Gameplay data

2
Case Closed2BUFFReload Start Delay0.75s→0.705s-6.0%
abilities.vdata › citadel_weapon_bull_set › m_mapWeaponInfos.primary.m_flReloadSingleBulletsInitialDelay0.75 → 0.705file diff ↗This update's notes: no line mentions thisBUFFReload Time0.375s→0.3525s-6.0%
abilities.vdata › citadel_weapon_bull_set › m_mapWeaponInfos.primary.m_reloadDuration0.375 → 0.3525file diff ↗This update's notes: no line mentions this
2
Rejuvenating Aurora1NERFT3: Heal Max Health5%→4%-20.0%
abilities.vdata › citadel_ability_nikuman › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{HealMaxHealthPercent}.m_strBonus5 → 4file diff ↗
Quantum Entanglement1NERFInterrupted by+rooted+movement abilities silenced
abilities.vdata › citadel_ability_void_sphere › m_bitsInterruptingStates"MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP" → "MODIFIER_STATE_IMMOBILIZED | MODIFIER_STATE_STUNNED | MODIFIER_STATE_IS_ASLEEP | MODIFIER_STATE_SILENCE_MOVEMENT_ABILITES"file diff ↗This update's notes: no line mentions this
1
Bullet Dance1BUFFT1: Weapon Damage Bonus5→6+20.0%
abilities.vdata › ability_bullet_flurry › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{WeaponDamageBonus}.m_strBonus5 → 6file diff ↗
Powder Keg316112NEWProjectile › Gravity Scale1
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_flGravityScale— → 1file diff ↗NEWProjectile › Physics Radius0.5588m
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_flPhysicsRadius— → 22file diff ↗NEWProjectile › Trigger Radius0.762m
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_flTriggerRadius— → 30file diff ↗BUFFArm Time3s→2s-33.3%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.ArmTime.m_strValue3 → 2file diff ↗NERFBarrel Roll Speed Move Air28m→1m-96.4%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelRollSpeedMoveAir.m_strValue"28m" → "1m"file diff ↗NERFBarrel Roll Speed Move Min6m→5m-16.7%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelRollSpeedMoveMin.m_strValue"6m" → "5m"file diff ↗NERFMin Time Before Destroy1.5→1-33.3%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.MinTimeBeforeDestroy.m_strValue1.5 → 1file diff ↗NERFProjectile › Speed26.67m/s→10.16m/s-61.9%
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_flSpeed1050 → 400file diff ↗NERFProjectile › Up Speed1.27m/s→0.508m/s-60.0%
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_flUpSpeed50 → 20file diff ↗NERFT3: Arm Time-2s→-1.5s-25.0%
abilities.vdata › ability_explosive_barrel › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{ArmTime}.m_strBonus-2 → -1.5file diff ↗DELBarrel Health100
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelHealth.m_strValue100 → —file diff ↗MECHTargetingself→—
abilities.vdata › ability_explosive_barrel › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_SELF" → "CITADEL_ABILITY_TARGETING_LOCATION_NONE"file diff ↗CHANGEDBarrel Pitch Max10→45+350.0%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelPitchMax.m_strValue10 → 45file diff ↗CHANGEDBarrel Pitch Min45→2-95.6%
abilities.vdata › ability_explosive_barrel › m_mapAbilityProperties.BarrelPitchMin.m_strValue45 → 2file diff ↗Technical (2)
MECHBehaviour+projectile
abilities.vdata › ability_explosive_barrel › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT" → "CITADEL_ABILITY_BEHAVIOR_PROJECTILE | CITADEL_ABILITY_BEHAVIOR_NO_TARGET | CITADEL_ABILITY_BEHAVIOR_DISPLAYS_DAMAGE_IMPACT"file diff ↗MECHProjectile › Behaviour+pbf notturntowardvelocity−pbf clearvelocityonhittarget−pbf clearvelocityonhitworld−pbf disabletouchonhit
abilities.vdata › ability_explosive_barrel › m_projectileInfo.m_nBehaviors"PBF_ClearVelocityOnHitTarget | PBF_ClearVelocityOnHitWorld | PBF_DisableTouchOnHit" → "PBF_NotTurnTowardVelocity"file diff ↗
12
Afterburn2NERFDPS20→18-10.0%
abilities.vdata › ability_afterburn › m_mapAbilityProperties.DPS.m_strValue20 → 18file diff ↗NERFT3: DPS35→33-5.7%
abilities.vdata › ability_afterburn › m_vecAbilityUpgrades[2].m_vecPropertyUpgrades{DPS}.m_strBonus35 → 33file diff ↗
Incendiary Remarks1BUFFReload Time2.65s→2.49s-6.0%
abilities.vdata › citadel_weapon_inferno_set › m_mapWeaponInfos.primary.m_reloadDuration2.65 → 2.491file diff ↗
1
Cat Dad's Fancy1BUFFReload Time2.6s→2.44s-6.0%
abilities.vdata › citadel_weapon_tengu_set › m_mapWeaponInfos.primary.m_reloadDuration2.6 → 2.444file diff ↗This update's notes: no line mentions this
3
Arctic Beam2BUFFCooldown25s→23s-8.0%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.AbilityCooldown.m_strValue25 → 23file diff ↗BUFFDPS (spirit scaling)0.7207→0.9+24.9%
abilities.vdata › ability_icebeam › m_mapAbilityProperties.DPS.m_subclassScaleFunction.m_flStatScale0.72072 → 0.9file diff ↗
Expedition's End1BUFFReload Time2.75s→2.58s-6.0%
abilities.vdata › citadel_weapon_kelvin_set › m_mapWeaponInfos.primary.m_reloadDuration2.75 → 2.585file diff ↗This update's notes: no line mentions this
1
Johann's Gift1BUFFReload Time2.75s→2.58s-6.0%
abilities.vdata › citadel_weapon_ghost_set › m_mapWeaponInfos.primary.m_reloadDuration2.75 → 2.585file diff ↗This update's notes: no line mentions this
2
Ground Strike1NERFRadius14m→13m-7.1%
abilities.vdata › citadel_ability_lash_down_strike › m_mapAbilityProperties.Radius.m_strValue"14m" → "13m"file diff ↗
Death Slam1NERFCast Range20m→19m-5.0%
abilities.vdata › citadel_ability_lash_ultimate › m_mapAbilityProperties.AbilityCastRange.m_strValue"20m" → "19m"file diff ↗
Spectral Wall1BUFFSlow Duration2s→2.5s+25.0%
abilities.vdata › citadel_ability_fissure_wall › m_mapAbilityProperties.SlowDuration.m_strValue2 → 2.5file diff ↗
Mini Turret22BUFFDamage at Falloff End10%→70%+600.0%
abilities.vdata › citadel_ability_shieldedsentry › m_mapWeaponInfos.primary.m_flDamageFalloffEndScale0.1 → 0.7file diff ↗BUFFDeploy Time2s→1s-50.0%
abilities.vdata › citadel_ability_shieldedsentry › m_mapAbilityProperties.TurretDeployTime.m_strValue2 → 1file diff ↗NERFFalloff End63.5m→35m-44.9%
abilities.vdata › citadel_ability_shieldedsentry › m_mapWeaponInfos.primary.m_flDamageFalloffEndRange2500 → 1377.95file diff ↗NERFFalloff Start50.8m→20m-60.6%
abilities.vdata › citadel_ability_shieldedsentry › m_mapWeaponInfos.primary.m_flDamageFalloffStartRange2000 → 787.402file diff ↗This update's notes: no line mentions this
Services Rendered1BUFFReload Time3.5s→3.29s-6.0%
abilities.vdata › citadel_weapon_engineer_set › m_mapWeaponInfos.primary.m_reloadDuration3.5 → 3.29file diff ↗
3
Base stats1BUFFHealth Regen2.5→3+20.0%
heroes.vdata › hero_krill › m_mapStartingStats.EBaseHealthRegen2.5 → 3file diff ↗
Scorn1BUFFDamage50→60+20.0%
abilities.vdata › ability_intimidate › m_mapAbilityProperties.Damage.m_strValue50 → 60file diff ↗
Yellow Canary1BUFFReload Time3s→2.82s-6.0%
abilities.vdata › citadel_weapon_digger_set › m_mapWeaponInfos.primary.m_reloadDuration3 → 2.82file diff ↗This update's notes: no line mentions this
1251
Base stats11NERFMove Speed7→6.5-7.1%
heroes.vdata › hero_chrono › m_mapStartingStats.EMaxMoveSpeed7 → 6.5file diff ↗DELMove Speed per Spirit6.5
heroes.vdata › hero_chrono › m_mapScalingStats.EMaxMoveSpeed6.5 → —file diff ↗This update's notes: no line mentions thisTechnical (1)
NEWScaling Stats{}
heroes.vdata › hero_chrono › m_mapScalingStats— → "{}"file diff ↗This update's notes: no line mentions this
Kinetic Carbine113NEWT2: Speed Boost Duration2s
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_vecAbilityUpgrades[1].m_vecPropertyUpgrades{SpeedBoostDuration}.m_strBonus— → 2file diff ↗BUFFT1: Max Slow Duration0.5s→0.75s+50.0%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{MaxSlowDuration}.m_strBonus0.5 → 0.75file diff ↗NERFBullet Radius Override20→17-15.0%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.BulletRadiusOverride.m_strValue20 → 17file diff ↗NERFMax Slow Duration0.75s→0.5s-33.3%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.MaxSlowDuration.m_strValue0.75 → 0.5file diff ↗NERFSpeed Boost Duration6s→4s-33.3%
abilities.vdata › citadel_ability_chrono_kinetic_carbine › m_mapAbilityProperties.SpeedBoostDuration.m_strValue6 → 4file diff ↗
Paradoxical Swap1NERFCast Range35m→30m-14.3%
abilities.vdata › citadel_ability_chrono_swap › m_mapAbilityProperties.AbilityCastRange.m_strValue"35m" → "30m"file diff ↗
Trade Secret1BUFFReload Time2.75s→2.58s-6.0%
abilities.vdata › citadel_weapon_chrono_set › m_mapWeaponInfos.primary.m_reloadDuration2.75 → 2.585file diff ↗This update's notes: no line mentions this
11
The Black Sheep1BUFFReload Time3s→2.82s-6.0%
abilities.vdata › citadel_weapon_synth_set › m_mapWeaponInfos.primary.m_reloadDuration3 → 2.82file diff ↗This update's notes: no line mentions this
Enchanter's Satchel1MECHEscape › Applies+no melee
abilities.vdata › synth_pulse › m_EscapeModifier.m_nEnabledStateMask"MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_DUCKING_DISABLED" → "MODIFIER_STATE_DASH_DISABLED | MODIFIER_STATE_MANTLE_DISABLED | MODIFIER_STATE_DUCKING_DISABLED | MODIFIER_STATE_MELEE_DISABLED"file diff ↗This update's notes: no line mentions this
1111
Base stats111NEWBullet Resist20
heroes.vdata › hero_gigawatt › m_mapStartingStats.EBulletArmorDamageReduction— → 20file diff ↗NERFHealth Regen2→1-50.0%
heroes.vdata › hero_gigawatt › m_mapStartingStats.EBaseHealthRegen2 → 1file diff ↗DELSpirit Resist15
heroes.vdata › hero_gigawatt › m_mapStartingStats.ETechArmorDamageReduction15 → —file diff ↗
Static Charge1BUFFT1: Cooldown-15s→-20s+33.3%
abilities.vdata › citadel_ability_static_charge › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{AbilityCooldown}.m_strBonus-15 → -20file diff ↗
Base stats1DELBullet Resist-15
heroes.vdata › hero_shiv › m_mapStartingStats.EBulletArmorDamageReduction-15 → —file diff ↗
Blood rage2BUFFOn Damage Drain Suppress Time0.5s→5s+900.0%
abilities.vdata › citadel_ability_shiv_blood_rage › m_flOnDamageDrainSuppressTime0.5 → 5file diff ↗BUFFRage lost per second0.4→0.3-25.0%
abilities.vdata › citadel_ability_shiv_blood_rage › m_mapAbilityProperties.RageDrainRate.m_strValue0.4 → 0.3file diff ↗
Thrown Shiv1NEWAOE Radius3.5m
abilities.vdata › citadel_ability_shiv_dagger › m_mapAbilityProperties.AOERadius.m_strValue— → "3.5m"file diff ↗
Shiv Dash1NEWEmpowered Side Offset1.27m
abilities.vdata › citadel_ability_shiv_dash › m_flEmpoweredSideOffset— → 50file diff ↗Dive31511121
NEWMin Possess Time For Damage3
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.MinPossessTimeForDamage.m_strValue— → 3file diff ↗NEWPossess End Vertical Speed12.7m/s
abilities.vdata › citadel_ability_shiv_dive › m_flPossessEndVerticalSpeed— → 500file diff ↗NEWPossession End Offset0, 0, 25
abilities.vdata › citadel_ability_shiv_dive › m_vPossessionEndOffset— → [0, 0, 25]file diff ↗REWORKT2 upgradePossessed Move Speed Bonus 2m/s→Explosion Radius 5m
BUFFCan target+allied heroes
abilities.vdata › citadel_ability_shiv_dive › m_nAbilityTargetTypes"CITADEL_UNIT_TARGET_HERO_ENEMY" → "CITADEL_UNIT_TARGET_HERO_FRIENDLY | CITADEL_UNIT_TARGET_HERO_ENEMY"file diff ↗BUFFCast Delay0.3s→0.25s-16.7%
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.AbilityCastDelay.m_strValue0.3 → 0.25file diff ↗BUFFDamage150→250+66.7%
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.Damage.m_strValue150 → 250file diff ↗BUFFDuration0s→10s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.AbilityDuration.m_strValue0 → 10file diff ↗BUFFExplosion Radius8m→10m+25.0%
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.ExplosionRadius.m_strValue"8m" → "10m"file diff ↗NERFCooldown60s→75s+25.0%
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.AbilityCooldown.m_strValue60 → 75file diff ↗DELInitial Offset Lerp Bias0.5
abilities.vdata › citadel_ability_shiv_dive › m_flInitialOffsetLerpBias0.5 → —file diff ↗DELInitial Offset Lerp Time0.4s
abilities.vdata › citadel_ability_shiv_dive › m_flInitialOffsetLerpTime0.4 → —file diff ↗DELPossess Duration3s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.PossessDuration.m_strValue3 → —file diff ↗DELPossessed Move Speed Bonus2m/s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.PossessedMoveSpeedBonus.m_strValue"2m" → —file diff ↗DELPossession Targeting Look Ahead Distance2.54m
abilities.vdata › citadel_ability_shiv_dive › m_flPossessionTargetingLookAheadDist100 → —file diff ↗DELPossession Targeting Radius3.81m
abilities.vdata › citadel_ability_shiv_dive › m_flPossessionTargetingRadius150 → —file diff ↗DELRising Duration1.5s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.RisingDuration.m_strValue1.5 → —file diff ↗DELStun Duration1.5s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.StunDuration.m_strValue1.5 → —file diff ↗DELTarget Possessed › Possession End Offset0, 0, 100
abilities.vdata › citadel_ability_shiv_dive › m_TargetPossessedModifier.m_vPossessionEndOffset[0, 0, 100] → —file diff ↗DELTransform Duration3s
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.TransformDuration.m_strValue3 → —file diff ↗DELTransform Speed Bonus3m
abilities.vdata › citadel_ability_shiv_dive › m_mapAbilityProperties.TransformSpeedBonus.m_strValue"3m" → —file diff ↗MECHShiv Possessing › Applies−controls locked
abilities.vdata › citadel_ability_shiv_dive › m_ShivPossessingModifier.m_nEnabledStateMask"MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_OUT_OF_GAME | MODIFIER_STATE_COMMAND_RESTRICTED" → "MODIFIER_STATE_INVULNERABLE | MODIFIER_STATE_OUT_OF_GAME"file diff ↗MECHTargeting—→unit
abilities.vdata › citadel_ability_shiv_dive › m_eAbilityTargetingLocation"CITADEL_ABILITY_TARGETING_LOCATION_NONE" → "CITADEL_ABILITY_TARGETING_LOCATION_UNIT"file diff ↗CHANGEDVertial Local Offset2.54m→0.635m-75.0%
abilities.vdata › citadel_ability_shiv_dive › m_flVertialLocalOffset100 → 25file diff ↗Technical (2)
DELTarget Possessed › Applies−combat abilities disabled−shooting disabled
abilities.vdata › citadel_ability_shiv_dive › m_TargetPossessedModifier.m_nEnabledStateMask"MODIFIER_STATE_SHOOTING_DISABLED | MODIFIER_STATE_COMBAT_ABILITIES_DISABLED" → —file diff ↗MECHBehaviour+use instant cast unit target ui
abilities.vdata › citadel_ability_shiv_dive › m_AbilityBehaviorsBits"CITADEL_ABILITY_BEHAVIOR_CHANNELLED" → "CITADEL_ABILITY_BEHAVIOR_CHANNELLED | CITADEL_ABILITY_BEHAVIOR_USE_INSTANT_CAST_UNIT_TARGET_UI"file diff ↗
3
Base stats1BUFFMove Speed7→8+14.3%
heroes.vdata › hero_hornet › m_mapStartingStats.EMaxMoveSpeed7 → 8file diff ↗
Crow Familiar1BUFFT1: Target Bounce Count2→3+50.0%
abilities.vdata › citadel_ability_hornet_sting › m_vecAbilityUpgrades[0].m_vecPropertyUpgrades{TargetBounceCount}.m_strBonus2 → 3file diff ↗This update's notes: no line mentions this
Wallflower's Revenge1BUFFReload Time3.1s→2.91s-6.0%
abilities.vdata › citadel_weapon_hornet_set › m_mapWeaponInfos.primary.m_reloadDuration3.1 → 2.914file diff ↗
Base stats1MECHKit: Ability 3Symbiosis→Puddle Punch
heroes.vdata › hero_viscous › m_mapBoundAbilities.ESlot_Signature_3"viscous_goo_mastery" → "viscous_telepunch"file diff ↗
Rolling GooTechnical (1)
MECHAbility TypeSignature→Ultimate
abilities.vdata › viscous_goo_bowling_ball › m_eAbilityType"EAbilityType_Signature" → "EAbilityType_Ultimate"file diff ↗
Bouncy Goo113NEWGoo Grenade Puddle Aura › Aura Radiusno limit
abilities.vdata › viscous_goo_grenade › m_GooGrenadePuddleAuraModifier.m_flAuraRadius— → -1file diff ↗NERFGoo Duration60s→6s-90.0%
abilities.vdata › viscous_goo_grenade › m_mapAbilityProperties.PuddleDuration.m_strValue60 → 6file diff ↗DELGoo Grenade Puddle Enemy Aura › Aura Radiusno limit
abilities.vdata › viscous_goo_grenade › m_GooGrenadePuddleEnemyAuraModifier.m_flAuraRadius-1 → —file diff ↗DELGoo Grenade Puddle Enemy Aura › Aura affects−all enemies
abilities.vdata › viscous_goo_grenade › m_GooGrenadePuddleEnemyAuraModifier.m_iAuraSearchType"CITADEL_UNIT_TARGET_ALL_ENEMY" → —file diff ↗DELGoo Radius5m
abilities.vdata › viscous_goo_grenade › m_mapAbilityProperties.GooRadius.m_strValue"5m" → —file diff ↗
Portal PunchNEWAdded to the game files · 36 fields
NEWAbility Unit Target Limit1
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityUnitTargetLimit.m_strValue— → 1file diff ↗NEWCast Range20m
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCastRange.m_strValue— → "20m"file diff ↗NEWChannel Move Speed50
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.ChannelMoveSpeed.m_strValue— → 50file diff ↗NEWCharge Delay0.5s
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCooldownBetweenCharge.m_strValue— → 0.5file diff ↗NEWCharges1
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCharges.m_strValue— → 1file diff ↗NEWCooldown24s
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityCooldown.m_strValue— → 24file diff ↗NEWDamage120
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.Damage.m_strValue— → 120file diff ↗NEWDuration3.5s
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.AbilityDuration.m_strValue— → 3.5file diff ↗NEWPunch Half Height3.5m
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.PunchHalfHeight.m_strValue— → "3.5m"file diff ↗NEWPunch Radius4m
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.PunchRadius.m_strValue— → "4m"file diff ↗NEWToss Speed13.97m/s
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.TossSpeed.m_strValue— → 550file diff ↗NEWToss Speed Up Wall8.89m/s
abilities.vdata › viscous_telepunch › m_mapAbilityProperties.TossSpeedUpWall.m_strValue— → 350file diff ↗All fields (24)
NEWAbility TypeSignature
NEWAbillity Unlocks Cost1
NEWActivationpress
NEWAttack Time0.2s
NEWBehaviourDeploy Object
NEWBullet Velocity254m/s
NEWDamage (spirit scaling)1
NEWDeploy › Ground Checkyes
NEWDeploy › Point Traceyes
NEWDeploy › Requires Up Normalno
NEWEnemy Portal Telegraph Time0.5s
NEWMax Level1
NEWPunch Radius · Subclass Scale Function{}
NEWStart Trainedno
NEWT1: Charges1
NEWT2: Damage100
NEWT3: Cooldown-14s
NEWTargetingground
NEWTargeting Cone Angle100
NEWTargeting shapesphere
NEWToss Speed Wall19.05m/s
NEWWindup Time0.3s
BUFFCan target+all enemies+allied heroes
NERFInterrupted by+stunned
Willpower1NERFDuration8s→7s-12.5%
abilities.vdata › ability_warden_high_alert › m_mapAbilityProperties.AbilityDuration.m_strValue8 → 7file diff ↗
Freedom's Cost1BUFFReload Time3.1s→2.91s-6.0%
abilities.vdata › citadel_weapon_warden_set › m_mapWeaponInfos.primary.m_reloadDuration3.1 → 2.914file diff ↗
311
Base stats11DELWIP Abilities › Signature 1Card Trick
heroes.vdata › hero_wraith › m_mapWIPAbilities.ESlot_Signature_1"citadel_ability_card_toss" → —file diff ↗This update's notes: no line mentions thisMECHKit: Ability 1Royal Flush→Card Trick
heroes.vdata › hero_wraith › m_mapBoundAbilities.ESlot_Signature_1"citadel_ability_psychic_daggers" → "citadel_ability_card_toss"file diff ↗This update's notes: no line mentions this
Card Trick1BUFFTargeting Cone Angle1→4+300.0%
abilities.vdata › citadel_ability_card_toss › m_flTargetingConeAngle1 → 4file diff ↗This update's notes: no line mentions this
Houdini's Shackles2BUFFRecoil Speed5→1-80.0%
abilities.vdata › citadel_weapon_wraith_set › m_mapWeaponInfos.primary.m_flRecoilSpeed5 → 1file diff ↗This update's notes: no line mentions thisBUFFReload Time3s→2.82s-6.0%
abilities.vdata › citadel_weapon_wraith_set › m_mapWeaponInfos.primary.m_reloadDuration3 → 2.82file diff ↗This update's notes: no line mentions this
24
Shadow Transformation13BUFFDuration4.5s→5s+11.1%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.AbilityDuration.m_strValue4.5 → 5file diff ↗NERFBullet Resist80%→70%-12.5%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.BulletResist.m_strValue80 → 70file diff ↗NERFDebuff Resist80%→70%-12.5%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.StatusResistancePercent.m_strValue80 → 70file diff ↗NERFSpirit Resist80%→70%-12.5%
abilities.vdata › citadel_ability_infinity_slash › m_mapAbilityProperties.TechResist.m_strValue80 → 70file diff ↗
Power Slash1NERFFull Charge Damage175→170-2.9%
abilities.vdata › citadel_ability_power_slash › m_mapAbilityProperties.FullChargeDamage.m_strValue175 → 170file diff ↗
Celestial Dynasty1BUFFReload Time2.6s→2.44s-6.0%
abilities.vdata › citadel_weapon_yamato_set › m_mapWeaponInfos.primary.m_reloadDuration2.6 → 2.444file diff ↗This update's notes: no line mentions thisNEWZip Speed Inner17.6m/s
abilities.vdata › citadel_ability_zip_line › m_mapAbilityProperties.ZipSpeedInner.m_strValue— → 693file diff ↗This update's notes: no line mentions thisNEWZip Speed Outer17.6m/s
abilities.vdata › citadel_ability_zip_line › m_mapAbilityProperties.ZipSpeedOuter.m_strValue— → 693file diff ↗This update's notes: no line mentions thisDELZip Speed17.6m/s
abilities.vdata › citadel_ability_zip_line › m_mapAbilityProperties.ZipSpeed.m_strValue693 → —file diff ↗This update's notes: no line mentions thisNEWAir heavy melee › Attack State Time0.3s
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.m_flAttackStateTime— → 0.3file diff ↗NEWAir heavy melee › Cooldown On Hit0.9s
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnHit— → 0.9file diff ↗NEWAir heavy melee › Cooldown On Miss0.9s
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.m_flCooldownOnMiss— → 0.9file diff ↗NEWAir heavy melee › Is Heavy Attacknow
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.bIsHeavyAttack— → truefile diff ↗NEWAir heavy melee › Movement Acc200000
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.m_flMovementAcc— → 200000file diff ↗NEWAir heavy melee › Triggerheavy
abilities.vdata › @shared › m_mapAttacks.EAttackType_HeavyAir.m_Trigger— → "heavy"file diff ↗NEWHeavy melee › Attack Event Time0.95s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.m_flAttackEventTime— → 0.95file diff ↗NEWHeavy melee › Cooldown On Hit0.9s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.m_flCooldownOnHit— → 0.9file diff ↗NEWHeavy melee › Cooldown On Miss0.9s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.m_flCooldownOnMiss— → 0.9file diff ↗NEWHeavy melee › Is Heavy Attacknow
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.bIsHeavyAttack— → truefile diff ↗NEWHeavy melee › Movement Acc200000
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.m_flMovementAcc— → 200000file diff ↗NEWHeavy melee › Triggerheavy
abilities.vdata › @shared › m_mapAttacks.EAttackType_Heavy.m_Trigger— → "heavy"file diff ↗NEWLight melee › Attack State Time0.5s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Light.m_flAttackStateTime— → 0.5file diff ↗NEWLight melee › Cooldown On Hit0.75s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Light.m_flCooldownOnHit— → 0.75file diff ↗NEWLight melee › Cooldown On Miss0.75s
abilities.vdata › @shared › m_mapAttacks.EAttackType_Light.m_flCooldownOnMiss— → 0.75file diff ↗NEWLight melee › Triggerlight
abilities.vdata › @shared › m_mapAttacks.EAttackType_Light.m_Trigger— → "light"file diff ↗BUFFReload Time2.5s→2.35s-6.0%
abilities.vdata › @shared › m_mapWeaponInfos.primary.m_reloadDuration2.5 → 2.35file diff ↗DELHeavy Air Attack Data › Attack State Time0.3s
abilities.vdata › @shared › m_HeavyAirAttackData.m_flAttackStateTime0.3 → —file diff ↗DELHeavy Air Attack Data › Cooldown On Hit0.9s
abilities.vdata › @shared › m_HeavyAirAttackData.m_flCooldownOnHit0.9 → —file diff ↗DELHeavy Air Attack Data › Cooldown On Miss0.9s
abilities.vdata › @shared › m_HeavyAirAttackData.m_flCooldownOnMiss0.9 → —file diff ↗DELHeavy Air Attack Data › Hold Time Required0.55
abilities.vdata › @shared › m_HeavyAirAttackData.m_flHoldTimeRequired0.55 → —file diff ↗DELHeavy Air Attack Data › Is Heavy Attackno longer
abilities.vdata › @shared › m_HeavyAirAttackData.bIsHeavyAttacktrue → —file diff ↗DELHeavy Air Attack Data › Movement Acc200000
abilities.vdata › @shared › m_HeavyAirAttackData.m_flMovementAcc200000 → —file diff ↗DELHeavy Air Attack Data › Triggerheavy
abilities.vdata › @shared › m_HeavyAirAttackData.m_Trigger"heavy" → —file diff ↗DELHeavy Attack Data › Attack Event Time0.95s
abilities.vdata › @shared › m_HeavyAttackData.m_flAttackEventTime0.95 → —file diff ↗DELHeavy Attack Data › Cooldown On Hit0.9s
abilities.vdata › @shared › m_HeavyAttackData.m_flCooldownOnHit0.9 → —file diff ↗DELHeavy Attack Data › Cooldown On Miss0.9s
abilities.vdata › @shared › m_HeavyAttackData.m_flCooldownOnMiss0.9 → —file diff ↗DELHeavy Attack Data › Hold Time Required0.55
abilities.vdata › @shared › m_HeavyAttackData.m_flHoldTimeRequired0.55 → —file diff ↗DELHeavy Attack Data › Is Heavy Attackno longer
abilities.vdata › @shared › m_HeavyAttackData.bIsHeavyAttacktrue → —file diff ↗DELHeavy Attack Data › Movement Acc200000
abilities.vdata › @shared › m_HeavyAttackData.m_flMovementAcc200000 → —file diff ↗DELHeavy Attack Data › Triggerheavy
abilities.vdata › @shared › m_HeavyAttackData.m_Trigger"heavy" → —file diff ↗DELLight Attack Data › Attack State Time0.5s
abilities.vdata › @shared › m_LightAttackData.m_flAttackStateTime0.5 → —file diff ↗This update's notes: no line mentions thisDELLight Attack Data › Cooldown On Hit0.75s
abilities.vdata › @shared › m_LightAttackData.m_flCooldownOnHit0.75 → —file diff ↗This update's notes: no line mentions thisDELLight Attack Data › Cooldown On Miss0.75s
abilities.vdata › @shared › m_LightAttackData.m_flCooldownOnMiss0.75 → —file diff ↗This update's notes: no line mentions thisDELLight Attack Data › Triggerlight
abilities.vdata › @shared › m_LightAttackData.m_Trigger"light" → —file diff ↗This update's notes: no line mentions this
1
BUFFCooldown380s→340s-10.5%
abilities.vdata › citadel_ability_zipline_boost › m_mapAbilityProperties.AbilityCooldown.m_strValue380 → 340file diff ↗
3
BUFFBullet Lifesteal30%→40%+33.3%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BulletLifestealPercent.m_strValue30 → 40file diff ↗BUFFDuration6s→8s+33.3%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.AbilityDuration.m_strValue6 → 8file diff ↗BUFFWeapon Damage8%→10%+25.0%
abilities.vdata › upgrade_active_reload › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue8 → 10file diff ↗BUFFCooldown30s→28s-6.7%
abilities.vdata › upgrade_thermal_detonator › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 28file diff ↗BUFFMax DPS85→95+11.8%
abilities.vdata › upgrade_thermal_detonator › m_mapAbilityProperties.DPSMax.m_strValue85 → 95file diff ↗BUFFWeapon Damage12%→14%+16.7%
abilities.vdata › upgrade_thermal_detonator › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue12 → 14file diff ↗
1111
NEWSpirit Power Per Soul3
abilities.vdata › upgrade_ammo_scavenger › m_mapAbilityProperties.SpiritPowerPerSoul.m_strValue— → 3file diff ↗This update's notes: no line mentions thisBUFFDuration4s→18s+350.0%
abilities.vdata › upgrade_ammo_scavenger › m_mapAbilityProperties.AbilityDuration.m_strValue4 → 18file diff ↗DELFire Rate20%
abilities.vdata › upgrade_ammo_scavenger › m_mapAbilityProperties.BonusFireRate.m_strValue20 → —file diff ↗MECHItem slotWeapon→Spirit
abilities.vdata › upgrade_ammo_scavenger › m_eItemSlotType"EItemSlotType_WeaponMod" → "EItemSlotType_Tech"file diff ↗
1
BUFFBullet Lifesteal20%→22%+10.0%
abilities.vdata › upgrade_vampire › m_mapAbilityProperties.BulletLifestealPercent.m_strValue20 → 22file diff ↗BUFFCooldown9s→8s-11.1%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.AbilityCooldown.m_strValue9 → 8file diff ↗BUFFSlide Scale25→35+40.0%
abilities.vdata › upgrade_burst_fire › m_mapAbilityProperties.SlideScale.m_strValue25 → 35file diff ↗NERFDebuff Duration8s→5s-37.5%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.DebuffDuration.m_strValue8 → 5file diff ↗NERFWeapon Damage25%→20%-20.0%
abilities.vdata › upgrade_banshee_slugs › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue25 → 20file diff ↗BUFFBleed Damage2.4→2.6+8.3%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.DotHealthPercent.m_strValue2.4 → 2.6file diff ↗BUFFHeal Amp Regen Penalty-65%→-70%+7.7%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpRegenPenaltyPercent.m_strValue-65 → -70file diff ↗BUFFHealing Reduction-65%→-70%+7.7%
abilities.vdata › upgrade_rupture › m_mapAbilityProperties.HealAmpReceivePenaltyPercent.m_strValue-65 → -70file diff ↗
11
BUFFBonus Health50→75+50.0%
abilities.vdata › upgrade_arcane_extension › m_mapAbilityProperties.BonusHealth.m_strValue50 → 75file diff ↗NERFAbility Duration18%→16%-11.1%
abilities.vdata › upgrade_arcane_extension › m_mapAbilityProperties.BonusAbilityDurationPercent.m_strValue18 → 16file diff ↗BUFFDuration3s→3.5s+16.7%
abilities.vdata › upgrade_self_bubble › m_mapAbilityProperties.AbilityDuration.m_strValue3 → 3.5file diff ↗
1
BUFFBonus Health135→140+3.7%
abilities.vdata › upgrade_health › m_mapAbilityProperties.BonusHealth.m_strValue135 → 140file diff ↗
1
BUFFSpirit Power7→8+14.3%
abilities.vdata › upgrade_improved_spirit › m_mapAbilityProperties.TechPower.m_strValue7 → 8file diff ↗NEWLinger Duration4s
abilities.vdata › upgrade_fervor › m_mapAbilityProperties.LingerDuration.m_strValue— → 4file diff ↗BUFFAmmo7→9+28.6%
abilities.vdata › upgrade_fervor › m_mapAbilityProperties.BonusClipSize.m_strValue7 → 9file diff ↗
1
BUFFCooldown80s→75s-6.2%
abilities.vdata › upgrade_health_stimpak › m_mapAbilityProperties.AbilityCooldown.m_strValue80 → 75file diff ↗BUFFFire Rate10%→20%+100.0%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.BonusFireRate.m_strValue10 → 20file diff ↗NERFBullet Lifesteal25%→16%-36.0%
abilities.vdata › upgrade_dps_aura › m_mapAbilityProperties.BulletLifestealPercent.m_strValue25 → 16file diff ↗BUFFBonus Spirit12→18+50.0%
abilities.vdata › upgrade_infuser › m_mapAbilityProperties.BonusSpirit.m_strValue12 → 18file diff ↗NEWWeapon Damage8%
abilities.vdata › upgrade_damage_recycler › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue— → 8file diff ↗BUFFSlow Duration2s→2.5s+25.0%
abilities.vdata › upgrade_boxing_glove › m_mapAbilityProperties.SlowDuration.m_strValue2 → 2.5file diff ↗
1
BUFFAmmo15%→20%+33.3%
abilities.vdata › upgrade_long_range › m_mapAbilityProperties.BonusClipSizePercent.m_strValue15 → 20file diff ↗
11
NEWMelee Distance Scale40
abilities.vdata › upgrade_melee_charge › m_mapAbilityProperties.MeleeDistanceScale.m_strValue— → 40file diff ↗This update's notes: no line mentions thisBUFFWeapon Damage10%→15%+50.0%
abilities.vdata › upgrade_melee_charge › m_mapAbilityProperties.BaseAttackDamagePercent.m_strValue10 → 15file diff ↗
2
BUFFCooldown12s→8s-33.3%
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.AbilityCooldown.m_strValue12 → 8file diff ↗BUFFRadius10m→12m+20.0%
abilities.vdata › upgrade_tech_bleed › m_mapAbilityProperties.Radius.m_strValue"10m" → "12m"file diff ↗NERFFire Rate Slow35→30-14.3%
abilities.vdata › upgrade_magic_slow › m_mapAbilityProperties.FireRateSlow.m_strValue35 → 30file diff ↗BUFFBullet Shield Health200→225+12.5%
abilities.vdata › upgrade_close_quarter_combat › m_mapAbilityProperties.BulletShieldMaxHealth.m_strValue200 → 225file diff ↗
21
NEWBullet Shield Health400
abilities.vdata › upgrade_vex_barrier › m_mapAbilityProperties.VexBarrierBulletMaxHealth.m_strValue— → 400file diff ↗NEWSpirit Shield Health200
abilities.vdata › upgrade_vex_barrier › m_mapAbilityProperties.VexBarrierTechMaxHealth.m_strValue— → 200file diff ↗DELVex Barrier Shield Max Health500
abilities.vdata › upgrade_vex_barrier › m_mapAbilityProperties.VexBarrierShieldMaxHealth.m_strValue500 → —file diff ↗This update's notes: no line mentions thisBUFFMax Stacks18→20+11.1%
abilities.vdata › upgrade_restorative_locket › m_mapAbilityProperties.MaxStacks.m_strValue18 → 20file diff ↗BUFFSteal Duration12s→15s+25.0%
abilities.vdata › upgrade_siphon_bullets › m_mapAbilityProperties.StealDuration.m_strValue12 → 15file diff ↗BUFFBonus Spirit40→45+12.5%
abilities.vdata › upgrade_tech_overflow › m_mapAbilityProperties.BonusSpirit.m_strValue40 → 45file diff ↗BUFFFire Rate15%→20%+33.3%
abilities.vdata › upgrade_tech_overflow › m_mapAbilityProperties.BonusFireRate.m_strValue15 → 20file diff ↗NEWHealth Regen4
abilities.vdata › upgrade_imbued_duration_extender › m_mapAbilityProperties.BonusHealthRegen.m_strValue— → 4file diff ↗BUFFBonus Health100→125+25.0%
abilities.vdata › upgrade_imbued_duration_extender › m_mapAbilityProperties.BonusHealth.m_strValue100 → 125file diff ↗BUFFImbued Ability Spirit Power20→24+20.0%
abilities.vdata › upgrade_magic_storm › m_mapAbilityProperties.ImbuedTechPower.m_strValue20 → 24file diff ↗BUFFCooldown30s→24s-20.0%
abilities.vdata › upgrade_surging_power › m_mapAbilityProperties.AbilityCooldown.m_strValue30 → 24file diff ↗BUFFCast Range12m→13m+8.3%
abilities.vdata › upgrade_warp_stone › m_mapAbilityProperties.AbilityCastRange.m_strValue"12m" → "13m"file diff ↗
11
NEWSpirit Power4
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.SpiritPower.m_strValue— → 4file diff ↗BUFFAmmo15%→20%+33.3%
abilities.vdata › upgrade_withering_whip › m_mapAbilityProperties.BonusClipSizePercent.m_strValue15 → 20file diff ↗
1
BUFFFire Rate20%→22%+10.0%
abilities.vdata › upgrade_blitz_bullets › m_mapAbilityProperties.BonusFireRate.m_strValue20 → 22file diff ↗BUFFBullet Resist Duration10s→14s+40.0%
abilities.vdata › upgrade_reinforcing_casings › m_mapAbilityProperties.BulletResistDuration.m_strValue10 → 14file diff ↗
1
NERFFire Rate Slow35→30-14.3%
abilities.vdata › upgrade_suppressor › m_mapAbilityProperties.FireRateSlow.m_strValue35 → 30file diff ↗
1
BUFFAmmo75%→90%+20.0%
abilities.vdata › upgrade_titan_round › m_mapAbilityProperties.BonusClipSizePercent.m_strValue75 → 90file diff ↗
1
NEWRejuv › Respawn MechanicRejuvenatorRespawnMechanic_PercentOfNormal
npc_units.vdata › citadel_item_pickup_rejuv › m_RejuvModifier.m_eRespawnMechanic— → "RejuvenatorRespawnMechanic_PercentOfNormal"file diff ↗NEWPickup Expiration Duration300s
misc.vdata › @shared › m_flPickupExpirationDuration— → 300file diff ↗This update's notes: no line mentions thisNEWPickup Lockout Period180
misc.vdata › @shared › m_flPickupLockoutPeriod— → 180file diff ↗This update's notes: no line mentions thisDELPicup Expiration Duration30s
misc.vdata › @shared › m_flPicupExpirationDuration30 → —file diff ↗This update's notes: no line mentions thisUPPrimary Pickups #4 › Pickup Weight1→2+100.0%
misc.vdata › @shared › m_vecPrimaryPickups[3].m_flPickupWeight1 → 2file diff ↗MECHPrimary Pickups #1–6 › Pickup · 6 rows
MECHPrimary Pickups #1 › PickupCooldown powerup→Permanent buff: spirit power
misc.vdata › @shared › m_vecPrimaryPickups[0].m_sPickup"cooldown_reduction_pickup" → "spirit_permanent_pickup"file diff ↗MECHPrimary Pickups #2 › PickupHealth regen powerup→Permanent buff: fire rate
misc.vdata › @shared › m_vecPrimaryPickups[1].m_sPickup"health_regen_pickup" → "firerate_permanent_pickup"file diff ↗MECHPrimary Pickups #3 › PickupStamina powerup→Permanent buff: ammo
misc.vdata › @shared › m_vecPrimaryPickups[2].m_sPickup"extra_stamina_pickup" → "ammo_permanent_pickup"file diff ↗MECHPrimary Pickups #4 › PickupFire rate powerup→Permanent buff: health
misc.vdata › @shared › m_vecPrimaryPickups[3].m_sPickup"fire_rate_pickup" → "hp_permanent_pickup"file diff ↗MECHPrimary Pickups #5 › PickupMove speed powerup→Permanent buff: cooldown
misc.vdata › @shared › m_vecPrimaryPickups[4].m_sPickup"move_speed_pickup" → "cd_permanent_pickup"file diff ↗MECHPrimary Pickups #6 › PickupAmmo powerup→Permanent buff: weapon damage
misc.vdata › @shared › m_vecPrimaryPickups[5].m_sPickup"clip_size_pickup" → "wp_permanent_pickup"file diff ↗NEWSecondary Heal Hero Range25m
abilities.vdata › ability_medic_trooper_heal › m_mapAbilityProperties.SecondaryHealHeroRange.m_strValue— → "25m"file diff ↗NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Ammo Clip Size3%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Cooldown Reduction0.5%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
NEWZip Speed Inner17.78m/s
abilities.vdata › citadel_ability_trooper_zip_line › m_mapAbilityProperties.ZipSpeedInner.m_strValue— → 700file diff ↗This update's notes: no line mentions thisNEWZip Speed Outer21.08m/s
abilities.vdata › citadel_ability_trooper_zip_line › m_mapAbilityProperties.ZipSpeedOuter.m_strValue— → 830file diff ↗This update's notes: no line mentions thisDELZip Speed17.78m/s
abilities.vdata › citadel_ability_trooper_zip_line › m_mapAbilityProperties.ZipSpeed.m_strValue700 → —file diff ↗This update's notes: no line mentions thisDOWNPrimary Drop Chance51→39-23.5%
misc.vdata › citadel_breakable_item_container › m_flPrimaryDropChance51 → 39file diff ↗DOWNPrimary Drop Chance51→39-23.5%
misc.vdata › citadel_breakable_prop_drop_powerups › m_flPrimaryDropChance51 → 39file diff ↗NEWAdded to the game files · 15 fields
All fields (15)
NEWInitial Spawn Time600s
NEWModel Scale1.5
NEWPrimary Pickups #1 › PickupCooldown powerup
NEWPrimary Pickups #1 › Pickup Weight1
NEWPrimary Pickups #2 › PickupHealth regen powerup
NEWPrimary Pickups #2 › Pickup Weight1
NEWPrimary Pickups #3 › PickupStamina powerup
NEWPrimary Pickups #3 › Pickup Weight1
NEWPrimary Pickups #4 › PickupFire rate powerup
NEWPrimary Pickups #4 › Pickup Weight1
NEWPrimary Pickups #5 › PickupMove speed powerup
NEWPrimary Pickups #5 › Pickup Weight1
NEWPrimary Pickups #6 › PickupAmmo powerup
NEWPrimary Pickups #6 › Pickup Weight1
NEWSpawn Interval300s
BUFFPowerup: buff duration35s→45s+28.6%
misc.vdata › fire_rate_pickup › m_sModifer.m_flDuration35 → 45file diff ↗UPEffect › Fire Rate15→18+20.0%
misc.vdata › fire_rate_pickup › m_sModifer.m_flFireRate15 → 18file diff ↗This update's notes: no line mentions thisNEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Fire Rate1.5
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
BUFFPowerup: buff duration25s→45s+80.0%
misc.vdata › health_regen_pickup › m_sModifer.m_flDuration25 → 45file diff ↗NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Health Max15
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
BUFFPowerup: buff duration30s→50s+66.7%
misc.vdata › move_speed_pickup › m_sModifer.m_flDuration30 → 50file diff ↗NEWAdded to the game files · 3 fields
All fields (3)
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m

11
BUFFSouls Per Minute Amount2→3+50.0%
NERFSouls Amount50→35-30.0%
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Spirit Power2
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
NEWAdded to the game files · 4 fields
All fields (4)
NEWEffect › Baseattack Damage2%
NEWIs Permanent Pickupnow
NEWPickup Expiration Duration30s
NEWPickup Radius1.78m
Cosmetic fields changed: audio 21, meta 3, ui 69, visual 141.
Text changes53
- Powder KegExplosive Barrel→Powder Keg
- Powder Keg · descriptionPlace a barrel that explodes immediately when [Hero name] shoots or punches it or after the armtime if an enemy hero is nearby, dealing damage and popping them into the air. Placing on a Bounce Pad will launch it. · · Heavy and Light melee attacks on the barrel launches the barrel. Distance is based on type of melee attack. · · Selecting barrel after using a bouncepad will bring up a targetting pr→Place a barrel that explodes when shot, or on landing after launched via melee attack or bounce pad. Has a minimum arm time before it can explode.
- Stat nameNEW +3% Ammo
- Stat nameFire Rate for Player Minions→Minions Fire Rate
- Stat nameNEW +0.5% Cooldown Reduction
- Shadow Transformation · descriptionBecome infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, and your weapon has infinite ammo and gain damage and debuff resist. You are unable to die in this mode.→Become infused with Yamato's shadow soul. After an initial invincible transformation, your abilities are refreshed and are 60% faster, your weapon has infinite ammo, and you gain damage and debuff resists. You are unable to die in this mode.
- Serrated Knives · descriptionThrow a dagger that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage and slow to increase per stack.→Throw a dagger that damages and slows an enemy. Each additional hit adds a stack and refreshes the debuff duration, causing the damage and slow to increase per stack. · · While at maximum Rage the dagger shatters on impact, bleeding all enemies in a radius.
- Slice and Dice · descriptionPerform a dash forward, damaging enemies along the path.→Perform a dash forward, damaging enemies along the path. · · While at maximum rage Shiv Dash's path is 200% wider.
- camera zoom is toggleNEW Toggle Zoom
- flexslotunlockedalltier2NEW You've unlocked a flex slot for killing all the
- flexslotunlockedlaneYou've unlocked a flex slot for killing a lanes→You've unlocked a flex slot for killing a lane's
- HUD · killfeedallwalkersNEW Enemy Walkers
- recommendfriend errormsgNEW Must select a friend from list
- recommendfriend selecttitleNEW Select a Friend from Steam:
- region europeNEW Europe
- region naNEW NA
- region seaNEW SEA
- Settings · gamevoicevolumeGame Voice Volume→Voice Input Volume (Yours)
- Settings · gamevoicevolume descNEW Controls the input volume of your microphone
- Settings · gamevolumeGame Volume→Game Sound Volume
- Settings · gamevolume descNEW Adjusts the volume of sound effects, music, and dialog
- Settings · mastervolume descNEW Adjusts the overall volume of the game
- Settings · musicvolume descNEW Adjusts the volume of the music in the main menu
- Settings · openmicthresholdOpen Mic Threshold→Open Mic Sensitivity
- Settings · voicevolumeVoice Chat Volume→Voice Chat Volume (Other Players)
- Settings · voicevolume descNEW Adjust the volume of other players' microphones
- Stat nameNEW +1.5% FireRate
- Stat nameDEL Duration on Absorb
- Stat unitDEL s
- Stat signDEL +
- Vindicta · loreA victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). Waging a one-ghost war against the decedents of Hathorne and their neo-inquisition, Vindicta looks keep the supernatural safe from Hathorne's ilk, and they a→A victim of John Hathorne during the Salem Witch Trials, Vindicta got a second chance of life when her spirit was brought back to the mortal plane during the first Maelstrom (the event that introduced the supernatural to the public at large). Waging a one ghost war against "The Friends of Humanity", a neo inquisition formed by Hathorne's descendants; Vindicta looks to keep the supernatural safe fr
- Mo & Krill · loreMo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happens t→Mo and Krill are members of The Tunnel Rats, a group that help facilitate illicit trade and commerce between the boroughs thanks to a network of underground tunnels. But while most denizens of the New York underworld respect the work The Rats do, every once in a while a gang tries to exploit the tunnel system for personal vendettas...that's when Mo and Krill step in and remind the city what happen
- Stat nameNEW +15 HP
- Stat nameDEL Max Duration
- Stat unitDEL s
- modicontooltip unlockalltier2NEW Unlocked after your team destroys all enemy Walkers
- viscous bowling ballDEL Goo Overload
- Stat nameNEW +2 Spirit
- Ammo Scavenger · descriptionAny time you secure or deny a Soul you get ammo back and gain fire rate.→Any time you secure or deny a Soul you get ammo back and gain stacking spirit power.
- Heroic Aura · active descriptionProvides bonus movement speed and bullet lifesteal to you and nearby allies.→Provides bonus movement speed and fire rate to you and nearby allies.
- Heroic Aura · descriptionProvides fire rate to you and nearby allies. · Player minions receive a custom fire rate.→Provides fire rate to nearby player minions.
- Tankbuster · descriptionAbilities deal bonus damage and slows if they deal [Minimum Damage] damage or more in a single hit.→Abilities deal bonus damage and slows if they deal [Minimum Damage] damage or more in a single hit. · Targets are immune to the effects of Improved Burst for [Re Proc Lockout Time]s after taking damage from it.
- Reactive Barrier · descriptionAutomatically deploy a temporary Spirit Shield when you are Stunned, Chained, Immobilized or Slept.→Automatically deploy temporary Bullet and Spirit Shields when you are Stunned, Chained, Immobilized, or Slept.
- Stat nameNEW Bullet Shield Health
- Stat nameDEL Spirit Shield Health
- Stat nameNEW Spirit Shield Health
- Splatter · descriptionThrow a bouncing ball of goo that deals damage and applies movement slow to enemies caught in its radius. Leaves puddles of goo behind when it bounces.→Throw a bouncing ball of goo that deals damage and leaves puddles of goo behind when it bounces that apply movement slow to enemies in the radius.
- SymbiosisDEL Symbiosis
- Symbiosis · descriptionDEL Reabsorb goo when you walk on the puddles left behind, gaining health regen and movement speed.
- Symbiosis · T3 descriptionDEL Viscous deals [Bonus Damage Amp]% Increased Damage while Symbiosis is active
- Puddle PunchNEW Portal Punch
- Puddle Punch · descriptionNEW Target a location in the world and punch enemies from that location after a short delay, dealing damage and knocking them in the direction of the punch.
- Stat nameNEW +2% Weapon Damage
Game files389
- data+0 / −0 / ~43
- hero_model+0 / −0 / ~142
- material+5 / −0 / ~20
- model+1 / −0 / ~4
- npc_model+0 / −0 / ~2
- other+0 / −0 / ~2
- particles+36 / −0 / ~24
- sound+9 / −0 / ~56
- ui+2 / −1 / ~42
Hero model folders: archer (modified), astro (modified), atlas_detective_v2 (modified), bebop (modified), box (modified), cadence (modified), chrono (modified), digger (modified), engineer (modified), engineer_v3 (modified), gen_man (modified), gen_man_dual (modified), gen_man_twohand (modified), ghost (modified), ghost_v2 (modified), gigawatt (modified), gigawatt_prisoner (modified), grey_talon (modified), gunslinger (modified), haze (modified), haze_v2 (modified), hornet_v3 (modified), inferno_v4 (modified), kali (modified), kelvin (modified), kelvin_v2 (modified), lash_v2 (modified), mirage (modified), nano (modified), prof_dynamo (modified), rutger (modified), shiv (modified), shiv_ult (modified), skymonk (modified), slork (modified), synth (modified), tempest (modified), tengu (modified), thumper (modified), tokamak (modified), vindicta (modified), viscous (modified), viscous_v2 (modified), warden (modified), wraith (modified), wraith_gen_man (modified), wraith_magician (modified), wraith_puppeteer (modified), wrecker (modified), yakuza (modified), yamato_v2 (modified)