Patches

2025-11-27updatefollow-up

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builds: 6015, 6016 · official notes
1Buffs
2Nerfs
6New
6Other
4 exact in the notes11 not in patch notes6 of them in game rules & map objects4 notes we couldn't match
Medic Pack now heal amounts increased by 2x
Medic Pack heal now splits its value evenly based on the number of nearby heroes (so 1 hero is 100%, 2 heroes is 50%, 3 heroes is 33%, etc. Other nearby units also get the reduced values.)
UPMedic Pack regen applied over 2s instead of 1s
UPMedic Pack ally search radius from 30 to 35
Medic Pack pickup range scales after 10 minutes (similar to the expiry duration), from 18m at 10 minutes scaling up by 1m per minute up to 26m range.
Walkers now have escalating health after each one dies. From a constant 12880 to 8000/11000/14000 (model scale slightly smaller for 1st and slightly bigger for last)
Focus Lens
2
NERFCooldown increased from 32s to 38s
NERFDuration reduced from 4.25s to 4s

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Units5

Game rules & map objects6

Focus Lens
2
NERFCooldown32s→38s+18.8%
NERFDuration4.25s→4s-5.9%
Walker
41
Technical (3)
Walker
41
Technical (3)
Walker
41
Technical (3)
Walker
41
Technical (3)
Medic Trooper heal (Amber)
215
UPAOE Radius30m→35m+16.7%
UPRegen Duration1s→2s+100.0%
Medic Trooper heal (Sapphire)
215
UPAOE Radius30m→35m+16.7%
UPRegen Duration1s→2s+100.0%
Packed files: added / removed / modified
data+0−0~4

Also 16 visual / audio / UI / technical data fields (see the build pages).

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