Gameplay data

1
Rain of Arrows1NERFBehaviour−self-cast
abilities.vdata › ability_power_jump › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_MOVEMENT | CITADEL_ABILITY_BEHAVIOR_ALLOW_SELF_CA… → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_INPUT_DIRECTIONAL_2D | CITADEL_ABILITY_BEHAVIOR_MOVEMENT"file diff ↗This update's notes: no line mentions this
Rabbit Hex11NERFMove Speed25m/s→4m/s-84.0%
abilities.vdata › ability_magician_animalcurse › m_mapAbilityProperties.BonusMoveSpeed.m_strValue25 → "4m"file diff ↗DELFall Speed Max0.254m/s
abilities.vdata › ability_magician_animalcurse › m_mapAbilityProperties.FallSpeedMax.m_strValue10 → —file diff ↗
Spectral Assistant1NERFCast Range60m→20m-66.7%
abilities.vdata › ability_magician_cloneturret › m_mapAbilityProperties.AbilityCastRange.m_strValue"60m" → "20m"file diff ↗
13
Slither13REWORKT3 upgradeSlide Evasion Chance 50→Slide Bullet Evasion 50
DELDash Air Speed8m/s
abilities.vdata › ability_viper_snakedash › m_mapAbilityProperties.DashAirSpeed.m_strValue"8m" → —file diff ↗DELDash Speed12m/s
abilities.vdata › ability_viper_snakedash › m_mapAbilityProperties.DashSpeed.m_strValue"12m" → —file diff ↗DELDash Time0.8s
abilities.vdata › ability_viper_snakedash › m_mapAbilityProperties.DashTime.m_strValue0.8 → —file diff ↗Cosmetic fields changed: audio 10, ui 1.
Text changes2
- Hook Blade · descriptionThrow a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow. · · Hookblade additionally removes Petrify before dealing damage.→Throw a blade, dealing Spirit Damage. The blade then hooks back, applying Spirit Damage again and applying a Slow.
- Slither · T3 description+[Slide Evasion Chance]% Bullet Evasion while Sliding→+[Slide Bullet Evasion]% Bullet Evasion while Sliding
Game files3
- data+0 / −0 / ~1
- sound+1 / −0 / ~1