Gameplay data
Blasted1NERFMax Health Melee (spirit scaling)0.78→0.7-10.3%
abilities.vdata › ability_punkgoat_blasted › m_mapAbilityProperties.MaxHealthMelee.m_subclassScaleFunction.m_flStatScale0.78 → 0.7file diff ↗
Chain Gang1NERFRope Snap No LOS Duration0.8s→0.65s-18.8%
abilities.vdata › ability_punkgoat_tether › m_mapAbilityProperties.RopeSnapNoLOSDuration.m_strValue0.8 → 0.65file diff ↗
1
Crimson Grasp1NERFBullet Damage22.25→19.5-12.4%
abilities.vdata › citadel_weapon_drifter_set › m_mapWeaponInfos.primary.m_flBulletDamage22.25 → 19.5file diff ↗
1
Kinetic Pulse1NERFPulse Range (spirit scaling)0.2559→0.2-21.9%
abilities.vdata › citadel_ability_stomp › m_mapAbilityProperties.StompRange.m_subclassScaleFunction.m_flStatScale0.255921 → 0.2file diff ↗
23
Afterburn2NEWRefill Duration0.5s
abilities.vdata › ability_afterburn › m_mapAbilityProperties.RefillDuration.m_strValue— → 0.5file diff ↗NEWRefill Duration Crit1
abilities.vdata › ability_afterburn › m_mapAbilityProperties.RefillDurationCrit.m_strValue— → 1file diff ↗
Incendiary Remarks3NERFBullet Damage6.2→5.5-11.3%
abilities.vdata › citadel_weapon_inferno_set › m_mapWeaponInfos.primary.m_flBulletDamage6.2 → 5.5file diff ↗NERFFalloff End57.51m→55m-4.4%
abilities.vdata › citadel_weapon_inferno_set › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange2264 → 2165.35file diff ↗NERFFalloff Start19.99m→18m-10.0%
abilities.vdata › citadel_weapon_inferno_set › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange787 → 708.661file diff ↗
Killing Blow4NERFRage Per Heavy Melee3.3→3.04-8.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerHeavyMelee.m_strValue3.3 → 3.036file diff ↗NERFRage Per Light Melee1.8→1.66-8.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerLightMelee.m_strValue1.8 → 1.656file diff ↗NERFRage Per Spirit Damage0.0168→0.01546-8.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerSpiritDamage.m_strValue0.0168 → 0.015456file diff ↗NERFRage Per Weapon Damage0.01836→0.01689-8.0%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerWeaponDamage.m_strValue0.01836 → 0.01689file diff ↗
3
Base stats1NERFBullet damage per boon0.1705→0.17-0.3%
heroes.vdata › hero_wraith › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.1705 → 0.17file diff ↗This update's notes: no line mentions this
Card Trick2NERFDamage (spirit scaling)1.2→1-16.7%
abilities.vdata › citadel_ability_card_toss › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale1.2 → 1file diff ↗NERFT2: Damage40.5→35-13.6%
abilities.vdata › citadel_ability_card_toss › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{Damage}.m_strBonus40.5 → 35file diff ↗BUFFExtra Ammo Consumed40%→30%-25.0%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcAmmoConsumed.m_strValue40 → 30file diff ↗NERFCooldown3s→8s+166.7%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.AbilityCooldown.m_strValue3 → 8file diff ↗NERFSecondary Fire Weapon Damage45%→35%-22.2%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercentAltFire.m_strValue45 → 35file diff ↗NERFWeapon Damage170%→125%-26.5%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercent.m_strValue170 → 125file diff ↗NERFCooldown38s→45s+18.4%
abilities.vdata › upgrade_focus_lens › m_mapAbilityProperties.AbilityCooldown.m_strValue38 → 45file diff ↗
1
BUFFBullet Damage Returned50%→60%+20.0%
abilities.vdata › upgrade_return_fire › m_mapAbilityProperties.BulletDamageReflectedPct.m_strValue50 → 60file diff ↗NEWPassive › Bullet Resist15%
npc_units.vdata › alt_npc_boss_tier2 › m_vecIntrinsicModifiers{npc_boss_intrinsic}.m_vecScriptValues{MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST}.m_value— → 15file diff ↗This update's notes: no line mentions thisDOWNAlly aura › Aura Radius32m→28m-12.5%
npc_units.vdata › alt_npc_boss_tier2 › m_FriendlyAuraModifier.m_flAuraRadius1259.84 → 1102.36file diff ↗DOWNHealth8000→6800-15.0%
npc_units.vdata › alt_npc_boss_tier2 › m_nMaxHealth8000 → 6800file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 1)11000→9350-15.0%
npc_units.vdata › alt_npc_boss_tier2 › m_EmpoweredModifierLevel1.m_nMaxHealth11000 → 9350file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 2)14000→11900-15.0%
npc_units.vdata › alt_npc_boss_tier2 › m_EmpoweredModifierLevel2.m_nMaxHealth14000 → 11900file diff ↗This update's notes: no line mentions thisNEWPassive › Bullet Resist15%
npc_units.vdata › alt_npc_boss_tier2_weak › m_vecIntrinsicModifiers{npc_boss_intrinsic}.m_vecScriptValues{MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST}.m_value— → 15file diff ↗This update's notes: no line mentions thisDOWNAlly aura › Aura Radius32m→28m-12.5%
npc_units.vdata › alt_npc_boss_tier2_weak › m_FriendlyAuraModifier.m_flAuraRadius1259.84 → 1102.36file diff ↗DOWNHealth8000→6800-15.0%
npc_units.vdata › alt_npc_boss_tier2_weak › m_nMaxHealth8000 → 6800file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 1)11000→9350-15.0%
npc_units.vdata › alt_npc_boss_tier2_weak › m_EmpoweredModifierLevel1.m_nMaxHealth11000 → 9350file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 2)14000→11900-15.0%
npc_units.vdata › alt_npc_boss_tier2_weak › m_EmpoweredModifierLevel2.m_nMaxHealth14000 → 11900file diff ↗This update's notes: no line mentions thisNEWPassive › Bullet Resist15%
npc_units.vdata › npc_boss_tier2 › m_vecIntrinsicModifiers{npc_boss_intrinsic}.m_vecScriptValues{MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST}.m_value— → 15file diff ↗This update's notes: no line mentions thisDOWNAlly aura › Aura Radius32m→28m-12.5%
npc_units.vdata › npc_boss_tier2 › m_FriendlyAuraModifier.m_flAuraRadius1259.84 → 1102.36file diff ↗DOWNHealth8000→6800-15.0%
npc_units.vdata › npc_boss_tier2 › m_nMaxHealth8000 → 6800file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 1)11000→9350-15.0%
npc_units.vdata › npc_boss_tier2 › m_EmpoweredModifierLevel1.m_nMaxHealth11000 → 9350file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 2)14000→11900-15.0%
npc_units.vdata › npc_boss_tier2 › m_EmpoweredModifierLevel2.m_nMaxHealth14000 → 11900file diff ↗This update's notes: no line mentions thisNEWPassive › Bullet Resist15%
npc_units.vdata › npc_boss_tier2_weak › m_vecIntrinsicModifiers{npc_boss_intrinsic}.m_vecScriptValues{MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST}.m_value— → 15file diff ↗This update's notes: no line mentions thisDOWNAlly aura › Aura Radius32m→28m-12.5%
npc_units.vdata › npc_boss_tier2_weak › m_FriendlyAuraModifier.m_flAuraRadius1259.84 → 1102.36file diff ↗DOWNHealth8000→6800-15.0%
npc_units.vdata › npc_boss_tier2_weak › m_nMaxHealth8000 → 6800file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 1)11000→9350-15.0%
npc_units.vdata › npc_boss_tier2_weak › m_EmpoweredModifierLevel1.m_nMaxHealth11000 → 9350file diff ↗This update's notes: no line mentions thisDOWNHealth (empowered, stage 2)14000→11900-15.0%
npc_units.vdata › npc_boss_tier2_weak › m_EmpoweredModifierLevel2.m_nMaxHealth14000 → 11900file diff ↗This update's notes: no line mentions thisNEWPassive › Bullet Resist15%
npc_units.vdata › npc_super_neutral › m_vecIntrinsicModifiers{midboss_intrinsic}.m_vecScriptValues{MODIFIER_VALUE_BULLET_ARMOR_DAMAGE_RESIST}.m_value— → 15file diff ↗This update's notes: no line mentions thisDOWNHealth per Minute230→195-15.2%
npc_units.vdata › npc_super_neutral › m_iHealthGainPerMinute230 → 195file diff ↗This update's notes: no line mentions thisDOWNStarting Health14000→11900-15.0%
npc_units.vdata › npc_super_neutral › m_iStartingHealth14000 → 11900file diff ↗This update's notes: no line mentions thisNEWNeutral Damage Growth › Damage Growth % Per Min0.5
npc_units.vdata › neutral_trooper_normal › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗DOWNBullet Damage8.75→6.12-30.0%
npc_units.vdata › neutral_trooper_normal › m_mapWeaponInfos.primary.m_flBulletDamage8.75 → 6.125file diff ↗NEWNeutral Damage Growth › Damage Growth % Per Min0.5
npc_units.vdata › neutral_trooper_strong › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗NEWPassive › Melee Damage Increase20%
npc_units.vdata › neutral_trooper_strong › m_vecIntrinsicModifiers{strong_neutral_bullet_armor}.m_vecScriptValues{MODIFIER_VALUE_MELEE_DAMAGE_INCREASE_PERCENT}.m_value— → 20file diff ↗DOWNBullet Damage13→9.1-30.0%
npc_units.vdata › neutral_trooper_strong › m_mapWeaponInfos.primary.m_flBulletDamage13 → 9.1file diff ↗NEWNeutral Damage Growth › Damage Growth % Per Min0.5
npc_units.vdata › neutral_trooper_weak › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗DOWNBullet Damage3.45→2.42-30.0%
npc_units.vdata › neutral_trooper_weak › m_mapWeaponInfos.primary.m_flBulletDamage3.45 → 2.415file diff ↗Cosmetic fields changed: ui 2.
Text changes1
- Express Shot · descriptionAfter not attacking for [Ability Cooldown]s, your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.→Your next attack will fire twice in quick succession with increased damage and velocity. This attack consumes extra ammo.
Game files3