Rejuv now drops 1 crystal again, with each heavy melee hit granting a credit to the team (up to 3 for first midboss, and 4 for subsequent ones). Everyone on the team gains the buff. Whenever an ally dies, they respawn in place, lose the buff and your team rejuv credits get reduced by 1 (an ally can only consume one rejuv credit). The top bar has a UI indicator for how many rejuv credits remain. When all rejuv credits are used, the buff disappears for everyone.
REWORKBuff duration reduced to 4 minutes (was 7 min in the last rework, and 5 min in the most recent adjustment)
DOWNBuff reduced from +20% max hp to +15%
DOWNBuff reduced from +20% fire rate to +15%
Dash speed for bucket 3 heroes increased from -15% to -10%
Seven
3
NERFBase Sprint speed reduced from 2.0 to 1.0
NERFBase regen reduced from 1.5 to 1.0
NERFBase health reduced from 700 to 650
Shiv
41
Bloodletting41
BUFFCooldown reduced from 45s to 25s
NERFT1 cooldown increased from -25s to -10s
BUFFT2 increased from +6% Deferred to +10%
BUFFRage deferred bonus from +14% to +15%
BUFFDeferred damage from +20% to +25%
Vyper
3
NERFHeadshot Crit value reduced from 80% to 70%
FIXFixed some issues with hitbox and its size in some areas
The Rattler1
NERFGun cycle time increased from 0.063 to 0.07 (a nerf)
Slither1
NERFT1 slide distance reduced from +25% to +20%
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes2
BUFF7 heroes: Air Dash Duration reduced from 0.51s to 0.49s
BUFF7 heroes: Ground Dash Duration reduced from 0.74s to 0.7s