Builds / Build 5402

Build 5402

Tracked 2024-11-26 22:53 UTC · game build date Nov 26 2024 14:47:27 · part of 2024-11-21 update · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗
5
entities with gameplay changes
8
gameplay fields
17
text changes
0
console variables

Gameplay data

Abrams
Siphon Life
Technical (1)
abilities.vdata › citadel_ability_bull_heal › m_AuraModifier.m_eLOSCheck— → "ELOSCheck_Bounds"file diff ↗This update's notes: no line mentions this
Viper
32
Base stats1
NERFHealth per boon35→30-14.3%
heroes.vdata › hero_viper › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL35 → 30file diff ↗
Petrifying Bola1
BUFFBullet Radius0.762m→1.14m+50.0%
abilities.vdata › ability_viper_petrifybola › m_mapWeaponInfos.primary.m_flBulletRadius30 → 45file diff ↗
The Rattler21
BUFFAmmo18→24+33.3%
abilities.vdata › citadel_weapon_viper_set › m_mapWeaponInfos.primary.m_iClipSize18 → 24file diff ↗
BUFFBullet Velocity81.28m/s→411.48m/s+406.3%
abilities.vdata › citadel_weapon_viper_set › m_mapWeaponInfos.primary.m_flBulletSpeed3200 → 16200.000977file diff ↗
NERFBullet Damage11→9-18.2%
abilities.vdata › citadel_weapon_viper_set › m_mapWeaponInfos.primary.m_flBulletDamage11 → 9file diff ↗
Many abilities & items
2
abilities.vdata › @shared › m_flBackDashDodgeDist— → 55file diff ↗This update's notes: no line mentions this
abilities.vdata › @shared › m_flSideDashDodgeDist— → 50file diff ↗This update's notes: no line mentions this
Text changes17
  • Petrifying Bola · descriptionThrow an explosive bola. On exploding, the bola Slows Damages all enemies in the area. · · Enemies in the center of the explosion take additional Damage and are Petrified. · · Petrified units block all damage, but cannot take actions. · Petrified units break free after blocking enough damage.→Throw an explosive bola. On exploding, the bola Slows and Damages all enemies in the area. · · Enemies in the center of the explosion take additional Damage and are Petrified. · · Petrified units block all damage, but cannot take actions. · Petrified units break free after blocking enough damage.
  • core skill ratingNEW Core Skill Rating
  • patchnotes herolabs hero viper 4NEW 11/26/2024 · Gun: Reduce damage from 11 to 9 Gun: Increase bullet velocity from 81 m/s to 411 m/s Gun: Increase clip size from 18 to 24 Petrifying Bola: Increase projectile radius from 30 to 45 Reduce health per boon from 35 to 30
  • profile skill arrow tooltip -1NEW Low relative to Skill Rating
  • profile skill arrow tooltip -2NEW Lowest relative to Skill Rating
  • profile skill arrow tooltip 0NEW Neutral relative to Skill Rating
  • profile skill arrow tooltip 1NEW High relative to Skill Rating
  • profile skill arrow tooltip 2NEW Highest relative to Skill Rating
  • profile skill arrow tooltip highDEL High Skill Rating
  • profile skill arrow tooltip highestDEL Highest Skill Rating
  • profile skill arrow tooltip lowDEL Low Skill Rating
  • profile skill arrow tooltip lowestDEL Lowest Skill Rating
  • profile skill arrow tooltip neutralDEL Neutral Skill Rating
  • profile skill arrow tooltip uncalibratedDEL Play this hero to calibrate Skill Rating
  • profile skill rating tooltipYour Skill Rating and recent performance with individual heroes is used by matchmaking to create games of similarly skilled players.→Skill Rating is measurement of a player's recent and historical performance.
  • Ranked · howitworks descAll players start with the provisional rank of Obscurus, and you must complete seven Ranked matches each week in order to qualify for that week's ranking. At the end of that week, you will be awarded your Rank, which will be shown as a badge on your profile. · · If at the end of a week you haven't played seven Ranked matches, your visible Rank will fade back to Obscurus and will remain hidden unti→All players start with the provisional Skill Rating of Obscurus until enough matches have been played to calibrate. · · There are eleven different Skill Rating tiers, and within each tier, players will also be assigned a level from I to , which further distinguishes their position within that tier. · · Each individual hero is assigned a matchmaking weighting relative to a player's Core Skill Ratin
  • Ranked · subranks explainerSubranks: I, II, III, IV, V,→Level: I, II, III, IV, V,
Game files11
  • data+0 / −0 / ~3
  • particles+0 / −0 / ~1
  • sound+0 / −0 / ~1
  • ui+1 / −0 / ~5
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