Builds / Build 5636

Build 5636

Tracked 2025-05-21 22:56 UTC · game build date May 21 2025 15:51:35 · part of 2025-05-21 update · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗ npc_units.vdata ↗
14
entities with gameplay changes
27
gameplay fields
4
text changes
0
console variables

Gameplay data

Ivy
1
Base stats1
NERFMelee damage per boon2.27→2.15-5.3%
heroes.vdata › hero_tengu › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL2.27 → 2.15file diff ↗
Cultist Sacrifice
2
NERFBonus Health275→250-9.1%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.BonusHealth.m_strValue275 → 250file diff ↗
NERFDuration170s→160s-5.9%
abilities.vdata › upgrade_non_player_bonus_sacrifice › m_mapAbilityProperties.AbilityDuration.m_strValue170 → 160file diff ↗
Decay
24
BUFFHealing Reduction-35%→-40%+14.3%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpReceivePenaltyPercent.m_strValue-35 → -40file diff ↗
BUFFHealing Reduction-35%→-40%+14.3%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpRegenPenaltyPercent.m_strValue-35 → -40file diff ↗
NERFBleed Damage2.5→2.4-4.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_strValue2.5 → 2.4file diff ↗
NERFBleed Damage (spirit scaling)0.00465→0.0038-18.3%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_subclassScaleFunction.m_flStatScale0.00465 → 0.0038file diff ↗
NERFCast Range (spirit scaling)0.1302→0.1-23.2%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_flStatScale0.1302 → 0.1file diff ↗
NERFCooldown30s→36s+20.0%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 36file diff ↗
Express Shot
11
NEWAlt Fire Weapon Damage75%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercentAltFire.m_strValue— → 75file diff ↗
BUFFWeapon Damage125%→150%+20.0%
abilities.vdata › upgrade_express_shot › m_mapAbilityProperties.ProcBaseAttackDamagePercent.m_strValue125 → 150file diff ↗
Frenzy
1
NERFSpirit Resist40%→30%-25.0%
abilities.vdata › upgrade_fervor › m_mapAbilityProperties.FervorTechResist.m_strValue40 → 30file diff ↗
Headhunter
22
NEWHead Shot Bonus Damage (spirit scaling)0.3
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_subclassScaleFunction.m_flStatScale— → 0.3file diff ↗
NEWHeal Per Headshot (spirit scaling)0.014
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_flStatScale— → 0.014file diff ↗
NERFHead Shot Bonus Damage120→100-16.7%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HeadShotBonusDamage.m_strValue120 → 100file diff ↗
NERFHeal Per Headshot6%→4%-33.3%
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_strValue6 → 4file diff ↗
Technical (1)
MECHHeal Per Headshot · Specific Stat Scale TypeEHealingOutput→ETechPower
abilities.vdata › upgrade_headhunter › m_mapAbilityProperties.HealPercentPerHeadshot.m_subclassScaleFunction.m_eSpecificStatScaleType"EHealingOutput" → "ETechPower"file diff ↗
Headshot Booster
1
NERFBonus Health65→40-38.5%
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.BonusHealth.m_strValue65 → 40file diff ↗
Siphon Bullets
3
NERFMax HP Steal Per Bullet65→55-15.4%
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.HealthSteal.m_strValue65 → 55file diff ↗
abilities.vdata › upgrade_siphon_bullets › m_PermanentHealthLoss.m_vecScriptValues{MODIFIER_VALUE_HEALTH_MAX}.m_value-65 → -55file diff ↗This update's notes: no line mentions this
NERFSpirit Resist12%→10%-16.7%
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.TechResist.m_strValue12 → 10file diff ↗
Superior Cooldown
1
NERFCooldown Reduction27%→26%-3.7%
abilities.vdata › upgrade_cooldown_reduction › m_mapAbilityProperties.CooldownReduction.m_strValue27 → 26file diff ↗
Patron
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
npc_units.vdata › alt_npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗
Patron
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
npc_units.vdata › npc_boss_tier3 › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗
Shrine
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
npc_units.vdata › destroyable_building › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗
Base Guardian
1
DOWNVs troopers › Damage Reduction For Troopers50→40-20.0%
npc_units.vdata › npc_barrack_boss › m_EnemyTrooperDamageReduction.m_flDamageReductionForTroopers50 → 40file diff ↗
All heroes
1
NERFMelee damage per boon2.67→2.53-5.3%
heroes.vdata › @shared › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_MELEE_DAMAGE_FROM_LEVEL2.671429 → 2.53file diff ↗

Cosmetic fields changed: ui 6.

Text changes4
  • Stat nameNEW Alt Fire Weapon Damage
  • Stat unitNEW %
  • Stat signNEW [Sign]
  • graph souls breakablesNEW Breakable Pickups
Game files26
  • animation+1 / −0 / ~17
  • data+0 / −0 / ~3
  • hero_model+0 / −0 / ~5

Hero model folders: dynamo (modified)

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