BUFFWeapon Investment bonus increased from 7/9/13/20/29/40/58/72/83/93% to 7/9/13/20/29/40/60/75/95/115 (for 0.8/1.6/2.4/3.2/4.8/7.2/9.6/16/22.4/28.8k spent)224 exact values
All heroes (55) · Weapon investment at 16,000 souls: bonus: 72 → 75
All heroes (55) · Weapon investment at 22,400 souls: bonus: 83 → 95
All heroes (55) · Weapon investment at 28,800 souls: bonus: 93 → 115
All heroes (55) · Weapon investment at 9,600 souls: bonus: 58 → 60
+164 more
Applying a CC to an enemy is reduced in duration when affected by other CCs in a short interval. Each previously applied CC reduces the duration by 7% up to a max of 21% over the past 7 seconds. CC is defined as the same set of debuffs that affect Reactive Barrier (stun, sleep, immobilize, tether, etc). Note that abilities that apply multiple things only count as one CC (aka Abrams shoulder charge CC on the grab and the stun, Lash ult grab and stun, etc).
Reduced shooting lock-out period when jumping from 0.15s to 0.0s
NEWShooting while jumping now applies a -10% inaccuracy period for 0.15s after jumping
NEWWall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)Shooting Inaccuracy Duration After Jump 0.15 Shooting Inaccuracy % After Jump -10
Reduced corner boosting velocity by 20%
UPMid Boss base HP increased from 12500 to 13000
NERFMid Boss damage resistance per second reduced from 50 + 7/min to 35 + 5/min
DOWNRejuv bonus HP reduced from 15% to 10%
2nd Midboss rejuv credits reduced from 4 to 3
Dropped Unsecured soul bags now require a Heavy Melee to secure rather than standing ontop of them
Soul Urn
111
NEWCarriers now have +30% bullet and +30% spirit ResistBullet Resist 30% Spirit Resist 30%
NERFMovespeed bonus reduced from +7m to +3.5m
BUFFDamage taken when holding too long increased from 1% to 1.5% Max Health per second
REWORKAdded an extra boon at 12k (nearby boon levels adjusted slightly, 10.2/11.6/13.2k to 10/11/12/13.2k)1233 exact values
Neutral Shop no longer gets disabled if an enemy is nearby
DOWNDistance to attack Walkers reduced from 35m to 34m
FIXFixed ordering issues with various items with Bullet based Procs. Debuffs (ie. negative Bullet Resist) from all procs are now applied before any bonus damage from the procs. Items include Weakening Headshot, Crippling Headshot, Headshot Booster, Headhunter, Hollow Point and Mystic Shot.
Enabled input buffering for shooting, dashing, melee and parry. This allows input to register before the current action is finished
Heroes113 lines
Abrams
111
Siphon Life11
NERFDamage and spirit scaling reduced by 10%
BUFFHeal ratio increased by 10%
Shoulder Charge1
DELT1 changed from +25% Weapon Power to +20 Bullet Damage Per Shot (results in a weaker followup melee hit)
Billy
11
NERFBase move speed reduced from 7.3 to 7.1
Slide
NEWAdd footsteps to Billy's out of combat run animationsSuppress Out Of Combat On Cast no
Blasted1
BUFFT1 movespeed increased from +1.75 to +2.25m
Calico
6
Sweetest Lie1
BUFFBase bullet damage increased from 1.9 to 2.0
Gloom Bombs1
BUFFRadius increased from 2.5m to 3m
Ava1
BUFFDuration increased from 14s to 16s
Leaping Slash1
BUFFHeight increased from 1.5m to 2.5m
Return to Shadows2
BUFFCooldown reduced from 100s to 90s
BUFFRadius increased from 7m to 7.5m
Doorman
Doorway
Placement has been improved
Can now be placed through veils again
Improved performance when placing Doorway
Drifter
1
Stalker's Mark
SOUNDNew sound added for teleport precast
SOUNDReplaced temp whizby sound with an updated version
Ambush1
NERFStalker's Mark ambush cast delay increased from 0.0s to 0.35s
Dynamo
2
Kinetic Pulse1
BUFFHeight increased from 0.7m to 1.0m
Rejuvenating Aurora1
BUFFSpirit scaling per level increased from 0.372 to 0.4
Grey Talon
2
Charged Shot2
NERFSpirit scaling reduced from 1.11 to 1.0exact: 1.12→1
NERFT3 spirit scaling reduced from 1.11 to 1.0exact: 1.12→1
Rain of Arrows
DELNo longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
Ivy
231
NERFBullet damage growth reduced from 0.15 to 0.11
BUFFSpirit scaling per boon increased from 1.1 to 1.2
Entangling Thorns2
NERFKudzu Bomb DPS reduced from 55 to 50
NERFKudzu Bomb T3 DPS reduced from +46 to +40
Stone Form1
BUFFDamage spirit scaling increased from 1.0 to 1.5exact: 0.9749→1.5
Air Drop1
DELNo longer grants allied bullet resistance (still grants barrier on drop)Bullet Resist 40% removed
Kelvin
12
BUFFSpirit Power per boon increased from 1.1 to 1.3
Expedition's End2
NERFBase bullet damage reduced from 18.9 to 17.8
NERFClip size reduced from 15 to 14
Lady Geist
1
Essence Bomb1
BUFFSpirit scaling increased from 1.07 to 1.22
Lash
3
Ground Strike3
NERFRange reduced from 11m to 10m
NERFCooldown increased from 19s to 21s
NERFDamage reduced from 70 to 60
Mina
214
Melee
VISUALNew heavy melee animation
Rake211
REWORKNow passively lets you float in the air with the umbrella for up to 2.5s with right click4 exact values
Rake · Air Drag: 0.2
Rake · Max Float Time: 2.5s
Rake · Heal Per Kill (spirit scaling): 1.5 → 0.5
Rake · T2: Heal Per Kill (spirit scaling): 1
NERFHeal spirit scale reduced from 1.5 to 0.5
NEWT2 now also increases heal spirit scale by 1.0
BUFFT3 damage increased from 6% to 7%
Sanguine Retreat1
NERFCooldown increased from 27s to 30s
Nox Nostra2
NERFNow has 50% reduction in damage against objectives
NERFReduced the Cap on objective damage from the T3 from +50 Damage per Bat to +20 Damage (only a nerf against objectives)
Mirage
Djinn's Mark
REWORKIs now affected by cooldown reductionCooldown · Function Disabled yes removed T3: Cooldown -0.75s
Mo & Krill
31
BUFFBullet damage growth per boon increased from 0.063 to 0.07
Burrow1
NERFBullet resistance reduced from 80% to 60%
Combo2
BUFFDuration reduced from 2.5s to 2.4s
BUFFT2 duration reduced from 0.75s to 0.7s
Paige
56
NERFBullet damage growth per boon reduced from 0.8 to 0.66
Conjure Dragon now properly applies burning effect below the dragon if the dragon is far off the ground
Alt weapon1
BUFFBullet projectile speed increased by 15%
Plot Armor11
BUFFDefend and Fight! duration increased from 5s to 7s
NERFDefend and Fight! cooldown increased from 26s to 30s
Captivating Read2
BUFFReduced cooldown from 30s to 25s
Moved the UI element to the bottom of the screen so it's more noticeable when you get hit
BUFFRadius increased from 7m to 7.5m
Rallying Charge14
NERFDamage reduced from 150 (+1.2) to 125 (+1.0)
NERFHealing reduced from 150 (+2) to 125 (+1.6)
NERFBoth damage & healing now grows as the horses travel, up to a max +100% of both at 350mHeal Amount 150→125 Heal Amount (spirit scaling) 2→1.6
BUFFIncreased horse speed from 1700 to 2000
NERFReduced knock-up speed from 800 to 600
Spawn-in time reduced from 0.15s to 0.05s to remove deadzone in front
Seven
4
Static Charge1
NERFT2 reduced from +8m to +7m
Power Surge1
NERFSpirit power scaling reduced by 10%
Storm Cloud2
NERFStorm Cloud’s Lightning Strike damage reduced from 90 to 75
NERFStorm Cloud’s Lightning Strike spirit power reduced from 1.4 to 0.5
Victor
1431
REWORKBase health changed from 680 (+41 per boon, max of 1992) to 720 (+39 per boon, max of 1968)
Pain Battery11
BUFFFixed the bolts hitting world geometry more often than intendedBullet Radius Vs World 0m→0.0254m
NERFDamage required to charge up reduced from 50% max health to 40%
Aura of Suffering11
NERFReduced DPS spirit scaling on the minimum damage from 0.25 to 0.22 and on the maximum damage from 1.25 to 1.1
BUFFSelf damage reduced from 100% to 85%
Shocking Reanimation121
BUFFIncreased stun duration from 1s to 1.5s
BUFFDamage spirit scaling increased from 1.8 to 2.0
REWORKT1 changed from "+10 spirit damage per bullet and 25% fire rate until reload" to " +3m Radius and +100 Damage"T1: Fire Rate 25% removed T1: Radius 3m
REWORKT3 changed from "+200 damage and +3m radius" to "+10 spirit damage per bullet and 20% fire rate while the ability is on cooldown"T3: Fire Rate 20% T3: Radius 3m removed
Improved hit detection
FIXFixed Shocking Reanimation sometimes not hitting targets that are in the Z axis
Vindicta
6
Wallflower's Revenge1
BUFFBase bullet damage increased from 11.4 to 11.8
Flight3
BUFFDuration increased from 13s to 15s
BUFFT2 increased from 7s to 8s
BUFFSpirit damage scaling increased from 0.19 to 0.22exact: 0.1875→0.22
Assassinate2
BUFFBonus damage spirit scaling increased from 1.4 to 1.7
BUFFCooldown reduced from 60s to 50s
Viscous
22
BUFFAlt fire damage growth increased from 1.25 to 1.6
Alt weapon1
NERFAlt fire base damage reduced from 48 to 42
Splatter11
NERFDamage reduced from 80 to 70
BUFFT1 increased from -5.75s to -6s
Vyper
75312
Screwjab Dagger6321
REWORKHas been reworked
REWORKNow stacks in both damage and slows the more daggers you hit against the same target8 exact values
Screwjab Dagger · Damage per Stack: 25
Screwjab Dagger · Damage per Stack (spirit scaling): 0.33
Screwjab Dagger · Max Stacks: 3
Screwjab Dagger · Slow Duration: 1s → 2s
Screwjab Dagger · Movement Slow per Stack: 15%
Screwjab Dagger · Stack Duration: 10s
Screwjab Dagger · T2: Bullet Resist per Stack: -5%
Screwjab Dagger · T3: Slow Duration: 2s removed
REWORKIs now charge-based, with a 4.5s time between charges. Starts with 2 charges.3 exact values
Screwjab Dagger · Charges: 0 → 2
Screwjab Dagger · Charge Delay: 0s → 4.5s
Screwjab Dagger · T1: Charges: 1
NEWDamage changed from 50 (+1) to 50 (+0.65) and 25 (+0.33) per stack6 exact values
Screwjab Dagger · Damage per Stack: 25
Screwjab Dagger · Damage per Stack (spirit scaling): 0.33
Screwjab Dagger · Max Stacks: 3
Screwjab Dagger · Movement Slow per Stack: 15%
Screwjab Dagger · Stack Duration: 10s
Screwjab Dagger · T2: Bullet Resist per Stack: -5%
NEWHas a max stack of 3 (shows in overhead)6 exact values
Screwjab Dagger · Damage per Stack: 25
Screwjab Dagger · Damage per Stack (spirit scaling): 0.33
Screwjab Dagger · Max Stacks: 3
Screwjab Dagger · Movement Slow per Stack: 15%
Screwjab Dagger · Stack Duration: 10s
Screwjab Dagger · T2: Bullet Resist per Stack: -5%
NERFSlow changed from 50% to 35% + 15% per stack
BUFFSlow duration increased from 1s to 2s
NERFCooldown increased from 9s to 10s
REWORKT1 changed from -4s Cooldown to +1 Charge
NEWT2 changed from +50 damage to -8% Bullet Resist, and -5% per Stack
DELT3 changed from +2s slow duration and -1 stamina to 40% CDR on hitT3: Slow Duration 2s removed T3: Stamina Reduction 1 removed
BUFFProjectile speed increased from 3500 to 4200
SOUNDUpdated sfx
NEWAdded a pitch incrementor to impact sound. The sound will slightly increment in pitch relative to each stack that gets applied to a target.6 exact values
Screwjab Dagger · Damage per Stack: 25
Screwjab Dagger · Damage per Stack (spirit scaling): 0.33
Screwjab Dagger · Max Stacks: 3
Screwjab Dagger · Movement Slow per Stack: 15%
Screwjab Dagger · Stack Duration: 10s
Screwjab Dagger · T2: Bullet Resist per Stack: -5%
Lethal Venom21
BUFFCan now be cast on non-trooper enemies (neutrals and objectives)1 exact value
NERFCooldown Reduction % On Non Heroes100→50-50.0%
Spirit Lifesteal
1
BUFFSpirit Power0→6
Spirit Rend
2
BUFFDebuff Duration7s→8s+14.3%
BUFFMax Frequency2.5s→2.25s-10.0%
Spirit Resilience
1
BUFFSpirit Resist25%→30%+20.0%
Spirit Shielding
1
BUFFMove Speed1.5m/s→1.75m/s+16.7%
Spirit Snatch
1
NERFMelee Damage10%→7%-30.0%
Spiritual Overflow
11
NEWAbility Cooldown Reduction20%
DELAbility Duration20%
Technical (1)
DELAbility Duration · Apply FilterOnly If Non Imbued
Sprint Boots
1
BUFFSprint Speed2m/s→2.25m/s+12.5%
Tesla Bullets
Technical (1)
MECHMax Frequency · Specific Stat Scale TypeETechCooldown→EItemCooldown
Toxic Bullets
1
BUFFBleed Damage2.1→2.2+4.8%
Trophy Collector
1
BUFFSprint Speed2m/s→2.25m/s+12.5%
Unstoppable
1
BUFFDuration5s→5.5s+10.0%
Veil Walker
33
BUFFHeal On Veil (boon scaling)4→6+50.0%
BUFFReveal On Damage Duration0.25s→0.5s+100.0%
BUFFReveal On Spotted Duration0.25s→1.25s+400.0%
NERFCooldown12s→15s+25.0%
NERFFade Time0s→0.25s
NERFHeal On Veil150→85-43.3%
Weapon Shielding
11
BUFFMove Speed1.5m/s→1.75m/s+16.7%
NERFDamage Threshold175→150-14.3%
Walker
1
DOWNInvulnerability aura range35m→34m-2.9%
Walker
1
DOWNInvulnerability aura range35m→34m-2.9%
Walker
1
DOWNInvulnerability aura range35m→34m-2.9%
Walker
1
DOWNInvulnerability aura range35m→34m-2.9%
Mid-Boss
1
UPStarting Health12500→13000+4.0%
Item pickup rejuv
1
DOWNRejuvenator buff › Health Max15%→10%-33.3%
Item pickup rejuv herotest
1
DOWNRejuvenator buff › Health Max15%→10%-33.3%
Item punchable gold
1
NEWAdded to the game files
Chain Lightning
1
NERFDamage (spirit scaling)0.6093→0.55-9.7%
Drop Soul Urn
211
NEWBullet Resist30%
NEWSpirit Resist30%
BUFFMax Health Damage0.01→0.015+50.0%
NERFMove Speed7m/s→3.5m/s-50.0%
Mid-Boss damage resistance
2
NERFDamage Resistance Bonus Per Game Minute7→5-28.6%
NERFDamage Resistance Per Second50→35-30.0%
Rallying Charge · descriptionRelease a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies.→Release a wave of spectral knights and steeds that charge across the entire city, healing allies and dealing spirit damage to enemies. · · The strength of the heal and spirit damage is amplified as the knights travel further.
Shocking Reanimation · T1 descriptionOn Revive: Gain [Bonus Fire Rate]% Fire Rate and [Bonus Damage Per Bullet] Spirit Damage per Bullet→+[Radius]m Radius & +[Damage] Damage
Shocking Reanimation · T3 description+[Damage] Damage and [Radius]m Radius→While On Cooldown: Gain [Bonus Fire Rate]% Fire Rate and [Bonus Damage Per Bullet] Spirit Damage per Bullet
Pain Battery · descriptionTaking any damage passively charges up your Pain Battery. · · Once full, activating the ability zaps all targets in front of you, dealing spirit damage.→Taking any damage passively charges up your Pain Battery. · · Once full, activating the ability fires multiple shocking bolts, dealing spirit damage once per target.
Header on slideNEW On Slide:
Header on stackNEW On Stack:
Rake · descriptionSlash with your umbrella, dealing spirit damage, increasing with their missing health. · · If Rake kills a target, receive a heal.→Active: Slash with your umbrella, dealing spirit damage, increasing with their missing health. Receive a heal for every target killed. · · Passive: Holding [ADS] causes you to briefly float.
Rake · T2 descriptionNEW +[Damage] Damage and improved Heal Per Kill scaling
Viper debuffdagger/debuffNEW Screwjab
Screwjab Dagger · descriptionThrow a dagger, dealing Spirit Damage and applying a Fading Slow.→Throw a dagger, dealing spirit damage and applying slow. · · Every subsequent dagger against the same target stacks in spirit damage and slow.
Screwjab Dagger · T2 descriptionNEW On Hit: [Bullet Resist Reduction]% Bullet Resist and [Bullet Resist Reduction Per Stack]% Bullet Resist per Stack
Screwjab Dagger · T3 description+[Slow Duration]s Slow Duration and remove [Stamina Reduction] Stamina→On Hit: Refund [Cooldown Refund Percent]% Cooldown
Slither · T3 description+[Slide Resist]% Spirit & Bullet Resist while Sliding→On Slide: Gain [Combat Barrier] barrier for [Buff Duration]s
abilitybuttonhint meleepickupNEW Heavy Melee to claim souls
Stat nameNEW Bullet Resist per Stack
Stat unitNEW %
Stat nameNEW Bullet Resist per Stack
Stat signNEW [Sign]
Stat nameNEW Bullet Resist per Stack
Stat unitNEW %
Stat nameNEW Bullet Resist per Stack
Shoulder Charge · T1 descriptionOn Hero Collide: +[Base Attack Damage Percent]% Weapon Damage for [Weapon Power Increase Duration]s→On Hero Collide: +[Weapon Damage Bonus] Weapon Damage for [Weapon Power Increase Duration]s
Air Drop · descriptionGrab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage and applying slow and knock up. You and your ally gain a Barrier when flying ends. · While lifted, your ally gains bullet resist but cannot attack and deals [Ally Outgoing Damage Percent]% damage. · [Alt Cast] lets you fly without an ally, carrying a bomb instead. · [Attack] to drop ally/bomb. · [Mo→Grab an ally and take flight with them. Drop your ally to cause an explosion, dealing spirit damage and applying slow and knock up. You and your ally gain a Barrier when flying ends. · · While lifted, your ally cannot attack and deals [Ally Outgoing Damage Percent]% damage. · · [Alt Cast] lets you fly without an ally, carrying a bomb instead. · [Attack] to drop ally/bomb. · [Move Forward] to fly f
player level statmaxRewards max at Boon 32→Rewards max at Boon 33
Settings · show active slot popupNEW Show Active Item Slot Popup
Shop · incombat alertNEW Damage Warning
Stat nameNEW Damage per Stack
Stat nameNEW Damage per Stack
devmenu unstickherotooltipNEW Early Development Tool - Use to Unstick Hero if caught in world geometry
Stat unitNEW %
Stat nameNEW Max Amp
Stat signNEW [Sign]
Stat unitNEW m
Stat nameNEW Distance for Max Amp
Djinn's Mark · T3 description[Sand Phantom Proc Cooldown]s Cooldown Between Multiplier and +[Mirage Djinns Mark Max Stacks] Max Multiplier→[Ability Cooldown]s Cooldown Between Multiplier and +[Mirage Djinns Mark Max Stacks] Max Multiplier