NERFBase HP reduced by 10 for all heroes
63 exact values
- Airheart · Max Health: 690 → 680
- Abrams · Max Health: 810 → 800
- Bebop · Max Health: 890 → 880
- Boho · Max Health: 715 → 705
- Paige · Max Health: 690 → 680
- Cadence · Max Health: 840 → 830
- The Doorman · Max Health: 765 → 755
- Drifter · Max Health: 765 → 755
- Dynamo · Max Health: 890 → 880
- Rem · Max Health: 690 → 680
- Apollo · Max Health: 780 → 770
- Fortuna · Max Health: 690 → 680
- Victor · Max Health: 810 → 800
- Lady Geist · Max Health: 890 → 880
- Graf · Max Health: 520 → 510
- Vindicta · Max Health: 765 → 755
- Infernus · Max Health: 840 → 830
- Kelvin · Max Health: 890 → 880
- Mo & Krill · Max Health: 940 → 930
- Billy · Max Health: 830 → 820
- Shiv · Max Health: 840 → 830
- TargetDummy · Max Health: 3000 → 2990
- Ivy · Max Health: 765 → 755
- Celeste · Max Health: 700 → 690
- Mina · Max Health: 670 → 660
- Warden · Max Health: 815 → 805
- Silver · Max Health: 840 → 830
- 10 heroes · Max Health: 740 → 730
- 25 heroes · Max Health: 790 → 780
REWORKHP per boon reduced by 3
61 exact values
- Airheart · Health per boon: 44 → 41
- Holliday · Health per boon: 46 → 43
- Abrams · Health per boon: 55 → 52
- Base · Health per boon: 68 → 65
- Bebop · Health per boon: 58 → 55
- Boho · Health per boon: 68 → 65
- Paige · Health per boon: 32 → 29
- Paradox · Health per boon: 51 → 48
- The Doorman · Health per boon: 47 → 44
- Drifter · Health per boon: 44 → 41
- Druid · Health per boon: 46 → 43
- Dynamo · Health per boon: 67 → 64
- Rem · Health per boon: 32 → 29
- Apollo · Health per boon: 50 → 47
- McGinnis · Health per boon: 58 → 55
- Fortuna · Health per boon: 40 → 37
- Victor · Health per boon: 39 → 36
- Generic Person · Health per boon: 68 → 65
- Lady Geist · Health per boon: 57 → 54
- Seven · Health per boon: 46 → 43
- Graf · Health per boon: 34 → 31
- Haze · Health per boon: 38 → 35
- Vindicta · Health per boon: 32 → 29
- Infernus · Health per boon: 44 → 41
- Kelvin · Health per boon: 66 → 63
- Mo & Krill · Health per boon: 71 → 68
- Lash · Health per boon: 56 → 53
- Sinclair · Health per boon: 43 → 40
- Mirage · Health per boon: 50 → 47
- Calico · Health per boon: 42 → 39
- Graves · Health per boon: 38 → 35
- Raven · Health per boon: 57 → 54
- Grey Talon · Health per boon: 43 → 40
- Venator · Health per boon: 43 → 45
- Billy · Health per boon: 48 → 56
- Shiv · Health per boon: 51 → 48
- Skyrunner · Health per boon: 57 → 54
- Fathom · Health per boon: 60 → 57
- Swan · Health per boon: 67 → 64
- Pocket · Health per boon: 41 → 38
- TargetDummy · Health per boon: 68 → 65
- Ivy · Health per boon: 50 → 47
- Trapper · Health per boon: 74 → 71
- Celeste · Health per boon: 38 → 35
- Mina · Health per boon: 31 → 28
- Vandal · Health per boon: 59 → 56
- Vyper · Health per boon: 40 → 37
- Viscous · Health per boon: 50 → 47
- Warden · Health per boon: 66 → 63
- Silver · Health per boon: 32 → 29
- Wraith · Health per boon: 40 → 37
- Yamato · Health per boon: 50 → 47
- 9 heroes · Health per boon: 69 → 66
Guardians scaling resistance from +75%->-50% over 12 minutes to +50%->-50% (takes more damage early)
BUFFMedium neutrals initial spawn time reduced from 6 minutes to 5 minutes
NERFBreakables spawn time increased from 2 minutes to 3 minutes
Shrines are now invulnerable until one pair of Base Guardians are destroyed
Backdoor removal linger duration reduced from 20s to 14s
Knockup durations are now affected by debuff reduction
MAPRemoved two jump pads from around the middle of the map that point to outwards (to the left and right respectively)
Sliding no longer resets sprint speed
NERFStamina Regeneration is reduced by 25% for 5s after using a Wall Jump. This does not trigger when out of combat or when mantling soon after.
Bullet Velocity now stacks additively rather than diminishingly
Medic trooper heal duration increased from 2s to 4s (same overall heal amount)
When receiving multiple of the Medic trooper orb the duration will now be added ontop rather than stacking directly (so picking up 4 in a row will give the regen over 16s instead of over 4s, overall heal is the same just slower)
Medic Trooper heal increased from 12% missing hp to 13%
FIXFixed Parry FX not always matching state
UPBase Guardian Bullet Resistance increased from 10% to 20%
UPShrine Bullet Resistance increased from 10% to 20%
UPTier 2 Bullet Resistance increased from 25% to 35%
Midboss now starts spawned at the beginning of the game
Total Damage Reduction debuffs now stack diminishingly rather than additively (Inhibitor, Fire Scarabs, etc)
Movespeed diminish point increased from 11 to 12 (very slightly less aggressive diminishing scaling)
REWORKWeapon Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 46/55/70/85 to 46/54/62/74/86
1216 exact values
- All heroes (63) · Vitality investment at 11,200 souls: bonus: 50
- All heroes (63) · Vitality investment at 16,000 souls: bonus: 50 → 54
- All heroes (63) · Vitality investment at 22,400 souls: bonus: 56 → 60
- All heroes (63) · Vitality investment at 28,800 souls: bonus: 62 → 66
- All heroes (63) · Vitality investment at 6,400 souls: bonus: 42
- All heroes (63) · Vitality investment at 7,200 souls: bonus: 42 removed
- All heroes (63) · Vitality investment at 8,000 souls: bonus: 46
- All heroes (63) · Vitality investment at 9,600 souls: bonus: 46 removed
- All heroes (63) · Spirit investment at 11,200 souls: bonus: 59
- All heroes (63) · Spirit investment at 6,400 souls: bonus: 45
- All heroes (63) · Spirit investment at 7,200 souls: bonus: 48 removed
- All heroes (63) · Spirit investment at 8,000 souls: bonus: 52
- All heroes (63) · Spirit investment at 9,600 souls: bonus: 57 removed
- All heroes (63) · Weapon investment at 11,200 souls: bonus: 74
- All heroes (63) · Weapon investment at 16,000 souls: bonus: 85 → 86
- All heroes (63) · Weapon investment at 6,400 souls: bonus: 54
- All heroes (63) · Weapon investment at 7,200 souls: bonus: 55 removed
- All heroes (63) · Weapon investment at 8,000 souls: bonus: 62
- All heroes (63) · Weapon investment at 9,600 souls: bonus: 70 removed
REWORKVitality Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/42/46/50 to 38/42/46/50 (final two tiers shifted up by +4)
1216 exact values
- All heroes (63) · Vitality investment at 11,200 souls: bonus: 50
- All heroes (63) · Vitality investment at 16,000 souls: bonus: 50 → 54
- All heroes (63) · Vitality investment at 22,400 souls: bonus: 56 → 60
- All heroes (63) · Vitality investment at 28,800 souls: bonus: 62 → 66
- All heroes (63) · Vitality investment at 6,400 souls: bonus: 42
- All heroes (63) · Vitality investment at 7,200 souls: bonus: 42 removed
- All heroes (63) · Vitality investment at 8,000 souls: bonus: 46
- All heroes (63) · Vitality investment at 9,600 souls: bonus: 46 removed
- All heroes (63) · Spirit investment at 11,200 souls: bonus: 59
- All heroes (63) · Spirit investment at 6,400 souls: bonus: 45
- All heroes (63) · Spirit investment at 7,200 souls: bonus: 48 removed
- All heroes (63) · Spirit investment at 8,000 souls: bonus: 52
- All heroes (63) · Spirit investment at 9,600 souls: bonus: 57 removed
- All heroes (63) · Weapon investment at 11,200 souls: bonus: 74
- All heroes (63) · Weapon investment at 16,000 souls: bonus: 85 → 86
- All heroes (63) · Weapon investment at 6,400 souls: bonus: 54
- All heroes (63) · Weapon investment at 7,200 souls: bonus: 55 removed
- All heroes (63) · Weapon investment at 8,000 souls: bonus: 62
- All heroes (63) · Weapon investment at 9,600 souls: bonus: 70 removed
REWORKSpirit Investment Bonus now has a 6.4k line, changed from 4.8k/7.2k/9.6k/16k to 4.8k/6.4k/8k/11.2k/16k with bonuses from 38/48/57/66 to 38/45/52/59/66
1216 exact values
- All heroes (63) · Vitality investment at 11,200 souls: bonus: 50
- All heroes (63) · Vitality investment at 16,000 souls: bonus: 50 → 54
- All heroes (63) · Vitality investment at 22,400 souls: bonus: 56 → 60
- All heroes (63) · Vitality investment at 28,800 souls: bonus: 62 → 66
- All heroes (63) · Vitality investment at 6,400 souls: bonus: 42
- All heroes (63) · Vitality investment at 7,200 souls: bonus: 42 removed
- All heroes (63) · Vitality investment at 8,000 souls: bonus: 46
- All heroes (63) · Vitality investment at 9,600 souls: bonus: 46 removed
- All heroes (63) · Spirit investment at 11,200 souls: bonus: 59
- All heroes (63) · Spirit investment at 6,400 souls: bonus: 45
- All heroes (63) · Spirit investment at 7,200 souls: bonus: 48 removed
- All heroes (63) · Spirit investment at 8,000 souls: bonus: 52
- All heroes (63) · Spirit investment at 9,600 souls: bonus: 57 removed
- All heroes (63) · Weapon investment at 11,200 souls: bonus: 74
- All heroes (63) · Weapon investment at 16,000 souls: bonus: 85 → 86
- All heroes (63) · Weapon investment at 6,400 souls: bonus: 54
- All heroes (63) · Weapon investment at 7,200 souls: bonus: 55 removed
- All heroes (63) · Weapon investment at 8,000 souls: bonus: 62
- All heroes (63) · Weapon investment at 9,600 souls: bonus: 70 removed
FIXFixed various item barrier durations not scaling with duration increases
Walkers will interrupt a rocket barrage during the 1s windup if stomp becomes an option.
FIXFixed a bug where walkers were spinning while lasering.
Smoothed zipline grabbing to fix some jitter
NEWAdded ropes to zipline binding (so if a player rebinds zipline to something other than SPACE it will also apply to mounting/dismounting ropes)
DELRemoved delay on ziplines when using alternative key binds
FIXFixed the following abilities taking you out of zoom temporarily when cast: Blasted, Gloom Bombs, Shining Wonder, Call Bell, Luggage Cart, Stalker's Mark, Rejuvenating Aurora, Charged Shot, Powder Keg, Bounce Pad, Spirit Lasso, Napalm, Ice Path, Flog, Spectral Wall, Rake, Fire Scarabs, Scorn, Sand Blast, Time Wall, Paradoxical Swap, Barrage, Flying Cloak, Pillow Toss, Lightning Ball, Entangling Bola, Go For The Throat, Vexing Bolt, Consecrating Grenade, Gut Shot, Snap Trap, Ira Domini, Pain Battery, Jump Start, Flight, Crow Familiar, Lethal Venom, Petrifying Bola, Alchemical Flask, Card Trick, Capacitor, Restorative Locket, Healing Nova, Silence Wave, Magic Carpet, Refresher
FIXFixed the following items and abilities not working through veils: Heroic Aura, Healing Rite, Healing Nova, Rescue Beam, Divine Barrier, Kudzu Connection, Cube, Tag Along, Lil Helpers, Guardian Ward, Scourge, Plot Armor