Soul Orbs no longer have special duplication rules before 8 minutes. Soul splitting rules are now the same before 8 minutes as afterwards. Adjusted trooper economy to compensate. There is also no longer a bounty bump that occurs at 8 minutes.
Wave interval increased from 25s to 30s (bounty values adjusted by the same ratio)
DOWNGuardians attack range reduced from 38.1m to 35mexact: 38.1m→34m
DOWNGuardians melee attempt range reduced from 6.1m to 5m
DOWNGuardians melee damage range reduced from 8m to 7m
Players can no longer Parry troopers
Medic Trooper
Heal no longer has charges (was 3)
Cooldown reduced from 35s to 6s (this was the previous setup before)
FIXFixed healing sometimes not functioning on bounce when there are walls nearby
Troopers will no longer aggro to you when you shoot them while they are attacking a Guardian
NERFUrn now reveals you immediatelyReveal Time 15s→1s
First urn is now considered for comeback mechanics (15% NW delta)
Urn will no longer wait indefinitely for someone nearby to pick him up. He'll ignore loiterers after 20 seconds in aggregate and start running back home
FIXFixed Debuff Resistance affecting Urn pickup time
Heavy Melee Cancel momentum is significantly reduced
Trooper AI Fixes8 lines
Melee troopers will no longer see and follow players around corners and through veils
MAPSmoothed out trooper navigation in some spots of the map where they need to drop down
Troopers that are attacking shrines are no longer distracted from their task by distant enemy troopers
Troopers now know to cross the base and attack the other shrine once their near one is defeated
FIXFixed a bug where troopers would rapidly change targets when multiple enemies are in range
FIXFixed a bug where troopers would fidget with their facing direction when walking without a target
FIXFixed a bug where troopers would fear really steep stairs
FIXFixed a bug where troopers would flash their targeting flare at the targeted player every time they came into camera or line of sight
Items25 lines
Hollow Point Ward
2
NERFSpirit Shield reduced from 95 to 70
NERFWeapon Damage reduced from 20% to 18%
Healing Rite
2
NERFTotal HP Regen reduced from 370 to 350
NERFCooldown increased from 64s to 70s
Healbane
1
NERFHeal on kill changed from 350 to 275
Enchanter's Barrier
1
NERFReduced from 300 to 250
Combat Barrier
1
NERFReduced from 325 to 275
Divine Barrier
1
NERFCooldown increased from 30s to 40s
Restorative Locket
2
NERFRange to gain charges reduced from 50m to 35m
NERFHeal per stack reduced from 32 to 30
Debuff Reducer
2
NERFHealth reduced from 125 to 75
NERFDebuff Reduction reduced from 28 to 24%
Fortitude
2
NERFWeapon Damage reduced from 27% to 23%
NERFOut of combat time increased from 10s to 13s
Phantom Strike
1
NERFCooldown increased from 26s to 30s
Spirit Strike
1
NERFSpirit Resist Reduction reduced from 12% to 8%
Decay
3
NERFHealth Regen reduced from 1.5 to 1
NERFSpirit Power reduced from +7 to +4
NERFCooldown increased from 33s to 36s
Knockdown
NEWNow removes all momentum and brings heroes straight down
Ethereal Shift
21
MECHMoved from Tier 3 to Tier 4Item Tier 3→4
Can now be canceled early
BUFFDuration increased from 3.5s to 4s
BUFFMax speed during activation increased from 2m/s to 3m/s
Echo Shard
1
NERFCooldown increased from 21s to 23s
Heroes60 lines
Bebop
3
NERFBase stamina reduced from 3 to 2
NERFBase regen reduced from 3 to 1.5
NERFNo longer gains +1% Spirit Resist Per Boon
Calico
12
NERFGun damage growth reduced by 25%
Sweetest Lie1
NERFBase ammo reduced from 12 to 9
Gloom Bombs1
REWORKT1 and T2 swappedT1: Cooldown -3s T1: Damage 20 removed
Grey Talon
14
NERFHP regen reduced from 2.5 to 1.5
NERFMove Speed spirit scaling reduced from 0.025 to 0.014
Charged Shot12
NERFDamage reduced from 100 to 90
NERFSpirit scaling reduced from 1.6 to 1.2
BUFFT3 spirit scaling increased from +0.9 to +1.3exact: 0.9173→1.3
Haze
12
Sleep Dagger1
NEWNow causes the target to be unable to slide while drowsy
NEWT2 now also reduces Stamina Regeneration by 60% for 6sT2: Debuff Duration 6s T2: Stamina Recovery Reduction -60
Bullet Dance2
BUFFFire Rate increased from +30% to +35%
BUFFT2 increased from -40s Cooldown to -50s
Holliday
12
BUFFGun damage growth increased from 1.53 to 1.72
Doc's Orders1
NERFBase gun damage reduced from 29 to 26
Spirit Lasso1
NERFLasso bonus bounce pad duration reduced from 1.5 to 1s
Melee
FIXFixed being able to Heavy Melee while casting Lasso
Ivy
Headshot hitbox is smaller now (no longer includes the ears)
Air Drop
FIXFixed visibility issues with Air Drop
Kelvin
221
DELBase Spirit Resist reduced from 15% to 0
BUFFNow gains +1% Spirit Resist per boon
NERFBase Sprint reduced from 2 to 1.5
Frozen Shelter11
NERFCooldown increased from 130s to 140s
BUFFT2 Cooldown increased from -40s to -50s
Lady Geist
FIXFixed some cases where Life Swap did not work
Lash
2
Ground Strike1
NERFBase damage reduced from 90 to 75
Death Slam1
NERFLock-on time increased from 0.6s to 0.7s
McGinnis
12
Mini Turret12
BUFFMini Turrets tracking speed increased by 15%
BUFFMini Turrets bullet velocity increased by 10%
NEWMini Turrets T3 now also increases duration by 18s
Mirage
3
NERFBase Health reduced from 550 to 500
Djinn's Mark1
NERFT1 slow reduced from 80% to 60%
Fire Scarabs1
NERFBullet Resist Reduction reduced from -10% to -8%
Mo & Krill
22
Burrow11
NERFT2 reduced from +140 Damage to +100
BUFFSpirit scaling increased from 1.4 to 1.7exact: 1.44→1.74
Combo11
NERFDPS reduced from 60 to 40
BUFFSpirit scaling increased from 1.1 to 1.3
Paradox
1
Kinetic Carbine1
NERFT2 reduced from -10s Cooldown to -8s
Pocket
22
BUFFBullet damage growth increased from 0.28 to 0.32exact: 0.2829→0.32
The Black Sheep1
NERFBase bullet damage reduced from 4.5 to 3.9
Enchanter's Satchel11
NERFDamage reduced from 100 to 70
BUFFT2 damage increased from +80 to +110
Seven
11
Storm Cloud11
NERFLightning bolt damage reduced from 150 to 100
BUFFLightning bolt radius increased from 6m to 7m
Sinclair
116
The Prestige1
NERFBullet damage reduced from 23 to 20
Rabbit Hex
FIXFixed Rabbit Hex Damage Amp not affecting allied damage
Rabbit Hex113
NERFDamage Amp reduced from 25% to 15%
NERFDamage Amp spirit scaling reduced from 0.1 to 0.06
NEWT3 now also increases Damage Amp by +5%
BUFFMove Speed increased from 15% to 22%
NERFNo longer deals 80 damage
Vexing Bolt2
NERFMin damage reduced from 75 to 65
NERFMax damage reduced from 150 to 130
Vindicta
2
Crow Familiar2
NERFCooldown increased from 26s to 28s
NERFT3 Spirit and Bullet Resist Reduction reduced from -12% to -8%
Warden
2
BUFFBase health increased from 550 to 575
BUFFBase regen increased from 2 to 3
FIXFixed Phantom Strike and Warp Stone working through Binding Ward capture
General1
Urn now has a visual indication on the model to indicate if its a side favored pickup
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes2
NERFHolliday · Spirit Lasso: Behaviour: +interrupts your melee
BUFFYamato · Shadow Transformation: Auto Channel › Applies: +immune to knockdowns +immune to slows +immune to debuffs +unstoppable
Rabbit Hex · descriptionHex a target area, dealing Damage and transforming all enemies into a Rabbit for a limited duration. · · Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. · Hex does not interrupt abilities.→Hex a target area and transforming all enemies into a Rabbit for a limited duration. · · Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. · Hex does not interrupt abilities.
Rabbit Hex · T3 descriptionNEW +[Damage Amp Percentage]% Damage Amp and +[Radius]m Radius
Sleep Dagger · T2 descriptionNEW [Ability Cooldown] Cooldown and [Stamina Recovery Reduction]% stamina recovery for [Stamina Recovery Disabled Duration]s on wake-up
Mini Turret · T3 descriptionNEW +[Turret DPS]m Turrent DPS and +[Turret Lifetime] Turret Lifetime
shifting veil bonusSpeed, Spirit and Resist→Spirit Power, Speed, and Spirit Resist
Ethereal Shift · descriptionYou enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain move speed, spirit and spirit resist. · Cancels any active ability.→You enter a void state and become untargetable and invincible for a short duration, during which you float slowly and cannot perform actions. Afterwards you gain Spirit Power, Move Speed, and Spirit Resist. · Can be canceled early. · Activation cancels any active ability.
Mini Turret · T3 description+[Turret DPS]m Turrent DPS and +[Turret Lifetime] Turret Lifetime→+[Turret DPS]m Turret DPS and +[Turret Lifetime]s Turret Lifetime
Mini Turret · T3 description+[Turret DPS]m Turret DPS and +[Turret Lifetime]s Turret Lifetime→+[Turret DPS] Turret DPS and +[Turret Lifetime]s Turret Lifetime
Packed files: added / removed / modified
data
+0
−0
~6
hero_model
+0
−0
~4
material
+4
−0
~0
particles
+4
−0
~13
ui
+0
−0
~2
Hero model folders touched: tengu
Also 36 visual / audio / UI / technical data fields (see the build pages).