NERFBase health per boon reduced by 7
64 exact values
- Airheart · Health per boon: 51 → 44
- Holliday · Health per boon: 53 → 46
- Abrams · Health per boon: 62 → 55
- Base · Health per boon: 75 → 68
- Bebop · Health per boon: 65 → 58
- Boho · Health per boon: 75 → 68
- Paige · Health per boon: 39 → 32
- Paradox · Health per boon: 58 → 51
- The Doorman · Health per boon: 54 → 47
- Drifter · Health per boon: 51 → 44
- Druid · Health per boon: 53 → 46
- Dynamo · Health per boon: 74 → 67
- Rem · Health per boon: 39 → 32
- Apollo · Health per boon: 57 → 50
- McGinnis · Health per boon: 65 → 58
- Fortuna · Health per boon: 47 → 40
- Victor · Health per boon: 46 → 39
- Generic Person · Health per boon: 75 → 68
- Lady Geist · Health per boon: 64 → 57
- Seven · Health per boon: 53 → 46
- Graf · Health per boon: 41 → 34
- Haze · Health per boon: 45 → 38
- Vindicta · Health per boon: 39 → 32
- Infernus · Health per boon: 51 → 44
- Kelvin · Health per boon: 73 → 66
- Mo & Krill · Health per boon: 78 → 71
- Lash · Health per boon: 63 → 56
- Sinclair · Health per boon: 50 → 43
- Mirage · Health per boon: 57 → 50
- Calico · Health per boon: 49 → 42
- Graves · Health per boon: 45 → 38
- Raven · Health per boon: 64 → 57
- Grey Talon · Health per boon: 50 → 43
- Venator · Health per boon: 50 → 43
- Billy · Health per boon: 55 → 48
- Shiv · Health per boon: 58 → 51
- Skyrunner · Health per boon: 64 → 57
- Fathom · Health per boon: 67 → 60
- Swan · Health per boon: 74 → 67
- Pocket · Health per boon: 48 → 41
- TargetDummy · Health per boon: 75 → 68
- Ivy · Health per boon: 57 → 50
- Testhero · Health per boon: 49 → 42
- Trapper · Health per boon: 81 → 74
- Celeste · Health per boon: 45 → 38
- Mina · Health per boon: 38 → 31
- Vandal · Health per boon: 66 → 59
- Vyper · Health per boon: 47 → 40
- Viscous · Health per boon: 57 → 50
- Warden · Health per boon: 73 → 66
- Silver · Health per boon: 39 → 32
- Wraith · Health per boon: 47 → 40
- Yamato · Health per boon: 57 → 50
- 11 heroes · Health per boon: 76 → 69
REWORKVitality Investment bonus increased from 8/10/13/17/34/39/44/48/52/56% to 9/12/15/20/38/42/46/50/56/62%
1280 exact values
- All heroes (63) · Vitality investment at 16,000 souls: bonus: 48 → 50
- All heroes (63) · Vitality investment at 1,600 souls: bonus: 10 → 12
- All heroes (63) · Vitality investment at 22,400 souls: bonus: 52 → 56
- All heroes (63) · Vitality investment at 2,400 souls: bonus: 13 → 15
- All heroes (63) · Vitality investment at 28,800 souls: bonus: 56 → 62
- All heroes (63) · Vitality investment at 3,200 souls: bonus: 17 → 20
- All heroes (63) · Vitality investment at 4,800 souls: bonus: 34 → 38
- All heroes (63) · Vitality investment at 7,200 souls: bonus: 39 → 42
- All heroes (63) · Vitality investment at 800 souls: bonus: 8 → 9
- All heroes (63) · Vitality investment at 9,600 souls: bonus: 44 → 46
- All heroes (63) · Weapon investment at 16,000 souls: bonus: 95 → 85
- All heroes (63) · Weapon investment at 1,600 souls: bonus: 9 → 12
- All heroes (63) · Weapon investment at 22,400 souls: bonus: 115 → 100
- All heroes (63) · Weapon investment at 2,400 souls: bonus: 13 → 15
- All heroes (63) · Weapon investment at 28,800 souls: bonus: 135 → 115
- All heroes (63) · Weapon investment at 3,200 souls: bonus: 20 → 18
- All heroes (63) · Weapon investment at 4,800 souls: bonus: 49 → 46
- All heroes (63) · Weapon investment at 7,200 souls: bonus: 60 → 55
- All heroes (63) · Weapon investment at 800 souls: bonus: 7 → 9
- All heroes (63) · Weapon investment at 9,600 souls: bonus: 80 → 70
REWORKWeapon Investments bonus rescaled from 7/9/13/20/49/60/80/95/115/135% to 9/12/15/18/46/55/70/85/100/115%
1280 exact values
- All heroes (63) · Vitality investment at 16,000 souls: bonus: 48 → 50
- All heroes (63) · Vitality investment at 1,600 souls: bonus: 10 → 12
- All heroes (63) · Vitality investment at 22,400 souls: bonus: 52 → 56
- All heroes (63) · Vitality investment at 2,400 souls: bonus: 13 → 15
- All heroes (63) · Vitality investment at 28,800 souls: bonus: 56 → 62
- All heroes (63) · Vitality investment at 3,200 souls: bonus: 17 → 20
- All heroes (63) · Vitality investment at 4,800 souls: bonus: 34 → 38
- All heroes (63) · Vitality investment at 7,200 souls: bonus: 39 → 42
- All heroes (63) · Vitality investment at 800 souls: bonus: 8 → 9
- All heroes (63) · Vitality investment at 9,600 souls: bonus: 44 → 46
- All heroes (63) · Weapon investment at 16,000 souls: bonus: 95 → 85
- All heroes (63) · Weapon investment at 1,600 souls: bonus: 9 → 12
- All heroes (63) · Weapon investment at 22,400 souls: bonus: 115 → 100
- All heroes (63) · Weapon investment at 2,400 souls: bonus: 13 → 15
- All heroes (63) · Weapon investment at 28,800 souls: bonus: 135 → 115
- All heroes (63) · Weapon investment at 3,200 souls: bonus: 20 → 18
- All heroes (63) · Weapon investment at 4,800 souls: bonus: 49 → 46
- All heroes (63) · Weapon investment at 7,200 souls: bonus: 60 → 55
- All heroes (63) · Weapon investment at 800 souls: bonus: 7 → 9
- All heroes (63) · Weapon investment at 9,600 souls: bonus: 80 → 70
REWORKReduced bullet damage growth by 10% for the following heroes
Bebop
Pocket
Vyper
5 exact values
- Bebop · Bullet damage per boon: 0.154 → 0.139
- Apollo · Bullet damage per boon: 0.75 → 0.825
- Victor · Bullet damage per boon: 0.33 → 0.3135
- Mo & Krill · Bullet damage per boon: 0.077 → 0.0847
- Vyper · Bullet damage per boon: 0.198 → 0.178
REWORKReduced bullet damage growth by 5% for the following heroes Victor
5 exact values
- Bebop · Bullet damage per boon: 0.154 → 0.139
- Apollo · Bullet damage per boon: 0.75 → 0.825
- Victor · Bullet damage per boon: 0.33 → 0.3135
- Mo & Krill · Bullet damage per boon: 0.077 → 0.0847
- Vyper · Bullet damage per boon: 0.198 → 0.178
REWORKIncreased bullet damage growth by 10% for the following heroes: Mo & Krill, Apollo
5 exact values
- Bebop · Bullet damage per boon: 0.154 → 0.139
- Apollo · Bullet damage per boon: 0.75 → 0.825
- Victor · Bullet damage per boon: 0.33 → 0.3135
- Mo & Krill · Bullet damage per boon: 0.077 → 0.0847
- Vyper · Bullet damage per boon: 0.198 → 0.178
NEWGuardians, Base Guardians and Shrines now have 10% Bullet Resistance
UPWalkers Bullet Resistance increased from 15% to 25%
Medic Trooper missing health percent heal reduced from 14% to 12%
Medic Trooper fixed regen growth per minute reduced from 3 to 2
Getting knocked off bounce pads now sends you downwards quickly rather than continuing the trajectory towards the bounce pad destination
Souls required for boons after 13.2k/15k/17k/+2k per boon to 13.2k/14.5k/+1.5k per boon (ends at 40k instead of 49k)
FIXFixed Alt Fire scaling for Yamato and Viscous not working recently