Patches

2025-05-21update

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builds: 5633, 5636, 5638, 5639, 5644 · official notes
3Buffs
17Nerfs
3New
3Other
21 exact in the notes3 covered by a general line2 not in patch notes3 bug fixes2 notes we couldn't match
Troopers will now only flinch from player damage if it is a headshot while the trooper is busy running.
DOWNTrooper resistance near base reduced from 50% to 40%
FIXFixed Breakable souls being counted as secured souls rather than unsecured souls (this fix was released yesterday)
NEWAdded Breakable souls to the post game Souls by Source graph (was previously bundled in with Urn)
NERFMelee damage growth per boon reduced by 5%
Express Shot
11
BUFFWeapon Damage increased from 125% to 150%
NEWNow does reduced damage for non-primary gun damage (alt fires, carbine), 150% to 75%Secondary Fire Weapon Damage 75%
Headshot Booster
1
NERFHealth reduced from 65 to 40
Headhunter
3
NERFHeal reduced from 6% to 4%
REWORKHeal now scales with spirit power (0.014)
3 exact values
  • Headhunter · Heal Per Headshot: 6% → 4%
  • Headhunter · Heal Per Headshot · Specific Stat Scale Type: EHealingOutput → ETechPower
  • Headhunter · Heal Per Headshot (boon scaling): 0.014
NERFBonus damage reduced from 120 to 100
MECHBonus damage now scales with spirit power (0.3)Heal Per Headshot · Specific Stat Scale Type EHealingOutput→ETechPower
NERFCultists Sacrifice Bonus health reduced from 275 to 250
NERFCultists Sacrifice Bonus duration reduced from 170s to 160s
Spirit Rend
FIXFixed being able to get 2 stacks without using the cooldown
Frenzy
1
NERFActive Spirit Resistance reduced from 40% to 30%
Siphon Bullets
2
NERFSteal per hit reduced from 65 to 55
NERFSpirit Resistance reduced from 12% to 10%
FIXFixed the cooldown not being consumed when blocked by Plated Armor
Decay
14
NERFCast range spirit scaling reduced from 0.13 to 0.1
NERFDamage reduced from 2.5% to 2.4%
NERFDamage spirit scaling reduced from 0.00465 to 0.0038
NERFCooldown increased from 30s to 36s
BUFFHealing Reduction increased from -35% to -40%
Superior Cooldown
1
NERFCooldown Reduction reduced from 27% to 26%
MAPBase:
MAPAdded statues in front of Mid Lane entrances for cover.
MAPMoved Shrines away from the back walls a bit.
MAPExtended shrine low ground closer to the throne.
MAPRedesigned cover in front of the throne.
MAPRemoved a tree in front of the Mid Lane entrance.
MAPTweaked trooper nodes to go around new statues.
MAPBug Fixes:
MAPRemoved a misplaced Curiosity Shop sign.

Biggest changes

Mini TurretMcGinnisNERFTurret Health Per Boon30→20-33.3%
Siphon BulletsNERFPermanent Health Loss › Health Max-65→-55-15.4%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes1

Items1

Ivy
1
Base stats1
NERFMelee damage per boon2.27→2.15-5.3%
McGinnis
1
Mini Turret1
All heroes (51)
1
NERFMelee damage per boon2.67→2.53-5.3%
Cultist Sacrifice
2
NERFBonus Health275→250-9.1%
NERFDuration170s→160s-5.9%
Decay
24
BUFFIncoming Healing-35%→-40%+14.3%
BUFFIncoming Healing-35%→-40%+14.3%
NERFBleed Damage2.5→2.4-4.0%
NERFBleed Damage (spirit scaling)0.00465→0.0038-18.3%
NERFCast Range (spirit scaling)0.1302→0.1-23.2%
NERFCooldown30s→36s+20.0%
Express Shot
11
NEWSecondary Fire Weapon Damage75%
BUFFWeapon Damage125%→150%+20.0%
Frenzy
1
NERFSpirit Resist40%→30%-25.0%
Headhunter
22
NEWHead Shot Bonus Damage (boon scaling)0.3
NEWHeal Per Headshot (boon scaling)0.014
NERFHead Shot Bonus Damage120→100-16.7%
NERFHeal Per Headshot6%→4%-33.3%
Technical (1)
MECHHeal Per Headshot · Specific Stat Scale TypeEHealingOutput→ETechPower
Headshot Booster
1
NERFBonus Health65→40-38.5%
Siphon Bullets
3
NERFMax HP Steal Per Bullet65→55-15.4%
NERFSpirit Resist12%→10%-16.7%
Superior Cooldown
1
NERFAbility Cooldown Reduction27%→26%-3.7%
Patron
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
Shrine
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
Base Guardian
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
Patron
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
Packed files: added / removed / modified
animation+27−0~412
data+0−0~8
hero_model+183−0~246
model+0−0~24
npc_model+4−0~16
sound+0−0~1
ui+0−0~7

Hero model folders touched: abrams, archer, bebop, chrono, dynamo, gigawatt_prisoner, hornet_v3, inferno_v4, kelvin_v2, lash_v2, mcginnis, mirage_v2, nano, shiv, warden

Also 19 visual / audio / UI / technical data fields (see the build pages).

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