Gameplay data

11231
Shoulder Charge1121NEWStun Duration1s
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.StunDuration.m_strValue— → 1file diff ↗BUFFSpeed Initial15m→18.75m+25.0%
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.SpeedInitial.m_strValue"15m" → "18.75m"file diff ↗NERFDuration1.3s→1.2s-7.7%
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.AbilityDuration.m_strValue1.3 → 1.2file diff ↗This update's notes: no line mentions thisNERFT2: Duration0.6s→0.5s-16.7%
abilities.vdata › citadel_ability_bull_charge › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus0.6 → 0.5file diff ↗This update's notes: no line mentions thisDELDrag Speed35m/s
abilities.vdata › citadel_ability_bull_charge › m_mapAbilityProperties.DragSpeed.m_strValue"35m" → —file diff ↗
Infernal Resilience111REWORKT3 upgradeBullet Resist 15%→Regen Incoming Damage 8%
BUFFHealth Regen0→1
abilities.vdata › citadel_ability_passive_beefy › m_mapAbilityProperties.BonusHealthRegen.m_strValue0 → 1file diff ↗NERFRegen Incoming Damage20%→18%-10.0%
abilities.vdata › citadel_ability_passive_beefy › m_mapAbilityProperties.RegenIncomingDamagePercent.m_strValue20 → 18file diff ↗
1
Humble Pie1BUFFAmmo60→63+5.0%
abilities.vdata › citadel_weapon_bebop_set › m_mapWeaponInfos.primary.m_iClipSize60 → 63file diff ↗
2
Quantum Entanglement1BUFFAlly Distance8m→9m+12.5%
abilities.vdata › citadel_ability_void_sphere › m_mapAbilityProperties.AllyDistance.m_strValue"8m" → "9m"file diff ↗
The Vonnegun1BUFFAmmo16→17+6.2%
abilities.vdata › citadel_weapon_sumo_set › m_mapWeaponInfos.primary.m_iClipSize16 → 17file diff ↗This update's notes: no line mentions this
133
Guided Owl122REWORKT1 upgradeStun Duration 1.75s→Damage 100
BUFFBonus Spirit Power Per Kill4→5+25.0%
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.BonusTechPowerPerKill.m_strValue4 → 5file diff ↗BUFFStun Duration0s→0.75s
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.StunDuration.m_strValue0 → 0.75file diff ↗NERFDamage300→250-16.7%
abilities.vdata › ability_guided_arrow › m_mapAbilityProperties.Damage.m_strValue300 → 250file diff ↗NERFProjectile › Trigger Radius1.02m→0.762m-25.0%
abilities.vdata › ability_guided_arrow › m_projectileInfo.m_flTriggerRadius40 → 30file diff ↗
Rain of Arrows1NERFDuration8s→7s-12.5%
abilities.vdata › ability_power_jump › m_mapAbilityProperties.AbilityDuration.m_strValue8 → 7file diff ↗
Koschei1BUFFAmmo15→16+6.7%
abilities.vdata › citadel_weapon_archer_set › m_mapWeaponInfos.primary.m_iClipSize15 → 16file diff ↗This update's notes: no line mentions this
1
Base stats1NERFAmmo per Spirit0.6→0.5-16.7%
heroes.vdata › hero_haze › m_mapScalingStats.EClipSize.flScale0.6 → 0.5file diff ↗
Spirit Lasso1NERFChannel Move Speed6m/s→0m/s-100.0%
abilities.vdata › ability_gravity_lasso › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue"6m" → 0file diff ↗
1
Incendiary Remarks1BUFFAmmo25→26+4.0%
abilities.vdata › citadel_weapon_inferno_set › m_mapWeaponInfos.primary.m_iClipSize25 → 26file diff ↗
6234
Base stats1BUFFBullet damage per boon0.35→0.55+57.1%
heroes.vdata › hero_tengu › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.35 → 0.55file diff ↗
Watcher's Covenant22NEWBullet Lifesteal (spirit scaling)0.18
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.BulletLifestealPercent.m_subclassScaleFunction.m_flStatScale— → 0.18file diff ↗NEWFire Rate (spirit scaling)0.2
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.BonusFireRate.m_subclassScaleFunction.m_flStatScale— → 0.2file diff ↗NERFFire Rate15%→10%-33.3%
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.BonusFireRate.m_strValue15 → 10file diff ↗NERFReplicated Healing45%→35%-22.2%
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.TetherSharedHealPct.m_strValue45 → 35file diff ↗Technical (1)
MECHBullet Lifesteal · Specific Stat Scale TypeEHealingOutput→ETechPower
abilities.vdata › citadel_ability_tangotether › m_mapAbilityProperties.BulletLifestealPercent.m_subclassScaleFunction.m_eSpecificStatScaleType"EHealingOutput" → "ETechPower"file diff ↗
Kudzu Bomb414NEWBullet Gravity1.5
abilities.vdata › citadel_ability_tengu_urn › m_mapWeaponInfos.primary.m_flBulletGravityScale— → 1.5file diff ↗This update's notes: no line mentions thisNEWBullet Radius0.0381m
abilities.vdata › citadel_ability_tengu_urn › m_mapWeaponInfos.primary.m_flBulletRadius— → 1.5file diff ↗This update's notes: no line mentions thisNEWBullet Radius Vs World0.0381m
abilities.vdata › citadel_ability_tengu_urn › m_mapWeaponInfos.primary.m_flBulletRadiusVsWorld— → 1.5file diff ↗This update's notes: no line mentions thisNEWVertical Aim Bias10
abilities.vdata › citadel_ability_tengu_urn › m_mapWeaponInfos.primary.m_flVerticalAimBias— → 10file diff ↗This update's notes: no line mentions thisNERFBullet Velocity254m/s→45.72m/s-82.0%
abilities.vdata › citadel_ability_tengu_urn › m_mapWeaponInfos.primary.m_flBulletSpeed10000 → 1800file diff ↗This update's notes: no line mentions thisDELProjectile › Elasticity0.4
abilities.vdata › citadel_ability_tengu_urn › m_projectileInfo.m_flElasticity0.4 → —file diff ↗This update's notes: no line mentions thisDELProjectile › Gravity Scale1.5
abilities.vdata › citadel_ability_tengu_urn › m_projectileInfo.m_flGravityScale1.5 → —file diff ↗This update's notes: no line mentions thisDELProjectile › Speed45.72m/s
abilities.vdata › citadel_ability_tengu_urn › m_projectileInfo.m_flSpeed1800 → —file diff ↗This update's notes: no line mentions thisDELProjectile › Vertical Aim Bias10
abilities.vdata › citadel_ability_tengu_urn › m_projectileInfo.m_flVerticalAimBias10 → —file diff ↗This update's notes: no line mentions thisTechnical (2)
DELProjectile › Behaviour−pbf detonateonhittarget−pbf detonateonhitworld
abilities.vdata › citadel_ability_tengu_urn › m_projectileInfo.m_nBehaviors"PBF_DetonateOnHitTarget | PBF_DetonateOnHitWorld" → —file diff ↗This update's notes: no line mentions thisMECHBehaviour+projectile fired as bullet
abilities.vdata › citadel_ability_tengu_urn › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DURATION_IGNORES_TIME_SCALE" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_DURATION_IGNORES_TIME_SCALE | CITADEL_ABILITY_…file diff ↗This update's notes: no line mentions this
Cat Dad's Fancy1BUFFAmmo30→31+3.3%
abilities.vdata › citadel_weapon_tengu_set › m_mapWeaponInfos.primary.m_iClipSize30 → 31file diff ↗This update's notes: no line mentions this
154
Base stats11NEWSpirit Resist8
heroes.vdata › hero_lash › m_mapStartingStats.ETechArmorDamageReduction— → 8file diff ↗BUFFBullet damage per boon1→1.15+15.0%
heroes.vdata › hero_lash › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL1 → 1.15file diff ↗
Ground Strike11BUFFStomp Damage Per Meter Primary (spirit scaling)0.035→0.0451+28.9%
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterPrimary.m_subclassScaleFunction.m_flStatScale0.035 → 0.0451file diff ↗NERFStomp Damage Per Meter Primary6.75→6.3-6.7%
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.StompDamagePerMeterPrimary.m_strValue6.75 → 6.3file diff ↗
Death Slam22BUFFTargeting Cone Angle60→75+25.0%
abilities.vdata › citadel_ability_lash_ultimate › m_flTargetingConeAngle60 → 75file diff ↗BUFFTime To Gain Lockon Stack0.9s→0.8s-11.1%
abilities.vdata › citadel_ability_lash_ultimate › m_mapAbilityProperties.TimeToGainLockonStack.m_strValue0.9 → 0.8file diff ↗NERFCast Range19m→14m-26.3%
abilities.vdata › citadel_ability_lash_ultimate › m_mapAbilityProperties.AbilityCastRange.m_strValue"19m" → "14m"file diff ↗NERFT1: Cast Range5m→4m-20.0%
abilities.vdata › citadel_ability_lash_ultimate › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCastRange}.m_strBonus"5m" → "4m"file diff ↗
Tale of The Tape11BUFFAmmo27→28+3.7%
abilities.vdata › citadel_weapon_lash_set › m_mapWeaponInfos.primary.m_iClipSize27 → 28file diff ↗This update's notes: no line mentions thisNERFBullet Damage11.5→10-13.0%
abilities.vdata › citadel_weapon_lash_set › m_mapWeaponInfos.primary.m_flBulletDamage11.5 → 10file diff ↗
Mini Turret31NEWDamage Falloff End Scale65%
abilities.vdata › citadel_ability_shieldedsentry › m_flDamageFalloffEndScale— → 0.65file diff ↗NEWTurret Attack Falloff End35m
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.TurretAttackFalloffEnd.m_strValue— → "35m"file diff ↗NEWTurret Attack Falloff Start20m
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.TurretAttackFalloffStart.m_strValue— → "20m"file diff ↗NERFLifetime40s→30s-25.0%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.TurretLifetime.m_strValue40 → 30file diff ↗
Services Rendered1BUFFAmmo60→63+5.0%
abilities.vdata › citadel_weapon_engineer_set › m_mapWeaponInfos.primary.m_iClipSize60 → 63file diff ↗
12
Sand Blast2NERFDuration4s→3.5s-12.5%
abilities.vdata › ability_throw_sand › m_mapAbilityProperties.AbilityDuration.m_strValue4 → 3.5file diff ↗NERFT1: Duration2s→1.5s-25.0%
abilities.vdata › ability_throw_sand › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityDuration}.m_strBonus2 → 1.5file diff ↗
Yellow Canary1BUFFAmmo18→19+5.6%
abilities.vdata › citadel_weapon_digger_set › m_mapWeaponInfos.primary.m_iClipSize18 → 19file diff ↗
11
Kinetic Carbine1NERFBullet Radius Override17→15.3-10.0%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.BulletRadiusOverride.m_strValue17 → 15.3file diff ↗
Trade Secret1BUFFAmmo50→52+4.0%
abilities.vdata › citadel_weapon_chrono_set › m_mapWeaponInfos.primary.m_iClipSize50 → 52file diff ↗
11
Enchanter's Satchel11REWORKT3 upgradeChannel Duration 1.5s→Disarm Duration 2.5s
NERFChannel Duration1.5s→2s+33.3%
abilities.vdata › synth_pulse › m_mapAbilityProperties.AbilityChannelTime.m_strValue1.5 → 2file diff ↗
112
Static Charge12REWORKT2 upgradeAdditional Shock Target 1→Radius 5m
NERFCast Range (spirit scaling)0.1→0.07-30.0%
abilities.vdata › citadel_ability_static_charge › m_mapAbilityProperties.AbilityCastRange.m_subclassScaleFunction.m_flStatScale0.1 → 0.07file diff ↗NERFRadius8m→5m-37.5%
abilities.vdata › citadel_ability_static_charge › m_mapAbilityProperties.ShockRadius.m_strValue"8m" → "5m"file diff ↗
Cold Calculus1BUFFAmmo27→28+3.7%
abilities.vdata › citadel_weapon_gigawatt_set › m_mapWeaponInfos.primary.m_iClipSize27 → 28file diff ↗This update's notes: no line mentions this
21
Base stats1BUFFBullet damage per boon0.7→0.85+21.4%
heroes.vdata › hero_hornet › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0.7 → 0.85file diff ↗
Crow Familiar1NERFDebuff Duration (spirit scaling)0.06552→0.047-28.3%
abilities.vdata › citadel_ability_hornet_sting › m_mapAbilityProperties.DebuffDuration.m_subclassScaleFunction.m_flStatScale0.06552 → 0.047file diff ↗
Wallflower's Revenge1BUFFAmmo20→21+5.0%
abilities.vdata › citadel_weapon_hornet_set › m_mapWeaponInfos.primary.m_iClipSize20 → 21file diff ↗
Portal Punch1BUFFCast Range25m→30m+20.0%
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCastRange.m_strValue"25m" → "30m"file diff ↗
Base stats21NEWBullets per sec per Spirit0.015
heroes.vdata › hero_warden › m_mapScalingStats.ERoundsPerSecond.flScale— → 0.015file diff ↗NEWFire Rate per Spirit0.375
heroes.vdata › hero_warden › m_mapScalingStats.EFireRate.flScale— → 0.375file diff ↗DELReload Speed per Spirit-0.0065
heroes.vdata › hero_warden › m_mapScalingStats.EReloadSpeed.flScale-0.0065 → —file diff ↗Technical (3)
NEWBullets per sec per SpiritETechPower
heroes.vdata › hero_warden › m_mapScalingStats.ERoundsPerSecond.eScalingStat— → "ETechPower"file diff ↗NEWFire Rate per SpiritETechPower
heroes.vdata › hero_warden › m_mapScalingStats.EFireRate.eScalingStat— → "ETechPower"file diff ↗DELReload Speed per SpiritETechPower
heroes.vdata › hero_warden › m_mapScalingStats.EReloadSpeed.eScalingStat"ETechPower" → —file diff ↗
Freedom's Cost1BUFFAmmo16→17+6.2%
abilities.vdata › citadel_weapon_warden_set › m_mapWeaponInfos.primary.m_iClipSize16 → 17file diff ↗This update's notes: no line mentions this
3
Card Trick3CHANGEDSummoned Card Forward Offset0m→-0.508m
abilities.vdata › citadel_ability_card_toss › m_flSummonedCardForwardOffset0 → -20file diff ↗This update's notes: no line mentions thisCHANGEDSummoned Card Start Side Offset-0.254m→-0.4572m+80.0%
abilities.vdata › citadel_ability_card_toss › m_flSummonedCardStartSideOffset-10 → -18file diff ↗This update's notes: no line mentions thisCHANGEDSummoned Card Vertical Offset2.92m→3.05m+4.3%
abilities.vdata › citadel_ability_card_toss › m_flSummonedCardVerticalOffset115 → 120file diff ↗This update's notes: no line mentions this
221
Shadow Transformation221BUFFBuff › Applies+immune to knockdowns+immune to slows+immune to debuffs+unstoppable
abilities.vdata › citadel_ability_infinity_slash › m_BuffModifier.m_nEnabledStateMask"MODIFIER_STATE_YAMATO_SHADOW_FORM | MODIFIER_STATE_INFINITE_CLIP | MODIFIER_STATE_UNKILLABLE " → "MODIFIER_STATE_YAMATO_SHADOW_FORM | MODIFIER_STATE_INFINITE_CLIP | MODIFIER_STATE_UNKILLABLE | MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODI…file diff ↗BUFFBuff › Immune to+dash lockouts+disarm+glitch+melee lockouts+item mutes+silence+movement silences+slows
abilities.vdata › citadel_ability_infinity_slash › m_BuffModifier.m_nDisabledStateMask— → "MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GL…file diff ↗NERFBullet Resist70%→55%-21.4%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.BulletResist.m_strValue70 → 55file diff ↗NERFSpirit Resist70%→55%-21.4%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.TechResist.m_strValue70 → 55file diff ↗DELDebuff Resist70%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.StatusResistancePercent.m_strValue70 → —file diff ↗NERFFalloff Start24.89m→22m-11.6%
abilities.vdata › @shared › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange980 → 866file diff ↗
1
BUFFDuration25s→32s+28.0%
abilities.vdata › citadel_ability_zipline_boost › m_mapAbilityProperties.AbilityDuration.m_strValue25 → 32file diff ↗
22
NEWGrace Period0.2
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.GracePeriod.m_strValue— → 0.2file diff ↗NEWGrace Time0.2s
abilities.vdata › upgrade_active_reload › m_flGraceTime— → 0.2file diff ↗BUFFCooldown23s→21s-8.7%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.AbilityCooldown.m_strValue23 → 21file diff ↗BUFFFire Rate18%→24%+33.3%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BonusFireRate.m_strValue18 → 24file diff ↗
1
NERFAmmo20%→15%-25.0%
abilities.vdata › upgrade_ammo_scavenger › m_mapAbilityProperties.BonusClipSizePercent.m_strValue20 → 15file diff ↗
1
BUFFAmmo20%→24%+20.0%
abilities.vdata › upgrade_clip_size › m_mapAbilityProperties.BonusClipSizePercent.m_strValue20 → 24file diff ↗
1
BUFFBullet Lifesteal24%→26%+8.3%
abilities.vdata › upgrade_vampire › m_mapAbilityProperties.BulletLifestealPercent.m_strValue24 → 26file diff ↗NEWFire Rate30%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.ActivatedFireRate.m_strValue— → 30file diff ↗NERFFire Rate40%→12%-70.0%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.BonusFireRate.m_strValue40 → 12file diff ↗
NEWAdded to the game files · 13 fields
NEWAbility Unit Target Limit1
abilities.vdata › upgrade_debuff_reducer › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗NEWBonus Health75
abilities.vdata › upgrade_debuff_reducer › m_mapAbilityProperties.BonusHealth.m_strValue— → 75file diff ↗NEWChannel Move Speed50
abilities.vdata › upgrade_debuff_reducer › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗NEWDebuff Resist30%
abilities.vdata › upgrade_debuff_reducer › m_mapAbilityProperties.StatusResistancePercent.m_strValue— → 30file diff ↗NEWItem Tier2
abilities.vdata › upgrade_debuff_reducer › m_iItemTier— → "EModTier_2"file diff ↗NEWItem slotVitality
abilities.vdata › upgrade_debuff_reducer › m_eItemSlotType— → "EItemSlotType_Armor"file diff ↗NEWWeapon Damage10%
abilities.vdata › upgrade_debuff_reducer › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 10file diff ↗All fields (6)
NEWAbility TypeItem
NEWActivationpassive
NEWBullet Velocity254m/s
NEWStart Trainedyes
NEWTargetingself
NEWUpgrade Slot Cost1
NEWComponent ItemsDebuff Reducer
abilities.vdata › upgrade_reduce_debuff_duration › m_vecComponentItems— → ["upgrade_debuff_reducer"]file diff ↗BUFFDebuff Resist35%→40%+14.3%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.StatusResistancePercent.m_strValue35 → 40file diff ↗BUFFMovement Speed2m/s→3m/s+50.0%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.ActiveBonusMoveSpeed.m_strValue"2m" → "3m"file diff ↗This update's notes: no line mentions thisBUFFWeapon Damage15%→20%+33.3%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue15 → 20file diff ↗This update's notes: no line mentions thisNERFCooldown25s→45s+80.0%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 45file diff ↗DELDebuff Reduction80%
abilities.vdata › upgrade_reduce_debuff_duration › m_mapAbilityProperties.ActiveStatusResistancePercent.m_strValue80 → —file diff ↗
1
BUFFHealth Regen2→2.3+15.0%
abilities.vdata › upgrade_endurance › m_mapAbilityProperties.BonusHealthRegen.m_strValue2 → 2.3file diff ↗BUFFBonus Health225→250+11.1%
abilities.vdata › upgrade_chonky › m_mapAbilityProperties.BonusHealth.m_strValue225 → 250file diff ↗BUFFSpirit Resist30%→40%+33.3%
abilities.vdata › upgrade_fervor › m_mapAbilityProperties.FervorTechResist.m_strValue30 → 40file diff ↗BUFFWeapon Damage65%→70%+7.7%
abilities.vdata › upgrade_glass_cannon › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue65 → 70file diff ↗NERFBonus Health50→40-20.0%
abilities.vdata › upgrade_headshot_booster › m_mapAbilityProperties.BonusHealth.m_strValue50 → 40file diff ↗
1
BUFFBonus Health35→45+28.6%
abilities.vdata › upgrade_health_stimpak › m_mapAbilityProperties.BonusHealth.m_strValue35 → 45file diff ↗NEWWeapon Damage10%
abilities.vdata › upgrade_health_nova › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 10file diff ↗BUFFBullet Lifesteal16%→18%+12.5%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.BulletLifestealPercent.m_strValue16 → 18file diff ↗BUFFFire Rate20%→25%+25.0%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.BonusFireRate.m_strValue20 → 25file diff ↗BUFFMovement Speed2m/s→3m/s+50.0%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.ActiveBonusMoveSpeed.m_strValue"2m" → "3m"file diff ↗NERFDuration8s→5s-37.5%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.AbilityDuration.m_strValue8 → 5file diff ↗
1
BUFFCooldown Reduction12%→13%+8.3%
abilities.vdata › upgrade_magic_tempo › m_mapAbilityProperties.CooldownReduction.m_strValue12 → 13file diff ↗BUFFNon-Imbued Ability Ability Range20%→25%+25.0%
abilities.vdata › upgrade_tech_range › m_mapAbilityProperties.NonImbuedTechRangeMultiplier.m_strValue20 → 25file diff ↗BUFFNon-Imbued Radius20%→25%+25.0%
abilities.vdata › upgrade_tech_range › m_mapAbilityProperties.NonImbuedTechRadiusMultiplier.m_strValue20 → 25file diff ↗
1
BUFFCooldown14s→12s-14.3%
abilities.vdata › upgrade_kinetic_sash › m_mapAbilityProperties.AbilityCooldown.m_strValue14 → 12file diff ↗BUFFBullet Lifesteal30%→35%+16.7%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.BulletLifestealPercent.m_strValue30 → 35file diff ↗BUFFSpirit Lifesteal33%→35%+6.1%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.AbilityLifestealPercentHero.m_strValue33 → 35file diff ↗NEWBullet Resist6%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.BulletResist.m_strValue— → 6file diff ↗
1
NERFMin. Distance20m→18m-10.0%
abilities.vdata › upgrade_long_range › m_mapAbilityProperties.LongRangeBonusWeaponPowerMinRange.m_strValue"20m" → "18m"file diff ↗NEWSlam Enabled Time0.4s
abilities.vdata › upgrade_rocket_booster › m_flSlamEnabledTime— → 0.4file diff ↗This update's notes: no line mentions this
1
BUFFBonus Health75→100+33.3%
abilities.vdata › upgrade_melee_charge › m_mapAbilityProperties.BonusHealth.m_strValue75 → 100file diff ↗
1
BUFFCooldown8s→7s-12.5%
abilities.vdata › upgrade_lifestrike_gauntlets › m_mapAbilityProperties.AbilityCooldown.m_strValue8 → 7file diff ↗
21
NEWAbility Range15%
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.TechRangeMultiplier.m_strValue— → 15file diff ↗NEWRadius15%
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.TechRadiusMultiplier.m_strValue— → 15file diff ↗BUFFCooldown8s→6s-25.0%
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.AbilityCooldown.m_strValue8 → 6file diff ↗NERFWeapon Damage8%→6%-25.0%
abilities.vdata › upgrade_medic_bullets › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue8 → 6file diff ↗NERFMin. Distance20m→18m-10.0%
abilities.vdata › upgrade_sharpshooter › m_mapAbilityProperties.LongRangeBonusWeaponPowerMinRange.m_strValue"20m" → "18m"file diff ↗NEWSpirit Shield Health150
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue— → 150file diff ↗DELBonus Health75
abilities.vdata › upgrade_targeted_silence › m_mapAbilityProperties.BonusHealth.m_strValue75 → —file diff ↗
22
NEWComponent ItemsSlowing Bullets
abilities.vdata › upgrade_silencer › m_vecComponentItems— → ["upgrade_slowing_bullets"]file diff ↗NEWSlow Duration1.3s
abilities.vdata › upgrade_silencer › m_mapAbilityProperties.SlowDuration.m_strValue— → 1.3file diff ↗NERFMovement Slow30%→25%-16.7%
abilities.vdata › upgrade_silencer › m_mapAbilityProperties.SlowPercent.m_strValue30 → 25file diff ↗NERFWeapon Damage25%→15%-40.0%
abilities.vdata › upgrade_silencer › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue25 → 15file diff ↗Technical (2)
DELBuff › Bullet Slow › Duration Affected By Effectivenessyes
abilities.vdata › upgrade_silencer › m_BuffModifier.m_BulletSlowModifier.m_bDurationAffectedByEffectivenesstrue → —file diff ↗DELBuff › Bullet Slow › Keep Maximum Duration On Refreshno longer
abilities.vdata › upgrade_silencer › m_BuffModifier.m_BulletSlowModifier.m_bKeepMaximumDurationOnRefreshtrue → —file diff ↗
1
BUFFSpirit Shield Health75→85+13.3%
abilities.vdata › upgrade_acolytes_glove › m_mapAbilityProperties.TechShieldMaxHealth.m_strValue75 → 85file diff ↗BUFFMove Speed2m/s→3m/s+50.0%
abilities.vdata › upgrade_magic_storm › m_mapAbilityProperties.BonusMoveSpeed.m_strValue"2m" → "3m"file diff ↗BUFFActive Bonus Lifesteal80→100+25.0%
abilities.vdata › upgrade_surging_power › m_mapAbilityProperties.ActiveBonusLifesteal.m_strValue80 → 100file diff ↗
1
BUFFCast Range15m→17m+13.3%
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.AbilityCastRange.m_strValue"15m" → "17m"file diff ↗
1
DELReload Time10%
abilities.vdata › upgrade_titan_round › m_mapAbilityProperties.ReloadSpeedMultipler.m_strValue10 → —file diff ↗NEWMove Speed1m/s
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.BonusMoveSpeed.m_strValue— → "1m"file diff ↗NEWSpirit Power12
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.SpiritPower.m_strValue— → 12file diff ↗NERFDuration9s→6s-33.3%
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.AbilityDuration.m_strValue9 → 6file diff ↗NERFSpirit Resist20%→15%-25.0%
abilities.vdata › upgrade_unstoppable › m_mapAbilityProperties.TechResist.m_strValue20 → 15file diff ↗NERFAmmo15%→12%-20.0%
abilities.vdata › upgrade_veil_walker › m_mapAbilityProperties.BonusClipSizePercent.m_strValue15 → 12file diff ↗NERFWeapon Damage8%→6%-25.0%
abilities.vdata › upgrade_veil_walker › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue8 → 6file diff ↗
1
UPRegen › Out Of Combat Health Regen40→80+100.0%
npc_units.vdata › alt_npc_boss_tier3 › m_ObjectiveRegen.m_flOutOfCombatHealthRegen40 → 80file diff ↗
1
UPRegen › Out Of Combat Health Regen40→80+100.0%
npc_units.vdata › npc_boss_tier3 › m_ObjectiveRegen.m_flOutOfCombatHealthRegen40 → 80file diff ↗
1
UPHealth4600→5000+8.7%
npc_units.vdata › alt_npc_boss_tier1 › m_nMaxHealth4600 → 5000file diff ↗This update's notes: no line mentions this
1
UPBackdoor Bullet Resist › Bullet Resist40→60+50.0%
npc_units.vdata › destroyable_building › m_BackdoorBulletResistModifier.m_BulletResist40 → 60file diff ↗This update's notes: no line mentions thisUPHealth3250→3575+10.0%
npc_units.vdata › npc_barrack_boss › m_nMaxHealth3250 → 3575file diff ↗
1
UPHealth4600→5000+8.7%
npc_units.vdata › npc_boss_tier1 › m_nMaxHealth4600 → 5000file diff ↗This update's notes: no line mentions thisTechnical (1)
NEWIntrinsic › AppliesTakes Fulldamage No Falloff
npc_units.vdata › npc_shielded_sentry › m_IntrinsicModifier.m_nEnabledStateMask— → "MODIFIER_STATE_TAKES_FULLDAMAGE_NO_FALLOFF"file diff ↗This update's notes: no line mentions this
1
NEWSprint Speed2m/s
abilities.vdata › ability_golden_idol › m_mapAbilityProperties.BonusSprintSpeed.m_strValue— → "2m"file diff ↗UPPickup Radius1.78m→2.16m+21.4%
misc.vdata › @shared › m_flPickupRadius70 → 85file diff ↗This update's notes: no line mentions thisUPEffect › Ammo Clip Size3%→4%+33.3%
misc.vdata › ammo_permanent_pickup › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT}.m_value3 → 4file diff ↗UPEffect › Ammo Clip Size5%→6%+20.0%
misc.vdata › ammo_permanent_pickup_lv2 › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_AMMO_CLIP_SIZE_PERCENT}.m_value5 → 6file diff ↗BUFFPowerup: buff duration100s→130s+30.0%
misc.vdata › casting_powerup_pickup › m_sModifer.m_flDuration100 → 130file diff ↗BUFFMatch Time (min) For Level2 Pickups25→20-20.0%
misc.vdata › citadel_breakable_item_container › m_iMatchTimeMinsForLevel2Pickups25 → 20file diff ↗BUFFMatch Time (min) For Level2 Pickups25→20-20.0%
misc.vdata › citadel_breakable_prop_drop_powerups › m_iMatchTimeMinsForLevel2Pickups25 → 20file diff ↗BUFFPowerup: buff duration100s→130s+30.0%
misc.vdata › gun_powerup_pickup › m_sModifer.m_flDuration100 → 130file diff ↗NEWAdded to the game files · 3 fields
All fields (3)
NEWAppliesIn Tier3 Phase2 Boss Pit
NEWDebuff TypeModifier Debuff No
BUFFEffect+can't be purged

1
CHANGEDVertical Offset0.4064m→0m-100.0%
modifiers.vdata › modifier_citadel_idol_walkback › m_flVerticalOffset16 → 0file diff ↗This update's notes: no line mentions thisNEWEffect › Stamina Regen Per Second20%
misc.vdata › movement_powerup_pickup › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_STAMINA_REGEN_PER_SECOND_PERCENTAGE}.m_value— → 20file diff ↗BUFFPowerup: buff duration100s→130s+30.0%
misc.vdata › movement_powerup_pickup › m_sModifer.m_flDuration100 → 130file diff ↗BUFFPowerup: buff duration100s→130s+30.0%
misc.vdata › survival_powerup_pickup › m_sModifer.m_flDuration100 → 130file diff ↗UPEffect › Baseattack Damage2%→3%+50.0%
misc.vdata › wp_permanent_pickup › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT}.m_value2 → 3file diff ↗This update's notes: no line mentions thisUPEffect › Baseattack Damage3%→4%+33.3%
misc.vdata › wp_permanent_pickup_lv2 › m_sModifer.m_vecScriptValues{MODIFIER_VALUE_BASEATTACK_DAMAGE_PERCENT}.m_value3 → 4file diff ↗This update's notes: no line mentions thisCosmetic fields changed: audio 39, ui 58, visual 26.
Text changes72
- Drop Soul UrnThrow Idol→Drop Soul Urn
- Guided Owl · descriptionAfter [Ability Cast Delay]s cast time, launch a spirit owl that you control and which explodes on impact. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.→After [Ability Cast Delay]s cast time, launch a spirit owl that you control and which explodes on impact, damaging and stunning enemies. Hold [[Iv attack]] to accelerate the owl. · Press [[In mantle]] to release control. Gain permanent Spirit Power for each enemy hero killed with Guided Owl.
- Guided Owl · T1 descriptionDEL Enemies hit are stunned for [Stun Duration]s
- Smoke Bomb · T3 descriptionAfter invis, gain +[Bullet Lifesteal] Bullet Lifesteal for [Post Invis Buff Duration]s→After invis, gain +[Bullet Lifesteal]% Bullet Lifesteal for [Post Invis Buff Duration]s
- Stat nameNEW Fire Rate
- Stat unitNEW %
- Stat signNEW [Sign]
- Stat name+3% Ammo→+4% Ammo
- ammo permanent pickup label lv2+5% Ammo→+6% Ammo
- Stat nameNEW Shield Duration
- Stat unitNEW s
- Shoulder Charge · descriptionCharge forward, colliding with enemies and dragging them along. Speed increased after colliding with enemy Heroes.→Charge forward, colliding with enemies and dragging them along. Hitting a wall will Stun enemies caught by [Hero name]. Speed increased after colliding with enemy Heroes.
- Shadow Transformation · descriptionBecome infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage and debuff resists. You are unable to die in this mode.→Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage resists and immunity to negative status effects. You are unable to die in this mode.
- Storm Cloud · descriptionChannel an expanding storm cloud around you that damages all enemies within its radius.→Channel an expanding storm cloud around you that damages all enemies within its radius. Enemies do not take damage when they are out of line-of-sight.
- graph damage bossNEW Objectives
- graph damage creepNEW Troopers
- graph damage neutralNEW Neutral Enemies
- graph damage playerNEW Enemy Players
- graph souls assistsNEW Kill Assists
- graph souls bossNEW Objectives
- graph souls deniesNEW Denies
- graph souls laneNEW Troopers
- graph souls neutralNEW Neutral Enemies
- graph souls playersNEW Enemy Kills
- graph souls treasureNEW Urn
- HUD · damage notintier3pitNEW NOT IN PIT
- HUD · damagereport damagedealtOutgoing Damage:→Outgoing Damage
- HUD · damagereport damagedealt amountDEL {d:total_damage_dealt}
- HUD · damagereport damagereceivedIncoming Damage:→Incoming Damage
- HUD · damagereport damagereceived amountDEL {d:total_damage_received}
- HUD · damagereport totalTotal Damage→Total Damage:
- HUD · damagereport total dealtDEL Total Damage Dealt
- HUD · damagereport total takenDEL Total Damage Taken
- HUD · damagereport totaldamagevalueNEW {d:total_damage}
- HUD · damagereport totaltakenNEW Hero Damage Taken:
- Settings · antialiasingNEW Anti-Aliasing
- Settings · antialiasing cmaaNEW CMAA
- Settings · antialiasing descNEW Post-process anti-aliasing effect to use when FSR2 is disabled. · · Performance cost: small/consistent
- Settings · antialiasing fxaaNEW FXAA
- Settings · antialiasing noneNEW None
- Settings · monitor micNEW Listen to my mic
- Settings · monitor mic descNEW Turn this on to listen to your microphone while adjusting voice settings.
- Settings · openmicthresholdOpen Mic Sensitivity→Mic Trigger Threshold
- Settings · openmicthreshold descNEW Only transmit voice when audio input volume is above this level. Applies to Push To Talk and Open Mic.
- Settings · renderqualityGame Screen Render Quality→Quality Level
- Settings · renderquality balancedNEW Balanced
- Settings · renderquality descFraction of native resolution to render internally before upscaling.→Quality - 1.5x upscaling · Balanced - 1.7x upscaling · Performance - 2x upscaling · Ultra Performance - 3x upscaling · · Performance cost: heavy/consistent
- Settings · renderquality performanceNEW Performance
- Settings · renderquality qualityNEW Quality
- Settings · renderquality ultra performanceNEW Ultra Performance
- Settings · upscalingNEW Upscaling Technology
- Settings · upscaling descNEW Generates high resolution frames from low resolution, faster-to-render internal frames. · · FSR2 uses temporal anti-aliasing (TAA). · · Performance cost: moderate/consistent
- Settings · upscaling fsrNEW FSR
- Settings · upscaling fsr2NEW FSR2 (TAA)
- Settings · upscaling noneNEW None
- golden idol bonus 01NEW +25% Extra Souls
- golden idol bonus 02NEW +1 Ability Point
- guide movement slide descHold [ [Key duck] ] to slide while moving down a ramp or when moving at high speed.→Hold [ [Key duck] ] to slide while moving down a ramp or moving at high speed.
- guide the map welcome descDeadlock is a 6v6 strategic shooter, where gunplay, fast-paced movement, power progression, and unique heroes collide.→Welcome to The Cursed Apple. If your team wants to emerge victorious, you’ll need to wield both guns and supernatural powers to lay siege to the enemy base.
- guide upgrades buy mods descSpend Souls to buy Items that increase your stats and grant you additional abilities. · · There is a Suggested Items tab with hand-picked recommendations for each hero.→Items can modify a variety of things like ammo count, melee damage or health regeneration. Items that increase Spirit Power improve the effectiveness of your abilities. · · There is a Suggested Items tab with hand-picked recommendations for each hero.
- guide upgrades going home descWhen you have souls to spend, go back to base to shop and heal. · · There's also a shop next to each guardian, available until the guardian is destroyed.→When you have souls to spend, go back to base to heal and buy powerful items that increase your stats and grant additional abilities. · · There's also a shop next to each guardian, available until the guardian is destroyed.
- guide upgrades yellow orbs descWhen you land a killing blow, extra Souls appear. · · You can secure these Souls by shooting the Green Orb containing them or letting them float away.→When you land a killing blow, extra Souls appear. · · You can secure these Souls by shooting the blue orb containing them or letting them float away.
- Burst Fire · descriptionBriefly gain Fire Rate after you start shooting.→Briefly gain Fire Rate when one of your bullets hits an enemy hero.
- Debuff ReducerNEW Debuff Reducer
- Debuff Reducer · descriptionNEW Reduces the duration of all negative effects applied to you.
- Phantom Strike · descriptionTeleport to an enemy target, dealing damage and applying Slow.→Teleport to an enemy target, dealing damage and applying Slow and granting the caster a temporary Bullet Shield.
- Dispel MagicDebuff Reducer→Debuff Remover
- Dispel Magic · active descriptionSignificantly reduce the remaining duration of all negative effects currently applied to you. If any effects were reduced, gain a movement speed bonus. · Cannot be used while Stunned or Slept.→Purge all negative effects currently applied to you. If any effects were removed, gain a movement speed bonus. · Cannot be used while Stunned or Slept.
- Silencer (old) · activeFor the next [Ability Duration]s, all your bullets immediately apply Silence and a Movement Slow. Silence prevents targets from using abilities.→For the next [Ability Duration]s, all your bullets immediately apply Silence. Silence prevents targets from using abilities.
- Knockdown · descriptionTarget is knocked down and Stunned after a [Stun Delay] second delay, interrupting and temporarily preventing them from taking any action.→Target is knocked down and Stunned after a [Stun Delay]s delay, interrupting and temporarily preventing them from taking any action.
- Stat name+2% Weapon Damage→+3% Weapon Damage
- wp permanent pickup label lv2+3% Weapon Damage→+4% Weapon Damage
Game files1378
- data+0 / −0 / ~40
- hero_model+2 / −0 / ~124
- material+7 / −0 / ~2
- model+31 / −0 / ~7
- npc_model+0 / −0 / ~2
- other+0 / −0 / ~7
- particles+59 / −0 / ~43
- sound+122 / −651 / ~259
- ui+3 / −0 / ~19
Hero model folders: archer (modified), astro (modified), atlas_detective_v2 (modified), bebop (modified), cadence (modified), chrono (modified), digger (modified), engineer (modified), engineer_v3 (modified), gen_man (modified), gen_man_dual (modified), gen_man_twohand (modified), ghost (modified), ghost_v2 (modified), gigawatt (modified), gigawatt_prisoner (modified), grey_talon (modified), gunslinger (modified), haze (modified), haze_v2 (modified), hornet_v3 (modified), inferno_v4 (modified), kali (modified), kelvin (modified), kelvin_v2 (modified), lash_v2 (modified), mirage (modified), nano (modified), prof_dynamo (modified), rutger (modified), shiv (modified), shiv_ult (modified), skymonk (modified), slork (modified), synth (modified), tengu (modified), thumper (modified), tokamak (modified), vindicta (modified), viscous (added/modified), warden (modified), wraith (modified), wraith_gen_man (modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (modified), yakuza (modified), yamato_v2 (modified)