Graves
NERFOverall damage reduced by 18%
Distances deadheads bounce off enemies is reduced
Deadheads now die a little faster to damage
REWORKT3 changed from 5% Max HP to 5% Current HP
| NERF | Curl Noise Max Frequency | 0.01→0.005-50.0% | |
| NERF | Curl Noise Min Frequency | 0.005→0.0025-50.0% | |
| BUFF | Target Hit Recoil Ratio | 0.15→0.1-33.3% | |
| NERF | Target Hit Up Velocity | 2.03m/s→1.52m/s-25.0% | |
| NERF | Damage | 20→16-20.0% | |
| NERF | Kill Time | 0.25s→0.2s-20.0% | |
| NERF | T3: Impact Damage | 36→30-16.7% | |
| NERF | T3: Bleed DPS Per Knife | 6.3→5.5-12.7% | |
| NERF | Bullet damage per boon | 0.134→0.1206-10.0% | |
| BUFF | Heavy Melee | 116→125+7.8% |
Valve's patch notes do not mention these changes; every line below is read from the game files.
| animation | +1 | −0 | ~210 |
| data | +3 | −0 | ~11 |
| hero_model | +10 | −0 | ~89 |
| material | +23 | −0 | ~2 |
| model | +10 | −0 | ~3 |
| npc_model | +26 | −26 | ~20 |
| other | +15 | −0 | ~1 |
| particles | +151 | −0 | ~6 |
| sound | +2131 | −0 | ~3 |
| ui | +20 | −2 | ~17 |
Hero model folders touched: chrono, fencer, lash_v2, priest, werewolf
Also 27 visual / audio / UI / technical data fields (see the build pages).