Base stats11NEWKit: Alt weaponAlt weapon
heroes.vdata › hero_nano › m_mapBoundAbilities.ESlot_Weapon_Secondary— → "citadel_weapon_nano_alt"file diff ↗ONDisabledyes→no
heroes.vdata › hero_nano › m_bDisabledtrue → falsefile diff ↗
Pounce9346111NEWCast Range (spirit scaling)0.08
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_flStatScale— → 0.08file diff ↗NEWDamage60
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.Damage.m_strValue— → 60file diff ↗NEWDamage (spirit scaling)0.5
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.Damage.m_subclassScaleFunction.m_flStatScale— → 0.5file diff ↗NEWJump Height3m
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.JumpHeight.m_strValue— → "3m"file diff ↗NEWMin Time To Target0.5s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.MinTimeToTarget.m_strValue— → 0.5file diff ↗NEWMove Speed To Target25m/s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.MoveSpeedToTarget.m_strValue— → "25m"file diff ↗NEWPre Arrival Attack Start Time0.2s
abilities.vdata › ability_nano_pounce › m_flPreArrivalAttackStartTime— → 0.2file diff ↗NEWSlash Range3m
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.SlashRange.m_strValue— → "3m"file diff ↗NEWTarget Vertical Offset1.52m
abilities.vdata › ability_nano_pounce › m_flTargetVerticalOffset— → 60file diff ↗REWORKT1 upgradeMovement Slow 20%→Slow Duration 1s
REWORKT2 upgradeCast Range 8m, Double Pounce 4→Slow Radius 6m, Fire Rate Slow 30%
REWORKT3 upgradeDamage Amplification 35%, Debuff Duration 8s, Slow Radius 6m→Charges 1, Ammo 25%
BUFFAlly Cooldown12s→16s+33.3%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.FriendlyTargetCD.m_strValue12 → 16file diff ↗BUFFCharges0→1
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCharges.m_strValue0 → 1file diff ↗BUFFInterrupted by−asleep
abilities.vdata › ability_nano_pounce › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" → "MODIFIER_STATE_STUNNED | MODIFIER_STATE_IMMOBILIZED"file diff ↗BUFFMovement Slow20%→30%+50.0%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.SlowPercent.m_strValue20 → 30file diff ↗NERFAbility Post Cast Duration0s→0.25s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue0 → 0.25file diff ↗NERFAlly Min Target Range10.16m→5.08m-50.0%
abilities.vdata › ability_nano_pounce › m_flAllyMinTargetRange400 → 200file diff ↗NERFCast Range16m→14m-12.5%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCastRange.m_strValue"16m" → "14m"file diff ↗NERFCharge Delay0s→10s
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue0 → 10file diff ↗NERFCooldown25s→32s+28.0%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 32file diff ↗NERFSlow Duration3s→2s-33.3%
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.SlowDuration.m_strValue3 → 2file diff ↗DELExplosion Damage60
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ExplosionDamage.m_strValue60 → —file diff ↗DELExplosion Damage (spirit scaling)0.5
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ExplosionDamage.m_subclassScaleFunction.m_flStatScale0.5 → —file diff ↗DELPounce Distance From Target2.03m
abilities.vdata › ability_nano_pounce › m_flPounceDistanceFromTarget80 → —file diff ↗DELPounce Min Speed10.16m/s
abilities.vdata › ability_nano_pounce › m_flPounceMinSpeed400 → —file diff ↗DELPounce Nearby Force Factor1.5
abilities.vdata › ability_nano_pounce › m_flPounceNearbyForceFactor1.5 → —file diff ↗DELPounce Target Offset1.02m
abilities.vdata › ability_nano_pounce › m_flPounceTargetOffset40 → —file diff ↗DELPounce To Target Distance7.62m
abilities.vdata › ability_nano_pounce › m_flPounceToTargetDist300 → —file diff ↗DELPounce To Target Max Start Time0.6s
abilities.vdata › ability_nano_pounce › m_flPounceToTargetMaxStartTime0.6 → —file diff ↗DELPounce To Target Min Start Time0.6s
abilities.vdata › ability_nano_pounce › m_flPounceToTargetMinStartTime0.6 → —file diff ↗DELPounce Up Force500
abilities.vdata › ability_nano_pounce › m_flPounceUpForce500 → —file diff ↗DELPounce XY Force1200
abilities.vdata › ability_nano_pounce › m_flPounceXYForce1200 → —file diff ↗CHANGEDChannel Move Speedno limit→50
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue-1 → 50file diff ↗Technical (2)
MECHBehaviour+displays damage impact+dont trigger post cast on cast complete−always preview radius−equal unit target priority
abilities.vdata › ability_nano_pounce › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_EQUAL_UNIT_TARGET_PRIORITY|CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI |… → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DONT_TRIGGER_POST_CAST_ON_CAST_COMPLETE | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_…file diff ↗MECHCast Range · Specific Stat Scale TypeETechRange→ETechPower
abilities.vdata › ability_nano_pounce › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_eSpecificStatScaleType"ETechRange" → "ETechPower"file diff ↗
Perched Predator635431NEWAva (Normalized) (spirit scaling)2
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueHealth.m_subclassScaleFunction.m_flStatScale— → 2file diff ↗NEWAva Recalled Regen40
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueHeldRegen.m_strValue— → 40file diff ↗NEWLifesteal30%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.TargetLifesteal.m_strValue— → 30file diff ↗NEWLifesteal Non-Hero10%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.TargetLifestealNonHero.m_strValue— → 10file diff ↗NEWRecall Cooldown10.5s
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.RecallCooldown.m_strValue— → 10.5file diff ↗NEWRecall Range5m
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.RecallRange.m_strValue— → "5m"file diff ↗REWORKT1 upgradeCharges 1→Ava (Normalized) 200HP
REWORKT2 upgradeActive Radius 10m, Fire Rate Slow 30%→DPS 30
REWORKT3 upgradeDPS 30→Damage Amplification 35%
BUFFActivate Range4m→20m+400.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.InactiveRadius.m_strValue"4m" → "20m"file diff ↗BUFFActive Radius18m→20m+11.1%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.ActiveRadius.m_strValue"18m" → "20m"file diff ↗BUFFAuto Recall Time40s→60s+50.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueLifetime.m_strValue40 → 60file diff ↗BUFFCharge Delay8s→0s-100.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue8 → 0file diff ↗BUFFDPS20→30+50.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.DPS.m_strValue20 → 30file diff ↗NERFAva (Normalized)300HP→200HP-33.3%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueHealth.m_strValue300 → 200file diff ↗NERFCharges1→0-100.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityCharges.m_strValue1 → 0file diff ↗NERFCooldown30s→64s+113.3%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 64file diff ↗NERFStatue Arm Time0.2s→1s+400.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.StatueArmTime.m_strValue0.2 → 1file diff ↗DELAbility Lifesteal75
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityLifesteal.m_strValue75 → —file diff ↗DELAbility Lifesteal Non Hero25
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.AbilityLifestealNonHero.m_strValue25 → —file diff ↗DELProjectile › Speed38.1m/s
abilities.vdata › ability_nano_proximity_ritual › m_projectileInfo.m_flSpeed1500 → —file diff ↗CHANGEDCat Activate Duration1.5f→1.5s+0.0%
abilities.vdata › ability_nano_proximity_ritual › m_mapAbilityProperties.CatActivateDuration.m_strValue"1.5f" → 1.5file diff ↗Technical (1)
DELProjectile › Behaviour−pbf disabletriggerprojectileimpactbehavior−pbf sticktoworld
abilities.vdata › ability_nano_proximity_ritual › m_projectileInfo.m_nBehaviors"PBF_StickToWorld | PBF_DisableTriggerProjectileImpactBehavior" → —file diff ↗Recall Ava
NEWAdded to the game files · 11 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_nano_proximity_ritual_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗NEWChannel Move Speed50
abilities.vdata › ability_nano_proximity_ritual_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗All fields (9)
NEWAbility To TriggerNekomata Ward
NEWAbility TypeInnate
NEWActivationinstant cast
NEWBullet Velocity254m/s
NEWMax Level1
NEWMin Cancel Time0.5s
NEWStart Trainedyes
NEWTargetingself
BUFFBehaviour+castable on ziplines
Queen of Shadows43316NEWBullet Resist Duration6s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.BulletArmorReductionDuration.m_strValue— → 6file diff ↗NEWBullet Resist reduction (Heavy)15
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.BulletArmorReductionHeavy.m_strValue— → 15file diff ↗NEWFire Rate20%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.BonusFireRate.m_strValue— → 20file diff ↗NEWInvis Sprint Speed (spirit scaling)0.03
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.InvisMoveSpeedMod.m_subclassScaleFunction.m_flStatScale— → 0.03file diff ↗REWORKT1 upgradeCooldown -30s→Stamina Recovery 30%
REWORKT2 upgradeDuration 1s→Purge On Activate 1
REWORKT3 upgradeDuration 6s→Silence Duration 3s
BUFFCooldown120s→95s-20.8%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.AbilityCooldown.m_strValue120 → 95file diff ↗BUFFInvis Sprint Speed0m/s→1m/s
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.InvisMoveSpeedMod.m_strValue0 → "1m"file diff ↗BUFFMelee Attack Speed30%→40%+33.3%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.MeleeAttackSpeedBonus.m_strValue30 → 40file diff ↗NERFSpot Radius20m→15m-25.0%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.SpottedRadius.m_strValue"20m" → "15m"file diff ↗DELCooldown Reduction On Bullet0.3
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.CooldownReductionOnBullet.m_strValue0.3 → —file diff ↗DELCooldown Reduction On Melee Heavy4
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.CooldownReductionOnMeleeHeavy.m_strValue4 → —file diff ↗DELFire Rate Bonus30%
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.FireRateBonus.m_strValue30 → —file diff ↗DELLife Steal30
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.LifeSteal.m_strValue30 → —file diff ↗DELSlow Resist50
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.SlowResist.m_strValue50 → —file diff ↗DELStamina Regen40
abilities.vdata › ability_nano_ult_shadow › m_mapAbilityProperties.StaminaRegen.m_strValue40 → —file diff ↗Technical (1)
NEWShadow › Armor Debuff › Keep Maximum Duration On Refreshnow
abilities.vdata › ability_nano_ult_shadow › m_ShadowModifier.m_ArmorDebuff.m_bKeepMaximumDurationOnRefresh— → truefile diff ↗
Sekhmet's Spirit241BUFFCat Accel10m→15m+50.0%
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.CatAccel.m_strValue"10m" → "15m"file diff ↗BUFFGhostcat Max Speed20m/s→25m/s+25.0%
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.CatMaxSpeed.m_strValue"20m" → "25m"file diff ↗NERFCat Lifetime8s→2.5s-68.8%
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.CatLifetime.m_strValue8 → 2.5file diff ↗NERFCat Start Speed8m/s→5m/s-37.5%
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.CatStartSpeed.m_strValue"8m" → "5m"file diff ↗NERFProjectile › Physics Radius0.381m→0.127m-66.7%
abilities.vdata › ability_perched_predator › m_projectileInfo.m_flPhysicsRadius15 → 5file diff ↗NERFT2: Cooldown-12s→-11.5s-4.2%
abilities.vdata › ability_perched_predator › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-12 → -11.5file diff ↗DELMin Time Between Explosions0.5
abilities.vdata › ability_perched_predator › m_mapAbilityProperties.MinTimeBetweenExplosions.m_strValue0.5 → —file diff ↗
Sekhmet's Spirit · trigger1BUFFMin Cancel Time0.5s→1s+100.0%
abilities.vdata › ability_perched_predator_trigger › m_flMinCancelTime0.5 → 1file diff ↗
Alt weaponNEWAdded to the game files · 55 fields
NEWAbility Unit Target Limit1
abilities.vdata › citadel_weapon_nano_alt › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗NEWChannel Move Speed50
abilities.vdata › citadel_weapon_nano_alt › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗All fields (53)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWActivationon button is down
NEWAiming Move Spread Penalty0–2.5
NEWAiming Shoot Spread Penalty0–0.5
NEWAmmo16
NEWBehaviour+disarmable+dont interrupt sprint+is alternative weapon+not silencable+no target+silent cast failure feedback+weapon toggle
NEWBullet Damage5.1
NEWBullet Gravity0.8
NEWBullet Lifetime2s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Should Use Verletyes
NEWBullet Velocity317.5m/s
NEWBurst Size1
NEWCan Zoomno
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWFalloff End57.51m
NEWFalloff Start22m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.9
NEWHeadshot Multiplier (far)1.9
NEWHorizontal Recoilnone
NEWMax Range177.8m
NEWMove Speed while Shooting70%
NEWMove Speed while Zoomed100%
NEWPellet pattern0, 0
NEWPellet pattern0, 0.5
NEWPellet pattern0, -0.5
NEWPellet pattern0, 1
NEWPellet pattern0, -1
NEWPellets per Shot5
NEWRecoil Recovery Delay Factor0.1
NEWRecoil Recovery Speed5
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1.5
NEWReload Move Speed254m/s
NEWReload Time3.5s
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay4
NEWSpread0.5
NEWSpread per Shot0.5
NEWStanding Move Spread Penalty0–0.5
NEWStanding Shoot Spread Penalty0–0.1
NEWStanding Spread0.5
NEWStart Trainedyes
NEWTargetingself
NEWVertical Recoilnone
NERFInterrupted by+asleep+stunned
Sweetest Lie421BUFFBullet Damage2.4→3+25.0%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_flBulletDamage2.4 → 3file diff ↗BUFFPellets per Shot3→5+66.7%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_iBullets3 → 5file diff ↗BUFFSpread2.3→0.5-78.3%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_Spread2.3 → 0.5file diff ↗BUFFStanding Spread2.3→0.5-78.3%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_StandingSpread2.3 → 0.5file diff ↗NERFAmmo30→16-46.7%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_iClipSize30 → 16file diff ↗NERFFire Interval0.1s→0.25s+150.0%
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_flCycleTime0.1 → 0.25file diff ↗MECHCan Zoomno longer
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_bCanZoomtrue → falsefile diff ↗Technical (5)
NEWPellet pattern1.5, 0
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_vecScatterOffsets[3]— → [1.5, 0]file diff ↗NEWPellet pattern-1.5, 0
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_vecScatterOffsets[4]— → [-1.5, 0]file diff ↗MECHPellet pattern#2 1 → 0
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_vecScatterOffsets[0][0, 1] → [0, 0]file diff ↗MECHPellet pattern#1 0.5 → 0.75 · #2 -0.5 → 0
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_vecScatterOffsets[1][0.5, -0.5] → [0.75, 0]file diff ↗MECHPellet pattern#1 -0.5 → -0.75 · #2 -0.5 → 0
abilities.vdata › citadel_weapon_nano_set › m_mapWeaponInfos.primary.m_vecScatterOffsets[2][-0.5, -0.5] → [-0.75, 0]file diff ↗