Builds / Build 5721

Build 5721

Tracked 2025-08-08 19:09 UTC · game build date Aug 08 2025 12:03:59 · part of 2025-08-08 update · follow-up · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗ npc_units.vdata ↗ generic_data.vdata ↗
9
entities with gameplay changes
18
gameplay fields
0
text changes
0
console variables

Gameplay data

Seven
3
Base stats3
NERFHealth Regen1.5→1-33.3%
heroes.vdata › hero_gigawatt › m_mapStartingStats.EBaseHealthRegen1.5 → 1file diff ↗
NERFMax Health700→650-7.1%
heroes.vdata › hero_gigawatt › m_mapStartingStats.EMaxHealth700 → 650file diff ↗
NERFSprint Speed2m/s→1m/s-50.0%
heroes.vdata › hero_gigawatt › m_mapStartingStats.ESprintSpeed2 → 1file diff ↗
Shiv
41
Bloodletting41
BUFFCooldown45s→25s-44.4%
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.AbilityCooldown.m_strValue45 → 25file diff ↗
BUFFIncoming Damage Deferred20%→25%+25.0%
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DamagePctDeferred.m_strValue20 → 25file diff ↗
BUFFIncoming Damage Deferred14%→15%+7.1%
abilities.vdata › citadel_ability_shiv_defer_damage › m_mapAbilityProperties.DamagePctDeferredMaxRage.m_strValue14 → 15file diff ↗
BUFFT2: Incoming Damage Deferred6%→10%+66.7%
abilities.vdata › citadel_ability_shiv_defer_damage › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{DamagePctDeferred}.m_strBonus6 → 10file diff ↗
NERFT1: Cooldown-25s→-10s-60.0%
abilities.vdata › citadel_ability_shiv_defer_damage › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-25 → -10file diff ↗
Vyper
3
Base stats1
NERFHeadshot Damage Bonus ×0.8→0.7-12.5%
heroes.vdata › hero_viper › m_mapStartingStats.ECritDamageBonusScale0.8 → 0.7file diff ↗
Slither1
NERFT1: Slide Distance25%→20%-20.0%
abilities.vdata › ability_viper_snakedash › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlideScale}.m_strBonus25 → 20file diff ↗
The Rattler1
NERFFire Interval0.063s→0.07s+11.1%
abilities.vdata › citadel_weapon_viper_set › m_mapWeaponInfos.primary.m_flCycleTime0.063 → 0.07file diff ↗
Item pickup rejuv
2
DOWNRejuvenator buff › Fire Rate20→15-25.0%
npc_units.vdata › citadel_item_pickup_rejuv › m_RebirthModifier.m_vecScriptValues{MODIFIER_VALUE_FIRE_RATE}.m_value20 → 15file diff ↗
DOWNRejuvenator buff › Health Max20%→15%-25.0%
npc_units.vdata › citadel_item_pickup_rejuv › m_RebirthModifier.m_vecScriptValues{MODIFIER_VALUE_HEALTH_MAX_PERCENT}.m_value20 → 15file diff ↗
Item pickup rejuv herotest
2
DOWNRejuvenator buff › Fire Rate20→15-25.0%
npc_units.vdata › citadel_item_pickup_rejuv_herotest › m_RebirthModifier.m_vecScriptValues{MODIFIER_VALUE_FIRE_RATE}.m_value20 → 15file diff ↗
DOWNRejuvenator buff › Health Max20%→15%-25.0%
npc_units.vdata › citadel_item_pickup_rejuv_herotest › m_RebirthModifier.m_vecScriptValues{MODIFIER_VALUE_HEALTH_MAX_PERCENT}.m_value20 → 15file diff ↗
All heroes
2
heroes.vdata › @shared › m_mapStartingStats.EAirDashDuration0.51 → 0.49file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapStartingStats.EGroundDashDuration0.74 → 0.7file diff ↗This update's notes: no line mentions this
Rejuvenator rules
1
generic_data.vdata › m_RejuvParams › m_flRejuvinatorRebirthDuration[300, 300, 300] → [240, 240, 240]file diff ↗This update's notes: no line mentions this

Cosmetic fields changed: audio 2, ui 3, visual 4.

Game files41
  • data+0 / −0 / ~4
  • hero_model+0 / −0 / ~4
  • model+2 / −0 / ~0
  • particles+11 / −0 / ~14
  • ui+4 / −0 / ~2

Hero model folders: viper (modified)

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