Season's Greetings! Today's winter-themed visual update will be our last patch for the year, but we'll continue to ship bug fixes and any urgent balance adjustments as needed throughout the break. Thanks to everyone for all the useful feedback that you've given us this year, we're looking forward to sharing more of what's to come for Deadlock in 2025. For now, we hope that everyone has a magical season full of joy, souls, and surprises...
3New
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Game rules & map objects3
- NEWHoliday present: added to the game
- NEWHoliday present · 2: added to the game
- NEWHoliday present · 3: added to the game
- HUD · toast seasonalachievementunlockedNEW account id achieved holiday cheer for [Hero name]!
| data | +2 | −0 | ~82 |
| hero_model | +152 | −59 | ~105 |
| material | +2 | −0 | ~0 |
| model | +59 | −0 | ~18 |
| npc_model | +9 | −1 | ~5 |
| other | +2 | −0 | ~0 |
| particles | +10 | −0 | ~9 |
| sound | +1014 | −0 | ~136 |
| ui | +4 | −0 | ~10 |
Hero model folders touched: abrams, archer, atlas_detective_v2, bebop, chrono, digger, engineer, ghost, gigawatt_prisoner, haze, haze_v2, hornet_v3, inferno_v4, items, kelvin_v2, lash_v2, mirage_v2, prof_dynamo, shiv, synth, tengu, viscous, warden, wraith, wraith_gen_man, yamato_v2
Also 16 visual / audio / UI / technical data fields (see the build pages).