Uses Flight Controls now
Uses Flight Controls now
3 exact values
- Drop Soul Urn · No Pickup › Duration Reducible: no
- Drop Soul Urn · No Pickup › Debuff Type: Modifier Debuff Yes
- Drop Soul Urn · No Pickup Time: 12s
3 exact values
- Drop Soul Urn · No Pickup › Duration Reducible: no
- Drop Soul Urn · No Pickup › Debuff Type: Modifier Debuff Yes
- Drop Soul Urn · No Pickup Time: 12s
Invulnerability Range 20m→24m
4 exact values
- Shrine · Regen › Out Of Combat Health Regen: 160 removed
- Shrine · Regen › Out Of Combat Regen Delay: 60s removed
- Base Guardian · Regen › Out Of Combat Health Regen: 130 removed
- Base Guardian · Regen › Out Of Combat Regen Delay: 60s removed
Pull › Pull Speed Min 12.7m/s
Move Speed per Spirit 0.04
2 exact values
- Traveler · Immunity › Applies: +immune to knockdowns +immune to slows +immune to debuffs +…
- Traveler · Immunity › Immune to: +dash lockouts +disarm +glitch +melee lockouts +item mutes …
5 exact values
- Pulse Grenade · Duration: 4s → 3.2s
- Pulse Grenade · Duration · Subclass Scale Function:
- Pulse Grenade · Pulses: 4 removed
- Pulse Grenade · T1: Duration: 0.8s
- Pulse Grenade · T1: Pulses: 1 removed
T1: Deferred Damage Duration 5s removed
- Added Commends. You can commend players you've enjoyed playing with during the game or in the post-game scoreboard (same places you would report). The number of commends you've received on each hero will be displayed in your profile.
- Added new character shader to improve player visibility in all areas of the map and experiment with more stylized rendering of character models
- Updated environment lighting and sky
- Added sequential kill streak music cues
- Added quick-selection for favorite builds. Clicking on the name of your currently active build in the shop will bring up a dropdown that lets you switch between favorited builds for that hero without opening the build browser.
- Added Rank History tab to profile, currently only visible for yourself. You can click on previous ranks to view the Rank Report summary for that interval
- Lash melee animation updates
- McGinnis melee animation updates
- Pocket climb animation adjustments
- Mirage Traveler now previews Mirage's model at destination to show facing direction
- Infernus Afterburndebuff vfx reduced opacity after start to reduce noise
- Mirage Djinn's Markdamage vfx revision to reduce visual noise, debuff moved to overhead UI
- Mirage gun revisions to tracer, muzzle flash, and impacts
- Unstoppable vfx has a more obvious start
- Lady Geist Malicerevisions to reduce vfx noise and obstructions
- Lady Geist Malicereduced brightness of vfx for players close to it
- Shiv Slice and Dicereduced vfx noise for players close to it
- Infernusreduced visual noise of tracers and firerate increases
- Ivy Kudzu Bomb effects properly display visuals when above ground
- Knockdownupdated effect animation to alert when it will stun
- Play a sound when a debuff is applied to player but is purged due to some invulnerability
- Enabled certain music cues like 'respawn' to interrupt base attack music
- Reduced visual noise of Wraith's tracers when close up or when Wraith has a high fire rate
- Abandoning Co-op bot matches with more than one party now brings up the Abandon Match confirmation warning instead of leaving immediately
- Added victim-specific sound for Static Charge the moment it is applied
- Reduced visual noise of Seven's tracers, especially when close up or when Seven has a high fire rate
- Added a "Mouse SensitivityVertical Scaling" setting
- Added a "Reset Camera" bind (available in Steam Input)
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes15
- DELFathom · Alt weapon: removed from the game
- DELFathom · Ambush Predator: removed from the game
- DELFathom · Chomp: removed from the game
- DELFathom · Deep's Embrace: removed from the game
- DELFathom · Torrent Storm: removed from the game
- NEWGrey Talon · Rain of Arrows: Air Jump/Dash Distance added (30%)
- MECHGrey Talon · Rain of Arrows: Behaviour: +alt-cast −self-cast
- MECHKelvin · Frozen Shelter: Ice Dome › Ally aura › Aura affects: +allied buildings +allied minions +allied props
- NEWKelvin · Ice Path: Uses Flight Controls: now
- NEWVindicta: Fire Rate per Spirit added (0.14)
- NEWVindicta: Bullets per sec per Spirit added (0.00636)
- DELVindicta · Assassinate: Snipe Zoom Duration removed (was 0.15s)
- NERFVindicta · Wallflower's Revenge: Bullet Damage reduced from 17.68 to 14.96
- BUFFWarden · Last Stand: Cast Delay › Unstoppable › Immune to: +dash lockouts +disarm +glitch +melee lockouts +item mutes +silence +movement silences +slows
- BUFFWarden · Last Stand: Cast Delay › Unstoppable › Applies: +immune to knockdowns +immune to slows +immune to debuffs +unstoppable
Items6
- NEWEthereal Shift: Buff Duration added (5s)
- DELEthereal Shift: Bonus Spirit Duration removed (was 10s)
- NERFMystic Reach: Radius reduced from 16% to 15%
- NEWSiphon Bullets: Steal Per Kill added (1)
- NEWSurge of Power: Move While Zoomed Speed Penalty Reduction added (100%)
- DELTesla Bullets: Max Frequency removed (was 0.35s)
Units11
- DOWN20 units: Damage Resist vs Base Guardian reduced from 67.5% to 0%
- UP20 units: Damage Resist at start vs Walker increased from 0% to 60%
- DOWN20 units: Damage Resist at most vs Walker increased from 0% to -30%
- UP20 units: Time to most Damage Resist vs Walker increased from 600s to 840s
- NEWBase Guardian: Backdoor Protection Range added (50.8m)
- DELBase Guardian: Barracks Guardian removed (was yes)
- UPBase Guardian: Invulnerability Range increased from 20m to 24m
- UPMedic trooper heal: Charges increased from 0 to 2
- UPMedic trooper heal: Charge Delay increased from 0s to 6s
- NEWWalker: Backdoor Protection Range added (69.85m)
- DELYakuza kobun summon: Face Target Even When Moving removed (was yes)
Game rules & map objects32
- NEWAll heroes (37): Level 18: ability points added (1)
- NEWAll heroes (37): Level 24: gives a boon added (yes)
- NEWAll heroes (37): Level 34 added added (1 ability point · 41000 souls)
- NEWAll heroes (37): Level 35 added added (1 ability point · 43000 souls)
- NEWAll heroes (37): Level 36 added added (1 ability point · 45000 souls)
- NEWAll heroes (37): Level 37 added added (1 ability point · 47000 souls)
- BUFFAll heroes (37): Level 17: souls needed reduced from 12000 to 11500
- BUFFAll heroes (37): Level 18: souls needed reduced from 13000 to 12500
- BUFFAll heroes (37): Level 22: souls needed reduced from 18000 to 17000
- BUFFAll heroes (37): Level 23: souls needed reduced from 20000 to 18000
- BUFFAll heroes (37): Level 24: souls needed reduced from 22000 to 19000
- BUFFAll heroes (37): Level 25: souls needed reduced from 24000 to 21500
- BUFFAll heroes (37): Level 26: souls needed reduced from 27000 to 23500
- BUFFAll heroes (37): Level 27: souls needed reduced from 30000 to 25500
- BUFFAll heroes (37): Level 28: souls needed reduced from 33000 to 27500
- BUFFAll heroes (37): Level 29: souls needed reduced from 36000 to 30000
- BUFFAll heroes (37): Level 30: souls needed reduced from 39000 to 33000
- BUFFAll heroes (37): Level 31: souls needed reduced from 42000 to 35000
- BUFFAll heroes (37): Level 32: souls needed reduced from 45000 to 37000
- BUFFAll heroes (37): Level 33: souls needed reduced from 48000 to 39000
- NEWDrop Soul Urn: Damage Tick Rate added (1)
- NEWDrop Soul Urn: Max Health Damage added (0.01)
- NEWDrop Soul Urn: Time To Damage added (90s)
- NEWMid-Boss camp: Spawn Interval Change added (-60)
- NEWMid-Boss camp: Spawn Interval Min added (300)
- NEWMisdirection: added to the game
- DOWNObjective bounties: Patron Phase 1 Kill Souls reduced from 325 to 0
- DOWNObjective bounties: Patron Phase 1 Soul Orbs reduced from 175 to 0
- DOWNObjective bounties: Shrines Kill Souls reduced from 325 to 0
- DOWNObjective bounties: Shrines Soul Orbs reduced from 175 to 0
- NEWSoul Urn carrier: Auto Run Time added (75s)
- BUFFSoul Urn carrier: Fast Speed increased from 4.45m/s to 7.11m/s
Technical (2)
Technical (2)
Technical (7)
Technical (1)
Technical (3)
NEWLevel 34–37 added · 4 rows
BUFFLevel 17–33: souls needed · 14 rows-19% … -4%
Technical (1)
Technical (2)
- Ranked · subranks explainerNEW Subranks: I, II, III, IV, V,
- Malice · T2 description+[Health To Damage] Health To Damage→+[Health To Damage] Health To Damage and +[Vulnerability Per Stack]% Damage Amp
- CrackshotNEW Crackshot
- Crackshot · descriptionNEW Headshots deal bonus Weapon damage and applies a Fading Slow. This effect can only occur when off cooldown. · · Crackshot ignores range damage fall-off.
- Crackshot · quipNEW Deals bonus damage and applies a slow with Headshots
- Rabbit HexNEW Rabbit Hex
- Magician animalcurse/animalhex curse modifierNEW Hexed!
- Rabbit Hex · descriptionNEW Hex a target, transforming them into a Rabbit. Rabbits are smaller and move faster, but receive a Damage Amp and cannot perform most actions. · [Cast] Hex target hero. · [Alt-Cast] Hex yourself. · Hex does not interrupt abilities.
- Rabbit Hex · quipNEW Transform your enemy into a rabbit
- Rabbit Hex · T3 descriptionNEW Hex nearby enemies for half duration.
- Spectral AssistantNEW Spectral Assistant
- Spectral Assistant · descriptionNEW Summon an Assistant at the target location. They mimic your attacks, throwing cards that deal Spirit Damage. · · Press [[In ability2]] to swap positions with your Assistant.
- Spectral Assistant · quipNEW Summon your faithful assistant
- Spectral Assistant · T3 descriptionNEW The Assistant also mimics Vexing Bolt
- Vexing BoltNEW Vexing Bolt
- Vexing Bolt · descriptionNEW Fire a bolt of magic that deals Spirit Damage and applies a Fading Slow. · · Press [[In ability1]] to redirect the bolt towards your crosshairs.
- Vexing Bolt · quipNEW Launch a guided bolt of magic
- Vexing Bolt · T3 descriptionNEW +[Projectile Redirect Count] Max Redirects and +[Damage] Damage
- The Great Homunculus!NEW The Great Homonculus!
- The Great Homunculus! · descriptionNEW Create a Copy of yourself with reduced health and damage. When the clone dies or expires it explodes, dealing Spirit Damage. · · The Copy cannot use their Ultimate ability.
- The Great Homunculus! · T3 descriptionNEW Copy can cast their Ultimate Ability.
- Captive AudienceNEW Captive Audience
- Captive Audience · descriptionNEW Target an enemy. You and the target enemy are bound on Stage, unable to leave. All other characters are pushed out of the radius.
- Nekomata WardAva→Nekomata Ward
- Nekomata Ward · descriptionDeploy Ava to focus on a nearby enemy. Targetted enemies have reduced healing and heal Ava and [Hero name] when damaged. Ava is only active when [Hero name] is nearby. · Press [3] to recall Ava · [Alt-Cast] to recall and warp to Ava · The further away from Ava the longer the recall/warp will take. Ava regains health while recalled.→Deploy a Statue to track enemies in an area. The Ward will also attack enemies recently damaged by [Hero name]. Targeted enemies have reduced healing and heal [Hero name] when damaged.
- Nekomata Ward · quipDeploy your companion to attack enemies→Deploy a statue that survey's an area
- Nekomata Ward · T1 description+[Statue Lifesteal]% Lifesteal→Statues gain Invisibility when not attacking.
- Nekomata Ward · T2 description+[DPS] DPS and victims deal [Statue Victim Damage Reduction]% less damage to [Hero name].→+[Ability Charges] Ability Charge and +[DPS] DPS.
- Nekomata Ward · T3 description+[Damage Amplification]% Damage Amplification and [Heal Amp Receive Penalty Percent]% Heal Reduction on victims.→[Statue Victim Damage Reduction]% Damage Reduction and [Heal Amp Receive Penalty Percent]% Heal Reduction on targets.
- Queen of ShadowsShadow Step→Queen of Shadows
- Queen of Shadows · descriptionBathe yourself in shadow, to strengthen your attacks and make your dashes Invisible. Hitting enemies with Melee damage will reduce their bullet resist (stacking)→Mark your enemies and bathe yourself in shadow to strengthen your attacks and make yourself Invisible. Attacking will only temporarily reveal you. Hitting enemies with Melee damage will reduce their bullet resist (stacking)
- Queen of Shadows · quipNEW Enter the shadows to gain the advantage on your enemies
- Sekhmet's Spirit · quipNEW Send out a Spirit Cat to grab enemies
- Hook BladeNEW Hook Blade
- Hook Blade · descriptionNEW Throw a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow. · · Hookblade additionally removes Petrify before dealing damage.
- Hook Blade · quipNEW Throw a blade that returns to you
- Hook Blade · T3 descriptionNEW Throw an additional 2 Daggers
- SlitherNEW Slither
- Slither · descriptionNEW You have increased Slide Distance, can Slide up hills, and can turn faster while Sliding.
- Slither · quipNEW Increase the agility of your Slide
- Slither · T3 descriptionNEW +[Slide Evasion Chance]% Bullet Evasion while Sliding
- PetrifyNEW Petrify
- Viper ult/viper ult petrifyNEW Petrified
- Petrify · descriptionNEW Create a hexed area on the ground. After a delay, ALL units in the cylindrical area are Petrified. Enemies also suffer Spirit Damage. · · Petrified units block all damage, but cannot take actions. · Petrified units break free after blocking enough damage.
- Petrify · quipNEW Turn both allies and enemies into stone
- Lethal VenomNEW Lethal Venom
- Lethal Venom · descriptionNEW Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. · · Reapplying Venom refreshes the duration.
- Lethal Venom · quipNEW Inject your enemies with a deadly venom
- Lethal Venom · T3 descriptionNEW +[Venom Missing Health Damage Percentage]% Missing Health Damage
- Alchemical Flask · descriptionThrow a flask that damages, slows, and reduces the weapon damage and stamina of enemies it hits.→Throw a flask that damages, slows movement, and reduces the weapon damage and of enemies it hits.
- Alchemical Flask · T1 descriptionNEW Hit enemies lose [Stamina Reduction] Stamina
- Alchemical Flask · T3 description[Ability Cooldown]s Cooldown and applies [Fire Rate Slow]% Fire Rate Slow→[Ability Cooldown]s Cooldown and Weapon Debuff applies [Fire Rate Slow]% Fire Rate Slow
- Last Stand · descriptionAfter charging for [Ability Cast Delay]s, release pulses that damage enemies and heal you based on the damage done. · While channeling Last Stand you have greatly increased bullet resist.→After charging for [Ability Cast Delay]s, release pulses that damage enemies and heal you based on the damage done. · While channeling Last Stand you are have greatly increased bullet resist.
- Last Stand · T3 descriptionNEW [Ability Cooldown]s Cooldown and Gain Unstoppable Status Resist while channeling.
- abilitybuttonhint assassinatefovcycleNEW Cycle Zoom
- Stat nameNEW Cooldown Per Headshot
- Stat unitNEW s
- Stat nameDuration→Buff Duration
- Stat nameNEW HeadShot Bonus
- Stat unitNEW %
- Stat signNEW +
- MisdirectionNEW Misdirection
- Magewalkk · descriptionNEW Briefly become Untargetable before appearing at your destination. Your first [Empowered Attack Count] attacks deal bonus Spirit Damage. · · [Cast] Appear at the target location. · [Alt-Cast] Appear in place. · Enemies will not know which cast you performed.
- Sticky Bomb · descriptionAttach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit. Lose [Bonus Loss Per Death] Stacks on death. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.→Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit. Lose [Bonus Loss Per Death]% of Stacks on death (Rounded up). · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.
- clicktoviewreportDEL Click to view Ranked Report Summary
- clientversion connaryDEL
- commend toast friendly[Commender] ([Commender hero]) has just commended you for being Friendly and Fun to play with.→[Commender] ([Commender hero]) commended you for being Friendly and Fun to play with.
- commend toast genericNEW [Commender] ([Commender hero]) commended you
- commend toast nohero genericNEW [Commender] commended you
- commend toast skilled[Commender] ([Commender hero]) has just commended you for being a Skilled Gamer→[Commender] ([Commender hero]) commended you for being a Skilled Gamer
- commend toast teamwork[Commender] ([Commender hero]) has just commended you for being a Team Player.→[Commender] ([Commender hero]) commended you for being a Team Player.
- dashboard reloadpagetooltipNEW Reload Current Page
- dashboard showherolabheroesNEW Show Experimental Heroes
- dashboard status mode coopNEW Coop Bot Match
- dashboard status mode herolabsNEW Hero Labs Match
- dashboard status mode privateNEW Private Match
- dashboard status mode rankedNEW Ranked Match
- dashboard status mode unrankedNEW Standard Match
- flexslotunlockedgeneratorYou've unlocked a flex slot for killing the first Shrine→You've unlocked a flex slot for killing both Enemy Shrines
- HUD · casttimeremainingNEW [Time remaining] sec
- HUD · damage toolowNEW Too Low
- keybind downNEW Fly Down
- keybind reset cameraNEW ResetCamera
- keybind upNEW Fly Up
- lanecolorunassignedNEW Unassigned
- matchdetails team resultNEW [Team name] · [Outcome label]
- matchinfo mode herolabsNEW Hero Labs
- notification about to respawn messageNEW You are about to respawn...
- notification about to respawn titleNEW Respawn Time
- Party · invitesDEL Party Invites
- Party · invites:p{party invites}NEW {d:party_invites} Party Invite#|#{d:party_invites} Party Invites
- Party · setmode herolabsmmnotopenNEW Hero Labs matchmaking is not currently available.
- Party · setmode herolabsnotunlockedNEW A member of your party nl:account id is not yet eligible for Hero Labs matchmaking.
- Party · setmode noherolabswhileinlowpriNEW A member of your party nl:account id is in low priority and therefore not currently able to queue for Hero Labs matchmaking.
- Party · setmode nohighrangefivestackNEW Your party has a high skill range and 5 players. This is not currently allowed as we won't be able to find a match for you.
- player level techresistNEW Spirit Resist
- Post-game · copymatchidNEW Copy Match ID
- Post-game · copymatchidsuccessNEW Success
- profile rankhistoryNEW Rank History
- profile stats commendsNEW Commends
- profilecard stattitle commendsNEW Commends
- roster instructions desc herolabsNEW Queue up to play as or against new Experimental Heroes. · · Select a minimum of three Heroes, two of which must be standard, non-testing Heroes. Players will be more likely to be given an Experimental Hero from their roster based on how long it has been since they've played any Experimental Hero.
- roster instructions title herolabsNEW Hero Labs
- rostermode herolabsmatchmakingNEW Play Hero Labs
- rostermode party herolabsmatchmakeNEW Play Hero Labs
- Settings · mousesensitivity y scaleNEW Mouse Sensitivity: Vertical Scaling
- startmatchmaking herolabsmmnotopenNEW Hero Labs matchmaking is not currently available.
- startmatchmaking herolabsnotunlockedNEW You have not yet unlocked Hero Labs matchmaking.
- startmatchmaking noherolabswhileinlowpriNEW Hero Labs matchmaking is not allowed while in low priority.
- statuseffectpetrifyNEW Petrify
- team1 name uppercaseNEW THE AMBER HAND
- team2 name uppercaseNEW THE SAPPHIRE FLAME
- weapon hero magician setNEW Legerdemain
- weapon hero tengu setCat Dad's Fancy→Protector's Hand
- weapon hero viper setNEW The Rattler
- weapon hero wrecker setDemolition Hymn→The Butcher's Hand
- Stat nameNEW Copy Damage
- Stat unitNEW %
- Stat nameNEW Copy Health
- Stat unitNEW %
- Stat nameNEW Copy Duration
- Stat unitNEW s
- Stat nameNEW Damage Amp
- Stat unitNEW %
- Stat nameNEW Fading Movement Slow
- Stat unitNEW %
- BreachNEW Breach
- Breach · descriptionNEW Launch forward, damaging all enemies near where you land and knocking them into the air.
- Breach · quipNEW Launch forward into enemies
- Fathom BloodlettingNEW Bloodletting
- Fathom Bloodletting · quipNEW Defer a portion of damage taken
- Reefdweller HarpoonNEW Reefdweller Harpoon
- fathom reefdweller harpoon/latchedNEW Attached to Wall
- fathom reefdweller harpoon/regenNEW Out of Combat Regen
- Reefdweller Harpoon · descriptionNEW Throw a harpoon that latches to a surface and pulls you in. While hanging attached to the harpoon surface, you are invisible and invulnerable. Enemies that look directly at Fathom reveal the invisibility.
- Reefdweller Harpoon · passive descriptionNEW Passive: While out of combat and hidden on the minimap, heal a portion of your max health every second.
- Reefdweller Harpoon · quipNEW Throw a harpoon to pull yourself towards a surface.
- Scalding SprayNEW Scalding Spray
- Scalding Spray · descriptionNEW Spray scalding water in a cone ahead of you. You build up bonus weapon damage as the spray damages an enemy hero.
- Scalding Spray · quipNEW Spray scalding water in a cone ahead of you.
- Stat nameNEW Weapon Debuff Duration
- Stat unitNEW s
- Stat unitNEW m
- Stat nameNEW Healing Reduction
- Stat unitNEW %
- Sinclair · loreNEW Henry's parents told him he was too young and impulsive to mess with real magic, and so they gave him a deck of cards to play with. He took to sleight of hand naturally and soon was dazzling his classmates with fantastic feats of illusions that were done without mystic artifacts or incantation. When he was in high school he met Savannah, and their mutal love of stage magic sparked a whirlwind roma
- Sinclair · playstyleNEW With the help of their unwilling assistant, the Magician can confuse enemies with curving hexes and rapid cards.
- Sinclair · roleNEW Misdirect and hex enemies
- Calico · playstyle(in flux) Like any good politician, Nano turns people against each other and lets them do her dirty work before swooping in and claiming credit for everything.→Calico uses the shadows to her advantage, weaving in and out of combat to hunt down her enemies one by one.
- Fathom · playstyleSlork's weapon poisons all it hits. Primary fire hits all in a cone, and aimed fire shoots a dart which crits when hitting a poisoned target.→A short-ranged assassin, Fathom can slip in and out of combat and win long engagements.
- Vyper · loreNEW When it comes to breaking the law, not getting caught is a pretty important part of the job. Viper never got that memo. Luckily for her, if there’s one thing she’s better at than being arrested, it’s escaping out of jail. Having done time in every major prison in the tri-state area, Viper has built an impressive network of street level lowlifes that owe her one. She’s also built an impressive netw
- Vyper · playstyleNEW With a powerful weapon (and deadly venom to match), Viper can slither into the back of teams and assassinate high-priority targets in a storm of bullets.
- Vyper · roleNEW Slither in and assassinate enemies
- Stat nameNEW Untargetable Duration
- Stat unitNEW s
- Stat nameNEW Melee Resist
- Stat unitNEW %
- Stat signNEW [Sign]
- menu bot hero labsNEW Hero Labs
- menu hero labs schedule timesNEW {t:t:start_time} - {t:t:end_time}
- menu hero labs schedule titleNEW Available Times:
- menu hero labs unavailableNEW Locked
- menu play hero labs descNEW Help test experimental new Heroes
- menu play hero labs locked descNEW Help test experimental new Heroes. Unlocked after 50 games played
- Traveler · T3 descriptionNEW On arrival, become Immune to Stun, Silence, Sleep, Root, and Disarm for [Immunity Duration]s.
- modicontooltip unlockgeneratorsUnlocked after your team destroys an enemy Shrine→Unlocked after your team destroys both enemy Shrines
- idol pickup disabledNEW Soul Urn Pickup Disabled
- fathom reefdweller harpoon latchedNEW Reefdweller Harpoon
- magewalk empoweredattacksNEW Lucky Card
- mirage tornado hold in placeNEW Tornado
- snakedashNEW Snakeform
- myrosterherolabsheroNEW Hero Labs
- myrosterrosterdesc herolabsNEW Your roster needs at least 3 Heroes, 2 of which must be standard, non-testing Heroes
- Stat nameNEW Initial Damage
- Stat nameNEW Hook Delay
- Stat unitNEW s
- Stat nameNEW Max Health Regen
- Stat unitNEW %
- Stat nameNEW Petrify Max Block
- Stat nameNEW Petrify Duration
- Stat unitNEW s
- ping messageNEW [Pre punctuation][Ping][Post punctuation]
- ping post exclamationNEW !
- ping pre exclamationDEL
- Stat nameNEW Max Redirects
- Stat nameNEW Hook Damage
- shifting veil bonusNEW Speed and Spirit Resist
- shifting veil bonus spiritDEL Bonus Spirit Power
- statdesc meleeresistNEW Melee Resist
- Stat unitNEW %
- Stat nameActive Range→Reveal Range
- team msg winner subtextDEL The Patrons favor you
- Cold Front · descriptionRelease an expanding ice blast that deals Spirit Damage and Slows targets it hits.→Release an expanding ice blast that deals Spirit Damage and Slows targets it hits. Deals [NPC Damage Mult]x Damage to non-Heroes.
- Surge of Power · descriptionImbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed.→Imbue an ability with permanent Spirit Power. When that ability is used, gain bonus Movement Speed and maintain full speed while attacking.
- Ethereal Shift · descriptionYou enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you instantly reload and gain bonus Spirit Power.→You enter a void state and become untargetable and invincible for a short duration, during which you cannot move or perform any actions. Afterwards you gain movement speed and spirit resist.
- Siphon Bullets · desc passive2Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal one stack of health if a siphoned target dies and lose [Stack Lost Per Death] stacks if you die.→Your bullets temporarily steal Max HP from enemies. Enemies regain their stolen health when the debuff expires. Permanently steal [Steal Per Kill] stacks of health if a siphoned target dies and lose [Stack Lost Per Death] stacks if you die.
- Mystic Reverb (old) · descriptionImbue an ability to apply slow in a radius around the target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.→Imbue an ability to apply slow on a hit target and deal an additional percentage of the damage dealt to enemies around the target after a short delay.
- Stat nameNEW Venom Buildup Duration
- Stat unitNEW s
- Stat nameNEW Max Venom Damage
- Stat nameNEW Health for Max Damage
- Stat unitNEW %
- Stat nameNEW Minimum Venom Damage
- Stat nameNEW Missing Health Damage
- Stat unitNEW %
- The Cube · T2 descriptionDEL Removes all Debuffs and [Ability Cooldown]s Ability Cooldown
- The Cube · T3 descriptionNEW Removes all Debuffs and [Ability Cooldown]s Ability Cooldown
- Stat nameNEW Weapon Damage Gain Per Sec
- Stat unitNEW %
- Hook Blade · descriptionThrow a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow. · · Hookblade additionally removes Petrify before dealing damage.→Throw a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow.
- Slither · T3 description+[Slide Evasion Chance]% Bullet Evasion while Sliding→+[Slide Bullet Evasion]% Bullet Evasion while Sliding
- Party · setmode nohighrangefivestackYour party has a high skill range and 5 players. This is not currently allowed as we won't be able to find a match for you.→Your party has a high skill range with 5 players. When your party members have a wider range of skill than what would normally be allowed into a match, we match them with other similar wide range parties. As a result of your party having 5 members, there are no valid other party combinations to match you with. Adjust your party composition or size to matchmake.
- myrosterpartyhighskillrangeYour party contains a wide skill range of players. This will result in a MORE DIFFICULT match for your party.→Your party members have a wider range of skill than what would normally be allowed into a match. As a result matches will ONLY be made with other similar wide range parties. · · This also means any lower skilled players in your match will have a harder time.
- myrosterpartyhighskillrangetitleNEW Party with Wide Skill Range
- partywarningpostgameNEW High Range Party Match
- myrosterpartyhighskillrangeYour party members have a wider range of skill than what would normally be allowed into a match. As a result matches will ONLY be made with other similar wide range parties. · · This also means any lower skilled players in your match will have a harder time.→Your party members have a wider range of skill than what would normally be allowed into a match. As a result matches will ONLY be made with other similar wide range parties, and matchmaking times may take longer than usual. · · This also means any lower skilled players in your match will have a harder time. · · Parties of Two, Three or Six players will tend to find matches more quickly than other
| animation | +8 | −2 | ~10 |
| data | +2 | −0 | ~87 |
| hero_model | +56 | −6 | ~382 |
| material | +100 | −10 | ~32 |
| model | +67 | −0 | ~31 |
| other | +2 | −1 | ~9 |
| particles | +175 | −0 | ~129 |
| sound | +666 | −0 | ~1794 |
| ui | +29 | −7 | ~144 |
Hero model folders touched: archer, astro, atlas_detective, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_explorer, kelvin_v2, lash_v2, magician, mirage, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, vandal, vindicta, viper, viscous, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato_v2
Also 432 visual / audio / UI / technical data fields (see the build pages).