Patches

2025-05-08update

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builds: 5554, 5555, 5556, 5559, 5560, 5563, 5564, 5568, 5571, 5573, 5576, 5577 · official notes
249Buffs
354Nerfs
351New
280Removed
11Reworks
58Other
78 exact in the notes203 covered by a general line952 not in patch notes63 of them in game rules & map objects70 on heroes in development1 note disagrees with the files1 in the game's code76 bug fixes64 notes we couldn't match
REWORKFull shop rework, including many new items.
37 exact values
  • Armor upgrade t5 · Added to the game files:
  • Tech upgrade t5 · Added to the game files:
  • Tier5 base · Added to the game files:
  • Witchmail · Added to the game files:
  • Armor Piercing Rounds · Added to the game files:
  • Arctic Blast · Added to the game files:
  • Blood Tribute · Added to the game files:
  • Capacitor · Added to the game files:
  • Counterspell · Added to the game files:
  • Crushing Fists · Added to the game files:
  • Plated Armor · Added to the game files:
  • Divine Barrier · Added to the game files:
  • Spellslinger · Added to the game files:
  • Mercurial Magnum · Added to the game files:
  • Express Shot · Added to the game files:
  • Focus Lens · Added to the game files:
  • Fury Trance · Added to the game files:
  • Glass Cannon v2 · Added to the game files:
  • Disarming Hex · Added to the game files:
  • Weakening Headshot · Added to the game files:
  • Healing Tempo · Added to the game files:
  • Toughness · Added to the game files:
  • Endless Magazine · Added to the game files:
  • Juggernaut · Added to the game files:
  • Rebuttal · Added to the game files:
  • Mystic Regeneration · Added to the game files:
  • Cultist Sacrifice · Added to the game files:
  • Spellbreaker · Added to the game files:
  • Spirit Shielding · Added to the game files:
  • Spirit Sap · Added to the game files:
  • Split Shot · Added to the game files:
  • Trophy Collector · Added to the game files:
  • Backstabber · Added to the game files:
  • Weapon Shielding · Added to the game files:
  • Weighted Shots · Added to the game files:
  • Weapon upgrade t5 · Added to the game files:
  • Divine Barrier (old) · Removed from the game files:
Item slots are now all universal, rather than tree specific.
Total slot count reduced from 16 to 12.
Item costs are now discounted when you own the component.
UINew artwork for all item icons.
REWORKReworked how tier bonuses work in the shop. They are no longer based on each item you buy, but instead based on your total spend in a tree. Bonuses are not linear (maxing out one tree fully isn't optimal bonus-wise).
Various item names have been changed.
VISUALItems now glow when there is an upgrade you can buy.
UIThe Build Browser has been reworked and is now its own fullscreen UI.
UIAdded a "Create Build" button when hovering over a player in post-game. This will create a local unpublished build based on the items the player purchased in that match (including imbue targets and the order in which items were sold).
NEWAdded a new feature build tags. Build tags are a way to compactly describe the theme of a build. A tag has an icon and a description, and you can assign 3 tags to a build (they don't have to be unique). There are a small number of initial "standard" tags such as Weapon/Spirit/Vitality, but also things like level of complexity, whether the build is melee focused, etc. In addition to the standard build tags, the ability icons of the hero, and icons of items included in a build can also be used as tags.
UIPublished builds that don't yet have tags will not show up in the public results in the build browser.
UIAdded the ability to specify a suggested imbue target for items in a build. When using Quickbuy this will be automatically selected. When purchasing normally, the suggested ability will be highlighted in the imbue popup.
NEWAdded the ability to specify a sell priority value (0-100) for items in a build. When using Quickbuy, if you are out of slots, and you own an item with a sell priority, that item will automatically be sold to make room for your next purchase.
UIBuild Categories can now be marked as Optional, which show up differently in the build UI and will not be added to Quickbuy when queuing a build.
UIYou can now highlight both items and categories in the build editor, with a dedicated section on the left to edit the properties of the current selection (this replaces right-click context menus to update things like annotation notes and imbue targets).
UIYou can remove items from a build by dragging them outside of the category UI.
UIAdded a new larger Quickbuy queue UI adjacent to the shop that lets you remove and reorder items in the queue.
UIAdded buttons to queue your entire build and to clear your Quickbuy queue.
UIThe default Quickbuy hotkey has been changed from 'Shift+B' to 'G'.
UIAdded an option to always queue your selected build at the start of a match.
FIXFixed several bugs that would cause Quickbuy purchases to fail.
MAPNew base design.
MAPAmber side early development pass at industrial exterior.
MAPSapphire side early development pass at museum exterior.
MAPInterior shape changed to round with a high domed ceiling (both sides using the same interior temporarily).
MAPAdded Patron Throne that moves down into the ground to form the final Patron area.
MAPTwo ventilation tunnels from the player spawn to the final Patron area combined into a single tunnel.
MAPShrines moved back closer to the player spawn area and pushed into alcoves.
MAPHallways along the Mid Lane entrance to the base changed to rooms with ropes leading up to the high ground.
MAPSide passages from player spawn area to the Shrines changed to curved stairs.
MAPIncreased areas in front of the Mid Lane base entrances.
MAPAdded Juke Closets in between base entrances on the interior side.
MAPMid Lane Laning Area:
MAPLowered buildings on the corners of the area that have access to Mid Boss.
MAPExtended the rope from Mid Boss to the rooftop of these newly lowered buildings.
Mid Lane Walker Arena
LINK
MAPRedesigned Boutique.
MAPExpanded the rooftop all the way back to the wall.
MAPRaised building separating the Boutique and the base.
MAPContinuous interior from jungle area to the walker.
MAPStairs dip down into the building.
MAPAdded high building archway behind the Walker.
MAPIncreased the window size in the covered hallway in between the Walker and the jungle areas.
MAPOuter Lane Walker Arena (Amber Park and Sapphire York):
MAPRemoved the Skybridges just below the ziplines from the base side.
MAPRemoved the Pedestrian bridge in between the Walker and the Guardian.
MAPReduced width of the street coming from the Guardian.
MAPAdded catwalk on the defender side to connect to the catwalk behind the Walker.
MAPAdded an awning in front of the Cultural Center.
MAPChanged the Cultural Center interior path to go to the defender side catwalk.
MAPRemoved the high ground side entrance to the interior hallway on the outside of the lane.
MAPCentered the bounce pad coming out of the interior hallway in between the Walker and the Guardian.
MAPBull/Bear Jungles:
MAPAdded a rope to access the roof from the jungle side.
MAPRemoved wall shrubs on the jungle side.
MAPRemoved the zap triggers on that rooftop.
MAPAdded breakables on the roof.
MAPLowered the tower building in the jungle area across from the connection area.
MAPLowered rooftop of the Clinic/Law Office (building next to the Bear/Bull statues).
MAPConnected the rooftop of the Clinic/Law Office to the lowered roof leading to Mid Lane.
MAPLowered one side of the building beside the Fish Market/Nursery.
MAPAdded Juke Closet off the lowered rooftop.
MAPAdded breakables to all newly lowered rooftops.
MAPMoved and rotated delivery trucks separating neutral camps.
MAPJuke Closets:
MAPIncreased size of doorways of Juke Closets.
MAPBreakable Crates:
PERFWooden crates replaced with new design and shader.
VISUALArt Pass:
MAPSkybridges
MAPPedestrian Bridges (old Power Up bridges)
MAPDepartment Store
MAPChapel
MAPBell Tower
MAPApartment Complex
MAPSpeakeasy
MAPGallery
MAPInteriors
MAPBroadway Storefronts
MAPNightclub
MAPTheater
MAPMiscellaneous:
MAPIncreased size of all doorways entering interior spaces.
MAPRemoved the veils below the old Power-Up bridges.
MAPRemoved the sign on the top of the Theater.
MAPAdded collision to the chimney pipes.
Raised interior ceiling of Radio Station/Apartment Complex on outer lanes next to the T1 Shops.
MAPRemoved the columns in the interiors of the Radio Station/Apartment.
MAPAdded lights to the Radio Station/Apartment interiors.
MAPRemoved veil at the front of Dept Store/New York Oracle.
Players gain back ammo when claiming an Orb.
PERFImproved reliability of soul orb claims when experiencing momentary packet loss or latency.
VISUALReworked visual effects to more clearly communicate when they are claimable or expiring.
REWORKReworked client feedback when shooting a soul orb prior to being awarded the souls.
Soul orbs no longer automatically claim when colliding with the world.
Improved unit targeting logic.
PERFNetworking Add method to smooth player jitter that may result from non-ideal networking conditions.
FIXFixed jittery motion for various in-world UI elements, such as targeting and ziplines.
SOUNDImprove fairness in hit registration between high and low ping players during ability use and when shooting troopers.
FIXFixed rare bug that would cause melee hits to have an incorrect range on the server.
FIXFixed various scenarios causing networking-related jitter when climbing ropes.
Reduced jitter from mispredictions while ziplining near another player.
FIXFixed issues with mispredicting (and bad stuttering) when going around corners on zipline.
REWORKAir Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
8 exact values
  • Jump · Wall Jump Full Power Recharge Time: 2s → 1.25s
  • Jump · Wall Jump Lateral Input Suppress Time: 0.75s → 0.95s
  • Jump · Wall Jump Max Lateral Speed: 5.08m/s → 2.54m/s
  • Jump · Wall Jump Max Out Speed: 12.7m/s → 7.87m/s
  • Jump · Wall Jump Power Bias: 0.2
  • Jump · Wall Jump Power Min: 0.2
  • Jump · Wall Jump Up Speed: 13.34m/s
  • Jump · Wall Jump Min Out Speed: 6.35m/s → 5.72m/s
REWORKWall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
8 exact values
  • Jump · Wall Jump Full Power Recharge Time: 2s → 1.25s
  • Jump · Wall Jump Lateral Input Suppress Time: 0.75s → 0.95s
  • Jump · Wall Jump Max Lateral Speed: 5.08m/s → 2.54m/s
  • Jump · Wall Jump Max Out Speed: 12.7m/s → 7.87m/s
  • Jump · Wall Jump Power Bias: 0.2
  • Jump · Wall Jump Power Min: 0.2
  • Jump · Wall Jump Up Speed: 13.34m/s
  • Jump · Wall Jump Min Out Speed: 6.35m/s → 5.72m/s
FIXFixed cases where it was impossible to Mantle Ledges to the left or right of your Wall Jump direction, just after a Wall Jump.
FIXFixed/improved control over air dashes just after a Wall Jump.
BUFFWall Jump fatigue affects the vertical launch only, and recovers at 1.25s instead of 2s. This should encourage long lateral leaps, while keeping chimneying in check.
FIXFixed a bug where using Melee on the ground triggered Wall Jump fatigue.
Wall detection for wall jumps now takes into account all walls in a small radius around the player, not just the last wall touched.
REWORKChanges to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
8 exact values
  • Jump · Wall Jump Full Power Recharge Time: 2s → 1.25s
  • Jump · Wall Jump Lateral Input Suppress Time: 0.75s → 0.95s
  • Jump · Wall Jump Max Lateral Speed: 5.08m/s → 2.54m/s
  • Jump · Wall Jump Max Out Speed: 12.7m/s → 7.87m/s
  • Jump · Wall Jump Power Bias: 0.2
  • Jump · Wall Jump Power Min: 0.2
  • Jump · Wall Jump Up Speed: 13.34m/s
  • Jump · Wall Jump Min Out Speed: 6.35m/s → 5.72m/s
While Wall Sliding, terminal velocity is in effect (for vertical speeds only). At -600u/s gravity is cancelled out.
Mantle Glide Holding Crouch or Crouch Toggle while exiting a Mantle creates a small speed boost, allowing you to slide out of mantles.
UIVarious Fixes for camera positions when characters push the camera into the ceiling in special cases ( Vindicta & Abrams' Ults ).
UICharacters, Guardians, Walkers and Shrines will fade to a minimum transparency as they get too close to the camera.
UISoft Camera Collision As you move, the camera anticipates walls approaching from behind and to the right of your character resulting in less sudden jolts, and smooth near/far camera paths when turning in constricted spaces.
Changing the third flex slot unlock from killing all Walkers to killing two Walkers.
Changing last flex slot from base guardians and shrine to just base guardians.
Players now start with 400 souls.
REWORKAdjusted the boon reward schedule and added some more levels.
594 exact values
  • All heroes (42) · Level 12: souls needed: 7500 → 6800
  • All heroes (42) · Level 13: souls needed: 8000 → 7600
  • All heroes (42) · Level 14: souls needed: 9000 → 8400
  • All heroes (42) · Level 15: souls needed: 9700 → 9200
  • All heroes (42) · Level 16: souls needed: 10500 → 10000
  • All heroes (42) · Level 17: souls needed: 11500 → 11000
  • All heroes (42) · Level 18: souls needed: 12500 → 13000
  • All heroes (42) · Level 19: souls needed: 14000 → 15000
  • All heroes (42) · Level 20: souls needed: 15000 → 17000
  • All heroes (42) · Level 21: souls needed: 16000 → 19000
  • All heroes (42) · Level 23: souls needed: 18000 → 23000
  • All heroes (42) · Level 24: souls needed: 19000 → 25000
  • All heroes (42) · Level 27: souls needed: 25500 → 31000
  • All heroes (42) · Level 28: souls needed: 27500 → 33000
  • All heroes (42) · Level 29: souls needed: 30000 → 35000
  • All heroes (42) · Level 30: souls needed: 33000 → 37000
  • All heroes (42) · Level 31: souls needed: 35000 → 39000
  • All heroes (42) · Level 32: souls needed: 37000 → 41000
  • All heroes (42) · Level 33: souls needed: 39000 → 43000
  • All heroes (42) · Level 34: souls needed: 41000 → 44000
  • All heroes (42) · Level 35: souls needed: 43000 → 45000
  • All heroes (42) · Level 36: souls needed: 45000 → 46000
+534 more
You now also gain Spirit per boon. Adjusted Spirit on various abilities and items to compensate.
REWORKAll hero stats rebalanced alongside the shop rework.
109 exact values
  • Holliday · Health per boon: 33 → 65
  • Abrams · Health per boon: 34 → 81
  • Bebop · Bullet damage per boon: 0.297 → 0.2
  • Bebop · Health per boon: 41 → 87
  • Paradox · Health per boon: 40 → 75
  • Dynamo · Health per boon: 44 → 94
  • McGinnis · Health per boon: 41 → 84
  • Lady Geist · Bullet damage per boon: 1.49 → 1.38
  • Lady Geist · Health per boon: 41 → 86
  • Seven · Health per boon: 31 → 66
  • Seven · Health Regen: 1.5 → 3
  • Haze · Health per boon: 27 → 53
  • Haze · Max Health: 500 → 650
  • Vindicta · Health per boon: 20 → 47
  • Vindicta · Max Health: 525 → 675
  • Infernus · Health per boon: 33 → 62
  • Kelvin · Bullet damage per boon: 0.639 → 0.6
  • Kelvin · Health per boon: 50 → 92
  • Mo & Krill · Bullet damage per boon: 0.1768 → 0.1
  • Mo & Krill · Health per boon: 44 → 101
  • Mo & Krill · Max Health: 700 → 850
  • Lash · Bullet damage per boon: 0.6364 → 0.5
  • Lash · Health per boon: 42 → 81
  • Sinclair · Bullet damage per boon: 0.5374 → 0.8
  • Sinclair · Health per boon: 31 → 61
  • Mirage · Health per boon: 37 → 71
  • Mirage · Max Health: 500 → 650
  • Calico · Bullet damage per boon: 0.084 → 0.07
  • Calico · Health per boon: 34 → 69
  • Grey Talon · Health per boon: 29 → 60
  • Shiv · Health per boon: 35 → 81
  • Pocket · Health per boon: 27 → 58
  • Ivy · Bullet damage per boon: 0.306 → 0.26
  • Ivy · Health per boon: 35 → 71
  • Ivy · Max Health: 525 → 675
  • Vyper · Bullet damage per boon: 0.36 → 0.33
  • Vyper · Health per boon: 30 → 64
  • Viscous · Bullet damage per boon: 0.81 → 0.72
  • Viscous · Health per boon: 38 → 73
  • Warden · Bullet damage per boon: 0.81 → 0.74
  • Warden · Health per boon: 45 → 92
  • Wraith · Health per boon: 31 → 65
  • Yamato · Health per boon: 31 → 71
  • Yamato · Max Health: 500 → 650
  • 12 heroes · Health per boon: 41 → 97
  • All heroes (42) · Spirit damage % per boon: 0 removed
  • All heroes (42) · Spirit power per boon: 2
+49 more
DOWNAdjusted objective health values (as part of damage value changes in the shop).
13 exact values
  • Guardian · Health: 5500 → 3500
  • Walker · Health: 9000 → 7000
  • Walker · Health: 7000 → 4100
  • Patron · Health: 7500 → 5625
  • Patron · Phase 2 Health: 13500 → 10125
  • Shrine · Max Health Final: 13000 → 9750
  • Shrine · Max Health Generator: 4000 → 3000
  • Base Guardian · Health: 4300 → 3225
  • Guardian · Health: 5500 → 3500
  • Walker · Health: 9000 → 7000
  • Walker · Health: 7000 → 4100
  • Patron · Health: 7500 → 5625
  • Patron · Phase 2 Health: 13500 → 10125
DELShields have been reworked and are now called Barriers. They are no longer multiple damage types. They also interact normally with resistances now.
254 exact values
  • Mud Shield · Remaining Bullet Shield Damage · Display Type:
  • Willpower · Ability Properties Block #1 › Ability Properties TechShieldPoints › Important Property:
  • Willpower · Spirit Shield Health · Provided Property Type: Tech Shield Health Max removed
  • Willpower · Spirit Shield Health · Stats Usage Flags:
  • Willpower · Spirit Shield Points · CSS Class:
  • Willpower · Spirit Shield Points: 150 removed
  • Willpower · Spirit Shield Points · Class: scale_function_tech_damage removed
  • Willpower · Spirit Shield Points · My subclass name: TechShieldPoints_scale_function removed
  • Willpower · Spirit Shield Points (spirit scaling): 0 removed
  • Willpower · T3: Spirit Shield Points (spirit scaling) · Scale Stat Filter: ETechPower removed
  • Willpower · T3: Spirit Shield Points (spirit scaling) · Upgrade Type: EAddToScale removed
  • Willpower · T3: Spirit Shield Points (spirit scaling): 3.93 removed
  • Willpower · T3: Spirit Shield Points (spirit scaling) · Property Name: TechShieldPoints removed
  • Willpower · T3: Spirit Shield Points: 200 removed
  • Willpower · T3: Spirit Shield Points · Property Name: TechShieldPoints removed
  • Grapple Arm · Ability Properties Block #1 › Ability Properties BulletShieldDuration › Important Property:
  • Grapple Arm · Ability Properties Block #1 › Ability Properties BulletShieldOnHook › Important Property:
  • Grapple Arm · Bullet Shield Duration · CSS Class:
  • Grapple Arm · Bullet Shield Duration: 0s removed
  • Grapple Arm · Bullet Shield Duration · Class: scale_function_single_stat removed
  • Grapple Arm · Bullet Shield Duration · My subclass name: BulletShieldDuration_scale_function removed
  • Grapple Arm · Bullet Shield Duration · Specific Stat Scale Type: ETechDuration removed
  • Grapple Arm · Bullet Shield · Provided Property Type: Bullet Shield Health Max removed
  • Grapple Arm · Bullet Shield · Stats Usage Flags:
  • Grapple Arm · Bullet Shield On Hook · CSS Class:
  • Grapple Arm · Bullet Shield On Hook: 0 removed
  • Grapple Arm · Bullet Shield On Hook · Class: scale_function_single_stat removed
  • Grapple Arm · Bullet Shield On Hook · My subclass name: BulletShieldOnHook_scale_function removed
  • Grapple Arm · Bullet Shield On Hook · Specific Stat Scale Type: ETechPower removed
  • Grapple Arm · Bullet Shield On Hook (spirit scaling): 0 removed
  • Project Mind · Ability Properties Block #1 › Ability Properties BulletShieldDuration › Requires Ability Upgrade:
  • Project Mind · Ability Properties Block #1 › Ability Properties BulletShieldDuration › Important Property:
  • Project Mind · Ability Properties Block #1 › Ability Properties BulletShieldOnLand › Requires Ability Upgrade:
  • Project Mind · Ability Properties Block #1 › Ability Properties BulletShieldOnLand › Important Property:
  • Project Mind · Bullet Shield Duration · CSS Class:
  • Project Mind · Bullet Shield Duration: 0s removed
  • Project Mind · Bullet Shield Duration · Class: scale_function_single_stat removed
  • Project Mind · Bullet Shield Duration · My subclass name: BulletShieldDuration_scale_function removed
  • Project Mind · Bullet Shield Duration · Specific Stat Scale Type: ETechDuration removed
  • Project Mind · Barrier on Teleport · Provided Property Type: Bullet Shield Health Max removed
  • Project Mind · Barrier on Teleport · Stats Usage Flags:
  • Project Mind · Barrier on Teleport · CSS Class:
  • Project Mind · Barrier on Teleport: 0 removed
  • Project Mind · Barrier on Teleport · Class: scale_function_single_stat removed
  • Project Mind · Barrier on Teleport · My subclass name: BulletShieldOnLand_scale_function removed
  • Project Mind · Barrier on Teleport · Specific Stat Scale Type: ETechPower removed
  • Project Mind · Barrier on Teleport (spirit scaling): 0 removed
  • Project Mind · T2: Bullet Shield Duration: 8s removed
  • Project Mind · T2: Bullet Shield Duration · Property Name: BulletShieldDuration removed
  • Project Mind · T2: Barrier on Teleport (spirit scaling) · Scale Stat Filter: ETechPower removed
  • Project Mind · T2: Barrier on Teleport (spirit scaling) · Upgrade Type: EAddToScale removed
  • Project Mind · T2: Barrier on Teleport (spirit scaling): 2.62 removed
  • Project Mind · T2: Barrier on Teleport (spirit scaling) · Property Name: BulletShieldOnLand removed
  • Project Mind · T2: Barrier on Teleport: 300 removed
  • Project Mind · T2: Barrier on Teleport · Property Name: BulletShieldOnLand removed
  • Air Drop · Barrier · Display Type:
  • Spirit Strike · Spirit Shield Health: 80 removed
  • Shield Rush · Temp Bullet Shield Health · Provided Property Type: Bullet Shield Health Max removed
  • Shield Rush · Temp Bullet Shield Health · Stats Usage Flags:
  • Shield Rush · Temp Bullet Shield Health · CSS Class:
+194 more
Hero kill comeback values reduced by 15%.
REWORKThe losing team now gains up to 25% more souls from troopers, neutrals, vaults, and objectives, based on how behind they are (peaks at 20% max networth delta). First 3k in networth difference is ignored.
NERFZipline Boost speed reduced from 130% to 80%.
NERFZipline Boost cooldown increased from 280s to 360s.
Zipline now glows in the world when there is a zipline-boosted player on it.
Zipline Walker nodes adjusted. When Walker is contested, the last active defending zipline node is now behind the Walker instead of right on top of it.
Zipline dismount momentum reduced slightly.
MECHTrooper bounty split from 100/60/35/25/20/16% to 100/60/30/20/15/11 (less effective economy as a large group).
Side Walkers' HP relative to Mid Walkers HP changed from -22% HP to -40%.
Decreased the height of Walkers' Stomp ability from 9m to 6m.
REWORKBackdoor protection range check increased by 5m for Walkers and 10m for Base Objectives.
12 exact values
  • Walker · Ally aura › LOS Check: Bounds
  • Walker · Backdoor Protection Range: 50m → 55m
  • Walker · Invulnerability aura range: 32.48m → 35m
  • Walker · Ally aura › LOS Check: Bounds
  • Walker · Backdoor Protection Range: 50m → 55m
  • Walker · Invulnerability aura range: 32.48m → 35m
  • Walker · Ally aura › LOS Check: Bounds
  • Walker · Backdoor Protection Range: 50m → 55m
  • Walker · Invulnerability aura range: 32.48m → 35m
  • Walker · Ally aura › LOS Check: Bounds
  • Walker · Backdoor Protection Range: 50m → 55m
  • Walker · Invulnerability aura range: 32.48m → 35m
UPDistance to attack walkers increased from 32.5 to 35.
BUFFPowerups Now spawn at 5 minutes instead of 10 minutes.
BUFFBreakables now spawn at 2 minutes instead of 3 minutes (they still respawn every 3 minutes).
UPSoul Breakables chance increased from 50% to 60%.
UPGolden Statue breakables chance increased from 40% to 50%.
Teleporters now start available at the beginning of the game, rather than at 8 minutes.
MECHWalkers Resistance based on nearby enemies increased from 0/8/16/24/32/40% to 0/0/20/30/40/50%.
DOWNBullet and Spirit Resistance for being near Walker value reduced from 25% to 15%.
DOWNBullet and Spirit Resistance for being near Walker radius reduced from 35.5m to 32m.
BUFFNeutral bounties increased by 6%.
BUFFHealing area turrets' damage increased by 20%.
Base trooper bounty reduced from 144 to 132
NERFPowerup Gun Min Fire Rate reduced from 15% to 12%.
NERFPowerup Gun Min Ammo reduced from 30% to 20%.
NERFPowerup Survival Min Health reduced from 250 to 200.
Powerup Survival Min regen reduced from 0.75% to 0.5%.
NERFPowerup Casting Min Spirit Power reduced from 20 to 15.
NERFPowerup Casting Min CD Reduction reduced from 15% to 12%.
NERFPowerup Movement Min Sprint reduced from 2m to 1.5m.
Powerups now start scaling up from 5 min rather than from 10 min.
Debuff Resistance now stacks diminishingly.
Increased Dash Slow cap from -40% to -50%.
Upgraded items now share the cooldown of the consumed item (i.e. using Healing Rite before upgrading to Healing Nova no longer resets the cooldown).
Net Worth display shows decimals until 10k (instead of only until 5k).
Ally health bars visible through walls in addition to X-ray.
Nearby creep X-rays also visible through walls.
PERFAdded outlines to hero shader.
MAPShrines are now navigation blockers, discouraging troopers from walking through and into them.
Majestic Leap, Warp Stone, and Phantom Strike can now properly be cast while climbing ropes.
Sinclair's Spectral Assistant teleport follow-up can now properly be cast while climbing ropes.
BOTSBots will change their mind less frequently when considering retreating due to low health.
BOTSBots now use ziplines when returning to base to heal.
BOTSBots are now much better at ziplining out of base.
Siphon Life
VISUALAdded new animation logic support for Siphon Life and items.
Shoulder Charge
21
BUFFBase duration increased from 1.2s to 1.4s.
T1 is now "On Hero Collide: +25% Weapon Damage for 8s".
NEWT2 is now "-12s Cooldown".T2: Cooldown -12s
REWORKT3 is now "+0.2s Stun Duration and 40% Movement Slow for 4s".
3 exact values
  • Shoulder Charge · T3: Slow Duration: 4s
  • Shoulder Charge · T3: Stun Duration: 0.2s
  • Shoulder Charge · T3: Weapon Damage Duration: 8s removed
NEWNew cycle and pre cast 'goose step'.
NEWAdded support for shoulder charging while in air.
SOUNDNew sounds added for hitting heroes, troopers, and walls.
Seismic Impact
1
BUFFRadius increased from 9m to 10.5m.
VISUALEffects revisions.
FIXFixed crash down sound triggering twice.
VISUALNew slam animation.
MECHNew sounds added for in-air looping sound and descend sound.
1 exact value
  • Seismic Impact · Crash › Applies: Air Ducking Forced removed
Abrams
1
NEWAdded new 'out of combat' run and sprint.
VISUALNew Crouch animations.
VISUALImproved hipfire animations.
VISUALAdded custom jump catapult animation - an alternate jump animation when using fans and Majestic Leap etc.
Refined jump start to be cleaner.
NEWAdded custom Zipline Boosted loop.
VISUALAdded Zipline swinging animation.
FIXFixed camera position on client's ground target not using previews, causing it to be jittery.
Shoulder Charge
FIXFixed a regression where Abrams' Siphon Life and Shoulder Charge ping VO were swapped.
Seismic Impact1
BUFFRemoved competing camera modifier on Seismic Impact.Impact Radius 9m→10.5m
Exploding Uppercut
FIXFixed missing uppercut hero impact sound.
Bebop
2
Hook: Fixed the hook sometimes not breaking when the target is stuck.
Hook: Fixed the target sometimes not being positioned in front of Bebop when Bebop rotated.
Grapple Arm2
REWORKHook: Reworked code to reduce mispredicts.
3 exact values
  • Grapple Arm · Cancel Hook Duration: 0.2s
  • Grapple Arm · End Of Hook Command Restrict Linger: 0.25 removed
  • Grapple Arm · Hook Impact Delay: 0.5s
REWORKHook: When Bebop hooks a trooper, only Bebop will hear the hook success sound now.
3 exact values
  • Grapple Arm · Cancel Hook Duration: 0.2s
  • Grapple Arm · End Of Hook Command Restrict Linger: 0.25 removed
  • Grapple Arm · Hook Impact Delay: 0.5s
Hyper Beam
VISUALEffect revisions for projections on vertical surfaces.
FIXFixed damaging enemies through thin walls.
Leaping Slash
FIXFixed animation getting stuck when stunned during the ability cast.
Dynamo
VISUALNew updated model and animations.
Kinetic Pulse
1
REWORKT1 Fire Rate slow now matches the Move SlowT1: Fire Rate -35%
T1: Fire Rate Slow 25% removed
Quantum Entanglement
VISUALAdded small lerp to VFX for the teleport and smoothed out camera transitions.
Rejuvenating Aurora
VISUALEffect revisions to center focus on head.
Singularity
1
VISUALUpdated effects revisions.
NERFIncreased tick rate, equals out to roughly the same DPS overall, just smoother.Tick Rate 1→0.25
Dynamo
VISUALHero pose ambient VFX added.
VISUALReload effects revisions.
FIXFixed announcer match start line to be spoken by the friendly announcer (was randomly picking between friendly and enemy).
Various tooltip fixes.
Grey Talon
1
Charged Shot1
NERFBase Bullet Damage spirit power scaling reduced from 0.09 to 0.07.T3: Damage (spirit scaling) 1.3→1.2
Spirit Snare
VISUALAdded physical elements to the AoE visuals.
Grey Talon
1
Charged Shot1
NERFT3 Spirit Power scaling reduced from 1.3 to 1.2.
Haze
SOUNDVO remastering pass.
Sleep no longer wakes up from damage over time.
Powder Keg
FIXFixed being able to spawn barrels on the other side of thin walls.
Bounce Pad
FIXFixed a bug where bounce pads might force you back to the ground after use.
Spirit Lasso
SOUNDHolliday now plays VO when she lands a hit with her lasso as opposed to when she casts her lasso (so she won't say "shoot them" if she didn't actually grab anyone).
Infernus
1
Napalm1
NEWCatalyst: Projectile no longer slides against geometry.
1 exact value
  • Napalm · Projectile › Behaviour: +pbf onlytouchworld +pbf sticktoworld
Watcher's Covenant
FIXFixed not replicating healing from Bullet Lifesteal (it worked with other sources of bullet lifesteal).
Stone Form
FIXFixed cast sound being delayed and increased its volume.
FIXFixed interaction with air vents and small geo.
Air Drop
17
VISUALAdjusted visuals to have higher contrast.
BUFFAlly cast range increased from 8m to 12m.
NERFSlow duration reduced from 4s to 3s.
NERFRadius reduced from 14m to 12m.
NERFCombat Barrier reduced from 200 to 150.
NERFCombat Barrier Spirit Power scaling reduced from 2.5 to 1.5.
NERFT1 duration reduced from 12s to 8s.
NERFT2 Combat Barrier reduced from +300 to +200.
NERFT3 Silence reduced from 4.5s to 3s.
Ice Path
Reduced how sticky the Ice Path is for allies.
Arctic Beam
FIXFixed damaging enemies through thin walls.
Life Drain
You're now only slowed when Life Drain is damaging a target.
Lash
1
NERFBase Spirit Resist reduced from 15% to 10%.
Ground Strike
1
NERFSpirit scaling reduced from 0.05 to 0.04.
FIXFixed a bug that caused Ground Strike to push the victim under the world.
Flog
Updated ability icon.
Death Slam
UI lock-on revisions to simplify readability.
FIXFixed channel effect on Death Slam to not disappear prematurely.
SOUNDNew sounds added for lock-on success sounds, in-air looping sound, victim impact sounds, and a 'miss' sound when Lash does not successfully grab anybody or cancels the ability early.
McGinnis
211
VISUALNew updated model and animations.
NERFBullet Growth reduced from 0.311 to 0.29.
DELNo longer has +15% Base Bullet Resist.
BUFFNow has +1% Spirit Resist per Boon.
Services Rendered1
BUFFBullet Velocity increased from 590 to 650.
Mini Turret
1
NERFUpdated DPS tooltip to properly reflect the correct number.Turret DPS 40→32
VISUALUpdated ambient, tracer, and muzzle flash effects.
McGinnis
2
Mini Turret2
REWORKMini Turrets: No longer have a 3 second minimum life time. They now spawn with 60% spirit and bullet resist that decays over 6s.
3 exact values
  • Mini Turret · Turret DPS: 40 → 32
  • Mini Turret · Decaying Resist: 60
  • Mini Turret · Decaying Resist Duration: 6s
NERFMini Turrets: T3 duration reduced from +18s to +14s.
Medicinal Specter
1
VISUALEffects revisions and improvements.
FIXFixed audio buildup when multiple characters are being healed by Medicinal Specter at once.
NEWNow provides +15% Stamina Regen.
T3 reduced from 4% to 3.5%.
Spectral Wall
4
FIXFixed missing sound as it travels before deploy.
The last 2 segments on the left/right sides of Spectral Wall will now turn towards a nearby wall if there is one.
NERFDuration reduced from 5s to 4.5s.
NERFCooldown increased from 46s to 50s.
NERFT2 reduced from -22s to -20s.
NERFT3 reduced from 1s Stun to 0.75s.
Heavy Barrage
314
VISUALProjectile and ambient effects revisions.
NEWNow allows full movement while channeling the ability.
1 exact value
  • Heavy Barrage · Barrage › Applies: +disarmed
FIXFixed a bug where the Camera would not zoom out during the ability if user setting was set to QuickCast.
NEWNow slows your dash usage by 35%.
NERFDamage per rocket reduced from 30 to 23.
BUFFMinimum distance increased from 7m to 9m.
NERFCooldown increased from 140s to 150s.
NERFSpirit power scaling reduced from 0.35 to 0.25.
NERFT3 damage per rocket reduced from +30 to +25.
NEWT3 now also increases spirit scaling by 0.1.
Tornado
VISUALImproved camera animations during ability.
Mirage
SOUNDVO remastering pass as well as new VO content.
VISUALAnimation for holding and throwing items has been added.
Scorn
1
NERFHeal reduced from 1.3x to 1.2x.files: 1.6→1.2
Burrow
1
NERFT2 reduced from +100 Damage to +80.
Sand Blast
1
NEWProjectile no longer slides against geometry.
1 exact value
  • Sand Blast · Projectile › Behaviour: +pbf onlytouchworld +pbf sticktoworld
DELNo longer deals damage.
Combo
1
NERFBonus health on kill/assist reduced from +70 to +50.
Mo & Krill
SOUNDVO remastering pass.
Paradox
SOUNDVO remastering pass.
Pocket
1
The Black Sheep1
BUFFBase bullet damage increased from 3.9 to 4.1.
Affliction
1141
REWORKNo longer removed by Debuff Remover (as this item no longer removes ultimate effects).Debuff Duration 18s→14s
T2: Debuff Duration 4s
NERFDuration reduced from 18s to 14s.
DPS increased from 10 to 30.
NERFInitial damage reduced from 18% to 10%.
NEWT2 now increases duration by +4s.
NERFT2 Healing Reduction reduced from -50% to -40%.
DELT3 no longer has % Current HP damage.T3: Current Health Damage 5% removed
T3 increased from +10 DPS to +20 DPS.
BUFFT3 range increased from +5m to +6m.
Pocket
SOUNDVO remastering pass as well as new VO content.
Static Charge
1
NERFCan no longer be self cast.
1 exact value
  • Static Charge · Behaviour: −self-cast
Seven
SOUNDVO remastering pass.
Killing Blow
2
NERFThreshold reduced from 22% to 20%.
NERFT2 threshold reduced from +6% to +5%.
Shiv
SOUNDVO remastering pass as well as updated ping lines.
Vexing Bolt
Redirect telegraphs correctly on vertical geometry.
Rabbit Hex
FIXFixed a bug where Henry and Savannah wouldn't play VO when turning enemies into rabbits.
Vindicta
VISUALMinor rework on animation set.
Assassinate
FIXFixed Vindicta Assassinate zoom in sound triggering twice.
Gun
1
DOWNImproved firing effects.Effect › Time Min 10→5
FIXFixed alt-fire weapon thinking it could zoom. It would try if you held right-click and jumped.
Puddle Punch
FIXFix a bug where Puddle Punch would sometimes not deal damage when the target was very close to a wall.
Goo Ball
1
NERFCooldown increased from 95s to 105s.
FIXFixed it knocking back heroes with Unstoppable state.
Petrifying Bola
VISUALDebuff effect revisions to help identify targets better.
SOUNDAdjusted the volume of direct hits and explosion sounds.
Warden
SOUNDVO remastering pass.
Gun
Falloff range reduced from 20m->58m to 18m->52m.
Telekinesis
Revisions to debuff effect.
Wraith
SOUNDVO remastering pass.
Yamato
SOUNDVO remastering pass.
FIXFixed jittery health numbers in some non-English languages.
UIAdjusted the width of the individual soul count backer in the HUD by language to prevent player soul counts from spilling outside of the bounding box in languages where number formatting and/or length of the abbreviation for thousands results in longer text than English.
UIApplied language-specific width adjustments and padding to the team soul count panel to improve readability.
PERFLocalized the loading screen.
UIAdded localized versions of the Great For New Players screenshot in the new player dialog window.
UIAdded localized versions of the the Hero Labs screenshot shown at the hero selection screen.
UICorrected HUD images containing text that were still showing up in English when playing in Korean.
UIAdjusted font sizing to fix instances of truncated text in the Hero Testing menu in Russian and Indonesian.
UIEnabled resizing of the new player dialog window to fit longer or shorter text appropriately in translation and prevent the "Got it!" button from being cut off in languages with longer text.
UIEnabled font scaling on the Imbue and Active tag labels and the Report button to prevent truncation in certain languages.
FIXFixed multiple instances of single character awkwardly wrapping to second line in Japanese.
SOUNDAdded localization support for bot hero pings.
FIXFixed the base healing sound sometimes getting stuck on.
FIXFixed items like Suppressor showing fire rate slow deltas for yourself when it's actually applied to the enemy.
FIXFixed crosshairs not always showing the Disarmed state even though you're disarmed.
FIXFixed heroes that have weapon attributes that get scaled by spirit not showing in the deltas for weapon attributes on the mod tooltips.
FIXFixed Move speed on the HUD always showing Sprint speed included even if you weren't sprinting.
FIXFixed hero stats on dashboard page getting updated from the stats in your previous game.
FIXFixed not being able to ping while the game is paused.
FIXFixed issue with hero stats tooltip. For example, Glass Cannon was showing -20 health instead of -20% health when hovering the stat tooltip.
FIXFixed selling items in Sandbox asking if you want to sell for half price.
FIXFixed rare bug causing you to get stuck on a zipline until you manually dismount.
FIXFixed bug causing nearby other players to appear jittery while on a zipline.
FIXFixed issues that were preventing Yamato, Vindicta, and Pocket desperation lines from playing.
FIXFixed corrections when granting ammo via modifier.
FIXFixed Soul Urn Icon not appearing next to enemies on the minimap if they were Team Sapphire.
FIXFixed Shotguns not having their damage properly reduced against Guardians.
FIXFixed abilities and items allowing one to circumvent the max speed cap on players holding the Soul Urn.
FIXFixed an edge case where a player could claim the Rejuvenator while they were also parried on their attack.
FIXFixed some cases of self damage putting zipline usage on Cooldown and/or knocking the player off the zipline.
FIXFixed Debuff Reducer reducing Soul Urn and Unsecured Orbs pickup time.
FIXFixed a bug causing Lash's Ground Strike impact to be too loud and Flog impact to be too quiet when hitting large groups of enemies with each ability.
FIXFixed a bug preventing Dynamo's and Lash's light melee sounds from playing.
FIXFixed a bug causing Holliday's weapon firing sound to be too quiet with sustained firing.
FIXFixed a bug causing Holliday's Crackshot ready sound to play while dead.
FIXFixed a bug preventing ambient cricket sounds from playing.
FIXFixed a bug preventing ambient tree sounds from looping correctly.
FIXFixed a bug causing some looping sounds to occasionally start with a small delay.
FIXFixed a bug causing Lucky Shot's proc sound to play too loud for certain weapon types.
FIXFixed match start zipline conversations being too quiet.
FIXFixed various Bullet Velocity tooltip issues.
FIXFixed Bullet Velocity not working properly when you had multiple sources (it would pick the highest, even if you had a negative source).
FIXFixed Stamina Recovery not showing deltas properly.
FIXFixed crash when clicking "Take Control" and there's nothing to control.
FIXFixed Phantom Strike causing infinite gravity during the duration of the debuff.
FIXFix various cases where Magic Carpet would get cancelled if any enemy stepped in to your debuff (IE Viscous Goo, Inferno FlameDash, Ivy Kudzu).
FIXFixed a bug where some item and ability interactions were accidentally being reduced by Debuff Reducer, like Viscous' Ball Stun prevention and some kill trackers.
FIXFix Vindicta flight and Wraith Full Auto spirit damage not working if the enemy has a barrier.

Biggest changes

Seismic ImpactAbramsBUFFDamage (spirit scaling)0.9173→2.5+172.5%
InfuserBUFFSpirit Power13→35+169.2%
Slowing BulletsBUFFSlow Duration1.3s→3.5s+169.2%
AfflictionPocketBUFFDamage Per Second12→30+150.0%
Crippling HeadshotBUFFDebuff Duration4s→10s+150.0%
RicochetBUFFFire Rate10%→25%+150.0%
Seismic ImpactAbramsBUFFCrash Speed60.96m/s→152.4m/s+150.0%
Seismic ImpactAbramsBUFFLanding Time0.3s→0.7s+133.3%
Glass CannonBUFFSlow Duration1.3s→3s+130.8%
BerserkerBUFFBullet Resist8%→18%+125.0%
Mystic BurstNERFCooldown6.25s→14s+124.0%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes147

Items733

Units9

Game rules & map objects63

Abrams
13107
Base stats2
BUFFHealth per boon34→81+138.2%
BUFFMax Health570→720+26.3%
Infernal Resilience2
Seismic Impact162
BUFFImpact Radius9m→10.5m+16.7%
Technical (1)
MECHCrash › AppliesAir Ducking Forced→—
Shoulder Charge31
REWORKT1 upgradeCooldown -19s→Weapon Damage 25%, Weapon Damage Duration 8s
REWORKT2 upgradeDuration 0.5s→Cooldown -12s
REWORKT3 upgradeWeapon Damage 5.5, Weapon Damage Duration 8s→Slow Duration 4s, Movement Slow 40%, Stun Duration 0.2s
BUFFDuration1.2s→1.4s+16.7%
Siphon Life2
Case Closed11
Bebop
1558712
Base stats21
BUFFHealth per boon41→87+112.2%
BUFFMax Health650→800+23.1%
NERFBullet damage per boon0.297→0.2-32.7%
Exploding Uppercut111
Grapple Arm1115611
NEWCancel Hook Duration0.2s
NEWHook Impact Delay0.5s
DELEnd Of Hook Command Restrict Linger0.25
Technical (1)
Hyper Beam12
Sticky Bomb11
Technical (1)
Sticky Bomb1
Humble Pie1
Boho
6
Base stats1
NEWAdded to the game files
Ability 11
NEWAdded to the game files
Ability 21
NEWAdded to the game files
Ability 31
NEWAdded to the game files
Ultimate1
NEWAdded to the game files
Weapon1
NEWAdded to the game files
Bookworm
6
Base stats1
NEWAdded to the game files
AOEMagic1
NEWAdded to the game files
Chapter's End1
NEWAdded to the game files
Inspiring Charge1
NEWAdded to the game files
Protection1
NEWAdded to the game files
Ability 11
NEWAdded to the game files
Cadence
1
Base stats1
BUFFMax Health650→800+23.1%
Calico
1241
Base stats11
BUFFHealth per boon34→69+102.9%
NERFBullet damage per boon0.084→0.07-16.7%
Ava1
Technical (2)
Leaping Slash1111
BUFFHeal Amount (spirit scaling)1.1→1.3+18.2%
Return to Shadows
Sekhmet's Spirit
Technical (1)
Ava · trigger
Technical (1)
Sweetest Lie1
Doorman
6
Base stats1
NEWAdded to the game files
Doorway1
NEWAdded to the game files
Luggage Drop1
NEWAdded to the game files
Service With A Smile1
NEWAdded to the game files
Ability 31
NEWAdded to the game files
Ultimate1
NEWAdded to the game files
Drifter
6
Base stats1
NEWAdded to the game files
Crimson Grasp1
NEWAdded to the game files
The Hunger1
NEWAdded to the game files
Ability 11
NEWAdded to the game files
Ability 21
NEWAdded to the game files
Ultimate1
NEWAdded to the game files
Dynamo
23411
Base stats2
BUFFHealth per boon44→94+113.6%
BUFFMax Health650→800+23.1%
Kinetic Pulse2
REWORKT1 upgradeFire Rate Slow 25%→Fire Rate -35%
REWORKT2 upgradeBullet Resist 30%→Bullet Damage Taken 30%
Quantum Entanglement11
Rejuvenating Aurora31
Singularity1
NERFTick Rate1→0.25-75.0%
Fathom
1
Base stats1
BUFFHealth per boon36→87+141.7%
Frank
6
Base stats1
NEWAdded to the game files
Aura of Suffering1
NEWAdded to the game files
Jumpstart1
NEWAdded to the game files
Pain Battery1
NEWAdded to the game files
Shocking Reanimation1
NEWAdded to the game files
Weapon1
NEWAdded to the game files
Grey Talon
25
Base stats11
BUFFHealth per boon29→60+106.9%
Charged Shot12
NERFT3: Damage (spirit scaling)1.3→1.2-7.7%
Guided Owl
Technical (1)
Rain of Arrows2
Haze
22
Base stats2
BUFFHealth per boon27→53+96.3%
BUFFMax Health500→650+30.0%
Sleep Dagger1
Smoke Bomb1
Holliday
3
Base stats1
BUFFHealth per boon33→65+97.0%
Crackshot1
Powder Keg1
Infernus
22221
Base stats2
BUFFHealth per boon33→62+87.9%
BUFFMax Health600→750+25.0%
Afterburn1
Concussive Combustion1
Flame Dash
Napalm2111
NEWProjectile › Behaviour+pbf onlytouchworld+pbf sticktoworld
Ivy
3161
Base stats21
BUFFHealth per boon35→71+102.9%
BUFFMax Health525→675+28.6%
NERFBullet damage per boon0.306→0.26-15.0%
Air Drop19
BUFFGrab Range8m→12m+50.0%
NERFBarrier200→150-25.0%
NERFBarrier (spirit scaling)2.5→1.5-40.0%
NERFExplode Radius14m→12m-14.3%
NERFSlow Duration4s→3s-25.0%
NERFT1: Bullet Resist Duration12s→8s-33.3%
NERFT2: Barrier300→200-33.3%
NERFT3: Silence Duration4.5s→3s-33.3%
Technical (1)
Stone Form2
Watcher's Covenant3
Protector's Hand11
Kelvin
26
Base stats21
BUFFHealth per boon50→92+84.0%
BUFFMax Health650→800+23.1%
NERFBullet damage per boon0.639→0.6-6.1%
Frost Grenade2
Frozen Shelter3
Lady Geist
44
Base stats21
BUFFHealth per boon41→86+109.8%
BUFFMax Health650→800+23.1%
NERFBullet damage per boon1.49→1.38-7.1%
Essence Bomb1
Life Drain1
Malice1
Johann's Gift11
Lash
151
Base stats12
BUFFHealth per boon42→81+92.9%
NERFBullet damage per boon0.6364→0.5-21.4%
NERFSpirit Resist15%→10%-33.3%
Death Slam
Flog2
Ground Strike1
NERFDamage Per Meter (spirit scaling)0.05→0.04-20.0%
Tale of The Tape1
McGinnis
88131
Base stats211
BUFFHealth per boon41→84+104.9%
BUFFSpirit resist per boon0%→1%
NERFBullet damage per boon0.3111→0.29-6.8%
DELBullet Resist15%
Cancel Fissure Wall
Technical (1)
Heavy Barrage344
NEWBarrage › Applies+disarmed
NEWDash Distance-35%
NEWT3: Damage Per Rocket (spirit scaling)0.1
BUFFMin Range7m→9m+28.6%
NERFCooldown140s→150s+7.1%
NERFDamage Per Rocket30→23-23.3%
NERFDamage Per Rocket (spirit scaling)0.35→0.25-28.6%
NERFT3: Damage Per Rocket30→25-16.7%
Technical (1)
Medicinal Specter11
NEWStamina Recovery15%
Mini Turret413
NEWDecaying Resist60
NEWDecaying Resist Duration6s
NERFT3: Lifetime18s→14s-22.2%
NERFTurret DPS40→32-20.0%
Technical (1)
Spectral Wall4
NERFCooldown46s→50s+8.7%
NERFDuration5s→4.5s-10.0%
NERFT2: Cooldown-22s→-20s-9.1%
NERFT3: Stun Duration1s→0.75s-25.0%
Services Rendered1
BUFFBullet Velocity589.99m/s→650m/s+10.2%
Mirage
34
Base stats2
BUFFHealth per boon37→71+91.9%
BUFFMax Health500→650+30.0%
Djinn's Mark1
Technical (1)
Fire Scarabs3
Tornado1
Technical (1)
Mo & Krill
2283
Base stats21
BUFFHealth per boon44→101+129.5%
BUFFMax Health700→850+21.4%
NERFBullet damage per boon0.1768→0.1-43.4%
Burrow2
NERFT2: Damage Per Second100→80-20.0%
Combo2
NERFBonus Max Health Per Kill70→50-28.6%
Technical (1)
Sand Blast22
NEWProjectile › Behaviour+pbf onlytouchworld+pbf sticktoworld
Scorn2
NERFHero Damage to Heal1.6x→1.2x-25.0%
Yellow Canary11
Paradox
11
Base stats1
BUFFHealth per boon40→75+87.5%
Paradoxical Swap1
Time Wall
Technical (1)
Pocket
1551
Base stats1
BUFFHealth per boon27→58+114.8%
Affliction1351
NEWT2: Debuff Duration4s
BUFFT3: Radius5m→6m+20.0%
NERFCurrent Health Damage18%→10%-44.4%
NERFDebuff Duration18s→14s-22.2%
NERFT2: Incoming Healing-50%→-40%-20.0%
NERFT2: Incoming Healing-50%→-40%-20.0%
DELT3: Current Health Damage5%
The Black Sheep1
BUFFBullet Damage3.9→4.1+5.1%
Priest
7
Base stats1
NEWAdded to the game files
51:201
NEWAdded to the game files
Buckshot1
NEWAdded to the game files
Ira Domini1
NEWAdded to the game files
Penance & Retribution1
NEWAdded to the game files
Potent Vapors1
NEWAdded to the game files
Witching Hour · 2 variants1
NEWAdded to the game files
Punkgoat
6
Base stats1
NEWAdded to the game files
Bashdown1
NEWAdded to the game files
Biquette1
NEWAdded to the game files
Ability 11
NEWAdded to the game files
Ability 21
NEWAdded to the game files
Ability 31
NEWAdded to the game files
Raven
1
Base stats1
BUFFHealth per boon33→81+145.5%
Seven
211
Base stats2
BUFFHealth Regen1.5→3+100.0%
BUFFHealth per boon31→66+112.9%
Lightning Ball
Technical (1)
Static Charge1
NERFBehaviour−self-cast
Cold Calculus1
Shiv
251
Base stats2
BUFFHealth per boon35→81+131.4%
BUFFMax Health600→750+25.0%
Bloodletting2
Killing Blow2
NERFEnemy health threshold22%→20%-9.1%
NERFT2: Enemy health threshold6%→5%-16.7%
Serrated Knives1
Busted Flush1
Sinclair
23
Base stats2
BUFFBullet damage per boon0.5374→0.8+48.9%
BUFFHealth per boon31→61+96.8%
Grand Finale!1
Vexing Bolt1
The Prestige1
Skyrunner
6
Base stats1
NEWAdded to the game files
Flakshot1
NEWAdded to the game files
Lifethread1
NEWAdded to the game files
Magic beam1
NEWAdded to the game files
Ultimate1
NEWAdded to the game files
Weapon1
NEWAdded to the game files
Swan
6
Base stats1
NEWAdded to the game files
Acrobat1
NEWAdded to the game files
Jeté1
NEWAdded to the game files
Featherboomerang1
NEWAdded to the game files
Ultimate1
NEWAdded to the game files
Weapon1
NEWAdded to the game files
Trapper
2113
Base stats1
BUFFHealth per boon45→105+133.3%
Pest Barrier212
NEWBarrier200
NEWBarrier (spirit scaling)2.2
REWORKT2 upgradeSpirit Shield Health 200→Barrier 200
DELSpirit Shield Health200
DELSpirit Shield Health (spirit scaling)2.2
Technical (2)
NEWBuff › Barrier BehaviorModifier Barrier Behavior Remove On Destroy
DELMove Speed · Subclass Scale Function{}
Civil Servant1
DELBullets To Fully Claim Orb4
VampireBat
7
Base stats1
NEWAdded to the game files
Batblink1
NEWAdded to the game files
Double Dagger1
NEWAdded to the game files
Love Bites1
NEWAdded to the game files
New Money1
NEWAdded to the game files
Nox Nostra1
NEWAdded to the game files
Batcloud1
NEWAdded to the game files
Vandal
1
Base stats1
BUFFHealth per boon35→85+142.9%
Vindicta
21
Base stats2
BUFFHealth per boon20→47+135.0%
BUFFMax Health525→675+28.6%
Crow Familiar1
Viscous
151
Base stats11
BUFFHealth per boon38→73+92.1%
NERFBullet damage per boon0.81→0.72-11.1%
Goo Ball1
NERFCooldown95s→105s+10.5%
Splatter
Technical (1)
The Cube3
Alt weapon1
Vyper
12
Base stats11
BUFFHealth per boon30→64+113.3%
NERFBullet damage per boon0.36→0.33-8.3%
Hook Blade1
Warden
11231
Base stats21
BUFFHealth per boon45→92+104.4%
BUFFMax Health575→725+26.1%
NERFBullet damage per boon0.81→0.74-8.6%
Last Stand2
Willpower111
DELSpirit Shield Points150
Wraith
114
Base stats1
BUFFHealth per boon31→65+109.7%
Full Auto2
Project Mind1
The Rake2
Wrecker
Wrecking Ball
Technical (1)
MECHBehaviour−displays damage impact
Yamato
231
Base stats2
BUFFHealth per boon31→71+129.0%
BUFFMax Health500→650+30.0%
Crimson Slash2
Shadow Transformation1
Sister's Lament1
12 heroes
1
BUFFHealth per boon41→97+136.6%
26 heroes
1
BUFFMax Health550→700+27.3%
All heroes (42)
40629
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWLevel 25–31: gives a boon · 4 rows
NEWLevel 25: gives a boonyes
NEWLevel 27: gives a boonyes
NEWLevel 29: gives a boonyes
NEWLevel 31: gives a boonyes
NEWSpirit power per boon2
REWORKLevel 12–36: souls needed · 25 rows-9% … +32%
BUFFLevel 12: souls needed7500→6800-9.3%
BUFFLevel 13: souls needed8000→7600-5.0%
BUFFLevel 14: souls needed9000→8400-6.7%
BUFFLevel 15: souls needed9700→9200-5.2%
BUFFLevel 16: souls needed10500→10000-4.8%
BUFFLevel 17: souls needed11500→11000-4.3%
NERFLevel 18: souls needed12500→13000+4.0%
NERFLevel 19: souls needed14000→15000+7.1%
NERFLevel 20: souls needed15000→17000+13.3%
NERFLevel 21: souls needed16000→19000+18.8%
NERFLevel 22: souls needed17000→21000+23.5%
NERFLevel 23: souls needed18000→23000+27.8%
NERFLevel 24: souls needed19000→25000+31.6%
NERFLevel 25: souls needed21500→27000+25.6%
NERFLevel 26: souls needed23500→29000+23.4%
NERFLevel 27: souls needed25500→31000+21.6%
NERFLevel 28: souls needed27500→33000+20.0%
NERFLevel 29: souls needed30000→35000+16.7%
NERFLevel 30: souls needed33000→37000+12.1%
NERFLevel 31: souls needed35000→39000+11.4%
NERFLevel 32: souls needed37000→41000+10.8%
NERFLevel 33: souls needed39000→43000+10.3%
NERFLevel 34: souls needed41000→44000+7.3%
NERFLevel 35: souls needed43000→45000+4.7%
NERFLevel 36: souls needed45000→46000+2.2%
Hyperline
12
Jump
323
NEWWall Jump Power Bias0.2
NEWWall Jump Power Min0.2
NEWWall Jump Up Speed13.34m/s
BUFFWall Jump Full Power Recharge Time2s→1.25s-37.5%
BUFFWall Jump Lateral Input Suppress Time0.75s→0.95s+26.7%
NERFWall Jump Max Lateral Speed5.08m/s→2.54m/s-50.0%
NERFWall Jump Max Out Speed12.7m/s→7.87m/s-38.0%
NERFWall Jump Min Out Speed6.35m/s→5.72m/s-10.0%
6 items
1
6 items
1
6 items
1
6 items
1
6 items
1
6 items
1
6 abilities
1
7 guns
1
DELBullets To Fully Claim Orb3
16 map objects
1
BUFFInitial Spawn Time180s→120s-33.3%
26 map objects
1
UPPrimary Drop Chance40→50+25.0%
7 map objects
1
8 map objects
3
14 units
1
15 units
1
21 units
1
Parry
1
Technical (2)
Zipline boost
2
NERFCooldown280s→360s+28.6%
NERFZipboost › % Speed Increase130→80-38.5%
Technical (1)
NEWZipboost › AppliesUsing Zipline Boost
Ablative Coat
1
Active Reload
212
Adrenaline Rush
1
Alchemical Fire
2114
DELBullet Shield Health225
Ammo Scavenger
1
Arcane Surge
14231
Arctic Blast
1
NEWAdded to the game files
Armor Piercing Rounds
1
NEWAdded to the game files
Backstabber
1
NEWAdded to the game files
Battle Vest
53
DELBullet Shield Health275
DELFire Rate While Shielded7%
DELWeapon Damage While Shielded22%
Berserker
211
Blood Tribute
1
NEWAdded to the game files
Boundless Spirit
3122
Bullet Armor
111
Bullet Lifesteal
2
Bullet Resilience
212
Bullet Resist Shredder
12
Burst Fire
1214
Capacitor
1
NEWAdded to the game files
Charge Mastery
1
Technical (1)
Cheat Death
5261
Close Quarters
111
Cold Front
143
Colossus
131
Compress Cooldown
12
DELSpirit Shield Health100
Technical (1)
Counterspell
1
NEWAdded to the game files
Crippling Headshot
4133
NEWComponent ItemsWeakening Headshot
Crushing Fists
1
NEWAdded to the game files
Cultist Sacrifice
1
NEWAdded to the game files
Curse
11
Debuff Reducer
11
Debuff Remover
41
Decay
24221
Detention Rounds
1
Disarming Hex
1
NEWAdded to the game files
Divine Barrier
1
NEWAdded to the game files
Divine Barrier (old)
1
DELRemoved from the game files
Diviner's Kevlar
11231
DELBullet Shield700
DELSpirit Shield700
Drain Will
1
Duration Extender
13
Technical (1)
EMP Grenade
21
DELSpirit Shield Health225
Echo Shard
3131
Enchanter's Emblem
413
DELCooldown Reduction While Shielded6%
DELSpirit Power While Shielded20
DELSpirit Shield Health250
Endless Magazine
1
NEWAdded to the game files
Enduring Speed
23
Enduring Spirit
31
Escalating Exposure
12
Escalating Resilience
3111
Ethereal Shift
21
Express Shot
1
NEWAdded to the game files
Extended Magazine
2
Extra Charge
13
Technical (2)
Extra Health
11
Extra Regen
1
Extra Spirit
3
Extra Stamina
11
Fleetfoot
42
Focus Lens
1
NEWAdded to the game files
Fortitude
14
Frenzy
2147
Fury Trance
1
NEWAdded to the game files
Glass Cannon
355
Glass Cannon v2
1
NEWAdded to the game files
Greater Expansion
113
Technical (2)
Guardian Ward
1
NEWAdded to the game files
Headhunter
1122
DELBullet Shield Health150
Headshot Booster
122
DELBullet Shield Health40
Healbane
22
Healing Booster
112
Healing Nova
1232
BUFFAura Radius15m→18m+20.0%
Technical (1)
Healing Rite
121
Technical (1)
Healing Tempo
1
NEWAdded to the game files
Heroic Aura
3414
Hex-Sealed Knuckles
12
DELSpirit Shield Health100
Hexafoil Ward
1
High-Velocity Rounds
112
DELBullet Shield Health65
Hollow Point
41111
DELSpirit Shield Health70
Hunter's Aura
12
Hyper Charge
1
Technical (1)
Improved Spirit
122
Infuser
43112
DELSpirit Shield Health70
Technical (1)
Inhibitor
221
Intensifying Magazine
31
Juggernaut
1
NEWAdded to the game files
Kinetic Dash
332
Knockdown
14
DELSpirit Shield Health200
Leech
1421
Lifestrike
311
Lightning Scroll
71132
Technical (3)
Long Range
1112
DELBullet Shield Health140
Lucky Shot
213
DELBullet Shield Health150
Magic Carpet
125
DELBullet Shield Health400
DELShield Duration16s
DELSpirit Shield Health400
Majestic Leap
3122
Technical (1)
Majestic Leap - Disabled
1
Melee Charge
232
Melee Lifesteal
112
Mercurial Magnum
1
NEWAdded to the game files
Metal Skin
1111
Monster Rounds
112
Mystic Burst
1112
NEWCharge-Up Time14s
DELSpirit Shield Health40
Technical (1)
Mystic Expansion
21
Technical (2)
Mystic Regeneration
1
NEWAdded to the game files
Mystic Reverb
113
Mystic Shot
131
Mystic Slow
123
Mystic Vulnerability
11
Opening Rounds
123
Patron's Healing
1
Phantom Strike
111
Technical (1)
Plated Armor
1
NEWAdded to the game files
Point Blank
122
Quicksilver Reload
423
NEWCharge-Up Time16s
Technical (1)
Rapid Recharge
113
Technical (2)
Reactive Barrier
225
DELDuration9s
Rebuttal
1
NEWAdded to the game files
Refresher
12
Rescue Beam
123
Restorative Locket
3121
NEWHeal Per Stack (boon scaling)0.25
BUFFMax Stacks15→20+33.3%
NERFHeal Per Stack30→20-33.3%
Technical (1)
MECHHeal Per Stack · Specific Stat Scale TypeEHealingOutput→ETechPower
Restorative Shot
21
DELBullet Shield Health100
Return Fire
212
Ricochet
42
Rusted Barrel
1341
DELBullet Shield Health100
Scourge
422311
Technical (4)
Shadow Weave
213
DELSpirit Shield Health300
Sharpshooter
1114
DELBullet Shield Health200
Shield Rush
11
DELTemp Bullet Shield Health800
Silence Wave
8343
DELSpirit Shield Health150
Technical (1)
Silencer
142
Silencer
14
Siphon Bullets
11
Slowing Bullets
421
Slowing Hex
24
Soul Explosion
1
Spellbreaker
1
NEWAdded to the game files
Spellslinger
1
NEWAdded to the game files
Spirit Armor
21
Spirit Burn
12182
Spirit Lifesteal
2
Spirit Rend
2143
Spirit Resilience
221
Spirit Sap
1
NEWAdded to the game files
Spirit Shielding
1
NEWAdded to the game files
Spirit Shredder Bullets
1112
Spirit Snatch
451
Spirit Strike
132
DELSpirit Shield Health80
Spiritual Overflow
222
DELBullet Shield Health225
Split Shot
1
NEWAdded to the game files
Sprint Boots
112
Stamina Mastery
4
Superior Cooldown
25
DELSpirit Shield Health150
Technical (2)
Superior Duration
25
Technical (1)
Suppressor
41
Surge of Power
121
Swift Striker
21
Tankbuster
4122
DELSpirit Shield Health100
Technical (1)
Tech Defender
1
Tesla Bullets
1341
Titanic Magazine
22
Torment Pulse
2
Toughness
1
Toughness
1
NEWAdded to the game files
Toxic Bullets
31
Trophy Collector
1
NEWAdded to the game files
Unstoppable
2133
BUFFBuff effect+can't be purged
Vampiric Burst
3121
Veil Walker
3141
DELBullet Shield Health300
DELSpirit Shield Health300
Vortex Web
4251
Technical (1)
Warp Stone
2111
Technical (1)
Weakening Headshot
1
NEWAdded to the game files
Weapon Shielding
1
NEWAdded to the game files
Weighted Shots
1
NEWAdded to the game files
Witchmail
1
NEWAdded to the game files
Armor upgrade t5
1
NEWAdded to the game files
Tech upgrade t5
1
NEWAdded to the game files
Tier5 base
1
NEWAdded to the game files
Weapon upgrade t5
1
NEWAdded to the game files
Guardian
1
DOWNHealth5500→3500-36.4%
Walker
421
DOWNAlly aura › Aura Radius35.56m→32m-10.0%
DOWNAlly aura › Bullet Resist25%→15%-40.0%
DOWNAlly aura › Spirit Resist25%→15%-40.0%
UPBackdoor Protection Range50m→55m+10.0%
DOWNHealth9000→7000-22.2%
UPInvulnerability aura range32.48m→35m+7.8%
MECHNearby Enemy Resist › Resist Values#3 8 → 0 · #4 16 → 20 · #5 24 → 30 · #6 32 → 40 · #7 40 → 50
Technical (1)
NEWAlly aura › LOS CheckBounds
Walker
421
DOWNAlly aura › Aura Radius35.56m→32m-10.0%
DOWNAlly aura › Bullet Resist25%→15%-40.0%
DOWNAlly aura › Spirit Resist25%→15%-40.0%
UPBackdoor Protection Range50m→55m+10.0%
DOWNHealth7000→4100-41.4%
UPInvulnerability aura range32.48m→35m+7.8%
MECHNearby Enemy Resist › Resist Values#3 8 → 0 · #4 16 → 20 · #5 24 → 30 · #6 32 → 40 · #7 40 → 50
Technical (1)
NEWAlly aura › LOS CheckBounds
Patron
2
DOWNHealth7500→5625-25.0%
DOWNPhase 2 Health13500→10125-25.0%
Shrine
2
DOWNMax Health Final13000→9750-25.0%
DOWNMax Health Generator4000→3000-25.0%
Base Guardian
11
DOWNHealth4300→3225-25.0%
Guardian
1
DOWNHealth5500→3500-36.4%
Walker
421
DOWNAlly aura › Aura Radius35.56m→32m-10.0%
DOWNAlly aura › Bullet Resist25%→15%-40.0%
DOWNAlly aura › Spirit Resist25%→15%-40.0%
UPBackdoor Protection Range50m→55m+10.0%
DOWNHealth9000→7000-22.2%
UPInvulnerability aura range32.48m→35m+7.8%
MECHNearby Enemy Resist › Resist Values#3 8 → 0 · #4 16 → 20 · #5 24 → 30 · #6 32 → 40 · #7 40 → 50
Technical (1)
NEWAlly aura › LOS CheckBounds
Walker
421
DOWNAlly aura › Aura Radius35.56m→32m-10.0%
DOWNAlly aura › Bullet Resist25%→15%-40.0%
DOWNAlly aura › Spirit Resist25%→15%-40.0%
UPBackdoor Protection Range50m→55m+10.0%
DOWNHealth7000→4100-41.4%
UPInvulnerability aura range32.48m→35m+7.8%
MECHNearby Enemy Resist › Resist Values#3 8 → 0 · #4 16 → 20 · #5 24 → 30 · #6 32 → 40 · #7 40 → 50
Technical (1)
NEWAlly aura › LOS CheckBounds
Patron
2
DOWNHealth7500→5625-25.0%
DOWNPhase 2 Health13500→10125-25.0%
Neutral base
1
BUFFSoul Bounty90→95+5.6%
Neutral gargoyle
1
BUFFSoul Bounty172→180+4.7%
Sinner's Sacrifice
11
BUFFSoul Bounty270→284+5.2%
Neutral trashbug
1
BUFFSoul Bounty36→38+5.6%
Gutter Ghoul II
1
BUFFSoul Bounty70→73+4.3%
Gutter Ghoul III
1
BUFFSoul Bounty172→180+4.7%
Gutter Ghoul I
1
BUFFSoul Bounty36→38+5.6%
Neutral vault
1
BUFFSoul Bounty270→284+5.2%
Neutral whack a ghost
1
BUFFSoul Bounty70→73+4.3%
Mid-Boss
2
Super neutral herotest
1
BUFFSoul Bounty36→38+5.6%
Burrow
1
DELRemoved from the game files
Casting
21
NERFPowerup: Cooldown Reduction (early game)15→12-20.0%
NERFPowerup: Tech Power (early game)20→15-25.0%
Gun
21
NERFPowerup: Ammo Clip Size (early game)30→20-33.3%
NERFPowerup: Fire Rate (early game)15→12-20.0%
DOWNEffect › Time Min10→5-50.0%
Movement
11
NERFPowerup: Sprint Speed Bonus (early game)2m/s→1.5m/s-25.0%
Survival
21
NERFPowerup: Health Max (early game)250→200-20.0%
Mud Shield · trigger
1
Trooper zip line
11
Crate
1
UPPrimary Drop Chance50→60+20.0%
Powerup spawner
1
BUFFInitial Spawn Time600s→300s-50.0%
Weapon
1
Soul share in the laning phase
1
MECHvalue#3 0.35 → 0.3 · #4 0.25 → 0.2 · #5 0.2 → 0.15 · #6 0.16 → 0.11
Soul share after the laning phase
1
MECHvalue#3 0.35 → 0.3 · #4 0.25 → 0.2 · #5 0.2 → 0.15 · #6 0.16 → 0.11
Item price per tier
1
Vitality item groups
1
Spirit item groups
1
Weapon item groups
1

+507 more on the build pages.

Packed files: added / removed / modified
animation+413−3~82
data+45−0~102
hero_model+2264−484~850
material+279−83~904
model+736−10~1380
npc_model+13−10~332
other+34−2~43
particles+749−20~229
sound+7184−1780~8194
ui+563−40~330

Hero model folders touched: abrams, archer, archer_v2, astro, atlas_detective, atlas_detective_v2, bebop, box, butcher, cadence, chrono, digger, dynamo, engineer, engineer_v3, fathom, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, herald, hornet_v3, inferno_v4, items, kali, kelvin, kelvin_explorer, kelvin_v2, lash, lash_v2, magician, magician_v2, mcginnis, mirage, mirage_v2, nano, operative, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, trapper, vandal, vindicta, viper, viscous, viscous_v2, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato, yamato_v2

Also 3130 visual / audio / UI / technical data fields (see the build pages).

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