Can now jump during slide
Dash jump grants a very brief period with increased air control (30% for 0.25s)
DOWNShrine is now easier to kill for the first one and harder for the second. HP from 8100 to 5000/10000 (HP updates after the first one dies, like Walkers)
Shrines attack no longer hits heroes under the shrine
Super troopers bonus DPS increased from +40% to +60% (the upgraded troopers when Shrine dies)
Middle Lane troopers now gets upgraded when either of the shrines die, rather than only when both die
UPKilling a pair of base guardians now spawns a zipline boosted trooper wave to reinforce your pushTier1 Kill Souls 1000→1500
Tier2 Kill Souls 3500→4000
Tier2 Kill Souls 3500→4000
NEWMedic Troopers DPS grows by 3% per minuteDPS Growth per Minute 3
NEWTroopers now gain 7 HP regen when out of combat
NEWTrooper wave interval increased from every 25s to every 20s starting at 35 minutesDPS Growth per Minute 3
UPGuardians bounty increased from 1000 to 1500
UPWalkers bounty increased from 3500 to 4000
REWORKWalkers Health rescaled from 6800/9350/11900 to 6000/9000/12000
Walkers armor decay rescaled from "+75% -> -50%" to "+65% -> -65%", from over 20min to over 18min
UPBase Guardians bounty from 750 to 1000
UPShrines bounty increased from 0 to 2000
Mid Boss base bounty increased from 2000 to 3000
UPMid Boss base HP increased from 11900 to 13000
Mid Boss global announcement health threshold reduced from 70% to 50%
NEWMid Boss now has 35% Debuff Resistance
DOWNRejuv drop duration reduced from 7s to 6s
DOWNRejuv duration no longer refreshes when hitting a crystal laterRejuvinator Drop Duration 7s→6s
UPAdded a neutral camp (2 Normal, 3 Weak) at Hidden King Park WalkerTier1 Kill Souls 1000→1500
Tier2 Kill Souls 3500→4000
Tier2 Kill Souls 3500→4000
UPAdded a neutral camp (2 Normal, 3 Weak) at Archmother York WalkerTier1 Kill Souls 1000→1500
Tier2 Kill Souls 3500→4000
Tier2 Kill Souls 3500→4000
NEWAdded "0 Way" veils underneath the Shrine platforms in each base
Moved the mid lane bridge above the Hidden King Base entrance more to the middle of the two edges
BUFFSubsequent CC reduction increased from 8%/24% to 10/30% (window from 7s to 8s)
Move speed diminishing ramp now occurs around 11m rather than 10m
FIXFixed melee abilities not using conditional damage based on enemy state (close quarters, point blank, opening rounds)
DELStreet Brawl Removed item slot limit (don't need to sell items in the final round sometimes)