FIXFixed a bug with falloff calculation that was often causing guns to do much more damage than intended. We'll be monitoring to do subsequent adjustments after this.
Hero kill bounty split efficiency for 1/2/3/4/5/6 players changed from 100/100/90/84/65/72% to 100/100/85/70/55/50%
UPGuardians HP increased from 4250 to 5500
Guardians armor decay peak at 12m instead of 10m
FIXFixed Base Guardians HP not matching Lane Guardians (were 1000 less)
BUFFHero base health increased by 50
50 exact values
- Abrams · Max Health: 720 → 770
- Bebop · Max Health: 800 → 850
- Paige · Max Health: 600 → 650
- The Doorman · Max Health: 675 → 725
- Drifter · Max Health: 675 → 725
- Dynamo · Max Health: 800 → 850
- Victor · Max Health: 720 → 770
- Lady Geist · Max Health: 800 → 850
- Vindicta · Max Health: 675 → 725
- Infernus · Max Health: 750 → 800
- Kelvin · Max Health: 800 → 850
- Mo & Krill · Max Health: 850 → 900
- Billy · Max Health: 740 → 790
- Shiv · Max Health: 750 → 800
- Ivy · Max Health: 675 → 725
- Mina · Max Health: 580 → 630
- Warden · Max Health: 725 → 775
- 8 heroes · Max Health: 650 → 700
- 24 heroes · Max Health: 700 → 750