wraith
3
Base stats1
NERFHealth per boon37→35-5.4%
Telekinesis2
NERFCooldown130s→150s+15.4%
NERFT2: Cooldown-50s→-45s-10.0%
Yamato
3
Base stats1
NERFHealth per boon47→45-4.3%
Shadow Transformation2
NERFCooldown130s→150s+15.4%
NERFT2: Cooldown-25s→-20s-20.0%
All heroes (59)
295
REWORKLevel 2–36: souls needed · 34 rows-33% … +22%
BUFFLevel 10: souls needed5400→4600-14.8%
BUFFLevel 11: souls needed6200→5300-14.5%
BUFFLevel 12: souls needed7100→6000-15.5%
BUFFLevel 13: souls needed8000→6800-15.0%
BUFFLevel 14: souls needed9000→7600-15.6%
BUFFLevel 15: souls needed10000→8400-16.0%
BUFFLevel 16: souls needed11000→9200-16.4%
BUFFLevel 17: souls needed12000→10100-15.8%
BUFFLevel 18: souls needed13200→11000-16.7%
BUFFLevel 19: souls needed14500→11900-17.9%
BUFFLevel 20: souls needed16000→12800-20.0%
BUFFLevel 21: souls needed17500→13800-21.1%
BUFFLevel 22: souls needed19000→14900-21.6%
BUFFLevel 23: souls needed20500→16100-21.5%
BUFFLevel 24: souls needed22000→17400-20.9%
BUFFLevel 25: souls needed23500→18900-19.6%
BUFFLevel 26: souls needed25000→20600-17.6%
BUFFLevel 27: souls needed26500→22500-15.1%
BUFFLevel 28: souls needed28000→24600-12.1%
BUFFLevel 29: souls needed29500→26900-8.8%
BUFFLevel 2: souls needed300→200-33.3%
BUFFLevel 30: souls needed31000→29400-5.2%
BUFFLevel 31: souls needed32500→32100-1.2%
BUFFLevel 3: souls needed600→500-16.7%
BUFFLevel 5: souls needed1500→1400-6.7%
BUFFLevel 6: souls needed2200→2000-9.1%
BUFFLevel 7: souls needed3000→2600-13.3%
BUFFLevel 8: souls needed3800→3200-15.8%
BUFFLevel 9: souls needed4600→3900-15.2%
NERFLevel 32: souls needed34000→35000+2.9%
NERFLevel 33: souls needed35500→38100+7.3%
NERFLevel 34: souls needed37000→41400+11.9%
NERFLevel 35: souls needed38500→44900+16.6%
NERFLevel 36: souls needed40000→48600+21.5%
9 heroes
1
NERFHealth per boon66→63-4.5%
Jump
3
BUFFDash Jump Distance18m→19m+5.6%
BUFFDash Jump Vertical Speed10.16m/s→10.8m/s+6.2%
7 map objects
1
Cursed Relic
1
NERFDamage Penalty-10%→-14%+40.0%
Mystic Shot
1
NERFCooldown8s→9s+12.5%
Scourge
11
NEWMax Health per second (spirit scaling)0.0055
NERFMax Health per second3.5%→2.6%-25.7%
Sharpshooter
2
Spiritual Overflow
2
Toxic Bullets
1
BUFFBleed Damage1.7→1.9+11.8%
Item pickup rejuv
1
Item pickup rejuv herotest
1
Item punchable gold
1
Drop Soul Urn
13
Breakable pickup template
1
Soul Urn delivery
1
Soul Urn pickup
1
Rejuvenator
1
Rejuvenator (Hero Labs)
1
Punchable soul pickup
1
Unstable Rift
1
Pickup base (template)
1
Dropped pickup (Necro)
11
Dropped soul orb
11
Permanent buff: health II
1
Permanent buff: health III
1
Item pickup
1
Unstable Rift rules
1
Objective bounties
2
DOWNTier1 Kill Souls1500→1250-16.7%
DOWNTier2 Kill Souls4000→3500-12.5%
Rejuvenator rules
11
DOWNRejuvinator Buff Duration240s→180s-25.0%
Medic Trooper heal (Amber)
11
Medic Trooper heal (Sapphire)
11
Street brawl round start zipline boost
Technical (1)
Soul Urn souls
175
DOWNGravity Scale1→0-100.0%
DOWNOrb Spawn Offset Random XYZ0.508m→0.254m-50.0%
Unstable Rift souls
1
Packed files: added / removed / modified
data+0−0~11
material+30−0~49
model+3−0~0
other+1−0~4
particles+125−0~1
sound+40−0~7
ui+5−6~17

Also 91 visual / audio / UI / technical data fields (see the build pages).

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