NEWNeutrals HP increases by 0.5% per minute4 exact values
Gutter Ghoul II · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Passive › Melee Damage Increase: 20%
Gutter Ghoul I · Neutral Damage Growth › Damage Growth % Per Min: 0.5
NEWNeutrals damage increases by 0.5% per minute4 exact values
Gutter Ghoul II · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Passive › Melee Damage Increase: 20%
Gutter Ghoul I · Neutral Damage Growth › Damage Growth % Per Min: 0.5
DOWNNeutrals base damage reduced by 30%
NEWHard neutrals now take +20% more melee damage4 exact values
Gutter Ghoul II · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Gutter Ghoul III · Passive › Melee Damage Increase: 20%
Gutter Ghoul I · Neutral Damage Growth › Damage Growth % Per Min: 0.5
Sprint/Out of Combat regen timer against neutrals increased from 2.5s to 4s (takes longer to start sprinting/regening)
Sprint ramp rate reduced from 1/sec to 0.75/sec (first +3 sprint is immediate, then it starts ramping)
Walkers and Mid Boss now have +15% Bullet Resistance and -15% HP
DOWNWalker ally aura (grants +15% Bullet and Spirit Resist) range reduced from 32m to 28m
Getting shot now slows your move speed by 10% for 0.7s
When using Spectate teammate buttons (F1-F5) your camera angles are no longer overridden by your teammates
FIXFix for FOV "pop" in Vindicta's Assassination
Billy
2
Blasted1
DELNo longer works against Sinner's Sacrifice
NERFMax Health melee spirit scaling reduced from 0.78 to 0.7
Chain Gang1
NERFWill now break slightly faster when target is out of LOSRope Snap No LOS Duration 0.8s→0.65s
Can no longer be broken by mantling
Drifter
1
Crimson Grasp1
NERFBase bullet damage reduced from 22.25 to 19.5
Dynamo
1
Kinetic Pulse1
NERFRange spirit scaling reduced from 0.256 to 0.2
Infernus
12
Incendiary Remarks2
NERFBase bullet damage reduced from 6.2 to 5.5
NERFBullet falloff range from 20-58 to 18-55
Afterburn1
NEWNow only adds 0.5s to the duration for each bullet that is hit after it procs, rather than fully refreshing the duration. Adds 1.0s for headshots.Refill Duration 0.5s Extend Per Headshot 1s
Shiv
1
Killing Blow1
NERFRage now builds 8% slower4 exact values
Killing Blow · Rage Per Heavy Melee: 3.3 → 3.04
Killing Blow · Rage Per Light Melee: 1.8 → 1.66
Killing Blow · Rage Per Spirit Damage: 0.0168 → 0.01546
Killing Blow · Rage Per Weapon Damage: 0.01836 → 0.01689
Wraith
2
Card Trick2
NERFSpirit scaling reduced from 1.2 to 1.0
NERFCard Toss T2 reduced from +40 Damage to +35files: 40.5→35
Fleetfoot
1
NERFSpeed duration reduced from 6s to 5s
Express Shot
13
DELNo longer has a no shooting for 3s requirement
NERFNow has a 8s cooldown
NERFPrimary fire damage reduced from 170% to 125%
NERFSecondary fire damage reduced from 45% to 35%
BUFFAmmo drain reduced from 40% to 30%
Return Fire
1
BUFFBullet damage returned increased from 50% to 60%
Focus Lens
1
NERFCooldown increased from 38s to 45s
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes1
NERFWraith: Bullet damage per boon reduced from 0.1705 to 0.17
Units7
NEWMid-Boss: Passive › Bullet Resist added (15%)
DOWNMid-Boss: Health per Minute reduced from 230 to 195
DOWNMid-Boss: Starting Health reduced from 14000 to 11900
NEWWalker: Passive › Bullet Resist added (15%)
DOWNWalker: Health (empowered, stage 1) reduced from 11000 to 9350
DOWNWalker: Health (empowered, stage 2) reduced from 14000 to 11900
DOWNWalker: Health reduced from 8000 to 6800
Game rules & map objects1
BUFFIn combat (bullet hit): Effect: +can't be purged
Billy
2
Blasted1
NERFMelee Bonus Health (spirit scaling)0.78→0.7-10.3%
Chain Gang1
NERFRope Snap No LOS Duration0.8s→0.65s-18.8%
Drifter
1
Crimson Grasp1
NERFBullet Damage22.25→19.5-12.4%
Dynamo
1
Kinetic Pulse1
NERFPulse Range (range scaling)0.2559→0.2-21.9%
Infernus
23
Afterburn2
NEWExtend Per Headshot1s
NEWRefill Duration0.5s
Incendiary Remarks3
NERFBullet Damage6.2→5.5-11.3%
NERFFalloff End57.51m→55m-4.4%
NERFFalloff Start19.99m→18m-10.0%
Shiv
4
Killing Blow4
NERFRage Per Heavy Melee3.3→3.04-8.0%
NERFRage Per Light Melee1.8→1.66-8.0%
NERFRage Per Spirit Damage0.0168→0.01546-8.0%
NERFRage Per Weapon Damage0.01836→0.01689-8.0%
Wraith
3
Base stats1
NERFBullet damage per boon0.1705→0.17-0.3%
Card Trick2
NERFDamage (spirit scaling)1.2→1-16.7%
NERFT2: Damage40.5→35-13.6%
Express Shot
13
BUFFExtra Ammo Consumed40%→30%-25.0%
NERFCooldown3s→8s+166.7%
NERFSecondary Fire Weapon Damage45%→35%-22.2%
NERFWeapon Damage170%→125%-26.5%
Fleetfoot
1
NERFDuration6s→5s-16.7%
Focus Lens
1
NERFCooldown38s→45s+18.4%
Return Fire
1
BUFFBullet Damage Returned50%→60%+20.0%
Walker
14
NEWPassive › Bullet Resist15%
DOWNAlly aura › Aura Radius32m→28m-12.5%
DOWNHealth8000→6800-15.0%
DOWNHealth (empowered, stage 1)11000→9350-15.0%
DOWNHealth (empowered, stage 2)14000→11900-15.0%
Walker
14
NEWPassive › Bullet Resist15%
DOWNAlly aura › Aura Radius32m→28m-12.5%
DOWNHealth8000→6800-15.0%
DOWNHealth (empowered, stage 1)11000→9350-15.0%
DOWNHealth (empowered, stage 2)14000→11900-15.0%
Walker
14
NEWPassive › Bullet Resist15%
DOWNAlly aura › Aura Radius32m→28m-12.5%
DOWNHealth8000→6800-15.0%
DOWNHealth (empowered, stage 1)11000→9350-15.0%
DOWNHealth (empowered, stage 2)14000→11900-15.0%
Walker
14
NEWPassive › Bullet Resist15%
DOWNAlly aura › Aura Radius32m→28m-12.5%
DOWNHealth8000→6800-15.0%
DOWNHealth (empowered, stage 1)11000→9350-15.0%
DOWNHealth (empowered, stage 2)14000→11900-15.0%
Gutter Ghoul II
11
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
DOWNBullet Damage8.75→6.12-30.0%
Gutter Ghoul III
21
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWPassive › Melee Damage Increase20%
DOWNBullet Damage13→9.1-30.0%
Gutter Ghoul I
11
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
DOWNBullet Damage3.45→2.42-30.0%
Mid-Boss
12
NEWPassive › Bullet Resist15%
DOWNHealth per Minute230→195-15.2%
DOWNStarting Health14000→11900-15.0%
In combat (bullet hit)
1
BUFFEffect+can't be purged
Express Shot · descriptionAfter not attacking for [Ability Cooldown]s, your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.→Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Packed files: added / removed / modified
data
+0
−0
~4
ui
+0
−0
~2
Also 14 visual / audio / UI / technical data fields (see the build pages).