Gameplay data

141
Sticky Bomb141NEWKill Check Window12
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.KillCheckWindow.m_strValue— → 12file diff ↗This update's notes: no line mentions thisBUFFBonus Damage % Per Player Hit3→5+66.7%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.BonusDamagePctPerPlayerHit.m_strValue3 → 5file diff ↗BUFFCooldown19s→18s-5.3%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.AbilityCooldown.m_strValue19 → 18file diff ↗BUFFDamage (spirit scaling)0.9173→1.2+30.8%
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale0.91728 → 1.2file diff ↗BUFFT1: Cooldown-7.5s→-8s+6.7%
abilities.vdata › citadel_ability_sticky_bomb › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-7.5 → -8file diff ↗DELBonus Loss Per Death20
abilities.vdata › citadel_ability_sticky_bomb › m_mapAbilityProperties.BonusLossPerDeath.m_strValue20 → —file diff ↗
2
Base stats2NERFBullet Damage per Spirit0.13→0.12-7.7%
heroes.vdata › hero_orion › m_mapScalingStats.EBulletDamage.flScale0.13 → 0.12file diff ↗NERFMove Speed per Spirit0.04→0.032-20.0%
heroes.vdata › hero_orion › m_mapScalingStats.EMaxMoveSpeed.flScale0.04 → 0.032file diff ↗
1
Ice Path1NERFCooldown38s→42s+10.5%
abilities.vdata › ability_icepath › m_mapAbilityProperties.AbilityCooldown.m_strValue38 → 42file diff ↗
Spectral Wall11BUFFT2: Cooldown-14s→-22s+57.1%
abilities.vdata › citadel_ability_fissure_wall › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-14 → -22file diff ↗NERFCooldown37s→46s+24.3%
abilities.vdata › citadel_ability_fissure_wall › m_mapAbilityProperties.AbilityCooldown.m_strValue37 → 46file diff ↗
Mini Turret1NERFSpirit Resist80%→70%-12.5%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.TechResist.m_strValue80 → 70file diff ↗
1
Pulse Grenade1NERFT3: Radius Increase Per Pulse1m→0.75m-25.0%
abilities.vdata › citadel_ability_chrono_pulse_grenade › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{RadiusIncreasePerPulse}.m_strBonus"1m" → "0.75m"file diff ↗
1
Storm Cloud1BUFFDPS110→120+9.1%
abilities.vdata › citadel_ability_storm_cloud › m_mapAbilityProperties.DPS.m_strValue110 → 120file diff ↗
Killing Blow3BUFFCast Range13m→14m+7.7%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.AbilityCastRange.m_strValue"13m" → "14m"file diff ↗BUFFRage Drain Rate0.3→0.25-16.7%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RageDrainRate.m_strValue0.3 → 0.25file diff ↗BUFFRage Per Weapon Damage0.015→0.017+13.3%
abilities.vdata › citadel_ability_shiv_killing_blow › m_mapAbilityProperties.RagePerWeaponDamage.m_strValue0.015 → 0.017file diff ↗
1
Shadow Transformation1BUFFCooldown90s→85s-5.6%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.AbilityCooldown.m_strValue90 → 85file diff ↗BUFFCooldown45s→40s-11.1%
abilities.vdata › upgrade_rocket_booster › m_mapAbilityProperties.AbilityCooldown.m_strValue45 → 40file diff ↗Cosmetic fields changed: ui 2.
Text changes1
- Sticky Bomb · descriptionAttach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero hit. Lose [Bonus Loss Per Death]% of Stacks on death (Rounded up). · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.→Attach a Sticky Bomb to a nearby target that deals explosive damage after a short fuse time. · Gain a bomb stack that gives +[Bonus Damage Pct Per Player Hit]% bomb damage for every enemy hero killed within [Kill Check Window]s of taking bomb damage. · Hold [[Key alt cast]] to cast a Sticky Bomb on yourself.
Game files2