REWORKMid Boss HP is now fixed at the spawn time. Base HP increased from 6725 to 12500 and growth reduced from 470 to 200.
REWORKReworked Rejuv reward from Mid Boss. No longer buffs troopers, reduces respawn time and buffs various stats. Upon death, 3 rejuv crystals fall to the ground (4 for subsequent midboss kills). Claiming one now grants you in place revive after 3s. If you already claimed one and claim another, it'll go to an ally (priority is closest allies first, then most recent dead allies). Dying with Rejuv no longer counts as a kill/death nor gives out bounties. While you have the Rejuv buff, you gain the following: +20% Max HP, +20% Fire Rate, and +15% Spirit Damage. Gaining the buff heals you to full and lasts up to 7 minutes.
29 exact values
- Item pickup rejuv · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv · Rejuvenator buff › Respawn Life: 100%
- Item pickup rejuv · Rejuvenator buff › Fire Rate: 20
- Item pickup rejuv · Rejuvenator buff › Health Max: 20%
- Item pickup rejuv · Rejuvenator buff › Spirit Damage: 15%
- Item pickup rejuv · Rejuv › Respawn Mechanic: RejuvenatorRespawnMechanic_PercentOfNormal removed
- Item pickup rejuv · Rejuv › Bonus Firerate: 20 removed
- Item pickup rejuv · Rejuv › Bonus Health: 200 removed
- Item pickup rejuv · Rejuv › Bonus Move Speed Meter Per Second: 1m/s removed
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Life: 100%
- Item pickup rejuv herotest · Rejuvenator buff › Fire Rate: 20
- Item pickup rejuv herotest · Rejuvenator buff › Health Max: 20%
- Item pickup rejuv herotest · Rejuvenator buff › Spirit Damage: 15%
- Item pickup rejuv herotest · Rejuv › Respawn Mechanic: RejuvenatorRespawnMechanic_PercentOfNormal removed
- Item pickup rejuv herotest · Rejuv › Bonus Firerate: 20 removed
- Item pickup rejuv herotest · Rejuv › Bonus Health: 200 removed
- Item pickup rejuv herotest · Rejuv › Bonus Move Speed Meter Per Second: 1m/s removed
- Mid-Boss · Health per Minute: 470 → 200
NEWMeleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
4 exact values
- Mantle · Mantle Slow On Hit › % Multiplier End: 20
- Mantle · Mantle Slow On Hit › % Multiplier Start: 80
- Mantle · Mantle Slow On Hit › Ramp Up Time: 2s
- Mantle · Mantle Slow On Hit Duration: 2s
Adding a debuff that makes you climb ropes 40% slower for 4s after you've taken player damage. This debuff only exists when you're on a rope, and tapers off to 0% in the last 1s of the damage window.
DELSlight reduction to the amount of turning you can do while performing a heavy meleeMelee Damage Taken Scale 35 removed
NERFLight melee base damage reduced by 20% (except for Viscous, Calico and Bebop)
50 exact values
- Pocket · Light Melee: 75 → 60
- Ivy · Light Melee: 54 → 43
- Yamato · Light Melee: 69 → 55
- All heroes (46) · Light Melee: 63 → 50
NERFHeavy Melee cooldown increased from 0.9s to 1.0s
NERFHeavy Melee cooldown when missing increased from 0.9s to 1.3s
Parried stun duration is no longer reduced by debuff resistance
DELParry bonus damage is no longer melee specific, now affects all damage types (reduced from 35% to 30%)
REWORKHeroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
13 exact values
- Dash · Air Speed For Max Drag: 14m/s
- Dash · Air Speed For Min Drag: 12m/s
- Dash · Duration Scale For Speed: 0.4 removed
- Dash · Ground Dash Distance: 10m removed
- Dash · Remap Speed To Wall Jump Velocity Distance: 300, 600, 10, 30 removed
- Dash · Wall Jump Early Press Dash Auto Trigger Time: 0.1s removed
- Dash · Wall Jump Normal Speed: 10.16m/s removed
- Dash · Air Dash Distance: 8m removed
- Dash · Air Dash Travel Time: 0.45s removed
- Dash · Air Dash Travel Time Bias: 0.5 removed
- Dash · Post Ground Dash Speed: 25 removed
- Dash · Post Ground Dash Speed Time: 1.6s removed
- Dash · Post Ground Dash Spread Penalty: 3 removed
Bucket 1
Ivy
Haze
Holliday
Calico
Grey Talon
Paradox
Bucket 2
Seven
Mirage
Lash
Yamato
Pocket
Viscous
Vyper
Warden
Vindicta
Sinclair
Wraith
Infernus
Lady Geist
Bucket 3
Mo & Krill
Abrams
Shiv
Dynamo
Bebop
Kelvin
McGinnis
DELRemoved the teleporters behind the Walkers
After 20 minutes, trooper spawn time is reduced from 30s to 25s
Trooper bounty growth reduced from 1.5 to 1.2
MAPRemoved the bounce pads on top of the Nursery/Fish Market rooftop leading back to Mid.
Trooper ally split updated from 100/65/30/20/15/11% to 100/65/28/15/12/8%
DOWNBreakables souls growth per minute reduced from 2.6 to 2.0
Reduced comeback multipliers a bit
BUFFNeutrals bounty increased by 15% (strong neutrals +25%)
NEWMedium Neutrals respawn rate increased from 360s to 420s (+17%)
4 exact values
- Item pickup rejuv · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv · Rejuvenator buff › Respawn Life: 100%
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Life: 100%
NEWStrong Neutrals respawn rate increased from 480s to 600s (+25%)
4 exact values
- Item pickup rejuv · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv · Rejuvenator buff › Respawn Life: 100%
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Delay: 3s
- Item pickup rejuv herotest · Rejuvenator buff › Respawn Life: 100%