Heroes / Grey Talon
Grey Talon

Grey Talon

First seen 2024-06-06
Patches
some changes not in patch notes
780
Health
38
+HP / boon
1.5
HP Regen
6.3m/s
Move Speed
1.6m/s
Sprint
4
Stamina
0.222/s
Stamina Regen
0.62s
Ground Dash
0.43s
Air Dash
50
Light Melee
116
Heavy Melee
1.58
+Melee / boon
1.6
+Spirit / boon
Weapon
The Mourning Comes
39.2DPS
88.8Max DPS
23.51Bullet dmg
1.67Bullets/s
17Ammo
2.35sReload
0.85+Bullet DMG / boon
53.26Max Bullet DMG
10.2sFull Clip
2.35sFull Reload
1.65Headshot ×
0.6sFire Interval
495m/sBullet Speed
5Bullet Radius
0Spread
0.8Bullet Gravity
2sBullet Lifetime
177.8mMax Range
18mFalloff Start
54mFalloff End

Abilities

Charged Shot
Cooldown 17sCharges 1Charge delay 4sCast time 0.5sChannel 9999s
Charge up a powerful shot that pierces through enemies. Hold [Ability1] or [Attack] to hold the shot.
Damage80+1×Spirit
T1Charges +1
T2+54 Damage
T3Improved damage scaling and -3s Charge Delay
Rain of Arrows
Cooldown 25sDuration 4sCast time 0.2s
Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. [Alt Cast] for reduced jump height. Press [Mantle] to cancel the glide.
Weapon Multishot5
Weapon Damage+3
T1While airborne, +3 Weapon Damage and weapon damage applies 24% movement slow for 1.5s
T2Cooldown -12s
T3While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion
Spirit Snare
Cooldown 34s
Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. Hit the trap with a Charged Shot to detonate early with increased radius.
Curse Duration2.25s
Damage25
Lifetime22s
Arm Time2s
Movement Slow24%
Charged Shot Radius+30%
T1Cooldown -20s
T2Applies -15% Bullet Resist for 10s
T3+1s Curse Duration and +1.5m Radius
Guided Owl
Cooldown 125sCast time 1.5sChannel 20s
After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [Move Forward] to accelerate the owl. Press [Mantle] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
Damage230+0.9374×Spirit
Explosion Radius12m
Stun Duration0.75s
Spirit Power Per Kill8
T1Damage +85
T2Cooldown -40s
T3After hit, kills enemies that are below 22% Health

History

Guided Owl1
15 changes for all heroes see Hero progression ›15
Patch notesAll move slow values reduced by ~20% globally
Rain of Arrows1
NERFT1: Movement Slow30%→24%-20.0%
Spirit Snare1
NERFMovement Slow shared ×13 abilities & items30%→24%-20.0%
Patch notesHealth per boon reduced by 5%
Patch notesAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Base stats1
NERFHealth per boon40→38-5.0%
Rain of Arrows1
NERFCooldown23s→25s+8.7%
Guided Owl3
NERFCooldown110s→125s+13.6%
NERFSpirit Power Per Kill10→8-20.0%
NERFT2: Cooldown-45s→-40s-11.1%
34 changes for all heroes see Hero progression ›295
Base stats1
NERFBullet damage per boon1→0.85-15.1%
The Mourning Comes1
NERFFire Interval0.5775s→0.6s+3.9%
Rain of Arrows2
NERFCooldown22s→23s+4.5%
NERFT2: Cooldown-13s→-12s-7.7%
Patch notesBase HP reduced by 10 for all heroes
Patch notesHP per boon reduced by 3
Base stats2
NERFHealth per boon43→40-7.0%
NERFMax Health shared ×25 heroes790→780-1.3%
Rain of Arrows252
REWORKT1 upgradeCooldown -14s→Slow Duration 1.5s, Movement Slow 30%, Weapon Damage 3
REWORKT2 upgradeSlow Duration 1.5s, Movement Slow 40%, Weapon Damage 5→Cooldown -13s
BUFFAir Jump/Dash Distance-9%→25%+177.8%
BUFFAir Speed Max4.1m/s→6.64m/s+62.0%
BUFFCast Delay0.5s→0.2s-60.0%
BUFFCooldown30s→22s-26.7%
NERFDuration7s→4s-42.9%
NERFWeapon Damage4→3-25.0%
Patch notesMoving ability in air improved
19 changes for all heroes see Hero progression ›946
Patch notesBase health per boon reduced by 7
Base stats1
NERFHealth per boon50→43-14.0%
38 changes for all heroes see Hero progression ›317
Base stats1
BUFFSpirit power per boon1.1→1.6+45.5%
Charged Shot2
BUFFChannel Move Speed1.3m/s→1.5m/s+15.4%
Guided Owl12
BUFFMax Projectile Speed35.56m/s→36m/s+1.2%
NERFBase Projectile Speed17.78m/s→15m/s-15.6%
NERFChannel Duration18s→20s+11.1%
Patch notesHero health growth increased by +3 and 4%
Base stats1
BUFFHealth per boon45→50+11.1%
15 changes for all heroes see Hero progression ›510
Patch notesHero base health increased by 40
Patch notesHero health increased growth by +4 and 8%
Base stats2
BUFFHealth per boon38→45+18.4%
BUFFMax Health shared ×27 heroes750→790+5.3%
10 changes for all heroes see Hero progression ›10
Charged Shot1
Rain of Arrows1
BUFFAir Speed Max3.81m/s→4.1m/s+7.6%
Spirit Snare1
BUFFLifetime20s→22s+10.0%
Guided Owl2
BUFFCooldown120s→110s-8.3%
BUFFSpirit Power Per Kill8→10+25.0%
Guided Owl1
1 change for all abilities & items see Movement & combat ›1
1 change for all melee attacks see Movement & combat ›1
Rain of Arrows11
NEWT3: Bullet Evasion30%
BUFFCooldown35s→30s-14.3%
TEXTT3 description changed

While airborne, +30% Bullet Lifesteal and +30% Spirit Lifesteal

While airborne, +30% Bullet Lifesteal, +30% Spirit Lifesteal and +30% Bullet Evasion

Guided Owl21
BUFFSpirit Power Per Kill5→8+60.0%
BUFFT1: Damage81→85+4.9%
NERFChannel Duration16s→18s+12.5%
1 change for all heroes see Hero progression ›1
Base stats1
NERFMove Speed per Spirit0.014→0.0084-40.0%
12 changes for all heroes see Hero progression ›210
Patch notesHero base health increased by 50
Base stats1
BUFFMax Health shared ×24 heroes700→750+7.1%
The Mourning Comes1
1 change for all heroes see Hero progression ›1
Patch notesBase gun damage and gun damage growth increased by 10% (excluding Paige)
Patch notesWeapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Patch notesBullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Patch notesReduced all AP damage upgrades by 10%
Base stats1
BUFFBullet damage per boon0.91→1+10.0%
The Mourning Comes1
BUFFBullet Damage22.5→24.75+10.0%
Charged Shot1
NERFT2: Damage60→54-10.0%
Guided Owl1
NERFT1: Damage90→81-10.0%
21 changes for all heroes see Hero progression ›2181
2 changes for all guns see Movement & combat ›2
Spirit Snare1
Charged Shot2
NERFDamage (spirit scaling)1.12→1-10.4%
NERFT3: Damage (spirit scaling)1.12→1-10.4%
Rain of Arrows
DELNo longer lingers the air benefits like unlimited air dash once the ability is canceled or runs out
24 changes for all heroes see Hero progression ›123
Base stats1
BUFFBullet Damage per Spirit0.07→0.08+14.3%
Spirit Snare21
REWORKT2 upgradeCurse Duration 0.75s→Bullet Resist -15%, Debuff Duration 10s
REWORKT3 upgradeBullet Damage Amp 30%, Debuff Duration 10s→Radius 1.5m, Curse Duration 1s
BUFFCurse Duration2s→2.25s+12.5%
TEXTT3 description changed

Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s

+1s Curse Duration and +1.5m Radius

The Mourning Comes13
1 change for all abilities & items see Movement & combat ›1
1 change for all abilities see Movement & combat ›1
2 changes for all melee attacks see Movement & combat ›2
Base stats2
NEWAir Dash Duration shared ×6 heroes0.43s
NEWGround Dash Duration shared ×6 heroes0.62s
Spirit Snare1
BUFFCurse Duration1.75s→2s+14.3%
Guided Owl1
BUFFCooldown135s→120s-11.1%
3 changes for all heroes see Hero progression ›21
1 change for all guns see Movement & combat ›1
5 changes for all melee attacks see Movement & combat ›14
Patch notesBullet Cycle Time for all heroes increased by 5% (effectively reduces gun DPS globally by 5%)
The Mourning Comes1
NERFFire Interval0.55s→0.5775s+5.0%
Charged Shot2
Spirit Snare1
Guided Owl4
11 changes for all heroes see Hero progression ›101
1 change for all abilities see Movement & combat ›1
Patch notesCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Base stats2
NERFBullet damage per boon1.46→0.91-37.6%
NERFHealth per boon60→38-36.7%
50 changes for all heroes see Hero progression ›143285
2 changes for all guns see Movement & combat ›2
1 change for all abilities see Movement & combat ›1
Spirit Snare1
BUFFRadius6.2m→6.5m+4.8%
Guided Owl21
BUFFCooldown127s→125s-1.6%
BUFFT2: Cooldown-47s→-50s+6.4%
NERFChannel Duration14s→16s+14.3%
1 change for all heroes see Hero progression ›1
Patch notesSpirit Power scaling globally reduced by -7%
Charged Shot2
NERFDamage (spirit scaling)1.2→1.12-7.0%
Guided Owl1
NERFDamage (spirit scaling)1.01→0.9374-7.0%
10 changes for all heroes see Hero progression ›10
Patch notesAll hero stats rebalanced alongside the shop rework.
Base stats21
BUFFHealth per boon29→60+106.9%
BUFFMax Health shared ×26 heroes550→700+27.3%
Charged Shot12
NERFT3: Damage (spirit scaling)1.3→1.2-7.7%
TEXTDescription changed

Charge up a powerful shot that pierces through enemies. Hold [[Ability key]] or [[Iv attack]] to hold the shot.

Charge up a powerful shot that pierces through enemies. Hold [Ability1] or [Attack] to hold the shot.

Rain of Arrows2
TEXTDescription changed

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. · Alt-Cast for reduced jump height. · Press [[In mantle]] to cancel the glide.

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. · [Alt Cast] for reduced jump height. · Press [Mantle] to cancel the glide.

Guided Owl
TEXTWording fixed

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [[Key forward]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [Move Forward] to accelerate the owl. · Press [Mantle] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

75 changes for all heroes see Hero progression ›40629
Base stats2
NERFHealth Regen2.5→1.5-40.0%
NERFMove Speed per Spirit0.025→0.014-44.0%
Charged Shot12
BUFFT3: Damage (spirit scaling)0.9173→1.3+41.7%
NERFDamage100→90-10.0%
NERFDamage (spirit scaling)1.6→1.2-25.0%
Base stats11
BUFFSprint Speed shared ×26 heroes0.5m/s→1m/s+100.0%
Guided Owl
TEXTDescription changed

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [[Key forward]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Patch notesAll objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Charged Shot1
DELBoss Damage25%
Spirit Snare2
BUFFCooldown37s→34s-8.1%
BUFFT2: Curse Duration0.5s→0.75s+50.0%
1 change for all guns see Movement & combat ›1
1 change for all abilities & items see Movement & combat ›1
Patch notesAll heroes base gun damage and growth reduced by 10% (numbers listed above are before this global reduction)
Base stats1
NERFBullet damage per boon1.62→1.46-10.0%
The Mourning Comes1
NERFBullet Damage25→22.5-10.0%
Base stats1
BUFFSprint Speed shared ×26 heroes0m/s→0.5m/s
Charged Shot1
BUFFCan target+ability triggers+soul orbs
Patch notesYou can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Patch notesCan now secure orbs
Spirit Snare3112
NEWCharged Shot Radius30%
NEWGlitch › Applies+disarmed+glitched+items muted+silenced
BUFFCurse Duration1.5s→1.75s+16.7%
NERFT2: Curse Duration1s→0.5s-50.0%
DELT2: Slow Duration1s
TEXTNameImmobilizing Trap→Spirit Snare
TEXTDescription changed

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, restricting their movement and slowing them.

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, applying Curse and Movement Slow that interrupts, Silences, Disarms, and prevents item usage. · Hit the trap with a Charged Shot to detonate early with increased radius.

TEXTT3 description changed

Grey Talon deals +30% more Bullet Damage to enemies hit by Immobilizing Trap for 10s

Grey Talon deals +30% more Bullet Damage to enemies hit by Spirit Snare for 10s

Patch notesImmobilizing Trap renamed to Spirit Snare
Patch notesNow applies a Curse debuff for 1.75s to all enemies in the radius when it triggers instead of a tether
Patch notesYou can now shoot Charged Shot onto Spirit Snare center to trigger it to detonate immediately in a 30% increased radius
Patch notesT2 no longer increases slow by 1s
Base stats1
BUFFHealth per boon27→29+7.4%
The Mourning Comes1
BUFFBullet Damage24→25+4.2%
Rain of Arrows2
NERFT3: Bullet Lifesteal50%→40%-20.0%
NERFT3: Spirit Lifesteal50%→40%-20.0%
Spirit Snare3321
NEWCurse Duration1.5s
NEWT2: Curse Duration1s
NEWTether Radius6m
BUFFRadius6m→6.2m+3.3%
BUFFSlow Duration1s→3.5s+250.0%
BUFFT1: Cooldown-19s→-20s+5.3%
NERFMovement Slow50%→30%-40.0%
NERFT2: Slow Duration2s→1s-50.0%
DELImmobilize Duration1.25s
TEXTDescription changed

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, restricting their movement and slowing them.

Patch notesImmobilizing Trap now tethers targets rather than rooting them
Patch notesImmobilizing Trap tether duration increased 1.25s to 1.5s
Patch notesImmobilizing Trap no longer applies 50% slow for 1s
Patch notesImmobilizing Trap slow now starts immediately for 30% and lasts until 2s after the tether ends
Guided Owl
NOTECamera now returns more quickly when the Owl collides very far away
1 change for all heroes see Hero progression ›1
2 changes for all melee attacks see Movement & combat ›2
Base stats1
BUFFBullet damage per boon1.41→1.62+14.5%
The Mourning Comes3
NERFBullet Damage27→24-11.1%
NERFFalloff End57.51m→54m-6.1%
NERFFalloff Start22m→18m-18.2%
Rain of Arrows1
NERFAir Jump/Dash Distance30%→-9%-70.0%
Patch notesStrafe distance with stamina reduced by 30%
Base stats1
NERFMove Speed per Spirit0.032→0.025-21.9%
The Mourning Comes1
NERFBullet Damage30.25→27-10.7%
Base stats2
NERFBullet Damage per Spirit0.13→0.12-7.7%
NERFMove Speed per Spirit0.04→0.032-20.0%
Base stats12
NEWMove Speed per Spirit0.04
BUFFBullet Damage per Spirit0.1→0.13+30.0%
BUFFHealth Regen2→2.5+25.0%
Patch notesMovespeed now scales with Spirit Power again
Rain of Arrows11
20 changes for all heroes see Hero progression ›614
Rain of Arrows11
Patch notesAll heroes' movespeed increased by 0.3 (Enduring Speed reduced by 0.3)
Base stats123
NEWBullet Damage per Spirit0.1
BUFFMove Speed6m/s→6.3m/s+5.0%
BUFFStamina3→4+33.3%
DELBullets per sec per Spirit0.00625
DELFire Rate per Spirit0.25
DELMove Speed per Spirit0.04
Patch notesMovespeed no longer scales with Spirit Power
The Mourning Comes11
NERFFire Interval0.45s→0.55s+22.2%
Rain of Arrows11
Guided Owl11
NEWWorld Collide Grace Window0.5
BUFFKill Check Window3→4+33.3%
Patch notes3s grace period for kill increased to 4s
1 change for all heroes see Hero progression ›1
Patch notesNon-Health boon bonuses rescaled over the 14 levels (same total as before)
Base stats1
NERFBullet damage per boon1.8→1.41-21.4%
The Mourning Comes11
NERFFire Interval0.4s→0.45s+12.5%
Rain of Arrows11
BUFFBehaviour+self-cast
TEXTDescription changed

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. Press [[In mantle]] to cancel the glide.

Launches you high in the air, allowing you to glide slowly. While airborne, you gain Weapon Damage and multishot on your weapon. · Alt-Cast for reduced jump height. · Press [[In mantle]] to cancel the glide.

Patch notesCan be alternate-casted to remain near the ground
Guided Owl1
NEWKill Check Window3
4 changes for all heroes see Hero progression ›31
7 changes for all melee attacks see Movement & combat ›61
Base stats1
BUFFBullet damage per boon1.46→1.8+23.3%
Charged Shot1
Rain of Arrows41
NERFT2: Weapon Damage7→5-28.6%
NERFWeapon Damage7→4-42.9%
Spirit Snare2
Guided Owl12
NERFCooldown110s→127s+15.5%
Base stats2
NEWBullets per sec per Spirit0.00625
NEWFire Rate per Spirit0.25
Patch notesFire Rate now scales with Spirit (0.25)
Patch notesCan now use multiple air dashes while using Rain of Fire
Charged Shot3
NERFBullet Radius0.6604m→0.6096m-7.7%
NERFDamage105→100-4.8%
NERFT2: Damage70→65-7.1%
Rain of Arrows1
Spirit Snare211
NEWMovement Slow50%
NEWSlow Duration1s
REWORKT2 upgradeImmobilize Duration 1s→Slow Duration 2s
NERFImmobilize Duration2s→1.25s-37.5%
TEXTDescription changed

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing them.

Throw out a trap that begins to arm itself. Once armed, the trap will trigger when an enemy enters its radius, immobilizing and then slowing them.

Patch notesImmobilizing Trap now applies a 50% movement slow for 1 seconds after the root
39 changes for all heroes see Hero progression ›11226
Charged Shot1
NERFBullet Radius0.7366m→0.6604m-10.3%
Rain of Arrows12
2 changes for all heroes see Hero progression ›2
The Mourning Comes1
Charged Shot1
NERFBullet Radius0.8128m→0.7366m-9.4%
Guided Owl2
BUFFCooldown120s→110s-8.3%
BUFFExplosion Radius10m→12m+20.0%
1 change for all heroes see Hero progression ›1
The Mourning Comes1
Charged Shot11
BUFFDamage (spirit scaling)1.3→1.6+23.1%
NERFDamage115→105-8.7%
3 changes for all heroes see Hero progression ›3
The Mourning Comes1
Rain of Arrows1
NERFDuration8s→7s-12.5%
Guided Owl122
REWORKT1 upgradeStun Duration 1.75s→Damage 100
BUFFSpirit Power Per Kill4→5+25.0%
BUFFStun Duration0s→0.75s
NERFDamage300→250-16.7%
NERFProjectile › Trigger Radius1.02m→0.762m-25.0%
TEXTDescription changed

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

Patch notesBase ability now stuns for 0.75s
Patch notesCollision size reduced
1 change for all guns see Movement & combat ›1
Guided Owl1
NEWSpirit Power Per Kill4
TEXTDescription changed

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control.

After 1.5s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.

1 change for all guns see Movement & combat ›1
The Mourning Comes1
BUFFReload Time shared ×6 guns2.5s→2.35s-6.0%
2 changes for all melee attacks see Movement & combat ›2
Rain of Arrows1
NERFCooldown30s→33s+10.0%
1 change for all melee attacks see Movement & combat ›1
Patch notesHeroes HP growth per boon increased by +5 (there are 11 instances of these). This is not done for Abrams or Dynamo.
Base stats1
BUFFHealth per boon22→27+22.7%
Guided Owl1
BUFFCooldown130s→120s-7.7%
The Mourning Comes1
8 changes for all heroes see Hero progression ›8