Added a notes system for Experimental Heroes in Hero Labs. Updates to those heroes will now be displayed in-game, rather than this subforum, whenever there are changes.
What the patch notes left out
Valve's patch notes do not mention these changes; every line below is read from the game files.
Heroes2
DELFathom · Riptide: removed from the game
DELFathom · Scald: removed from the game
Game rules & map objects4
NEWHalloween pumpkin: added to the game
NEWHalloween pumpkin · 2: added to the game
NEWHalloween pumpkin · 3: added to the game
NEWHalloween pumpkin · 4: added to the game
Calico
1136
Nekomata Ward1114
NEWAttack Range30m
REWORKT2 upgradeCharges 1→Duration 30s
BUFFCharge Delay10s→0s-100.0%
NERFAva (Normalized) (spirit scaling)3→2-33.3%
NERFCharges1→0-100.0%
NERFDamage Per Second (spirit scaling)0.4193→0.3-28.5%
Nekomata Ward · T2 description+[Ability Charges] Ability Charge and +[DPS] DPS.→+[Ability Duration]s Duration and +[DPS] DPS.
Screwjab DaggerNEW Screwjab Dagger
Screwjab Dagger · descriptionNEW Throw a dagger, dealing Spirit Damage and applying a Fading Slow.
Screwjab Dagger · T3 descriptionNEW +[Slow Duration] Slow Duration and remove [Stamina Reduction] Stamina
Slither · T3 description+[Slide Bullet Evasion]% Bullet Evasion while Sliding→+[Slide Resist]% Tech & Bullet Resist while Sliding
Lethal Venom · descriptionInject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. · · Reapplying Venom refreshes the duration.→Inject a target with lethal venom. After a delay the venom triggers, dealing Spirit Damage. The damage is increased by the target's missing health. · · Reapplying Venom refreshes the duration. · Venom breaks Petrify before detonating.