Builds / Build 6790

Build 6790

Tracked 2026-10-16 21:01 UTC · game build date Oct 16 2026 13:44:07 · part of Paint the Town · 2026-10-16 · tracker commit ↗ · file diffs: heroes.vdata ↗ abilities.vdata ↗ npc_units.vdata ↗ misc.vdata ↗
24
entities with gameplay changes
821
gameplay fields
82
text changes
3
console variables

Gameplay data

Deadman Danny
2
Close The Deal2
abilities.vdata › ability_deadpack_ultimate › m_AutoCastDelayModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_deadpack_ultimate › m_TargetModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Nurse Harrow
1
Base stats1
NERFBullet damage per boon0.5318→0.4254-20.0%
heroes.vdata › hero_nurse › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.53176 → 0.42541file diff ↗
Solomon
38
Kingside Knight
Technical (2)
abilities.vdata › ability_chessmaster_knightbuff › m_mapDependentAbilities.ability_chessmaster_knightbuff_trigger— → "{}"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff › m_mapDependentAbilities"{}" → —file diff ↗This update's notes: no line mentions this
Move King
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AirDrag.m_strValue— → 0.3file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AirSpeedMax.m_strValue— → 100file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "50m"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 0.15file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.FallSpeedMax.m_strValue— → 10file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_knightbuff_trigger › m_mapAbilityProperties.MinKingMoveDuration.m_strValue— → 1file diff ↗This update's notes: no line mentions this
All fields (64)
Move Piece38
abilities.vdata › ability_chessmaster_movechesspiece › m_bApplyMoveCooldown— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveBishopModifier.m_bDebug— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveBishopModifier.m_bTryToGroundDuring— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_mapAbilityProperties.Damage.m_strValue40 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_mapAbilityProperties.HitboxActiveDuration.m_strValue1 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveKingModifier.m_bImmuneDuringMovetrue → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveModifier.m_bDebugtrue → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveModifier.m_bTryToGroundDuringtrue → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_mapAbilityProperties.TossBackSpeed.m_strValue450 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_mapAbilityProperties.TossUpDuration.m_strValue0.4 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_mapAbilityProperties.TossUpSpeed.m_strValue300 → —file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveKingModifier— → "{}"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_chessmaster_movechesspiece › m_MoveKingModifier.m_nEnabledStateMask"MODIFIER_STATE_DO_NOT_DRAW_MODEL" → —file diff ↗This update's notes: no line mentions this
Violet
433111
Base stats433111
NEWKit: Ability 1Living Ink
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Signature_1— → "ability_artist_homingbrush"file diff ↗
NEWKit: Ability 2Flow State
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Signature_2— → "ability_artist_rollingprojectile"file diff ↗
NEWKit: Ability 3Still Life
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Signature_3— → "ability_artist_tether"file diff ↗
NEWKit: UltimateAbstract Landscape
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Signature_4— → "ability_artist_bamboogrove"file diff ↗
BUFFAir Dash Duration0.47s→0.43s-8.5%
heroes.vdata › hero_artist › m_mapStartingStats.EAirDashDuration0.47 → 0.43file diff ↗
BUFFGround Dash Duration0.68s→0.62s-8.8%
heroes.vdata › hero_artist › m_mapStartingStats.EGroundDashDuration0.68 → 0.62file diff ↗
BUFFSprint Speed1.6m/s→2.5m/s+56.2%
heroes.vdata › hero_artist › m_mapStartingStats.ESprintSpeed1.6 → 2.5file diff ↗
NERFHeadshot Damage Bonus ×1→0.8-20.0%
heroes.vdata › hero_artist › m_mapStartingStats.ECritDamageBonusScale1 → 0.8file diff ↗
NERFMax Health780→710-9.0%
heroes.vdata › hero_artist › m_mapStartingStats.EMaxHealth780 → 710file diff ↗
NERFMove Speed7.2m/s→6.9m/s-4.2%
heroes.vdata › hero_artist › m_mapStartingStats.EMaxMoveSpeed7.2 → 6.9file diff ↗
ONHero Development StatePre Release→Release
heroes.vdata › hero_artist › m_eHeroDevelopmentState"EHeroDevState_PreRelease" → "EHeroDevState_Release"file diff ↗
OFFIn Developmentno→yes
heroes.vdata › hero_artist › m_bInDevelopmentfalse → truefile diff ↗
MECHKit: WeaponIncendiary Remarks→Creative Solutions
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Weapon_Primary"citadel_weapon_inferno_set" → "citadel_weapon_artist_set"file diff ↗
Technical (1)
MECHAbility Resource TypeNone→Ink
heroes.vdata › hero_artist › m_eAbilityResourceType"EResourceType_None" → "EResourceType_Ink"file diff ↗
Abstract Landscape
NEWAdded to the game files · 56 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAttack Frequencyno limit
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AttackFrequency.m_strValue— → -1file diff ↗
NEWAura Linger Duration5s
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AuraLingerDuration.m_strValue— → 5file diff ↗
NEWChannel Duration0.6s
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 0.6file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown165s
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 165file diff ↗
NEWDamage100
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.Damage.m_strValue— → 100file diff ↗
NEWDestroy On Damage1
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.DestroyOnDamage.m_strValue— → 1file diff ↗
NEWDisplay Radius18m
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.GroveRadius.m_strValue— → "18m"file diff ↗
NEWDuration6s
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.AbilityDuration.m_strValue— → 6file diff ↗
NEWGround Aura Height20m
abilities.vdata › ability_artist_bamboogrove › m_mapAbilityProperties.GroundAuraHeight.m_strValue— → "20m"file diff ↗
All fields (44)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBamboo › Aura affects+enemy heroes+enemy minions+enemy troopers
NEWBamboo › Creates Vision Blockeryes
NEWBamboo › Deals Damageyes
NEWBamboo › Destroys After Damageyes
NEWBamboo › Immune Duration0.5s
NEWBamboo › Immune › AppliesArtist Bamboo Immune
NEWBamboo › Vision Blocker Is Invisibleyes
NEWBehaviour+channel can't be cancelled+channelled+doesn't interrupt a slide+passes through walls
NEWBoss Damage Scale100%
NEWBullet Radius1.52m
NEWBullet Radius Vs World0.254m
NEWBullet Velocity152.4m/s
NEWCenter Ally › Aura affects+allied heroes
NEWCenter Enemy › AppliesGlow Through Walls To Enemy
NEWCenter Enemy › Aura affects+enemy heroes
NEWCenter Enemy › Debuff TypeModifier Debuff No
NEWDamage (spirit scaling)1.4
NEWDebugno
NEWDependent Abilities › ability artist bamboogrove trigger{}
NEWDuration (spirit scaling)0.04
NEWForward Offset10.16m
NEWGround Aura Radius1.9m
NEWGround Aura Spacing3.8m
NEWMax Level1
NEWMovement Slow30%
NEWNoise Frequency0.005
NEWPenetration100
NEWSilence Duration2s
NEWSpirit Power25
NEWStart Trainedno
NEWT1: Cooldown-20s
NEWT2: Spirit Lifesteal25%
NEWT2: Spirit Power15
NEWT3: Destroy On Damage-1
NEWT3: Duration4s
NEWT3: Silence Duration1.25s
NEWTargetingself
NEWTargeting shapecircle
NEWTime Between Deployments0.0425
BUFFCan target+all enemies
NERFInterrupted by+stunned
Abstract Landscape · trigger
NEWAdded to the game files · 16 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_bamboogrove_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_bamboogrove_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_artist_bamboogrove_trigger › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
All fields (13)
NEWAbility To TriggerAbstract Landscape
NEWAbility TypeInnate
NEWActivationinstant cast
NEWBehaviour+non combat+no target+trigger
NEWBullet Velocity25.4m/s
NEWDeploy › Ground Checkno
NEWDeploy › Requires Up Normalno
NEWMax Level1
NEWMin Cancel Time0.5s
NEWStart Trainedyes
NEWTargetingself
NEWTargeting Cone Angle30
NEWTargeting Cone Half Width0.254m
Living Ink
NEWAdded to the game files · 53 fields
NEWAbility Post Cast Duration0.1s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.1file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWBullet Damage Multiplier120%
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.BulletDamageMultiplier.m_strValue— → 120file diff ↗
NEWCast Delay0.1s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delay7s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → 7file diff ↗
NEWCharges2
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityCharges.m_strValue— → 2file diff ↗
NEWCooldown22s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 22file diff ↗
NEWCooldown Reduction per Hit1.5s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.CooldownReductionPerHit.m_strValue— → 1.5file diff ↗
NEWDamage35
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.Damage.m_strValue— → 35file diff ↗
NEWDrawing Duration20s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.DrawDuration.m_strValue— → 20file diff ↗
NEWDuration10s
abilities.vdata › ability_artist_homingbrush › m_mapAbilityProperties.AbilityDuration.m_strValue— → 10file diff ↗
All fields (41)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWDamage (spirit scaling)0.7
NEWDamping Strength0.3
NEWDebugno
NEWDependent Abilities › Living Ink › Flags+assignasaltfire+linkimbues+linkupgrades
NEWFire Rate Slow20%
NEWHoming Range2.54m
NEWHoming Strength100
NEWMax Drawing Size25m
NEWMax Drawing Size (spirit scaling)0.12
NEWMax Level1
NEWMax Shots3
NEWProjectile › Behaviour+pbf detonateonhittarget+pbf detonateonhitworld
NEWProjectile › Speed35.05m/s
NEWProjectile › Tracking Damping Coefficient0.05
NEWProjectile › Tracking End Time3s
NEWProjectile › Tracking Start Time0.1s
NEWProjectile › Trigger Radius0.762m
NEWRadius2.5m
NEWRandom Left Velocity7.62m/s
NEWRandom Up Velocity0.762m/s
NEWSpring Strength120
NEWStack › Applies+artist flowstate+artist prevent bullet creation
NEWStart Trainedno
NEWT1: Cooldown-4s
NEWT1: Max Drawing Size15m
NEWT2: Bonus Fire Rate Per Stack10
NEWT2: Max Stacks5
NEWT2: Stack Duration10s
NEWT3: Bullet Damage Multiplier30%
NEWT3: Cooldown Reduction per Hit1s
NEWT3: Damage (spirit scaling)0.4
NEWTargeting—
NEWTargeting shapecircle
BUFFBehaviour+doesn't interrupt a slide
BUFFCan target+all enemies
NERFInterrupted by+stunned
Living Ink
NEWAdded to the game files · 109 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Range30m
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "30m"file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delay1s
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → 1file diff ↗
NEWCharges1
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.AbilityCharges.m_strValue— → 1file diff ↗
NEWDuration8s
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.AbilityDuration.m_strValue— → 8file diff ↗
NEWPartial Charge Cost1
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.PartialChargeCost.m_strValue— → 1file diff ↗
NEWRadius1.2m
abilities.vdata › ability_artist_pullbrush › m_mapAbilityProperties.Radius.m_strValue— → "1.2m"file diff ↗
All fields (101)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWAbility Upgrades—
NEWActivationhold toggle
NEWAdditional Trace Distance2.03m
NEWAllow Explosion To Collect Soulsno
NEWAmmo per Shot1
NEWApply Spread To First Pelletno
NEWBullet Gravity1
NEWBullet Gravity Scale Over Distance—
NEWBullet Reflect Amount1
NEWBullet Velocity25.4m/s
NEWBullets To Fully Claim Orb1
NEWBurst Size1
NEWCan Critnow
NEWCan Zoomnow
NEWCharges Upno
NEWCrit Always Filter—
NEWCrit FilterAll
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage TypeDamagetype Bullet
NEWDeploy › Check Player Fitno
NEWDeploy › Ground Checkno
NEWDeploy › Place Flatno
NEWDeploy › Place Normal To Surfaceyes
NEWDeploy › Point Traceno
NEWDeploy › Requires Up Normalno
NEWDont Pass Through Portalsno
NEWDrag Damp40
NEWDrag Spring Strength400
NEWDrawing Linger Time0.2s
NEWExplosion Damage Scale At Max Radius0.3
NEWFalloff End22.86m
NEWFire Interval0.15s
NEWFirst Shot Perfect Accuracyno
NEWHeadshot Multiplier1
NEWHeadshot Multiplier (far)1
NEWHeadshot Multiplier vs NPCs0.2
NEWHit Once Across All Bulletsno
NEWHorizontal Recoil1
NEWIron Sights Time0.1s
NEWIs Semi Autono
NEWMax Range208.08m
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWPellet Scatter Factor1
NEWPellet Spread0.5
NEWPellet pattern—
NEWPellets per Shot1
NEWProc Build-updefault
NEWProjectile › Allow Motion During No Collision Durationno
NEWProjectile › Auto Projectile Modifier{}
NEWProjectile › Behaviour—
NEWProjectile › Capsule Physics Center10, 0, 0
NEWProjectile › Capsule Physics Center20, 0, 0
NEWProjectile › Capsule Physics Radius0.0381m
NEWProjectile › Capsule Trigger Center10, 0, 0
NEWProjectile › Capsule Trigger Center20, 0, 0
NEWProjectile › Capsule Trigger Radius0.0381m
NEWProjectile › Gravity Scale1
NEWProjectile › Physics Radius0.0381m
NEWProjectile › Projectile ShapeSphere
NEWProjectile › Speed88.9m/s
NEWProjectile › Trigger Radius0.0381m
NEWProjectile › Up Speed2.54m/s
NEWRecoil Recovery Delay Factor1
NEWRecoil Recovery Speed1
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed254m/s
NEWReload Move Speed1%
NEWReload Single Bulletsno
NEWReload Single Bullets Allow Cancelno
NEWReload Use Active Weapon Info Durationno
NEWScatter Yaw Scale1
NEWSemi Auto Fire On Releaseno
NEWShoot Spread Penalty Decay1
NEWShoot Spread Penalty Decay Delaydefault
NEWShoot Spread Penalty Per Shot Normalization0–100
NEWShoot Spread Penalty Per Shot Normalization1
NEWShoot Spread Penalty Per Shot Normalizationno
NEWSpacing Between Blockers45
NEWSpins Upno
NEWSplit Shot Anglesno limit
NEWSplit Shots Maxno limit
NEWSpread0.2
NEWSpread Penalty Decay3
NEWSpun-up Fire Intervaldefault
NEWStanding Spread1.5
NEWStart Trainedyes
NEWTargetingdeployed object
NEWTargeting shapecircle
NEWTrace Surface Offset2.03m
NEWUse Bullet Gravity Scale Curveno
NEWUse Weapon Ability Nameno
NEWUses Spread Patternnow
NEWVertical Recoil1
BUFFBehaviour+castable on ziplines+doesn't interrupt a slide
BUFFCan target+all enemies
NERFInterrupted by+asleep+stunned
Flow State
NEWAdded to the game files · 71 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAura Linger Duration1s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.AuraLingerDuration.m_strValue— → 1file diff ↗
NEWCast Delay0.2s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.2file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown23s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 23file diff ↗
NEWDash Air Speed15m/s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.DashAirSpeed.m_strValue— → "15m"file diff ↗
NEWDash Speed20m/s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.DashSpeed.m_strValue— → "20m"file diff ↗
NEWExplosion Cone90
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.ExplosionCone.m_strValue— → 90file diff ↗
NEWExplosion Radius15m
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.ExplosionRadius.m_strValue— → "15m"file diff ↗
NEWFading Movement Slow60%
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.FadingSlowPercent.m_strValue— → 60file diff ↗
NEWGround Aura Duration6s
abilities.vdata › ability_artist_rollingprojectile › m_mapAbilityProperties.GroundAuraDuration.m_strValue— → 6file diff ↗
All fields (59)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWAcceleration Speed300
NEWActivationinstant cast
NEWAttach Forward Distance10.16m
NEWAttach Projectile While Chargingno
NEWBonus Projectile Left Offset-1.27m
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWClimb Height0.8128m
NEWDash effectModifier Attribute Permanent
NEWDependent Abilities › ability artist rollingprojectile trigger{}
NEWDistance Above Ground0.2032m
NEWFloat Down Rate17
NEWGround Aura Height2m
NEWGround Aura Radius2m
NEWGround Aura Spacing2m
NEWGround Aura › Acceleration600
NEWGround Aura › Allow Slide Dash Jumpno
NEWGround Aura › Aura affects+all allies
NEWGround Aura › Do Catchup Speednow
NEWMax Damage100
NEWMax Damage (spirit scaling)1.8
NEWMax Level1
NEWMin Time For Barrier · Subclass Scale Function{}
NEWMinimum Damage50
NEWMinimum Damage (spirit scaling)0.9
NEWMove Speed · Subclass Scale Function{}
NEWProjectile › BehaviourPBF_DetonateOnLifetimeExpire
NEWProjectile › Gravity Scale1.3
NEWProjectile › Physics Radius0.0381m
NEWProjectile › Speed24.77m/s
NEWProjectile › Trigger Radius1.65m
NEWProjectile › Up Speed2.54m/s
NEWShould Damage On Passthroughnow
NEWShould Dashno
NEWSide Move Speed Reduction-65
NEWSin Rate6
NEWSin Scale2
NEWSlide Distance100%
NEWSlide Dot Threshold0.5
NEWSlide Turn Scale25
NEWSlow Duration2s
NEWStart Trainedno
NEWStep Down Height0.4064m
NEWT1: Stamina Recovery150%
NEWT2: Cooldown-6s
NEWT2: Explosion Radius8m
NEWT2: Ground Aura Duration4s
NEWT3: Damage20%
NEWT3: Damage Amp Build Duration4s
NEWT3: Damage Amp Duration6s
NEWTick Rate0.1
NEWTime for Max Damage2s
NEWTrace Radius0.3048m
NEWTurn Multiplier1
BUFFBehaviour+doesn't interrupt a slide
BUFFCan target+all enemies
NERFInterrupted by+stunned
Flow State · trigger
NEWAdded to the game files · 12 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_rollingprojectile_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_rollingprojectile_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_artist_rollingprojectile_trigger › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
All fields (9)
NEWAbility To TriggerFlow State
NEWAbility TypeInnate
NEWActivationinstant cast
NEWBehaviour+non combat+no target+trigger
NEWBullet Velocity254m/s
NEWMax Level1
NEWMin Cancel Time0.1s
NEWStart Trainedyes
NEWTargetingself
Still Life
NEWAdded to the game files · 122 fields
NEWAbility Post Cast Duration0.35s
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.35file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAttack Angle40°
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.TargetingConeAngle.m_strValue— → 40file diff ↗
NEWBuildup Per Ability15%
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.BuildUpPerAbility.m_strValue— → 15file diff ↗
NEWBuildup Per Shot15%
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.BuildUpPerShot.m_strValue— → 15file diff ↗
NEWBuildup per Second33%
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.BuildUpPerSecond.m_strValue— → 33file diff ↗
NEWCast Range25m
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "25m"file diff ↗
NEWChannel Duration2.6s
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 2.6file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown35s
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 35file diff ↗
NEWDamage60
abilities.vdata › ability_artist_tether › m_mapAbilityProperties.Damage.m_strValue— → 60file diff ↗
All fields (110)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWAllow Explosion To Collect Soulsno
NEWApply Spread To First Pelletno
NEWBoss Damage Scale100%
NEWBuild-up effect—
NEWBuild-up › Create Pickupyes
NEWBuild-up › Debuff TypeModifier Debuff Enemy Team Only
NEWBuild-up › Duration Reducibleno
NEWBuild-up › Is Buildupno
NEWBuild-up › Pull On Fullno
NEWBuild-up › Reduced by CC diminishing returnsno
NEWBuild-up › Stun On Fullyes
NEWBuild-up › Trigger On Fullnow
NEWBuildup Grace Period0.3
NEWBuildup Requires LOSyes
NEWBuildup Requires Lookyes
NEWBuildup Requires Rangeno
NEWBullet Gravity Scale Over Distance—
NEWBullet Radius0.635m
NEWBullet Radius Vs World0.0254m
NEWBullet Velocity101.6m/s
NEWCan Critnow
NEWCan Zoomnow
NEWCharge Wait For Input Releaseno
NEWCharges Upno
NEWCrit Always Filter—
NEWCrit FilterAll
NEWDamage (spirit scaling)1.4
NEWDamage Per Second30
NEWDamage Per Second (spirit scaling)0.7
NEWDamage · Subclass Scale Function{}
NEWDependent Abilities{}
NEWEffectiveness Per Hit0.35
NEWExplosion Damage Scale At Max Radius0.3
NEWFirst Shot Perfect Accuracyno
NEWHeadshot Multiplier1
NEWHeadshot Multiplier (far)1
NEWHeadshot Multiplier vs NPCs0.2
NEWHorizontal Recoil1
NEWIncoming Damage % Reduction Per Pickup2.5%
NEWIs Semi Autono
NEWMash Protection Time0.4s
NEWMax Level1
NEWMinimum Cancel Delay0.35s
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWOutgoing Damage % Per Pickup2.5%
NEWPellet Scatter Factor1
NEWPellet Spread0.5
NEWPellet pattern—
NEWProc Build-updefault
NEWProjectile › Allow Motion During No Collision Durationno
NEWProjectile › Auto Projectile Modifier{}
NEWProjectile › Behaviour—
NEWProjectile › Capsule Physics Center10, 0, 0
NEWProjectile › Capsule Physics Center20, 0, 0
NEWProjectile › Capsule Physics Radius0.0381m
NEWProjectile › Capsule Trigger Center10, 0, 0
NEWProjectile › Capsule Trigger Center20, 0, 0
NEWProjectile › Capsule Trigger Radius0.0381m
NEWProjectile › Speed88.9m/s
NEWProjectile › Tracking Damping Coefficient0.1
NEWProjectile › Trigger Radius0.381m
NEWProjectile › Up Speed15.24m/s
NEWPull Distance800
NEWRecoil Recovery Delay Factor1
NEWRecoil Recovery Speed1
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed1%
NEWScatter Yaw Scale1
NEWSelf › Applies—
NEWSemi Auto Fire On Releaseno
NEWShoot Spread Penalty Decay1
NEWShoot Spread Penalty Decay Delaydefault
NEWShoot Spread Penalty Per Shot Normalization0–100
NEWShoot Spread Penalty Per Shot Normalization1
NEWShoot Spread Penalty Per Shot Normalizationno
NEWShould Drop Pickup Onprocnow
NEWShould Use Projectilesno
NEWSpins Upno
NEWSpirit per Sketch1
NEWSpread0.2
NEWSpread Penalty Decay3
NEWSpun-up Fire Intervaldefault
NEWStart Trainedno
NEWStun Duration1s
NEWT1: Buff Duration4s
NEWT1: Health Regen15
NEWT1: Health Regen (spirit scaling)0.25
NEWT2: Damage-35%
NEWT3: Cooldown-11s
NEWT3: Move Speed20%
NEWT3: Stun Duration0.35s
NEWTargetingunit
NEWTargeting Cone Angle20
NEWTargeting Cone Half Width0.254m
NEWTargeting shapecone
NEWTether Break Range35m
NEWTime Between Hits0.15s
NEWTracking Success Linger Time0.6s
NEWUse Bullet Gravity Scale Curveno
NEWUse Weapon Ability Nameno
NEWUses Spread Patternnow
NEWVertical Recoil1
BUFFBehaviour+channelled+doesn't interrupt a slide+passes through walls
BUFFCan target+enemy heroes
NERFInterrupted by+stunned
Melee
NEWAdded to the game files · 39 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_melee_artist › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speed1.3m/s
abilities.vdata › ability_melee_artist › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → "1.3m"file diff ↗
NEWMelee Half Angle30
abilities.vdata › ability_melee_artist › m_mapAbilityProperties.MeleeHalfAngle.m_strValue— → 30file diff ↗
NEWMelee Range5m
abilities.vdata › ability_melee_artist › m_mapAbilityProperties.MeleeAttackLength.m_strValue— → "5m"file diff ↗
All fields (35)
NEWAbility TypeMelee
NEWActivationinstant cast
NEWAir Melee Up Scale20, -45, 1, 0.1
NEWAir heavy melee › Attack State Time0.3s
NEWAir heavy melee › Cooldown On Hit1s
NEWAir heavy melee › Cooldown On Miss1.3s
NEWAir heavy melee › Is Heavy Attacknow
NEWAir heavy melee › Movement Acc200000
NEWAir heavy melee › Triggerheavy
NEWBack Dash Dodge Distance1.27m
NEWBehaviour+castable while hidden+hidden+not silencable+no target+silent cast failure feedback
NEWBullet Velocity254m/s
NEWCollision Distance1.27m
NEWHeavy Melee Max Turn Rate700
NEWHeavy melee › Cooldown On Hit1s
NEWHeavy melee › Cooldown On Miss1.3s
NEWHeavy melee › Is Heavy Attacknow
NEWHeavy melee › Movement Acc200000
NEWHeavy melee › Triggerheavy
NEWMax Level1
NEWMelee Damage FlagsDflag Trigger Flinch
NEWParry Stun Time1.1s
NEWParry Window0.28
NEWSide Dash Dodge Distance1.14m
NEWSlide melee › Cooldown On Hit1s
NEWSlide melee › Cooldown On Miss1s
NEWSlide melee › Is Heavy Attacknow
NEWSlide melee › Knock Up Strength200
NEWSlide melee › Movement Acc3000
NEWSlide melee › Triggerheavy
NEWStart Trainedyes
NEWTargetingself
BUFFCan target+all enemies+enemy trophies
BUFFTargeting rules+hits small deployables+pierces invulnerability
NERFInterrupted by+asleep+stunned
Creative Solutions
NEWAdded to the game files · 72 fields
NEWAbility Post Cast Duration0.1s
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 0.1file diff ↗
NEWAbility Unit Target Limit1
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Delay0.15s
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.15file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown2s
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 2file diff ↗
NEWDamage40
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.Damage.m_strValue— → 40file diff ↗
NEWProjectile Lifetime1s
abilities.vdata › citadel_weapon_artist_projectile › m_mapAbilityProperties.ProjectileLifetime.m_strValue— → 1file diff ↗
All fields (64)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWActivationon button is down
NEWAiming Move Spread Penalty0–0.15
NEWAiming Shoot Spread Penalty0–0.2
NEWAmmo15
NEWAmmo per Shot5
NEWArtist Empowered Weapon Bullet Info #1 › Bullet Origin Offsets0-85, -40, 0
NEWArtist Empowered Weapon Bullet Info #1 › Bullet Origin Offsets185, 40, 0
NEWBase Bullet Count4
NEWBehaviour+disarmable+dont interrupt sprint+not silencable+no target+projectile+silent cast failure feedback
NEWBoss Damage Scale100%
NEWBullet Creation Delay0.1s
NEWBullet Damage40
NEWBullet Lifetime2s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Should Use Verletyes
NEWBullet Velocity101.6m/s
NEWBurst Size1
NEWCan Zoomno
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWEmpowered Bullet Count8
NEWFalloff End57.51m
NEWFalloff Start19.99m
NEWFire Interval1.5s
NEWHeadshot Multiplier1.65
NEWHeadshot Multiplier (far)1.65
NEWHit Once Across All Bulletsno
NEWHorizontal Recoilnone
NEWMax Range177.8m
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed100%
NEWPellets per Shot1
NEWProjectile Drag1
NEWProjectile › BehaviourPBF_DetonateOnHitWorld
NEWProjectile › Speed88.9m/s
NEWProjectile › Trigger Radius1.52m
NEWRecoil Recovery Delay Factor0.05
NEWRecoil Recovery Speed5
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed5
NEWReload Move Speed254m/s
NEWReload Time2.5s
NEWRolls10, 170
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay2
NEWSpread2.5
NEWSpread Decay2.5
NEWSpread per Shot1
NEWStanding Move Spread Penalty0–0.5
NEWStanding Shoot Spread Penalty0–0.2
NEWStanding Spread1.5
NEWStart Trainedyes
NEWTargetingself
NEWTargeting rules—
NEWUses Spread Patternno
NEWVertical Recoilnone
BUFFCan target+all enemies+soul orbs
NERFInterrupted by+asleep+stunned
Creative Solutions
NEWAdded to the game files · 58 fields
NEWAbility Unit Target Limit1
abilities.vdata › citadel_weapon_artist_set › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › citadel_weapon_artist_set › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › citadel_weapon_artist_set › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
All fields (55)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWActivationon button is down
NEWAiming Move Spread Penalty0–0.15
NEWAiming Shoot Spread Penalty0–0.2
NEWAmmo15
NEWArtist Empowered Weapon Bullet Info #1 › Bullet Origin Offsets0-85, -40, 0
NEWArtist Empowered Weapon Bullet Info #1 › Bullet Origin Offsets185, 40, 0
NEWBase Bullet Count4
NEWBehaviour+disarmable+dont interrupt sprint+is primary weapon+not silencable+no target+silent cast failure feedback+weapon toggle
NEWBoss Damage Scale100%
NEWBullet Creation Delay0.1s
NEWBullet Damage30
NEWBullet Lifetime2s
NEWBullet Radius0.254m
NEWBullet Reflect Amount1
NEWBullet Should Use Verletyes
NEWBullet Velocity495.3m/s
NEWBurst Size1
NEWCan Zoomno
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWEmpowered Bullet Count8
NEWFalloff End64.01m
NEWFalloff Start19.99m
NEWFire Interval0.65s
NEWHeadshot Multiplier1.65
NEWHeadshot Multiplier (far)1.65
NEWHit Once Across All Bulletsyes
NEWHorizontal Recoil±0.2
NEWMax Range177.8m
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed100%
NEWPellets per Shot1
NEWRecoil Recovery Delay Factor0.05
NEWRecoil Recovery Speed5
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed5
NEWReload Move Speed254m/s
NEWReload Time2.7s
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay2
NEWSpread Decay2.5
NEWSpread per Shot1
NEWStanding Move Spread Penalty0–0.5
NEWStanding Shoot Spread Penalty0–0.2
NEWStanding Spread1.5
NEWStart Trainedyes
NEWTargetingself
NEWUse Custom Crosshair Settingsno
NEWVertical Recoil-0.05–0.3
NERFInterrupted by+asleep+stunned
Restorative Shot
1
abilities.vdata › upgrade_medic_bullets › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_ALL_ENEMY" → "CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_HERO_FRIENDLY"file diff ↗This update's notes: no line mentions this
Living Ink
NEWAdded to the game files · 2 fields
All fields (2)
NEWBlocker Is Visibleno
NEWMelee Hits1
Tough Crate (Hideout)
All fields (19)
Assassin Sketch
NEWAdded to the game files · 15 fields
All fields (15)
NEWArtist Modifer › AppliesArtist Permanent Buff
NEWArtist Modifer › Movement Speed Max0.2m/s
NEWCollection MethodVacuumTrigger
NEWF Initial Spawn XY Speed85, 125
NEWF Initial Spawn Z Speed30, 110
NEWFall Gravity1
NEWHover Offset1.65m
NEWInitial Vacuum Side Speed200, 200
NEWInitial Vacuum Up Speed100, 100
NEWIs Permanent Pickupnow
NEWPhysically Drop To The Ground On Spawnyes
NEWPickup Expiration Duration › Base20s
NEWPickup Radius › Base5.08m
NEWPicup Is Vacuumyes
NEWSame Team Onlyyes
Sketch template
NEWAdded to the game files · 13 fields
All fields (13)
NEWCollection MethodVacuumTrigger
NEWF Initial Spawn XY Speed85, 125
NEWF Initial Spawn Z Speed30, 110
NEWFall Gravity1
NEWHover Offset1.65m
NEWInitial Vacuum Side Speed200, 200
NEWInitial Vacuum Up Speed100, 100
NEWIs Permanent Pickupnow
NEWPhysically Drop To The Ground On Spawnyes
NEWPickup Expiration Duration › Base20s
NEWPickup Radius › Base5.08m
NEWPicup Is Vacuumyes
NEWSame Team Onlyyes
Brawler Sketch
NEWAdded to the game files · 15 fields
All fields (15)
NEWArtist Modifer › AppliesArtist Permanent Buff
NEWArtist Modifer › Health Max20
NEWCollection MethodVacuumTrigger
NEWF Initial Spawn XY Speed85, 125
NEWF Initial Spawn Z Speed30, 110
NEWFall Gravity1
NEWHover Offset1.65m
NEWInitial Vacuum Side Speed200, 200
NEWInitial Vacuum Up Speed100, 100
NEWIs Permanent Pickupnow
NEWPhysically Drop To The Ground On Spawnyes
NEWPickup Expiration Duration › Base20s
NEWPickup Radius › Base5.08m
NEWPicup Is Vacuumyes
NEWSame Team Onlyyes
Marksman Sketch
NEWAdded to the game files · 15 fields
All fields (15)
NEWArtist Modifer › AppliesArtist Permanent Buff
NEWArtist Modifer › Weapon Damage Increase4
NEWCollection MethodVacuumTrigger
NEWF Initial Spawn XY Speed85, 125
NEWF Initial Spawn Z Speed30, 110
NEWFall Gravity1
NEWHover Offset1.65m
NEWInitial Vacuum Side Speed200, 200
NEWInitial Vacuum Up Speed100, 100
NEWIs Permanent Pickupnow
NEWPhysically Drop To The Ground On Spawnyes
NEWPickup Expiration Duration › Base20s
NEWPickup Radius › Base5.08m
NEWPicup Is Vacuumyes
NEWSame Team Onlyyes
Mystic Sketch
NEWAdded to the game files · 15 fields
All fields (15)
NEWArtist Modifer › AppliesArtist Permanent Buff
NEWArtist Modifer › Spirit Power3
NEWCollection MethodVacuumTrigger
NEWF Initial Spawn XY Speed85, 125
NEWF Initial Spawn Z Speed30, 110
NEWFall Gravity1
NEWHover Offset1.65m
NEWInitial Vacuum Side Speed200, 200
NEWInitial Vacuum Up Speed100, 100
NEWIs Permanent Pickupnow
NEWPhysically Drop To The Ground On Spawnyes
NEWPickup Expiration Duration › Base20s
NEWPickup Radius › Base5.08m
NEWPicup Is Vacuumyes
NEWSame Team Onlyyes

Cosmetic fields changed: audio 18, meta 4, ui 16, visual 43.

Text changes82
  • Abstract LandscapeNEW Abstract Landscape
  • Artist bamboogrove/center/buffNEW Abstract Landscape
  • Artist bamboogrove/groundaura/silenceNEW Abstract Landscape
  • Artist bamboogrove/groveally/buffNEW Abstract Landscape
  • Abstract Landscape · descriptionNEW Create a circular display of ink that blocks vision and grants allies spirit. · · Enemies inside are revealed, and leaving causes them to take spirit damage and suffer from silence and slow, destroying the ink in the process.
  • Abstract Landscape · T2 descriptionNEW On Buff: +[Ability Lifesteal Percent Hero]% Spirit Lifesteal · +[Spirit Power] Spirit Power
  • Abstract Landscape · T3 descriptionNEW +[Silence Duration]s Silence Duration · +[Ability Duration]s Ability Duration · Ink is no longer destroyed
  • Living InkNEW Living Ink
  • Artist homingbrush/activeNEW Living Ink
  • Artist homingbrush/stackNEW Living Ink
  • Artist homingbrush/stackingbuffNEW Living Ink
  • Living Ink · desc activeNEW Empower ( [ABILITY1] ): Your next 3 bullets come to life, allowing you to steer them as they travel. The bullets deal increased bullet damage and splash spirit damage in a small area. · · Each successful hit against a hero reduces all ability cooldowns, and half for all item cooldowns.
  • Living Ink · desc active altNEW Draw ( [ADS] ): Paint a solid stroke of ink instead that blocks projectiles and characters from passing through. · · The stroke can be destroyed with a heavy melee, but deals spirit damage to the attacker.
  • Living Ink · desc passiveNEW Passive: Casting any other ability refreshes the cooldown of Flow State.
  • Living Ink · T1 descriptionNEW [Ability Cooldown]s Cooldown · [Max Draw Distance]m Max Draw Distance
  • Living Ink · T2 descriptionNEW On Empower: Gain +[Bonus Fire Rate Per Stack]% Fire Rate for [Stack Duration]s, stacking [Max Stacks] times
  • Living Ink · T3 descriptionNEW +[Cooldown Reduction Per Hit]s Cooldown Reduction Per Hit · Improve scaling
  • Living InkNEW Living Ink
  • Flow StateNEW Flow State
  • Artist rollingprojectile/debuffNEW Flow State
  • Flow State · descriptionNEW Drag a brush that continues to travel forward, leaving a trail that grants bonus slide distance for allies and a fading slow and spirit damage to enemies it passes through, increased the further it travels. · · Re-activate the ability to flick the brush forward, ending the ability early but dealing spirit damage in a larger area.
  • Flow State · T1 descriptionNEW On Slide: +[Stamina Cooldown Reduction]% Stamina Regeneration
  • Flow State · T2 descriptionNEW [Ability Cooldown]s Cooldown · +[Explosion Radius]m Flick Range · +[Ground Aura Duration]s Trail Duration
  • Flow State · T3 descriptionNEW On Slide: Gain Damage Amp over time, up to [Outgoing Damage Percent]% for [Damage Amp Duration]s
  • Still LifeNEW Still Life
  • Artist tether/buildupNEW Still Drawing
  • Artist tether/buildup/buffNEW Still Life
  • Artist tether/buildup/stunNEW Still Life
  • Artist tether/selfNEW Still Life
  • Artist tether/stunNEW Still Life
  • Still Life · descriptionNEW Choose a hero to be your subject, dealing spirit dps as long as you are looking at them. · · If the sketch is completed they take additional spirit damage, suffer from stun, and drop a sketch that can be picked up. · · For each collected sketch, you permanently gain stats based on the hero.
  • Still Life · T1 descriptionNEW On Cast: Gain [Health Regen] Health Regen for [Buff Duration]s, refreshed on pickup
  • Still Life · T2 descriptionNEW While Drawing: Subjects deal [Outgoing Damage Percent]% Damage
  • Still Life · T3 descriptionNEW +[Bonus Move Speed Percent]% Move Speed · [Ability Cooldown]s Cooldown · +[Stun Duration]s Stun Duration
  • Chessmaster knightbuff/rookbuffNEW Kingside Knight
  • Kingside Knight · descriptionPromote an ally to be a knight, granting bonus stamina and combat barrier for a duration. · · If self-cast you develop yourself as king instead, granting double the combat barrier but no stamina. · · Move ( [ADS] ): Moves the piece, making it invulnerable during the duration before landing.→Promote an ally to be a knight, granting bonus stamina and combat barrier for a duration. · · If self-cast you develop yourself as king instead, granting double the combat barrier but no stamina. · · Move ( [ADS] ): Moves the piece, making it invulnerable during the duration before landing. If self-cast, re-activate the ability to move instead.
  • Move KingNEW Move King
  • MeleeNEW Melee
  • artist drawing assassinNEW Assassin Sketch
  • artist drawing brawlerNEW Brawler Sketch
  • artist drawing marksmanNEW Marksman Sketch
  • artist drawing mysticNEW Mystic Sketch
  • Stat unitNEW s
  • Stat nameNEW Attack Frequency
  • Stat nameNEW Buildup Per Ability
  • Stat unitNEW %
  • Stat nameNEW Buildup Per Ability
  • Stat unitNEW %
  • Stat nameNEW Bullet Damage
  • graph permanentbuff artistassassinNEW Assassin Sketches
  • graph permanentbuff artistbrawlerNEW Brawler Sketches
  • graph permanentbuff artistmarksmanNEW Marksman Sketches
  • graph permanentbuff artistmysticNEW Artist Sketches
  • Hideout · heavycrateNEW Hold [Ability Melee] to break with heavy melee
  • HUD · healingmodeNEW Healing Needles
  • HUD · quickbuy itemslotslockedNEW Slots Locked
  • Creative SolutionsNEW Creative Solutions
  • Stat nameNEW Sketches Collected:
  • Stat nameNEW Drawing Duration
  • Stat unitNEW s
  • Stat nameNEW Drawing Duration
  • Stat nameNEW Ground Aura Duration
  • Stat unitNEW s
  • Stat nameNEW Ground Aura Duration
  • Stat nameNEW Display Radius
  • Stat unitNEW m
  • Stat nameNEW Display Radius
  • Violet · loreNEW Violet immigrated to The Cursed Apple when she was 12, and while there was a certain amount of culture shock to adapting to New York, she quickly fell in love with the vibrance of the city. Dedicating herself to the pursuit of the arts, Violet's passion lead her to successes far beyond most of her peers. · · First, a full ride to art school. · · Then in her junior year, inclusion in MOMA'S prestig
  • Stat unitNEW %
  • Stat nameNEW Damage Reduction per Drawing
  • Stat nameNEW Max Drawing Size
  • Stat unitNEW m
  • Stat nameNEW Max Drawing Size
  • Stat unitNEW %
  • Stat nameNEW Damage Bonus per Drawing
  • sandbox tutorial controls purchasemodsPurchase Escalating Exposure→Purchase upgrade escalating exposure
  • Stat nameNEW Spirit per Sketch
  • Stat nameNEW Spirit per Sketch
  • steam citadel hideout paintingNEW Painting In The Hideout
  • Stat unitNEW s
  • Stat nameNEW Time to Draw
  • Burst Fire · descriptionBriefly gain Fire Rate and Move Speed when one of your bullets hits an enemy hero.→Briefly gain Fire Rate and Move Speed when one of your bullets hits a hero.
Console variables3
  • desccitadel_damage_text_follow_healthbar_posDamage text follows the victim's healthbar position (only works on V2 healthbars)→Damage text follows the victim's healthbar position
  • addcitadel_damage_text_follow_healthbar_scale — Damage text follows the victim's healthbar scaletrue
  • addcitadel_hud_high_unspent_souls_threshold — Unspent souls at or above this amount set gHighUnspentSouls on the HUD (pulsing soul count, quickbuy bounce)7000
Cosmetics2
Game files6372
  • animation+36 / −0 / ~1182
  • data+3 / −0 / ~159
  • hero_model+277 / −2 / ~409
  • material+67 / −2 / ~3
  • model+91 / −0 / ~88
  • npc_model+0 / −0 / ~252
  • other+39 / −0 / ~16
  • particles+370 / −0 / ~59
  • sound+2913 / −0 / ~355
  • ui+17 / −3 / ~29

Hero model folders: abrams (modified), archer (modified), artist (added/modified), astro (modified), baba (modified), bebop (modified), bookworm (modified), chessmaster (added/modified), chrono (modified), deadpack (added/modified), digger (modified), doorman (modified), doorman_v2 (modified), drifter (modified), dynamo (modified), familiar (modified), fencer (modified), frank (modified), geist (modified), gen_man (modified), ghost (modified), gigawatt_prisoner (modified), grey_talon (modified), haze (modified), hornet_v3 (modified), inferno (modified), ivy (modified), kelvin_v2 (modified), lash (modified), magician_v2 (modified), mcginnis (modified), mirage_v2 (modified), nano (modified), necro (modified), nurse (added/modified/removed), pocket (modified), priest (modified), punkgoat (modified), ratking (modified), shiv (modified), synth (modified), tengu (modified), unicorn (modified), vampirebat (modified), vindicta (modified), viper (modified), viscous (modified), warden (modified), werewolf (modified), wraith (modified), yamato_v2 (modified)

← 67856793 →