Patch notes8 Not in patch notes11 All changes15 Game files4
General 8 lines
Medic Pack now heal amounts increased by 2 x
Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
UP Medic Pack regen applied over 2s instead of 1s
UP Medic Pack ally search radius from 30 to 35
Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1 m per minute up to 26m range.
Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
NERF Cooldown increased from 32s to 38s
NERF Duration reduced from 4.25s to 4s
What the patch notes left out Valve's patch notes do not mention these changes; every line below is read from the game files.
Units5 NEW Walker: Empowered Modifier Level1 › Transition Duration added (1s) NEW Walker: Health (empowered, stage 1) added (11000) NEW Walker: Empowered Modifier Level2 › Transition Duration added (1s) NEW Walker: Health (empowered, stage 2) added (14000) DOWN Walker: Health reduced from 12880 to 8000 Game rules & map objects6 NEW Medic Trooper heal (Amber): Pickup Radius › Max Value added (26m) NEW Medic Trooper heal (Amber): Pickup Radius › Start Minute added (10) BUFF Medic Trooper heal (Amber): Missing % Regen › Base increased from 8 to 16 UP Medic Trooper heal (Amber): Pickup Radius › Per Minute After Start increased from 0m to 1m UP Medic Trooper heal (Amber): Regen Fixed › Base increased from 75 to 150 UP Medic Trooper heal (Amber): Regen Fixed › Per Minute After Start increased from 2 to 4 Not in patch notes 11
NERF Cooldown 32s → 38s +18.8%
NERF Duration 4.25s → 4s -5.9%
NEW Empowered Modifier Level1 › Transition Duration 1s
NEW Empowered Modifier Level2 › Transition Duration 1s
NEW Health (empowered, stage 1) 11000
NEW Health (empowered, stage 2) 14000
DOWN Health 12880 → 8000 -37.9%
Technical (3) NEW Empowered Modifier Level1 › Model Scale 1
NEW Empowered Modifier Level2 › Model Scale 1.2
DOWN Model Scale 1 → 0.8 -20.0%
NEW Empowered Modifier Level1 › Transition Duration 1s
NEW Empowered Modifier Level2 › Transition Duration 1s
NEW Health (empowered, stage 1) 11000
NEW Health (empowered, stage 2) 14000
DOWN Health 12880 → 8000 -37.9%
Technical (3) NEW Empowered Modifier Level1 › Model Scale 1
NEW Empowered Modifier Level2 › Model Scale 1.2
DOWN Model Scale 1 → 0.8 -20.0%
NEW Empowered Modifier Level1 › Transition Duration 1s
NEW Empowered Modifier Level2 › Transition Duration 1s
NEW Health (empowered, stage 1) 11000
NEW Health (empowered, stage 2) 14000
DOWN Health 12880 → 8000 -37.9%
Technical (3) NEW Empowered Modifier Level1 › Model Scale 1
NEW Empowered Modifier Level2 › Model Scale 1.2
DOWN Model Scale 1 → 0.8 -20.0%
NEW Empowered Modifier Level1 › Transition Duration 1s
NEW Empowered Modifier Level2 › Transition Duration 1s
NEW Health (empowered, stage 1) 11000
NEW Health (empowered, stage 2) 14000
DOWN Health 12880 → 8000 -37.9%
Technical (3) NEW Empowered Modifier Level1 › Model Scale 1
NEW Empowered Modifier Level2 › Model Scale 1.2
DOWN Model Scale 1 → 0.8 -20.0%
NEW Pickup Radius › Max Value 26m
NEW Pickup Radius › Start Minute 10
BUFF Missing % Regen › Base 8 → 16 +100.0%
UP AOE Radius 30m → 35m +16.7%
UP Pickup Radius › Per Minute After Start 0m → 1m
UP Regen Duration 1s → 2s +100.0%
UP Regen Fixed › Base 75 → 150 +100.0%
UP Regen Fixed › Per Minute After Start 2 → 4 +100.0%
NEW Pickup Radius › Max Value 26m
NEW Pickup Radius › Start Minute 10
BUFF Missing % Regen › Base 8 → 16 +100.0%
UP AOE Radius 30m → 35m +16.7%
UP Pickup Radius › Per Minute After Start 0m → 1m
UP Regen Duration 1s → 2s +100.0%
UP Regen Fixed › Base 75 → 150 +100.0%
UP Regen Fixed › Per Minute After Start 2 → 4 +100.0%
Packed files: added / removed / modified data +0 −0 ~4
Also 16 visual / audio / UI / technical data fields (see the build pages).