Patches

2024-11-21update

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builds: 5375, 5378, 5379, 5388, 5389, 5390, 5391, 5392, 5393, 5396, 5399, 5400, 5402, 5403, 5406 · official notes
87Buffs
121Nerfs
129New
26Removed
12Reworks
22Other
163 exact in the notes92 covered by a general line69 not in patch notes19 of them in game rules & map objects73 on heroes in development1 note disagrees with the files5 in the game's code28 bug fixes72 notes we couldn't match
UIThis update includes a new version of the matchmaker. The matchmaking pools are no longer split between normal and ranked, there is only one primary matchmaking mode and there are no limited hours.
Badges will update immediately whenever you gain or lose enough MMR to change badges. You no longer have to wait a week or play a certain game count. There will sometimes be monthly global maintenance updates where we readjust the global curve based on the population, cheaters banned, recalculation adjustments, etc (this will be done as needed and not necessarily every month).
Hero MMR is now used in the Matchmaker. Each player will have a "core" MMR and your MMR per hero will be offsets of your core MMR. When you queue, we will match you based on that hero's MMR. So if you are unfamiliar or play worse with a given hero, you will be put in an easier match than your usual. Judgement on your skill and familiarity with a hero will be based on the 20 most recent games with that hero. In your profile, we have UI that shows you what the matchmaker thinks your relative ranking for each hero is (give us feedback on this, we expect to iterate on this calculation).
Leaderboards are also included per region (North America, South America, Europe, Asia, Oceania). There is a top 1000 Core MMR leaderboard as well as a top 1000 Hero MMR leaderboard for each hero (for each region separately). To qualify for being considered in leaderboards in general, you must have 50 games played in the last 30 days. To qualify for a specific hero's leaderboard, you must have played at least 20 games on that hero in the past 30 days.
UIYou can queue as any party size, however there are a few details. If the range of skill in your party is too wide, the amount of MMR you can gain will be reduced somewhat based on the degree. This is especially true if it’s a player we don't know anything about (like a very high mmr player queuing with a "new" player, we will minimize updates to the known player until we are more confident we can trust the skill of that party overall).
The previous limit on high MMR party sizes is increased from 2 to 3. This applies to Ascendant 1 and above. This is the old limit we had on disallowing too many high MMR players to be in the same party together, for matchmaking quality reasons.
Given the updated no hour limits, if we think a match is a bad quality (like 5am games where there weren't a lot of players to pick from), we will weigh the match less heavily towards a rank update relative to what we would do with an average quality match.
If you prefer playing with only solos, there is a convar (mm_prefer_solo_only true) you can use.
UIWhen queuing as a party, you will have an option to override the default balance oriented lane assignment system and make the system prioritize putting your party members in the same lanes together.
UIAdded Swap Lanes feature. During the rooftop and zipline phase at the start of the game, you can now request to swap lanes with your teammates by clicking the button below their portrait on the scoreboard. If the other player accepts your request, you will immediately be swapped. You may decline an incoming request by right clicking it.
UIThere is an option to notify you anytime your rank levels up. There is also an option to show the average badge of each team for the post game.
NEWAdded secondary key binds for actions
Items in the shop that imbue abilities are tagged with a label with a similar styling to active items
Commend toasts now stay on your screen until they are dismissed
Commend toasts now have a button to return the commend to the player that commended you
Adjusted Powerup Runes' design to look more visually breakable (due to melee change explained later in the gameplay section)
Low priority games now require wins to count
Gaining Rejuvenator buff now shows what stats have been improved on your hero (like powerups and other buffs)
FIXFixed Abrams camera
Purchase Log in the shop now shows enemy and ally purchases with different colors
FIXFixed F1-F5 Keys not working (for moving camera to allies)
Updated active items to have uniform sliding/cast delay behavior
Curse
1
NERFCast delay changed from 0.0s to 0.1s, to match other similar actives
Slowing Hex
1
BUFFNo longer interrupts sliding, to match other similar actives
1 exact value
  • Slowing Hex · Behaviour: +doesn't interrupt a slide
Decay
2
BUFFCast delay changed from 0.25s to 0.1s, to match other similar actives
BUFFNo longer interrupts sliding, to match other similar actives
1 exact value
  • Decay · Behaviour: +doesn't interrupt a slide
Withering Whip
1
BUFFNo longer interrupts sliding, to match other similar actives
1 exact value
  • Withering Whip · Behaviour: +doesn't interrupt a slide
Silence Glyph
1
NERFCast delay changed from 0.0s to 0.1s, to match other similar actives
Knockdown
2
BUFFCast delay changed from 0.25s to 0.1s, to match other similar actives
BUFFNo longer interrupts sliding, to match other similar actives
1 exact value
  • Knockdown · Behaviour: +doesn't interrupt a slide
FIXFixed a bug where you would be prompted to sell an item if the component wasn't in the same category as the component you were buying (i.e. you go to buy slowing hex with your item slots full and you already own the component)
FIXFixed not being able to ping enemy items
Revised Mirage Fire Scarabs projectile and cast sounds
Revised Casting bridge buff loop
Remastered weapon fire for Seven
Remastered weapon fire for Paradox
FIXFixed a bug where nearly all sound stops and never returns
FIXFixed respawn music cue failing to play with shop menu open
FIXFixed music not playing while the player is outside their base and their base is under attack
FIXFixed haze smoke bomb loop not playing for teammates
FIXFixed some cases where some sounds could overpower everything else
Sand Blast revision to help user judge distance and AOE
NEWAdded preview state to Flying Strike
NEWAdded effect to when the zipline ability first starts
NEWAdded an AOE landing indicator for where units will be thrown with Death Slam (only shows for allies)
FIXFixed Ground Strike preview cone visual to be more accurate
Related to the above, both patrons will now call out the Greenwich/Green Lane objectives specifically when they are destroyed
PERFSome rendering performance improvements
FIXFixed some lightmap quality regressions
FIXFixed textures being slightly too blurry in FSR2
FIXFixed some rendering features (such as distance field shadows) running despite being disabled in UI
FIXFixed right-clicking on an item in the shop in build editing mode causing it to be added to your Quickbuy queue
Steam Game Recording timeline no longer records Shrine objectives as "The World"
FIXFixed fps_max accidentally being changed to slider maximum value when out of slider range
Video Settings slider for fps_max goes up to 400
Hit confirm sound added to Lash's Flog ability
FIXFixed a bug causing Mo & Krill's Burrow emerge sound to double up when not cancelling the burrow early
FIXFixed Mo & Krill's Burrow traveling/underground sound not looping correctly
Steam Input support
FIXFixed Controller binds not working when the same Keyboard binds were empty
FIXFixed Show Scoreboard glyph in Sandbox Mode UI
MECHSoul Sharing ratios post-lane reduced from 100/70/45/33/25/20% to 100/60/35/25/20/16% (for 1/2/3/4/5/6 players, original was 100/50/33/25/20/16%)
Hero Kill souls decreased from 175->2000 to 175->1600 (from 0 min to 45 min)
NEWWalkers Stomp now also deals 10% Max HP as damage
NEWWalkers Laser now also deals 2% Max HP DPS
Walkers now provide nearby allied heroes 25% Bullet and Spirit Resistance
Walkers now have Resistance based on how many nearby enemies there are (0/8/16/24/32/40% for 1/2/3/4/5/6 players; they are more tanky against a large attacking team)
UPMiddle Lane Walkers HP increased from 5800 to 8000 (side walkers HP is 5175)
NEWPatron Laser now also deals 3% Max HP DPS
Flex Slot changed from All Shrines to 1 Shrine and 2 Base Guardians
Mid Boss trooper health for first spawn reduced from 95% to 70%
Trooper Spirit Resist at 25 minutes reduced from 30% to 20% (still scales to 70% at 50 minutes)
Respawn time curves changed from happening at 17/30 minutes for 40s/70s respawn to 20/40 minutes
Trooper soul changed from 60/40% in the kill/orb to 65/35%
UPMedic Trooper now has 3 charges of heal rather than 2Charges 2→3
NERFFalloff min range reduced from 22m to 20m
NEWAir Drag when getting off the zipline increased from 20% to 25% (default in general is 20%)
PERFImproved various issues with Heavy Melee vs Dash/Parry when there is latency
Killing the first Patron now causes any existing enemy hero respawns to be reduced by 20 seconds. However, it does not reduce remaining respawn time lower than 10s.
BUFFPowerups now start weaker and grow stronger (from 10 minutes to 40 minutes)exact: 10→40
Gun Powerup:
Previously was +20% Fire Rate and +40% Ammo for 160s.
NEWNow starts at "+10% Fire Rate and +30% Ammo" and ends at "30% Fire Rate and +60% Ammo"
Survival Powerup:
Previously was +400 Health and +1% Max Health Regen for 160s.
NEWNow starts at "+250 Health and 1% Max Health Regen" and ends at "+700 Health and 1.5% Max Health Regen"
Casting Powerup:
Previously was +25 Spirit Power and +20% Cooldown Reduction for 160s.
NEWNow starts at "+20 Spirit Power and +15% Cooldown Reduction" and ends at "+40 Spirit Power and +25% Cooldown Reduction"
Movement Powerup:
Previously was +2 Stamina, +3 Sprint, +30% Stamina Regen and +50% Zipline Boost for 160s.
NEWNow starts at "+1 Stamina, +2 Sprint, +20% Stamina Regen and +40% Zipline Boost" and ends at "+4 Stamina, +4 Sprint, +50% Stamina Regen and +80% Zipline Boost"
BUFFUrn time to reveal increased from 20s to 25s
Initial Urn bounty reduced from 4050 to 3000 (changed from 1750 + 230*Min to 700 + 230*Min)
BUFFAdding an alternate Urn mechanic as an experiment for 2 days. This will be enabled this weekend only and Monday will be back to normal. Urn pickup location is the same, but drop-off location is now always at the top of mid temple. The bonus souls the team gets is reduced by 60% (the delivering player reward is unchanged). The reveal time is now 40s.Reveal Time 20s→25s
MAPMoved rooftop neutral camps on Amber Yellow and Sapphire Purple to rooftops closer to the Guardian
MAPAdded a truck to climb up into the interior bridge area at the Port Authority and Jazz Club buildings
MAPMoved stairs up from the central canal to the Radio Station interior closer to the inner lanes
MAPRemoved stairs up to the Radio Station interior from the underground Teleport Station
Redesigned Radio Station interior to be more open
MAPMoved connection corridor between Inner and Outer lanes (Amber Yellow and Sapphire Purple) to be farther from the base entrances
MAPRemoved the cosmic veils from the entrances of the connection corridor
MAPChanged entrance to the Armory/Warehouse from the inner lane to be more direct (not a hallway)
Moved the side lane teleporters to the crawl space under the Hard camp
DELRemoved Rope inside the Police Station/Garment Building
NEWAdded interior stair connection in Factory/Mansion to stay inside from lower to upper areas
MAPAdded a fence guard beside the stairs inside the Garage/Night Club
MAPAdded a street gate structure between the Garage and the Record Shop
Below is a group of changes bundled together that pairs reducing sustain abilities/items as well as anti-heal mechanics by some percentage (some things less than others depending on the specific circumstances of the ability)
Abrams
3
Infernal Resilience1
NERFReduced from 14% to 11% and T3 from 7% to 5.5%
Siphon Life2
NERFHeal vs Heroes reduced from 100% to 75%
NERFHeal vs Non-Heroes reduced from 50% to 40%
Bebop
1
Hyper Beam1
NERFT3 reduced from 100/33% for Heroes/Creeps to 80%/25%
Dynamo
3
Rejuvenating Aurora3
NERFRegen reduced from 32 to 30
NERFSpirit Power scaling reduced from 0.5 to 0.45
NERFT3 reduced from 3.8% to 3.4%
Grey Talon
1
Rain of Arrows1
NERFT3 reduced from 50% Lifesteal to 40%
Infernus
3
Napalm2
NERFCatalyst T2 reduced from 15% Lifesteal to 12%
NERFCatalyst T3 reduced from -40% Heal Degen to -33%
Concussive Combustion1
NERFT3 reduced from 100% to 85%
Ivy
3
Kudzu Connection1
NERFWatcher's Covenant Bullet Lifesteal reduced from 15% to 12%
Stone Form2
NERFMax Health Heal reduced from 10% to 8%
NERFT3 Max Health Heal reduced from +20% to +16%
Kelvin
3
Frost Grenade1
NERFT2 reduced from +125 Heal to +100
Frozen Shelter2
NERFRegen reduced from 120 to 110
NERFT3 reduced from +70 (1.6 Spirit Power) to +60 ( 1.4 Spirit Power)
Lash
2
Flog2
NERFHeal vs heroes reduced from 70% to 65%
NERFHeal vs creeps reduced from 25% to 20%
McGinnis
1
Medicinal Specter1
NERFT3 reduced from 5% to 4.5%
Mo & Krill
2
Scorn2
NERFHeal vs heroes reduced from 2x to 1.6x
NERFHeal vs creeps reduced from 0.7x to 0.6x
Pocket
1
Affliction1
NERFT2 Healing Reduction reduced from 60% to 50%
Warden
2
Last Stand2
NERFNon-hero lifesteal reduced from 50% to 20%
NERFHero lifesteal reduced from 100% to 80%
Wraith
1
Full Auto1
NERFT3 lifesteal reduced from 35% to 30%
Viscous
3
The Cube3
NERFRegen reduced from 40 to 35
NERFT2 regen reduced from +35 to +30
NERFRegen spirit power scaling reduced from 0.2 to 0.18
Shiv
3
Bloodletting3
NERFReduced from 22% to 20%
NERFT1 reduced from +8% to +6%
NERFRage bonus reduced from +15% to 14%
Soul Shredder Bullets
1
NERFSpirit Lifesteal reduced from 20% to 18%
Active Reload
1
NERFBullet Lifesteal reduced from 20% to 18%
Headhunter
1
NERFHeal per Headshot reduced from 8% to 7%
Heroic Aura
1
NERFBullet Lifesteal reduced from 20% to 18%
Toxic Bullets
1
NERFHealing Reduction reduced from 65% to 50%
Vampiric Burst
1
NERFBullet Lifesteal reduced from 100% to 80%
Melee Lifesteal
1
NERFLifesteal reduced from 20% to 18%
Bullet Lifesteal
1
NERFLifesteal reduced from 28% to 26%
Restorative Locket
1
NERFRegen per stack reduced from 35 to 32
Spirit Lifesteal
1
NERFLifesteal reduced from 23% to 22%
Healbane
1
NERFHealing Reduction reduced from 45% to 40%
Lifestrike
1
NERFLifesteal reduced from 65% to 55%
Decay
1
NERFHealing Reduction reduced from 70% to 55%
Leech
2
NERFBullet Lifesteal reduced from 35% to 32%
NERFSpirit Lifesteal reduced from 35% to 32%
Rapid Rounds
1
BUFFFire Rate increased from 10% to 11%
Monster Rounds
1
NERFBonus Health reduced from 50 to 30
Berserker
1
BUFFWeapon Damage per stack increased from 5% to 6%
Soul Shredder Bullets
1
NERFSpirit Amp reduced from 10% to 8%
Headhunter
1
NERFHead Shot Bonus Damage reduced from +140 to +130
Heroic Aura
1
BUFFCooldown reduced from 25s to 20s
Alchemical Fire
1
NEWDPS burn lingers on targets for 1sLinger Duration 1s
Hunter's Aura
1
NERFFire Rate slow reduced from 10% to 9%
NERFNew T3 Weapon Item, Spellslinger Headshots Requires Soul Shredder Bullets. Landing a headshot on enemy heroes increases your total Spirit Power by 3% for 12s. Cooldown 1.5s. Max stacks 12. Grants +12% Weapon Damage, +8% Spirit Amp/18% Spirit Lifesteal (component passive), and +150 Health.
3 exact values
  • Spirit Lifesteal · Spirit Lifesteal: 23% → 22%
  • Soul Shredder Bullets · Spirit Amp: 10% → 8%
  • Soul Shredder Bullets · Spirit Lifesteal: 20% → 18%
Glass Cannon
1
NEWNow requires Slowing Bullets and grants the slow passive
3 exact values
  • Glass Cannon · Component Items: Slowing Bullets
  • Glass Cannon · Slow Duration: 1.3s
  • Glass Cannon · Bullet Slow Proc: 25%
Silencer
1
REWORKReworked item. Passively builds up on enemies, silencing for 2s and then reducing spirit damage output by 40% for 4s. Enemies affected cannot be affected again for 12s. Grants +20% Weapon Damage, +15% Spirit Resist and 20% Debuff Reduction. (Buildup is a bit slower than Toxic Bullets)
8 exact values
  • Silencer · Item Tier: 2 → 4
  • Silencer · Buildup Decay Time: 10s → 5s
  • Silencer · Buildup Per Shot: 1.6% → 1.1%
  • Silencer · Debuff Duration: 6s
  • Silencer · Debuff Duration: 3s removed
  • Silencer · Debuff Resist: 20%
  • Silencer · Spirit Damage Reduction: -40%
  • Silencer · Spirit Resist: 15%
Lucky Shot
11
BUFFDamage multiplier increased from 90% to 110%
NEWNow grants +150 Bullet Shield
Melee Lifesteal
1
NEWNow grants +3% Bullet Resist
Reactive Barrier
1
NERFBullet Shield health reduced from 400 to 350
Return Fire
1
NEWNow requires Extra Regen
1 exact value
  • Return Fire · Component Items: Extra Regen
Debuff Reducer
11
NERFDebuff Resist reduced from 30% to 28%
BUFFWeapon Damage increased from 6% to 8%
Divine Barrier
11
REWORKNow has +8% Ability Range again instead of +6 Spirit Power
3 exact values
  • Divine Barrier · Spirit Power: 6 → 0
  • Divine Barrier · Radius: 8%
  • Divine Barrier · Ability Range: 8%
DELNo longer grants +1 Sprint
Healing Nova
1
DELNo longer has +6% Ability Range
Healbane
1
BUFFDuration increased from 6s to 7s
Debuff Remover
11
BUFFActive buff duration on purge increased from 3s to 4s
NEWPurging a debuff now also heals you for 10% Max HPMax Health Heal 10%
Rescue Beam
12
Heal reduced from 26% to 24%
NEWNow grants +6% Ability Range
NERFCooldown increased from 26s to 36s
NERFPull speed reduced by 15%
Metal Skin
1
NEWActive now reduces your Move Speed by 1.5
Superior Stamina
1
NEWNow grants +75 Health
NEWNow increases Wall Jump count by 1 as well
Majestic Leap
1
NEWNow grants +6% Spirit Resist
Phantom Strike
MECHCast range now ignores the Z height (similar to Lash's Death Slam)
1 exact value
  • Phantom Strike · Behaviour: +cast range is 2d
Ammo Scavenger
1
NEWWhile at max stacks you gain +2 Sprint
Infuser
1
BUFFCooldown reduced from 37s to 32s
Decay
11
NERFHealing Reduction reduced from 70% to 55%
BUFFDamage increased from 1% to 1.4%
Withering Whip
1
BUFFCooldown reduced from 18s to 15s
Improved Spirit
1
BUFFHealth increased from 100 to 125
Silence Glyph
2
REWORKNo longer a tracking projectile using a unit target, releases an aim-based projectile that silences on impact
5 exact values
  • Silence Glyph · Behaviour: +doesn't interrupt a slide +doesn't trigger spell block
  • Silence Glyph · Projectile › Gravity Scale: 0.2
  • Silence Glyph · Projectile › Speed: 50.8m/s → 88.9m/s
  • Silence Glyph · Projectile › Trigger Radius: 0.762m
  • Silence Glyph · Projectile › Behaviour: +pbf detonateonhittarget +pbf detonateonhitworld
BUFFCooldown reduced from 32s to 24s
Ethereal Shift
1
NEWPost Shift now also grants +20 Spirit Power
Rapid Recharge
1
NERFTime between charges reduced from 65% to 60%
Knock Down Cast range now ignores the Z height (similar to Lash's Death Slam)
Mystic Slow
11
NEWNow grants +1 Sprint
BUFFHealth increased from 140 to 160
Torment Pulse
1
NEWNow grants +15% Melee Resistance
NEWNew T3 Spirit Item, Spirit Snatch Requires Spirit Strike. Causes your melee attacks to steal 12% Spirit Resist and 26 Spirit Power for 16s. Cooldown 6s. Buff you receive stacks if you hit different heroes. Grants +15% Melee Damage, +8% Spirit Resist, +125 Health and +1 Sprint. (Thanks to https://forums.playdeadlock.com/threads/spirt-snatch-3k-soul-spirit-strike-upgrade.46932/ )
NEWNew T3 Spirit Item, Arcane Surge Requires Kinetic Dash. After successful Dash Jump, the next ability you use will also have +20% Range, +20% Duration and +20 Spirit Power. Grants +100 Health, +1 Stamina and +15% Slow Resist.
Diviner's Kevlar
11
DELNo longer grants +20% Spirit Lifesteal
NEWNow grants +7% Ability Duration
Echo Shard
1
BUFFCast delay reduced from 0.3s to 0.25sfiles: 0.3→0.2
Mystic Reverb
1
BUFFDamage increased from 40% to 45%
Refresher
1
NERFCooldown increased from 230s to 260s
Abrams
3
BUFFBase regen increased from 1 to 1.5
Siphon Life1
REWORKRange now scales with Spirit Power (0.05)
3 exact values
  • Siphon Life · Radius · Specific Stat Scale Type: ETechRadius → ETechPower
  • Siphon Life · Radius (spirit scaling): 0.05
  • Siphon Life · Damage Per Second (spirit scaling): 0.36 → 0.5
REWORKDamage scaling with Spirit Power increased from 0.4 to 0.5Damage Per Second (spirit scaling) 0.36→0.5
Radius (spirit scaling) 0.05
Seismic Impact1
BUFFDrag down collision improved a bitCrash › Collide Radius 3.05m→3.56m
Bebop
1
Exploding Uppercut
MECHT2 bonus now applies to melee damage too
1 exact value
  • Exploding Uppercut · Buff Base Weapon % · Provided Property Type: Base Bullet Damage Percent → Baseattack Damage Percent
Grapple Arm1
MECHHook can now be canceled by allies with exit key (i.e. space bar, similar to existing Viscous Cube)
1 exact value
  • Hook · On target › Applies: −controls locked
Dynamo
21
Kinetic Pulse
NEWNow slides around geometry when it hits an obstruction
Rejuvenating Aurora
NEWNow allows you to reload during it (currently only allows you to continue reloading if cast before)
NEWNow allows you to use melee before T3 upgrade
Quantum Entanglement21
Pulling allies no longer cancels their channel
VISUALNow has a visual indicator for allies that will teleport
BUFFAlly range increased from 9m to 10m
NERFCooldown increased from 15s to 16s
BUFFT3 cooldown reduction improved from -4s to -5s
Grey Talon
1611
BUFFHealth growth per boon increased from 27 to 29
The Mourning Comes1
BUFFBullet damage increased from 24 to 25
Spirit Snare1411
REWORKImmobilizing Trap now tethers targets rather than rooting them
4 exact values
  • Immobilizing Trap · Curse Duration: 1.5s
  • Immobilizing Trap · Tether Radius: 6m
  • Immobilizing Trap · T2: Curse Duration: 1s
  • Immobilizing Trap · Immobilize Duration: 1.25s removed
REWORKImmobilizing Trap tether duration increased 1.25s to 1.5s
6 exact values
  • Immobilizing Trap · Immobilize Duration: 1.25s removed
  • Immobilizing Trap · Slow Duration: 1s → 3.5s
  • Immobilizing Trap · Curse Duration: 1.5s
  • Immobilizing Trap · Tether Radius: 6m
  • Immobilizing Trap · T2: Slow Duration: 2s → 1s
  • Immobilizing Trap · T2: Curse Duration: 1s
REWORKImmobilizing Trap no longer applies 50% slow for 1s
4 exact values
  • Immobilizing Trap · Slow Duration: 1s → 3.5s
  • Immobilizing Trap · Movement Slow: 50% → 30%
  • Immobilizing Trap · T2: Slow Duration: 2s → 1s
  • Immobilizing Trap · Immobilize Duration: 1.25s removed
REWORKImmobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
7 exact values
  • Immobilizing Trap · Slow Duration: 1s → 3.5s
  • Immobilizing Trap · Movement Slow: 50% → 30%
  • Immobilizing Trap · Curse Duration: 1.5s
  • Immobilizing Trap · Tether Radius: 6m
  • Immobilizing Trap · T2: Slow Duration: 2s → 1s
  • Immobilizing Trap · T2: Curse Duration: 1s
  • Immobilizing Trap · Immobilize Duration: 1.25s removed
NERFImmobilizing Trap T2 changed from +2s Slow to +1s Tether
BUFFImmobilizing Trap radius increased from 6 to 6.2
BUFFImmobilizing Trap T1 CD improved from -19s to -20s
Guided Owl
Camera now returns more quickly when the Owl collides very far away
Haze
3111
Bullet Dance1
FIXFixed Bullet Dance sometimes freezing your client
NEWBonus Damage changed from +5 Bullet Damage to +6 Spirit Damage (with 0.1 Spirit Scaling)
REWORKT1 changed to +7 Spirit Damage
9 exact values
  • Bullet Dance · Bullet Flurry › Can Be Evaded: no
  • Bullet Dance · Bullet Flurry › Can Proc Multiple Times From Same Shot: no
  • Bullet Dance · Bullet Flurry › Can Proc Multiple Times On One Target: no
  • Bullet Dance · Bullet Flurry › Requires Target Filter: now
  • Bullet Dance · Bullet Flurry › Roll Once For All Bullets In A Shot: no
  • Bullet Dance · Bullet Flurry › Should Apply Ability Cooldown: no
  • Bullet Dance · Bullet Flurry › Can target: +all enemies
  • Bullet Dance · Interrupted by: −out of the game
  • Bullet Dance · Weapon Damage · Stat Type: EBulletDamage removed
Smoke Bomb211
REWORKUsing items during Smoke Bomb no longer breaks invisibility
2 exact values
  • Smoke Bomb · Invis › Break On Item Use: no
  • Smoke Bomb · Phase Out › Applies: +invulnerable
BUFFCooldown reduced from 37s to 30s
NEWT1 changed from -14s to +6 Invis Sprint Speed
DELT2 changed from +6 Invis Sprint Speed to +15% Bullet Lifesteal for 8s
REWORKT3 changed from +30% Bullet Lifesteal for 8s to Phases Out for 0.5s on cast and enables charges with 10s charge time (causes you to be "out of world" and fizzle incoming projectiles during this time, you are still able to move. You need to buy charges still)
5 exact values
  • Smoke Bomb · T3: Charges (spirit scaling): 1
  • Smoke Bomb · T3: Charges: 1
  • Smoke Bomb · T3: Charge Delay: 10s
  • Smoke Bomb · T3: Bullet Lifesteal: 30 removed
  • Smoke Bomb · T3: Invincible Duration: 0.5s
Fixation1
NERFDamage vs objectives reduced by 30%Boss Damage 30%→20%
Infernus
21
Afterburn1
BUFFBuildup decay time is now 15% slowerBuildup Decay Time 15s→17s
Concussive Combustion11
BUFFRadius increased from 12m to 13m
NERFT2 radius reduced from +4m to +3m
Ivy
23
NERFBullet damage growth reduced from 0.36 to 0.34
Stone Form1
BUFFDrag down collision improved a bitCollide Radius 2.03m→3.05m
FIXFixed being launched incorrectly when using Stone Form on certain geometry
FIXFixed Stone Form having a brief period of vulnerability after cast
Protector's Hand1
BUFFBullet damage increased from 5 to 5.2
Air Drop2
Flight controls improved a bit
NERFDuration reduced from 17s to 16s
NERFCooldown increased from 85s to 90s
Speed can now be increased with movespeed or sprint items (when out of combat)
NEWNow amplifies Sprint values by 1.5x
Kelvin
Ice Path
Seismic Impact, Death Slam and Ground Strike now smash through Ice Path
Lady Geist
1
Essence Bomb1
BUFFSelf Damage spirit scaling reduced from 2 to 1.8exact: 1.97→1.8
Lash
1
Ground Strike1
BUFFDrag down collision improved a bitCollide Radius 2.03m→3.05m
McGinnis
161
FIXFixed Wall triggering Reactive Barrier before T3 stun
Services Rendered1
BUFFBullet Velocity increased from 533 to 590
Mini Turret151
REWORKMini Turrets health no longer scales with your hero's health.
4 exact values
  • Mini Turret · Turret Health: 75 → 150
  • Mini Turret · Turret Health Per Boon: 20
  • Mini Turret · Turret Health: 15% removed
  • Mini Turret · Turret Health (boon scaling): 20
NERFMini Turrets Spirit Resist reduced from 70% to 30%
BUFFMini Turrets base health increased from 75 to 150 (roughly same overall health as previous start of game)
NEWMini Turrets now gain +20 Health per Boon
REWORKMini Turrets now take at most 33% of their Max HP per second from any damage source. Any excess damage is move to the following second. (In effect this means that turrets will always live at least 3 seconds)
4 exact values
  • Mini Turret · Turret Health: 75 → 150
  • Mini Turret · Turret Health Per Boon: 20
  • Mini Turret · Turret Health: 15% removed
  • Mini Turret · Turret Health (boon scaling): 20
FIXFixed Mini Turrets dying causing you to lose sprint
BUFFMini Turrets cycle time reduced from 0.5 to 0.25 (DPS unchanged)
BUFFMini Turrets bullet velocity increased from 406 to 500
Mirage
13
FIXFixed Tornado being usable while immobilized
Dust Devil2
NERFTornado speed reduced by 10%
NERFTornado and Fire Scarabs ability slots swappedTornado Speed 26.67m/s→24m/s
Traveler11
NERFCooldown increased from 130s to 145s
BUFFT2 increased from -40s to -55s
Can now be cast by targeting the top bar portraits
Mo & Krill
12
Headshot resistance now only applies to the big head
Burrow
Can now go under Spectral Wall
Combo1
NEWNow pulls the target closer to you over time
BUFFHealth gain increased from 30 to 70
Sand Blast2
NERFDuration reduced from 3.5s to 3s
NERFT3 slow reduced from 50% to 40%
Paradox
11
Kinetic Carbine
FIXFixed Kinetic Carbine not proccing Headshot effects (Headshot booster, Headhunter, Crippling Headshot)
Paradoxical Swap1
BUFFTime min/max increased by 0.2/0.3s (to help with camera)Min Swap Time 0.4s→0.6s
Swap Time 0.7s→1s
Time Wall1
NEWNow deals 50 damage for going through it
Seven
1
Storm Cloud1
NEWNow causes you to levitate up and down a little bit in a cycle rather than being fully stationary
BUFFExpand time reduced from 2s to 1.5s
Shiv
84
Serrated Knives2
BUFFCooldown reduced from 19s to 16s
BUFFCan now capture souls
1 exact value
  • Serrated Knives · Can target: +soul orbs
FIXFixed an issue where using Serrated Knives and immediately holding M1 after to shoot not firing your gun
Slice and Dice22
BUFFBase damage increased from 105 to 110
NERFT2 reduced from +75 to +70
BUFFCooldown reduced from 16s to 15s
NERFT1 reduced from -4s to -3s
Killing Blow42
BUFFThreshold increased from 20% to 22%
NERFT2 reduced from +8% Enemy Health Threshold to +6%
BUFFFull Rage Damage Bonus increased from 15% to 17%
NERFT2 reduced from +10% Full Rage Bonus Damage to +8%
BUFFRage per spirit damage increased from 0.013 to 0.014
BUFFCast range increased from 14m to 15m
Vindicta
2222
Crow Familiar111
NERFChanged from 0.2s cast delay to 0.2s post cast timeAbility Post Cast Duration 0s→0.2s
NEWNow also reduces spirit resistance by 6%
DELT3 changed from "+3% Bleed and -40% Anti Heal" to -12% Spirit and Bullet ResistanceT3: Bleed Damage 3 removed
Stake111
BUFFRadius increased from 8m to 9m
NEWNow sucks enemies 3m towards the center (and limits movement to 6m from center)
NEWT1 changed from +0.5s to -40% Fire Rate
DELT3 changed from Disarm to +0.75sT3: Has Disarm 1 removed
Assassinate11
BUFFMin charge up increased from 25% to 50%
NERFBonus damage on low hp base damage reduced from 135 to 120
FIXFixed Assassinate being stuck if you zoom in and get silenced
Viscous
Puddle Punch
Can now be parried (does not stun Viscous, only blocks the puddle effect for the parrying player)
Warden
12
NERFFire Rate spirit scaling reduced from 0.3 to 0.25
Alchemical Flask
NEWNow respects LOS
Last Stand11
NERFCooldown increased from 138s to 140s
BUFFResistance during channel increased from 50% to 60%
Wraith
21
Full Auto11
REWORKT2 no longer has spirit scaling (moved to T3)Spirit Damage Per Bullet (spirit scaling) 0.1→0
T3: Spirit Damage Per Bullet (spirit scaling) 0.1
NEWT3 now also adds spirit scalingT3: Spirit Damage Per Bullet (spirit scaling) 0.1
Telekinesis1
NEWNow causes the target to oscillate up and down a little bitLift › Oscillate Height 1.02m
Yamato
112
Power Slash1
NEWImproved cases where Power Slash would hit enemies behind coverCover LOS Back Distance 5.08m
Shadow Transformation12
NERFNo longer heals on castMax HP Heal On Kill 20%→15%
BUFFT3 increased from +2s to +3s
NERFNow heals for 15% of your max hp on hero killMax HP Heal On Kill 20%→15%

Biggest changes

SilencerBUFFImmunity Duration4s→12s+200.0%
Crow FamiliarVindictaBUFFCast Delay0.2s→0s-100.0%
Kinetic PulseDynamoNERFClimb Height2.5m→0.5m-80.0%
Mini TurretMcGinnisNERFBullet Damage25→12.5-50.0%

What the patch notes left out

Valve's patch notes do not mention these changes; every line below is read from the game files.

Heroes26

Items15

Units9

Game rules & map objects19

Abrams
234
Base stats1
BUFFHealth Regen1→1.5+50.0%
Infernal Resilience2
NERFDamage Regenerated14%→11%-21.4%
NERFT3: Damage Regenerated7%→5.5%-21.4%
Seismic Impact1
BUFFCrash › Collide Radius3.05m→3.56m+16.7%
Siphon Life112
NEWRadius (spirit scaling)0.05
BUFFDamage Per Second (spirit scaling)0.36→0.5+38.9%
NERFLifesteal100%→75%-25.0%
NERFLifesteal vs Non-Heroes50%→40%-20.0%
Technical (2)
MECHRadius · Specific Stat Scale TypeETechRadius→ETechPower
Case Closed1
Bebop
21
Exploding Uppercut
Technical (1)
MECHBuff Base Weapon % · Provided Property TypeBase Bullet Damage Percent→Baseattack Damage Percent
Hook1
MECHOn target › Applies−controls locked
Hyper Beam2
NERFT3: Beam Lifesteal100→80-20.0%
NERFT3: Beam Lifesteal Non Hero33%→25%-24.2%
Dynamo
25
Kinetic Pulse1
Quantum Entanglement21
BUFFAlly Distance9m→10m+11.1%
BUFFT3: Cooldown-4s→-5s+25.0%
NERFCooldown15s→16s+6.7%
Rejuvenating Aurora3
NERFHealth Restored32/s→30/s-6.2%
NERFHealth Restored (spirit scaling)0.5→0.45-10.0%
NERFT3: Max Health Restored3.8%/s→3.4%/s-10.5%
Grey Talon
3541
Base stats1
BUFFHealth per boon27→29+7.4%
Immobilizing Trap3321
NEWCurse Duration1.5s
NEWT2: Curse Duration1s
NEWTether Radius6m
BUFFRadius6m→6.2m+3.3%
BUFFSlow Duration1s→3.5s+250.0%
BUFFT1: Cooldown-19s→-20s+5.3%
NERFMovement Slow50%→30%-40.0%
NERFT2: Slow Duration2s→1s-50.0%
DELImmobilize Duration1.25s
Rain of Arrows2
NERFT3: Bullet Lifesteal50%→40%-20.0%
NERFT3: Spirit Lifesteal50%→40%-20.0%
The Mourning Comes1
BUFFBullet Damage24→25+4.2%
Gunslinger
514
Base stats14
BUFFBullet damage per boon0→1.49
MECHKit: Ability 1Rapid Fire→Pulse Grenade
MECHKit: Ability 2Rocket Launcher→Flame Imp
MECHKit: Ability 3Tenacity→Sleight of Hand
MECHKit: UltimateSleep Bomb→Demontrigger Blitz
Demontrigger Blitz1
NEWAdded to the game files
Flame Imp1
NEWAdded to the game files
Gunslinger Gun1
NEWAdded to the game files
Hellfire Salvo1
NEWAdded to the game files
Sleight of Hand1
NEWAdded to the game files
Haze
74411
Bullet Dance7121
NEWBullet Flurry › Max Bullets To Proc In Shot1
NEWBullet Flurry › Requires Target Filternow
NEWSpirit Damage6
NEWSpirit Damage (spirit scaling)0.1
BUFFBullet Flurry › Can target+all enemies
BUFFInterrupted by−out of the game
DELBullet Damage5
Technical (1)
DELWeapon Damage · Stat TypeEBulletDamage
Fixation1
NERFBoss Damage30%→20%-33.3%
Smoke Bomb32
REWORKT1 upgradeCooldown -14s→Invis Sprint Speed 6m/s
REWORKT2 upgradeInvis Sprint Speed 6m/s→Bullet Lifesteal 15, Buff Duration 8s
REWORKT3 upgradeBullet Lifesteal 30, Buff Duration 8s→Charges (spirit scaling) 1, Charges 1, Charge Delay 10s, Invincible Duration 0.5s
BUFFCooldown37s→30s-18.9%
BUFFPhase Out › Applies+invulnerable
Infernus
25
Afterburn1
BUFFBuildup Decay Time15s→17s+13.3%
Catalyst3
NERFT2: Lifesteal15%→12%-20.0%
NERFT3: Incoming Healing-40%→-33%-17.5%
NERFT3: Incoming Healing-40%→-33%-17.5%
Concussive Combustion12
BUFFRadius12m→13m+8.3%
NERFT2: Radius4m→3m-25.0%
NERFT3: Lifesteal100%→85%-15.0%
Ivy
327
Base stats1
NERFBullet damage per boon0.36→0.34-5.6%
Air Drop23
NERFCooldown85s→90s+5.9%
NERFDuration17s→16s-5.9%
Stone Form12
BUFFCollide Radius2.03m→3.05m+50.0%
NERFMax Health Heal10%→8%-20.0%
NERFT3: Max Health Heal20%→16%-20.0%
Watcher's Covenant1
NERFBullet Lifesteal15%→12%-20.0%
Protector's Hand11
NEWBullets To Fully Claim Orb4
BUFFBullet Damage5→5.2+4.0%
Kelvin
14
Frost Grenade1
NERFT2: Heal Amount125→100-20.0%
Frozen Shelter3
NERFHealth Regen120→110-8.3%
NERFT3: Health Regen70→60-14.3%
NERFT3: Health Regen (spirit scaling)1.64→1.4-14.5%
Expedition's End1
Lady Geist
1
Essence Bomb1
BUFFSelf Damage (spirit scaling)1.97→1.8-8.4%
Lash
112
Flog2
NERFHeal vs heroes70%→65%-7.1%
NERFHeal vs non-heroes25%→20%-20.0%
Ground Strike1
BUFFCollide Radius2.03m→3.05m+50.0%
Tale of The Tape1
NEWBullets To Fully Claim Orb2
McGinnis
2431
Medicinal Specter1
NERFT3: Max Health Regen5%→4.5%-10.0%
Mini Turret2321
NEWTurret Health (boon scaling)20
NEWTurret Health Per Boon20
BUFFBullet Velocity406.4m/s→500m/s+23.0%
BUFFFire Interval0.5s→0.25s-50.0%
BUFFTurret Health75→150+100.0%
NERFSpirit Resist70%→30%-57.1%
DELTurret Health15%
Services Rendered1
BUFFBullet Velocity533.4m/s→589.99m/s+10.6%
Mirage
132
Base stats2
Tornado2
NERFTornado Speed26.67m/s→24m/s-10.0%
Traveler11
BUFFT2: Cooldown-40s→-55s+37.5%
NERFCooldown130s→145s+11.5%
Mo & Krill
314
Combo21
BUFFBonus Max Health Per Kill30→70+133.3%
Sand Blast2
NERFDuration3.5s→3s-14.3%
NERFT3: Movement Slow50%→40%-20.0%
Scorn2
NERFDamage to Heal0.7x→0.6x-14.3%
NERFHero Damage to Heal2x→1.6x-20.0%
Yellow Canary1
NEWBullets To Fully Claim Orb2
Operative
4
Base stats1
NEWAdded to the game files
Blindside1
NEWAdded to the game files
Scattercharge1
NEWAdded to the game files
Umbrella Gun1
NEWAdded to the game files
Paradox
12
Paradoxical Swap2
BUFFMin Swap Time0.4s→0.6s+50.0%
BUFFSwap Time0.7s→1s+42.9%
Time Wall1
NEWDamage on Touch50
Pocket
2
Affliction2
NERFT2: Incoming Healing-60%→-50%-16.7%
NERFT2: Incoming Healing-60%→-50%-16.7%
Seven
51
Storm Cloud41
BUFFExpand time2s→1.5s-25.0%
Cold Calculus1
NEWBullets To Fully Claim Orb2
Shiv
187
Bloodletting3
NERFIncoming Damage Deferred22%→20%-9.1%
NERFIncoming Damage Deferred15%→14%-6.7%
NERFT1: Incoming Damage Deferred8%→6%-25.0%
Killing Blow42
BUFFCast Range14m→15m+7.1%
BUFFEnemy health threshold20%→22%+10.0%
BUFFFull Rage Damage Bonus15%→17%+13.3%
BUFFRage Per Spirit Damage0.013→0.014+7.7%
NERFT2: Enemy health threshold8%→6%-25.0%
NERFT2: Full Rage Damage Bonus10%→8%-20.0%
Serrated Knives2
BUFFCan target+soul orbs
BUFFCooldown19s→16s-15.8%
Slice and Dice22
BUFFCooldown16s→15s-6.2%
BUFFImpact Damage105→110+4.8%
NERFT1: Cooldown-4s→-3s-25.0%
NERFT2: Impact Damage75→70-6.7%
Busted Flush1
Sinclair
1023711
Escape Artist1
NEWAdded to the game files
Rabbit Hex121
NEWMovement Speed Limit6m/s
NERFBehaviour−self-cast
NERFCooldown35s→45s+28.6%
DELMove Speed4m/s
Spectral Assistant51131
NEWBuff › Durationpermanent
NEWMax Leash Radius20m
NEWMax Swaps1
NEWT2: Cast Range5m
NEWT2: Max Leash Radius5m
REWORKT3 upgradeCopy Ability1 1→Fire Rate 45%, Damage 15
BUFFDuration5s→8s+60.0%
NERFCast Range20m→15m-25.0%
NERFDamage60→30-50.0%
NERFDamage (spirit scaling)0.5→0.3-40.0%
MECHTargeting shapecone→sphere
Technical (3)
NEWAuto Channel Modifier{}
NEWFire Rate · Subclass Scale Function{}
MECHDeploy › Ground Checkno→yes
Spectral Assistant11
NEWCooldown2s
BUFFBehaviour+doesn't break invisibility
Vexing Bolt212
NEWAssistant Damage80
NEWAssistant Damage (spirit scaling)0.8
REWORKT3 upgradeDamage 130, Initial Projectile Velocity 15.24m/s, Redirect Velocity 15.24m/s→Assistant Damage (spirit scaling) 0.4, Assistant Damage 150, Damage 110
NERFDamage (spirit scaling)1.4→1.2-14.3%
NERFTargeting Cone Angle4→2-50.0%
Vexing Bolt · trigger1
BUFFBehaviour+doesn't break invisibility
Technical (1)
NEWAbility Properties{}
Trapper
33133
Bottled Phantasmicide2223
NEWInitial Radius3m
NEWRadius Growth0.25m
REWORKT1 upgradeDuration 4s→Spirit Damage Reduction -20
REWORKT2 upgradeMax Radius 2m→Duration 4s
NERFCooldown20s→25s+25.0%
NERFDuration9s→8s-11.1%
DELMax Radius7m
DELMax Radius (spirit scaling)1.3
DELRadius5m
Silktrap111
NEWMinimum Web Distance3m
REWORKT3 upgradeDisarm Duration 4s→Silence Duration 2.5s
BUFFCan target+enemy buildings+enemy creeps+enemy minions+enemy props
Technical (1)
MECHProjectile › Behaviour+pbf disabletouchonhit
Civil Servant1
NERFBullets To Fully Claim Orb1→4+300.0%
Vindicta
1333
Assassinate11
BUFFNo Charge Damage25%→50%+100.0%
NERFMax Bonus Damage135→120-11.1%
Crow Familiar1111
NEWSpirit Resist-6%
REWORKT3 upgradeBleed Damage 3, Incoming Healing -40%, Incoming Healing -40%→Bullet Resist -12%, Spirit Resist -12%
NERFAbility Post Cast Duration0s→0.2s
Stake211
REWORKT1 upgradeTether Duration 0.5s→Fire Rate Slow 40%
REWORKT3 upgradeHas Disarm 1→Tether Duration 0.75s
BUFFCapture Radius8m→9m+12.5%
Viper
1331
Base stats11
NERFHealth per boon35→30-14.3%
MECHKit: UltimatePetrify→Petrifying Bola
Petrifying Bola1
NEWAdded to the game files
Screwjab Dagger11
BUFFBehaviour+doesn't interrupt a slide
NERFCast Delay0.15s→0.2s+33.3%
The Rattler21
BUFFAmmo18→24+33.3%
BUFFBullet Velocity81.28m/s→411.48m/s+406.3%
NERFBullet Damage12→9-25.0%
Viscous
3
The Cube3
NERFHealth Regen40→35-12.5%
NERFHealth Regen (spirit scaling)0.2→0.18-10.0%
NERFT2: Health Regen35→30-14.3%
Warden
25
Base stats2
NERFFire Rate per Spirit0.3→0.25-16.7%
Last Stand23
BUFFBullet Resist50%→60%+20.0%
BUFFSpirit Resist50%→60%+20.0%
NERFCooldown138s→140s+1.4%
NERFHero Lifesteal100%→80%-20.0%
NERFNon-Hero Lifesteal50%→20%-60.0%
Wraith
231
Full Auto12
NEWT3: Spirit Damage Per Bullet (spirit scaling)0.1
NERFSpirit Damage Per Bullet (spirit scaling)0.1→0-100.0%
NERFT3: Bullet Lifesteal35%→30%-14.3%
Telekinesis111
NEWLift › Oscillate Height1.02m
Wrecker
4442
Base stats1
MECHKit: UltimateAstral Walk→Overload
Bio Blast21
NEWTargeting Cone Angle45
NEWTargeting shapecone
BUFFBlast Radius5m→10m+100.0%
Technical (1)
MECHBehaviour−show cast range as sat sphere while casting
Consume1331
NEWMax Tether Range20m
BUFFCast Range12m→15m+25.0%
BUFFConsume Heal Percentage0%→50%
BUFFDamage Per Second40→60+50.0%
NERFBonus Duration40s→0s-100.0%
NERFFire Rate per bonus25→0-100.0%
NERFT1: Consume Heal Percentage75%→25%-66.7%
MECHCan target+enemy props−allied bosses
Overload1
NEWAdded to the game files
Wrecking Ball1
NERFProjectile › Trigger Radius2.34m→1.65m-29.3%
Technical (1)
MECHBehaviour+projectile fired as bullet
Yamato
211
Power Slash1
NEWCover LOS Back Distance5.08m
Shadow Transformation11
BUFFT3: Duration2s→3s+50.0%
NERFMax HP Heal On Kill20%→15%-25.0%
Sister's Lament1
NEWBullets To Fully Claim Orb2
All heroes (41)
1
NEWBoons per level1
Hyperline
1
NEWZipline Air Drag0.25
Jump
1
All melee attacks (41)
2
46 guns
1
NERFFalloff Start22m→19.99m-9.1%
7 abilities
1
NEWBullets To Fully Claim Orb3
7 modifiers
Technical (1)
Active Reload
1
NERFBullet Lifesteal20%→18%-10.0%
Alchemical Fire
1
NEWLinger Duration1s
Ammo Scavenger
1
NEWSprint Speed2m/s
Arcane Surge
1
NEWAdded to the game files
Berserker
1
BUFFWeapon Damage per Stack5%→6%+20.0%
Bullet Lifesteal
1
NERFBullet Lifesteal28%→26%-7.1%
Curse
11
NERFCast Delay0s→0.1s
Debuff Reducer
11
BUFFWeapon Damage6%→8%+33.3%
NERFDebuff Resist30%→28%-6.7%
Debuff Remover
11
NEWMax Health Heal10%
BUFFBuff Duration3s→4s+33.3%
Decay
32
BUFFBehaviour+doesn't interrupt a slide
BUFFBleed Damage1→1.4+40.0%
BUFFCast Delay0.25s→0.1s-60.0%
NERFIncoming Healing-70%→-55%-21.4%
NERFIncoming Healing-70%→-55%-21.4%
Divine Barrier
211
NEWAbility Range8%
NEWRadius8%
NERFSpirit Power6→0-100.0%
DELSprint Speed1m/s
Diviner's Kevlar
11
NEWAbility Duration7%
DELSpirit Lifesteal20%
Echo Shard
1
BUFFCast Delay0.3s→0.2s-33.3%
Ethereal Shift
1
NEWSpirit Power while Pathing20
Glass Cannon
31
NEWBullet Slow Proc25%
NEWComponent ItemsSlowing Bullets
NEWSlow Duration1.3s
Headhunter
2
NERFHead Shot Bonus Damage140→130-7.1%
NERFHeal Per Headshot8%→7%-12.5%
Healbane
12
BUFFDuration6s→7s+16.7%
NERFIncoming Healing-45%→-40%-11.1%
NERFIncoming Healing-45%→-40%-11.1%
Healing Nova
2
DELRadius6%
Heroic Aura
11
BUFFCooldown25s→20s-20.0%
NERFBullet Lifesteal20%→18%-10.0%
Hunter's Aura
1
NERFFire Rate Slow10%→9%-10.0%
Improved Spirit
1
BUFFBonus Health100→125+25.0%
Infuser
1
BUFFCooldown37s→32s-13.5%
Knockdown
2
BUFFBehaviour+doesn't interrupt a slide
BUFFCast Delay0.25s→0.1s-60.0%
Technical (1)
Leech
2
NERFBullet Lifesteal35%→32%-8.6%
NERFSpirit Lifesteal35%→32%-8.6%
Lifestrike
1
NERFMelee Hit Heal65%→55%-15.4%
Lucky Shot
11
NEWBullet Shield Health150
BUFFBonus Weapon Damage90%→110%+22.2%
Majestic Leap
1
NEWSpirit Resist6%
Melee Lifesteal
11
NEWBullet Resist3%
NERFLifestrike Heal20%→18%-10.0%
Metal Skin
1
NEWActive Movespeed Penalty-1.5m/s
Monster Rounds
1
NERFBonus Health50→30-40.0%
Mystic Reverb
1
BUFFDamage40%→45%+12.5%
Mystic Slow
11
NEWSprint Speed1m/s
BUFFBonus Health140→160+14.3%
Phantom Strike
Technical (1)
MECHBehaviour+cast range is 2d
Rapid Recharge
1
NERFFaster Time Between Charges65%→60%-7.7%
Rapid Rounds
1
BUFFFire Rate10%→11%+10.0%
Reactive Barrier
1
NERFBullet Shield Health400→350-12.5%
Refresher
1
NERFCooldown230s→260s+13.0%
Rescue Beam
23
NEWAbility Range6%
NEWRadius6%
NERFCooldown26s→36s+38.5%
NERFPull › Pull Speed Max50.8m/s→43.18m/s-15.0%
NERFPull › Pull Speed Min12.7m/s→10.8m/s-15.0%
Restorative Locket
1
NERFHeal Per Stack35→32-8.6%
Restorative Shot
11
Return Fire
1
NEWComponent ItemsExtra Regen
Silence Glyph
33113
NEWProjectile › Behaviour+pbf detonateonhittarget+pbf detonateonhitworld
NEWProjectile › Gravity Scale0.2
NEWProjectile › Trigger Radius0.762m
BUFFBehaviour+doesn't interrupt a slide+doesn't trigger spell block
BUFFCooldown32s→24s-25.0%
BUFFProjectile › Speed50.8m/s→88.9m/s+75.0%
NERFCast Delay0s→0.1s
Silencer
522111
NEWDebuff Resist20%
NEWSpirit Damage Reduction-40%
NEWSpirit Resist15%
BUFFDebuff Duration3s→6s+100.0%
NERFBuildup Decay Time10s→5s-50.0%
NERFBuildup Per Shot1.6%→1.1%-31.2%
MECHItem Tier2→4
Silencer
1
Slowing Hex
1
BUFFBehaviour+doesn't interrupt a slide
Soul Shredder Bullets
2
NERFSpirit Amp10%→8%-20.0%
NERFSpirit Lifesteal20%→18%-10.0%
Spellslinger Headshots
1
NEWAdded to the game files
Spirit Lifesteal
1
NERFSpirit Lifesteal23%→22%-4.3%
Spirit Snatch
1
NEWAdded to the game files
Superior Stamina
1
NEWBonus Health75
Torment Pulse
1
NEWMelee Resist15%
Toxic Bullets
1
NERFIncoming Healing-65%→-50%-23.1%
Vampiric Burst
1
NERFBullet Lifesteal100%→80%-20.0%
Withering Whip
2
BUFFBehaviour+doesn't interrupt a slide
BUFFCooldown18s→15s-16.7%
Walker
71
NEWStomp Damage (% max HP)10
UPHealth5800→8000+37.9%
Walker
7
NEWStomp Damage (% max HP)10
Patron
1
NEWLaser DPS Max Health3
Walker
71
NEWStomp Damage (% max HP)10
UPHealth5800→8000+37.9%
Walker
7
NEWStomp Damage (% max HP)10
Patron
1
NEWLaser DPS Max Health3
Casting
712
NEWEffect › Time Max40
NEWEffect › Time Min10
NEWPowerup: Cooldown Reduction (early game)15
NEWPowerup: Cooldown Reduction (late game)25.5
NEWPowerup: Tech Power (early game)20
BUFFPowerup: Tech Power (late game)10→40+300.0%
DELEffect › Cooldown Reduction20%
DELEffect › Spirit Power25
Technical (3)
NEWEffect › Cooldown Reduction % › Modifier ValueCooldown Reduction Percentage
NEWEffect › Spirit Power › Modifier ValueTech Power
Drop Soul Urn
1
BUFFReveal Time20s→25s+25.0%
Gun
82
Technical (3)
Laser
1
NEWMax HPDPS2
Movement
1114
NEWEffect › Time Max40
NEWEffect › Time Min10
NEWPowerup: Sprint Speed Bonus (early game)2m/s
NEWPowerup: Sprint Speed Bonus (late game)4m/s
NEWPowerup: Stamina (early game)1
NEWPowerup: Stamina (late game)4
NEWPowerup: Stamina Regen Per Second (early game)20
NEWPowerup: Stamina Regen Per Second (late game)50
NEWPowerup: Zip Line Speed (late game)80
BUFFPowerup: Zip Line Speed (early game)10→40+300.0%
DELEffect › Sprint Speed Bonus3m/s
DELEffect › Stamina2
DELEffect › Stamina Regen Per Second30%
DELEffect › Zip Line Speed50%
Technical (5)
NEWEffect › Sprint Speed Bonus › Modifier ValueSprint Speed Bonus
NEWEffect › Stamina Regen Per Second % › Modifier ValueStamina Regen Per Second Percentage
NEWEffect › Stamina › Modifier ValueStamina
NEWEffect › Zip Line Speed % › Modifier ValueZip Line Speed Percentage
Stomp
3
Survival
82
Technical (3)
Medic trooper heal
1
UPCharges2→3+50.0%
Trooper zip line
1
NEWZipline Air Drag0.25
Punchable powerup base (template)
1
Rejuvenator rules
1
Soul share after the laning phase
1
MECHvalue#2 0.7 → 0.6 · #3 0.45 → 0.35 · #4 0.33 → 0.25 · #5 0.25 → 0.2 · #6 0.2 → 0.16
Packed files: added / removed / modified
animation+0−0~45
data+6−0~171
hero_model+5−0~161
material+50−3~16
model+103−0~110
npc_model+0−0~40
other+1−0~12
particles+198−0~72
sound+8806−4918~39327
ui+27−1~77

Hero model folders touched: archer, astro, atlas_detective_v2, bebop, box, cadence, chrono, digger, engineer, engineer_v3, gen_man, gen_man_dual, gen_man_twohand, ghost, ghost_v2, gigawatt, gigawatt_prisoner, grey_talon, gunslinger, haze, haze_v2, hornet_v3, inferno_v4, kali, kelvin, kelvin_v2, lash_v2, magician, mirage, mirage_v2, nano, prof_dynamo, rutger, shiv, shiv_ult, skymonk, slork, synth, tempest, tengu, thumper, tokamak, trapper, vandal, vindicta, viper, viscous, warden, wraith, wraith_gen_man, wraith_magician, wraith_puppeteer, wrecker, yakuza, yamato_v2

Also 603 visual / audio / UI / technical data fields (see the build pages).

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