Gameplay data
Lightning BallTechnical (1)
NEWZap › Debuff TypeModifier Debuff No
abilities.vdata › citadel_ability_lightning_ball › m_ZapModifier.m_eDebuffType— → "MODIFIER_DEBUFF_NO"file diff ↗This update's notes: no line mentions thisNERFCan target−enemy buildings−neutrals−enemy props
abilities.vdata › upgrade_capacitor › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY" → "CITADEL_UNIT_TARGET_HERO_ENEMY | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_BOSS_ENEMY | CITADEL_UNIT_TARGET_MINION_ENEMY"file diff ↗Technical (1)
MECHBehaviour−do not allow spam proc
abilities.vdata › upgrade_ethereal_bullets › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"file diff ↗Technical (1)
MECHBehaviour−do not allow spam proc
abilities.vdata › upgrade_quick_silver › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DO_NOT_ALLOW_SPAM_PROC" → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET"file diff ↗Cosmetic fields changed: audio 1, ui 3.
Game files7
- data+0 / −0 / ~1
- sound+0 / −0 / ~1
- ui+0 / −0 / ~5