Deadman Danny
BUFFAuto Cast Delay effect+can't be purged
BUFFOn target effect+can't be purged
| BUFF | Sprint Speed | 1.6m/s→2.5m/s+56.2% | |
| NERF | Headshot Damage Bonus × | 1→0.8-20.0% | |
| NERF | Max Health | 780→710-9.0% | |
| BUFF | Ground Dash Duration | 0.68s→0.62s-8.8% | |
| BUFF | Air Dash Duration | 0.47s→0.43s-8.5% |
Valve's post announced the hero but listed no changes; every line below is read from the game files.
citadel_damage_text_follow_healthbar_posDamage text follows the victim's healthbar position (only works on V2 healthbars)→Damage text follows the victim's healthbar positioncitadel_damage_text_follow_healthbar_scale — Damage text follows the victim's healthbar scaletruecitadel_hud_high_unspent_souls_threshold — Unspent souls at or above this amount set gHighUnspentSouls on the HUD (pulsing soul count, quickbuy bounce)7000| animation | +38 | −0 | ~1430 |
| data | +3 | −0 | ~159 |
| hero_model | +283 | −2 | ~438 |
| material | +67 | −2 | ~3 |
| model | +91 | −0 | ~89 |
| npc_model | +0 | −0 | ~252 |
| other | +39 | −0 | ~16 |
| particles | +370 | −0 | ~59 |
| sound | +2913 | −0 | ~355 |
| ui | +17 | −3 | ~29 |
Hero model folders touched: abrams, archer, artist, astro, baba, bebop, bookworm, chessmaster, chrono, deadpack, digger, doorman, doorman_v2, drifter, dynamo, familiar, fencer, frank, geist, gen_man, ghost, gigawatt_prisoner, grey_talon, haze, hornet_v3, inferno, ivy, kelvin_v2, lash, magician_v2, mcginnis, mirage_v2, nano, necro, nurse, pocket, priest, punkgoat, ratking, shiv, synth, tengu, unicorn, vampirebat, vindicta, viper, viscous, warden, werewolf, wraith, yamato_v2
Also 193 visual / audio / UI / technical data fields (see the build pages).