Ivy
1
NERFMelee damage per boon2.27→2.15-5.3%
heroes.vdata › hero_tengu › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL2.27 → 2.15file diff ↗heroes.vdata › hero_tengu › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL2.27 → 2.15file diff ↗abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusHealth.m_strValue275 → 250file diff ↗abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.AbilityDuration.m_strValue170 → 160file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpReceivePenaltyPercent.m_strValue-35 → -40file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpRegenPenaltyPercent.m_strValue-35 → -40file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_strValue2.5 → 2.4file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_subclassScaleFunction.m_flStatScale0.00465 → 0.0038file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_flStatScale0.1302 → 0.1file diff ↗abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 36file diff ↗abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercentAltFire.m_strValue— → 75file diff ↗abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercent.m_strValue125 → 150file diff ↗abilities.vdata › upgrade_fervor › m_mapAbilityProperties.FervorTechResist.m_strValue40 → 30file diff ↗abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_subclassScaleFunction.m_flStatScale— → 0.3file diff ↗abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_flStatScale— → 0.014file diff ↗abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_strValue120 → 100file diff ↗abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_strValue6 → 4file diff ↗abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_eSpecificStatScaleType"EHealingOutput" → "ETechPower"file diff ↗abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.BonusHealth.m_strValue65 → 40file diff ↗abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.HealthSteal.m_strValue65 → 55file diff ↗abilities.vdata › upgrade_siphon_bullets › m_PermanentHealthLoss.m_vecScriptValues{MODIFIER_VALUE_HEALTH_MAX}.m_value-65 → -55file diff ↗This update's notes: no line mentions thisabilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.TechResist.m_strValue12 → 10file diff ↗abilities.vdata › upgrade_cooldown_reduction › m_mapAbilityProperties.CooldownReduction.m_strValue27 → 26file diff ↗npc_units.vdata › alt_npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗npc_units.vdata › npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗npc_units.vdata › destroyable_building › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗npc_units.vdata › npc_barrack_boss › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗heroes.vdata › @shared › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL2.671429 → 2.53file diff ↗Cosmetic fields changed: ui 6.
Hero model folders: dynamo (modified)