Game / Movement & combat

Movement & combat

Patches
some changes not in patch notes
Current values

Zip Line

Restricted Look Tolerance80
Dismount Speed Max33.02m/s
Dismount Speed Max Brawl20.32m/s
Latch End Speed19.05m/s
Latch Max Time0.5s
Zipline Intro Duration3s

Dash

Parry Cancel Air Glide Duration0.4s
Parry Cancel Air Gravity Scale0.3
Parry Cancel Slide Duration0.4s
Parry Cancel Slide Friction-90%
Parry Cancel Speed Scale0.4
Air Speed For Max Drag14m/s

Climb rope

Climb Rope Slow On Hit › % Multiplier End16
Climb Rope Slow On Hit › % Multiplier Start64
Climb Rope Slow From Recent Damage › % Multiplier Start40
Climb Rope Slow From Recent Damage › Ramp Down Time1s
Cooldown0.1s
Climb Rope Slow On Hit › Ramp Up Time2s

Mantle

Auto Mantle Blocked Max Speed1.52m/s
Auto Mantle Push Time0.06s
Mantle Slow On Hit › % Multiplier End16
Mantle Slow On Hit › % Multiplier Start64
Mantle Slow On Hit › Ramp Up Time2s
Mantle Slow On Hit Duration2s

Jump pad

Stun › Gravity Scale1
Stun › Slow › Movement Speed Slow24%
Stun › Damage Health15%
Duration0.9s

Obscured by steam

Gravity Scale1.15
Stamina Regen Per Second Additive-0.05

Console variables

citadel_movement_plane_overlap_mult0
citadel_movement_resolve_origintrue
citadel_movement_slip_accel200
citadel_movement_solver_iterations16
citadel_movement_temp_blocker_newtrue
citadel_movespeed_bonus_max12m/s
citadel_stamina_ping_interval1s
citadel_stamina_ping_threshold1

History

Cosmetic ability voting poster1
Mantle2
Parry1
Zip Line1
TEXTNameHyperline→Knocked off Zipline
Jump pad1
Obscured by steam2
Console variables32
Patch notesAll move slow values reduced by ~20% globally
Climb rope2
BUFFClimb Rope Slow On Hit › % Multiplier End20→16-20.0%
BUFFClimb Rope Slow On Hit › % Multiplier Start80→64-20.0%
Dash5
NEWParry Cancel Air Glide Duration0.4s
NEWParry Cancel Air Gravity Scale0.3
NEWParry Cancel Slide Duration0.4s
NEWParry Cancel Slide Friction-90%
NEWParry Cancel Speed Scale0.4
Patch notesParrying while doing a regular dash will now cancel the dash (and momentum) and parry on the spot
Mantle2
BUFFMantle Slow On Hit › % Multiplier End20→16-20.0%
BUFFMantle Slow On Hit › % Multiplier Start80→64-20.0%
Jump pad1
NERFStun › Slow › Movement Speed Slow30%→24%-20.0%
Jump3
BUFFDash Jump Distance18m→19m+5.6%
BUFFDash Jump Vertical Speed10.16m/s→10.8m/s+6.2%
Console variables1
Console variables1
Jump2
Unstuck1
Console variables1
UPcitadel_movespeed_bonus_max11m/s→12m/s+9.1%
Crowd control diminishing returns3
BUFFMax Reduction30→35+16.7%
BUFFModifier Window8→9+12.5%
BUFFReduction Per Modifier10→15+50.0%
Console variables1
Crowd control diminishing returns3
BUFFMax Reduction24→30+25.0%
BUFFModifier Window7→8+14.3%
BUFFReduction Per Modifier8→10+25.0%
Knockdown1
Zip Line11
Zip Line111
Every melee attack1
Zip Line2
Every ability & item1
Every melee attack1
Speed boost1
In combat1
Jump pad1
NEWStun › Damage Health15%
Every gun2
NERFHeadshot Multiplier all 82 guns1.8→1.65-8.3%
NERFHeadshot Multiplier (far) all 82 guns1.8→1.65-8.3%
Crowd control diminishing returns2
BUFFMax Reduction21→24+14.3%
BUFFReduction Per Modifier7→8+14.3%
Jump pad1
BUFFDuration0.6s→0.9s+50.0%
Jump2
NEWShooting Inaccuracy % After Jump-10
NEWShooting Inaccuracy Duration After Jump0.15
Patch notesWall Jumps after the first one now cost 0.5 stamina (first wall jump per sequence is free)
Every ability & item11
Every melee attack2
Knockdown1
Parry1
NERFVictim Damage Taken Scale30→25-16.7%
Climb rope22
Dash212
NEWAir Speed For Max Drag14m/s
NEWAir Speed For Min Drag12m/s
DELAir Dash Distance8m
DELAir Dash Travel Time0.45s
DELAir Dash Travel Time Bias0.5
DELDuration Scale For Speed0.4
DELGround Dash Distance10m
DELPost Ground Dash Speed25
DELPost Ground Dash Speed Time1.6s
DELPost Ground Dash Spread Penalty3
DELRemap Speed To Wall Jump Velocity Distance300, 600, 10, 30
DELWall Jump Early Press Dash Auto Trigger Time0.1s
DELWall Jump Normal Speed10.16m/s
Patch notesHeroes now have different dash speeds (same distance, slower to get there). They are placed into 3 buckets to start, Bucket 1: +5%, Bucket 2: -5%, Bucket 3: -15%.
Mantle4
NEWMantle Slow On Hit Duration2s
NEWMantle Slow On Hit › % Multiplier End20
NEWMantle Slow On Hit › % Multiplier Start80
NEWMantle Slow On Hit › Ramp Up Time2s
Patch notesMeleeing a mantling enemy no longer cancels their mantle, instead it applies 80% movement slow that ramps down to 20% over 2s.
Parry11
DELMelee Damage Taken Scale35
Zip Line11
NERFStun Duration3s→2.5s-16.7%
Every melee attack14
NERFAir heavy melee › Cooldown On Hit all 51 melee attacks0.9s→1s+11.1%
NERFAir heavy melee › Cooldown On Miss all 51 melee attacks0.9s→1.3s+44.4%
NERFHeavy melee › Cooldown On Hit all 51 melee attacks0.9s→1s+11.1%
NERFHeavy melee › Cooldown On Miss all 51 melee attacks0.9s→1.3s+44.4%
Every gun1
Zipline speed bonus11
BUFF% Multiplier End120→140+16.7%
NERFRamp Up Time4s→3s-25.0%
Combat rules2
BUFFBoss Damage Scale all 229 items50%→100%+100.0%
BUFFBoss Damage Scale all 260 abilities70%→100%+42.9%
Every gun2
NERFHeadshot Multiplier all 75 guns1.9→1.8-5.3%
NERFHeadshot Multiplier (far) all 75 guns1.9→1.8-5.3%
Combat rules1
Combat rules1
BUFFBoss Damage Scale all 260 abilities50%→60%+20.0%
Jump323
NEWWall Jump Power Bias0.2
NEWWall Jump Power Min0.2
NEWWall Jump Up Speed13.34m/s
BUFFWall Jump Full Power Recharge Time2s→1.25s-37.5%
BUFFWall Jump Lateral Input Suppress Time0.75s→0.95s+26.7%
NERFWall Jump Max Lateral Speed5.08m/s→2.54m/s-50.0%
NERFWall Jump Max Out Speed12.7m/s→7.87m/s-38.0%
NERFWall Jump Min Out Speed6.35m/s→5.72m/s-10.0%
Patch notesAir Acceleration has been increased to improve Wall Jump controls, but only while moving at lower speeds.
Patch notesWall Jump launch has different kick away speed from the wall based on whether you're pushing your movement direction toward, away, or neutral.
Patch notesChanges to Wall Jump behavior have reduced the effectiveness of "Corner Boosting" a bit.
Parry1
Zip Line12
Zipline boost2
NERFCooldown280s→360s+28.6%
NERFZipboost › % Speed Increase130→80-38.5%
Dash4
Jump52
NEWWall Jump Full Power Recharge Time2s
NEWWall Jump Lateral Input Suppress Time0.75s
NEWWall Jump Max Lateral Speed5.08m/s
NEWWall Jump Max Out Speed12.7m/s
NEWWall Jump Min Out Speed6.35m/s
DELMax Wall Yaw Offset35
DELWall Jump Normal Speed10.16m/s
Patch notesWall Jump's behavior has been reworked so that lateral velocity is now modified by WASD movement direction into/away from the wall
Patch notesWhen holding "Jump/Mantle" after attaching to a rope, continue to move up the rope
Zip Line1
BUFFZip Speed Outer21.13m/s→24.31m/s+15.0%
Patch notesAll objectives now take 50% less damage from Spirit Damage (abilities no longer have one off values for this)
Every gun1
Combat rules2
NEWBoss Damage Scale · new field all 1 abilities20%
NEWBoss Damage Scale · new field all 406 abilities & items50%
Slide1
NEWSliding Recoil Reduction50
Patch notesDid you know that when you slide your gun has infinite ammo? Vyper does. That’s why you’ll find her sliding around the battlefield spraying lead and poison.
Jump1
Zip Line1
NEWZipline Air Drag0.25
Every melee attack2
Climb rope1
Parry2
BUFFActive Time0.7s→0.75s+7.1%
BUFFCooldown5s→4.5s-10.0%
Teleport2
Zipline boost1
BUFFCooldown340s→280s-17.6%
Zip Line1
BUFFZip Speed Outer17.6m/s→21.13m/s+20.1%
Jump1
NEWZipline Refund Window0.2
Patch notesAdded Zipline hotkey that can be independently bound from space/jump
Zip Line4
Every melee attack61
Knockdown1
Climb rope1
Zip Line2
Zipline boost1
Climb rope321
BUFFClimb Speed Up13m/s→14m/s+7.7%
Jump21
NEWMax Wall Yaw Offset35
NEWRemap Speed To Wall Jump Velocity Distance300, 600, 10, 30
DELWall Jump Speed15.24m/s
Patch notesWall Jump activation has been made more lenient
Patch notesWall Jump launch angle can now be steered a bit more
Slide1
Zip Line2
Zipline boost1
Bullet shield1
Spirit shield1
Climb rope3
BUFFClimb Speed Up11m/s→13m/s+18.2%
Climb rope1
Jump2
Parry1
BUFFCooldown6s→5s-16.7%
Parry3
NEWBoss Victim No Melee Time7s
Patch notesParrying a Guardian now causes it to stop trying to repeatedly melee (and get parried over and over), and instead causes the boss to start shooting shortly there after
Zip Line1
Zipline boost1
Zip Line1
Zipline boost1
BUFFDuration25s→32s+28.0%
Every gun1
NERFFalloff Start all 47 guns24.89m→22m-11.6%
Every gun1
NERFFalloff Start all 47 guns26.92m→24.89m-7.5%
Zip Line1
Zipline boost1
BUFFCooldown380s→340s-10.5%
Every melee attack2
DELHeavy Air Attack Data › Hold Time Required all 36 melee attacks0.55
DELHeavy Attack Data › Hold Time Required all 36 melee attacks0.55
Every melee attack1
Zip Line1
BUFFZip Speed16.76m/s→17.6m/s+5.0%
Slide12
BUFFSlide Max Slope Max Acc Speed30.48m/s→38.1m/s+25.0%
Patch notesIncreased the distance heroes slide when they come to the bottom of a ramp