7Buffs
20Nerfs
4New
17Removed
General21 lines
Disengaging Sigil1BUFFT2 increased from +20% Fire Rate to +30%
Flawless Advance2BUFFT1 heal from 30+0.75 to 35+1.0
BUFFT2 increased from -10s Cooldown to -12s
Itani Lo Sahn2BUFFDamage increased from 190 to 200
BUFFSpirit scaling increased from 2.3 to 2.6
Ghouls bounty increased from 25+1/min to 35+2/min
Jar of Dead1NERFDamage reduced from 20 + 0.31/spirit to 17 + 0.27/spirit
Borrowed Decree1NERFGhouls damage reduced by 15%
Heavy Barrage3NERFRange reduced from 50m to 36m
NERFT1 Dash Slow reduced from 30% to 18% (regular slow still 30%)
NERFT3 Damage Per Rocket reduced from +18 to +15
Flying Cloak1NERFT3 reduced from -14s Cooldown to -13s
Affliction1NERFT3 reduced from +18 DPS to +14
Slam Fire2NERFCurrent Health as Damage reduced from 3% to 2.5%
NERFT3 reduced from 8% Current Health as Damage to 7%
Entangling Bola11NERFCooldown increased from 20s to 23s
BUFFT2 increased from -5s Cooldown to -8s
Lycan Curse1NERFFire Rate reduced from 65% to 60%
Shocking Reanimation1NERFT3 reduced from -130s Cooldown to -120s
Power Slash1NERFSpirit scaling reduced from 2.1 to 1.85
Flying Slash1NERFCast range reduced from 30m to 28m
Disengaging Sigil1BUFFT2: Fire Rate20%→30%+50.0%
Flawless Advance3BUFFT1: Heal on hero hit30→35+16.7%
BUFFT1: Heal on hero hit (spirit scaling)0.75→1+33.3%
BUFFT2: Cooldown-10s→-12s+20.0%
Itani Lo Sahn2BUFFDelayed Damage190→200+5.3%
BUFFDelayed Damage (spirit scaling)2.3→2.6+13.0%
RiposteTechnical (1)
MECHMelee Resist · Provided Property TypeMelee Damage Increase Percent→Melee Resist Reduction
Exploding UppercutTechnical (1)
MECHBuff Base Weapon % · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Sticky BombTechnical (1)
MECHWeapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Sticky BombTechnical (1)
MECHDamage · Provided Property TypeDamage Percent→All Damage Multiplier
BlastedTechnical (1)
MECHBullet Damage Amp · Provided Property TypeBullet Damage Taken Increase Percent→Bullet Damage Taken Increase
AvaTechnical (1)
MECHCat Form Damage Dealt Reduction · Provided Property TypeMeleeattack Damage Percentage→Melee Damage Multiplier
Gloom BombsTechnical (1)
MECHMelee Resist · Provided Property TypeMelee Damage Increase Percent→Melee Resist Reduction
Queen of ShadowsTechnical (2)
MECHBullet Resist Reduction Heavy · Provided Property TypeBullet Armor Damage Resist Reduction→Bullet And Melee Resist Reduction
MECHBullet Resist Reduction Light · Provided Property TypeBullet Armor Damage Resist Reduction→Bullet And Melee Resist Reduction
Return to ShadowsTechnical (1)
MECHDamage · Provided Property TypeDamage Percent→All Damage Multiplier
BloodscentTechnical (2)
MECHAmplified Damage · Provided Property TypeDamage Percent→All Damage Multiplier
MECHPermanent Weapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Scalding SprayTechnical (1)
MECHWeapon Damage Gain Per Sec · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Borrowed Decree51NERFDamage135→115-14.8%
NERFDamage (Street Brawl)85→70-17.6%
NERFDamage (spirit scaling)1.5→1.27-15.3%
NERFT3: Current Health as Damage6%→5%-16.7%
NERFT3: Current Health as Damage (Street Brawl)4→3.4-15.0%
DELSpirit Resist20%
Technical (1)
NERFDamage · Street Brawl Stat Scale1.05→0.89-15.2%
Grasping Hands1DELSpirit Resist40%
Jar of Dead2NERFDamage20→17-15.0%
NERFDamage (spirit scaling)0.31→0.27-12.9%
Force of Nature
Technical (1)
MECHWeapon Damage · Provided Property TypeClose Range Bonus Base Damage Percent→Close Range Weapon Damage Increase
AfterburnTechnical (1)
MECHSpirit Damage · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
Air DropTechnical (2)
MECHAlly Outgoing Damage % · Provided Property TypeDamage Percent→All Damage Multiplier
MECHOutgoing Damage Bonus · Provided Property TypeDamage Percent→All Damage Multiplier
Ice PathTechnical (1)
MECHBonus Spirit Damage · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
Heavy Barrage3NERFCast Range50m→36m-28.0%
NERFT1: Enemy Dash Slow-30%→-18%-40.0%
NERFT3: Damage Per Rocket18→15-16.7%
Medicinal SpecterTechnical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist→Tech Resist
Mini TurretTechnical (1)
MECHMelee Resist · Provided Property TypeMelee Damage Reduction Percent→Melee Resist
Affliction1NERFT3: Damage Per Second18→14-22.2%
Flying Cloak1NERFT3: Cooldown-14s→-13s-7.1%
Lil HelpersTechnical (1)
MECHSpirit Resist Gain · Provided Property TypeTech Armor Damage Resist→Tech Resist
Power SurgeTechnical (1)
MECHSpirit Resist Debuff · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Killing BlowTechnical (1)
MECHFull Rage Damage Bonus · Provided Property TypeDamage Percent→All Damage Multiplier
Boot KickTechnical (1)
MECHDamage · Provided Property TypeDamage Percent→All Damage Multiplier
Entangling Bola11BUFFT2: Cooldown-5s→-8s+60.0%
NERFCooldown20s→23s+15.0%
Technical (1)
MECHDamage · Provided Property TypeDamage Percent→All Damage Multiplier
Lycan Curse1NERFFire Rate65%→60%-7.7%
Slam Fire2NERFCurrent Health as Damage3%→2.5%-16.7%
NERFT3: Bonus Current Health as Damage8%→7%-12.5%
TrackingbombTechnical (1)
MECHWeapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Grand Finale!Technical (1)
MECHSpirit Resist · Provided Property TypeAbility Damage Reduction→Tech Resist Reduction
HauntTechnical (1)
MECHAfterburn Spirit Damage Reduction · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
Aura of SufferingTechnical (2)
MECHDamage Taken · Provided Property TypeDamage Taken Increase Percent→All Damage Taken Increase
MECHDamage · Provided Property TypeDamage Percent→All Damage Multiplier
Shocking Reanimation1NERFT3: Cooldown-130s→-120s-7.7%
AssassinateTechnical (1)
MECHWeapon Damage Per Kill · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Alchemical FlaskTechnical (1)
MECHWeapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Crimson SlashTechnical (1)
MECHBuff Melee Damage · Provided Property TypeBase Melee Damage Percent→Melee Damage Increase
Flying Slash1NERFCast Range30m→28m-6.7%
Power Slash1NERFFull Charge Damage (spirit scaling)2.1→1.85-11.9%
Technical (1)
MECHBullet Resist · Provided Property TypeBullet Armor Damage Resist Reduction→Bullet And Melee Resist Reduction
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist→Tech Resist
Technical (1)
MECHWeapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Technical (1)
MECHWeapon Damage · Provided Property TypeAttack Damage Additive Only→Flat Bullet Damage Post Scale
Technical (1)
MECHMelee Damage · Provided Property TypeBase Melee Damage Percent→Melee Damage Increase
Technical (1)
MECHMelee Resist · Provided Property TypeMelee Damage Reduction Percent→Melee Resist
Technical (1)
MECHBullet Resist · Provided Property TypeBullet Armor Damage Resist Reduction→Bullet And Melee Resist Reduction
DELRemoved from the game files
NERFDamage Increase Rate (spirit scaling)0.4→0.04-90.0%
DELRemoved from the game files
Technical (2)
MECHNon-Hero Weapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
MECHWeapon Damage per Stack · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Technical (1)
MECHDamage Reduction · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (1)
MECHWeapon Damage · Provided Property TypeClose Range Bonus Base Damage Percent→Close Range Weapon Damage Increase
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist→Tech Resist
DELRemoved from the game files
Technical (1)
MECHWeapon Damage per Kill · Provided Property TypeBase Bullet Damage Percent→Bullet Damage Increase
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (2)
MECHBullet Resist vs. NPCs · Provided Property TypeBullet Armor Damage Resist Non Hero→Bullet Resist Non Hero
MECHWeapon Damage vs. NPCs · Provided Property TypeModifier Non Player Bonus Base Damage Percent→Weapon Damage To Npc Increase
Technical (1)
MECHDamage Penalty · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (2)
MECHProc Base Attack Damage % Alt Fire · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
MECHProc Base Attack Damage % · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHWeapon Damage per Kill · Provided Property TypeBase Bullet Damage Percent→Bullet Damage Increase
Technical (1)
MECHDamage Penalty · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (1)
MECHDamage Penalty · Provided Property TypeDamage Percent→All Damage Multiplier
DELRemoved from the game files
Technical (1)
MECHLabel! · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
DELRemoved from the game files
Technical (1)
MECHDamage Penalty · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (1)
MECHMax Weapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Technical (2)
MECHMin. Distance · Provided Property TypeBonus Weapon Damage Long Range Min Range→Bonus Bullet Damage Long Range Min Range
MECHWeapon Damage · Provided Property TypeLong Range Bonus Base Damage Percent→Long Range Bullet Damage Increase
Technical (2)
MECHBullet Resist vs. NPCs · Provided Property TypeBullet Armor Damage Resist Non Hero→Bullet Resist Non Hero
MECHWeapon Damage vs. NPCs · Provided Property TypeModifier Non Player Bonus Base Damage Percent→Weapon Damage To Npc Increase
Technical (1)
MECHDamage · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
Technical (1)
MECHWeapon Damage · Provided Property TypeBaseattack Damage Percent→Weapon Damage Increase
Technical (1)
MECHWeapon Damage · Provided Property TypeClose Range Bonus Base Damage Percent→Close Range Weapon Damage Increase
Technical (1)
MECHBonus Damage · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (1)
MECHAmbush Melee Damage · Provided Property TypeBase Melee Damage Percent→Melee Damage Increase
Technical (2)
MECHMin. Distance · Provided Property TypeBonus Weapon Damage Long Range Min Range→Bonus Bullet Damage Long Range Min Range
MECHWeapon Damage · Provided Property TypeLong Range Bonus Base Damage Percent→Long Range Bullet Damage Increase
Technical (1)
MECHSpirit Damage Reduction · Provided Property TypeTech Damage Percent→Tech Damage Multiplier
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist Gain · Provided Property TypeTech Armor Damage Resist→Tech Resist
Technical (1)
MECHBullet Resist · Provided Property TypeBullet Armor Damage Resist Reduction→Bullet And Melee Resist Reduction
DELRemoved from the game files
Technical (1)
MECHWeapon Damage vs. NPCs · Provided Property TypeModifier Non Player Bonus Base Damage Percent→Weapon Damage To Npc Increase
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHCharged Ability Damage · Provided Property TypeDamage Percent→All Damage Multiplier
Technical (1)
MECHSpirit Resist · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
NEWPassive › Melee Resist Reduction20
DELPassive › Melee Damage Increase20%
DELRemoved from the game files
Technical (1)
MECHSpirit Resist Reduction · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist Reduction · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
Technical (1)
MECHSpirit Resist Reduction · Provided Property TypeTech Armor Damage Resist Reduction→Tech Resist Reduction
DELRemoved from the game files
DELRemoved from the game files
NEWEffect › Weapon Damage Increase3
DELEffect › Baseattack Damage3%
NEWEffect › Weapon Damage Increase4
DELEffect › Baseattack Damage4%
NEWEffect › Weapon Damage Increase6
DELEffect › Baseattack Damage6%
- non player bonus base damage percent conditionalDEL against NPCs
- Stat nameDEL Weapon Damage vs. NPCs
- Stat unitDEL %
- Stat nameDEL Weapon Damage vs. NPCs
- Stat signDEL [Sign]
- Stat nameDEL Weapon Damage
- Stat unitDEL %
- Stat nameDEL Weapon Damage
- Stat signDEL [Sign]
- Stat nameDEL Weapon Damage
- Stat unitDEL %
- Stat nameDEL Weapon Damage
- Stat signDEL [Sign]
- Stat nameDEL Secondary Fire Weapon Damage
- Stat unitDEL %
- Stat nameDEL Secondary Fire Weapon Damage
- Stat signDEL [Sign]
- Stat nameNEW Weapon Damage
- Stat unitNEW %
- Stat nameNEW Weapon Damage
- Stat signNEW [Sign]
- value long range bonus base damage percent conditionalDEL beyond Range
- Stat nameDEL Weapon Damage
- Stat unitDEL %
- Stat nameDEL Weapon Damage
- Stat signDEL [Sign]
- Stat nameDEL Min. Distance
- Stat unitDEL m
- Stat nameDEL Min. Distance
- value long range bullet damage increase conditionalNEW beyond Range
- Stat nameNEW Weapon Damage
- Stat unitNEW %
- Stat nameNEW Weapon Damage
- Stat signNEW [Sign]
- Stat nameNEW Min. Distance
- Stat unitNEW m
- Stat nameNEW Min. Distance
- Stat nameDEL Melee Armor
- Stat unitDEL %
- Stat signDEL [Sign]
- Stat nameNEW Melee Armor
- Stat unitNEW %
- Stat signNEW [Sign]
- Stat nameDEL Spirit Resist
- Stat unitDEL %
- Stat nameDEL Spirit Resist
- Stat signDEL [Sign]
- Stat nameNEW Damage
- Stat unitNEW %
- Stat nameNEW Damage
- Stat nameDEL Damage
- Stat unitDEL %
- Stat nameDEL Damage
- Stat nameNEW Spirit Resist
- Stat unitNEW %
- Stat nameNEW Spirit Resist
- Stat signNEW [Sign]
- Stat nameNEW Weapon Damage
- Stat unitNEW %
- Stat nameNEW Weapon Damage
- Stat signNEW [Sign]
- Stat nameNEW Secondary Fire Weapon Damage
- Stat unitNEW %
- Stat nameNEW Secondary Fire Weapon Damage
- Stat signNEW [Sign]
- value weapon damage to npc increase conditionalNEW against NPCs
- Stat nameNEW Weapon Damage vs. NPCs
- Stat unitNEW %
- Stat nameNEW Weapon Damage vs. NPCs
- Stat signNEW [Sign]
- remove
citadel_ability_damage_falloff[40, 70, 0] - remove
citadel_first_blood_disables_match_not_scoredtrue - add
citadel_damage_pipeline2 - add
citadel_first_tower_kill_disables_match_not_scored — Abandons must be before first blood for a match to not be scored.true
Packed files: added / removed / modified| data | +0 | −0 | ~7 |
| hero_model | +0 | −0 | ~4 |
| particles | +7 | −0 | ~1 |
| sound | +5 | −0 | ~2 |
| ui | +0 | −2 | ~2 |
Hero model folders touched: bebop
Also 59 visual / audio / UI / technical data fields (see the build pages).