Heroes / Billy
Billy

Billy

Brawlerwas Punkgoat94 not in patch notes
First seen 2025-05-08
Patches
some changes not in patch notes
820
Health
53
+HP / boon
2
HP Regen
7m/s
Move Speed
1.6m/s
Sprint
3
Stamina
0.222/s
Stamina Regen
0.68s
Ground Dash
0.47s
Air Dash
50
Light Melee
116
Heavy Melee
1.58
+Melee / boon
1.1
+Spirit / boon
Weapon
Biquette
74.1DPS
126.4Max DPS
6.3Bullet dmg
11.76Bullets/s
30Ammo
2.9sReload
0.13+Bullet DMG / boon
10.74Max Bullet DMG
2.55sFull Clip
2.9sFull Reload
1.65Headshot ×
0.09sFire Interval
513m/sBullet Speed
4Bullet Radius
0.2Spread
0Bullet Gravity
2sBullet Lifetime
177.8mMax Range
14mFalloff Start
31.8mFalloff End

Abilities

Bashdown
Cooldown 35sRange 4mCharges 1Charge delay 8sChannel 0.3s
Slam your bat into the ground, pulling enemies down and dealing melee damage. The slam creates a shockwave that deals spirit damage and applies knockup.
Damage35+1.1×Spirit
T1-10s Cooldown
T2+1 Charge and +2m Radius
T3-3s Charge Time Now deals 50% Heavy Melee Damage
Rising Ram
Cooldown 32sDuration 0.3sCast time 0.35s
Charge head-first into an enemy and send them into the air along with Billy. Cooldown reduced by 50% on impact.
Damage40+1.9×Spirit
T1On Impact: +25% weapon damage for 5s
T20.4s Charge Duration
T3-13s Cooldown On hero hit: +10% Max Health for 16s
Blasted
Cooldown 27sDuration 8sCast time 0.28s
Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.
Melee Bonus Health70+0.6×Spirit
Bullet Damage Amp10%
Health Boost Duration11s
T1While Blasted: +2.25m/s bonus move speed
T2+1 Bashdown Charge on use and +7% Wrecked Bullet Amp
T3+50 Melee Bonus Health and increases spirit scaling
Chain Gang
Cooldown 175sRange 12mDuration 2.8s
Chain nearby enemies to you. Chained enemies cannot use movement abilities and receive a heavy slow when they pull on the chain. After a delay, yank everyone towards Billy and deal spirit damage. The chain breaks if you lose line of sight for a short while.
Damage120+0.7×Spirit
Move Speed Slow Max35%
T1+40% spirit resist & bullet resist
T2Cooldown -40s
T3+5m Range +1.3s of Unstoppable Per Hero pulled in

History

Biquette11
15 changes for all heroes see Hero progression ›15
Base stats1
NERFHealth Regen2.5→2-20.0%
Rising Ram1
REWORKT3 upgradeDeal Max Health Damage Pct (spirit scaling) 0.03, Deal Max Health Damage 7%→Max Health Buff Duration 16s, Max Health Buff 10%
TEXTT3 description changed

-13s Cooldown · On Impact: Deal 7% max health as spirit damage

-13s Cooldown · On hero hit: +10% Max Health for 16s

Chain Gang1
NERFDamage (spirit scaling)1→0.7-30.0%
Rising Ram1
NERFT3: Deal Max Health Damage8%→7%-12.5%
Rising Ram1
NERFT3: Deal Max Health Damage Pct (spirit scaling)0.035→0.03-14.3%
Patch notesHealth per boon reduced by 5%
Patch notesAll ultimate base and upgrade cooldowns nerfed by 15% (rounded to the nearest multiple of 5)
Base stats2
NERFBullet damage per boon0.142→0.127-10.6%
NERFHealth per boon56→53-5.4%
Bashdown2
NERFMelee Damage (light melee damage scaling)1.1→0.9-18.2%
NERFT3: Heavy Melee Damage (spirit scaling)0.6→0.5-16.7%
TEXTT3 description changed

-3s Charge Time · Now deals 60% Heavy Melee Damage

-3s Charge Time · Now deals 50% Heavy Melee Damage

Rising Ram11
BUFFT3: Deal Max Health Damage Pct (spirit scaling)0.017→0.035+105.9%
NERFT3: Deal Max Health Damage10%→8%-20.0%
Chain Gang2
NERFCooldown150s→175s+16.7%
NERFT2: Cooldown-50s→-40s-20.0%
34 changes for all heroes see Hero progression ›295
Patch notesBase HP reduced by 10 for all heroes
Base stats12
BUFFHealth per boon48→56+16.7%
NERFBullet damage per boon0.165→0.142-13.9%
NERFMax Health830→820-1.2%
Rising Ram21
BUFFT2: Duration0.3s→0.4s+33.3%
BUFFT3: Cooldown-10s→-13s+30.0%
NERFCooldown30s→32s+6.7%
19 changes for all heroes see Hero progression ›946
Patch notesBase health per boon reduced by 7
Base stats1
NERFHealth per boon55→48-12.7%
Rising Ram1
NEWT3: Cooldown-10s
TEXTT3 description changed

On Impact: Deal 10% max health as spirit damage

-10s Cooldown · On Impact: Deal 10% max health as spirit damage

38 changes for all heroes see Hero progression ›317
Bashdown1
BUFFT3: Charge Delay-2s→-3s+50.0%
Rising Ram1
BUFFT3: Deal Max Health Damage8%→10%+25.0%
Blasted1
Patch notesHero health growth increased by +3 and 4%
Base stats1
BUFFHealth per boon50→55+10.0%
Rising Ram1
NEWGround Break Off Angle6
Patch notesNow uses a break-off angle when grounded, allowing upward movement if looking up enough
15 changes for all heroes see Hero progression ›510
Patch notesHero health increased growth by +4 and 8%
Patch notesHero base health increased by 40
Base stats2
BUFFHealth per boon43→50+16.3%
BUFFMax Health790→830+5.1%
10 changes for all heroes see Hero progression ›10
Bashdown211
NEWT2: Charges1
NEWT3: Charge Delay-2s
BUFFT2: Cast Range1.3m→2m+53.8%
NERFCast Range4.5m→4m-11.1%
TEXTT2 description changed

+1.3m Radius

+1 Charge and +2m Radius

TEXTT3 description changed

Now deals 60% Heavy Melee Damage

-2s Charge Time · Now deals 60% Heavy Melee Damage

Patch notesT2 changed from "+1.3m Radius" to "+1 Charge and +2m Radius"
Rising Ram232
REWORKT1 upgradeReduce Cooldown On Hit 50%→Weapon Damage Burst Duration 5s, Weapon Damage Burst 25%
REWORKT2 upgradeWeapon Damage Burst Duration 5s, Weapon Damage Burst 35%→Duration 0.3s
BUFFDamage (spirit scaling)1.7→1.9+11.8%
BUFFReduce Cooldown On Hit0%→50%
BUFFT3: Deal Max Health Damage6.5%→8%+23.1%
NERFDamage55→40-27.3%
NERFDuration0.51s→0.3s-41.2%
TEXTDescription changed

Charge head-first into an enemy and send them into the air along with Billy.

Charge head-first into an enemy and send them into the air along with Billy. · · Cooldown reduced by 50% on impact.

TEXTT1 description changed

On Impact: -50% cooldown

On Impact: +25% weapon damage for 5s

Patch notesCooldown reduced by 50% on impact
Blasted13
NEWT3: Melee Bonus Health (spirit scaling)0.6
NERFBlasted Extend By Bullet Duration0.2s→0s-100.0%
NERFFire Rate Slow14%→0%-100.0%
NERFMelee Bonus Health (spirit scaling)0.8→0.6-25.0%
TEXTDescription changed

Passive: Melee hits restore ammo and inflict wrecked on the victim.

Passive: Melee hits restore ammo and inflict wrecked on the victim for 7s.

Patch notesActive duration no longer slows down the decay when doing bullet damage (melee still extends it though)
Patch notesPassive no longer reduces enemy fire rate by -14%
Patch notesTooltip simplified
Chain Gang313
REWORKT1 upgradeCooldown -25s→Bullet Resist 40%, Spirit Resist 40%
REWORKT2 upgradeBullet Resist 15%, Spirit Resist 15%→Cooldown -50s
REWORKT3 upgradeDamage 90, Unstoppable On Pull Duration 2s→Cast Range 5m, Per Hero 1.3s
NERFBullet Resist15%→0%-100.0%
NERFCast Range13m→12m-7.7%
NERFSpirit Resist15%→0%-100.0%
TEXTT3 description changed

+90 spirit damage · On Pull: Unstoppable for 2s

+5m Range · +1.3s of Unstoppable Per Hero pulled in

Base stats1
NERFBullet damage per boon0.176→0.165-6.2%
Blasted22
BUFFBullet Damage Amp9%→10%+11.1%
BUFFMelee Bonus Health (spirit scaling)0.7→0.8+14.3%
NERFMelee Bonus Health80→70-12.5%
Chain Gang1
NERFDamage150→120-20.0%
Biquette1
NERFBullet Damage6.79→6.3-7.2%
Patch notesBase move speed reduced by 0.1 (except for heroes lower than 6.5)
Base stats2
NERFHealth Regen3→2.5-16.7%
NERFMove Speed7.1m/s→7m/s-1.4%
Blasted2
NERFLight Melee Scale50%→40%-20.0%
NERFNon Player Resource Scale35%→25%-28.6%
Chain Gang1
NERFRope Snap No LOS Duration0.65s→0.5s-23.1%
Patch notesWill now break slightly faster when target is out of LOS
12 changes for all heroes see Hero progression ›210
Blasted1
NERFMelee Bonus Health (spirit scaling)0.78→0.7-10.3%
Chain Gang1
NERFRope Snap No LOS Duration0.8s→0.65s-18.8%
Patch notesWill now break slightly faster when target is out of LOS
Patch notesHero base health increased by 50
Base stats1
BUFFMax Health740→790+6.8%
Biquette1
1 change for all heroes see Hero progression ›1
Patch notesBase gun damage and gun damage growth increased by 10% (excluding Paige)
Patch notesWeapon Investment Bonuses: Now grants an additional +20% Weapon Damage at 4800 souls spent
Patch notesBullet Damage is no longer reduced by 35% of a Hero's Base Bullet damage against T1's
Patch notesReduced all AP damage upgrades by 10%
Base stats1
BUFFBullet damage per boon0.16→0.176+10.0%
Biquette1
BUFFBullet Damage6.5→7.15+10.0%
Rising Ram2
BUFFT2: Weapon Damage Burst25%→35%+40.0%
BUFFT3: Deal Max Health Damage6%→6.5%+8.3%
Chain Gang1
NERFT3: Damage100→90-10.0%
21 changes for all heroes see Hero progression ›2181
2 changes for all guns see Movement & combat ›2
Base stats1
NERFMove Speed7.3m/s→7.1m/s-2.7%
Blasted1
BUFFT1: Move Speed1.75m/s→2.25m/s+28.6%
24 changes for all heroes see Hero progression ›123
Base stats1
BUFFMax Health730→740+1.4%
Rising Ram1
BUFFCooldown33s→30s-9.1%
Blasted1
Bashdown13
BUFFMelee Damage (light melee damage scaling)1→1.1+10.0%
NERFDamage40→35-12.5%
NERFDamage (spirit scaling)1.2→1.1-8.3%
Chain Gang1
NERFRope Snap No LOS Duration0.85s→0.8s-5.9%
Patch notesWill snap slightly faster when target is out of LOS
Base stats11
BUFFHealth Regen2.5→3+20.0%
NERFHealth per boon44→43-2.3%
Blasted135
BUFFBullet Damage Amp8%→9%+12.5%
BUFFCooldown30s→27s-10.0%
BUFFMelee Bonus Health75→80+6.7%
NERFDuration8.5s→8s-5.9%
NERFDuration Per Heavy Melee5s→4.5s-10.0%
NERFMelee Bonus Health (spirit scaling)0.88→0.78-11.4%
NERFT3: Melee Bonus Health65→50-23.1%
TEXTDescription changed

Passive: Melee hits restore ammo and inflict wrecked. Light melees are half as effective.

Passive: Melee hits restore ammo and inflict wrecked on the victim.

Chain Gang2
BUFFRope Snap No LOS Duration0.75s→0.85s+13.3%
Patch notesTime to break LOS increased by 0.1s
Base stats2624
TEXTNamePunkgoat→Billy
Biquette696421
BUFFCan target+all enemies
Patch notesSix new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city.
Bashdown2464
BUFFCan target+enemy buildings+enemy props
Patch notesSix new heroes have been spotted on the streets of the Cursed Apple: Mina the vampire, Billy the demonic goat, Paige who can bring books to life, The Doorman who's always at your service, Victor the monster who can't be stopped, and Drifter who terrorizes the city.
Rising Ram1
Blasted1
Chain Gang1
Melee113
Slide1
Base stats2
NEWAir Dash Duration shared ×26 heroes0.45s
NEWGround Dash Duration shared ×26 heroes0.65s
3 changes for all heroes see Hero progression ›21
4 changes for all melee attacks see Movement & combat ›4
Patch notesCleaned up how boons are distributed. Previously some levels gave stat bonuses and some AP/Unlocks, now every level gives one of each. Power rebalanced on abilities and items to be the same overall as before. Total AP given out reduced from 32 to 29, total stat levels increased from 20 to 32 (but rescaled in value such that they are the same overall as before).
Base stats1
NERFBullet damage per boon0.2469→0.18-27.1%
NERFHealth per boon85→53-37.6%
50 changes for all heroes see Hero progression ›143285
2 changes for all guns see Movement & combat ›2