Builds / Build 6711

Build 6711

448
entities with gameplay changes
6259
gameplay fields
2115
text changes
482
console variables

Gameplay data

Abrams
Base stats
Shoulder Charge
Technical (2)
abilities.vdata › citadel_ability_bull_charge › m_ModifierChargeDragEnemy.m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF | MODIFIER_STATE_IGNORE_PORTALS" → "MODIFIER_STATE_ABILITY_MOVEMENT_DEBUFF"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_bull_charge › m_ModifierTossAirControlLockout.m_nEnabledStateMask"MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED" → "MODIFIER_STATE_MOVEMENT_INPUT_DISABLED | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED"file diff ↗This update's notes: no line mentions this
Siphon Life
Apollo
2
Flawless Advance1
abilities.vdata › ability_fencer_lunge › m_UIRecastModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Disengaging Sigil1
abilities.vdata › ability_fencer_throwblade › m_UIRecastModifier.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › ability_fencer_throwblade › m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties{BonusBulletSpeedPercent}.m_bRequiresAbilityUpgradetrue → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_fencer_throwblade › m_vecAbilityPropertiesBlock[0].m_vecAbilityProperties{BonusFireRate}.m_bRequiresAbilityUpgradetrue → —file diff ↗This update's notes: no line mentions this
Baba
Base stats
NEWAdded to the game files · 187 fields
NEWHealth Regen2
heroes.vdata › hero_baba › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_baba › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_baba › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_baba › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_baba › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_baba › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_baba › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_baba › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_baba › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (178)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWBoons per level1
NEWBullet damage per boon0.41
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon45
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon0.8
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
Bebop
1121
Grapple Arm11
abilities.vdata › citadel_ability_hook › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO | CITADEL_UNIT_TARGET_TROOPER_ENEMY" → "CITADEL_UNIT_TARGET_HERO | CITADEL_UNIT_TARGET_TROOPER_ENEMY | CITADEL_UNIT_TARGET_NEUTRAL"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_hook › m_TargetModifier.m_RestrictionModifier.m_nEnabledStateMask"MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED | MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_SLOWED" → "MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED | MODIFIER_STATE_MOVEMENT_INPUT_DISABLED | MODIFIER_STATE_DASH…file diff ↗This update's notes: no line mentions this
Exploding Uppercut12
abilities.vdata › citadel_ability_uppercut › m_flMeleeLockoutDuration— → 0.8file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_uppercut › m_flTossDurationEnemy1.1 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_uppercut › m_flTossDurationFriendly0.3 → —file diff ↗This update's notes: no line mentions this
Humble Pie
Technical (1)
abilities.vdata › citadel_weapon_bebop_set › m_mapWeaponInfos.primary.m_eBulletHandlerType— → "EBulletHandler_Beam"file diff ↗This update's notes: no line mentions this
Billy
11
Biquette11
abilities.vdata › citadel_weapon_punkgoat_set › m_mapWeaponInfos.primary.m_flRecycleTime— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_weapon_punkgoat_set › m_mapAbilityProperties.AbilityCastRange.m_strValue500 → 0file diff ↗This update's notes: no line mentions this
Boho
142
Base stats4
MECHKit: Ability 1Skipshot→Skipgrenade
heroes.vdata › hero_boho › m_mapBoundAbilities.ESlot_Signature_1"ability_boho_bouncyprojectile" → "ability_boho_skipgrenade"file diff ↗
MECHKit: Ability 2Swish→Ability 2
heroes.vdata › hero_boho › m_mapBoundAbilities.ESlot_Signature_2"ability_boho_doublehit" → "ability_boho_ability02"file diff ↗
MECHKit: Ability 3Intertwine→Ability 3
heroes.vdata › hero_boho › m_mapBoundAbilities.ESlot_Signature_3"ability_boho_damageshare" → "ability_boho_ability03"file diff ↗
MECHKit: UltimateChanneltether→Ridebroom
heroes.vdata › hero_boho › m_mapBoundAbilities.ESlot_Signature_4"ability_boho_channeltether" → "ability_boho_ridebroom"file diff ↗
Ability 32
CHANGEDChannel Move Speed50→no limit
abilities.vdata › ability_boho_ability03 › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue50 → -1file diff ↗
CHANGEDCharge Delay0s→default
abilities.vdata › ability_boho_ability03 › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue0 → -1file diff ↗
Ability 4
NEWAdded to the game files · 15 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_boho_ability04 › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_boho_ability04 › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_boho_ability04 › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown26s
abilities.vdata › ability_boho_ability04 › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 26file diff ↗
All fields (11)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWMax Level1
NEWStart Trainedno
NEWTargetingself
BUFFCan target+all enemies
NERFInterrupted by+stunned
Channeltether1
NERFMovement Slow30%→24%-20.0%
abilities.vdata › ability_boho_channeltether › m_mapAbilityProperties.SlowPercent.m_strValue30 → 24file diff ↗
Ridebroom
NEWAdded to the game files · 44 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWAir Side Move Speed-35%
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AirSideMoveSpeedPercentage.m_strValue— → -35file diff ↗
NEWChannel Duration0.2s
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 0.2file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown5s
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 5file diff ↗
NEWDuration13s
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.AbilityDuration.m_strValue— → 13file diff ↗
NEWItem Range50%
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.FlyingItemCastRange.m_strValue— → 50file diff ↗
NEWJump Velocity1000m
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.JumpVelocity.m_strValue— → 1000file diff ↗
NEWMax Fly Height1720
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.MaxFlyHeight.m_strValue— → 1720file diff ↗
NEWMin Velocity Z-20
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.MinVelocityZ.m_strValue— → -20file diff ↗
NEWRecoil Reduction40%
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.WeaponRecoilReduction.m_strValue— → 40file diff ↗
NEWSpirit Damage Per Bullet10
abilities.vdata › ability_boho_ridebroom › m_mapAbilityProperties.MagicDamagePerBullet.m_strValue— → 10file diff ↗
All fields (32)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWAir Acceleration2.5
NEWAir Drag1.5
NEWBehaviour+channelled+movement ability
NEWBonus Air Speed · CSSC Lassmove_speed
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWChannel Duration · Function Disabledyes
NEWKill Check effectModifier Attribute Multiple
NEWKill Check › Caster Counts As Assisterno
NEWKill Check › Debuff TypeModifier Debuff No
NEWKill Check › Duration1s
NEWLaunch Air Drag2
NEWLaunch Time0.5s
NEWMax Level1
NEWMove Speed Above Base Scale0.5
NEWSpirit Damage Per Bullet (spirit scaling)0.18
NEWSpirit Damage Per Bullet · Damage Affected By Effectivenessyes
NEWStart Trainedno
NEWT1: Max Ammo50%
NEWT2: Duration10s
NEWT3: Refresh On Kill1
NEWT3: Spirit Damage Per Bullet10
NEWT3: Spirit Damage Per Bullet (spirit scaling)0.1
NEWTargetingself
NEWUses Flight Controlsnow
NEWVertical Move Speed1%
BUFFCan target+allied heroes
BUFFLeap › Applies+no jumping+unlimited air dashes+no ziplines
NERFInterrupted by+rooted+asleep+pulled to the ground+stunned
Skipgrenade
NEWAdded to the game files · 33 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWCast Delay0.1s
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown3s
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 3file diff ↗
NEWDamage30
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.Damage.m_strValue— → 30file diff ↗
NEWDebuff Duration3s
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.DebuffDuration.m_strValue— → 3file diff ↗
NEWMax Bounce Count3
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.MaxBounceCount.m_strValue— → 3file diff ↗
NEWMovement Slow40%
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.SlowPercent.m_strValue— → 40file diff ↗
NEWRadius5m
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.Radius.m_strValue— → "5m"file diff ↗
NEWSlow Duration2.5s
abilities.vdata › ability_boho_skipgrenade › m_mapAbilityProperties.SlowDuration.m_strValue— → 2.5file diff ↗
All fields (22)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationpress
NEWBehaviour+displays damage impact+no target+projectile
NEWBoss Damage Scale100%
NEWBounce Forward Ratio0.2
NEWBounce Forward Speed7.62m/s
NEWBounce Up Speed15.24m/s
NEWBullet Velocity254m/s
NEWClimb Height0.4064m
NEWDistance Above Ground0.1016m
NEWFloat Down Rate20
NEWMax Level1
NEWProjectile › Behaviour—
NEWProjectile › Speed30.48m/s
NEWProjectile › Up Speed2.54m/s
NEWStart Trainedno
NEWTargeting—
NEWTargeting shapecircle
NEWTrace Radius0.0508m
BUFFCan target+all enemies
NERFInterrupted by+stunned
Cadence
1
Silence Contraptions1
BUFFT1: Movement Slow26%→32%+23.1%
abilities.vdata › cadence_ability_silencecontraptions › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus26 → 32file diff ↗
Calico
Ava
Technical (1)
abilities.vdata › ability_nano_catform › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_INH… → "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_MOV…file diff ↗This update's notes: no line mentions this
Ava · trigger
Technical (1)
abilities.vdata › ability_nano_catform_trigger › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER | CITADEL_ABILITY_BEHAVIOR_INHIBIT_SOFT_CAMERA_COLL… → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER"file diff ↗This update's notes: no line mentions this
Celeste
Shining Wonder
Technical (1)
abilities.vdata › ability_unicorn_dazzlingorb › m_projectileInfo.m_nBehaviors"PBF_DisableRemoveOnTouchTrackedTarget | PBF_LocationTrackingOnTargetDeath | PBF_DetonateWhenReachingTrackedPosition" → "PBF_DisableRemoveOnTouchTrackedTarget | PBF_LocationTrackingOnTargetDeath | PBF_HitWhenReachingTrackedPosition"file diff ↗This update's notes: no line mentions this
Deadman Danny
Base stats
NEWAdded to the game files · 188 fields
NEWHealth Regen2
heroes.vdata › hero_deadpack › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_deadpack › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_deadpack › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_deadpack › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_deadpack › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_deadpack › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_deadpack › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_deadpack › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_deadpack › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (179)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWAlt-fire damage per boon1.6
NEWBoons per level1
NEWBullet damage per boon0.42
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon39
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon1.58
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
Drifter
1
Bloodscent
Technical (1)
abilities.vdata › ability_drifter_hunger › m_TargetModifier.m_eDebuffType— → "MODIFIER_DEBUFF_NO"file diff ↗This update's notes: no line mentions this
Stalker's Mark1
abilities.vdata › drifter_shadow_mark › m_mapAbilityProperties.TeleportDamage.m_subclassScaleFunction.m_flStatScale0.5 → —file diff ↗This update's notes: no line mentions this
Druid
23061741
Base stats2296171
NEWLevel 7: ability points1
heroes.vdata › hero_druid › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityPoints— → 1file diff ↗
NEWLevel 8: ability unlocks1
heroes.vdata › hero_druid › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityUnlocks— → 1file diff ↗
REWORKLevel 2–36: souls needed · 34 rows-33% … +22%
BUFFLevel 10: souls needed5400→4600-14.8%
heroes.vdata › hero_druid › m_mapLevelInfo.10.m_unRequiredGold5400 → 4600file diff ↗
BUFFLevel 11: souls needed6200→5300-14.5%
heroes.vdata › hero_druid › m_mapLevelInfo.11.m_unRequiredGold6200 → 5300file diff ↗
BUFFLevel 12: souls needed7100→6000-15.5%
heroes.vdata › hero_druid › m_mapLevelInfo.12.m_unRequiredGold7100 → 6000file diff ↗
BUFFLevel 13: souls needed8000→6800-15.0%
heroes.vdata › hero_druid › m_mapLevelInfo.13.m_unRequiredGold8000 → 6800file diff ↗
BUFFLevel 14: souls needed9000→7600-15.6%
heroes.vdata › hero_druid › m_mapLevelInfo.14.m_unRequiredGold9000 → 7600file diff ↗
BUFFLevel 15: souls needed10000→8400-16.0%
heroes.vdata › hero_druid › m_mapLevelInfo.15.m_unRequiredGold10000 → 8400file diff ↗
BUFFLevel 16: souls needed11000→9200-16.4%
heroes.vdata › hero_druid › m_mapLevelInfo.16.m_unRequiredGold11000 → 9200file diff ↗
BUFFLevel 17: souls needed12000→10100-15.8%
heroes.vdata › hero_druid › m_mapLevelInfo.17.m_unRequiredGold12000 → 10100file diff ↗
BUFFLevel 18: souls needed13200→11000-16.7%
heroes.vdata › hero_druid › m_mapLevelInfo.18.m_unRequiredGold13200 → 11000file diff ↗
BUFFLevel 19: souls needed14500→11900-17.9%
heroes.vdata › hero_druid › m_mapLevelInfo.19.m_unRequiredGold14500 → 11900file diff ↗
BUFFLevel 20: souls needed16000→12800-20.0%
heroes.vdata › hero_druid › m_mapLevelInfo.20.m_unRequiredGold16000 → 12800file diff ↗
BUFFLevel 21: souls needed17500→13800-21.1%
heroes.vdata › hero_druid › m_mapLevelInfo.21.m_unRequiredGold17500 → 13800file diff ↗
BUFFLevel 22: souls needed19000→14900-21.6%
heroes.vdata › hero_druid › m_mapLevelInfo.22.m_unRequiredGold19000 → 14900file diff ↗
BUFFLevel 23: souls needed20500→16100-21.5%
heroes.vdata › hero_druid › m_mapLevelInfo.23.m_unRequiredGold20500 → 16100file diff ↗
BUFFLevel 24: souls needed22000→17400-20.9%
heroes.vdata › hero_druid › m_mapLevelInfo.24.m_unRequiredGold22000 → 17400file diff ↗
BUFFLevel 25: souls needed23500→18900-19.6%
heroes.vdata › hero_druid › m_mapLevelInfo.25.m_unRequiredGold23500 → 18900file diff ↗
BUFFLevel 26: souls needed25000→20600-17.6%
heroes.vdata › hero_druid › m_mapLevelInfo.26.m_unRequiredGold25000 → 20600file diff ↗
BUFFLevel 27: souls needed26500→22500-15.1%
heroes.vdata › hero_druid › m_mapLevelInfo.27.m_unRequiredGold26500 → 22500file diff ↗
BUFFLevel 28: souls needed28000→24600-12.1%
heroes.vdata › hero_druid › m_mapLevelInfo.28.m_unRequiredGold28000 → 24600file diff ↗
BUFFLevel 29: souls needed29500→26900-8.8%
heroes.vdata › hero_druid › m_mapLevelInfo.29.m_unRequiredGold29500 → 26900file diff ↗
BUFFLevel 2: souls needed300→200-33.3%
heroes.vdata › hero_druid › m_mapLevelInfo.2.m_unRequiredGold300 → 200file diff ↗
BUFFLevel 30: souls needed31000→29400-5.2%
heroes.vdata › hero_druid › m_mapLevelInfo.30.m_unRequiredGold31000 → 29400file diff ↗
BUFFLevel 31: souls needed32500→32100-1.2%
heroes.vdata › hero_druid › m_mapLevelInfo.31.m_unRequiredGold32500 → 32100file diff ↗
BUFFLevel 3: souls needed600→500-16.7%
heroes.vdata › hero_druid › m_mapLevelInfo.3.m_unRequiredGold600 → 500file diff ↗
BUFFLevel 5: souls needed1500→1400-6.7%
heroes.vdata › hero_druid › m_mapLevelInfo.5.m_unRequiredGold1500 → 1400file diff ↗
BUFFLevel 6: souls needed2200→2000-9.1%
heroes.vdata › hero_druid › m_mapLevelInfo.6.m_unRequiredGold2200 → 2000file diff ↗
BUFFLevel 7: souls needed3000→2600-13.3%
heroes.vdata › hero_druid › m_mapLevelInfo.7.m_unRequiredGold3000 → 2600file diff ↗
BUFFLevel 8: souls needed3800→3200-15.8%
heroes.vdata › hero_druid › m_mapLevelInfo.8.m_unRequiredGold3800 → 3200file diff ↗
BUFFLevel 9: souls needed4600→3900-15.2%
heroes.vdata › hero_druid › m_mapLevelInfo.9.m_unRequiredGold4600 → 3900file diff ↗
NERFLevel 32: souls needed34000→35000+2.9%
heroes.vdata › hero_druid › m_mapLevelInfo.32.m_unRequiredGold34000 → 35000file diff ↗
NERFLevel 33: souls needed35500→38100+7.3%
heroes.vdata › hero_druid › m_mapLevelInfo.33.m_unRequiredGold35500 → 38100file diff ↗
NERFLevel 34: souls needed37000→41400+11.9%
heroes.vdata › hero_druid › m_mapLevelInfo.34.m_unRequiredGold37000 → 41400file diff ↗
NERFLevel 35: souls needed38500→44900+16.6%
heroes.vdata › hero_druid › m_mapLevelInfo.35.m_unRequiredGold38500 → 44900file diff ↗
NERFLevel 36: souls needed40000→48600+21.5%
heroes.vdata › hero_druid › m_mapLevelInfo.36.m_unRequiredGold40000 → 48600file diff ↗
NERFHealth per boon43→41-4.7%
heroes.vdata › hero_druid › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL43 → 41file diff ↗
DELLevel 7: ability unlocks1
heroes.vdata › hero_druid › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityUnlocks1 → —file diff ↗
DELLevel 8: ability points1
heroes.vdata › hero_druid › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityPoints1 → —file diff ↗
DELSpirit purchase bonus, tier 1–5: value · 5 rows
DELSpirit purchase bonus, tier 1: value4
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Tech{1}.m_strValue4 → —file diff ↗
DELSpirit purchase bonus, tier 2: value7
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Tech{2}.m_strValue7 → —file diff ↗
DELSpirit purchase bonus, tier 3: value10
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Tech{3}.m_strValue10 → —file diff ↗
DELSpirit purchase bonus, tier 4: value13
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Tech{4}.m_strValue13 → —file diff ↗
DELSpirit purchase bonus, tier 5: value16
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Tech{5}.m_strValue16 → —file diff ↗
DELVitality purchase bonus, tier 1–5: value · 5 rows
DELVitality purchase bonus, tier 1: value7
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Armor{1}.m_strValue7 → —file diff ↗
DELVitality purchase bonus, tier 2: value8
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Armor{2}.m_strValue8 → —file diff ↗
DELVitality purchase bonus, tier 3: value9
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Armor{3}.m_strValue9 → —file diff ↗
DELVitality purchase bonus, tier 4: value10
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Armor{4}.m_strValue10 → —file diff ↗
DELVitality purchase bonus, tier 5: value11
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_Armor{5}.m_strValue11 → —file diff ↗
DELWeapon purchase bonus, tier 1–5: value · 5 rows
DELWeapon purchase bonus, tier 1: value4
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{1}.m_strValue4 → —file diff ↗
DELWeapon purchase bonus, tier 2: value8
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{2}.m_strValue8 → —file diff ↗
DELWeapon purchase bonus, tier 3: value13
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{3}.m_strValue13 → —file diff ↗
DELWeapon purchase bonus, tier 4: value18
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{4}.m_strValue18 → —file diff ↗
DELWeapon purchase bonus, tier 5: value23
heroes.vdata › hero_druid › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{5}.m_strValue23 → —file diff ↗
CHANGEDPlayer Selectableyes
heroes.vdata › hero_druid › m_bPlayerSelectabletrue → —file diff ↗
Base plant1
MECHTargetingground→deployed object
abilities.vdata › ability_druid_base_plant › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND" → "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"file diff ↗
Technical (1)
DELBehaviourDeploy Object
abilities.vdata › ability_druid_base_plant › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT" → —file diff ↗
Helicopter seeds
Leech seed
Plant branch wall1
MECHTargetingground→deployed object
abilities.vdata › ability_druid_plant_branch_wall › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND" → "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"file diff ↗
Technical (1)
DELBehaviourDeploy Object
abilities.vdata › ability_druid_plant_branch_wall › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT" → —file diff ↗
Plant healing tree1
MECHTargetingground→deployed object
abilities.vdata › ability_druid_plant_healing_tree › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND" → "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"file diff ↗
Technical (1)
DELBehaviourDeploy Object
abilities.vdata › ability_druid_plant_healing_tree › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT" → —file diff ↗
Plant invis bush1
MECHTargetingground→deployed object
abilities.vdata › ability_druid_plant_invis_bush › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_GROUND" → "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"file diff ↗
Technical (1)
DELBehaviourDeploy Object
abilities.vdata › ability_druid_plant_invis_bush › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DEPLOY_OBJECT" → —file diff ↗
Plant something
Sprout
Ultimate
Melee druid1
BUFFTargeting rules+hits small deployables
abilities.vdata › ability_melee_druid › m_nAbilityTargetFlags"CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE" → "CITADEL_UNIT_TARGET_FLAG_PENETRATE_INVULNERABLE | CITADEL_UNIT_TARGET_FLAG_ALLOW_SMALL_DEPLOYABLES"file diff ↗
Weapon
Fathom
11
Breach1
MECHIn Flight › Applies+no air jumps
abilities.vdata › fathom_breach › m_InFlightModifier.m_nEnabledStateMask"MODIFIER_STATE_DASH_DISABLED" → "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED"file diff ↗
Lurker's Ambush1
BUFFEnemy Movement Slow40%→48%+20.0%
abilities.vdata › fathom_lurkers_ambush › m_mapAbilityProperties.EnemySlowPct.m_strValue40 → 48file diff ↗
Graves
231
Base stats1
heroes.vdata › hero_necro › m_mapStartingStats.EBuildUpRate-50 → —file diff ↗This update's notes: no line mentions this
Borrowed Decree1
BUFFGrave Stone effect+can't be purged
abilities.vdata › ability_necro_gravestone › m_GraveStoneModifier.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗
Jar of Dead22
abilities.vdata › ability_necro_hauntingskull › m_flEnemyChaseAcceleration— → 30file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_necro_hauntingskull › m_flEnemyChaseMaxSpeed— → 1800file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_necro_hauntingskull › m_flFriendlyChaseAcceleration30 → 60file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_necro_hauntingskull › m_flFriendlyChaseMaxSpeed1800 → 4000file diff ↗This update's notes: no line mentions this
Grey Talon
1
Charged Shot
Technical (2)
abilities.vdata › ability_charged_shot › m_mapDependentAbilities— → "{}"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_charged_shot › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_MINION_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS | CITADEL_UNIT_TARGET_ABILLITY_TRIGGER" → "CITADEL_UNIT_TARGET_MINION_FRIENDLY | CITADEL_UNIT_TARGET_ALL_ENEMY | CITADEL_UNIT_TARGET_GOLD_ORBS | CITADEL_UNIT_TARGET_ABILITY_TRIGGER"file diff ↗This update's notes: no line mentions this
Guided Owl1
abilities.vdata › ability_guided_arrow › m_GuidingModifier.m_nEnabledStateMask"MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_DASH_DISABLED" → "MODIFIER_STATE_JUMP_DISABLED | MODIFIER_STATE_ZIPLINE_DISABLED | MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED"file diff ↗This update's notes: no line mentions this
Rain of Arrows
Technical (1)
abilities.vdata › ability_power_jump › m_InAirModifier.m_nEnabledStateMask"MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES" → "MODIFIER_STATE_DISABLE_AIR_SPREAD_PENALTY | MODIFIER_STATE_UNLIMITED_AIR_DASHES | MODIFIER_STATE_FLYING"file diff ↗This update's notes: no line mentions this
Gunslinger
1
Knockbackblast1
BUFFMovement Slow20%→24%+20.0%
abilities.vdata › gunslinger_knockbackblast › m_mapAbilityProperties.SlowPercent.m_strValue20 → 24file diff ↗
Haze
1
Bullet Dance1
abilities.vdata › ability_bullet_flurry › m_mapAbilityProperties.MinRoundsPerSecond.m_strValue— → 5file diff ↗This update's notes: no line mentions this
Sleep Dagger
Holliday
312
Spirit Lasso212
abilities.vdata › ability_gravity_lasso › m_GravityLassoTarget.m_flDampingFactor— → 8file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_gravity_lasso › m_GravityLassoTarget.m_bDurationReducible— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_gravity_lasso › m_GravityLassoTarget.m_bDurationReducibleByCrowdControlDiminish— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_gravity_lasso › m_mapAbilityProperties.FollowDampingFactor.m_strValue8 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_gravity_lasso › m_mapAbilityProperties.LassoTargetMaxSpeed.m_strValue55 → —file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › ability_gravity_lasso › m_GravityLassoTarget.m_eOffsetBasis— → "EDragOffset_SourceView"file diff ↗This update's notes: no line mentions this
Doc's Orders1
abilities.vdata › citadel_weapon_astro_set › m_mapWeaponInfos.primary.m_flRecycleTime— → 1file diff ↗This update's notes: no line mentions this
Ivy
6141
Air Drop6141
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_bChaseAtLeastSourceSpeed— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flDampingFactor— → 20file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flDragDistance— → -60file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_bDurationReducible— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flStuckDistance— → 320file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flVerticalOffset— → -120file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_bDurationReducibleByCrowdControlDiminish— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flAllyPossibleStuckDistance320 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flFollowDampingFactor20 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flFollowDistance-60 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_flLiftHeight-120 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_FlyingModifier.m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_SPRINTING | MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_JUMP_DISABLED | M… → "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_SPRINTING | MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED | MODIFIER_STATE_SHOOTING_DISABLE…file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_eOffsetBasis— → "EDragOffset_SourceVelocity"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_tengu_airlift › m_GrabModifier.m_nEnabledStateMask"MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_IGNORE_PORTALS" → "MODIFIER_STATE_ABILITY_MOVEMENT | MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"file diff ↗This update's notes: no line mentions this
Kali
5
Dust Storm3
NERFDash Distance-30%→-26%-13.3%
abilities.vdata › ability_kali_dust_storm › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-30 → -26file diff ↗
NERFMovement Slow20%→16%-20.0%
abilities.vdata › ability_kali_dust_storm › m_mapAbilityProperties.SlowPercent.m_strValue20 → 16file diff ↗
NERFT1: Movement Slow30%→24%-20.0%
abilities.vdata › ability_kali_dust_storm › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
Trapper's Delight1
NERFMax Ground Dash Reduction-50→-45-10.0%
abilities.vdata › ability_kali_trappers_bolo › m_mapAbilityProperties.MaxGroundDashReduction.m_strValue-50 → -45file diff ↗
Occilioblade1
NERFT1: Movement Slow30%→24%-20.0%
abilities.vdata › citadel_ability_kali_spinning_blade › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus30 → 24file diff ↗
Kelvin
20
Frozen Shelter5
abilities.vdata › ability_ice_dome › m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_modifierProvidedByAura.m_vecScriptValues{MODIFIER_VALUE_ANIMATION_TIME_SCALE_PERCENT}.m_value— → -100file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome › m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_modifierProvidedByAura.m_nEnabledStateMask— → "MODIFIER_STATE_COMMAND_RESTRICTED"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome › m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_modifierProvidedByAura.m_vecScriptValues{MODIFIER_VALUE_GAMEPLAY_TIME_SCALE_PERCENT}.m_value— → -100file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome › m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_modifierProvidedByAura.m_vecScriptValues{MODIFIER_VALUE_MOVEMENT_TIME_SCALE_PERCENT}.m_value— → -100file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome › m_IceDomeModifier.m_EnemyFreezeAuraModifier.m_iAuraSearchType— → "CITADEL_UNIT_TARGET_ALL_ENEMY"file diff ↗This update's notes: no line mentions this
Frozen Shelter7
abilities.vdata › ability_ice_dome_trigger › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_eAbilityActivation— → "CITADEL_ABILITY_ACTIVATION_INSTANT_CAST"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_mapWeaponInfos.primary.m_flBulletSpeed— → 10000file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_iMaxLevel— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_dome_trigger › m_eAbilityTargetingLocation— → "CITADEL_ABILITY_TARGETING_LOCATION_SELF"file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › ability_ice_dome_trigger › m_AbilityBehaviorsBits— → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_NON_COMBAT | CITADEL_ABILITY_BEHAVIOR_TRIGGER"file diff ↗This update's notes: no line mentions this
Frost Grenade4
abilities.vdata › ability_ice_grenade › m_FriendlyAuraModifier.m_iAuraSearchType— → "CITADEL_UNIT_TARGET_ALL_FRIENDLY"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_grenade › m_mapAbilityProperties.AuraHPS.m_subclassScaleFunction.m_flStatScale— → 0.8file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_grenade › m_mapAbilityProperties.AuraSlowAmount.m_strValue— → -75file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_grenade › m_EnemyAuraModifier.m_iAuraSearchType— → "CITADEL_UNIT_TARGET_ALL_ENEMY"file diff ↗This update's notes: no line mentions this
Technical (3)
abilities.vdata › ability_ice_grenade › m_FriendlyAuraModifier.m_modifierProvidedByAura.m_strRegenAbilityPropertyName— → "AuraHPS"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_grenade › m_mapAbilityProperties.AuraDuration.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ice_grenade › m_mapAbilityProperties.AuraHPS.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
Arctic Beam1
abilities.vdata › ability_icebeam › m_mapAbilityProperties.BeamHealPerSecond.m_subclassScaleFunction.m_flStatScale— → 0.6file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › ability_icebeam › m_mapAbilityProperties.BeamHealCount.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_icebeam › m_mapAbilityProperties.BeamHealPerSecond.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
Ice Path3
abilities.vdata › ability_icepath › m_mapAbilityProperties.ExplodeDamage.m_subclassScaleFunction.m_flStatScale— → 0.8file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_icepath › m_mapAbilityProperties.ExplodeInterval.m_strValue— → 0.15file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_icepath › m_mapAbilityProperties.ExplodeRadius.m_strValue— → "5m"file diff ↗This update's notes: no line mentions this
Technical (2)
abilities.vdata › ability_icepath › m_mapAbilityProperties.ExplodeDamage.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_icepath › m_mapAbilityProperties.ExplodeRadius.m_nRequiredUpgradeBits— → "ABILITY_UPGRADE_BIT_TRAINED | ABILITY_UPGRADE_BIT_4"file diff ↗This update's notes: no line mentions this
Mirage
22
Fire Scarabs2
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.NumBeetles.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › mirage_fire_beetles › m_mapAbilityProperties.SpreadAngleDegrees.m_strValue— → 60file diff ↗This update's notes: no line mentions this
Djinn's Mark
Traveler2
abilities.vdata › mirage_teleport › m_ImmunityModifier.m_nEnabledStateMask"MODIFIER_STATE_STATUS_IMMUNE | MODIFIER_STATE_SLOW_IMMUNE | MODIFIER_STATE_KNOCKDOWN_IMMUNE | MODIFIER_STATE_UNSTOPPABLE" → —file diff ↗This update's notes: no line mentions this
abilities.vdata › mirage_teleport › m_ImmunityModifier.m_nDisabledStateMask"MODIFIER_STATE_DISARMED | MODIFIER_STATE_MUTED | MODIFIER_STATE_SILENCED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_SLOWED | MODIFIER_STATE_GL… → —file diff ↗This update's notes: no line mentions this
Dust Devil
Technical (1)
abilities.vdata › mirage_tornado › m_TornadoAura.m_modifierProvidedByAura.m_LiftModifier.m_HoldInPlaceModifier.m_nEnabledStateMask"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_DASH_DISABLED_DEBUFF | MODI… → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES | MODIFIER_STATE_DASH_DISABLED_DE…file diff ↗This update's notes: no line mentions this
Mo & Krill
211
Burrow1
abilities.vdata › ability_burrow › m_BurrowModifier.m_nEnabledStateMask"MODIFIER_STATE_SPRINTING | MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_DASH… → "MODIFIER_STATE_SPRINTING | MODIFIER_STATE_DAMAGE_MOVEMENT_PENALTY_IMMUNE | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_MELEE_DISABLED | MODIFIER_STATE_DASH…file diff ↗This update's notes: no line mentions this
Combo21
abilities.vdata › ability_ult_combo › m_TargetModifier.m_AttachModifier.m_bDurationReducible— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ult_combo › m_TargetModifier.m_AttachModifier.m_bLeaveGroundOnlyWhenPullingUp— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_ult_combo › m_TargetModifier.m_AttachModifier.m_bDurationReducibleByCrowdControlDiminish— → truefile diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › ability_ult_combo › m_TargetModifier.m_AttachModifier.m_eOffsetBasis— → "EDragOffset_WorldFixed"file diff ↗This update's notes: no line mentions this
Yellow Canary
Technical (1)
abilities.vdata › citadel_weapon_digger_set › m_mapDependentAbilities.ability_digger_entertunnel— → "{}"file diff ↗This update's notes: no line mentions this
Nurse Harrow
Base stats
NEWAdded to the game files · 187 fields
NEWHealth Regen2
heroes.vdata › hero_nurse › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_nurse › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_nurse › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_nurse › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_nurse › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_nurse › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_nurse › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_nurse › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_nurse › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (178)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWBoons per level1
NEWBullet damage per boon0.5318
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon30
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon1.2
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
Opera
2296171
Base stats2296171
NEWLevel 7: ability points1
heroes.vdata › hero_opera › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityPoints— → 1file diff ↗
NEWLevel 8: ability unlocks1
heroes.vdata › hero_opera › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityUnlocks— → 1file diff ↗
REWORKLevel 2–36: souls needed · 34 rows-33% … +22%
BUFFLevel 10: souls needed5400→4600-14.8%
heroes.vdata › hero_opera › m_mapLevelInfo.10.m_unRequiredGold5400 → 4600file diff ↗
BUFFLevel 11: souls needed6200→5300-14.5%
heroes.vdata › hero_opera › m_mapLevelInfo.11.m_unRequiredGold6200 → 5300file diff ↗
BUFFLevel 12: souls needed7100→6000-15.5%
heroes.vdata › hero_opera › m_mapLevelInfo.12.m_unRequiredGold7100 → 6000file diff ↗
BUFFLevel 13: souls needed8000→6800-15.0%
heroes.vdata › hero_opera › m_mapLevelInfo.13.m_unRequiredGold8000 → 6800file diff ↗
BUFFLevel 14: souls needed9000→7600-15.6%
heroes.vdata › hero_opera › m_mapLevelInfo.14.m_unRequiredGold9000 → 7600file diff ↗
BUFFLevel 15: souls needed10000→8400-16.0%
heroes.vdata › hero_opera › m_mapLevelInfo.15.m_unRequiredGold10000 → 8400file diff ↗
BUFFLevel 16: souls needed11000→9200-16.4%
heroes.vdata › hero_opera › m_mapLevelInfo.16.m_unRequiredGold11000 → 9200file diff ↗
BUFFLevel 17: souls needed12000→10100-15.8%
heroes.vdata › hero_opera › m_mapLevelInfo.17.m_unRequiredGold12000 → 10100file diff ↗
BUFFLevel 18: souls needed13200→11000-16.7%
heroes.vdata › hero_opera › m_mapLevelInfo.18.m_unRequiredGold13200 → 11000file diff ↗
BUFFLevel 19: souls needed14500→11900-17.9%
heroes.vdata › hero_opera › m_mapLevelInfo.19.m_unRequiredGold14500 → 11900file diff ↗
BUFFLevel 20: souls needed16000→12800-20.0%
heroes.vdata › hero_opera › m_mapLevelInfo.20.m_unRequiredGold16000 → 12800file diff ↗
BUFFLevel 21: souls needed17500→13800-21.1%
heroes.vdata › hero_opera › m_mapLevelInfo.21.m_unRequiredGold17500 → 13800file diff ↗
BUFFLevel 22: souls needed19000→14900-21.6%
heroes.vdata › hero_opera › m_mapLevelInfo.22.m_unRequiredGold19000 → 14900file diff ↗
BUFFLevel 23: souls needed20500→16100-21.5%
heroes.vdata › hero_opera › m_mapLevelInfo.23.m_unRequiredGold20500 → 16100file diff ↗
BUFFLevel 24: souls needed22000→17400-20.9%
heroes.vdata › hero_opera › m_mapLevelInfo.24.m_unRequiredGold22000 → 17400file diff ↗
BUFFLevel 25: souls needed23500→18900-19.6%
heroes.vdata › hero_opera › m_mapLevelInfo.25.m_unRequiredGold23500 → 18900file diff ↗
BUFFLevel 26: souls needed25000→20600-17.6%
heroes.vdata › hero_opera › m_mapLevelInfo.26.m_unRequiredGold25000 → 20600file diff ↗
BUFFLevel 27: souls needed26500→22500-15.1%
heroes.vdata › hero_opera › m_mapLevelInfo.27.m_unRequiredGold26500 → 22500file diff ↗
BUFFLevel 28: souls needed28000→24600-12.1%
heroes.vdata › hero_opera › m_mapLevelInfo.28.m_unRequiredGold28000 → 24600file diff ↗
BUFFLevel 29: souls needed29500→26900-8.8%
heroes.vdata › hero_opera › m_mapLevelInfo.29.m_unRequiredGold29500 → 26900file diff ↗
BUFFLevel 2: souls needed300→200-33.3%
heroes.vdata › hero_opera › m_mapLevelInfo.2.m_unRequiredGold300 → 200file diff ↗
BUFFLevel 30: souls needed31000→29400-5.2%
heroes.vdata › hero_opera › m_mapLevelInfo.30.m_unRequiredGold31000 → 29400file diff ↗
BUFFLevel 31: souls needed32500→32100-1.2%
heroes.vdata › hero_opera › m_mapLevelInfo.31.m_unRequiredGold32500 → 32100file diff ↗
BUFFLevel 3: souls needed600→500-16.7%
heroes.vdata › hero_opera › m_mapLevelInfo.3.m_unRequiredGold600 → 500file diff ↗
BUFFLevel 5: souls needed1500→1400-6.7%
heroes.vdata › hero_opera › m_mapLevelInfo.5.m_unRequiredGold1500 → 1400file diff ↗
BUFFLevel 6: souls needed2200→2000-9.1%
heroes.vdata › hero_opera › m_mapLevelInfo.6.m_unRequiredGold2200 → 2000file diff ↗
BUFFLevel 7: souls needed3000→2600-13.3%
heroes.vdata › hero_opera › m_mapLevelInfo.7.m_unRequiredGold3000 → 2600file diff ↗
BUFFLevel 8: souls needed3800→3200-15.8%
heroes.vdata › hero_opera › m_mapLevelInfo.8.m_unRequiredGold3800 → 3200file diff ↗
BUFFLevel 9: souls needed4600→3900-15.2%
heroes.vdata › hero_opera › m_mapLevelInfo.9.m_unRequiredGold4600 → 3900file diff ↗
NERFLevel 32: souls needed34000→35000+2.9%
heroes.vdata › hero_opera › m_mapLevelInfo.32.m_unRequiredGold34000 → 35000file diff ↗
NERFLevel 33: souls needed35500→38100+7.3%
heroes.vdata › hero_opera › m_mapLevelInfo.33.m_unRequiredGold35500 → 38100file diff ↗
NERFLevel 34: souls needed37000→41400+11.9%
heroes.vdata › hero_opera › m_mapLevelInfo.34.m_unRequiredGold37000 → 41400file diff ↗
NERFLevel 35: souls needed38500→44900+16.6%
heroes.vdata › hero_opera › m_mapLevelInfo.35.m_unRequiredGold38500 → 44900file diff ↗
NERFLevel 36: souls needed40000→48600+21.5%
heroes.vdata › hero_opera › m_mapLevelInfo.36.m_unRequiredGold40000 → 48600file diff ↗
NERFHealth per boon69→66-4.3%
heroes.vdata › hero_opera › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL69 → 66file diff ↗
DELLevel 7: ability unlocks1
heroes.vdata › hero_opera › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityUnlocks1 → —file diff ↗
DELLevel 8: ability points1
heroes.vdata › hero_opera › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityPoints1 → —file diff ↗
DELSpirit purchase bonus, tier 1–5: value · 5 rows
DELSpirit purchase bonus, tier 1: value4
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Tech{1}.m_strValue4 → —file diff ↗
DELSpirit purchase bonus, tier 2: value7
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Tech{2}.m_strValue7 → —file diff ↗
DELSpirit purchase bonus, tier 3: value10
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Tech{3}.m_strValue10 → —file diff ↗
DELSpirit purchase bonus, tier 4: value13
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Tech{4}.m_strValue13 → —file diff ↗
DELSpirit purchase bonus, tier 5: value16
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Tech{5}.m_strValue16 → —file diff ↗
DELVitality purchase bonus, tier 1–5: value · 5 rows
DELVitality purchase bonus, tier 1: value7
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Armor{1}.m_strValue7 → —file diff ↗
DELVitality purchase bonus, tier 2: value8
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Armor{2}.m_strValue8 → —file diff ↗
DELVitality purchase bonus, tier 3: value9
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Armor{3}.m_strValue9 → —file diff ↗
DELVitality purchase bonus, tier 4: value10
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Armor{4}.m_strValue10 → —file diff ↗
DELVitality purchase bonus, tier 5: value11
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_Armor{5}.m_strValue11 → —file diff ↗
DELWeapon purchase bonus, tier 1–5: value · 5 rows
DELWeapon purchase bonus, tier 1: value4
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{1}.m_strValue4 → —file diff ↗
DELWeapon purchase bonus, tier 2: value8
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{2}.m_strValue8 → —file diff ↗
DELWeapon purchase bonus, tier 3: value13
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{3}.m_strValue13 → —file diff ↗
DELWeapon purchase bonus, tier 4: value18
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{4}.m_strValue18 → —file diff ↗
DELWeapon purchase bonus, tier 5: value23
heroes.vdata › hero_opera › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{5}.m_strValue23 → —file diff ↗
CHANGEDPlayer Selectableyes
heroes.vdata › hero_opera › m_bPlayerSelectabletrue → —file diff ↗
Melee
NEWAdded to the game files · 39 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_melee_opera › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speed1.3m/s
abilities.vdata › ability_melee_opera › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → "1.3m"file diff ↗
NEWMelee Half Angle30
abilities.vdata › ability_melee_opera › m_mapAbilityProperties.MeleeHalfAngle.m_strValue— → 30file diff ↗
NEWMelee Range5m
abilities.vdata › ability_melee_opera › m_mapAbilityProperties.MeleeAttackLength.m_strValue— → "5m"file diff ↗
All fields (35)
NEWAbility TypeMelee
NEWActivationinstant cast
NEWAir Melee Up Scale20, -45, 1, 0.1
NEWAir heavy melee › Attack State Time0.3s
NEWAir heavy melee › Cooldown On Hit1s
NEWAir heavy melee › Cooldown On Miss1.3s
NEWAir heavy melee › Is Heavy Attacknow
NEWAir heavy melee › Movement Acc200000
NEWAir heavy melee › Triggerheavy
NEWBack Dash Dodge Distance1.27m
NEWBehaviour+castable while hidden+hidden+not silencable+no target+silent cast failure feedback
NEWBullet Velocity254m/s
NEWCollision Distance1.27m
NEWHeavy Melee Max Turn Rate700
NEWHeavy melee › Cooldown On Hit1s
NEWHeavy melee › Cooldown On Miss1.3s
NEWHeavy melee › Is Heavy Attacknow
NEWHeavy melee › Movement Acc200000
NEWHeavy melee › Triggerheavy
NEWMax Level1
NEWMelee Damage FlagsDflag Trigger Flinch
NEWParry Stun Time1.1s
NEWParry Window0.28
NEWSide Dash Dodge Distance1.14m
NEWSlide melee › Cooldown On Hit1s
NEWSlide melee › Cooldown On Miss1s
NEWSlide melee › Is Heavy Attacknow
NEWSlide melee › Knock Up Strength200
NEWSlide melee › Movement Acc3000
NEWSlide melee › Triggerheavy
NEWStart Trainedyes
NEWTargetingself
BUFFCan target+all enemies+enemy trophies
BUFFTargeting rules+hits small deployables+pierces invulnerability
NERFInterrupted by+asleep+stunned
Ability 1
NEWAdded to the game files · 15 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_opera_ability01 › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_opera_ability01 › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_opera_ability01 › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown26s
abilities.vdata › ability_opera_ability01 › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 26file diff ↗
All fields (11)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWMax Level1
NEWStart Trainedno
NEWTargetingself
BUFFCan target+all enemies
NERFInterrupted by+stunned
Ability 2
NEWAdded to the game files · 15 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_opera_ability02 › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_opera_ability02 › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_opera_ability02 › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown26s
abilities.vdata › ability_opera_ability02 › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 26file diff ↗
All fields (11)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWMax Level1
NEWStart Trainedno
NEWTargetingself
BUFFCan target+all enemies
NERFInterrupted by+stunned
Ability 3
NEWAdded to the game files · 15 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_opera_ability03 › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_opera_ability03 › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_opera_ability03 › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown26s
abilities.vdata › ability_opera_ability03 › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 26file diff ↗
All fields (11)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWMax Level1
NEWStart Trainedno
NEWTargetingself
BUFFCan target+all enemies
NERFInterrupted by+stunned
Ultimate
NEWAdded to the game files · 15 fields
NEWAbility Unit Target Limit1
abilities.vdata › ability_opera_ult › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › ability_opera_ult › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › ability_opera_ult › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown127s
abilities.vdata › ability_opera_ult › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 127file diff ↗
All fields (11)
NEWAbility TypeUltimate
NEWAbillity Unlocks Cost1
NEWActivationinstant cast
NEWBehaviour+displays damage impact+no target
NEWBoss Damage Scale100%
NEWBullet Velocity254m/s
NEWMax Level1
NEWStart Trainedno
NEWTargetingself
BUFFCan target+enemy creeps+enemy heroes+enemy minions
NERFInterrupted by+stunned
Opera Gun
NEWAdded to the game files · 49 fields
NEWAbility Unit Target Limit1
abilities.vdata › citadel_weapon_opera_set › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › citadel_weapon_opera_set › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › citadel_weapon_opera_set › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
All fields (46)
NEWAbility Points Cost1
NEWAbility TypeWeapon
NEWActivationon button is down
NEWAiming Shoot Spread Penalty0–0.2
NEWAmmo30
NEWBehaviour+disarmable+dont interrupt sprint+is primary weapon+not silencable+no target+silent cast failure feedback+weapon toggle
NEWBoss Damage Scale100%
NEWBullet Damage5.5
NEWBullet Lifetime2s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Should Use Verletyes
NEWBullet Velocity571.5m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage Falloff Start Scale1
NEWDamage at Falloff End10%
NEWFalloff End57.51m
NEWFalloff Start19.99m
NEWFire Interval0.09s
NEWHeadshot Multiplier1.65
NEWHeadshot Multiplier (far)1.65
NEWHorizontal Recoilnone
NEWMax Range177.8m
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed100%
NEWPellets per Shot1
NEWRecoil Recovery Delay Factor0.05
NEWRecoil Recovery Speed5
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed5
NEWReload Move Speed254m/s
NEWReload Time2.5s
NEWScatter Yaw Scale1
NEWShoot Spread Penalty Decay2
NEWSpread0.2
NEWSpread Decay2.5
NEWSpread per Shot1
NEWStanding Spread1.5
NEWStart Trainedyes
NEWTargetingself
NEWVertical Recoilnone
NERFInterrupted by+asleep+stunned
Paige
11
Rallying Charge11
abilities.vdata › ability_bookworm_knightcharge › m_mapAbilityProperties.KnightChargeHeight.m_strValue"3.5m" → "6m"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_bookworm_knightcharge › m_mapAbilityProperties.AllyHeight.m_strValue"20m" → "10m"file diff ↗This update's notes: no line mentions this
Pocket
111
The Black Sheep1
abilities.vdata › citadel_weapon_synth_set › m_mapWeaponInfos.primary.m_flRecycleTime— → 1file diff ↗This update's notes: no line mentions this
Flying Cloak1
abilities.vdata › synth_plasma_flux › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 26file diff ↗This update's notes: no line mentions this
Enchanter's Satchel1
abilities.vdata › synth_pulse › m_EscapeModifier.m_nEnabledStateMask"MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_MELEE_DISABLED" → "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_AIR_JUMPS_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_MELEE_DISA…file diff ↗This update's notes: no line mentions this
Rat King
Base stats
NEWAdded to the game files · 187 fields
NEWHealth Regen2
heroes.vdata › hero_ratking › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_ratking › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_ratking › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_ratking › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_ratking › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_ratking › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_ratking › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_ratking › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_ratking › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (178)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWBoons per level1
NEWBullet damage per boon0.15
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon44
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon1.58
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
Raven
11
Revelation11
BUFFMovement Slow16%→20%+25.0%
abilities.vdata › operative_revelation › m_mapAbilityProperties.SlowPercent.m_strValue16 → 20file diff ↗
NERFDash Distance-20%→-18%-10.0%
abilities.vdata › operative_revelation › m_mapAbilityProperties.GroundDashReductionPercent.m_strValue-20 → -18file diff ↗
Rutger
3
Force Field1
NERFMovement Slow60%→48%-20.0%
abilities.vdata › rutger_force_field › m_mapAbilityProperties.SlowPercent.m_strValue60 → 48file diff ↗
Pulse2
NERFMovement Slow25%→20%-20.0%
abilities.vdata › rutger_pulse › m_mapAbilityProperties.MovementSlow.m_strValue25 → 20file diff ↗
NERFT1: Movement Slow25%→20%-20.0%
abilities.vdata › rutger_pulse › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MovementSlow}.m_strBonus25 → 20file diff ↗
Silver
Hunt
Sinclair
11122
Base stats1
heroes.vdata › hero_magician › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL_ALT_FIRE0 → 0.55file diff ↗This update's notes: no line mentions this
Rabbit Hex11
abilities.vdata › ability_magician_animalhexarea › m_flTargetingConeAngle30 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_animalhexarea › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT" → "CITADEL_ABILITY_TARGETING_LOCATION_GROUND"file diff ↗This update's notes: no line mentions this
Spectral Assistant
Technical (1)
abilities.vdata › ability_magician_cloneturret › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEH… → "CITADEL_ABILITY_BEHAVIOR_PREVENT_BOT_USAGE | CITADEL_ABILITY_BEHAVIOR_CAN_SET_QUICK_CAST | CITADEL_ABILITY_BEHAVIOR_DONT_INTERRUPT_SLIDE_ON_CAST"file diff ↗This update's notes: no line mentions this
The Great Homonculus!1111
abilities.vdata › ability_magician_shadowclone › m_eAbilityTargetingShape— → "CITADEL_ABILITY_TARGETING_SHAPE_SPHERE"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_FRIENDLY" → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_flTargetingConeAngle45 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF" → "CITADEL_ABILITY_TARGETING_LOCATION_DEPLOYED_OBJECT"file diff ↗This update's notes: no line mentions this
Technical (6)
abilities.vdata › ability_magician_shadowclone › m_deploymentInfo.m_bCheckPlayerFit— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_deploymentInfo.m_bGroundCheck— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_deploymentInfo.m_bPlaceFlat— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_deploymentInfo.m_bPointTrace— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_deploymentInfo.m_bRequiresUpNormal— → truefile diff ↗This update's notes: no line mentions this
abilities.vdata › ability_magician_shadowclone › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI | CITADEL_ABIL… → "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_ALWAYS_PREVIEW_RADIUS | CITADEL_ABILITY_BEHAVI…file diff ↗This update's notes: no line mentions this
Solomon
Base stats
NEWAdded to the game files · 187 fields
NEWHealth Regen2
heroes.vdata › hero_chessmaster › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_chessmaster › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_chessmaster › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_chessmaster › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_chessmaster › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_chessmaster › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_chessmaster › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_chessmaster › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_chessmaster › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (178)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWBoons per level1
NEWBullet damage per boon0.4
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon38
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon1.58
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
TargetDummy
1211
Base stats1211
BUFFBullet damage per boon0→0.22
heroes.vdata › hero_targetdummy › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_BULLET_DAMAGE_FROM_LEVEL0 → 0.22file diff ↗
NERFHealth Regen2→0-100.0%
heroes.vdata › hero_targetdummy › m_mapStartingStats.EBaseHealthRegen2 → 0file diff ↗
NERFHealth per boon62→54-12.9%
heroes.vdata › hero_targetdummy › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL62 → 54file diff ↗
ONIn Developmentyes→no
heroes.vdata › hero_targetdummy › m_bInDevelopmenttrue → falsefile diff ↗
CHANGEDHero Development StateDebug Only
heroes.vdata › hero_targetdummy › m_eHeroDevelopmentState— → "EHeroDevState_DebugOnly"file diff ↗
Dummy Gun
Testhero
22961741
Base stats22961741
NEWLevel 7: ability points1
heroes.vdata › hero_testhero › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityPoints— → 1file diff ↗
NEWLevel 8: ability unlocks1
heroes.vdata › hero_testhero › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityUnlocks— → 1file diff ↗
REWORKLevel 2–36: souls needed · 34 rows-33% … +22%
BUFFLevel 10: souls needed5400→4600-14.8%
heroes.vdata › hero_testhero › m_mapLevelInfo.10.m_unRequiredGold5400 → 4600file diff ↗
BUFFLevel 11: souls needed6200→5300-14.5%
heroes.vdata › hero_testhero › m_mapLevelInfo.11.m_unRequiredGold6200 → 5300file diff ↗
BUFFLevel 12: souls needed7100→6000-15.5%
heroes.vdata › hero_testhero › m_mapLevelInfo.12.m_unRequiredGold7100 → 6000file diff ↗
BUFFLevel 13: souls needed8000→6800-15.0%
heroes.vdata › hero_testhero › m_mapLevelInfo.13.m_unRequiredGold8000 → 6800file diff ↗
BUFFLevel 14: souls needed9000→7600-15.6%
heroes.vdata › hero_testhero › m_mapLevelInfo.14.m_unRequiredGold9000 → 7600file diff ↗
BUFFLevel 15: souls needed10000→8400-16.0%
heroes.vdata › hero_testhero › m_mapLevelInfo.15.m_unRequiredGold10000 → 8400file diff ↗
BUFFLevel 16: souls needed11000→9200-16.4%
heroes.vdata › hero_testhero › m_mapLevelInfo.16.m_unRequiredGold11000 → 9200file diff ↗
BUFFLevel 17: souls needed12000→10100-15.8%
heroes.vdata › hero_testhero › m_mapLevelInfo.17.m_unRequiredGold12000 → 10100file diff ↗
BUFFLevel 18: souls needed13200→11000-16.7%
heroes.vdata › hero_testhero › m_mapLevelInfo.18.m_unRequiredGold13200 → 11000file diff ↗
BUFFLevel 19: souls needed14500→11900-17.9%
heroes.vdata › hero_testhero › m_mapLevelInfo.19.m_unRequiredGold14500 → 11900file diff ↗
BUFFLevel 20: souls needed16000→12800-20.0%
heroes.vdata › hero_testhero › m_mapLevelInfo.20.m_unRequiredGold16000 → 12800file diff ↗
BUFFLevel 21: souls needed17500→13800-21.1%
heroes.vdata › hero_testhero › m_mapLevelInfo.21.m_unRequiredGold17500 → 13800file diff ↗
BUFFLevel 22: souls needed19000→14900-21.6%
heroes.vdata › hero_testhero › m_mapLevelInfo.22.m_unRequiredGold19000 → 14900file diff ↗
BUFFLevel 23: souls needed20500→16100-21.5%
heroes.vdata › hero_testhero › m_mapLevelInfo.23.m_unRequiredGold20500 → 16100file diff ↗
BUFFLevel 24: souls needed22000→17400-20.9%
heroes.vdata › hero_testhero › m_mapLevelInfo.24.m_unRequiredGold22000 → 17400file diff ↗
BUFFLevel 25: souls needed23500→18900-19.6%
heroes.vdata › hero_testhero › m_mapLevelInfo.25.m_unRequiredGold23500 → 18900file diff ↗
BUFFLevel 26: souls needed25000→20600-17.6%
heroes.vdata › hero_testhero › m_mapLevelInfo.26.m_unRequiredGold25000 → 20600file diff ↗
BUFFLevel 27: souls needed26500→22500-15.1%
heroes.vdata › hero_testhero › m_mapLevelInfo.27.m_unRequiredGold26500 → 22500file diff ↗
BUFFLevel 28: souls needed28000→24600-12.1%
heroes.vdata › hero_testhero › m_mapLevelInfo.28.m_unRequiredGold28000 → 24600file diff ↗
BUFFLevel 29: souls needed29500→26900-8.8%
heroes.vdata › hero_testhero › m_mapLevelInfo.29.m_unRequiredGold29500 → 26900file diff ↗
BUFFLevel 2: souls needed300→200-33.3%
heroes.vdata › hero_testhero › m_mapLevelInfo.2.m_unRequiredGold300 → 200file diff ↗
BUFFLevel 30: souls needed31000→29400-5.2%
heroes.vdata › hero_testhero › m_mapLevelInfo.30.m_unRequiredGold31000 → 29400file diff ↗
BUFFLevel 31: souls needed32500→32100-1.2%
heroes.vdata › hero_testhero › m_mapLevelInfo.31.m_unRequiredGold32500 → 32100file diff ↗
BUFFLevel 3: souls needed600→500-16.7%
heroes.vdata › hero_testhero › m_mapLevelInfo.3.m_unRequiredGold600 → 500file diff ↗
BUFFLevel 5: souls needed1500→1400-6.7%
heroes.vdata › hero_testhero › m_mapLevelInfo.5.m_unRequiredGold1500 → 1400file diff ↗
BUFFLevel 6: souls needed2200→2000-9.1%
heroes.vdata › hero_testhero › m_mapLevelInfo.6.m_unRequiredGold2200 → 2000file diff ↗
BUFFLevel 7: souls needed3000→2600-13.3%
heroes.vdata › hero_testhero › m_mapLevelInfo.7.m_unRequiredGold3000 → 2600file diff ↗
BUFFLevel 8: souls needed3800→3200-15.8%
heroes.vdata › hero_testhero › m_mapLevelInfo.8.m_unRequiredGold3800 → 3200file diff ↗
BUFFLevel 9: souls needed4600→3900-15.2%
heroes.vdata › hero_testhero › m_mapLevelInfo.9.m_unRequiredGold4600 → 3900file diff ↗
NERFLevel 32: souls needed34000→35000+2.9%
heroes.vdata › hero_testhero › m_mapLevelInfo.32.m_unRequiredGold34000 → 35000file diff ↗
NERFLevel 33: souls needed35500→38100+7.3%
heroes.vdata › hero_testhero › m_mapLevelInfo.33.m_unRequiredGold35500 → 38100file diff ↗
NERFLevel 34: souls needed37000→41400+11.9%
heroes.vdata › hero_testhero › m_mapLevelInfo.34.m_unRequiredGold37000 → 41400file diff ↗
NERFLevel 35: souls needed38500→44900+16.6%
heroes.vdata › hero_testhero › m_mapLevelInfo.35.m_unRequiredGold38500 → 44900file diff ↗
NERFLevel 36: souls needed40000→48600+21.5%
heroes.vdata › hero_testhero › m_mapLevelInfo.36.m_unRequiredGold40000 → 48600file diff ↗
NERFHealth per boon42→40-4.8%
heroes.vdata › hero_testhero › m_mapStandardLevelUpUpgrades.MODIFIER_VALUE_BASE_HEALTH_FROM_LEVEL42 → 40file diff ↗
DELLevel 7: ability unlocks1
heroes.vdata › hero_testhero › m_mapLevelInfo.7.m_mapBonusCurrencies.EAbilityUnlocks1 → —file diff ↗
DELLevel 8: ability points1
heroes.vdata › hero_testhero › m_mapLevelInfo.8.m_mapBonusCurrencies.EAbilityPoints1 → —file diff ↗
DELSpirit purchase bonus, tier 1–5: value · 5 rows
DELSpirit purchase bonus, tier 1: value4
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Tech{1}.m_strValue4 → —file diff ↗
DELSpirit purchase bonus, tier 2: value7
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Tech{2}.m_strValue7 → —file diff ↗
DELSpirit purchase bonus, tier 3: value10
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Tech{3}.m_strValue10 → —file diff ↗
DELSpirit purchase bonus, tier 4: value13
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Tech{4}.m_strValue13 → —file diff ↗
DELSpirit purchase bonus, tier 5: value16
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Tech{5}.m_strValue16 → —file diff ↗
DELVitality purchase bonus, tier 1–5: value · 5 rows
DELVitality purchase bonus, tier 1: value7
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Armor{1}.m_strValue7 → —file diff ↗
DELVitality purchase bonus, tier 2: value8
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Armor{2}.m_strValue8 → —file diff ↗
DELVitality purchase bonus, tier 3: value9
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Armor{3}.m_strValue9 → —file diff ↗
DELVitality purchase bonus, tier 4: value10
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Armor{4}.m_strValue10 → —file diff ↗
DELVitality purchase bonus, tier 5: value11
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_Armor{5}.m_strValue11 → —file diff ↗
DELWeapon purchase bonus, tier 1–5: value · 5 rows
DELWeapon purchase bonus, tier 1: value4
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{1}.m_strValue4 → —file diff ↗
DELWeapon purchase bonus, tier 2: value8
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{2}.m_strValue8 → —file diff ↗
DELWeapon purchase bonus, tier 3: value13
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{3}.m_strValue13 → —file diff ↗
DELWeapon purchase bonus, tier 4: value18
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{4}.m_strValue18 → —file diff ↗
DELWeapon purchase bonus, tier 5: value23
heroes.vdata › hero_testhero › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{5}.m_strValue23 → —file diff ↗
MECHKit: Ability 1Testhero wallcling→Testhero stanceswitch gunslinger
heroes.vdata › hero_testhero › m_mapBoundAbilities.ESlot_Signature_1"ability_testhero_wallcling" → "ability_testhero_stanceswitch_gunslinger"file diff ↗
MECHKit: Ability 2Testhero ability 2→Testhero stanceswitch swordsman
heroes.vdata › hero_testhero › m_mapBoundAbilities.ESlot_Signature_2"ability_testhero_ability02" → "ability_testhero_stanceswitch_swordsman"file diff ↗
MECHKit: Ability 3Testhero ability 3→Testhero stanceswitch archer
heroes.vdata › hero_testhero › m_mapBoundAbilities.ESlot_Signature_3"ability_testhero_ability03" → "ability_testhero_stanceswitch_archer"file diff ↗
MECHKit: UltimateTesthero ult→Testhero stanceswitch spaceman
heroes.vdata › hero_testhero › m_mapBoundAbilities.ESlot_Signature_4"ability_testhero_ult" → "ability_testhero_stanceswitch_spaceman"file diff ↗
CHANGEDPlayer Selectableyes
heroes.vdata › hero_testhero › m_bPlayerSelectabletrue → —file diff ↗
The Doorman
Call Bell
Hotel Guest
Technical (1)
abilities.vdata › ability_doorman_hotel › m_TrackEnemy.m_nEnabledStateMask"MODIFIER_STATE_SINCLAIR_TAX_ULT_ACTIVE" → —file diff ↗This update's notes: no line mentions this
Luggage Cart
Technical (2)
abilities.vdata › ability_doorman_luggage_cart › m_ModifierDrag.m_eOffsetBasis— → "EDragOffset_SourceFacing"file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_doorman_luggage_cart › m_ModifierDrag.m_nEnabledStateMask"MODIFIER_STATE_IGNORE_PORTALS" → —file diff ↗This update's notes: no line mentions this
Thumper
1
Spike Strip1
NERFBarbed Wire Slow50→40-20.0%
abilities.vdata › thumper_ability_2 › m_mapAbilityProperties.BarbedWireSlow.m_strValue50 → 40file diff ↗
Tokamak
Base stats
Trapper
5
Bottled Phantasmicide3
BUFFMove Speed (spirit scaling)0.187→0.223+19.3%
abilities.vdata › ability_trapper_poisonjar › m_mapAbilityProperties.SlowPercent.m_subclassScaleFunction.m_flStatScale0.187 → 0.223file diff ↗
BUFFMovement Slow16%→20%+25.0%
abilities.vdata › ability_trapper_poisonjar › m_mapAbilityProperties.SlowPercent.m_strValue16 → 20file diff ↗
BUFFT1: Movement Slow14%→16%+14.3%
abilities.vdata › ability_trapper_poisonjar › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{SlowPercent}.m_strBonus14 → 16file diff ↗
Pest Barrier1
BUFFMovement Slow20%→24%+20.0%
abilities.vdata › ability_trapper_spidershield › m_mapAbilityProperties.SlowPercent.m_strValue20 → 24file diff ↗
Silktrap1
BUFFMovement Slow66%→80%+21.2%
abilities.vdata › ability_trapper_webwall › m_mapAbilityProperties.SlowPercent.m_strValue66 → 80file diff ↗
Venator
Ira Domini
Technical (2)
abilities.vdata › citadel_weapon_priest_crossbow › m_ExecuteModifier.m_nEnabledStateMask— → "MODIFIER_STATE_ASSASSINATE_LOWHEALTH_TARGET"file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_weapon_priest_crossbow › m_ExecuteModifier.m_eDebuffType— → "MODIFIER_DEBUFF_NO"file diff ↗This update's notes: no line mentions this
Victor
Aura of Suffering
Vindicta
Assassinate
Violet
Base stats
NEWAdded to the game files · 187 fields
NEWHealth Regen2
heroes.vdata › hero_artist › m_mapStartingStats.EBaseHealthRegen— → 2file diff ↗
NEWHeavy Melee116
heroes.vdata › hero_artist › m_mapStartingStats.EHeavyMeleeDamage— → 116file diff ↗
NEWKit: WeaponIncendiary Remarks
heroes.vdata › hero_artist › m_mapBoundAbilities.ESlot_Weapon_Primary— → "citadel_weapon_inferno_set"file diff ↗
NEWLight Melee50
heroes.vdata › hero_artist › m_mapStartingStats.ELightMeleeDamage— → 50file diff ↗
NEWMax Health780
heroes.vdata › hero_artist › m_mapStartingStats.EMaxHealth— → 780file diff ↗
NEWMove Speed7.2m/s
heroes.vdata › hero_artist › m_mapStartingStats.EMaxMoveSpeed— → 7.2file diff ↗
NEWSprint Speed1.6m/s
heroes.vdata › hero_artist › m_mapStartingStats.ESprintSpeed— → 1.6file diff ↗
NEWStamina3
heroes.vdata › hero_artist › m_mapStartingStats.EStamina— → 3file diff ↗
OFFHero Development StatePre Release
heroes.vdata › hero_artist › m_eHeroDevelopmentState— → "EHeroDevState_PreRelease"file diff ↗
All fields (178)
NEWAbility Duration1s
NEWAbility Range1%
NEWAbility Resource TypeNone
NEWAir Dash Distance8
NEWAir Dash Duration0.47s
NEWBoons per level1
NEWBullet damage per boon0.55
NEWCrouch Speed4.75
NEWGround Dash Distance10
NEWGround Dash Duration0.68s
NEWHeadshot Damage Bonus ×1
NEWHeadshot Damage Taken ×1
NEWHealth per boon34
NEWHero Bullet Lifesteal Effectiveness1
NEWHero Spirit Lifesteal Effectiveness1
NEWItem Slot Info › Armor › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Spirit › Max Purchases For Tier6, 6, 6
NEWItem Slot Info › Weapon Mod › Max Purchases For Tier6, 6, 6
NEWKit: Climb RopeClimb rope
NEWKit: Innate 1Dash
NEWKit: Innate 2Sprint
NEWKit: Innate 3Parry
NEWKit: JumpJump
NEWKit: MantleMantle
NEWKit: MeleeMelee
NEWKit: SlideSlide
NEWKit: Zip LineZip Line
NEWKit: Zip Line BoostZipline boost
NEWLevel 10: ability points1
NEWLevel 10: gives a boonyes
NEWLevel 10: souls needed4600
NEWLevel 11: ability points1
NEWLevel 11: gives a boonyes
NEWLevel 11: souls needed5300
NEWLevel 12: ability points1
NEWLevel 12: gives a boonyes
NEWLevel 12: souls needed6000
NEWLevel 13: ability points1
NEWLevel 13: gives a boonyes
NEWLevel 13: souls needed6800
NEWLevel 14: ability points1
NEWLevel 14: gives a boonyes
NEWLevel 14: souls needed7600
NEWLevel 15: ability points1
NEWLevel 15: gives a boonyes
NEWLevel 15: souls needed8400
NEWLevel 16: ability points1
NEWLevel 16: gives a boonyes
NEWLevel 16: souls needed9200
NEWLevel 17: ability points1
NEWLevel 17: gives a boonyes
NEWLevel 17: souls needed10100
NEWLevel 18: ability points1
NEWLevel 18: gives a boonyes
NEWLevel 18: souls needed11000
NEWLevel 19: ability points1
NEWLevel 19: gives a boonyes
NEWLevel 19: souls needed11900
NEWLevel 1: ability unlocks1
NEWLevel 20: ability points1
NEWLevel 20: gives a boonyes
NEWLevel 20: souls needed12800
NEWLevel 21: ability points1
NEWLevel 21: gives a boonyes
NEWLevel 21: souls needed13800
NEWLevel 22: ability points1
NEWLevel 22: gives a boonyes
NEWLevel 22: souls needed14900
NEWLevel 23: ability points1
NEWLevel 23: gives a boonyes
NEWLevel 23: souls needed16100
NEWLevel 24: ability points1
NEWLevel 24: gives a boonyes
NEWLevel 24: souls needed17400
NEWLevel 25: ability points1
NEWLevel 25: gives a boonyes
NEWLevel 25: souls needed18900
NEWLevel 26: ability points1
NEWLevel 26: gives a boonyes
NEWLevel 26: souls needed20600
NEWLevel 27: ability points1
NEWLevel 27: gives a boonyes
NEWLevel 27: souls needed22500
NEWLevel 28: ability points1
NEWLevel 28: gives a boonyes
NEWLevel 28: souls needed24600
NEWLevel 29: ability points1
NEWLevel 29: gives a boonyes
NEWLevel 29: souls needed26900
NEWLevel 2: ability points1
NEWLevel 2: gives a boonyes
NEWLevel 2: souls needed200
NEWLevel 30: ability points1
NEWLevel 30: gives a boonyes
NEWLevel 30: souls needed29400
NEWLevel 31: ability points1
NEWLevel 31: gives a boonyes
NEWLevel 31: souls needed32100
NEWLevel 32: ability points1
NEWLevel 32: gives a boonyes
NEWLevel 32: souls needed35000
NEWLevel 33: ability points1
NEWLevel 33: gives a boonyes
NEWLevel 33: souls needed38100
NEWLevel 34: ability points1
NEWLevel 34: gives a boonyes
NEWLevel 34: souls needed41400
NEWLevel 35: ability points1
NEWLevel 35: gives a boonyes
NEWLevel 35: souls needed44900
NEWLevel 36: ability points1
NEWLevel 36: gives a boonyes
NEWLevel 36: souls needed48600
NEWLevel 3: ability unlocks1
NEWLevel 3: gives a boonyes
NEWLevel 3: souls needed500
NEWLevel 4: ability points1
NEWLevel 4: gives a boonyes
NEWLevel 4: souls needed900
NEWLevel 5: ability unlocks1
NEWLevel 5: gives a boonyes
NEWLevel 5: souls needed1400
NEWLevel 6: ability points1
NEWLevel 6: gives a boonyes
NEWLevel 6: souls needed2000
NEWLevel 7: ability points1
NEWLevel 7: gives a boonyes
NEWLevel 7: souls needed2600
NEWLevel 8: ability unlocks1
NEWLevel 8: gives a boonyes
NEWLevel 8: souls needed3200
NEWLevel 9: ability points1
NEWLevel 9: gives a boonyes
NEWLevel 9: souls needed3900
NEWMelee damage per boon1.2
NEWMove Acceleration4
NEWProc Build Up Rate Scale1
NEWReload Reduction1%
NEWScaling Stats{}
NEWSpirit investment at 1,600 souls: bonus11
NEWSpirit investment at 11,200 souls: bonus59
NEWSpirit investment at 16,000 souls: bonus66
NEWSpirit investment at 2,400 souls: bonus15
NEWSpirit investment at 22,400 souls: bonus75
NEWSpirit investment at 28,800 souls: bonus100
NEWSpirit investment at 3,200 souls: bonus19
NEWSpirit investment at 4,800 souls: bonus38
NEWSpirit investment at 6,400 souls: bonus45
NEWSpirit investment at 8,000 souls: bonus52
NEWSpirit investment at 800 souls: bonus7
NEWSpirit power per boon1.1
NEWStamina Cooldown4.5s
NEWStealth Speed Meters Per Second4m/s
NEWVitality investment at 1,600 souls: bonus12
NEWVitality investment at 11,200 souls: bonus50
NEWVitality investment at 16,000 souls: bonus54
NEWVitality investment at 2,400 souls: bonus15
NEWVitality investment at 22,400 souls: bonus60
NEWVitality investment at 28,800 souls: bonus66
NEWVitality investment at 3,200 souls: bonus20
NEWVitality investment at 4,800 souls: bonus38
NEWVitality investment at 6,400 souls: bonus42
NEWVitality investment at 8,000 souls: bonus46
NEWVitality investment at 800 souls: bonus9
NEWWeapon Power Scale1
NEWWeapon investment at 1,600 souls: bonus12
NEWWeapon investment at 11,200 souls: bonus74
NEWWeapon investment at 16,000 souls: bonus86
NEWWeapon investment at 2,400 souls: bonus15
NEWWeapon investment at 22,400 souls: bonus100
NEWWeapon investment at 28,800 souls: bonus115
NEWWeapon investment at 3,200 souls: bonus18
NEWWeapon investment at 4,800 souls: bonus46
NEWWeapon investment at 6,400 souls: bonus54
NEWWeapon investment at 8,000 souls: bonus62
NEWWeapon investment at 800 souls: bonus9
ONDisabledno
ONIn Developmentno
Viscous
Goo Ball
Technical (1)
abilities.vdata › viscous_goo_bowling_ball › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTI… → "CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_CANNOT_CANCEL_DURING_CHANNEL | CITADEL_ABILITY_BEHAVIOR_TRIGGER_CANCEL_MASH_PROTECTI…file diff ↗This update's notes: no line mentions this
Wraith
11
Telekinesis11
abilities.vdata › citadel_ability_psychic_lift › m_flTargetingDuration— → 0.65file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_psychic_lift › m_mapAbilityProperties.AbilityChannelTime.m_strValue0.65 → 1.25file diff ↗This update's notes: no line mentions this
Wrecker
4
Bio Blast2
BUFFEnemy Slow per hit7%→8%+14.3%
abilities.vdata › ability_scrap_blast › m_mapAbilityProperties.EnemyMoveSlow.m_strValue7 → 8file diff ↗
BUFFT3: Enemy Slow per hit13%→16%+23.1%
abilities.vdata › ability_scrap_blast › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{EnemyMoveSlow}.m_strBonus13 → 16file diff ↗
Astral Walk1
BUFFEnemy Movement Slow40%→48%+20.0%
abilities.vdata › ability_wrecker_teleport › m_mapAbilityProperties.EnemySlowPct.m_strValue40 → 48file diff ↗
Overload1
BUFFMovement Slow34%→40%+17.6%
abilities.vdata › citadel_ability_wrecker_garbage_suck › m_mapAbilityProperties.SlowPercent.m_strValue34 → 40file diff ↗
Dash
Technical (1)
abilities.vdata › citadel_ability_dash › m_bitsInterruptingStates"MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_MOVEMENT_ABILITY_RESTRICTED" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_MOVEMENT_ABILITY_ACTIVATION_RESTRICTED | MODIFIER_STATE_MOVEMEN…file diff ↗This update's notes: no line mentions this
Knocked off Zipline
1
abilities.vdata › citadel_ability_zip_line › m_flRestrictedLookTolerance— → 80file diff ↗This update's notes: no line mentions this
Mantle
2
abilities.vdata › citadel_ability_mantle › m_flAutoMantleBlockedMaxSpeed— → 60file diff ↗This update's notes: no line mentions this
abilities.vdata › citadel_ability_mantle › m_flAutoMantlePushTime— → 0.06file diff ↗This update's notes: no line mentions this
Many abilities & items
21
NEWCorrupted versionCooldown · ability -10s, Cooldown · ability -15s, Bonus Health · new field +175, Bonus Health · new field +200, Out of Combat Regen +6 · never rolls: Ability Duration, Ability Range
abilities.vdata › @shared › m_mapWeaponInfos.primary.m_flRecycleTime— → 2file diff ↗This update's notes: no line mentions this
abilities.vdata › @shared › m_nUpgradeSlotCost1 → —file diff ↗This update's notes: no line mentions this
Many units
211
npc_units.vdata › @shared › m_flMeleeAttemptRange— → 150file diff ↗This update's notes: no line mentions this
npc_units.vdata › @shared › m_flSpawnTetherRadius— → 300file diff ↗This update's notes: no line mentions this
npc_units.vdata › @shared › m_SleepModifier.m_nEnabledStateMask— → "MODIFIER_STATE_IGNORED_BY_NPC_TARGETING"file diff ↗This update's notes: no line mentions this
npc_units.vdata › @shared › m_mapWeaponInfos.primary.m_flBulletLifetime2 → 1file diff ↗This update's notes: no line mentions this
Technical (2)
npc_units.vdata › @shared › m_NpcInCombatModifier.m_nEnabledStateMask— → "MODIFIER_STATE_IN_COMBAT"file diff ↗This update's notes: no line mentions this
npc_units.vdata › @shared › m_NeutralDamageGrowth.m_nEnabledStateMask— → "MODIFIER_STATE_LOCK_ENTITY_FACING"file diff ↗This update's notes: no line mentions this
Parry
1
abilities.vdata › citadel_ability_melee_parry › m_bitsInterruptingStates— → "MODIFIER_STATE_STUNNED"file diff ↗This update's notes: no line mentions this
Technical (1)
abilities.vdata › citadel_ability_melee_parry › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET" → "CITADEL_ABILITY_BEHAVIOR_NOT_SILENCABLE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗This update's notes: no line mentions this
Cosmetic ability voting poster
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.15file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.AbilityCastRange.m_strValue— → 550file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 0.5file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_voting_poster › m_mapAbilityProperties.Radius.m_strValue— → 5file diff ↗This update's notes: no line mentions this
All fields (7)
Alchemical Fire
1
NEWCorrupted versionCooldown -11s, Duration +3s, Bullet Resist -5%, Damage Increase Rate +5.5, Max DPS +80, Damage Per Second +40, Radius +5m, Spirit Power +20
Ancient Shield
2
abilities.vdata › upgrade_ancient_shield › m_mapAbilityProperties.DegenResistance.m_strValue40 → —file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_ancient_shield › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{DegenResistance}.m_strBonus10 → —file diff ↗This update's notes: no line mentions this
Arctic Blast
1
NEWCorrupted versionDamage +125, End Radius +4m, Freeze Duration +0.5s, Movement Slow +30%, Spirit Resist +15%
Armor Piercer
1
NEWCorrupted versionWeapon Damage +32%, Bullet Velocity +60%, Proc Chance +15%
Ballistic Enchantment
1
NEWCorrupted versionDuration +6s, Non-Hero Stack Limit +4, Radius +18%, Ability Range +18%, Non-Hero Weapon Damage +5%, Weapon Damage per Stack +15%
Berserker
1
NEWCorrupted versionBullet Resist +12%, Duration +5s, Max Stacks +3, Weapon Damage per Stack +7%
Blood Tribute
1
NEWCorrupted versionFire Rate +35%, Move Speed +2m/s, Debuff Resist · innate status +8%, Debuff Resist · status +15%, Spirit Resist +12% · never rolls: Fire Rate, Move Speed
Boundless Spirit
1
NEWCorrupted versionBonus Health +125, Out of Combat Regen +4, Spirit Power · new field +10%, Spirit Power · new field +20
Bullet Resilience
1
NEWCorrupted versionBullet Resist Below Threshold +5, Bullet Resist +15%, Out of Combat Regen +15 · never rolls: Max Health
Burst Fire
1
NEWCorrupted versionCooldown -2.5s, Fire Rate · activated +33%, Fire Rate · bonus +10%, Move Speed +1.25m/s, Slide Distance +40%
Capacitor
1
NEWCorrupted versionFire Rate +15%, Damage on Jump +37, Max Jumps +2, Jump Radius +5m, Shock Damage +37, Damage +100, Max Frequency -0.03s, Slow Duration +1s
Cheat Death
1
NEWCorrupted versionCooldown -40s, Bonus Health +300, Bullet Resist +10%, Death Immunity Duration +1.5s
Colossus
1
NEWCorrupted versionDuration +2s, Weapon Damage +15%, Base Health +10%, Melee Damage +15%, Bullet Resist +10%, Spirit Resist +10%, Dash Distance -6%, Model Scale Growth +0.05, Movement Slow +8%
Counterspell
1
NEWCorrupted versionMove Speed +1.25m/s, Buff Duration +3s, Healing +250, Spell Parry Duration +0.2s, Spirit Power · innate +17, Spirit Power · base +20
Crippling Headshot
11
NEWCorrupted versionBonus Health +225, Bullet Resist -9%, Incoming Healing · receive -20%, Incoming Healing · regen -20%, Spirit Resist -9%
abilities.vdata › upgrade_banshee_slugs › m_vecDisabledOnHeroes["hero_necro"] → ["hero_deadpack", "hero_necro"]file diff ↗This update's notes: no line mentions this
Crushing Fists
1
NEWCorrupted versionBonus Heavy Damage +5%, Melee Damage +18%, Bullet Resist · reduction -2%, Bullet Resist · base +13%, Ammo +10%, Heavy Melee Distance +40%, Stun Duration +0.5s · never rolls: Max Health
Cultist Sacrifice
1
NEWCorrupted versionCooldown -210s, Duration +40s, Weapon Damage +40%, Bonus Health +450, Bonus Souls +70%, Weapon Damage vs. NPCs +45%, Bullet Resist vs. NPCs +20%, Radius +13%, Ability Range +13%
Cursed Relic
1
NEWCorrupted versionCast Range +15m, Cooldown -30s, Duration +0.25s, Skip Frames +2 · never rolls: Ability Cooldown Reduction, Ability Duration
Decay
1
NEWCorrupted versionCast Range +15m, Cooldown -13s, Bonus Health +195, Bleed Damage +1.05, Incoming Healing · receive -25%, Incoming Healing · regen -25%, Spirit Power +22
Disarming Hex
1
NEWCorrupted versionCooldown -4s, Duration +1.25s, Sprint Speed +2.2m/s, Bullet Resist -7%
Dispel Magic
1
NEWCorrupted versionCooldown -23s, Move Speed +1.5m/s, Buff Duration +2s, HP Healed On Activate +400, Spirit Resist +12%
Divine Barrier
1
NEWCorrupted versionCooldown -21s, Move Speed +1.25m/s, Barrier +250, Out of Combat Regen +8.5, Radius +5%, Ability Range +5%
Diviner's Kevlar
1
NEWCorrupted versionAbility Duration +15%, Barrier +700, Spirit Power +30, Ultimate Cooldown Reduction +5%
Echo Shard
1
NEWCorrupted versionBullet Resist +15%, Imbued Ability Cooldown -50%, Spirit Resist +15%
Endless Magazine
Escalating Exposure
1
NEWCorrupted versionSpirit Amp per Stack +1.5%, Spirit Resist On Spirit Damage -4%, Spirit Resist +13%
Escalating Resilience
1
NEWCorrupted versionWeapon Damage +32%, Max Ammo +55%, Stack Duration +11s, Bullet Resist per Stack +3%, Max Bullet Resist +25%
Ethereal Shift
1
NEWCorrupted versionDuration +1s, Move Speed +1m/s, Spirit Power +10, Spirit Resist +15%
Express Shot
1
NEWCorrupted versionCooldown -4s, Weapon Damage · attack +22%, Bullet Velocity · speed +60%, Secondary Fire Weapon Damage +30%, Weapon Damage · proc attack +105%, Bullet Velocity · proc +50%
Focus Lens
1
NEWCorrupted versionCast Range +10m, Duration +0.5s, Fire Rate +5%, Spirit Resist -6%, Damage On Expire +20%, Spirit Power -20
Fortitude
1
NEWCorrupted versionBonus Health +625, Move Speed +1.5m/s, Max Health Regen +2%, Health Threshold -15, Restore Delay -3s · never rolls: Move Speed
Frenzy
1
NEWCorrupted versionFire Rate · bonus +10%, Bonus Health +240, Bullet Lifesteal +15%, Fire Rate · fervor +25%, Move Speed +2m/s, Debuff Resist +20% · never rolls: Move Speed
Fury Trance
1
NEWCorrupted versionCooldown -5s, Duration +1.5s, Fire Rate +23%, Move Speed +1.5m/s, Weapon Damage +12%, Bonus Health +150, Bullet Lifesteal +21%, Spirit Resist +20% · never rolls: Fire Rate, Move Speed
Glass Cannon
1
NEWCorrupted versionWeapon Damage +70%, Fire Rate per Kill +7%, Bullet Slow Proc +32%
Glass Cannon v2
1
abilities.vdata › upgrade_glass_cannon2 › m_bDisabledOnExperimentaltrue → —file diff ↗This update's notes: no line mentions this
Greater Expansion
1
NEWCorrupted versionRadius +20%, Ability Range +20%, Spirit Resist +10%
Headhunter
11
NEWCorrupted versionCooldown -3s, Weapon Damage +15%, Move Speed +0.75m/s, Head Shot Bonus Damage +150, Heal Per Headshot +3%, Move Speed Duration +1.5s
abilities.vdata › upgrade_headhunter › m_vecDisabledOnHeroes["hero_necro"] → ["hero_deadpack", "hero_necro"]file diff ↗This update's notes: no line mentions this
Headshot Booster
1
abilities.vdata › upgrade_headshot_booster › m_vecDisabledOnHeroes["hero_necro"] → ["hero_deadpack", "hero_necro"]file diff ↗This update's notes: no line mentions this
Healing Nova
1
NEWCorrupted versionCooldown -25s, Spirit Power +22, Radius +13%, Ability Range +13%, Total HP Regen +325
Healing Tempo
1
NEWCorrupted versionFire Rate +25%, Health Regen +4, Move Speed +1.25m/s, Outgoing Healing +20%, Spirit Resist +5%
Heroic Aura
1
NEWCorrupted versionCooldown -8s, Duration +2s, Move Speed +1.25m/s, Active Radius +10m, Fire Rate +24%, Sprint Speed +1.5m/s, Bullet Resist +11%, Radius +10m · never rolls: Fire Rate, Move Speed
Hollow Point
1
NEWCorrupted versionWeapon Damage +30%, Bullet Resist -11%, Debuff Duration +4s, Life Threshold -15%, Out of Combat Regen +5.5
Hunter's Aura
1
NEWCorrupted versionSprint Speed +4.25m/s, Bullet Resist -8%, Fire Rate Slow +15%
Indomitable
1
NEWCorrupted versionCooldown -30s, Bullet Resist +5%, Spirit Resist +5%, Barrier +275
Infuser
1
NEWCorrupted versionSpirit Lifesteal · ability hero passive +7%, Spirit Lifesteal · ability hero +30%, Bonus Health +100, Spirit Power · bonus +10, Spirit Power · base +14, Spirit Resist +5%
Inhibitor
1
NEWCorrupted versionWeapon Damage +15%, Bonus Health +300, Buildup Decay Time +4s, Incoming Healing -15%, Damage Penalty -15%
Juggernaut
1
NEWCorrupted versionHealth Regen +8, Move Speed +1.5m/s, Fire Rate Slow +20%, Melee Resist +35%, Slow Resist +25%
Knockdown
1
NEWCorrupted versionCooldown -19s, Bonus Health +150, Stun Duration +0.5s, Radius +9%, Ability Range +9%
Leech
1
NEWCorrupted versionSpirit Lifesteal +22%, Weapon Damage +23%, Bonus Health +220, Bullet Lifesteal +22%, Spirit Power +23
Lifestrike
1
NEWCorrupted versionCooldown -1s, Melee Damage +24%, Melee Hit Heal +30%, Heal on Melee Hit +205, Slow Duration +1s, Movement Slow +12%
Lightning Scroll
1
NEWCorrupted versionBonus Health +275, Sprint Speed +2.25m/s, Damage +100, Dash Distance -10%, Movement Slow on Spirit Damage +16%, Movement Slow +60%, Stun Duration +0.65s
Lucky Shot
1
NEWCorrupted versionMax Ammo +45%, Bonus Weapon Damage +20%, Proc Chance +10%, Radius +0.27m · never rolls: Weapon Damage
Magic Carpet
1
NEWCorrupted versionAir Control +35%, Ability Duration +15%, Bonus Health +100, Bonus Fly Speed +5m/s, Gravity Scale -10%, Spirit Power +16
Majestic Leap
1
NEWCorrupted versionCooldown -30s, Air Control · barrier +50%, Air Control · base +90%, Barrier Duration +2s, Barrier +300, Interrupt Cooldown -1.5s, Movement Slow +28%
Majestic Leap - Disabled
1
NEWCorrupted versionCooldown -6s, Air Control +50%, Interrupt Cooldown -2s, Jump Velocity Hidden +7.5m, Spirit Power +12
Mercurial Magnum
1
NEWCorrupted versionMax Ammo +40%, Fire Rate +28%, Spirit Power +23 · never rolls: Fire Rate
Metal Skin
1
NEWCorrupted versionCooldown -6s, Duration +1s, Bullet Resist +21% · never rolls: Max Health, Ability Duration
Mystic Reverb
1
NEWCorrupted versionSpirit Lifesteal +12%, Imbued Lifesteal +28%, Movement Slow +24%, Radius +4m, Damage +15%
Phantom Strike
11
NEWCorrupted versionCast Range +15m, Cooldown -23s, Weapon Damage +20%, Impact Damage +31.4, Movement Slow +16%, Spirit Power +12
abilities.vdata › upgrade_phantom_strike › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{TechPower}.m_strBonus12 → 22file diff ↗This update's notes: no line mentions this
Plated Armor
1
NEWCorrupted versionBonus Health +370, On-Hit Prevention Percent +15%, Deflection Percent +10% · never rolls: Bullet Resist
Point Blank
1
NEWCorrupted versionWeapon Damage +50%, Melee Resist +40%, Slow Duration +1s, Movement Slow +15%
Radiant Regeneration
1
NEWCorrupted versionCooldown -2s, Bonus Health +230, Move Speed +2.25m/s, Healing on Ability Cast +65, Regeneration +5HP/s
Rapid Recharge
1
NEWCorrupted versionBonus Ability Charges +1, Bonus Spirit Power for Charged Abilities +11, Faster Time Between Charges +20%, Cooldown Reduction For Charged Abilities +6%
Rebirth
2
NEWCorrupted: Cooldown-209s
abilities.vdata › upgrade_personal_rejuvenator › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus— → -209file diff ↗
NEWCorrupted: Respawn Delay-3s
abilities.vdata › upgrade_personal_rejuvenator › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{RespawnDelay}.m_strBonus— → -3file diff ↗
Refresher
2
NEWCorrupted: Cooldown-160s
abilities.vdata › upgrade_ability_refresher › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus— → -160file diff ↗
NEWCorrupted: Excluded PenaltiesAbility Cooldown Reduction
abilities.vdata › upgrade_ability_refresher › m_CorruptedItemInfo.m_vecExcludedPenalties— → ["TechCooldown"]file diff ↗
Rescue Beam
1
NEWCorrupted versionCast Range +20m, Cooldown -32s, Sprint Speed +2.25m/s, Heal Amount +20%, Radius +12%, Ability Range +12%
Ricochet
21
NEWCorrupted versionFire Rate +22%, Ricochet Damage +15%, Ricochet Range +5m, Ricochet Targets +1
abilities.vdata › upgrade_ricochet › m_mapAbilityProperties.RicochetTargets.m_strValue— → 2file diff ↗This update's notes: no line mentions this
abilities.vdata › upgrade_ricochet › m_vecDisabledOnHeroes— → ["hero_deadpack"]file diff ↗This update's notes: no line mentions this
Scourge
1
NEWCorrupted versionMax Health per second +0.7%, Debuff Resist +15%, Spirit Resist +15%
Shadow Weave
1
NEWCorrupted versionStealth Duration +7s, Ambush Fire Rate +35%, Ambush Melee Damage +35%, Ambush Spirit Power +35, Ambush Duration +3s, Sprint Speed +0.5m/s, Invis Sprint Speed +3m/s, Out of Combat Regen +7, Spot Radius -6m · never rolls: Ability Duration, Weapon Damage
Sharpshooter
1
NEWCorrupted versionWeapon Damage · attack +20%, Weapon Fall-off Range +10%, Bullet Velocity +60%, Sprint Speed +3m/s, Weapon Zoom +5%, Weapon Damage · long range +40%
Silence Wave
1
NEWCorrupted versionCast Range +20m, Cooldown -22s, Duration +1.25s, Bonus Health +225, Cooldown On Miss -22, Damage +175
Silencer
1
NEWCorrupted versionSilence Duration +0.6s, Spirit Damage Reduction -13%, Spirit Resist +14%
Siphon Bullets
1
NEWCorrupted versionWeapon Damage +25%, Bullet Resist +10%, Max HP Steal +1.5%, Steal Duration +8s · never rolls: Max Health
Soul Rebirth
1
NEWCorrupted versionCooldown -84s, Rebirth Health +43%, Spirit Power +10
Spellbreaker
1
NEWCorrupted versionCooldown -4s, Bonus Health +160, Spirit Damage Reduction +15%, Debuff Resist +10%, Spirit Resist +12%
Spellslinger
1
NEWCorrupted versionFire Rate +7%, Buff Duration +7s, Ability Cooldown Reduction +13%, Max Stacks +2
Spirit Burn
1
NEWCorrupted versionDamage Per Second +31, Damage % Vs Non Heroes +55, Explosion Damage +100, Incoming Healing -15%, Immunity Duration -8s, Radius +12%, Ability Range +12%
Spirit Rend
11
NEWCorrupted versionSpirit Lifesteal +15%, Debuff Duration +2s, Spirit Resist on Headshot -4%, Max Stacks +1, Max Frequency -0.5s, Spirit Resist -6%
abilities.vdata › upgrade_spellslinger_headshots › m_vecDisabledOnHeroes["hero_necro"] → ["hero_deadpack", "hero_necro"]file diff ↗This update's notes: no line mentions this
Spirit Resilience
1
NEWCorrupted versionHealth Threshold +15, Out of Combat Regen +15, Spirit Resist Below Threshold +5, Spirit Resist +15% · never rolls: Max Health
Spirit Snatch
1
NEWCorrupted versionMelee Damage +18%, Spirit Damage +100, Spirit Resist -8%, Spirit Resist Steal +8%, Spirit Power Steal +25, Spirit Power -25
Spiritual Overflow
1
NEWCorrupted versionSpirit Lifesteal · ability hero +5%, Ability Duration +5%, Fire Rate +20%, Bonus Health +85, Spirit Lifesteal · bonus +15%, Spirit Power · bonus +25, Spirit Power · base +6 · never rolls: Fire Rate
Stamina Mastery
1
NEWCorrupted versionAir Jump/Dash Distance +27%, Stamina Recovery +27%, Stamina +2
Superior Cooldown
1
NEWCorrupted: Ability Cooldown Reduction17%
abilities.vdata › upgrade_cooldown_reduction › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{CooldownReduction}.m_strBonus— → 17file diff ↗
Superior Duration
2
NEWCorrupted: Ability Duration17%
abilities.vdata › upgrade_imbued_duration_extender › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{BonusAbilityDurationPercent}.m_strBonus— → 17file diff ↗
NEWCorrupted: Bullet Resist10%
abilities.vdata › upgrade_imbued_duration_extender › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{BulletResist}.m_strBonus— → 10file diff ↗
Surge of Power
1
NEWCorrupted versionMove Speed +2.3m/s, Fire Rate Bonus +25%, Imbued Ability Spirit Power +37, move speed penalty while shooting reduction +120, Move While Zoomed Speed Penalty Reduction +120% · never rolls: Fire Rate
Tankbuster
1
NEWCorrupted versionCharge-Up Time -5s, Bonus Health +75, Current Health Bonus Damage +4.5%, Damage +30, Minimum Damage -65
Tesla Bullets
1
NEWCorrupted versionDamage on Jump +47, Max Jumps +4, Jump Radius +7m, Shock Damage +47, Proc Chance +5%, Max Frequency -0.03s
Torment Pulse
1
NEWCorrupted versionCooldown -0.5s, Bonus Health +150, Pulse Damage +20, Pulse Radius +4m, Melee Resist +17%
Toxic Bullets
1
NEWCorrupted versionBuildup Per Shot +0.72%, Duration +2s, Bleed Damage +1.1, Dot Multipler Troopers +0.5, Incoming Healing · receive -25%, Incoming Healing · regen -25%
Transcendent Cooldown
2
NEWCorrupted: Ability Cooldown Reduction12%
abilities.vdata › upgrade_transcendent_cooldown › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{CooldownReduction}.m_strBonus— → 12file diff ↗
NEWCorrupted: Item Cooldown Reduction15%
abilities.vdata › upgrade_transcendent_cooldown › m_CorruptedItemInfo.m_Upgrade.m_vecPropertyUpgrades{ItemCooldownReduction}.m_strBonus— → 15file diff ↗
Unstoppable
1
NEWCorrupted versionCooldown -30s, Duration +1s, Debuff Resist +10%
Vampiric Burst
1
NEWCorrupted versionFire Rate +11%, Bullet Lifesteal · active +30%, Ammo +25%, Weapon Damage +9%, Bonus Health +75, Bullet Lifesteal · base +7%, Bullet Resist +5% · never rolls: Fire Rate
Veil Walker
11
NEWCorrupted versionCooldown -5s, Move Speed +2.5m/s, Sprint Speed +2m/s, Heal On Veil +165, Invisibility Duration +3s, Out of Combat Regen +3, Spirit Power +15 · never rolls: Move Speed
abilities.vdata › upgrade_veil_walker › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{HealOnVeil}.m_strBonus300 → 250file diff ↗This update's notes: no line mentions this
Vortex Web
1
NEWCorrupted versionCooldown -22s, Sprint Speed +4.25m/s, Capture Radius +2.17m, Dash Distance -9%, Movement Slow +12%, Radius +12%, Ability Range +12%
Warp Stone
1
NEWCorrupted versionTeleport Range +2m, Cooldown -8s, Bullet Resist +20%, Buff Duration +2s
Weakening Headshot
1
abilities.vdata › upgrade_headshot_booster2 › m_vecDisabledOnHeroes["hero_necro"] → ["hero_deadpack", "hero_necro"]file diff ↗This update's notes: no line mentions this
Weighted Shots
1
NEWCorrupted versionWeapon Damage +40%, Buildup Per Shot +0.3%, Dash Distance -12%, Slow Duration +1.5s, Movement Slow +12%, Debuff Resist +23%
Witchmail
1
NEWCorrupted versionCooldown Reduction per Hit +1s, Ability Cooldown Reduction +3%, Spirit Power +21, Spirit Resist +13% · never rolls: Max Health
Aerial Assault
1
NEWCorrupted versionAir Attack Fire Rate +49%, Assault Lifesteal +16%, Bullet Lifesteal +20%
Healing Aura
1
NEWCorrupted versionHeal Amount +50, Heal Interval -0.5s, Heal Radius +5m
Stabilizing Tripod
Base Guardian
1
npc_units.vdata › npc_barrack_boss › m_flSightRangePlayers1250 → 1100file diff ↗This update's notes: no line mentions this
Base Guardian
1
npc_units.vdata › npc_barrack_boss_amber › m_flSightRangePlayers1250 → 1100file diff ↗This update's notes: no line mentions this
Base Guardian
1
npc_units.vdata › npc_barrack_boss_sapphire › m_flSightRangePlayers1250 → 1100file diff ↗This update's notes: no line mentions this
Walker
51
npc_units.vdata › alt_npc_boss_tier2 › m_flSightRange1417.32 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flSweepAdjustSpeed500 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flSweepRadius200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flSweepSpeed1200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flSweepZScale0.5 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2 › m_flPlayerInitialSightRange866 → 1200file diff ↗This update's notes: no line mentions this
Walker
51
npc_units.vdata › alt_npc_boss_tier2_weak › m_flSightRange1417.32 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flSweepAdjustSpeed500 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flSweepRadius200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flSweepSpeed1200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flSweepZScale0.5 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › alt_npc_boss_tier2_weak › m_flPlayerInitialSightRange866 → 1200file diff ↗This update's notes: no line mentions this
Walker
51
npc_units.vdata › npc_boss_tier2 › m_flSightRange1417.32 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flSweepAdjustSpeed500 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flSweepRadius200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flSweepSpeed1200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flSweepZScale0.5 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2 › m_flPlayerInitialSightRange866 → 1200file diff ↗This update's notes: no line mentions this
Walker
51
npc_units.vdata › npc_boss_tier2_weak › m_flSightRange1417.32 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flSweepAdjustSpeed500 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flSweepRadius200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flSweepSpeed1200 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flSweepZScale0.5 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_boss_tier2_weak › m_flPlayerInitialSightRange866 → 1200file diff ↗This update's notes: no line mentions this
Medic Trooper
15211
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_iClipSize— → -1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flBulletDamage— → 36file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flBulletSpeed— → 1200file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flDamageFalloffEndRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flDamageFalloffStartRange— → 600file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flCycleTime— → 1.03file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_flJumpUpBaseCostSeconds— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_VSPlayer.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_VSWatcher.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_flMeleeHitTime— → 0.3file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_reloadDuration— → 1.8file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapWeaponInfos.boss.m_flShootingUpSpreadPenalty— → 2file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_bTrackOutOfCombatStatus— → truefile diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_mapBoundAbilities.ESlot_Signature_2"ability_medic_trooper_heal" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_MeleeAttackPoints[0.3] → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_VSPatronPhase2.m_flMaxRange472.441 → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_medic › m_VSShrine.m_flMaxRange450 → 350file diff ↗This update's notes: no line mentions this
Melee Trooper
15121
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_iClipSize— → -1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flBulletDamage— → 36file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flBulletSpeed— → 1200file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flDamageFalloffEndRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flDamageFalloffStartRange— → 600file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flCycleTime— → 1.03file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_flJumpUpBaseCostSeconds— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_VSPlayer.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_VSWatcher.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_flMeleeHitTime— → 0.4file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_reloadDuration— → 1.8file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_mapWeaponInfos.boss.m_flShootingUpSpreadPenalty— → 2file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_bTrackOutOfCombatStatus— → truefile diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_MeleeAttackPoints[0.4] → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_VSPatronPhase2.m_flMaxRange472.441 → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_VSShrine.m_flMaxRange450 → 350file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_melee › m_flSightRangePlayers700 → 1000file diff ↗This update's notes: no line mentions this
Trooper
15121
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_iClipSize— → -1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flBulletDamage— → 36file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flBulletSpeed— → 1200file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flDamageFalloffEndRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flDamageFalloffStartRange— → 600file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flCycleTime— → 1.03file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_flJumpUpBaseCostSeconds— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_VSPlayer.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_VSWatcher.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_flMeleeHitTime— → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_reloadDuration— → 1.8file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_mapWeaponInfos.boss.m_flShootingUpSpreadPenalty— → 2file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_bTrackOutOfCombatStatus— → truefile diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_MeleeAttackPoints[0.5] → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_VSPatronPhase2.m_flMaxRange472.441 → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_VSShrine.m_flMaxRange450 → 350file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_normal › m_flSightRangePlayers700 → 1000file diff ↗This update's notes: no line mentions this
Trooper base
1421
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_iClipSize— → -1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flBulletDamage— → 36file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flBulletSpeed— → 1200file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flDamageFalloffEndRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flDamageFalloffStartRange— → 600file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flCycleTime— → 1.03file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_flJumpUpBaseCostSeconds— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_VSPlayer.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_VSWatcher.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_reloadDuration— → 1.8file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_mapWeaponInfos.boss.m_flShootingUpSpreadPenalty— → 2file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_bTrackOutOfCombatStatus— → truefile diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_VSPatronPhase2.m_flMaxRange472.441 → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_VSShrine.m_flMaxRange450 → 350file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_base › m_flSightRangePlayers700 → 1000file diff ↗This update's notes: no line mentions this
Trooper necro
Trooper zipline container
1421
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_iClipSize— → -1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flBulletDamage— → 36file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flBulletGravityScale— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flBulletSpeed— → 1200file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flDamageFalloffEndRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flDamageFalloffStartRange— → 600file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flCycleTime— → 1.03file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_flJumpUpBaseCostSeconds— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flRange— → 1000file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_VSPlayer.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_VSWatcher.m_flMaxRange— → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_reloadDuration— → 1.8file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_mapWeaponInfos.boss.m_flShootingUpSpreadPenalty— → 2file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_bTrackOutOfCombatStatus— → truefile diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_VSPatronPhase2.m_flMaxRange472.441 → 700file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_VSShrine.m_flMaxRange450 → 350file diff ↗This update's notes: no line mentions this
npc_units.vdata › trooper_zipline_container › m_flSightRangePlayers700 → 1000file diff ↗This update's notes: no line mentions this
Barrel Mimic I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_barrel_01_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.8
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Barrel Mimic I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_barrel_02_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.8
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Barrel Mimic II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_barrel_01_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral self bomb
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed4.06m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed4.06m/s
Barrel Mimic II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_barrel_02_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral self bomb metal
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed4.06m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed4.06m/s
Barrel Mimic III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_barrel_01_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.55
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral self bomb
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.3m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed3.3m/s
Barrel Mimic III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_barrel_02_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.55
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral self bomb metal
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.3m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed3.3m/s
Crabbage Pot I
NEWAdded to the game files · 64 fields
NEWHealth129
npc_units.vdata › neutral_plant_weak › m_nMaxHealth— → 129file diff ↗
All fields (63)
NEWAcceleration300
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.5
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed7.62m/s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Crabbage Pot II
NEWAdded to the game files · 70 fields
NEWHealth322
npc_units.vdata › neutral_plant_normal › m_nMaxHealth— → 322file diff ↗
All fields (69)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAcceleration100
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity101.6m/s
NEWBurst Interval0.1s
NEWBurst Size3
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.65
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral plant self cast melee aoe
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed5.08m/s
NEWRun Speed4.24m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed4.24m/s
Crabbage Pot III
NEWAdded to the game files · 70 fields
NEWHealth1133
npc_units.vdata › neutral_plant_strong › m_nMaxHealth— → 1133file diff ↗
All fields (69)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAcceleration100
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale2
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral plant self cast melee aoe strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed5.08m/s
NEWRun Speed4.24m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed4.24m/s
Festival Spirit I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_lantern_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity69.85m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.5
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeyes
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Festival Spirit II
NEWAdded to the game files · 66 fields
NEWHealth322
npc_units.vdata › neutral_lantern_normal › m_nMaxHealth— → 322file diff ↗
All fields (65)
NEWAbility Chance010.3
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity69.85m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.9
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral curved bomb attack
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeyes
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Festival Spirit III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_lantern_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity69.85m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.65
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral curved bomb attack strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeyes
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Gutter Ghoul I
NEWAdded to the game files · 61 fields
NEWHealth129
npc_units.vdata › neutral_dock_creature_weak › m_nMaxHealth— → 129file diff ↗
All fields (60)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.8
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Gutter Ghoul I
NEWAdded to the game files · 64 fields
NEWHealth129
npc_units.vdata › neutral_drain_creature_weak › m_nMaxHealth— → 129file diff ↗
All fields (63)
NEWAcceleration400
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.28
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed7.62m/s
NEWRun Speed5.08m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed5.08m/s
Gutter Ghoul I
NEWAdded to the game files · 61 fields
NEWHealth129
npc_units.vdata › neutral_park_watcher_weak › m_nMaxHealth— → 129file diff ↗
All fields (60)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.7
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Gutter Ghoul I
NEWAdded to the game files · 61 fields
NEWHealth129
npc_units.vdata › neutral_street_trash_weak › m_nMaxHealth— → 129file diff ↗
All fields (60)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Gutter Ghoul I
542
npc_units.vdata › neutral_trooper_weak › m_flAttackRangeTarget— → 100file diff ↗This update's notes: no line mentions this
NEWNeutral MeleeNeutral light melee weak
npc_units.vdata › neutral_trooper_weak › m_sNeutralMelee— → "citadel_neutral_light_melee_weak"file diff ↗
npc_units.vdata › neutral_trooper_weak › m_flNonMoveAttackDuration— → 1file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_flRunSpeed— → 150file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_flWalkSpeed— → 150file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_bCapSimultanousAttackerstrue → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_bFaceEnemyWhileIdletrue → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_iWeakPointCount1 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_iWeakPointRespawnTime6 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_mapWeaponInfos.primary.m_flShootingUpSpreadPenalty5 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_flSightRangePlayers2000 → 1500file diff ↗This update's notes: no line mentions this
Technical (5)
NEWNeutral TypeNeutral Npc Weak
npc_units.vdata › neutral_trooper_weak › m_eNeutralType— → "NEUTRAL_NPC_WEAK"file diff ↗
npc_units.vdata › neutral_trooper_weak › m_mapViewerSoulsClass.0— → "weak_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_vecIntrinsicModifiers{weak_neutral_bullet_armor}.m_mapAutoRegisterModifierValueFromAbilityPropertyName"{}" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_eTrooperType"NEUTRAL_TROOPER_WEAK" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_weak › m_iWeakPointType"ENWP_Weak" → —file diff ↗This update's notes: no line mentions this
Gutter Ghoul II
NEWAdded to the game files · 66 fields
NEWHealth322
npc_units.vdata › neutral_dock_creature_normal › m_nMaxHealth— → 322file diff ↗
All fields (65)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Gutter Ghoul II
NEWAdded to the game files · 69 fields
NEWHealth322
npc_units.vdata › neutral_drain_creature_normal › m_nMaxHealth— → 322file diff ↗
All fields (68)
NEWAbility Chance010.05
NEWAbility Chance020.05
NEWAcceleration400
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.375
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack sludge
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed6.35m/s
NEWRun Speed4.24m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed4.24m/s
Gutter Ghoul II
NEWAdded to the game files · 66 fields
NEWHealth322
npc_units.vdata › neutral_park_watcher_normal › m_nMaxHealth— → 322file diff ↗
All fields (65)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.2
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Gutter Ghoul II
NEWAdded to the game files · 66 fields
NEWHealth322
npc_units.vdata › neutral_street_trash_normal › m_nMaxHealth— → 322file diff ↗
All fields (65)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.3
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Gutter Ghoul II
832
npc_units.vdata › neutral_trooper_normal › m_flAbilityChance01— → 0.1file diff ↗This update's notes: no line mentions this
NEWAbility Chance020.05
npc_units.vdata › neutral_trooper_normal › m_flAbilityChance02— → 0.05file diff ↗
npc_units.vdata › neutral_trooper_normal › m_flAttackRangeTarget— → 400file diff ↗This update's notes: no line mentions this
NEWNeutral AbilitiesNeutral attack lobfire
npc_units.vdata › neutral_trooper_normal › m_vNeutralAbilities— → ["citadel_neutral_attack_lobfire"]file diff ↗
NEWNeutral MeleeNeutral light melee normal
npc_units.vdata › neutral_trooper_normal › m_sNeutralMelee— → "citadel_neutral_light_melee_normal"file diff ↗
npc_units.vdata › neutral_trooper_normal › m_flNonMoveAttackDuration— → 3file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_flRunSpeed— → 120file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_flWalkSpeed— → 120file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_bFaceEnemyWhileIdletrue → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_iWeakPointCount2 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_iWeakPointRespawnTime3 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_mapWeaponInfos.primary.m_flShootingUpSpreadPenalty5 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_flSightRangePlayers2000 → 1500file diff ↗This update's notes: no line mentions this
Technical (5)
NEWNeutral TypeNeutral Npc Normal
npc_units.vdata › neutral_trooper_normal › m_eNeutralType— → "NEUTRAL_NPC_NORMAL"file diff ↗
npc_units.vdata › neutral_trooper_normal › m_mapViewerSoulsClass.0— → "strong_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_mapViewerSoulsClass.3000— → "normal_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_mapViewerSoulsClass.5000— → "weak_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_normal › m_iWeakPointType"ENWP_Med" → —file diff ↗This update's notes: no line mentions this
Gutter Ghoul III
NEWAdded to the game files · 67 fields
NEWHealth1133
npc_units.vdata › neutral_dock_creature_strong › m_nMaxHealth— → 1133file diff ↗
All fields (66)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.25
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Gutter Ghoul III
NEWAdded to the game files · 70 fields
NEWHealth1133
npc_units.vdata › neutral_drain_creature_strong › m_nMaxHealth— → 1133file diff ↗
All fields (69)
NEWAbility Chance010.05
NEWAbility Chance020.05
NEWAbility Chance030.1
NEWAcceleration400
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.6
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack sludge strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWReturn To Spawn Speed5.08m/s
NEWRun Speed3.43m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed3.43m/s
Gutter Ghoul III
NEWAdded to the game files · 67 fields
NEWHealth1133
npc_units.vdata › neutral_park_watcher_strong › m_nMaxHealth— → 1133file diff ↗
All fields (66)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.9
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Gutter Ghoul III
NEWAdded to the game files · 67 fields
NEWHealth1133
npc_units.vdata › neutral_street_trash_strong › m_nMaxHealth— → 1133file diff ↗
All fields (66)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.6
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lobfire
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Gutter Ghoul III
942
npc_units.vdata › neutral_trooper_strong › m_flAbilityChance01— → 0.3file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flAbilityChance02— → 0.2file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flAbilityChance03— → 0.1file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flAttackRangeTarget— → 600file diff ↗This update's notes: no line mentions this
NEWNeutral AbilitiesNeutral attack lobfire
npc_units.vdata › neutral_trooper_strong › m_vNeutralAbilities— → ["citadel_neutral_attack_lobfire"]file diff ↗
NEWNeutral MeleeNeutral light melee strong
npc_units.vdata › neutral_trooper_strong › m_sNeutralMelee— → "citadel_neutral_light_melee_strong"file diff ↗
npc_units.vdata › neutral_trooper_strong › m_flNonMoveAttackDuration— → 3.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flRunSpeed— → 80file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flWalkSpeed— → 80file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_bFaceEnemyWhileIdletrue → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_vecIntrinsicModifiers{strong_neutral_bullet_armor}.m_vecScriptValues{MODIFIER_VALUE_MELEE_RESIST_REDUCTION}.m_value20 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_iWeakPointCount3 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_iWeakPointRespawnTime3 → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_mapWeaponInfos.primary.m_flShootingUpSpreadPenalty5 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flSightRangePlayers2000 → 1500file diff ↗This update's notes: no line mentions this
Technical (7)
NEWNeutral TypeNeutral Npc Strong
npc_units.vdata › neutral_trooper_strong › m_eNeutralType— → "NEUTRAL_NPC_STRONG"file diff ↗
npc_units.vdata › neutral_trooper_strong › m_mapViewerSoulsClass.0— → "strong_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_mapViewerSoulsClass.10000— → "normal_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_mapViewerSoulsClass.15000— → "weak_to_viewer"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_eTrooperType"NEUTRAL_TROOPER_STRONG" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_iWeakPointType"ENWP_Strong" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_trooper_strong › m_flModelScale0.525 → 0.6file diff ↗This update's notes: no line mentions this
Mid-Boss
31
npc_units.vdata › npc_super_neutral › m_vecIntrinsicModifiers{midboss_modifier_damage_resistance}.m_flDamageResistanceBonusPerGameMinute— → 5file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_super_neutral › m_vecIntrinsicModifiers{midboss_modifier_damage_resistance}.m_flDamageResistancePerSecond— → 35file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_super_neutral › m_vecIntrinsicModifiers{midboss_modifier_damage_resistance}.m_flTickInterval— → 0.05file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_super_neutral › m_AggroEnemy.m_nAttributes"MODIFIER_ATTRIBUTE_IGNORE_INVULNERABLE | MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED" → —file diff ↗This update's notes: no line mentions this
Technical (1)
npc_units.vdata › npc_super_neutral › m_vecIntrinsicModifiers{midboss_modifier_damage_resistance}.m_bIsForMidBoss— → truefile diff ↗This update's notes: no line mentions this
Overseer I
npc_units.vdata › neutral_rooftop_pigeon_weak › m_nMaxHealth— → 129file diff ↗This update's notes: no line mentions this
All fields (60)
Overseer II
npc_units.vdata › neutral_rooftop_pigeon_normal › m_nMaxHealth— → 322file diff ↗This update's notes: no line mentions this
All fields (65)
Overseer III
npc_units.vdata › neutral_rooftop_pigeon_strong › m_nMaxHealth— → 1133file diff ↗This update's notes: no line mentions this
All fields (66)
Past Dues I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_library_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.9
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeyes
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Past Dues II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_library_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.8
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lob book
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeyes
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.3m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.3m/s
Past Dues III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_library_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.2
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lob book
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeyes
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed3.05m/s
Sinner's Sacrifice
4611
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flAutoReplenishClip— → 4file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_flMiniGameFastChance— → 0.4file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_flMiniGameFastSpeed— → 1.65file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flBulletGravityScale0.8 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flBulletSpeed18000 → 6000file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange3000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange2000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_flCycleTime0.3 → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_reloadDuration1.5 → 0.25file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_flSightRangePlayers2000 → 200file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapWeaponInfos.primary.m_iClipSize10 → -1file diff ↗This update's notes: no line mentions this
Technical (4)
npc_units.vdata › neutral_sinners_sacrifice › m_eNeutralType— → "NEUTRAL_SINNERS_SACRIFICE"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_mapViewerSoulsClass— → "{}"file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_eTrooperType"NEUTRAL_SINNERS_SACRIFICE" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_sinners_sacrifice › m_vecIntrinsicModifiers{neutral_vault_tech_immune}.m_nEnabledStateMask"MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE" → "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE | MODIFIER_STATE_HEALING_DISABLED"file diff ↗This update's notes: no line mentions this
Sinner's Sacrifice
4611
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flAutoReplenishClip— → 4file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_flMiniGameFastChance— → 0.4file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_flMiniGameFastSpeed— → 1.65file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flBulletGravityScale0.8 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flBulletSpeed18000 → 6000file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange3000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange2000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_flCycleTime0.3 → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_reloadDuration1.5 → 0.25file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_flSightRangePlayers2000 → 200file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapWeaponInfos.primary.m_iClipSize10 → -1file diff ↗This update's notes: no line mentions this
Technical (4)
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_eNeutralType— → "NEUTRAL_SINNERS_SACRIFICE"file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_mapViewerSoulsClass— → "{}"file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_eTrooperType"NEUTRAL_SINNERS_SACRIFICE" → —file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_neutral_sinners_sacrifice_hideout › m_vecIntrinsicModifiers{neutral_vault_tech_immune}.m_nEnabledStateMask"MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE" → "MODIFIER_STATE_TECH_UNTARGETABLE | MODIFIER_STATE_TECH_INVULNERABLE | MODIFIER_STATE_HEALING_DISABLED"file diff ↗This update's notes: no line mentions this
Slum Shroom I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_mushroom_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Slum Shroom II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_mushroom_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.25
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lob spores
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Slum Shroom III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_mushroom_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale2
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack lob spores strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Specimen I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_specimen_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range12.7m
NEWMelee Attempt Range3.81m
NEWModel Scale1.8
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Specimen II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_specimen_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range12.7m
NEWMelee Attempt Range3.81m
NEWModel Scale2.7
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack explode on death
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Specimen III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_specimen_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range12.7m
NEWMelee Attempt Range3.81m
NEWModel Scale3.9
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral attack explode on death strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Stage Hand I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_theater_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.6
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeno
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Stage Hand II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_theater_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.9
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam theater
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeno
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Stage Hand III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_theater_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.0762m
NEWBullet Reflect Amount1
NEWBullet Velocity152.4m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.25
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam theater strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeno
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Underhand I
NEWAdded to the game files · 62 fields
NEWHealth129
npc_units.vdata › neutral_underground_weak › m_nMaxHealth— → 129file diff ↗
All fields (61)
NEWAmmono limit
NEWAttack Range Target2.54m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage2.42
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.508m
NEWBullet Reflect Amount1
NEWBullet Velocity30.48m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale0.7
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee weak
NEWNeutral TypeNeutral Npc Weak
NEWNo Meleeyes
NEWNon Move Attack Duration1s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.81m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty41
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0weak_to_viewer
NEWWalk Speed3.81m/s
Underhand II
NEWAdded to the game files · 67 fields
NEWHealth322
npc_units.vdata › neutral_underground_normal › m_nMaxHealth— → 322file diff ↗
All fields (66)
NEWAbility Chance010.1
NEWAbility Chance020.05
NEWAmmono limit
NEWAttack Range Target10.16m
NEWAuto Replenish Clip4
NEWBounty Growth per Minute1.08
NEWBullet Damage6.12
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.508m
NEWBullet Reflect Amount1
NEWBullet Velocity30.48m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale1.1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam underhand
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee normal
NEWNeutral TypeNeutral Npc Normal
NEWNo Meleeyes
NEWNon Move Attack Duration3s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction45%
NEWPassive › Bullet Damage Reduction50%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed3.05m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty68
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 3000normal_to_viewer
NEWViewer Souls Class › 5000weak_to_viewer
NEWWalk Speed3.05m/s
Underhand III
NEWAdded to the game files · 68 fields
NEWHealth1133
npc_units.vdata › neutral_underground_strong › m_nMaxHealth— → 1133file diff ↗
All fields (67)
NEWAbility Chance010.3
NEWAbility Chance020.2
NEWAbility Chance030.1
NEWAmmono limit
NEWAttack Range Target15.24m
NEWAuto Replenish Clip6
NEWBounty Growth per Minute1.08
NEWBullet Damage9.1
NEWBullet Drag1
NEWBullet Drag Bias0.5
NEWBullet Lifetime1s
NEWBullet Radius0.508m
NEWBullet Reflect Amount1
NEWBullet Velocity30.48m/s
NEWBurst Size1
NEWCan Zoomnow
NEWCrit Bonus End Range38.1m
NEWCrit Bonus Start Range12.7m
NEWDamage Falloff Bias0.5
NEWDamage at Falloff End30%
NEWFalloff End38.1m
NEWFalloff Start38.1m
NEWFire Interval0.5s
NEWHeadshot Multiplier1.15
NEWHeadshot Multiplier (far)1.35
NEWHeadshot Multiplier vs NPCs0.25
NEWHorizontal Recoil±0.1
NEWMax Health Bar Draw Distance20.32m
NEWMax Range38.1m
NEWMelee Attempt Range3.81m
NEWModel Scale2.1
NEWMove Speed while Shooting75%
NEWMove Speed while Zoomed75%
NEWNPC In Combat › AppliesIn Combat
NEWNeutral AbilitiesNeutral laser beam underhand strong
NEWNeutral Damage Growth › AppliesLock Entity Facing
NEWNeutral Damage Growth › Damage Growth % Per Min0.5
NEWNeutral MeleeNeutral light melee strong
NEWNeutral TypeNeutral Npc Strong
NEWNo Meleeyes
NEWNon Move Attack Duration3.5s
NEWOnly Meleeno
NEWPassive › Ability Damage Reduction55%
NEWPassive › Bullet Damage Reduction60%
NEWPellets per Shot1
NEWRecoil Recovery Speed10
NEWRecoil Shot Index Recovery Time Factor0.25
NEWRecoil Speed1
NEWReload Move Speed6m/s
NEWReload Time0.25s
NEWRun Speed2.03m/s
NEWScatter Yaw Scale1
NEWShield Reactivate Delay2s
NEWShoot Spread Penalty Decay2
NEWSight range vs heroes38.1m
NEWSleep › Applies+ignored by troopers and neutrals
NEWSoul Bounty181
NEWSpawn Breakables On Deathyes
NEWSpawn Tether Radius7.62m
NEWSpread0.5
NEWStanding Spread1.5
NEWTrack Out Of Combat Statusno
NEWVertical Recoil±0.2
NEWViewer Souls Class › 0strong_to_viewer
NEWViewer Souls Class › 10000normal_to_viewer
NEWViewer Souls Class › 15000weak_to_viewer
NEWWalk Speed2.03m/s
Neutral base
2711
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flAutoReplenishClip— → 4file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_NeutralDamageGrowth.m_flDamageGrowthPctPerMin— → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flBulletGravityScale0.8 → 0file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flBulletSpeed18000 → 6000file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange3000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange2000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flCycleTime0.3 → 0.5file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_flRange3500 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_reloadDuration1.5 → 0.25file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_flSightRangePlayers2000 → 1500file diff ↗This update's notes: no line mentions this
npc_units.vdata › neutral_base › m_mapWeaponInfos.primary.m_iClipSize10 → -1file diff ↗This update's notes: no line mentions this
Technical (1)
npc_units.vdata › neutral_base › m_mapViewerSoulsClass— → "{}"file diff ↗This update's notes: no line mentions this
Neutral flying weakpoint
Neutral flying weakpoint base
Neutral flying weakpoint med
Neutral flying weakpoint strong
Neutral flying weakpoint weak
Neutral weakpoint
Neutral weakpoint med
Neutral weakpoint strong
Basketball
All fields (14)
Nano rollermine
Familiar helper
2
npc_units.vdata › npc_familiar_helper › m_flRunSpeed— → 150file diff ↗This update's notes: no line mentions this
npc_units.vdata › npc_familiar_helper › m_flWalkSpeed— → 150file diff ↗This update's notes: no line mentions this
Field sentry
All heroes
1511
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Tech{1}.m_strValue4 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Tech{2}.m_strValue7 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Tech{3}.m_strValue10 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Tech{4}.m_strValue13 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Tech{5}.m_strValue16 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Armor{1}.m_strValue7 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Armor{2}.m_strValue8 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Armor{3}.m_strValue9 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Armor{4}.m_strValue10 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_Armor{5}.m_strValue11 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{1}.m_strValue4 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{2}.m_strValue8 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{3}.m_strValue13 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{4}.m_strValue18 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_mapPurchaseBonuses.EItemSlotType_WeaponMod{5}.m_strValue23 → —file diff ↗This update's notes: no line mentions this
heroes.vdata › @shared › m_eHeroDevelopmentState— → "EHeroDevState_Release"file diff ↗This update's notes: no line mentions this
CHANGEDPlayer Selectableyes
heroes.vdata › @shared › m_bPlayerSelectabletrue → —file diff ↗
Curie-ous Times
Digging...
abilities.vdata › ability_digger_entertunnel › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_digger_entertunnel › m_mapAbilityProperties.AbilityChannelTime.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_digger_entertunnel › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_digger_entertunnel › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › ability_digger_entertunnel › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 1file diff ↗This update's notes: no line mentions this
All fields (10)
Drop Soul Urn
Technical (1)
abilities.vdata › ability_golden_idol › m_eAbilityType"EAbilityType_Innate" → "EAbilityType_Held"file diff ↗This update's notes: no line mentions this
Force of Nature
Hat Trick
Many entries (misc.vdata)
43
misc.vdata › @shared › m_AuraModifier.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
misc.vdata › @shared › m_bDamagedBySlide— → truefile diff ↗This update's notes: no line mentions this
misc.vdata › @shared › m_mapPickupChances.small_gold_pickup— → 1file diff ↗This update's notes: no line mentions this
misc.vdata › @shared › m_flPowerupDropChance— → 60file diff ↗This update's notes: no line mentions this
misc.vdata › @shared › m_flPrimaryDropChance60 → —file diff ↗This update's notes: no line mentions this
DELPrimary Pickups #1 › PickupSmall soul pickup
misc.vdata › @shared › m_vecPrimaryPickups[0].m_sPickup"small_gold_pickup" → —file diff ↗
DELPrimary Pickups #1 › Pickup Weight1
misc.vdata › @shared › m_vecPrimaryPickups[0].m_flPickupWeight1 → —file diff ↗
Marksman
Melee
Patron
1
abilities.vdata › citadel_ability_tier3boss_aoe_wave › m_mapAbilityProperties.SlowPercent.m_strValue30 → 24file diff ↗This update's notes: no line mentions this
Patron
1
abilities.vdata › citadel_ability_tier3boss_drop_bombs › m_mapAbilityProperties.SlowPercent.m_strValue30 → 24file diff ↗This update's notes: no line mentions this
Place Poster
Rocket Barrage
Sekhmet's Spirit
Technical (1)
abilities.vdata › ability_perched_predator › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD | CITADEL_ABILITY… → "CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT | CITADEL_ABILITY_BEHAVIOR_PROJECTILE_PASS_THROUGH_WORLD"file diff ↗This update's notes: no line mentions this
Snowball
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityPostCastDuration.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityCastDelay.m_strValue— → 0.1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → 1.5file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityCharges.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 18file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.Damage.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.Radius.m_strValue— → 5file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.SnowballCount.m_strValue— → 1file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.Spread.m_strValue— → 3file diff ↗This update's notes: no line mentions this
abilities.vdata › cosmetic_ability_snowball › m_mapAbilityProperties.SnowballSpeed.m_strValue— → 630file diff ↗This update's notes: no line mentions this
All fields (47)
Stomp
1
abilities.vdata › citadel_ability_tier2boss_stomp › m_mapAbilityProperties.AbilityCastDelay.m_strValue1.5 → 1.43file diff ↗This update's notes: no line mentions this
Target Practice
Witching Hour
Boho ability 1
Big soul pickup
All fields (5)
Permanent buff: bullet resist
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Bullet Resist0.5%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: bullet resist II
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Bullet Resist0.75%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: bullet resist III
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Bullet Resist1%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
AoE wave
1
abilities.vdata › citadel_ability_tier2boss_aoe_wave › m_mapAbilityProperties.SlowPercent.m_strValue30 → 24file diff ↗This update's notes: no line mentions this
Trooper zip line
1
abilities.vdata › citadel_ability_trooper_zip_line › m_flRestrictedLookTolerance— → 80file diff ↗This update's notes: no line mentions this
Base glass horiz 01
Base glass vert 01
Base tiered lockon ability
NEWAdded to the game files · 15 fields
NEWLockon Cone Angle40
abilities.vdata › citadel_base_tiered_lockon_ability › m_mapAbilityProperties.LockonConeAngle.m_strValue— → 40file diff ↗
NEWLosing Lock Grace Time0.5s
abilities.vdata › citadel_base_tiered_lockon_ability › m_mapAbilityProperties.LosingLockGraceTime.m_strValue— → 0.5file diff ↗
NEWMax Lockon Stacks1
abilities.vdata › citadel_base_tiered_lockon_ability › m_mapAbilityProperties.MaxLockonStacks.m_strValue— → 1file diff ↗
NEWTime To Gain Lockon Stack0.7s
abilities.vdata › citadel_base_tiered_lockon_ability › m_mapAbilityProperties.TimeToGainLockonStack.m_strValue— → 0.7file diff ↗
NEWTime To Lose Lockon Stack2s
abilities.vdata › citadel_base_tiered_lockon_ability › m_mapAbilityProperties.TimeToLoseLockonStack.m_strValue— → 2file diff ↗
All fields (10)
NEWAbility TypeSignature
NEWActivationinstant cast
NEWApply Lockon Stack—
NEWBehaviourTarget Through Walls
NEWLockon Stack Durations—
NEWTargetingunit
NEWTargeting Cone Angle20
NEWTargeting rulesFlag No Invis
NEWTargeting shapecone
BUFFCan target+all enemies
Chinatown bell
NEWAdded to the game files · 10 fields
All fields (10)
NEWBreak On Dodge Touchno
NEWDamaged By Abilitiesno
NEWDamaged By Bulletsno
NEWDamaged By Meleeno
NEWDamaged By Slideno
NEWHealth1
NEWHit Sequence Namechinatown_bell_tower_sign_02_ring
NEWHit Sequence Waits For Restyes
NEWRespawn Time5s
NEWSolid After Deathno
Crate
139
NEWPowerup Drop Chance50
misc.vdata › citadel_breakable_item_container › m_flPowerupDropChance— → 50file diff ↗
DELLoot List Deck Size5
misc.vdata › citadel_breakable_item_container › m_iLootListDeckSize5 → —file diff ↗
DELMatch Time (min) For Level2 Pickups10
misc.vdata › citadel_breakable_item_container › m_iMatchTimeMinsForLevel2Pickups10 → —file diff ↗
DELMatch Time (min) For Level3 Pickups30
misc.vdata › citadel_breakable_item_container › m_iMatchTimeMinsForLevel3Pickups30 → —file diff ↗
DELPickups lv2–3 #1 › Pickup · 12 rows
DELPickups lv2 #1 › PickupPermanent buff: spirit power II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[0].m_sPickup"spirit_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #2 › PickupPermanent buff: fire rate II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[1].m_sPickup"firerate_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #3 › PickupPermanent buff: ammo II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[2].m_sPickup"ammo_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #4 › PickupPermanent buff: health II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[3].m_sPickup"hp_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #5 › PickupPermanent buff: cooldown II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[4].m_sPickup"cd_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #6 › PickupPermanent buff: weapon damage II
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[5].m_sPickup"wp_permanent_pickup_lv2" → —file diff ↗
DELPickups lv3 #1 › PickupPermanent buff: spirit power III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[0].m_sPickup"spirit_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #2 › PickupPermanent buff: fire rate III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[1].m_sPickup"firerate_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #3 › PickupPermanent buff: ammo III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[2].m_sPickup"ammo_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #4 › PickupPermanent buff: health III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[3].m_sPickup"hp_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #5 › PickupPermanent buff: cooldown III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[4].m_sPickup"cd_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #6 › PickupPermanent buff: weapon damage III
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[5].m_sPickup"wp_permanent_pickup_lv3" → —file diff ↗
DELPickups lv2–3 #1 › Pickup Weight · 12 rows
DELPickups lv2 #1 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[0].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #2 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[1].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #3 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[2].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #4 › Pickup Weight2
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[3].m_flPickupWeight2 → —file diff ↗
DELPickups lv2 #5 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[4].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #6 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv2[5].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #1 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[0].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #2 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[1].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #3 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[2].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #4 › Pickup Weight2
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[3].m_flPickupWeight2 → —file diff ↗
DELPickups lv3 #5 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[4].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #6 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPickups_lv3[5].m_flPickupWeight1 → —file diff ↗
DELPrimary Drop Chance50
misc.vdata › citadel_breakable_item_container › m_flPrimaryDropChance50 → —file diff ↗
DELPrimary Pickups #1–6 › Pickup · 6 rows
DELPrimary Pickups #1 › PickupPermanent buff: spirit power
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[0].m_sPickup"spirit_permanent_pickup" → —file diff ↗
DELPrimary Pickups #2 › PickupPermanent buff: fire rate
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[1].m_sPickup"firerate_permanent_pickup" → —file diff ↗
DELPrimary Pickups #3 › PickupPermanent buff: ammo
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[2].m_sPickup"ammo_permanent_pickup" → —file diff ↗
DELPrimary Pickups #4 › PickupPermanent buff: health
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[3].m_sPickup"hp_permanent_pickup" → —file diff ↗
DELPrimary Pickups #5 › PickupPermanent buff: cooldown
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[4].m_sPickup"cd_permanent_pickup" → —file diff ↗
DELPrimary Pickups #6 › PickupPermanent buff: weapon damage
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[5].m_sPickup"wp_permanent_pickup" → —file diff ↗
DELPrimary Pickups #2–6 › Pickup Weight · 5 rows
DELPrimary Pickups #2 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[1].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #3 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[2].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #4 › Pickup Weight2
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[3].m_flPickupWeight2 → —file diff ↗
DELPrimary Pickups #5 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[4].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #6 › Pickup Weight1
misc.vdata › citadel_breakable_item_container › m_vecPrimaryPickups[5].m_flPickupWeight1 → —file diff ↗
Breakable car
Breakable (powerups)
139
NEWPowerup Drop Chance50
misc.vdata › citadel_breakable_prop_drop_powerups › m_flPowerupDropChance— → 50file diff ↗
DELLoot List Deck Size5
misc.vdata › citadel_breakable_prop_drop_powerups › m_iLootListDeckSize5 → —file diff ↗
DELMatch Time (min) For Level2 Pickups10
misc.vdata › citadel_breakable_prop_drop_powerups › m_iMatchTimeMinsForLevel2Pickups10 → —file diff ↗
DELMatch Time (min) For Level3 Pickups30
misc.vdata › citadel_breakable_prop_drop_powerups › m_iMatchTimeMinsForLevel3Pickups30 → —file diff ↗
DELPickups lv2–3 #1 › Pickup · 12 rows
DELPickups lv2 #1 › PickupPermanent buff: spirit power II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[0].m_sPickup"spirit_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #2 › PickupPermanent buff: fire rate II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[1].m_sPickup"firerate_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #3 › PickupPermanent buff: ammo II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[2].m_sPickup"ammo_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #4 › PickupPermanent buff: health II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[3].m_sPickup"hp_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #5 › PickupPermanent buff: cooldown II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[4].m_sPickup"cd_permanent_pickup_lv2" → —file diff ↗
DELPickups lv2 #6 › PickupPermanent buff: weapon damage II
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[5].m_sPickup"wp_permanent_pickup_lv2" → —file diff ↗
DELPickups lv3 #1 › PickupPermanent buff: spirit power III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[0].m_sPickup"spirit_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #2 › PickupPermanent buff: fire rate III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[1].m_sPickup"firerate_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #3 › PickupPermanent buff: ammo III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[2].m_sPickup"ammo_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #4 › PickupPermanent buff: health III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[3].m_sPickup"hp_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #5 › PickupPermanent buff: cooldown III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[4].m_sPickup"cd_permanent_pickup_lv3" → —file diff ↗
DELPickups lv3 #6 › PickupPermanent buff: weapon damage III
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[5].m_sPickup"wp_permanent_pickup_lv3" → —file diff ↗
DELPickups lv2–3 #1 › Pickup Weight · 12 rows
DELPickups lv2 #1 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[0].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #2 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[1].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #3 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[2].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #4 › Pickup Weight2
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[3].m_flPickupWeight2 → —file diff ↗
DELPickups lv2 #5 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[4].m_flPickupWeight1 → —file diff ↗
DELPickups lv2 #6 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv2[5].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #1 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[0].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #2 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[1].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #3 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[2].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #4 › Pickup Weight2
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[3].m_flPickupWeight2 → —file diff ↗
DELPickups lv3 #5 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[4].m_flPickupWeight1 → —file diff ↗
DELPickups lv3 #6 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPickups_lv3[5].m_flPickupWeight1 → —file diff ↗
DELPrimary Drop Chance50
misc.vdata › citadel_breakable_prop_drop_powerups › m_flPrimaryDropChance50 → —file diff ↗
DELPrimary Pickups #1–6 › Pickup · 6 rows
DELPrimary Pickups #1 › PickupPermanent buff: spirit power
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[0].m_sPickup"spirit_permanent_pickup" → —file diff ↗
DELPrimary Pickups #2 › PickupPermanent buff: fire rate
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[1].m_sPickup"firerate_permanent_pickup" → —file diff ↗
DELPrimary Pickups #3 › PickupPermanent buff: ammo
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[2].m_sPickup"ammo_permanent_pickup" → —file diff ↗
DELPrimary Pickups #4 › PickupPermanent buff: health
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[3].m_sPickup"hp_permanent_pickup" → —file diff ↗
DELPrimary Pickups #5 › PickupPermanent buff: cooldown
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[4].m_sPickup"cd_permanent_pickup" → —file diff ↗
DELPrimary Pickups #6 › PickupPermanent buff: weapon damage
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[5].m_sPickup"wp_permanent_pickup" → —file diff ↗
DELPrimary Pickups #2–6 › Pickup Weight · 5 rows
DELPrimary Pickups #2 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[1].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #3 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[2].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #4 › Pickup Weight2
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[3].m_flPickupWeight2 → —file diff ↗
DELPrimary Pickups #5 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[4].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #6 › Pickup Weight1
misc.vdata › citadel_breakable_prop_drop_powerups › m_vecPrimaryPickups[5].m_flPickupWeight1 → —file diff ↗
Tough Crate
NEWAdded to the game files · 18 fields
All fields (18)
NEWBreak On Dodge Touchno
NEWDamaged By Abilitiesno
NEWDamaged By Bulletsno
NEWDamaged By Meleeyes
NEWDamaged By Slideno
NEWHealth1
NEWHeavy Melee Hit Count1
NEWHeavy Melee Onlyyes
NEWHit Sequence Namehit_tough_2
NEWInitial Spawn Time180s
NEWIs Mantleablenow
NEWMelee Hits To Break1
NEWNo Melee Cleaveyes
NEWPickup Chances › big gold pickup1
NEWPowerup Drop Chance100
NEWRespawn Time180s
NEWRoll TypeBreakable Gold Pickup
NEWSolid After Deathno
Wooden crate
Technical (1)
misc.vdata › citadel_breakable_prop_wooden_crate › m_flModelScale— → 0.8file diff ↗This update's notes: no line mentions this
Unstable Rift spawner
1
misc.vdata › citadel_item_koth_spawner › m_flPhysicsRadius— → 60file diff ↗This update's notes: no line mentions this
Item pickup
1
misc.vdata › citadel_item_pickup › m_flPhysicsRadius— → 60file diff ↗This update's notes: no line mentions this
Soul Urn pickup
2
misc.vdata › citadel_item_pickup_idol › m_flPhysicsRadius— → 32file diff ↗This update's notes: no line mentions this
misc.vdata › citadel_item_pickup_idol › m_PickUpAura.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Rejuvenator
1
NEWNear Rejuv Aura effect+can't be purged
misc.vdata › citadel_item_pickup_rejuv › m_PunchPickupModifier.m_NearRejuvAuraModifier.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗
Rejuvenator (Hero Labs)
1
NEWNear Rejuv Aura effect+can't be purged
misc.vdata › citadel_item_pickup_rejuv_herotest › m_PunchPickupModifier.m_NearRejuvAuraModifier.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗
Powerup spawner
47
misc.vdata › citadel_item_powerup_spawner › m_mapPickupChances.casting_powerup_pickup— → 1file diff ↗This update's notes: no line mentions this
misc.vdata › citadel_item_powerup_spawner › m_mapPickupChances.gun_powerup_pickup— → 1file diff ↗This update's notes: no line mentions this
misc.vdata › citadel_item_powerup_spawner › m_mapPickupChances.movement_powerup_pickup— → 1file diff ↗This update's notes: no line mentions this
misc.vdata › citadel_item_powerup_spawner › m_mapPickupChances.survival_powerup_pickup— → 1file diff ↗This update's notes: no line mentions this
DELPrimary Pickups #1–4 › Pickup · 4 rows
DELPrimary Pickups #1 › PickupWeapon powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[0].m_sPickup"gun_powerup_pickup" → —file diff ↗
DELPrimary Pickups #2 › PickupVitality powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[1].m_sPickup"survival_powerup_pickup" → —file diff ↗
DELPrimary Pickups #3 › PickupSpirit powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[2].m_sPickup"casting_powerup_pickup" → —file diff ↗
DELPrimary Pickups #4 › PickupMovement powerup
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[3].m_sPickup"movement_powerup_pickup" → —file diff ↗
DELPrimary Pickups #2 › Pickup Weight1
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[1].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #3 › Pickup Weight1
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[2].m_flPickupWeight1 → —file diff ↗
DELPrimary Pickups #4 › Pickup Weight1
misc.vdata › citadel_item_powerup_spawner › m_vecPrimaryPickups[3].m_flPickupWeight1 → —file diff ↗
Bounty powerup spawner
All fields (7)
Punchable soul pickup
1
misc.vdata › citadel_item_punchable_gold › m_PunchPickupModifier.m_modifierProvidedByAura.m_nAttributes— → "MODIFIER_ATTRIBUTE_CANNOT_BE_PURGED"file diff ↗This update's notes: no line mentions this
Neutral attack bullet to pointmodifier
NEWAdded to the game files · 9 fields
All fields (9)
NEWAmmono limit
NEWAuto Replenish Clip4
NEWBullet Lifetime4s
NEWBullet Velocity15.24m/s
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWMax Range50.8m
NEWReload Time0.25s
Neutral attack lob book
NEWAdded to the game files · 29 fields
All fields (29)
NEWAmmono limit
NEWAuto Replenish Clip4
NEWBullet Count30
NEWBullet Lifetime4s
NEWBullet Speed15.24m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1s
NEWChannel Time2.1s
NEWCooldown Time20s
NEWDamage20
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.3
NEWGround Point › Aura Radius6.35m
NEWGround Point › Aura affects+all enemies
NEWGround Point › Explode Damage100
NEWGround Point › Explode Debuff › Duration3s
NEWGround Point › Explode Debuff › Movement Ground Dash Reduction-26%
NEWGround Point › Explode Debuff › Movement Speed Slow30%
NEWGround Point › Lingers after leaving1s
NEWGround Point › Movement Ground Dash Reduction-26%
NEWGround Point › Movement Speed Slow30%
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWMax Range50.8m
NEWModifier Duration1.6s
NEWPost Cast Time1s
NEWReload Time0.25s
NEWTarget Pos RNG80
Neutral attack lob spores
NEWAdded to the game files · 34 fields
All fields (34)
NEWAmmono limit
NEWAuto Channel › AppliesLocked Aim Angles
NEWAuto Replenish Clip4
NEWBullet Count3
NEWBullet Lifetime4s
NEWBullet Speed15.24m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1.3s
NEWCenter Shot Radius0.762m
NEWChannel Time1.6s
NEWCooldown Time20s
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWGround Point › Arm Time0.35s
NEWGround Point › Aura Radius0.762m
NEWGround Point › Aura affects+all enemies
NEWGround Point › DPS10
NEWGround Point › Detonate Time0.35s
NEWGround Point › Duration5s
NEWGround Point › Heal Amp Receive-50%
NEWGround Point › Heal Amp Regen-50%
NEWGround Point › Lingers after leaving6s
NEWGround Point › Movement Speed Slow15%
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWGround Point › Tick Rate0.5
NEWHang Time1.3s
NEWLob Gravity Scale0.7
NEWMax Radius5.08m
NEWMax Range50.8m
NEWMin Radius1.52m
NEWModifier Duration6s
NEWReload Time0.25s
Neutral attack lob spores strong
NEWAdded to the game files · 34 fields
All fields (34)
NEWAmmono limit
NEWAuto Channel › AppliesLocked Aim Angles
NEWAuto Replenish Clip4
NEWBullet Count4
NEWBullet Lifetime4s
NEWBullet Speed15.24m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1.3s
NEWCenter Shot Radius0.762m
NEWChannel Time1.6s
NEWCooldown Time20s
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWGround Point › Arm Time0.35s
NEWGround Point › Aura Radius2.03m
NEWGround Point › Aura affects+all enemies
NEWGround Point › DPS10
NEWGround Point › Detonate Time0.35s
NEWGround Point › Duration5s
NEWGround Point › Heal Amp Receive-50%
NEWGround Point › Heal Amp Regen-50%
NEWGround Point › Lingers after leaving6s
NEWGround Point › Movement Speed Slow15%
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWGround Point › Tick Rate0.5
NEWHang Time1.3s
NEWLob Gravity Scale0.7
NEWMax Radius6.1m
NEWMax Range50.8m
NEWMin Radius3.05m
NEWModifier Duration6s
NEWReload Time0.25s
Neutral attack lobfire
NEWAdded to the game files · 24 fields
All fields (24)
NEWAmmono limit
NEWAuto Replenish Clip4
NEWBullet Count3
NEWBullet Lifetime4s
NEWBullet Speed25.4m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1s
NEWChannel Time2s
NEWCooldown Time20s
NEWDamage100
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWGround Point › Aura Radius1.52m
NEWGround Point › Aura affects+all enemies
NEWGround Point › DPS100
NEWGround Point › Lingers after leaving1s
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWGround Point › Tick Rate0.5
NEWMax Range50.8m
NEWModifier Duration6s
NEWReload Time0.25s
NEWTarget Pos RNG100
Neutral attack sludge
NEWAdded to the game files · 30 fields
All fields (30)
NEWAmmono limit
NEWAuto Replenish Clip4
NEWBullet Count15
NEWBullet Lifetime4s
NEWBullet Speed15.24m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1.15s
NEWChannel Time0.3s
NEWCooldown Time20s
NEWDamage5
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWGround Point › Aura Radius2.54m
NEWGround Point › Aura affects+all enemies
NEWGround Point › DPS20
NEWGround Point › Duration2s
NEWGround Point › Lingers after leaving3s
NEWGround Point › Movement Ground Dash Reduction-26%
NEWGround Point › Movement Speed Slow30%
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWGround Point › Tick Rate0.5
NEWHang Time1.15s
NEWLob Gravity Scale1
NEWMax Range50.8m
NEWModifier Duration2.1s
NEWPost Cast Time1s
NEWReload Time0.25s
NEWTarget Pos RNG80
Neutral attack sludge strong
NEWAdded to the game files · 31 fields
All fields (31)
NEWAmmono limit
NEWAuto Replenish Clip4
NEWBullet Count15
NEWBullet Lifetime4s
NEWBullet Speed15.24m/s
NEWBullet Velocity15.24m/s
NEWCast Delay Time1.15s
NEWChannel Time2.1s
NEWCooldown Time20s
NEWDamage10
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWGround Point › Aura Radius5.08m
NEWGround Point › Aura affects+all enemies
NEWGround Point › DPS30
NEWGround Point › Duration3s
NEWGround Point › Lingers after leaving3s
NEWGround Point › Movement Ground Dash Reduction-36%
NEWGround Point › Movement Speed Slow40%
NEWGround Point › Remove Provided Modifier On Aura Removalno
NEWGround Point › Tick Rate0.5
NEWHang Time1.15s
NEWLob Gravity Scale1
NEWMax Range50.8m
NEWModifier Duration4.1s
NEWNo Target Distance10.16m
NEWPost Cast Time1s
NEWReload Time0.25s
NEWTarget Pos RNG80
Neutral breakable melee shield
NEWAdded to the game files · 4 fields
All fields (4)
NEWCast Delay Time2s
NEWCooldown Time15s
NEWModifier Duration15s
NEWPost Cast Time1s
Neutral burstfire primary weapon
NEWAdded to the game files · 1 fields
All fields (1)
NEWAdded to game data—
Neutral curved bomb attack
NEWAdded to the game files · 20 fields
All fields (20)
NEWAmmono limit
NEWAuto Cast Delay Kill Delay1s
NEWAuto Replenish Clip4
NEWBullet Count3
NEWBullet Handler TypeCurved
NEWBullet Lifetime4s
NEWBullet Speed25.4m/s
NEWBullet Velocity12.7m/s
NEWCast Delay Time1s
NEWChannel Time2s
NEWCooldown Time20s
NEWDamage66
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.2
NEWMax Range50.8m
NEWReload Time0.25s
NEWTarget Pos RNG100
NEWTarget Speed Inheritance0.0127m/s
Neutral curved bomb attack strong
NEWAdded to the game files · 20 fields
All fields (20)
NEWAmmono limit
NEWAuto Cast Delay Kill Delay1s
NEWAuto Replenish Clip4
NEWBullet Count5
NEWBullet Handler TypeCurved
NEWBullet Lifetime4s
NEWBullet Speed25.4m/s
NEWBullet Velocity25.4m/s
NEWCast Delay Time1s
NEWChannel Time2s
NEWCooldown Time20s
NEWDamage66
NEWFalloff End50.8m
NEWFalloff Start50.8m
NEWFire Interval0.5s
NEWFire Rate0.15
NEWMax Range50.8m
NEWReload Time0.25s
NEWTarget Pos RNG100
NEWTarget Speed Inheritance0.02413m/s
Neutral laser beam base (template)
NEWAdded to the game files · 14 fields
All fields (14)
NEWAura Drop Tick Rate0.3
NEWAura Duration10s
NEWBeam DPS50
NEWBeam Move Speedm0.127m/s
NEWCast Delay Time1s
NEWChannel Time2s
NEWCooldown Time20s
NEWGround Aura › Aura Radius1.52m
NEWGround Aura › Aura affects+all enemies
NEWGround Aura › DPS100
NEWGround Aura › Lingers after leaving1s
NEWGround Aura › Remove Provided Modifier On Aura Removalno
NEWGround Aura › Tick Rate0.5
NEWStart Distancem0.0762m
Neutral laser beam theater
NEWAdded to the game files · 17 fields
All fields (17)
NEWAura Drop Tick Rate0.2
NEWAura Duration10s
NEWBeam DPS25
NEWBeam Length50.8m
NEWBeam Move Speedm0.1016m/s
NEWBeam Width0.0508m
NEWCast Delay Time1s
NEWChannel Time2.5s
NEWCooldown Time20s
NEWGround Aura › Aura Radius1.02m
NEWGround Aura › Aura affects+all enemies
NEWGround Aura › DPS60
NEWGround Aura › DPS60
NEWGround Aura › Lingers after leaving1s
NEWGround Aura › Remove Provided Modifier On Aura Removalno
NEWGround Aura › Tick Rate0.5
NEWStart Distancem0.0762m
Neutral laser beam theater strong
NEWAdded to the game files · 17 fields
All fields (17)
NEWAura Drop Tick Rate0.1
NEWAura Duration10s
NEWBeam DPS50
NEWBeam Length50.8m
NEWBeam Move Speedm0.2032m/s
NEWBeam Width0.381m
NEWCast Delay Time1s
NEWChannel Time3s
NEWCooldown Time20s
NEWGround Aura › Aura Radius1.78m
NEWGround Aura › Aura affects+all enemies
NEWGround Aura › DPS100
NEWGround Aura › DPS100
NEWGround Aura › Lingers after leaving1s
NEWGround Aura › Remove Provided Modifier On Aura Removalno
NEWGround Aura › Tick Rate0.5
NEWStart Distancem0.127m
Neutral laser beam underhand
NEWAdded to the game files · 18 fields
All fields (18)
NEWAura Drop Tick Rate0.2
NEWAura Duration10s
NEWAuto Channel › AppliesLocked Aim Angles
NEWBeam DPS25
NEWBeam Length50.8m
NEWBeam Move Speedm0.1778m/s
NEWBeam Width0.0508m
NEWCast Delay Time1s
NEWChannel Time1.7s
NEWCooldown Time20s
NEWGround Aura › Aura Radius1.02m
NEWGround Aura › Aura affects+all enemies
NEWGround Aura › DPS60
NEWGround Aura › DPS60
NEWGround Aura › Lingers after leaving1s
NEWGround Aura › Remove Provided Modifier On Aura Removalno
NEWGround Aura › Tick Rate0.5
NEWStart Distancem0.0762m
Neutral laser beam underhand strong
NEWAdded to the game files · 18 fields
All fields (18)
NEWAura Drop Tick Rate0.1
NEWAura Duration10s
NEWAuto Channel › AppliesLocked Aim Angles
NEWBeam DPS50
NEWBeam Length50.8m
NEWBeam Move Speedm0.2032m/s
NEWBeam Width0.381m
NEWCast Delay Time1s
NEWChannel Time2s
NEWCooldown Time20s
NEWGround Aura › Aura Radius1.78m
NEWGround Aura › Aura affects+all enemies
NEWGround Aura › DPS100
NEWGround Aura › DPS100
NEWGround Aura › Lingers after leaving1s
NEWGround Aura › Remove Provided Modifier On Aura Removalno
NEWGround Aura › Tick Rate0.5
NEWStart Distancem0.127m
Neutral light melee base (template)
NEWAdded to the game files · 7 fields
All fields (7)
NEWCast Delay Time0.17s
NEWChannel Time0.63s
NEWCooldown Time1s
NEWDamage1
NEWDamage TypeDamagetype Melee
NEWForward Offset1.27m
NEWMelee Radius2.54m
Neutral light melee normal
NEWAdded to the game files · 7 fields
All fields (7)
NEWCast Delay Time0.17s
NEWChannel Time0.63s
NEWCooldown Time1s
NEWDamage24
NEWDamage TypeDamagetype Melee
NEWForward Offset1.27m
NEWMelee Radius3.05m
Neutral light melee strong
NEWAdded to the game files · 7 fields
All fields (7)
NEWCast Delay Time0.17s
NEWChannel Time0.63s
NEWCooldown Time1s
NEWDamage35
NEWDamage TypeDamagetype Melee
NEWForward Offset1.27m
NEWMelee Radius3.81m
Neutral light melee weak
NEWAdded to the game files · 7 fields
All fields (7)
NEWCast Delay Time0.17s
NEWChannel Time0.63s
NEWCooldown Time1s
NEWDamage12
NEWDamage TypeDamagetype Melee
NEWForward Offset1.27m
NEWMelee Radius2.54m
Neutral plant self cast melee aoe
NEWAdded to the game files · 7 fields
All fields (7)
NEWCooldown Time15s
NEWModifier Duration1.4s
NEWPost Cast Time1.4s
NEWSelf Cast › DPS100
NEWSelf Cast › Damage TypeDamagetype Melee
NEWSelf Cast › Radius5.08m
NEWSelf Cast › Tick Rate1.25
Pickup floating apple
All fields (1)
Pickup floating health
All fields (3)
Pickup health float in world
All fields (19)
Pickup spawner
All fields (2)
Trigger bonk
NEWAdded to the game files · 1 fields
All fields (1)
NEWAdded to game data—
Corrupted item shop
NEWAdded to the game files · 2 fields
All fields (2)
NEWIn Shop effect+can't be purged
NEWIn Shop › AppliesIn Corrupted Item Shop
Weapon
Weapon
Weapon
Weapon
Weapon
Cosmetic ability emote
NEWAdded to the game files · 12 fields
NEWAbility Unit Target Limit1
abilities.vdata › cosmetic_ability_emote › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗
NEWChannel Move Speedno limit
abilities.vdata › cosmetic_ability_emote › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → -1file diff ↗
NEWCharge Delaydefault
abilities.vdata › cosmetic_ability_emote › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → -1file diff ↗
NEWCooldown5s
abilities.vdata › cosmetic_ability_emote › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 5file diff ↗
All fields (8)
NEWAbility TypeCosmetic
NEWActivationinstant cast
NEWBehaviourNon Combat
NEWBullet Velocity254m/s
NEWStart Trainedyes
NEWTargeting—
NEWTargeting shape—
BUFFEmoting effect+can't be purged+ignores invulnerability
Snowball
Floating apple pickup
All fields (5)
Held base
Technical (1)
abilities.vdata › held_base › m_eAbilityType"EAbilityType_Innate" → "EAbilityType_Held"file diff ↗This update's notes: no line mentions this
Item pickup
Permanent buff: move speed
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Movement Speed Max0.1m/s
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: move speed II
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Movement Speed Max0.2m/s
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: move speed III
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Movement Speed Max0.3m/s
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Neutral camp (tier II)
Technical (1)
MECHNeutral TypeNeutral Trooper Normal→Neutral Npc Normal
misc.vdata › neutral_camp_medium › m_eNeutralType"NEUTRAL_TROOPER_NORMAL" → "NEUTRAL_NPC_NORMAL"file diff ↗
Neutral camp medium herotest
Technical (1)
MECHNeutral TypeNeutral Trooper Normal→Neutral Npc Normal
misc.vdata › neutral_camp_medium_herotest › m_eNeutralType"NEUTRAL_TROOPER_NORMAL" → "NEUTRAL_NPC_NORMAL"file diff ↗
Neutral camp (tier III)
Technical (1)
MECHNeutral TypeNeutral Trooper Strong→Neutral Npc Strong
misc.vdata › neutral_camp_strong › m_eNeutralType"NEUTRAL_TROOPER_STRONG" → "NEUTRAL_NPC_STRONG"file diff ↗
Neutral camp strong herotest
Technical (1)
MECHNeutral TypeNeutral Trooper Strong→Neutral Npc Strong
misc.vdata › neutral_camp_strong_herotest › m_eNeutralType"NEUTRAL_TROOPER_STRONG" → "NEUTRAL_NPC_STRONG"file diff ↗
Neutral camp (tier I)
Technical (1)
MECHNeutral TypeNeutral Trooper Weak→Neutral Npc Weak
misc.vdata › neutral_camp_weak › m_eNeutralType"NEUTRAL_TROOPER_WEAK" → "NEUTRAL_NPC_WEAK"file diff ↗
Neutral camp weak herotest
Technical (1)
MECHNeutral TypeNeutral Trooper Weak→Neutral Npc Weak
misc.vdata › neutral_camp_weak_herotest › m_eNeutralType"NEUTRAL_TROOPER_WEAK" → "NEUTRAL_NPC_WEAK"file diff ↗
Permanent buff: ability range
NEWAdded to the game files · 5 fields
All fields (5)
NEWEffect › Spirit Radius0.25%
NEWEffect › Spirit Range0.25%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: ability range II
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Range0.5%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: ability range III
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Range0.75%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Souls
NEWAdded to the game files · 10 fields
All fields (10)
NEWAura effect+can't be purged
NEWAura › AppliesNear Heavy Punchable Item
NEWAura › Aura Radius7.62m
NEWAura › Aura affects+heroes
NEWCollection MethodPunch
NEWCollision Radius1.02m
NEWHits Required1
NEWParry Check › Parry Check Radius1.52m
NEWPickup Expiration Duration › Base300s
NEWPickup Radius › Base2.16m
Permanent buff: spirit resist
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Resist0.5%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: spirit resist II
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Resist0.75%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Permanent buff: spirit resist III
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Resist1%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration › Base30s
NEWPickup Radius › Base2.16m
Targetdummy inherent
Breach
Pulse Cannon
Dying Star
Thermal Vault
Tokamak heat sinks inherent
Hot Shot
Blinding Radiance
Stun Grenade
Vehicle bike flying
Vehicle car 01
Vehicle car 04
Vehicle car 05
Vehicle ground ship 03
Vehicle large truck 01
Vehicle large truck 02
Vehicle mini truck 03

48 more entities not shown.

Cosmetic fields changed: audio 283, meta 5, ui 285, visual 828.

Text changes2115
  • back [Param 1] get back!→Get back
  • missing [Param 1] is missing→is missing
  • SkipshotDEL Skipshot
  • Skipshot · descriptionDEL Throw a projectile that bounces between targets, dealing spirit damage. · · If there are no enemies nearby Skipshot will instead bounce off of Boho, reducing its cooldown.
  • IntertwineDEL Intertwine
  • Boho damageshare/damageshareDEL Weave Fate
  • Intertwine · descriptionDEL Enemies hit by spirit damage are linked to other linked enemies, sharing a portion of incoming damage as bonus spirit damage.
  • SwishDEL Swish
  • Boho doublehit/buffDEL Swish
  • Swish · descriptionDEL Swing twice, dealing spirit damage to targets in front. · · Hits against heroes grant bonus move speed and stacking combat barrier.
  • Burrow · T2 description+[Ability Channel Time]s Burrow time and +[Radius] radius→+[Ability Channel Time]s Burrow time and +[Radius]m radius
  • Digging...NEW Digging...
  • Powder Keg · descriptionThrow a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · The burn stacks, so overlapping barrels burn for their combined damage. · Can be Alt-Cast to place the barrel infront of [Hero name].→Throw a barrel that explodes after a delay, dealing spirit damage, setting enemies on fire and applying knock up. · · The barrel can be detonated early by being shot, melee'd, or detonated by another barrel. · · The burn stacks, so overlapping barrels burn for their combined damage. · Can be Alt-Cast to place the barrel in front of [Hero name].
  • Powder Keg · T3 description+[Impact Damage] Impact Damage · +[DPS] Burn Damage per Second · [Ability Cooldown Between Charge] Charge Time · Improved Spirit Scaling→+[Impact Damage] Impact Damage · +[DPS] Burn Damage per Second · [Ability Cooldown Between Charge]s Charge Time · Improved Spirit Scaling
  • Rabbit Hex · descriptionHex a target area and transforming all enemies into a Rabbit for a limited duration. · · Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. · Hex does not interrupt abilities.→Hex a target area and transform all enemies into a Rabbit for a limited duration. · · Rabbits are small and move faster, but take increased Damage and are unable to perform most actions. · Hex does not interrupt abilities.
  • Consecrating Grenade · T3 description[Heal Amp Receive Penalty Percent]% Healing Reduction and allow Charges→[Heal Amp Receive Penalty Percent]% Incoming Healing and allow Charges
  • Lethal Venom · T2 description[Heal Amp Regen Penalty Percent]% Healing Reduction and [Ability Cooldown]s Cooldown→[Heal Amp Regen Penalty Percent]% Incoming Healing and [Ability Cooldown]s Cooldown
  • Stat unithp/sec→hp/s
  • Stat unithp/sec→hp/s
  • Stat nameDEL Debuff Reduction
  • Stat unitDEL %
  • Stat nameDEL Debuff Reduction
  • activeplayerstats healthNEW HP
  • activeplayerstats movespeed[Value]m/s→m
  • activeplayerstats percentage[Value]%→%
  • activeplayerstats percentagenumDEL {d:value}%
  • activeplayerstats regen[Value] /sec→HP
  • Stat nameDEL Debuff Reduction
  • Stat unitDEL %
  • Stat nameDEL Debuff Reduction
  • Stat nameDEL Base Heat Power
  • basics tutorial descLearn the ropes in this quick interactive walk through.→Learn the ropes in this quick interactive walkthrough.
  • Stat nameNEW {amount, plural, one{Soul} other{Souls}}
  • Stat nameNEW Bonus Bats:
  • boss barracks unitNEW Base Guardian
  • Stat nameNEW Boss Damage
  • Stat nameDEL Max Bounces
  • Stat nameDEL Bounce Range
  • Stat unitDEL m
  • Stat nameDEL Bounce Range
  • Stat nameNEW +0.5% Bullet Resist
  • bulletresist permanent pickup label lv2NEW +0.75% Bullet Resist
  • bulletresist permanent pickup label lv3NEW +1% Bullet Resist
  • ccitadel settings alt cast hold time tooltipDEL Set the duration for which the ability button must be held in order to trigger an alternate cast.
  • BuildannotationDEL Recommended Next Ability
  • Time Wall · descriptionCreate a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. · · Enemies that touch the wall will be briefly slowed and silenced .→Create a time warping wall that stops time for all enemy projectiles and bullets that touch it and increases the speed and damage of friendly bullets. · · Enemies that touch the wall will be briefly slowed.
  • Time Wall · T2 description[Time Wall Silence Duration]s Silence Duration · +[Friendly Bullet Damage Bonus]% Weapon Damage→Silences enemies for [Time Wall Silence Duration]s · +[Friendly Bullet Damage Bonus]% Weapon Damage
  • Flying Slash · descriptionThrow a grappling hook to reel yourself towards an enemy, dealing Light melee damage and slowing the target when you arrive.→Throw a grappling hook to reel yourself towards an enemy, dealingmelee damage and slowing the target when you arrive.
  • Crow Familiar · T1 descriptionApplies [Heal Amp Receive Penalty Percent]% Healing Reduction→Reduces Incoming Healing by [Heal Amp Receive Penalty Percent]%
  • Invalid out of staminaNot Enough Stamina→Out of Stamina
  • MantleNEW Mantle
  • SlideNEW Slide
  • Knocked off ZiplineHyperline→Knocked off Zipline
  • abilityproperty bulletbuildupNEW Bullet Buildup:
  • abilityproperty oncursedcastNEW On Cursed Cast:
  • abilityproperty onhitenemyNEW On Hit Enemy:
  • abilityproperty onhitfriendlyNEW On Hit Friendly:
  • abilityproperty onpickupNEW On Pickup:
  • abilityproperty withdrawalsNEW Withdrawals:
  • artist herotag 1NEW Ambitious
  • artist herotag 2NEW Nimble
  • artist herotag 3NEW Creative
  • attackerclass class trooper medicNEW Medic Trooper
  • attackerclass class trooper meleeNEW Melee Trooper
  • attackerclass class trooper neutralDenizen→Haunt
  • baba herotag 1NEW Cackling
  • baba herotag 2NEW Beady
  • baba herotag 3NEW Hexing
  • bind key add newNEW Add as secondary bind
  • bind key applyNEW Apply Bind
  • bind key bind asNEW Bind As
  • bind key binding methodNEW Binding Method
  • bind key categoriesNEW Category
  • bind key commandsNEW Command
  • bind key conflict tooltipNEW Binding will remove this from:
  • bind key current keybindNEW Current keybind:
  • bind key current keybindsNEW Current keybinds:
  • bind key deleteNEW Delete Binding
  • bind key delete confirm bodyNEW Remove this binding from [Bind key command]?
  • bind key delete confirm titleNEW Delete Binding
  • bind key global bindNEW Global Bind
  • bind key hero specific bindNEW Hero-Specific Bind
  • bind key legend boundNEW Bound command
  • bind key legend hero specificNEW Hero-specific keybind
  • bind key legend missing criticalNEW Missing critical keybind
  • bind key legend missing optionalNEW Missing optional keybind
  • bind key legend missing standardNEW Missing standard keybind
  • bind key legend none missingNEW No missing binds
  • bind key legend titleNEW Key:
  • bind key nothing to bindNEW No command can be bound to this key.
  • bind key own bind tooltipNEW Already bound to this command.
  • bind key replaceNEW Replace:
  • bind key replace existingNEW Replace existing bind
  • bind key titleNEW Bind Command
  • bind key unboundNEW None
  • book notenoughxpThis chatper requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.→This chapter requires {d:unlock_cost} to unlock, but you only have {d:available_unlocks} available. Play more matches to earn more unlocks.
  • book notenoughxp titleInusfficient Unlocks→Insufficient Unlocks
  • camera zoom is toggleZoom-lock→Toggle zoom
  • camera zoom is toggle searchNEW Zoom-lock ADS mode hold
  • camera zoom is toggle tooltipRemain zoomed in until the Zoom button is pressed a second time to cancel.→Remain zoomed in until the Zoom button is pressed a second time to cancel. · · This is a global setting and cannot be set independently per hero.
  • Chat · msg commsrestrictedDEL You are currently Communication Restricted, your messages will not be sent.
  • Chat wheel · can healI can heal you [Param 1]→I can heal you
  • Chat wheel · dropdown attack this heroNEW Attack this hero
  • Chat wheel · dropdown ignore heroNEW Ignore this hero
  • Chat wheel · going shopDEL Going to Shop
  • Chat wheel · idol here labelNEW Urn Here
  • Chat wheel · idol here messageNEW Spirit Urn is here!
  • Chat wheel · label are you readyNEW Ready?
  • Chat wheel · label attack hereNEW Attack Here
  • Chat wheel · label attack this heroNEW Attack
  • Chat wheel · label bridge buff hereNEW Bridge Buff
  • Chat wheel · label buying thisNEW Buying This
  • Chat wheel · label clear troopersI'll Clear Troopers→Troopers
  • Chat wheel · label defend base guardianNEW Defend Base Guardian...
  • Chat wheel · label defend guardianNEW Defend Guardian...
  • Chat wheel · label defend hereNEW Defend Here
  • Chat wheel · label defend patronNEW Defend Patron
  • Chat wheel · label defend shrineNEW Defend Shrine
  • Chat wheel · label defend walkerNEW Defend Walker...
  • Chat wheel · label dont buy thisNEW Don't Buy This
  • Chat wheel · label door hereNEW Door
  • Chat wheel · label enemy low healthNEW Critical
  • Chat wheel · label enemy stealing farmNEW They're stealing our camps!
  • Chat wheel · label enemy taking midbossNEW Enemy Taking Rejuvenator
  • Chat wheel · label going corrupted shopNEW Corrupted Shop
  • Chat wheel · label going farmNEW Going to farm
  • Chat wheel · label going ratNEW Going to rat
  • Chat wheel · label going shopNEW Shop
  • Chat wheel · label going to baseNEW Going to Base
  • Chat wheel · label going to bridge buffNEW Going to Bridge Buff
  • Chat wheel · label going to defendNEW Going to Defend
  • Chat wheel · label going to pushNEW Going to Push
  • Chat wheel · label going to urnNEW Going to Urn
  • Chat wheel · label goingtoratNEW Going to Rat
  • Chat wheel · label have this itemNEW I Have This
  • Chat wheel · label headed blue[Hero name] Headed Blue→[Hero name] Headed Broadway
  • Chat wheel · label headed green[Hero name] Headed Green→[Hero name] Headed Greenwich
  • Chat wheel · label headed purple[Hero name] Headed Green→[Hero name] Headed Greenwich
  • Chat wheel · label headed yellow[Hero name] Headed Yellow→[Hero name] Headed York
  • Chat wheel · label heading hereNEW Heading Here
  • Chat wheel · label hero almost respawnedNEW Almost Back
  • Chat wheel · label hero is deadNEW Dead
  • Chat wheel · label ignore corrupted shopNEW Ignore Shop
  • Chat wheel · label ignore heroNEW Ignore
  • Chat wheel · label ignore shopNEW Ignore Shop
  • Chat wheel · label im leavingNEW I'm leaving
  • Chat wheel · label im with youNEW I'm With You
  • Chat wheel · label item good pickNEW Good Pick
  • Chat wheel · label koth rift emergingNEW Rift Emerging
  • Chat wheel · label koth rift hereNEW Rift Here
  • Chat wheel · label lane blueNEW Broadway
  • Chat wheel · label lane greenNEW Greenwich
  • Chat wheel · label lane purpleNEW Purple
  • Chat wheel · label lane yellowNEW York
  • Chat wheel · label lets go this wayNEW Let's go this way
  • Chat wheel · label lets hideLet's Hide Here→Hide Here
  • Chat wheel · label lets take midbossNEW Take the Rejuvenator
  • Chat wheel · label lookhereNEW Look here
  • Chat wheel · label loose soulsNEW Soul Bag
  • Chat wheel · label mid boss hereNEW Mid Boss is Here
  • Chat wheel · label missing blueMissing Blue→Missing Broadway
  • Chat wheel · label missing greenMissing Green→Missing Greenwich
  • Chat wheel · label missing purpleMissing Green→Missing Greenwich
  • Chat wheel · label missing yellowMissing Yellow→Missing York
  • Chat wheel · label need planNEW Plan?
  • Chat wheel · label nevermindNevermind→Never mind
  • Chat wheel · label no teamfightNot Ready For Teamfight→Not Ready
  • Chat wheel · label okNEW Okay
  • Chat wheel · label overextendNEW Don't Push
  • Chat wheel · label patron under attackNEW Patron Under Attack
  • Chat wheel · label press advantagePress The Advantage→Press
  • Chat wheel · label pushPush Lane→Push Lane...
  • Chat wheel · label push base guardianNEW Push Base Guardian...
  • Chat wheel · label push guardianNEW Push Guardian...
  • Chat wheel · label push patronNEW Push Patron
  • Chat wheel · label push shrineNEW Push Shrine
  • Chat wheel · label push walkerNEW Push Walker...
  • Chat wheel · label rejuv dropRejuv's Dropping→Rejuv
  • Chat wheel · label shop closedNEW Closed
  • Chat wheel · label sinners hereNEW Sinner's Here
  • Chat wheel · label someone buy thisNEW Someone Buy This
  • Chat wheel · label split pushNEW Split Push
  • Chat wheel · label steal farmNEW Let's steal their farm
  • Chat wheel · label stick with meNEW Stick With Me
  • Chat wheel · label stop urnNEW Enemy Has Urn
  • Chat wheel · label ultimate downNEW Ultimate Is On Cooldown
  • Chat wheel · label ultimate readyNEW Ultimate Ready
  • Chat wheel · label urn helpNEW Help With Urn
  • Chat wheel · label visit corrupted shopNEW Visit Shop
  • Chat wheel · label visit shopNEW Visit Shop
  • Chat wheel · label watch outNEW Watch Out
  • Chat wheel · message are you readyNEW Are you ready?
  • Chat wheel · message attack hereNEW Let's attack here
  • Chat wheel · message attack this heroNEW Attack [Param 1]
  • Chat wheel · message bridge buff hereNEW [Param 1] Buff Here
  • Chat wheel · message buying thisNEW I'm buying [Param 1]
  • Chat wheel · message careCare!→Careful
  • Chat wheel · message defend base guardianNEW Defend the Base Guardian
  • Chat wheel · message defend base guardian blueNEW Defend the Broadway Base Guardian
  • Chat wheel · message defend base guardian greenNEW Defend the Greenwich Base Guardian
  • Chat wheel · message defend base guardian purpleNEW Defend the Purple Base Guardian
  • Chat wheel · message defend base guardian yellowNEW Defend the York Base Guardian
  • Chat wheel · message defend blueDefend Blue→Defend Broadway
  • Chat wheel · message defend greenDefend Green→Defend Greenwich
  • Chat wheel · message defend guardianNEW Defend the Guardian
  • Chat wheel · message defend guardian blueNEW Defend the Broadway Guardian
  • Chat wheel · message defend guardian greenNEW Defend the Greenwich Guardian
  • Chat wheel · message defend guardian purpleNEW Defend the Purple Guardian
  • Chat wheel · message defend guardian yellowNEW Defend the York Guardian
  • Chat wheel · message defend hereNEW Let's defend here
  • Chat wheel · message defend patronNEW Defend the Patron
  • Chat wheel · message defend purpleDefend Green→Defend Purple
  • Chat wheel · message defend shrineNEW Defend the Shrine
  • Chat wheel · message defend walkerNEW Defend the Walker
  • Chat wheel · message defend walker blueNEW Defend the Broadway Walker
  • Chat wheel · message defend walker greenNEW Defend the Greenwich Walker
  • Chat wheel · message defend walker purpleNEW Defend the Purple Walker
  • Chat wheel · message defend walker yellowNEW Defend the York Walker
  • Chat wheel · message defend yellowDefend Yellow→Defend York
  • Chat wheel · message dont buy thisNEW Don't buy [Param 1]
  • Chat wheel · message door hereNEW Door's here
  • Chat wheel · message enemy low healthNEW is almost dead
  • Chat wheel · message enemy stealing farmNEW They're stealing our camps
  • Chat wheel · message enemy taking midbossNEW They're going for the Rejuvenator
  • Chat wheel · message going corrupted shopNEW Going to Corrupted Shop
  • Chat wheel · message going farmNEW Going to farm
  • Chat wheel · message going ratNEW Going to rat
  • Chat wheel · message going shopNEW Going to Shop
  • Chat wheel · message going to baseNEW Going to base
  • Chat wheel · message going to bridge buffNEW Going to the [Param 1] Buff
  • Chat wheel · message going to defendNEW Going to defend
  • Chat wheel · message going to pushNEW Going to push
  • Chat wheel · message going to urnNEW Going to the Urn
  • Chat wheel · message goingtoratNEW Going to Rat!
  • Chat wheel · message guardian needs helpNEW Our Guardian Needs Help
  • Chat wheel · message guardian needs help blueNEW Broadway Guardian Needs Help
  • Chat wheel · message guardian needs help greenNEW Greenwich Guardian Needs Help
  • Chat wheel · message guardian needs help purpleNEW Purple Guardian Needs Help
  • Chat wheel · message guardian needs help yellowNEW York Guardian Needs Help
  • Chat wheel · message have this itemNEW I have [Param 1]
  • Chat wheel · message headedtoblueHeaded to Blue→Headed to Broadway
  • Chat wheel · message headedtogreenHeaded to Green→Headed to Greenwich
  • Chat wheel · message headedtopurpleHeaded to Green→Headed to Purple
  • Chat wheel · message headedtoyellowHeaded to Yellow→Headed to York
  • Chat wheel · message heading hereNEW Heading here
  • Chat wheel · message heading to lane genericNEW Heading to lane
  • Chat wheel · message help blueNeed Help on Blue!→Need Help on Broadway!
  • Chat wheel · message help greenNeed Help on Green!→Need Help on Greenwich!
  • Chat wheel · message help yellowNeed Help on Yellow!→Need Help on York!
  • Chat wheel · message hero almost respawnedNEW is almost back
  • Chat wheel · message hero is deadNEW is dead
  • Chat wheel · message holdupWait [Param 1]→Wait
  • Chat wheel · message ignore corrupted shopNEW Ignore the Corrupted Shop
  • Chat wheel · message ignore heroNEW Ignore [Param 1]
  • Chat wheel · message ignore shopNEW Ignore the shop
  • Chat wheel · message im leavingNEW I'm leaving
  • Chat wheel · message im with youNEW I'm with you
  • Chat wheel · message item good pickNEW [Param 1] is a good pick
  • Chat wheel · message koth rift emergingNEW The Rift is Emerging
  • Chat wheel · message koth rift emerging blueNEW Rift opening on Broadway
  • Chat wheel · message koth rift emerging greenNEW Rift opening on Greenwich
  • Chat wheel · message koth rift emerging purpleNEW The Rift is Emerging on Purple
  • Chat wheel · message koth rift emerging yellowNEW Rift opening on York
  • Chat wheel · message koth rift hereNEW Rift Here!
  • Chat wheel · message koth rift here blueNEW Rift on Broadway!
  • Chat wheel · message koth rift here greenNEW Rift on Greenwich!
  • Chat wheel · message koth rift here purpleNEW The Rift has Arrived on Purple
  • Chat wheel · message koth rift here yellowNEW Rift on York!
  • Chat wheel · message lane needs helpNEW This Lane Needs Help!
  • Chat wheel · message lane needs help blueNEW Broadway Needs Help!
  • Chat wheel · message lane needs help greenNEW Greenwich Needs Help!
  • Chat wheel · message lane needs help purpleNEW Purple Needs Help!
  • Chat wheel · message lane needs help yellowNEW York Needs Help!
  • Chat wheel · message lets go this wayNEW Let's go this way
  • Chat wheel · message lets take midbossNEW Let's go for the Rejuvenator
  • Chat wheel · message lookhereNEW Look here!
  • Chat wheel · message loose soulsNEW Soul bag here
  • Chat wheel · message mid boss hereNEW Mid Boss is Here
  • Chat wheel · message missing blueMissing Blue!→Missing Broadway!
  • Chat wheel · message missing greenMissing Green!→Missing Greenwich!
  • Chat wheel · message missing hero[Param 1] is Missing→is missing
  • Chat wheel · message missing purpleMissing Green!→Missing Greenwich!
  • Chat wheel · message missing yellowMissing Yellow!→Missing York!
  • Chat wheel · message nevermindNevermind→Never mind
  • Chat wheel · message okNEW Okay
  • Chat wheel · message overextendNEW Don't overextend!
  • Chat wheel · message patron under attackNEW They're taking our Patron
  • Chat wheel · message push base guardianNEW Push the Base Guardian
  • Chat wheel · message push base guardian blueNEW Push the Broadway Base Guardian
  • Chat wheel · message push base guardian greenNEW Push the Greenwich Base Guardian
  • Chat wheel · message push base guardian purpleNEW Push the Purple Base Guardian
  • Chat wheel · message push base guardian yellowNEW Push the York Base Guardian
  • Chat wheel · message push guardianNEW Push the Guardian
  • Chat wheel · message push guardian blueNEW Push the Broadway Guardian
  • Chat wheel · message push guardian greenNEW Push the Greenwich Guardian
  • Chat wheel · message push guardian purpleNEW Push the Purple Guardian
  • Chat wheel · message push guardian yellowNEW Push the York Guardian
  • Chat wheel · message push patronNEW Push the Patron
  • Chat wheel · message push shrineNEW Push the Shrine
  • Chat wheel · message push walkerNEW Push the Walker
  • Chat wheel · message push walker blueNEW Push the Broadway Walker
  • Chat wheel · message push walker greenNEW Push the Greenwich Walker
  • Chat wheel · message push walker purpleNEW Push the Purple Walker
  • Chat wheel · message push walker yellowNEW Push the York Walker
  • Chat wheel · message shop closedNEW Shop's closed
  • Chat wheel · message sinners hereNEW Sinner's Sacrifice is here
  • Chat wheel · message someone buy thisNEW Someone buy [Param 1]
  • Chat wheel · message split pushNEW Let's split push
  • Chat wheel · message steal farmNEW Let's steal their farm
  • Chat wheel · message stick with meNEW Stick with me
  • Chat wheel · message stop urnNEW They have the Urn!
  • Chat wheel · message ultimate downNEW [Param 1]'s Ultimate is on cooldown
  • Chat wheel · message ultimate down selfNEW My Ultimate is on cooldown
  • Chat wheel · message ultimate readyNEW [Param 1]'s Ultimate is ready
  • Chat wheel · message ultimate ready selfNEW My Ultimate is ready
  • Chat wheel · message urn helpNEW Help deliver the Urn
  • Chat wheel · message visit corrupted shopNEW Visit the Corrupted Shop
  • Chat wheel · message visit shopNEW Visit the shop
  • Chat wheel · message watch outNEW Watch out!
  • Chat wheel · no problemNEW No Problem
  • Chat wheel · push bluePush Blue→Push Broadway
  • Chat wheel · push greenPush Green→Push Greenwich
  • Chat wheel · push yellowPush Yellow→Push York
  • chessmaster herotag 1NEW Strategist
  • chessmaster herotag 2NEW Sage
  • chessmaster herotag 3NEW Checkmate
  • clearherohotkeybindingsDEL Reset [Selected hero name]
  • Combat log · ability castNEW … casts ….
  • Combat log · ability cast targetNEW … casts … on ….
  • Combat log · ability toggle offNEW … toggles … off.
  • Combat log · ability toggle onNEW … toggles … on.
  • Combat log · ability triggeredNEW … triggered …
  • Combat log · ability triggered targetNEW … has … triggered by ….
  • Combat log · allNEW All
  • Combat log · headshots with gunNEW … headshots … for … damage….
  • Combat log · headshots with gun nNEW … headshots … …x for … damage….
  • Combat log · healedNEW … was healed for ….
  • Combat log · healed nNEW … was healed …x for ….
  • Combat log · healsNEW … heals … for … health….
  • Combat log · heals nNEW … heals … …x for … health….
  • Combat log · hitsNEW … hits … for … damage….
  • Combat log · hits nNEW … hits … …x for … damage….
  • Combat log · hits withNEW … hits … with … for … damage….
  • Combat log · hits with nNEW … hits … …x with … for … damage….
  • Combat log · illusionNEW (Illusion)
  • Combat log · is hitNEW … is hit for … damage….
  • Combat log · is hit nNEW … is hit for … …x damage….
  • Combat log · is hit withNEW … is hit with … for … damage….
  • Combat log · is hit with nNEW … is hit with … …x for … damage….
  • Combat log · item castNEW … uses ….
  • Combat log · item cast targetNEW … uses … on ….
  • Combat log · killedNEW … is killed!
  • Combat log · killed byNEW … is killed by …!
  • Combat log · killed by minionNEW … is killed by …'s …!
  • Combat log · loses buffNEW … loses … buff after …s.
  • Combat log · loses debuffNEW … loses … debuff after …s.
  • Combat log · minion healsNEW …'s … heals … for … health….
  • Combat log · minion heals nNEW …'s … heals … …x for … health….
  • Combat log · playerstatsNEW … KDA: … GPM/XPM: …
  • Combat log · purchaseNEW … purchases ….
  • Combat log · receives buffNEW … receives … buff.
  • Combat log · receives buff fromNEW … receives … buff from … ….
  • Combat log · receives debuffNEW … receives … debuff.
  • Combat log · receives debuff fromNEW … receives … debuff from … ….
  • Combat log · shoots with gunNEW … shoots … for … damage….
  • Combat log · shoots with gun nNEW … shoots … …x for … damage….
  • combatlog abilitiesNEW Abilities
  • combatlog allNEW All
  • combatlog attackerNEW Attacker:
  • combatlog clearNEW Clear
  • combatlog compressdamageNEW Merge Events
  • combatlog damageNEW Damage
  • combatlog deathsNEW Deaths
  • combatlog healingNEW Healing
  • combatlog healthdeltasNEW Health Changes
  • combatlog hiddenmodifiersNEW Hidden Buffs
  • combatlog itemsNEW Items
  • combatlog modifiersNEW Buffs
  • combatlog targetNEW Target:
  • combatlogheadingNEW COMBAT LOG
  • commendindicator youcommendedNEW You Commended
  • Stat name{num_commends, plural, one{a player} other{players}} commended you→{num_commends, plural, one{player} other{players}} commended you
  • commendnotification returncommendtooltipNEW Click to return a commend to [Commender name]
  • confirm reset accessibilityNEW Are you sure you want to reset accessibility settings?
  • confirm reset advancedNEW Are you sure you want to reset advanced settings? · · The hero-specific settings option will not be affected.
  • confirm reset audioAre you sure you want to restore default audio settings?→Are you sure you want to reset your audio settings?
  • confirm reset base settingsNEW Are you sure you want to reset your base keybinds and the base values of all other hero-customizable settings to the Deadlock defaults? · · All hero-specific customizations will be kept.
  • confirm reset communicationAre you sure you want to restore all default communication settings?→Are you sure you want to reset communication settings?
  • confirm reset controllerAre you sure you want to restore default button glyph settings?→Are you sure you want to reset your controller settings?
  • confirm reset gameAre you sure you want to restore all default settings in the Game section?→Are you sure you want to reset your game settings?
  • confirm reset hero settingsNEW Are you sure you want to remove every keybind and setting customization for [Selected hero name]? · · [Selected hero name] will use your base settings again. Other heroes and your base settings will not be affected.
  • confirm reset keybindingsAre you sure you want to reset all keybinds (including hero-specific keybinds) to their defaults?→Are you sure you want to reset your keybinds and associated settings?
  • confirm reset keybindings for defaultDEL Are you sure you want to reset your default keybinds? · This will not reset any hero-specific keybinds.
  • confirm reset keybindings for eitherReset all custom keybinds for this selection. · · If a hero is selected, that hero's keybinds will revert to the keys mapped in your current Default set. · · If the Default keybind set is selected, you Default keybinds will be reset to their predefined values.→Reset the hero-specific keybinds and settings for the currently selected hero. · · With a hero selected, that hero's customizations are removed and it uses your base settings again. · · With Base settings selected, your base keybinds and the base values of your hero-customizable settings return to the game defaults. Hero-specific customizations are kept.
  • confirm reset keybindings for heroDEL Are you sure you want to reset all custom keybinds for this hero?
  • confirm reset languageAre you sure you want to restore default settings? · This will not change your primary in-game text language.→Are you sure you want to reset your language settings? · · This will not change your primary in-game text language.
  • confirm reset mouseNEW Are you sure you want to reset your mouse settings?
  • confirm reset videoAre you sure you want to set your display to its native resolution and restore default video settings?→Are you sure you want to reset your video settings? · · This also sets your display to its native resolution.
  • createparty noregionpingsUnable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU or your Internet connection.→Unable to communicate with any Steam Datagram Relay. If you are connected to the Internet, this usually is caused by a problem with your firewall or the MTU of your Internet connection.
  • dashboard settingstooltipAdjust setting such as display and audio→Adjust settings such as display and audio
  • deadpack herotag 1NEW Reckless
  • deadpack herotag 2NEW High-flying
  • deadpack herotag 3NEW Explosive
  • enable ping indicator tooltipNEW Show on-screen indicators pointing toward pings made by your teammates.
  • graph damage neutralNeutral Enemies→Haunts
  • graph permanentbuff abilityrangeNEW Ability Range
  • graph permanentbuff bonushealthNEW Bonus Health
  • graph permanentbuff bulletresistNEW Bullet Resist
  • graph permanentbuff cooldownreductionNEW Cooldown Reduction
  • graph permanentbuff firerateNEW Fire Rate
  • graph permanentbuff maxammoNEW Max Ammo
  • graph permanentbuff movespeedNEW Move Speed
  • graph permanentbuff spiritpowerNEW Spirit Power
  • graph permanentbuff spiritresistNEW Spirit Resist
  • graph permanentbuff weapondamageNEW Weapon Damage
  • graph permanentbuffvalue flatNEW +[Value]
  • graph permanentbuffvalue metersNEW +[Value]m
  • graph permanentbuffvalue percentNEW +[Value]%
  • graph souls neutralNeutral Enemies→Haunts
  • graphtype permanentbuffsNEW Permanent Buffs
  • hero stats unsecuredUnsecured→Haunted Souls
  • herobuilds abilitybuildinstructionsTo set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want to show up for users of your build.→To set the recommended Ability Upgrade order, hit the edit button, then skill each ability in the order you want them to show up for users of your build.
  • herobuilds addtoqueueNEW Quick Buy
  • herobuilds ap next indicatorSuggested→Recommended
  • herobuilds beginnerherobuildBeginner %hero_name% Build→Beginner [Hero name] Build
  • herobuilds buildoptionsNEW Build Options
  • herobuilds compactallNEW Compact All
  • herobuilds compactalltooltipNEW Resize every category to fit the items it contains.
  • herobuilds compactcategoryNEW Resize this category to fit the items it contains.
  • herobuilds copiedherobuilddescCreated from MatchID %match_id%.→Created from MatchID [Match id].
  • herobuilds copiedherobuildnameCopy of %persona_name%'s %hero_name% Build→Copy of [Persona name]'s [Hero name] Build
  • herobuilds copybuildlabelCopy & Edit→Duplicate Build
  • herobuilds copybuildtooltipNEW Create a duplicate as a new build.
  • herobuilds copyofnameCopy of [%name%]→Copy of [[Name]]
  • herobuilds copyofnamevalveCopy of %name%→Copy of [Name]
  • herobuilds copytoclipboardNEW Copy to Clipboard
  • herobuilds copytoclipboardtoastNEW Build Copied to Clipboard...
  • herobuilds copytoclipboardtooltipNEW Copy build contents to your clipboard to share with others.
  • herobuilds currenclyactiveDEL Currently Active
  • herobuilds defaultherobuildDefault %hero_name% Build→Default [Hero name] Build
  • herobuilds deletebuildlabelDelete→Delete Build
  • herobuilds deletebuildtooltipNEW Delete this build.
  • herobuilds discardpopupbodyNEW You have unsaved changes to this hero build. Are you sure you want to discard them?
  • herobuilds discardpopuptitleNEW Discard Changes
  • herobuilds editbuildtooltipNEW Edit this build.
  • herobuilds lastupdatedtimeLast Updated: {t:l:t:m:last_updated_time}→Updated: {t:l:t:m:last_updated_time}
  • herobuilds newcategoryCategory %number%→Category {d:number}
  • herobuilds newherobuildNew %hero_name% Build→New [Hero name] Build
  • herobuilds pastefromclipboardNEW Paste Build
  • herobuilds pastefromclipboardtoastNEW Build Pasted from Clipboard...
  • herobuilds publishbuildtooltipNEW Publish your build to allow it to show up in the Public Builds Tab, or to update an already Public build.
  • herobuilds queuefullbuildQueue Build→Queue all items in build to Quick Buy
  • herobuilds selectedNEW Active
  • heroreleasevote dailybonus descNEW Vote Early, Vote Often
  • heroreleasevote dailybonus flavorNEW Daily Bonuses
  • heroreleasevote matchcompleted descNEW All Submitted Votes
  • heroreleasevote matchcompleted flavorNEW Match Votes
  • heroreleasevote matchwon descNEW Winners Double their Impact
  • heroreleasevote matchwon flavorNEW Winner's Bonus
  • heroreleasevote terminal interactNEW Press [Interact] to Vote
  • heroreleasevote terminal overheadNEW Vote for the Next Hero
  • heroreleasevote voteactionNEW Vote Now!
  • heroreleasevote votedNEW Voted!
  • heroreleasevote voteinstructionsNEW Use the Voting Machine during Pre-Game to cast your votes.
  • heroreleasevote voterulesNEW Vote once during each Standard or Street Brawl match. The winning team's votes count double. And your first win of the day doubles that again!
  • heroreleasevote votesubmittedNEW Vote Submitted
  • heroreleasevote votingbuttonNEW Vote Summary
  • Hideout · voicelinesNEW Press [Interact] to listen to dialogue lines
  • Hideout · votingstatusNEW Press [Interact] to view voting details
  • hotkeys tooltip avoid heroNEW Used on the hero roster to mark a hero you want to ensure you are not assigned.
  • hotkeys tooltip chat wheelNEW Open the Chat Wheel immediately, without a hold delay.
  • hotkeys tooltip cosmetic1NEW Apply in-game cosmetic sprays, or use seasonal cosmetic items.
  • hotkeys tooltip extra infoNEW Hold to show additional details on HUD elements and in-world distance markers, without losing mouse camera control.
  • hotkeys tooltip held itemNEW Parry an incoming melee attack. If you are carrying an item such as the Soul Urn, this command throws it instead.
  • hotkeys tooltip interactNEW Interact with the highlighted object.
  • hotkeys tooltip minimap view amberNEW Show only the Hidden King team's view on the minimap.
  • hotkeys tooltip minimap view bothNEW Show both teams' views on the minimap.
  • hotkeys tooltip minimap view sapphireNEW Show only the Archmother team's view on the minimap.
  • hotkeys tooltip minimap view targetNEW Show the view of the spectated player's team on the minimap.
  • hotkeys tooltip move downNEW Used by heroes with flight abilities to drop in altitude while airborne.
  • hotkeys tooltip move upNEW Used by heroes with flight abilities to gain altitude while airborne.
  • hotkeys tooltip pauseNEW Pause the match for all players, or resume a match you paused.
  • hotkeys tooltip perunithotkeysEnable/disable hero-specific keybinds.→Enable/disable hero-specific keybinds, reticle customization, and mouse sensitivity.
  • hotkeys tooltip pingNEW Press to ping the location you are aiming at. Hold to open the Chat Wheel.
  • hotkeys tooltip purchase quickbuyNEW Purchase the next item in your quickbuy queue, if you can afford it.
  • hotkeys tooltip quick pingNEW Instantly send the selected ping without opening the Chat Wheel.
  • hotkeys tooltip replay deathNEW While dead, watch a replay of the moments leading up to your death.
  • hotkeys tooltip reset cameraNEW Level the camera back to the horizon.
  • hotkeys tooltip scoreboardNEW Hold to show the full in-match scoreboard and expanded HUD details, and to allow free mouse cursor movement.
  • hotkeys tooltip spec camera modeNEW Cycle through the spectator camera modes.
  • hotkeys tooltip spec free cursorNEW Switch between controlling the camera with the mouse and using a free cursor to interact with the spectator HUD.
  • hotkeys tooltip spec switch teamNEW Switch to spectating the other team.
  • hotkeys tooltip spectate playerNEW Spectate this hero. Heroes are numbered left to right in the order they appear on the top bar.
  • hotkeys tooltip teammate cameraNEW Hold to view the match through this teammate's camera. Teammates are numbered in the order they appear on the top bar.
  • HUD · abilityunlockavailableradialHold [Ability Upgrade Radial] to Unlock an Ability→Hold [Extra Info] to Unlock an Ability
  • HUD · abilityupgradeavailableradialHold [Ability Upgrade Radial] to Upgrade an Ability→Hold [Extra Info] to Upgrade an Ability
  • HUD · abilityupgradeundoNEW Undo
  • HUD · assassinateNEW Assassinate!
  • HUD · autobuy hudhint buykey[Purchase Quickbuy] to Buy→[Purchase Quickbuy]
  • HUD · autofireNEW Auto-Fire
Console variables482
  • addcitadel_21x9_clamp_hudtrue
  • changecitadel_abandon_pregame_if_not_connected_in_s_dev — After N seconds, if we don't have all the players connect to the match, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame, for dev360→600
  • changecitadel_abandon_pregame_if_not_connected_in_s_streaming_dev — After N seconds, if we don't have all the players connect to the match with the streaming map, the match will be abandoned. This only applies to the initial match start when going from players connecting to pregame, for dev120→600
  • addcitadel_ability_activeness_debug — Log every ability active reason edge, one line per opened or closed window.false
  • addcitadel_ability_activeness_modifier_values_audit — Record ability MODIFIER_VALUE contributions that will stop counting once active-ness is enforced. 0=off, 1=silent counters, 2=also warn once per ability and value, 3=also assert.0
  • addcitadel_ability_activeness_modifier_values_enforce — Suppress MODIFIER_VALUE contributions from abilities that are not active.false
  • addcitadel_ability_activeness_validate — Recompute each ability's active reason mask from the raw predicates every think and assert on mismatch.false
  • desccitadel_ability_cooldown_maxCheat cap applied to ability cooldowns/recharges. 0=off.
  • removecitadel_ag2_crouch_spring_strength20
  • removecitadel_ag2_debug_draw_crouch_springfalse
  • removecitadel_ag2_direction_commit_blend_time0.15
  • removecitadel_ag2_direction_commit_min_time0.3
  • removecitadel_ag2_fidget_max_interval10
  • removecitadel_ag2_fidget_min_interval5
  • removecitadel_ag2_loco_lean_trigger_speed50
  • removecitadel_ag2_min_running_with_no_input_speed90
  • removecitadel_ag2_run_to_stop_prime_speed85
  • removecitadel_ag2_run_to_stop_trigger_speed70
  • removecitadel_ag2_turn_spring_strength75
  • removecitadel_airheart_debugdraw-1
  • removecitadel_airheart_freeflyfalse
  • addcitadel_allow_purchasing_corrupted_items_anywherefalse
  • removecitadel_announcement_game_over_msg_display_time11
  • removecitadel_arrow_brightness0.6
  • desccitadel_auto_ping_windowIf the chat wheel is opened and closed within this time, trigger a ping when it's closed.→If the ping button is opened and closed within this time, and no option is selected, chose this.
  • addcitadel_autoqueue_build_window60
  • addcitadel_body_target_debugdraw — Debug draw result of BodyTarget()false
  • addcitadel_boss_tier2_bull_wipfalse
  • removecitadel_boss_tier2_use_wip_modelfalse
  • removecitadel_boss_tier3_use_wip_modelfalse
  • addcitadel_boss_tier_3_laser_disable_body_rotationfalse
  • addcitadel_bot_forward_back — Forces citadel bots to move back and forthfalse
  • addcitadel_bot_match_host_locally — Host solo bot matches locally instead of using a valve hosted dedicated serverfalse
  • addcitadel_bot_match_host_locally_hide_console — Hide the console window of the local bot match server process - set this to false to see/interact with the consoletrue
  • addcitadel_bot_match_host_locally_listen_server — When hosting a solo bot match locally, run it on our own listen server rather than in a dedicated server child processfalse
  • removecitadel_bot_max_path_length2000
  • removecitadel_bot_move_randomfalse
  • addcitadel_bot_record_loop — Bot recording playback restarts from the recorded start each time it finishesfalse
  • removecitadel_bot_use_ability_oncefalse
  • changecitadel_bot_use_ability_rate — Interval in seconds that the bot attempts to use an ability-1→5
  • addcitadel_bot_use_ability_repeated — Set if you want bot to repeat ability over and overtrue
  • changecitadel_bot_zig_zag — Forces citadel bots to zig-zag side to side0→false
  • addcitadel_breakable_prop_reject_cooldown0.75
  • addcitadel_build_default_width_per_mod90
  • addcitadel_build_double_row_category_height274
  • addcitadel_build_double_row_count11
  • addcitadel_build_single_row_category_height171
  • removecitadel_camera_adjust_aim_fov1
  • removecitadel_camera_aiming_fov65
  • removecitadel_camera_allow_controller_when_controlling_othertrue
  • desccitadel_camera_fade_other_far_distAt this distance non-viewed character's opacity will be at 1→While spectating or watching a replay, at this distance non-viewed character's opacity will be at 1
  • desccitadel_camera_fade_other_near_distAt this distance non-viewed character's opacity will be at citadel_camera_fade_other_near_opacity→While spectating or watching a replay, at this distance non-viewed character's opacity will be at citadel_camera_fade_other_near_opacity
  • desccitadel_camera_fade_other_near_opacityThe opacity of non-viewed character when they are at citadel_camera_fade_near_dist→While spectating or watching a replay, the opacity of non-viewed character when they are at citadel_camera_fade_other_near_dist
  • desccitadel_camera_fade_viewed_far_distAt this distance viewed character's opacity will be at 1→While spectating or watching a replay, at this distance viewed character's opacity will be at 1
  • desccitadel_camera_fade_viewed_near_distAt this distance viewed character's opacity will be at citadel_camera_fade_near_opacity→While spectating or watching a replay, at this distance viewed character's opacity will be at citadel_camera_fade_near_opacity
  • desccitadel_camera_fade_viewed_near_opacityThe opacity of viewed character when they are at citadel_camera_fade_near_dist→While spectating or watching a replay, the opacity of viewed character when they are at citadel_camera_fade_near_dist
  • changecitadel_camera_height_approach_speed800→80
  • removecitadel_camera_height_ceiling_distance20
  • removecitadel_camera_height_npc33
  • addcitadel_camera_hideout_backward_offset_max330
  • addcitadel_camera_hideout_backward_offset_min80
  • addcitadel_camera_hideout_upward_offset_max0
  • addcitadel_camera_hideout_upward_offset_min_frac — Set the fraction of the character's pivot height that the fully zoomed in mode lands at. i.e. 0.5 looks at bellybutton, 1.0 at head, 0.0f feet.0.75
  • removecitadel_camera_offset-25
  • addcitadel_camera_offset_shrink_ray_scaler — How much to shrink the character's offsets by when they get shrunk.0.5
  • addcitadel_camera_override_ads_fov — Override the base Fov from the player when aiming down sights45
  • addcitadel_camera_override_ads_x_offset — Offset in the camera rotation space while aiming down sights: +Forward -Backward-110
  • addcitadel_camera_override_ads_y_offset — Offset in the camera rotation space while aiming down sights: +Left -Right-34
  • addcitadel_camera_override_ads_z_offset — Offset in the camera rotation space while aiming down sights: +Up -Down0
  • addcitadel_camera_override_fov — Override the base Fov from the player90
  • addcitadel_camera_override_pivot_x_offset — Camera Pivot Offset in the hero model space: +Forward -Backward0
  • addcitadel_camera_override_pivot_x_offset_crouching — Camera Pivot Offset in the hero model space while crouching: +Forward -Backward0
  • addcitadel_camera_override_pivot_y_offset — Camera Pivot Offset in the hero model space: +Left -Right0
  • addcitadel_camera_override_pivot_y_offset_crouching — Camera Pivot Offset in the hero model space while crouching: +Left -Right0
  • addcitadel_camera_override_pivot_z_offset — Camera Pivot Offset in the hero model space: +Up -Down86
  • addcitadel_camera_override_pivot_z_offset_crouching — Camera Pivot Offset in the hero model space while crouching: +Up -Down55
  • addcitadel_camera_override_x_offset — Offset in the camera rotation space: +Forward -Backward-135
  • addcitadel_camera_override_x_worst_case_offset — Offset in the camera rotation space while near walls: +Forward -Backward-10
  • addcitadel_camera_override_y_offset — Offset in the camera rotation space: +Left -Right-34
  • addcitadel_camera_override_y_worst_case_offset — Offset in the camera rotation space while near walls: +Left -Right-10
  • addcitadel_camera_override_z_offset — Offset in the camera rotation space: +Up -Down0
  • addcitadel_camera_override_z_worst_case_offset — Offset in the camera rotation space while near walls: +Up -Down10
  • addcitadel_camera_overrides_enabled — Ignore hero camera offset data and explicitly use citadel_camera_overrides_xxxfalse
  • removecitadel_camera_parrot_povfalse
  • removecitadel_camera_parrot_smoothing_rate60
  • addcitadel_camera_ragdoll_camera_distance — How far forward/back to offset the camera, in camera rotation space, from the camera pivot. -Backwards/+Forwards-300
  • addcitadel_camera_rig_debug — 0: Off. 1: Show all target camera rig poses0
  • removecitadel_camera_snapshotfalse
  • changecitadel_camera_soft_collision — Soften the camera to wall collision distance by using the gaussian weight of fibbonnaci cone of line traces. 2: Use soft collision system to inform hole punch.2→1
  • desccitadel_camera_soft_collision_angleExperimental: Soft camera collision cone arc angle in degrees. Larger cone angle results in earlier softening.→Soft camera collision cone arc angle in degrees. Larger cone angle results in earlier softening.
  • desccitadel_camera_soft_collision_avoidance_biasExperimental: Soft camera collision avoidance bias. > 1 pull camera in more aggressively in response to gaussian weighted samples. < 1 Not recommended→Soft camera collision avoidance bias. > 1 pull camera in more aggressively in response to gaussian weighted samples. < 1 Not recommended
  • desccitadel_camera_soft_collision_gausian_biasExperimental: Soft camera collision sample bias. < 1 distance samples at the edge of the cone angle contribute more to the weight. > 1 rely more on the central camera direction's distance sample.→Soft camera collision sample bias. < 1 distance samples at the edge of the cone angle contribute more to the weight. > 1 rely more on the central camera direction's distance sample.
  • desccitadel_camera_soft_collision_max_sensor_rangeExperimental: the range of the traces can be constrained to this value if the distance between target camera position and parrot cam position is very large→The range of the traces can be constrained to this value if the distance between target camera position and parrot cam position is very large
  • desccitadel_camera_soft_collision_xy_scaleExperimental: Shrink the length of the traces in the XY axis so that going into doorways is less affected by the soft collision system.→Shrink the length of the traces in the XY axis so that going into doorways is less affected by the soft collision system.
  • changecitadel_camera_spectator_dist — How far back the spectator camera should be200→250
  • removecitadel_camera_spectator_pitch15
  • addcitadel_chat_typing_indicator_fade_time5
  • addcitadel_chat_wheel_fade_out_duration — Chat wheel must be propped open so that it can visible fade away while showing the user their selection. This controls that maximum time.0.35
  • addcitadel_combat_log_compresstrue
  • addcitadel_combat_log_enabled_in_lobbies — Turn on to enable combat log in matches with GC Lobbiesfalse
  • addcitadel_combat_log_max_lines300
  • addcitadel_combat_log_show_abilitiesfalse
  • addcitadel_combat_log_show_damagetrue
  • addcitadel_combat_log_show_deathsfalse
  • addcitadel_combat_log_show_healingfalse
  • addcitadel_combat_log_show_health_deltasfalse
  • addcitadel_combat_log_show_hidden_modifiersfalse
  • addcitadel_combat_log_show_itemsfalse
  • addcitadel_combat_log_show_modifiersfalse
  • addcitadel_combat_log_time_window_seconds300
  • addcitadel_combat_log_update_interval1
  • addcitadel_combatlog_fight_idle_time — The amount of time needed to determine a fight is over (no one involved in a fight did anything to anyone else involved in the fight).5
  • addcitadel_combatlog_file — A file you want to write combatlog events to as they happen.""
  • addcitadel_commend_notification_anonymous_allies — Show ally commends as an anonymous thumbs up instead of the commender's hero and namefalse
  • addcitadel_commend_notification_anonymous_enemies — Show enemy commends as an anonymous thumbs up instead of the commender's hero and namefalse
  • changecitadel_commend_use_toasts — Whether to use commend toasts (older) or the custom commend notification (newer)true→false
  • removecitadel_cone_view_alpha80
  • addcitadel_corrupted_item_bonus_variance_better — Max percent a corrupted item's stat bonuses can roll above their authored values each match.15
  • addcitadel_corrupted_item_bonus_variance_worse — Max percent a corrupted item's stat bonuses can roll below their authored values each match.15
  • addcitadel_corrupted_item_shop_enabledtrue
  • addcitadel_corrupted_item_shop_num_items1
  • addcitadel_corrupted_item_shop_restock_interval — Seconds between each additional corrupted item allowance after the shop opens. 0 disables restocking.900
  • addcitadel_corrupted_item_shop_spawn_time_base1800
  • addcitadel_corrupted_item_shop_spawn_time_variance — Each corrupted shop opening and restock lands a random number of seconds within +/- this of its scheduled time.120
  • addcitadel_corrupted_items_force_variance — Apply the per-match corrupted item bonus and penalty variance in the sandbox and hideout too, where it is normally disabled.false
  • addcitadel_corrupted_penalty_seed — Seed used to roll the corrupted item penalties at match start. 0 rolls a random seed.0
  • addcitadel_corrupted_penalty_variance — Percent each corrupted penalty magnitude can roll above or below its authored value each match. Results round away from zero to whole numbers.15
  • addcitadel_crosshair_enable_clip_statusfalse
  • addcitadel_custom_ui_colors — Enable colorblind-friendly colors and the player's custom UI colors.false
  • removecitadel_damage_pipeline2
  • addcitadel_damage_report_ignore_neutral_subclass — Treat all neutral damage as one attacker class bucket1
  • addcitadel_damage_report_ignore_trooper_subclass — Treat all trooper damage as one attacker class bucket0
  • removecitadel_damage_text_batching_window_ability1.05
  • removecitadel_damage_text_batching_window_bullet1.5
  • addcitadel_damage_text_batching_window_individual — When individual damage events are within this amount of time of each other, they will be added together into a single entry.0
  • addcitadel_damage_text_batching_window_individual_heal — When individual healing events are within this amount of time of each other, they will be added together into a single entry.0.1
  • removecitadel_damage_text_batching_window_pure1.05
  • addcitadel_damage_text_cumulative_final_delay — In cumulative mode 2, how long a victim must go without taking damage before the total is shown.0.75
  • addcitadel_damage_text_cumulative_final_lifetime — In cumulative mode 2, how long the total lives once shown.3
  • addcitadel_damage_text_cumulative_mode — 0 = off, 1 = show a running total as damage is dealt, 2 = show the total once damage stops0
  • addcitadel_damage_text_cumulative_offset[10, 25, 0]
  • addcitadel_damage_text_dynamic_emphasis — Dynamically emphasize damage number over a certain percent of the targets max health. See citadel_damage_text_dynamic_emphasis_percenttrue
  • addcitadel_damage_text_dynamic_emphasis_percent — Percent of the victims max health the damage needs to be, for it to be dynamically emphasized.0.25
  • addcitadel_damage_text_follow_healthbar_pos — Damage text follows the victim's healthbar position (only works on V2 healthbars)true
  • addcitadel_damage_text_follow_victim_pos — Damage text follows victim's positiontrue
  • addcitadel_damage_text_healing_offset_x0
  • addcitadel_damage_text_healing_offset_y-30
  • addcitadel_damage_text_ignore_left_offset_on_heroes — Ignore the left offset on hero damage numbers (it mostly points the wrong way)true
  • removecitadel_damage_text_lifetime1.5
  • changecitadel_damage_text_new_ability_offset_x-20→20
  • changecitadel_damage_text_new_ability_offset_y-25→-10
  • changecitadel_damage_text_new_bullet_offset_x35→30
  • changecitadel_damage_text_new_bullet_offset_y-25→10
  • changecitadel_damage_text_new_melee_offset_y-60→30
  • changecitadel_damage_text_new_pure_offset_x-20→25
  • changecitadel_damage_text_new_pure_offset_y-60→0
  • removecitadel_damage_text_new_x_offset15
  • addcitadel_damage_text_show_unit_health — Show remaining unit health as the large (cumulative) number rather than the damage being donefalse
  • changecitadel_dead_zone_radius0.05→0.075
  • removecitadel_dead_zone_radius_instant_wheel0.1
  • addcitadel_death_ragdoll_duration — How long a dead hero's ragdoll exists for before it despawns. Can outlive the death camera ( citadel_death_return_to_spawn_delay ) so that other players still see the body.5
  • addcitadel_death_return_to_spawn_delay — How long after dying we are moved back to our spawn point, which is also how long the death camera watches our ragdoll and our killer for.4
  • addcitadel_debug_current_nav_area_cachefalse
  • addcitadel_debug_phys_forcefalse
  • removecitadel_debug_trooper_look_targetfalse
  • changecitadel_deployment_max_height_offset_down1000→1500
  • addcitadel_detail_sticky_tooltipsfalse
  • removecitadel_disable_check_on_groundfalse
  • removecitadel_draw_lanesfalse
  • removecitadel_draw_lanes_filter0
  • addcitadel_enemy_ui_color_b — Blue channel of the color used for enemy health bars and other enemy indicators in the UI.50
  • addcitadel_enemy_ui_color_g — Green channel of the color used for enemy health bars and other enemy indicators in the UI.50
  • addcitadel_enemy_ui_color_r — Red channel of the color used for enemy health bars and other enemy indicators in the UI.215
  • addcitadel_enemy_visible_upon_reveal_duration — How long an enemy appears through walls (outline or ui icon) after taking damage. Must also have fog of war visibility.0.7
  • addcitadel_fear_debug — Visualize where a feared victim decides to run.false
  • removecitadel_forced_hero_model""
  • removecitadel_gravity_scaling_experimentfalse
  • removecitadel_healthbars_enabledtrue
  • addcitadel_hero_builds_confirm_discard_edits — Prompt for confirmation before discarding unsaved hero build edits.true
  • removecitadel_hero_demo_enable_fast_staminafalse
  • removecitadel_hero_demo_enable_unlimited_ammofalse
  • removecitadel_hero_demo_infinite_resourcestrue
  • removecitadel_hero_demo_no_cooldownsfalse
  • removecitadel_hero_demo_no_deathfalse
  • removecitadel_hero_demo_persist_convarsfalse
  • removecitadel_hero_demo_unlock_flex_slotsfalse
  • addcitadel_hero_distance_guides — Turn on guides (only when testing menu visible)false
  • addcitadel_hero_falloff_guides — Turn on gun damage falloff guides (only when testing menu visible)false
  • addcitadel_hero_release_vote_force_enabled — Always show the hero release vote, even if it'd be disabled in this type of game modefalse
  • addcitadel_hero_release_vote_keep_visible — Keep the hero release vote terminal and ui visible even after the time it would normally disappearfalse
  • addcitadel_hero_settings_cloud_disablefalse
  • addcitadel_hero_testing_dummy_bullet_resist — Bonus bullet resist % given to Target Dummies in Hero Testing0
  • addcitadel_hero_testing_dummy_debuff_resist — Bonus debuff resist % given to Target Dummies in Hero Testing0
  • addcitadel_hero_testing_dummy_health_regen — Bonus health regen per second given to Target Dummies in Hero Testing0
  • addcitadel_hero_testing_dummy_spirit_resist — Bonus spirit resist % given to Target Dummies in Hero Testing0
  • addcitadel_hero_testing_expanded — Remember state of Testing Tools Collapsed/Expandedtrue
  • addcitadel_hero_testing_legendary_items — Show Street Brawl legendary items in the shop in Hero Testingfalse
  • addcitadel_hideout_camera_level_enter — The dolly step we enter when rolling the mouse wheel.5
  • addcitadel_hideout_camera_level_max — Number of individual dolly steps the mouse wheel zoom has while in the hideout.16
  • addcitadel_hud_active_stats_always_show_detailsfalse
  • addcitadel_hud_active_stats_burst_time2
  • addcitadel_hud_active_stats_expire_time5
  • addcitadel_hud_active_stats_spike_threshold4800
  • addcitadel_hud_active_stats_statechange_time2
  • addcitadel_hud_announcement_display_time_override-1
  • changecitadel_hud_build_category_min_height185→125
  • changecitadel_hud_build_category_min_width125→100
  • addcitadel_hud_build_compact_category_extra_height0
  • addcitadel_hud_build_compact_category_extra_width0
  • changecitadel_hud_damage_counter_duration4→2
  • addcitadel_hud_experiments_enabled — Test hud experimentsfalse
  • changecitadel_hud_heal_counter_duration4→2
  • removecitadel_hud_healthbars_use_newfalse
  • removecitadel_hud_healthbars_use_v2false
  • addcitadel_hud_hide_own_health — Hides your own health bar on the HUDfalse
  • addcitadel_hud_player_stats_delta_increment_time1
  • addcitadel_hud_player_stats_delta_time4
  • addcitadel_hud_unit_indicators_v2_enabletrue
  • removecitadel_invert_ping_typefalse
  • changecitadel_item_glow_local_dist800→2000
  • addcitadel_item_purchases_force_corrupted — While true, all items purchased will be corrupted if they have a corrupted variantfalse
  • addcitadel_item_tooltip_show_deltasfalse
  • addcitadel_keybind_map_keyboard_layout — Keyboard layout the settings keybind map draws, by ID (us, uk, german...). Empty or unknown auto-detects it from the keyboard layout and languages.""
  • addcitadel_kill_streak_min3
  • addcitadel_last_reporter_updates_check_games0
  • removecitadel_loot_table_spew_flattened_tablefalse
  • addcitadel_mantle_auto_step_check_inset — How far in front of a ledge's lip auto-mantle looks for a lower step. If the drop there is within step height the ledge can be walked up to (stairs), so auto-mantle skips it.4
  • addcitadel_match_pre_trooper_spawn_brawl_time40
  • removecitadel_max_path_detour500
  • removecitadel_max_videomode_matches20
  • removecitadel_metal_expire_time30
  • removecitadel_minimap_draw_fowfalse
  • changecitadel_minimap_npc_reveal_duration0.25→0.75
  • addcitadel_minimap_ping_panel_lifetime — How long a ping panel lasts for. < 0 for infinite4.5
  • addcitadel_minimap_zip_line_hover_radius — Extra pixels either side of a minimap zipline that still count as hovering it16
  • addcitadel_minimap_zip_line_hover_thickness_scale — How much thicker a hovered minimap zipline lane draws2
  • removecitadel_minion_distance_to_owner200
  • addcitadel_mouse_cursor_scale — Mouse cursor size scale factor.1
  • removecitadel_move_goal_tolerance8
  • addcitadel_movement_client_only_mispredict_move-1
  • addcitadel_movement_override_separation_radiustrue
  • removecitadel_movement_skyclip_push_distance196.8504
  • removecitadel_movement_skyclip_push_min_force400
  • addcitadel_movement_temp_blocker_newtrue
  • addcitadel_movespeed_graph_duration — How many samples in the graph5
  • removecitadel_necro_skele_use_new_motortrue
  • addcitadel_neutral_ability_dev_test — Force use this ability. -1 off, 0 for Melee, 1-2-3 for Abilities-1
  • addcitadel_neutral_aggro_time5
  • changecitadel_neutral_camp_spawn_per_tick_limit — Spawn this many neutral camps per tick (this is a limit, so if it's 1, we'll only spawn one per tick (perf)). Set this value to something large to effectively remove the limit. 0 or negative will prevent spawning.2→1
  • addcitadel_neutral_health_growth_pct_per_min2.1
  • addcitadel_neutral_player_range_aabb_padding100
  • addcitadel_neutral_player_range_debugfalse
  • addcitadel_neutral_player_range_normal_meters30
  • addcitadel_neutral_player_range_strong_meters50
  • addcitadel_neutral_player_range_weak_meters20
  • addcitadel_neutral_scorer_time_window — How long after damaging a neutral are players in the window to be considered scorers.5
  • addcitadel_neutral_sleep_time5
  • removecitadel_neutral_spawn_range100
  • addcitadel_neutral_tether_distance_window120
  • addcitadel_neutral_vault_minigame_force_speed-1
  • addcitadel_neutral_vault_minigame_random — Add a random time phase to the neutral vault minigametrue
  • removecitadel_neutral_weakpoints_enabledfalse
  • addcitadel_new_mini_radial_delay_time0.125
  • addcitadel_new_ping_coyote_time0.125
  • addcitadel_new_ping_fow_window — How long after an enemy drops off shared team vision they can still be pinged, in seconds.2
  • addcitadel_new_ping_free_cursor_world_trace — Allow free cursor pings to trace through the HUD into the world (entities and ziplines).false
  • addcitadel_new_ping_minimap_left_click — With citadel_new_ping_system on, left clicking anywhere on the minimap opens the ping radial, same as the ping keybind. Never overrides a minimap targeting ability like Mirage's teleport.true
  • addcitadel_new_ping_system — Allow Minimap Radial to appear. 0: Off. 1: On. 2: Spew1
  • addcitadel_new_ping_system_fixed_slot_icons — Draw the icon each slot pins in scripts/ping_targets.vdata on the radials whose layout is fixed, so the art stops moving when an override fires. A minimap sourced radial pins the generic_entity row's four, since one compass serves everything on the map; a radial from hud chrome pins its own row's, so a friendly and an enemy portrait stay distinct. 0 restores the per ping icons.true
  • addcitadel_new_ping_trace_pixel_radius — Distance invariant capsule radius, in pixels at 1080 vertical res. This makes targets less finnicky to hit at a distance. Near range, we'll have already hit via hitbox.60
  • addcitadel_new_ping_world_volume_radius — If we don't get a direct hit, iterate through entities that are inside a capsule constructed from the view or mouse ray.60
  • addcitadel_new_ping_zipline_range — 2D range for the world-space zipline ping ray.4200
  • changecitadel_news_entry_override_latest0→694273194214819790
  • removecitadel_npc_ag2_enabletrue
  • removecitadel_npc_allow_climbfalse
  • removecitadel_npc_allow_jump_downtrue
  • removecitadel_npc_debug_enemiesfalse
  • removecitadel_npc_disable_floor_point_cachingtrue
  • addcitadel_npc_enable_hitbox_interpolationtrue
  • removecitadel_npc_force_animate_every_ticktrue
  • removecitadel_npc_max_direct_follow_distance1000
  • addcitadel_npc_motor_disable_ground_trace — Don't move npcs to exact ground positions when running. What does this break besides looks?false
  • removecitadel_npc_push_speed50
  • removecitadel_npc_shoot_check_sphere_size6
  • addcitadel_npc_ticks_per_anim_update2
  • removecitadel_npc_trooper_celebration_percent0.7
  • removecitadel_npc_trooper_celebration_radius2000
  • addcitadel_npc_visibility_cache_duration — How long CAI_CitadelNPC::FVisible() results stay cached0.25
  • addcitadel_observer_max_dolly_level8
  • addcitadel_pause_allow_in_combat — Allow pausing while in combattrue
  • removecitadel_pending_incoming_heal_min_change_for_update3
  • addcitadel_pickup_spawner_enabled — Set to false to stop citadel_pickup_spawner pickups (healing snacks) from spawning and respawningtrue
  • addcitadel_pickup_spawner_initial_spawn_time_override — If positive, override the initial spawn time (in seconds) for all citadel_pickup_spawner pickups-1
  • addcitadel_pickup_spawner_spawn_interval_override — If positive, override the respawn interval (in seconds) for all citadel_pickup_spawner pickups-1
  • addcitadel_ping_above_us_z — If the pinged hero is above us by this many units, use the "above_us" voice variant500
  • addcitadel_ping_almost_respawned_seconds — Pinging a dead hero whose respawn is at most this many seconds away says they are almost back rather than dead.10
  • addcitadel_ping_below_us_z — If the pinged hero is below us by this many units, use the "below_us" voice variant500
  • addcitadel_ping_consecutive_window — Seconds between taps on one subject for them to chain into a double (triple...) ping.0.25
  • addcitadel_ping_enemy_count_radius — How close another visible enemy has to be to the pinged position to count toward the group callout.1500
  • addcitadel_ping_radial_anchor_mode — Comms wheel quick reveal anchor mode 0: only compare to the heading we had when pressing down ping. 1: Use both the heading we had, AND the world space point we had at the start, updated based on our movement, and the target's relative movement, through space. Essentially a double deadzone center to help with pinging while moving fast through space. Distance from line as opposed to distance from point.1
  • addcitadel_ping_radial_debug_gesture — Draw comms wheel quick reveal deadzone. 1: the pseudo deadzone capsule in the world plus a screen readout. 2: adds a per-frame console log.0
  • addcitadel_ping_radial_early_open_deflection_deg — Degrees of camera deflection away from the thing we pressed on that force the radial open ahead of its delay. Degrees rather than pixels so the mouse sensitivity slider already normalises it. <= 0, ignore gesture angle don't open10
  • addcitadel_ping_spam_hides_marker — Restores the old behaviour where repeat pings hid the marker as well as the sound. The marker is positional information the team needs; the noise is the spam.false
  • changecitadel_ping_wheel_activation_radius — Increase this to change how much you have to move your mouse to make the mousewheel visible.0.37→0.6
  • removecitadel_player_anim_debugfalse
  • addcitadel_player_client_reprediction_disabledfalse
  • removecitadel_player_glow_when_in_combatfalse
  • removecitadel_player_glow_when_in_combat_linger1
  • removecitadel_player_pawn_ag2_enabletrue
  • addcitadel_player_reveal_notiffalse
  • addcitadel_player_tiny_character_max_height — Max height of a character with IS_TINY_CHARACTER or IsShrunkCharacter enabled40
  • addcitadel_popular_items_app_universe"publicrel"
  • addcitadel_popular_items_days_in_past7
  • addcitadel_popular_items_earlygame_endtime480
  • addcitadel_popular_items_hero_list""
  • addcitadel_popular_items_midgame_endtime1200
  • addcitadel_popular_items_min_games5000
  • addcitadel_popular_items_min_pick_pct_early_game10
  • addcitadel_popular_items_min_pick_pct_late_game10
  • addcitadel_popular_items_min_pick_pct_mid_game10
  • addcitadel_popular_items_min_pick_pct_vdata5
  • addcitadel_popular_items_min_winrate_pct0
  • removecitadel_portrait_unit_ag2_enabletrue
  • addcitadel_post_game_hero_release_vote_results_screen_enabledtrue
  • addcitadel_preview_video_settings_changes — Briefly hide the menu when modifying rendering or camera settings.true
  • addcitadel_preview_video_settings_duration — Duration for which the menu will be hidden after modifying rendering or camera settings.2
  • addcitadel_private_lobby_corrupted_item_shop_spawn_minutes30
  • removecitadel_radial_ability_suggestion_weight0
  • removecitadel_radial_distortion0
  • removecitadel_radial_distortion_growth_factor1.25
  • addcitadel_radial_keep_open — Keep Radials Open (skip "close" commands)false
  • addcitadel_radial_skip_rotation — 0: Rotate Layout 1: Don't Rotate Layout0
  • addcitadel_radial_test_postgamefalse
  • addcitadel_radial_test_pregamefalse
  • removecitadel_radial_testing0
  • addcitadel_ragdoll_phys_death_multiplier1
  • addcitadel_reduce_camera_shake — Turns off screen shake.false
  • addcitadel_reporter_updates_poll_interval_games15
  • changecitadel_reset_camera_speed — How quickly the camera resets to the horizon. Higher is faster0.5→4000
  • addcitadel_reveal_notif_minimaptrue
  • addcitadel_reveal_notif_particlefalse
  • addcitadel_roster_select_screenshot_mode — Adds the gRosterScreenshotMode class to the roster select screenfalse
  • addcitadel_scenepanel_use_intermediate_texturefalse
  • addcitadel_secure_souls_only_at_soul_dealer — When set, unsecured souls only convert inside a citadel_trigger_secure_souls volume. When clear, they secure over time anywhere and the trigger does nothing.false
  • addcitadel_server_all_players_disconnected_grace_period_dev_s — Dev version of citadel_server_all_players_disconnected_grace_period_s (this is separate so it won't get stomped by .cfg files)600
  • addcitadel_settings_active_settings_section_read_only — Last viewed settings section-1
  • addcitadel_settings_active_settings_subsection_read_only — Last viewed settings subsection-1
  • addcitadel_settings_always_show_all_settings — Keep the settings shared by all heroes visible while browsing a specific hero's settingstrue
  • addcitadel_settings_hero_selector_search — When the Settings hero selector is expanded, typing in the search bar filters heroes instead of settings.true
  • addcitadel_settings_hide_hero_specific_disabled_notice — Suppress popups when disabling hero-specific settingsfalse
  • addcitadel_settings_hide_hero_specific_enabled_notice — Suppress popups when enabling hero-specific settingsfalse
  • addcitadel_settings_hide_keybind_delete_confirm — Suppress the confirmation popup when deleting a binding from the keybind map's Bind Key popupfalse
  • addcitadel_settings_hide_row_reset_confirm — Suppress confirmation popups when resetting individual settingsfalse
  • addcitadel_settings_hide_show_all_settings_off_notice — Suppress the notice shown when 'Always show all settings' is turned offfalse
  • addcitadel_settings_last_scrollbar_position_read_only — Last Settings menu scrollbar offset0
  • addcitadel_settings_scroll_panel_height_read_only — Last Settings menu total scroll panel height0
  • addcitadel_settings_selected_base_settings — Whether the settings menu's base settings were deliberately selectedfalse
  • addcitadel_settings_selected_hero_read_only — Hero ID of the last selected hero in settings menu0
  • addcitadel_shop_always_show_namestrue
  • addcitadel_shop_filters_and_modefalse
  • addcitadel_shop_hide_empty_tiers — Hide empty tiers when searching/filteringtrue
  • addcitadel_shop_items_appear_corrupted — Makes all of the items in the shop appear corrupted if they can be corruptedfalse
  • addcitadel_shop_open_focus_search — Give the shop search box keyboard focus when the shop opensfalse
  • addcitadel_shop_scroll_snap_threshold — How many pixels of scroll delta triggers a snap. Source2 mouse wheel is hardcoded to 3.0 per integral mouse wheel click.5
  • addcitadel_shop_scroll_snap_to_tiers — Snap mouse wheel scrolling in the shop's filtered tab to price tiers. The arrow keys step a tier either way.true
  • addcitadel_shop_search_use_name_only — Only match items based on the name of the item when searchingfalse
  • removecitadel_show_chat_wheel_angle_threshold16
  • removecitadel_show_movement_speed_in_unitsfalse
  • addcitadel_show_movespeed_units — 0 : nothing, 1 : meters, 2 : HammerUnits1
  • removecitadel_show_new_mod_tooltipstrue
  • removecitadel_show_new_ziplinesfalse
  • addcitadel_soul_rune_lane_experiment — Forces all players down the mid lane.false
  • addcitadel_stamina_ping_interval1
  • addcitadel_stamina_ping_threshold1
  • addcitadel_stat_cache_diagnostics — Stat-dep registration diagnostics. 0=silent, 1=warn when a ScaleFunction registration consumes no EModifierValues (likely missing markup) or when cross-entity ability values suppress caching, 2=also log benign early outs.0
  • addcitadel_stat_cache_force_all_ignore_params — Force all non-opted-in stats to CacheEnabled_IgnoreParams (persist, skip hash check). Mutually exclusive with the other stat_cache_force_all_* convars. Resets stats on change.false
  • addcitadel_stat_cache_force_all_invalidate_on_tick — Force all non-opted-in stats to CacheEnabled_InvalidateOnTick. Mutually exclusive with the other stat_cache_force_all_* convars. Resets stats on change.false
  • addcitadel_stat_cache_force_all_invalidate_on_tick_ignore_params — Force all non-opted-in stats to CacheEnabled_InvalidateOnTick_IgnoreParams. Mutually exclusive with the other stat_cache_force_all_* convars. Resets stats on change.false
  • addcitadel_stat_cache_force_all_persist — Force all non-opted-in stats to CacheEnabled (persist across ticks). Mutually exclusive with the other stat_cache_force_all_* convars. Resets stats on change.false
  • addcitadel_stat_cache_log_deps_on_init — If set, CModifierProperty::DumpStatDepGraph is printed after each ability's runtime dependency registration completes. Each entity prints once per owned ability.false
  • addcitadel_stat_generation_gating — Gate per-tick stat polls (effective cooldown rescale, resource regen) on the stat cache generation counters. Disable to restore per-tick recomputation.true
  • addcitadel_stat_generation_watch_max_age — Generation watches report 'changed' once their stamp is older than this many seconds of game time, bounding the staleness of any missed invalidation edge. This is here temporarily and for safety, and not intended to be standard behavior. 0=no limit.1
  • addcitadel_stat_preview_item_cachingfalse
  • addcitadel_stat_preview_tier_bonusestrue
  • addcitadel_subtick_aim_data — Server wants sub-tick aim datafalse
  • addcitadel_subtitles_all_caps — Show the HUD subtitles in all caps.false
  • addcitadel_subtitles_background_color_b — Blue channel of the HUD subtitle background color.0
  • addcitadel_subtitles_background_color_g — Green channel of the HUD subtitle background color.0
  • addcitadel_subtitles_background_color_r — Red channel of the HUD subtitle background color.0
  • addcitadel_subtitles_bold_font — Show the HUD subtitles in a semi-bold font rather than normal weight.true
  • addcitadel_subtitles_custom_style — Show the HUD subtitles in the player's custom size, colors, and font rather than the default style.false
  • addcitadel_subtitles_font — Font of the HUD subtitles: 0 default, 1 block, 2 stylized.0
  • addcitadel_subtitles_font_size — Font size of the HUD subtitles.16
  • addcitadel_subtitles_text_color_b — Blue channel of the HUD subtitle text color.198
  • addcitadel_subtitles_text_color_g — Green channel of the HUD subtitle text color.198
  • addcitadel_subtitles_text_color_r — Red channel of the HUD subtitle text color.198
  • removecitadel_super_neutral_inner_attack_range250
  • removecitadel_super_neutral_middle_attack_range400
  • removecitadel_super_neutral_old_behaviortrue
  • removecitadel_super_neutral_outer_attack_range750
Cosmetics3
Game files61334
  • animation+180 / −8 / ~1543
  • data+3 / −1 / ~191
  • hero_model+2660 / −402 / ~9270
  • material+421 / −239 / ~1084
  • model+1712 / −426 / ~2124
  • npc_model+1105 / −30 / ~692
  • other+660 / −1 / ~108
  • particles+755 / −27 / ~220
  • sound+17665 / −16954 / ~1337
  • ui+294 / −172 / ~1050

Hero model folders: abrams (added/modified/removed), archer (added/modified), archer_v2 (modified), artist (added), astro (added/modified/removed), atlas_detective (modified), atlas_detective_v2 (modified), baba (added), bebop (added/modified/removed), bookworm (added/modified/removed), box (modified), chessmaster (added), chrono (added/modified/removed), deadpack (added), digger (added/modified), doorman (modified), doorman_v2 (added/modified/removed), drifter (added/modified/removed), druid (modified), dynamo (added/modified/removed), engineer (modified/removed), familiar (added/modified), fencer (added/modified), frank (added/modified/removed), frank_v2 (added/modified/removed), geist (modified), gen_man (added/modified/removed), ghost (added/modified), gigawatt (modified), gigawatt_prisoner (added/modified/removed), grey_talon (added/modified), haze (added/modified/removed), haze_v2 (modified), herald (modified), hornet_v3 (added/modified/removed), inferno (added/modified), inferno_v4 (added/modified/removed), items (modified), ivy (added/modified), kali (modified/removed), kelvin (modified), kelvin_explorer (added/modified/removed), kelvin_v2 (added/modified), lash (added/modified/removed), lash_v2 (added/modified/removed), magician (modified), magician_v2 (added/modified), mcginnis (added/modified/removed), mirage (modified), mirage_v2 (added/modified/removed), nano (added/modified/removed), necro (added/modified/removed), nurse (added), operative (modified), pocket (added/modified/removed), priest (added/modified), prof_dynamo (modified), punkgoat (added/modified/removed), ratking (added), shiv (added/modified/removed), shiv_ult (modified), synth (added/modified), tengu (added/modified/removed), unicorn (added/modified), vampirebat (added/modified), vindicta (added/modified), viper (added/modified/removed), viscous (modified), warden (added/modified/removed), werewolf (added/modified/removed), wraith (added/modified), wraith_gen_man (modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (modified), yamato (added/modified), yamato_v2 (modified)

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